Sid Meier's: Alien Crossfire Walkthrough :
This walkthrough for Sid Meier's: Alien Crossfire [PC] has been posted at 23 Oct 2010 by :.AliceDaBabe.: and is called "/Alpha Centauri FAQ/Strategy Guide". If walkthrough is usable don't forgot thumbs up :.AliceDaBabe.: and share this with your freinds. And most important we have 6 other walkthroughs for Sid Meier's: Alien Crossfire, read them all!
|
:.AliceDaBab e.: |
Walkthrough - /Alpha Centauri FAQ/Strategy GuideSid Meier's Alpha Centauri and Sid Meier's Alien Crossfire
A short quick reference guide and FAQ by Ęther SPOON!
Version 1.11 10-16-2002 - webmaster (at) vandaliersheart.com
NOTE: This FAQ looks best using the "Courier" font or any other fixed font.
WARNING: Some things in this FAQ could possibly be deemed offensive towards
those of religious faith (it's the point of view the game takes...) and a small
amount of references to sex (nothing descriptive, just mentioning sex in
passing really... in fact, I just said "sex" more times now then in the guide)
"Bible Thumpers" is actually a line in the game, so I do not want any emails
complaining about my apparent religious influence in this guide, or the
constant references to sex in the guide (all three of them! *gasp*)
*******************************************************************************
* Part 1: Table of Contents (NOTE: Many of these things are incomplete) *
*******************************************************************************
* 01................................................ Table of Contents *
* 02.................................................. Version History *
* 03............................ Sid Meier's Alpha Centauri Characters *
* a....................................... Gaia's Stepdaughters *
* b............................................. The Human Hive *
* c....................................... University of Planet *
* d.......................................... Morgan Industries *
* e......................................... Spartan Federation *
* f....................................... The Lord's Believers *
* g........................................ Peacekeeping Forces *
* 04........................... Sid Meier's Alien Crossfire Characters *
* a............................... The Cybernetic Consciousness *
* b............................................Nautilus Pirates *
* c............................................ The Free Drones *
* d............................................ The Data Angels *
* e......................................... The Cult of Planet *
* f........................................ Manifold Caretakers *
* g.......................................... Manifold Usurpers *
* 05...................Alternate Factions - Networknode.org - Iota Set *
* a..................................... Bringers of the Deluge *
* b........................................... Full Fathom Five *
* c......................................... Legion of Aquarius *
* d......................... Oceans Extraterritorial Commission *
* e........................................ The Hydra Institute *
* f............................................ The Multimakers *
* g............................................ The Triton Sect *
* 06..INCOMPLETE.....Alternate Factions - Networknode.org - Lambda Set *
* a.......................................... The Briach Estate *
* b................................................... CerraGen *
* c............................................. Delgusia, Inc. *
* d................................................. Jorgenstad *
* e................................................... Obrioshi *
* f...INCOMPLETE..................... The Rensallir Corporation *
* g................................................. Serabollio *
* 07..INCOMPLETE................................... General Strategies *
* 08....................................... Questions asked by Viewers *
* 09............................................. Alternate Strategies *
* 10..INCOMPLETE........................... A New Users' Guide to SMAC *
* 11.............................................. Closing Notes/Other *
