This walkthrough starts at the point where you meet the rebels at the camp.
Talk to the people on the far right, they'll teach you a special move.
Now pickup the torch by the fire. Quest for the Telescope
Head toward the caves (down and right from the camp).
Use the torch in your backpack before entering. 2. You will
fight your way until the gold imp asks for help. Spare his life
and he will lead you to a treasure where you will resupply,
however he will drink a potion and you will have to fight him.
If you use the web of death on him then continue to hit him you
will get bonus points of damage. Keep close to him. 3. Keep fighting
until you reach another save point, then take out the ice wand because
it is the best against the boss. 4. When fighting the boss.
Run behind the rock that is split in half. Use the backwards/spinning
attack to kill the people behind you... use the ice wand to shoot
through the rocks and kill the boss. You are safe from his attack.
Mission for Rain
Next is your mission in Rain.
Refer to your tips on how to control multiple people.
Keep exploring the level until you find a teddy bear
(from an old lady). Oracle Speaks First orb
After your mission in rain you will be sent to the oracle.
There you will learn about Silver's plans... You will receive
a map, a horn, and a potion if you talk to the scientist there.
After you've saved hit 'm' to go to map, then go to Othias' tower
where you will receive your first orb, a sword, a special move,
and a silver key (used to open the ice land). Ice Orb (2nd orb)
After you've completed the first orb...
You should go to the 'oracle' and then exit downwards.
This will bring you to the Iceland. My combination for
starting was Sekune with a good sword and David with the
fire orb. Every arch in the bridge has an ice dragon underneath it.
David can take out each with *1* hit (since fire does extra damage
to ice creatures). After the 1st screen, David should be low on mana,
so switch him to a sword since the next screen will have not many
ice enemies. Then before you enter the cave switch him back to the
orb, after the first cave scene, back to the sword and keep it that
way until your about to open the door to the boss. Secrets for
killing the boss: Sekune will most likely die first thing. Stay
away from the boss cuz he has massive close range damage. Everytime
you kill one of his guards, you'll get a recharge orb. Use David's
specials on the guards then recharge and use the fire on the boss.
You may need to resup with food quickly during your battle. Quest for the 3rd orb
Hit M and go to the library entrance just to talk and learn some
info. Now that you have decent enough weapons, go to David's house
(use the map). Keep going right until you reach rueben's house.
Then go back and go up where you saw your first welcoming party
past David's house. You'll meet vivian. Now run across the log
and go left. The mayor's friends will attack you then flee leaving
you the key to Rain. Now arm David with the ice orb and go left.
You'll fight little fire demons and since you have David with ice
you'll do extra damage, and they'll leave magic orbs for resupplying.
After you've beat them, make sure David still has on his ice orb and
is fully resupplied. Now continue on to fight the boss. The trick to
fighting this boss is "look out for #1". Forget your friends, they
get full health after you beat the boss anyways :). The fire demon
will come out from one of the holes. Use the rock in the center as
your shield, always staying on the opposite side of it as the fire
demon. Keep shooting the ice orb at the boss while he attacks your
friends. When you run out of mana, take out your ice wand and shoot
his little guard, he'll leave a resupply orb, then continue with the
ice orb. This boss is probably the easiest boss in the game. The next
screen is a fire tree... you can't 'open it' but it will be used to
mark a spot on the map at this point. Now that you've done the above,
go to rain and at the first intersection head upwards. You'll come
across the place to unlock the key. At the tavern you will meet
Jug who is an awesome teammate, the strongest in the game. Trade
him in for Sekune since she's only good for long range attacks.
Talk to everyone and buy everything :). After your done hit M and
go to Othias' tower just to save a bit of time. At Othias' tower
exit right, then exit down, left, left, down until you reach the
door with the bell... use the code the old man told you in the tavern
(ring it 3 times, pause, twice, pause, once). Go in, exit to the LOWER
left buy some silver, exit DOWNWARD (to go back) then exit to the
UPPER left (this ensures your teammates will be far from the werewolf,
so each will have their turn if you fail). For the werewolf use an
AXE and sideswipe all the time. You'll see the magic damage cuz you
have silver with you. You may shorten the time it takes to beat him
by using the CLEVER special move on him. Continue past the werewolf,
you'll see the boatman. You should have all you need to sail to the
spires. Boss Tips: To beat the dragon you hafta use projectiles.
