Sid Meier's Civilization V Walkthrough :
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Walkthrough - FAQ/Walkthrough. ...........................................................................
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Author: Warfreak
Version: 0.2
Date Started: 28/09/10
NOTE: This Guide will Contain Spoilers. YOU HAVE BEEN WARNED!
REMEMBER, IF YOU LIKE THIS GUIDE, RECOMMEND IT TO OTHER USERS USING THE LINK
ABOVE!
*('@')~~~~~~Watch In Awe, Watch In Awe, Aeria Gloris, Aeria Gloris~~~~~~('@')*
Use Ctrl+F to quickly navigate this guide.
Table of Contents
§1 Introduction
[1.01] Introduction
[1.02] Version History
[1.03] Steam
§2 Civ V
[2.01] Game Intro
§3 The 18 Civilizations
[3.01] Arabia
[3.02] Aztecs
[3.03] China
[3.04] Egypt
[3.05] England
[3.06] France
[3.07] Germany
[3.08] Greece
[3.09] India
[3.10] Iroquois
[3.11] Japan
[3.12] Ottoman
[3.13] Persia
[3.14] Rome
[3.15] Russia
[3.16] Siam
[3.17] Songhai
[3.18] United States
§4 City-States
[4.01] City States Intro
[4.02] Cultural City States
[4.03] Militaristic City States
[4.04] Maritime City States
[4.05] City State Missions
[A] Contact Information
[B] Credits
[C] Webmaster Information
[D] Copyright Notice
*~~~~~~~~~~~~~~~~~~~~~~~~~~Now, Let the Guide Begin~~~~~~~~~~~~~~~~~~~~~~~~~~*
[1.01] Introduction
If you stand back enough, you will be able to recognise the V as the same
V behind the name of the game. Anyway this is my guide, number 63 actually,
and I will probably support all the Civ 5 games, so future expansion packs,
just like my coverage on Civ 4. Basically, this game is a lot different, so
first things first, cover the differences.
First off, I know there is going to be a lot of copy pasta from the
Civilopedia from the game, however, given how clunky I find it now, and how
it is more annoying to use, it will be put here, and besides, you might want
to get some context on why some leaders are so, well, out there.
And for anyone curious to my game edition, it's the lovely Special Edition
or the Collectors edition. Who can resist metal figurines of archers and a
metallic death robot?
For those that care, my Steam ID is antisniperwarfreak, and more or less, I'm
using Steam to either play this, Total War, L4D2, or TF2. Although being
based down under, lag will get most of you.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[1.02] Version History
Version 0.0 [29/9/10]
Template done, started on the guide proper.
Version 0.1 [4/10/10]
Guide is way too big for starters, might have to remove history, but Chapter
2 and 3 are done.
Version 0.2 [12/10/10]
Well, City States are done.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[1.03] Steam
This is a copy and paste on how to use Steam in an offline capacity for those
that are interested. I've stolen this from my Empire: Total War guide, and I
don't think any of this has changed, and I don't use Steam in an offline
capacity any more, thanks to my new wireless connection, so my PC isn't in
it's offline mode anymore. And a few pieces are editted, cause well, this
isn't Total War.
Install the game, but you need the Net first. Steam will prompt you to put in
the serial code, and if need be, create an account if you don't already have
one. It will install the game, and it will take some time. Go do some
homework or something, cause you won't have time to when this is done. When
it is done, adjust your settings.
Now, if you want to play and you don't have the internet access all the time,
such as dial-up users, access Steam and use the My Games tab. Let the game be
updated via Steam, and wait until it gives the 100% Ready sign. Then, you can
launch the game.
Quit, making sure it works, and head to settings, making sure that the "Don't
Save Account Credentials" Button IS NOT ticked. Now, you can go offline, or
when you next use Steam and you are offline, Steam will access your offline
account and Empire: Total War, since it is 100% Ready, will be able to be
played offline.
This is a quick summary of this link
https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555
So if you are still lost, read there. This part is necessary just to make sure
no one has problems with Steam, and everyone can play it.
However, there will be problem using Steam. Given that you need it to be at
the 100% ready sign to play, the latest patches, which amount to a nice
total of about 500mb, you will be downloading for a long time if you are
using a dial-up connection, and still it will take hours on a decent ADSL/
Cable line.