*******************************************************************************
*******************************************************************************
* Part 2: Version History *
*******************************************************************************
* Version 1.11- Fixed Typos - AGAIN......................10-16-2002 *
* Version 1.10- Fixed Typos..............................10-12-2002 *
* Version 1.09- Added Phases.............................10-12-2002 *
* Version 1.08- Added Second Mission from networknode....10-12-2002 *
* Version 1.00- Begun process of analyzing *
* fan made factions from http://networknode.org *
* Also created "New User" guide. MAJOR change.....08-03-2002 *
* Version 0.74- As more people switch to Civ 3, my FAQ *
* is winding down. So, here is another update.....04-13-2002 *
* Version 0.51- MAJOR update with another section *
* and yet another strategy. Over 50% complete.....10-18-2001 *
* Version 0.09- Even more strategies, and more!..........08-09-2001 *
* Version 0.08- Added some more strategies...............07-22-2001 *
* Version 0.07- Added some details on Timelines..........07-02-2001 *
* Version 0.06- Added basic strategies for SMAC factions.06-25-2001 *
* Version 0.05- Corrected Minor Errors...................06-21-2001 *
* Version 0.04- Added quote at bottom....................06-21-2001 *
* Version 0.03- Parts 3 and 4 partially filled out.......06-21-2001 *
* Version 0.02- First Content of FAQ ....................06-17-2001 *
* Version 0.01- Creation of FAQ Layout ................. 06-16-2001 *
*******************************************************************************
*******************************************************************************
* Part 3: Sid Meier's Alpha Centauri Characters and Strategies *
*******************************************************************************
* Gaia's Stepdaughters (aka Hippy Tree-huggers) *
* Leader: "Lady" Deirdre Skye *
* Background: Free Scotland, Unity Xenobiologist *
* Agenda: Green Democracy *
* Starting Tech: Centauri Ecology (Formers, the best single starting tech) *
* Starting Statistics: *
* Government Statistics *
* +1 to Planet ("Environmental safeguards; can capture mindworms"... *
* they like planet a whole bunch :P) *
* +2 to Efficiency ("Experience with life systems & recycling") *
* -1 Morale ("Pacifist tendencies".. Hippies, considered weakness) *
* -1 Police ("Freedom loving".. Hippies) *
* Other Statistics *
* +1 Nutrients in fungus squares *
* May not use "Free Market" economics *
* First mindworm you attack you control (they don't tell you that :P) *
* Ideal Victory: Transcendence, Conquer in some instances, Econ in others. *
* Strategy: *
* Well, as the Gaians, you do NOT want to be attacked early. You'd be *
* dead faster then you can say "What is that Morgan Needlejet doing?". *
* The trick with the Gaians is to stay alive early... unless you are on *
* a large landmass. Then, you should go hunting for Mindworm pets. You *
* have that advantage in SMAC, but don't try that in SMAC:SMAC- Cult can *
* kick your butt w/o flinching at it because of the +2 planet rating. *
* Once you get Mag Tubes and have your outstanding ease with Fungus, you *
* actually become the driving force in Planet's economy if you fungus *
* everything (like I normally do). Gaians CAN swarm with relative ease. *
* Recommended Strategies: Swarm, Chopper Assault, Fungal Economy *
* Victory Ratings: *
* Conquest: *** *
* Transcend: ******** *
* Diplomatic: **** *
* Economic: ** *
* Multiplayer partner- Morgan, Cult (SMACX), Caretakers (SMACX) *
* *
* Human Hive (aka INGSOC, Thought Police (a la 1984)) *
* Leader: "Chairman" Sheng-Ji Yang *
* Background: Great China, Unity Executive Officer (Actually, in the story *
* he was a doctor on the Unity, but I digress...) *
* Agenda: Atheist Police State (Read: INGSOC, a la 1984 again) *
* Starting Tech: Doctrine: Loyalty *
* Starting Statistics *
* Government Statistics *
* +1 to Growth ("Rapid population growth"... what else is there to do *
* in this society OTHER then to have sex?) *
* +1 to Industry ("Brutal serfdom"... Read: Labor camps, a la 1984) *
* -2 to Economy ("Little political freedom".. the worst problem with *