I suggest ice orb because it has good aim and does the most damage.
The trick to beating this boss is to put your teammates into the
back where there's a little dip. Now use David with the ice orb
and run toward where the dragon is. As soon as you come near reaching
him, he will fly to the other side... so as soon as you make it to his
head, start running in the other direction. Once you've made it
directly under him (by judging his flying to the other side) you
shoot his belly where it will do the magic damage signaling that
you hit him properly. It doesn't matter if your teammates die
because they get full resupply after you beat him. Quest for the 4th orb (lightning)
When you beat the healing dragon, go downward, then to the left
(if you haven't already). You'll be greeted by LOTS of enemies.
When you defeat them all, a chest will appear. In the chest is
the necklace you will use to unlock the fire tree. So hit M and
go to the Fire Tree. Once you unlock the fire tree, spirk will
tell you that the scientist wants to see you. All it means is
that the scientist made some new potions. When you enter the
fire tree area, exit lower RIGHT not left, or you will face a
boss you may not be up to facing at the moment. You will eventually
find Cagen. Trade him for vivienne because he is one of the best
characters in the game. He's the 2nd best for magic and on top of
it he's very agile. As you fight your way through the monastary you
will come to the point where you will meet the meditating monk. He
will ask for a life question. When this happense, hit M and go to
the Library Entrance. You can get a life question from the scientist
that asked you for one earlier. Then hit M and go back to the monastary.
The monk will reward you with a potion that will transport you to a
house. There you will find Rueben's key. Hit 'M', go to Rueben's house.
You will find Chiaro. I don't recommend him. He's wise and has good
magic, but is not strong, does not have good AC, not good at range
skill. So just send him to the camp. Upstairs you will find the orb. Quest for the 5th orb (Earth Magic)
Now that you have enough special moves. Go back to the fire tree.
This time take a left. My setup was: Cagen: Lightning Orb Jug: Long
Sword (Scyth) David: Long Sword (Scyth) Have Cagen sit back and
shoot while the big guys do the damage with the special moves.
Defeating this boss gives you a bronze key and a lightning staff.
Now your ready to take on glass' palace. Hit 'm' go to the "turret".
Take the highest paths, they will lead you to Glass' palace. When your
in the palace you will eventually have a choice of taking a left or a
right. Choose left. You will continue on and eventually face an ice
dragon. You will get to save your game RIGHT before you fight. Boss
Tips: Make sure you have LOTS of health potions handy. This boss is
pretty tough. The hardest part about this boss is the timing. You
have to hit him with the FIRE ORB as he's CHARGING... and there are
2 types of charging. One is when hes recharging his health. You will
be able to tell this by the ice glows around him. When you shoot him
while hes doing this, he will be hurt and let a recharge orb drop.
The 2nd type of recharging is when he will throw a level 3 ice ball
at you, his belly will be exposed during this charge. As soon as you
see him stand on his back legs you must throw the fireball for it to
hit him properly. The boss stamps on the ground and makes isicles fall
from the roof, this is the hardest to dodge. However I have a technique
that you may use to dodge the iceballs and the ice spray. Simply
hide behind frozen Jug since he is big, he will block the ice from
hitting you. You will also be able to shoot from behind Jug.
Things you should know about the Throne Room: The exit at the top
left is where the Earth Magic orb is. You can save your game there.
At the bottom RIGHT is another exit. You must go thru there and grab
some items. From this room you will get the Barracks key and a Diamond
key. Go back a 2 rooms to use the Diamond key. In that room you will
find the blue key and the amulet of seeing. Go back to the front of
the palace (first room) and you will find the blue door. Inside the
blue door is the Summoning of Golem magical weapon and a war hammer
for your use. Quest for the 6th orb (Acid Magic)
Go to the rebel camp and talk to everyone. Fat Bob will tell you a
password that you will use on the tavern keeper (hit 'M' and go to
the tavern). He will let you into the sewers. Just before you enter,
someone will teach you how to use the 'falcon' special move. The best
combo for this level is Cagen with EARTH MAGIC and Jug and David with
swords. EARTH MAGIC does special damage on most creatures in this
level. It will help you clear rooms fast and efficiently since earth
magic does not take up a lot of mana. Be sure to let the water out
before saving your game. If you did not let the water out and are
asked to save, go back and let the water out and THEN save which
will save you the trouble of re-letting the water out if you die.