Also, the download speed will vary, given the time on the day, the speed of
your connection, the speed of the servers, the amount of users, etc, so it
will take some time. This can cause some problems. Therefore, if you wish
to avoid updates, I suggest you always start in offline mode, otherwise, you
will be here for a while.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[2.01] Game Intro
There are many differences between this game and Civ 4. As someone who has
played pretty much every single Civ game since Colonization and Civilization,
which were released all that long time ago on DOS, there has been a lot of
differences, but let us start small.
- Hex Tiles -
Yes, the square tiles are gone, the diagonal tiles are in the dustcans of
history, they are replaced with hex tiles, and although it might be a bit
of a shock, they look horribly nice. They are very well done, and old civ
players really wouldn't notice too much of a difference.
- Cities can Bombard and Defend -
Yes, that is right, cities can now bombard enemies that come within 2 tiles
of the city. That means, get too close, and watch the city rain projectiles
on you. Therefore, there cannot be a rush early in the game, because they
can just attack enemies that decide to get too close. This makes them very
strategic as well in terms of placement, they can be used as offensive weapons
as well, and they are very useful overlooking a chokepoint or bottleneck.
- Leadership Traits -
The way each leader is arranged is different. There are 18 civilisations,
and each have a single leader. There are no more dual leaders, which is a bit
of a shame, but that makes thing a little more tolerable. Each civilisation
has a specific power, the Americans have the Manifest Destiny, whereas the
Chinese will have the Art of War, something that is related to each of them.
Each civilisation will have 2 unique features that are specific to them,
besides their power. They will either have 1 unique building and 1 unique
unit, or they will hav 2 unique units. For example, the Americans will have
the Minuteman and the B17 as their unique units, whilst the Chinese will have
the Chu-No-Ku as their unique unit and the Paper Maker as their unique
building.
- Religion -
What was introduced in Civ 4, the concept of religion, has been removed. This
was done mainly because it wasn't very effectively implemented, but it has
been removed.
- Civics -
Yes, Civics have pretty much been redone completely. This means that you
don't get to choose a government system when it is time to do so, however,
you will be picking civics or rather, social policies. This is where you
accumulate culture points from your cities, and from here, you will be able
to pick new policies from that. This is talked about heavily in the manual,
and I'll jibber a bit more about it later.
- Technology -
Whilst the tech tree is still there, ready to be pruned, tech trading has been
changed. No longer can you just trade technology back and forth like some sort
of commodity, rather, technology is traded in the form of agreements, where
you and another party will basically create a research pact, and that,
although costing money, will lead to a joint venuture to create new tech.
And the biggest change is, no more Leonard Nemoy.
- Stacks -
No more stacks. Stacks of units are now gone, banished, erased. No more can
you send a stack of 50000 armoured units into a city and watch them pulverise
the enemy defences. One hex tile can only hold a civilian unit, such as a
settler or worker, and a military unit, such as a warrior or catapult, no
more. Of course, you can move past them, but you cannot now have stacks.
That concludes most of the major changes, now we will go into depth about the
smaller changes and the overall scope of the game.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[3.01] Arabia
Leader - Harun al-Rashid
Unique Unit 1 - Camel Archers, replaces Knights
Unique Unit 2 - None
Unique Building - Bazaar, replaces Markets
Civilization Power
TRADE CARAVANS
- +2 Gold per Trade Route
~ History
"The Muslim Empire of the Caliphate - also known as the Islamic Empire or the
Arab kingdom - came into existence after the Prophet Mohammed's death in 632
AD, created by Mohammed's disciples as a continuation of the political
authority he established. During its long existence the Caliphate would grow
to enormous size and power, dominating Spain, North Africa, the Middle East,
Anatolia, the Balkans and Persia, ruling an empire that at least rivaled that
of the Romans at the height of their power.
The Arab Empire began in Medina, on the Arabian Peninsula, in what is now
known as Saudi Arabia. The interior is generally inhospitable desert -
barren, sandy and hot with summer temperatures reaching as high as 130
degrees F. Medina and Mecca occupy the more fertile coastal regions along
the Red Sea.
The Umayyads were a merchant family based in Mecca. They had converted to
Islam in 627, becoming prominent supporters of Mohammed and his successors.
The early Umayyad caliphs were based in Damascus, Syria, and the Syrian army
formed the backbone of the Arab military forces. The Umayyads expanded
Arabian power east, building outposts and sending expeditions into Central
Asia and northwestern India. In addition the Umayyads launched the invasion
of North Africa. In the 7th century they constructed a Mediterranean fleet
with which they launched a series of unsuccessful raids against Christian
Constantinople.