* playing as Yang and single largest weakness in the game) *
* Other Stats *
* Free Perimeter Defense at each base ("Underground bunkers") *
* May not use Democratic politics *
* Ideal Victory: Conquest *
* Other: "Einstein would turn over in his grave. *
* Not only does God play dice, the dice are loaded." - Yang *
* Strategy: *
* Don't play as Yang in SMAC. :) Anyways, if you are going to *
* try this out, make sure you put as much in research as possible since *
* your economy stat sucks majorly. Have a large military- it is the *
* GOOD thing about playing as Yang. That, and being able to Staple... *
* In SMAC:SMAC, you actually have a BETTER chance of success... but *
* only if you kill things and kill them fast :P *
* I need someone good with Yang to give me more strategies. *
* Victory Ratings: *
* Conquest: ***** *
* Transcend: **** *
* Diplomatic: *** *
* Economic: * *
* Multiplayer Partner- Morgan or University *
* *
* University of Planet (Nerds Anonymous) *
* Leader: Dr. "Provost" Prokhor Zakharov *
* Background: Russian Commonwealth, Unity Science Officer and Ship's Drunk *
* Agenda: Research, free flow of information (they like research) *
* Tech: Information Networks (Network Nodes, another good starting tech *
* Starting Statistics *
* Government Statistics *
* +2 Research ("Brilliant research", this is Zak's greatest strength) *
* -2 Probe ("Academic networks vulnerable to infiltration"... now, *
* this is somewhat of a worry in normal Alpha Centauri, but a *
* huge worry in Alien Crossfire against the datajacks...) *
* Other Statistics *
* Free Network Node at every base (by far the best starting building *
* in the game- if you play Zak, get the Virtual World to give *
* yourself a free Node and Theatre in every town to counteract *
* the extra drones) *
* One Bonus Tech at beginning of game (handy at times, easier to get *
* Secrets of the Human Brain this way) *
* Extra Drone for every four citizens ("Lack of Ethics" my butt, they *
* do tests on humans :P See Cyborgs in Alien Crossfire...) *
* May not use Fundamentalist Politics (and if you did, I'd need to *
* shoot you :P) *
* High populations will only produce drones (something they don't tell *
* you about, but it always happens with Zak) *
* Ideal Victory: Transcendence *
* Other: "The first living thing to go through the device was a small white *
* rat. I still have him infact. As you can see, the damage was *
* as great as they say."- Zakharov, See how they run. *
* Strategies: *
* Pray you aren't near the believers? :P Actually, Zak is the *
* easiest to play as long as you AREN'T by the Believers at the *
* start of the game, then it is MUCH harder. Basically, make sure *
* that you NEVER let anyone have your tech, and kick butt when you *
* get Fusion Power. To help with this, get the "Secrets of" first. *
* To do this, orientate your search "path" towards them, or play *
* with the ability to see what you are researching (turning blind *
* research off). As Zak, ALWAYS get the Virtual World... Even if *
* you must commit atrocities to get it, GET IT!!! *
* Victory Ratings: *
* Conquest: **** *
* Transcend: ********* *
* Diplomatic: *** *
* Economic: ** *
* Multiplayer Partner- Morgan, Spartans, Hive, Believers *
* *
* Microsoft... er... Morgan Industries (who did you think this was meant *
* for? Heck, two of the Secret Projects (one of them is the Network *
* Backbone) uses Microsoft slogans, such as "Where do you want your *
* node today? - Morgan Industries" and bundling. This is obvious.) *
* Leader: "CEO" Bill Gates.. er.. Steve Ballmer.. er... Nwabudike Morgan *
* Background: Microsoft Monopoly, Namibian Diamond Tycoon, Unity *
* Franchise Holder (also stowaway on the Unity according to the story) *
* Agenda: Free Market Economics, Pro-Industry *
* Tech: Industrial Base (not overly useful, but it works...) *
* Starting Statistics *
* Government Statistics *
* +1 Economy ("Industrial Conglomerate"/Monopoly, the best part on *
* being a Morganite is definitely this.) *
* -1 Support ("Followers have expensive tastes"- Who cares?) *
* Other Statistics *