The wheel for the water is found by a winding staircase. The machine
is found opposite of the boss' lair. When you defeat the boss, he
will give you the acid magic orb. Quest for the 7th orb (Time Orb)
Go to Thaddeus' Tower and enter a whole on the wall located at
the upper right corner of the screen. When you enter the wall,
head east then head into the gate entrance on the next screen.
You will come across Khan, kill him and take his Bastard sword
and Dragon shield. Continue on until you find a stairway and a
very large door. Take the stairway up and you will encounter a
purple imp. He will turn invisible and attack you. Attack him
and you will receive ring of invisibility. Head back down and enter
the large door that you saw earlier. You will come across Jeremiah,
an old man in a hanging cage. He will drop his key down to bottom,
you need to shoot the lever across the room with a projectile magic
or weapon to lower the bridge. Kill the big lizard at the bottom and
you will receive a gold key. Proceed down and you will find Duke in a
cell. After you have defeated all the monsters, Duke will talk to you.
After talking to Duke, head up and you will enter a room with a giant
fan in the floor. Pull the lever next to toilet seat at the lower left
of the screen to turn the fan into a stairway. When you come into a
room with a big cage hanging in the center, equip David with the best
sword and shield, head down the stairs and get ready to fight Fuge.
Dring strength and enchanted armor potions before fighting Fuge.
Dring the health potion instead of eating the food when your health
is low. Use your SP whenever you have the chance. After defeating
Fuge, you will receive Fuge's swords and half-moon key. Save here
if you want then go into the room at the upper left corner of the
screen. Kill the monsters and head down the stairs. Kill the guard
in there and you will receive the cell key necessary to free Duke.
After getting the key, go into the room that the guard was standing
a moment ago. You will meet Moss, use the Teddy Bear and talk to him.
Head back to the cell and free Duke. After you have had the
conversation with Glass, head back to the Rebel Camp. Talk to the
old lady, Edith and she will give you a ring of resist magic. Next,
head toward the Harbour in Verdante. Make sure you have at least
300 of gold in order to board the boat to Deathgate. Fight your way
through boneyard and you will come across the ghost of Ben's brother.
After talking to Ben, head toward the lower right corner of your
screen. Head under the wooden wood, you will meet the ghost of
Professor O'Leary after you have killed all the creatures. He
will give you the scroll of revelation needed to enter The Dig.
After getting the scroll, get out from that screen and take the
other path below the wooden bridge. You will meet the ghost of
Canitos; he'll give you the stone key. Now that you have all the
necessary items to get the 7th orb, use your map and go to the
Airlock in Spires. Use your stone key and open the chest to get
Lycanthrope. Lycanthrope allows you to morph into a werewolf for a
limited period of time. Use your map and go to Library Entrance in
Gno. Use your gold key at the big brown door. After getting the
Hurricane SP and Golem II, head back to the Rebel Camp. Upon entering
Rebel Camp, Ben will teach you the Berserker SP. Then, walk through
the narrow path north of the Rebel Camp. When you reach a fountain,
your character will use the scroll of revelation to reveal the hidden
passage. Make your way through the forest and you will come across a
chest in a camp site. The chest contains the Green Key and Time Orb. Quest for the 8th orb(Light Orb)
Continue moving further and you will fight a blue earth creature.
He is not hard if you can freeze him with your level 3 ice magic.
After defeating him, you will get an iron key. Use the iron key at
the gate on top of the screen. Get the Bone Key inside the chest
and head to the Sewers in Rain via your map. Upon entering the
Sewers, head right, up the stairs, up, lower right, then use the
Green Key in the gate located at the bottom center of the screen.
Get the Armageddon SP inside the chest and head back to Bone Yard
via your map. Unlock the protected gate with the Bone Key and enter
it. You will be teleported into a place with invisible floating
cyclops. Use your amulet of seeing to see the cyclops. After killing
them, make your way down the path at the bottom center of your screen.
Enter one of the opened doorways, it doesn't matter which one.