The Umayyad Caliphate reached its zenith under the reign of Abd al-Malik
(reigned 685-705). In the west, Abd's armies overran much of Spain, while in
the east the Caliphate invaded Sind in India and conquered Bukhara,
Samarkand, Khwarezm, and many more places too hard to spell. al-Malik also
oversaw a reorganization of the Caliphate's bureaucracy, economy, and the
institution of a post service. During his reign the arts flourished,
particularly architecture.
The empire suffered a decline after Abd al-Malik's death. A series of
mediocre caliphs combined with economic troubles and military reverses in
the east and west fueled tribal rivalries within the Caliphate, and in 750
the Umayyads were defeated and overthrown at the Battle of the Great Zab
River.
The Umayyads were defeated by the Abbasids, another powerful family. The
first Abbasid Caliph, Abu al-Abbas, was a ruthless leader who upon achieving
power immediately set about exterminating anyone else who might have a
legitimate claim upon the throne. He was successful, as the Abbasids would
remain in power for another three centuries. Not without a certain grim
panache, he gave himself the name as-Saffah, which translates as "the
bloodletter."
The Abbasids shifted the capital of the Caliphate to Baghdad. This reflected
its concentration on events in the east - Persia, India, Central Asia - and
subsequent de-emphasis on North Africa and the Mediterranean. The Abbasids
were more overtly religious than the Umayyads, and under them the Caliphate
more closely followed Islamic law.
Harun al-Rashid (reigned 786-809) was the fifth Abbasid caliph. He ruled
Arabia at the height of its wealth and power. In his early years Harun led
military expeditions against the Byzantine Empire; his successes earned him
the nickname al-Rashid, "the one following the correct path." While Rashid
did have to put down a number of internal revolts, the empire was mostly at
peace during his reign, and the Caliphate grew monumentally, spectacularly
wealthy. For more details on Harun al-Rashid, see his Civilopedia entry.
The Arab empire of the medieval period was far more advanced than
contemporary Europeans; Harun al-Rashid's Baghdad may have held a million
people at the same time that Charlemagne's Aachen was a "capital" of ten
thousand. Centers of learning attracted scholars from across the Muslim
world to great cities such as Baghdad, Damascus, and Cordoba. The Arabs of
this period made many advances in medicine, astronomy, mathematics, and
other areas, as well as translating many of the classics of the Ancient
Greeks into Arabic, thereby saving them from destruction.
During the period of the Crusades, Christian Europe began a sustained assault
against the Arabic world. The greatest of Muslim generals from this period
was Salah al-Din, better known as Saladin, who successfully defeated the
Third Crusade and recaptured Jerusalem for the Arabs.
As the Middle Ages ended, however, the Empire began to fragment under
increasing pressure from both external and internal forces. The sheer size
of the Empire made centralized government nearly impossible, and the caliphs
were forced to put down numerous insurrections by rebellious local leaders.
The debate over the rightful heirs to Mohammed's leadership continued to
fester. In the west the Europeans wrested control of Spain from the
caliphate, while in the east the Ottomans began their inexorable expansion
into the heart of the Arabian Empire.
In 1258 a Mongol army under Hulagu Khan captured Baghdad and executed
Caliph al-Musta'sim, bringing the Arabian Empire to an abrupt end.
For most of the past five centuries, much of the Arab world has been ruled
by foreigners; first by the Ottoman Turks, then by the Western colonial
powers. Since the onset of de-colonization in the 1950s, traditional Arab
values have been modified through the combined pressures of urbanization,
industrialization, and Western influence. However, the ancient tenets of
Islam are still followed by millions of faithful across the globe.
Although now divided between dozens of different countries, the lands once
part of the greater Arabian Empire owe much to their ancient common
ancestor."
The Arabians are a fun race to play with, you can always mimic the current
Middle East conflict, however, their power is very useful for a large
empire. An extra 2 gold per trade route, with an empire of 40 cities connected
to the capital will lead to an extra 80 gold per turn, in addition to the
usual benefits that trading brings into the civilisation.
The Bazaar is a nice building, it replaces the market. It does the same job
as the market, with the 25% extra gold as well as the specialist slot, but
the unique thing is that an additional luxury resource for each resource
near the city. So 1 wine turns into 2, 2 into 4, and so forth.