* Commerce (Treaties, Pacts, and Loans are leaned more in your favor) *
* Begin with 100 extra energy credits (Not useful whatsoever) *
* Need a Hab Complex to go above 4 population ("Creature comforts at *
* a premium"... the weakness of Morgan lies in his population.) *
* May not use Planned Economics (like anyone ever does...) *
* Target of all loan requests (I swear this is an attribute....) *
* Must constantly use Needlejets to attack enemy formers (every AI in *
* any game where I play against Morgan and he gets Needlejets he *
* does this... I swear, it's a requirement :P) *
* Ideal Victory: Economic Victory (I HATE that one!) *
* Other: "Where do you want your node today?.. Morgan." *
* Morgan and Morgan companies produce the best quotes in the game :) *
* Strategies: *
* I hate Morgan :P Actually, the biggest problem with Morgan is his Hab *
* Facilities... so make up for it by having tons of bases everywhere. *
* To do this on normal, you should direct your research towards obtaining *
* Doctrine: Flexibility and Doctrine: Initiative (Explore 2 and Explore 4 *
* , respectively)... Yes, this is a rather odd strategy, so hear me out. *
* Once you get this, make as many sea colony pods as you can and *
* establish many sea bases... all of which are at 4 population. See why *
* now? Note that this is something you should be wary on doing against *
* the Pirates of SMAC:SMAC. Anyways, this is a good intro strategy. *
* Victory Ratings: *
* Conquest: * *
* Transcend: ****** *
* Diplomatic: ** *
* Economic: ********* *
* Multiplayer Partners- Lal, Spartans, Drones (SMACX) *
* *
* Spartan Federation (aka Utah Militiamen/women) *
* Leader: "Colonel" Corazon Santiago (First of two "American" leaders) *
* Background: Survivalist (Read: Leader of the Militia), Unity Security *
* Chief (but, in the story she was another stowaway and caused the Unity *
* to physically be broken apart and killed Lal's wife...) *
* Agenda: Right To Keep And Bear Arms (yes, that's how it is written down) *
* Starting Tech: Doctrine: Mobility (nice if you have large landmasses) *
* Starting Statistics *
* Government Statistics *
* +2 Morale ("Well-armed survivalist movement"- not someone you want *
* meet in the back alley at night... the #1 feature of Sparta) *
* +1 Police ("Highly disciplined followers"... handy for the miliary) *
* -1 Industry ("Extravagant weapons are costly"- weakness of Sparta) *
* Other Statistics *
* Prototypes = normal priced (VERY nice on higher difficulty levels) *
* May not use Wealth value in Social Engineering (slight weakness) *
* Coolest battle music of any faction :) *
* Ideal Victory: Conquest *
* Strategies: *
* Kill. :) Seriously, enjoy the battle music and use your extra *
* mobility to your advantage. Sure, the Believers have an advantage *
* over you, but Spartans can actually live past 2400 if need be :P *
* Victory Ratings: *
* Conquest: ******* *
* Transcend: *** *
* Diplomatic: ** *
* Economic: * *
* Multiplayer Partners- University, Cyborgs (SMACX), Usurpers (SMACX) *
* *
* The Lord's Believers (Bible Thumpers at Large) *
* Leader: "Sister" Miriam Godwinson (tee hee hee... it's Sister even if *
* you are male :P) *
* Background: Christian States of America (gee, CSA... I wonder where *
* that acronym came from...), Unity Psych Chaplain (the only position on *
* the Unity that exists after landfall... see Drone Riots) *
* Agenda: Life of Religious Worship (What a surprise!) *
* Starting Tech: Social Psych (the WORST starting tech in SMAC...) *
* Starting Statistics *
* Government Statistics *
* +1 Probe ("Devout believers difficult to brainwash"... obviously *
* not that hard to brainwash....) *
* +2 Support ("Citizens eager to defend faith"... the primary *
* advantage the Bible Thumpers have in the game) *
* -2 Research ("Suspicious of secular science"... more on that later) *
* -1 Planet ("Believe Planet is their promised land"- makes no sense) *
* Other Statistics *
* +25% Bonus when attacking enemies ("from strength of convictions"... *
* you want to talk about advantages...) *
* Accumulates NO research points until MY 2110 (it's bad enough that *
* most people combine their innate -50% to research with ANOTHER *