Kill the cyclops and step in the bursting wave on the ground then
make your way to the right. The door will open when you've defeated
the Lady of Light. Behind the door you will find the Light Orb
located at the top right and the save point at the top left. Grab
the Orb and head back to the Rebel Camp via your map. Buy any
necessary items from the wizard at the oracle before going to
the Rebel Camp. You won't be able to come back once you've entered
the portal at Rebel Camp. Choose your party and step into the portal.
You can no longer use the map once you are in Metalon. Final Battles at Metalon
After entering the portal, make your way through Metalon, there is
only one exit in each screen so there is no confusion there. You
will soon reach a screen with a bridge and a passage you can't get
to at the right side. Go up the bridge and you will enter a room
that has a red smoke pot top center of the screen Click on the pot
and your character will drop something in there to get rid of the
smoke. A portal will now appear; enter it and make your way to the
right. Continue down the path and you will come across a robot in a
tube, ignore it and go further down. Click on the pot and the wall
will dump out red blood. Now, go back to the portal and you will now
face the robot you saw earlier in the tube. Kill the robot then save
and enter the passage where he came from. Make your way through the
mansion, use the half-moon key when you come across a room with
glitters in front of it. Get the Granite Key inside the chest and
use it on the door with glitters. After talking to Oberius, make
your way to the right. Once you're in a room with a round fence in
the center, press one of the 2 buttons at the left side of the screen.
Press the other button on the right side and kill the two cretures.
A crystal will then rise from the center of the screen and the door
will rise up. Three screens from here and you'll face your final
battle with Silver, you will also be able to save two screens from
here. When fighting Silver, let your two strongest characters attack
the robot, and let the one with the most magic point attack the hanging
ball located at the center of the screen. Attack the ball first with
fire magic, after it has been destroyed, use the ice then, healing
then, lightning then, earth then, acid then, time then, finally the
light magic. After Silver is finished you will face Apocalypse. It
is wise to use your shield in combination with your sword when
fighting Apocalypse on ground. My best strategy against Apocalypse
is to hit him once with a thrust motion (ctrl + mouse motion up)
then block, and when your falcon SP is fully charged use it on him.
Repeat this until he starts to fly off the ground. At this point,
run away from his earthquake blast. While Apocalypse is flying and
bombarding you with fireballs and other stuff, run!, do not stand
still for a second. Once he has landed on the ground, continue the
same shield and thrust attack. Once you have his blood down to zero,
he will fly to the center of the center. Go to the cliff under him
and perform your falcon SP one last time. After he dies, you and your
party will run out of the mansion and on to a ship. General Tips
For fast switching hit ~,1,2,3 to highlight characters 1
always highlights David, 2 and 3 highlight whoever you choosed
as your 2nd and 3rd character. ~ highlights all of them, your
active character is the last you choosed. To have your men be
better at fighting themselves, highlight them all then ctrl-click
their target. This way they won't be standing still and vuln. to
attack. NOTE: doing this method will cause anyone with a projectile
weapon to fire it, instead of moving in and attacking. This is good
if you want backup. Your non-active characters will continue to
attack what they've been told to until you change their target
or their target dies. For fast switching of weapons use 7,8,9,0. 7:
last sword used 8: last orb/magical weapon used 9: last projectile
weapon used 0: last shield used using this method you can have
someone versatile such as David have both a spell and a weapon at
the same time. I.E. switch from his weapons to the ice orb, walk
into your next room. Have him use the attack from far away and
then quickly hit 7,0 for close range combat. This works good with
Sekune use 7,0 for close range and 9 for long range. Special Attacks
Unlike most items, special attacks are NOT shared between
characters ('mana wise' at least). When you pick up a special
move each character has access to it and, each character can use
it at the same time. Which means if you have the falcon spell and
your up against a boss you can make sure each character is using
it as his or her special move and as soon as you use it you can
switch characters and use theirs. Also specials move regenerate
on their own like magic weapons. You can use ALL your special
moves before any of them regenerate. To use a special move hold
CTRL then the LEFT MOUSE BUTTON and do not move the mouse in any
direction. In about a second it will perform the special move.
You can also perform Special Attacks with your magical orbs.
Select one of the magical orbs and press A. This attack is very powerful and has a large ground coverage, however, it also uses
alot more mana that a regular magic attack. Your character will
perform different attack base on the level of the magic.