The unique unit is the Camel Archer, a unique mounted unit which allows for
movement after attack, as well as a powerful ranged and melee attack for
units within the Medieval Era, which is when you get access to this unit.
However, like all mounted units, pikemen and spearmen are their worst
nightmare.
Harun al-Rashid
~ History
"Harun al-Rashid (which translates roughly as "Aaron the Rightly Guided") was
the fifth Abbasid Caliph, ruling the Arabian Empire from 786 to 809 AD.
During his reign the Caliphate stretched from Spain in the west to Anatolia
in the north to India in the east, and it was the largest and most powerful
political entity in the world. Harun was an able ruler, and his reign was a
time of scientific and cultural advancement and prosperity for his subjects.
The son of the third Caliph and al-Khayzuran, a Yemeni slave girl, Harun
came to power following the death of his brother, Abu Abdullah Musa ibn Mahdi
al-Hadi. Al-Hadi died of a stomach ailment under somewhat suspicious
circumstances, and some believed that his mother had al-Hadi poisoned because
she had much stronger influence with her younger son, Harun. True or not,
al-Khayzuran was one of Harun's chief advisors until her death in 789.
At the start of Harun's reign, the Caliphate's capitol was in Baghdad, a new
city founded by an earlier Caliph. The city was a center of arts, science and
religion, with many beautiful buildings. There Harun founded the "House of
Wisdom," a library and research facility which collected and translated
scientific writings from Persian, Indian, Greek, and Roman texts. Under Harun
Baghdad would blossom, becoming perhaps the largest and richest city in the
world. Later Harun would move his government to the strategically important
city of ar-Raqqah, but Baghdad would remain a great city of arts, science and
commerce for centuries to come (the city would be conquered and sacked by the
Mongols in 1258).
A somewhat fantastic description of Harun may be found in "The Thousand and
One Nights," in which the Caliph is described as living in a sumptuous palace
flowing with gold, silver, and jewels. Although exaggerated, there is a
strong element of truth to the tale. During Harun's reign huge amounts of
wealth poured into the Empire, and a goodly portion of it made it to the
Caliph's coffers. According to ancient historians, Harun's wife insisted that
all utensils and plates at her table be made of gold and festooned with
jewels.
Politically, Harun attempted to maintain cordial relations with the European
powers. He had direct diplomatic relations with Charlemagne, and in these
pre-Crusade years Europeans had free access to Jerusalem and the Holy Lands.
He also had diplomatic relations with the Imperial Court in China. However,
his relations were somewhat less friendly with the Byzantines.
Under his father, Harun had led an army through Turkey to the gates of
Constantinople, capitol of the Byzantine Empire. After negotiation with the
Empress Irene, Harun agreed to spare the city in return for an annual tribute
of 70,000 gold coins. When Irene was deposed and the Byzantines reneged on
the agreement in 806, Harun led another army north and once again forced the
Byzantines to capitulate.
Harun became ill and died in 808 while on his way to deal with a revolt in
Iran. He was succeeded by his son, al-Amin. His passing marked the beginning
of the slow decline of the Arabian Empire, after his death pieces of it were
carved away by external enemies and internal revolt. Although the Empire
would continue to exist for some centuries, it would never again reach the
brilliant heights it had under Harun al-Rashid.
Although there were wars and internal trouble, most of Rashid's reign was
peaceful and prosperous. The Caliphate enjoyed economic and industrial
growth, plus an explosion in trade. Harun was a lover of music and poetry,
and he gave lavish gifts to artists in his court. Although not necessarily a
great leader, Rashid did rule the Arabian Empire competently at the very
height of its power and wealth."
Harun is an interesting enemy to face. With this guide, along with a nice
history about them, for those who can't be bothered using the Civilopedia,
which is a lot more confronting to use, I will give you their actual
approaches to the game, as how they will, as the AI, will fight you in the
game. As a future note, if you don't want to read the history, just skip
past the second chunk of history for the Leader, and you'll get to the
analysis of the AI Leader.
All scales are out of 10, the closer to 10 they are, the more likely they
are going to use that type of approach to whatever the scale is on.
Leader Scales
Victory Competitiveness - 4/10
Wonder Competitiveness - 7/10
City State Competitiveness - 4/10
Boldness - 3/10
Harun is very competitive in terms of building wonders, he is one of the
mostly likely leaders to compete in terms of building Wonders, so if you
want those Hanging Gardens in your city, you will really want to build them
quick, Harun will also want them, the race is on. He is interesting in the
city states, as well as aiming for victory conditions, but not as much as
some other leaders. And he isn't the type to go demanding what he wants or
tries to get his way.