* -50% from the Fundamentalism that Thumpers tend to use, but you *
* also can't research until 2110?!? ugh.) *
* May not use Knowledge value in Social Engineering (at least they *
* can do Cybernetic Society, but then again...) *
* Inability to win a game that goes beyond 2400. (I swear, it is *
* impossible to win past this date with them... unless you have *
* Zak as a teammate in a multiplayer game...) *
* Ideal Victory: VERY early conquest *
* Strategies: *
* Get Zak to submit to you. This is key to ANY hope on a Believer *
* campaign that lasts longer then 2300. Otherwise just kill everyone. *
* Victory Ratings: *
* Conquest: ********* *
* Transcend: * *
* Diplomatic: * *
* Economic: * *
* Multiplayer Partners: University, Cyborgs (SMACX), Pirates *
* *
* Peacekeeping Forces (The United Nations on Chiron... joy.) *
* Leader: "Peacekeeper" Commissioner Pravin Lal (no country of origin *
* according to the story, but it looks like he is from an Arab state) *
* Background: United Nations Space Authority, Unity Ship's Surgeon (in the *
* story he is second in command of the Unity as well) *
* Agenda: Humanitarian Ideals, Democracy (just like the United Nations) *
* Starting Tech: Biogenetics (Useless except for the fact that he is in *
* line to get The Secrets of the Human Brain first unless Zak gets lucky) *
* Starting Statistics *
* Government Statistics *
* -1 Efficiency ("UN Style Bureaucracy"- later on this isn't an issue) *
* Other Statistics *
* Extra Talent for every 4 people ("Attracts intellectual elite") *
* May exceed Hab Complex requirements by 2. (VERY handy...) *
* Receives DOUBLE votes in elections for Governor and Fearless... *
* er... Supreme Leader (Only useful if anyone is using the UN) *
* May not use Police State Politics (Gee, I wonder why....) *
* Ideal Victory: Diplomatic Victory *
* Other: "I loved my chosen. How then to face the day she left me? *
* So I took from her body a single cell- perhaps to love her *
* again." - Lal (the only somewhat good quote I found on him) *
* Strategies: *
* Get as large of a population on an easily defended area as soon as *
* possible, make peace with everyone, and become Council Leader... then *
* get Supreme Leader ASAP. Simple as that. *
* NOTE: This is the only faction I've pulled a 400% (perfect) on. *
* Victory Ratings: *
* Conquest: ******* *
* Transcend: ***** *
* Diplomatic: ********* *
* Economic: ** *
* Multiplayer Partners: Caretakers (SMACX), Usurpers (SMACX), Morgan *
*******************************************************************************
*******************************************************************************
* Part 4: Sid Meier's Alien Crossfire Characters and Strategies *
*******************************************************************************
* The Cybernetic Consciousness (Cyborgs rock, and she looks like fun :P) *
* Leader: "Prime Function" Aki Zeta-5 (aka Root of a Unix Shell... if you *
* know Unix, you know what I mean. Anyways, according to the story, she *
* is a Talent who was killed during an assault that was revived into the *
* "Consciousness", a program created by our friend Zak after planetfall) *
* Background: Subroutine Specialist under Unity Science Officer Zakharov *
* (nothing mentioned in the story about this part....) *
* Agenda: Rational Objectivity (in English, Mental Order) *
* Starting Techs: Information Networks, Applied Physics (huge advantage- *
* cyborgs start out with 2 techs, one of which gives you lasers) *
* Starting Statistics *
* Government Statistics *
* +2 Research: ("Human research abilities enhanced by algorithmic *
* control"- same start as Zakarov's...) *
* +2 Efficiency ("Cybernetic biologicals extremely efficient"- see! I *
* told you they weren't running Windows! :) This is the same as *
* Gaia's starting ability... my two favorite SMAC factions :P) *
* -1 Growth ("Humans 'possessed by an algorithm' find reproduction *
* awkward"- the Manual just says uncomfortable with sex.... this *
* is the Cyborg's ONLY weakness.... and even that isn't large. *
* Other Statistics *
* Impunity to Cybernetic penalty ("Cybernetic social choice is *
* 'rational' and not dissented by citizens"- no weakness to Cyborg *
* society, but not that useful due to the SP that is identical *
* Can steal technology when capturing a base (not useful since you *
* should have what they have already) *
* May not make Fundamentalist choice in social engineering (see Zak) *
* Ideal Victory: Transcendence *
* Victory Ratings: *
* Conquest: **** *
* Transcend: ******** *
* Diplomatic: **** *
* Economic: *** *
* Multiplayer Partners: Drones *
* *
* Nautilus Pirates (aka the best faction in the game many times) *
* Leader: "Captain" Ulrik Svensgaard (it's Norwegian) *
* Background: Unity Astrogator (never heard of him in that position, but *
* but I know he HAD to branch off of the Spartans....) *
* Agenda: Pillage and burn (I like this guy!) *
* Starting Techs: Doctrine: Mobility, Doctrine: Flexibility *
* Starting Statistics *
* Government Statistics (all negative...) *
* -1 Efficiency ("Individualistic mentality opposed to central *
* organization".. this is the biggest problem with the Pirates) *
* -1 Growth ("Culture does not play high emphasis on family"... but *
* this is NOT an issue, as you'll have more bases then you can *
* handle easily... that's the problem (see efficiency) *
* Other Statistics (all positive...) *
* Free Naval Yard in every base (once you get the tech to do this that *
* is (Doctrine: Initiative). Kinda like Sparta this way. *
* Can build enhancements in trench squares when discovery of Advanced *
* Ecological Engineering occurs. (Second best feature of Pirates) *
* Sea colony pod & sea former prototypes free (cool) *
* Bonus mineral from ocean shelf squares (awesome) *
* All sea units have Marine Detachment (once you get the tech that is *
* (Adaptive Doctrine)... helpful) *
* YOU START OFF IN THE WATER (they actually never tell you that, but *
* this is the best part about the Pirates... if you are in an *
* area with 70% or more water, you must be stupid to lose. You *
* Have the entire sea all for yourself (which is the reason why *
* efficiency is the problem... too many bases), and you can *
* build on trenches... what more do you need? Invasion isn't *
* likely, and you can easily invade land. You can steal their *
* boats as a THIRD ability on a ship, and you don't need a land *
* base. What more could you ask for!!! They suck majorly when *
* you have a planet with low amounts of water though.... *
* Ideal Victory: Conquest, Diplomatic (!), Economic (!!!) *
* Victory Ratings: *
* Conquest: ******* *
* Transcend: *** *
* Diplomatic: ****** *
* Economic: ****** *
* Multiplayer Partners: Almost anyone. *
* *
* The Free (and stupid) Drones *
* Leader: "Foreman" Domai (Notice that there is only one name here? Domai *
* is actually considered a Drone... the only Drone leader, but *
* according to the story he was a Talent that had an accident and lost *
* part of his brain, but he can think better then most Drones anyways.) *
* Agenda: Emancipation of the prolatariat (working class- communistic) *
* Starting Tech: Industrial Base (same as Morgan) *
* Starting Statistics *
* Government Statistics *
* +2 Industry ("Excellent craftsman and skilled workers"- one of two *
* GOOD things about the Drones...) *
* -2 Research ("Emphasis on productivity instead of 'blue-sky' *
* research"... this is bad, but at least they can make up for it) *
* Other Statistics *
* One less drone in every base (handy!) *
* Revolting bases join Drones (the other nice thing... happens 75% of *
* the time when the Drones are in the game and a base riots for *
* then one turn) *
* May not use Green economics (makes NO sense...) *
* Ideal Victory: Conquest or Diplomatic (!) *
* Victory Ratings: *
* Conquest: ***** *
* Transcend: *** *
* Diplomatic: ****** *
* Economic: **** *
* Multiplayer Partners: University, Cyborgs, Caretakers, Usurpers *
* *
* The Cult of the Dead Cow... er... Data Angels (1337 h4x0rz) *
* Leader: "Datajack" Sinder Roze (Free Mitnick?) *
* Background: MorganNet QA Manager (hey! I'm QA... wait a second, she is *
* a Quality Assurance engineer for Morgan/Microsoft... Microsoft QA are *
* considered to be the biggest pirates in the world... hmm....), Unity *