Diplomacy Scales
War - 3/10
Hostile - 5/10
Deceptive - 7/10
Guarded - 7/10
Afraid - 5/10
Friendly - 6/10
Neutral - 5/10
Harun is more likely to use deception and be guarded, he is likely to play
all nice, and offer you some trade agreements, such as a research pact to
remove your gold reserves, or be guarded, not giving anything away. He is
friendly somewhat, if the price is right. He is least likely to go to war
to get what he wants, which is nice. No one likes war, unless you start to
piss me off.
City State Scales
Ignore Others - 3/10
Friendly - 6/10
Protective - 7/10
Conquest - 4/10
Harun will be more willing to build up a strong alliance with the city
states, and offer to protect them, so that if you were to declare war on the
city state, they will declare war on you, and then there will be some real
issues. He will, on occasion, take their lands for his own personal gain
though.
Ground Military Scales
Offensive - 4/10
Defensive - 6/10
City Defence - 6/10
Military Training - 5/10
Reconnaissance - 5/10
Ranged - 7/10
Mounted - 6/10
When you are going to face his army, Harun will be playing the defensive
side. He is more likely to used ranged units, such as archers and his camel
archers, which will be harder to counter with melee units, and will be using
a fair amount of mounted units. He will scout out your area though, and he
will be training his troops through buildings such as barracks. When you
decide to advance, make sure you bring enough to smash his defences.
Naval Scales
Naval - 4/10
Naval Reconnaissance - 4/10
Naval Growth - 4/10
Naval Tile Improvement - 4/10
Harun isn't a powerful naval user, he is more likely to just use the seas to
transport his forces, not to use them to bombard your cities, which is nice
if you have a fair amount of coastal cities.
Air Scale
Air Power - 3/10
When it comes for the time for air power to dominate, Harun won't be using
his air units to his advantage. He won't be sending helicopter gunships to
rain on your parade, or bombers to blow up your city. Something nice to know
at least.
Growth Scales
Expansion - 5/10
Growth - 5/10
Tile Improvement - 6/10
Infrastructure - 5/10
Production - 5/10
Gold - 8/10
Science - 7/10
Culture - 6/10
Harun will concentrate mainly on gold production, apt given that his special
power is to do with gold, but he will focus on science and culture as well,
which makes him fast to research new technology as well as adopting new social
policy. In terms of improvements, he will build them, but he will build them
to improve gold first, and gold foremost.
Civilisation Scales
Happiness - 7/10
Great People - 6/10
Wonder - 6/10
Diplomacy - 5/10
Spaceship - 8/10
Despite his inability to use air power well, he will nearly always go for the
spaceship victory, building and completing the Apollo project, which is very
handy when you are facing him, he will be less likely to kill you than to
build up his little spaceship, which drains his production from units to kill
you with.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
[3.02] Aztecs
Leader - Montezuma
Unique Unit 1 - Jaguar Warrior, replaces Warrior
Unique Unit 2 - None
Unique Building - Floating Gardens, replaces Watermill
Civilization Power
SACRIFICIAL CAPTIVES
- Gain Culture for each enemy unit killed
~ History
"The Aztecs were a Native American civilization that occupied central Mexico
for roughly one hundred years in the 15th and 16th centuries. The Aztecs
ruled a mighty empire and possessed a rich culture, producing some of the
most impressive pre-Colombian architecture in North America. Today the Aztecs
are best remembered for the bloodiness of their religious practices and
rapidity with which they collapsed in the face of external assault.
The Aztec Empire was located in the "Mesa Central" or central plateau in the
heart of modern Mexico (Mexico City is built atop the ruins of the Aztec
capital city of Tenochitlan.) The Valley of Mexico is dominated by a number
of conjoined lakes: Zumpango, Xaltocan, Texcoco, Xochimilco, and Chalco. The
area features abundant rainfall and a temperate climate, and the land is
incredibly fertile.
The origin of the Aztec people is uncertain, but their origin stories suggest
they were a tribe of hunter-gatherers on the northern Mexican plateau before
they migrated down to Meso-America in the 12th century. The word "Aztec"
comes from "Aztlan" ("White Land"), an allusion to northern Mexico. The
Aztecs reached central Mexico sometime around 1250; what happened t |