* Information Services Helpdesk (tech support... figures. Anyways, *
* according to the story, she was part of a huge probe team of Morgan's *
* when she voted for independence and won.. she is a hacker indeed :P) *
* Agenda: Free Flow of Information (oddly enough, same as Zak's Agenda) *
* Starting Techs: Information Networks, Planetary Networks (Probe Team) *
* Starting Statistics *
* Government Statistics *
* +2 Probe ("Highly motivated computer specialists" (Read: Hackers)..) *
* -1 Police ("Decentralized, difficult to control"- just like hackers *
* Other Statistics *
* Gain well known (3 factions) tech (infiltration only- useless to me) *
* -25% cost to probe team actions (that's -75% now... and you can *
* actually bump it up to 100%... she's good with probe teams :P) *
* Free Covert Ops Center in every base (tech needed (Pre-Sentient *
* Alogorithms), and more Probe team goodness! :P) *
* UPDATE!: Seems that when you get +4 to Probe, you get dropped to 0 *
* instead. So, make sure you run Knowledge after you get Pre *
* Sentient Alogorithms. *
* May not make Power choice in social engineering (drat.) *
* Ideal Victory: Economic or Transcendence (kinda hard though...) *
* Victory Ratings: *
* Conquest: **** *
* Transcend: ****** *
* Diplomatic: **** *
* Economic: ***** *
* Multiplayer Partners: As strange as it sounds... Believers. *
* *
* The Cult of Planet (and you thought Gaia was radical?!? aka Nutcases) *
* Leader: "Prophet" Cha Dawn (REALLY strange kid... yes, kid- he is 6.) *
* Background: Born of uncertain parentage (in the story, it was a talent *
* woman and a fungus.... don't ask how it happened), found abandoned *
* in the fungus by Ecological Malcontents (yes, he was in the fungus..) *
* from Deidre's faction, who then split off into the cult to go more *
* radical. According to the story, his mom was an upper talent of *
* Gaian society, and the Cultists have a good relationship with *
* Drones (!) and Gaians. I mean, this kid is MESSED UP! *
* Agenda: Return Planet to its pristine state (after he becomes leader) *
* Tech: Centauri Ecology, Social Psych (awesome start) *
* Starting Statistics *
* Government Statistics *
* +2 Planet ("Devoted to promoting native growth".. this is higher *
* then Gaia even!) *
* -1 Industry ("Reluctant to pollute environment". Whoop-de doo.) *
* -1 Economy ("Disinterested in wealth and its trappings"- weakness 1) *
* Other Statistics *
* Free Brood Pit in every city (when you get the tech Centauri *
* Genetics- this is one of the best parts about the Cult) *
* Mind Worms do double police duty (not bad... defending mind worms) *
* May not make Wealth choice in Social Engineering (weakness #2) *
* Start with a Mind Worm (this ROCKS for a start- not mentioned) *
* Players named "Ęther SPOON!" typically assault everything with *
* Locusts while using the Cult (Brood Pit + high planet = mayhem) *
* Ideal Victory: Conquest (early OR late, not middle), Economic (!) *
* Victory Ratings: *
* Conquest: ******* *
* Transcend: ***** *
* Diplomatic: **** *
* Economic: ****** *
* Multiplayer Partners: Gaia, Morgan *
* *
* Manifold Caretakers (Alien version of Green Peace) *
* Leader: Caretaker/"Guardian" Lular H'minee *
* Background: According to the story, H'minee is a part of the "Caretaker" *
* side of the Alien Civil war- they want to make sure that planet does *
* NOT reach transcendence- Tau Ceti was another Manifold/Planet that *
* did this and it was an atrocity to that planet and surrounding *
* planetary systems. She (yes, SHE) is the exact OPPOSITE of Marr. *
* Agenda: Prevent Transcendence (simple enough...) *
* Starting Techs: Progenitor Psych, Centauri Ecology, Field Modulation, *
* Information Networks, Biogenetics (5 starting techs.... whoa...) *
* Starting Statistics *
* Government Statistics *
* +1 to Planet ("Understand workings of Planet, the Sixth Manifold") *
* Other Statistics *
* +25% Defensive Bonus ("Can sense and manipulate 'Resonance' fields") *
* Alien *
* Free Recycling Tanks at every base (yay!) *
* One additional Colony Pod at planetfall. *
* One Mk I Battle Ogre at planetfall (POWERFUL, but easy to kill) *
* "Energy Grid" based economy (more buildings at base = more $$$) *
* Possesses a physical scan of planet (yay!) *
* Directing research (YAY YAY YAY!) *
* Cannot be involved with UN/Council (BOO!) *
* Must research Social Psych to communicate with humans (boo!) *
* Wasting of human bases on invasion (population down to one) *
* Alien Victory possible (a few bases with a transmitter = win) *
* Constantly at war with other aliens *
* Cannot ally with humans who ally with aliens *
* Cannot speak with aliens AT ALL (bah!) *
* Cannot Transcend (BOO!) *
* Ideal Victory: Alien Victory *
* Victory Ratings: *
* Conquest: ***** *
* Transcend: Impossible *
* Diplomatic: Impossible *
* Economic: *
* AVictory: ****** *
* Multiplayer Partners: Peacekeepers *
* *
* Manifold Usurpers (every time I see them I think "Beetleborgs".. dunno why) *
* Leader: Usurper/"Conqueror" Judaa Marr *
* Background: According to the story, Marr is a part of the "Usurper" *
* side of the Alien Civil war- they want to make sure that planet *
* reaches transcendence- with them on the planet at the time He (yes, *
* HE) is the exact OPPOSITE of H'minee. *
* Agenda: Subvert Planet for galactic domination (Transcendence) *
* Tech: Progenitor Psych, Centauri Ecology, Field Modulation, Applied *
* Physics, Biogenetics (opposite of Caretakers) *
* Starting Statistics *
* Government Statistics *
* +1 Growth ("Abuse Planet's resources for their own gain"- meanies!) *
* +1 Morale ("Warlike culture"... similar to Believers) *
* -1 Planet ("Planet senses Usurper's dark intent"... ditto the last) *
* Other Statistics *
* +25% Offensive Bonus ("Can sense and manipulate 'Resonance' fields") *
* Alien *
* Free Recycling Tanks at every base (yay!) *
* One additional Colony Pod at planetfall. *
* One Mk I Battle Ogre at planetfall (POWERFUL, but easy to kill) *
* "Energy Grid" based economy (more buildings at base = more $$$) *
* Possesses a physical scan of planet (yay!) *
* Directing research (YAY YAY YAY!) *
* Cannot be involved with UN/Council (BOO!) *
* Must research Social Psych to communicate with humans (boo!) *
* Wasting of human bases on invasion (population down to one) *
* Alien Victory possible (a few bases with a transmitter = win) *
* Constantly at war with other aliens *
* Cannot ally with humans who ally with aliens *
* Cannot speak with aliens AT ALL (bah!) *
* Ideal Victory: Alien Victory, Transcendence, Conquest *
* Victory Ratings: *
* Conquest: ***** *
* Transcend: ***** *
* Diplomatic: Impossible *
* Economic: *
* AVictory: **** *
* Multiplayer Partners: Peacekeepers, Pirates, Cult *
*******************************************************************************
*******************************************************************************
* Part 5: Alternate Factions - Networknode.org - Iota Set *
*******************************************************************************
* Bringers of the Deluge (AKA Ye gods I thought MORGAN was bad at Planet!) *
* Leader: "Mr." Thomas Brattman (Dunno, I keep thinking Sean Connory saying *
* "Brannon!" every time I see his name. Dunno why. *
* Agenda: Power at all costs (In other words, he wants to lead Planet) *
* Tech: Doctrine: Initiative (Whoa... the mid tech in the beginning) *
* Starting Statistics *
* Government Statistics *
* -5 Planet ("Openly antagonistic towards planet".. I'd say!) *
* +1 Industry ("Seeking Power at all Costs" Niiice bonus.) *
* +1 Economy ("Seeking Power at all Costs" Again, Niice bonus.) *
* +1 Morale ("Believe war to be unavoidable" Makes no sense to me...) *
* Other Statistics *
* +25% to Attack ("Fanatics" - I'd say just psycho) *
* Starts in the water. *
* Ideal Victory: Conquest, Economic (!) *
* Victory Ratings: *
* Conquest: ****** *
* Transcend: **** *
* Diplomatic: ** *
* Economic: ****** *
* *
* Full Fathom Five (Mermen) *
* Leader: "Seafather" Ka'Rin *
* Agenda: Sub-sea State *
* Tech: Doctrine: Flexibility *
* Starting Statistics *
* Government Statistics *
* -1 Support ("Cannot breathe out of water." - Bah.) *
|
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Sid Meier's: Alien Crossfire Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

