Sim City 2000 Walkthrough :
This walkthrough for Sim City 2000 [PC] has been posted at 22 Aug 2010 by allinkiran and is called "FAQ/Strategy Guide". If walkthrough is usable don't forgot thumbs up allinkiran and share this with your freinds. And most important we have 2 other walkthroughs for Sim City 2000, read them all!
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Walkthrough - FAQ/Strategy Guide############################ ###### ## #### ### ##### @@@ @@ @@@@@@ @@ @@ @@@ @@@ @@@ @@@ #### #### #### ### ##### @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ### ##### ### # #### @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ #### #### ### #### @@ @@ @@ @@@@@@ @@ @@ @@ @@ @@ @@ @@ ##### ### ### # # #### @@ @@ @@ @@@@ @@@ @@ @@ @@ @@ @@ @@ ###### ## ### # # #### @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ##### ### ## ### ### ### @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ ### ##### ## ####### ### @@@ @@ @@ @@ @@@@@ @@@ @@@ @@@ ############################ A FAQ/Strategy Guide (c) 2004-2009 Benjermin Ochsner Version 2.13 Benjer AT gmail DOT com September 26, 2009 ========================== About this document... ========================== This document was created with the Vim text editor, using the commands ":set tw=79" ":set fo=tcq" and ":set spell." Local font setting was 10 pt "Monospace," 79 characters per line. This document is best viewed using Mozilla Firefox 3.0 or later, with a screen resolution setting of at least 800 x 600 pixels. If you are experiencing difficulties in viewing this document, try adjusting your screen settings for better results. SimCity 2000 has been released for several platforms. While I try to include information that I know about all releases, it is best to consider this document to be applicable only to the version released for Windows. I created this document to help others who are in need of assistance with Simcity 2000. ==================== About E-mails... ==================== If you have any questions that have gone unanswered here, you may e-mail me at the address above (Benjer AT gmail DOT com). Please place "SC2K" in the title of the e-mail to ensure that it isn't deleted. Also, let me know if there are any major factual errors in the guide (ignore spelling and grammar errata), or if someone has posted this guided outside the websites listed in the legal section (L G L). ======================== Table of Contents... ======================== HOW TO USE: Following each section listing will be a code whose letters are separated by spaces EX: (L G L). To go immediately to a particular section, press Ctrl + F to bring up the Find Window. Enter the code without parentheses or spaces (but retain the upper-case letters) to go to that section. Make sure that search options for case-sensitive and whole-word-only are selected. These codes will also appear throughout the document to provide convenient access to related material. ---Note--- Not all subsections (3.2, 4.4, etc.) are listed in the Table of Contents. I have omitted those I feel do not warrant inclusion. I have tried to make the document's style as consistent as possible throughout. Nonetheless, some inconsistencies will appear. I apologize. ============================================================================= 1 About SimCity 2000 (A B T) 2 The Gameplay (G P Y) 2.1 What You'll See 2.2 File Menu 2.3 Speed Menu 2.4 Options Menu 2.5 Disasters Menu 2.6 Windows Menu 2.7 Newspapers Menu 2.8 Help Menu 2.9 City Toolbar (C T B) 2.10 Terrain Editor (T R E) 3 The Tools (T L S) 3.1 Terrain and Landscaping 3.2 Emergency Dispatch 3.3 Power 3.4 Water 3.5 Rewards 3.6 Transportation 3.7 Zoning 3.8 Civics 4 The Disasters (D S S) 5 The Windows (W N S) 5.1 Budget Window (B G T) 5.2 Ordinances Window (O D N) 5.3 Population Window (P L N) 5.4 Industry Window (I N Y) 5.5 Graphs Window (G R P) 5.6 Neighbors Window (N G H) 5.7 Maps Window (M P A) 6 Behind the Software (S F T) 7 Strategies (S T Y) 7.1 Starting and Designing (S R T) 7.2 Maintaining the City (M T N) 7.3 Dealing with Scenarios (S C S) 8 Tricks and Cheats (T T C) 8.1 Tricks (T R K) 8.2 Cheats (C H T) 8.3 Easter Eggs (E A G) 8.4 The Debug Menu 8.5 The Fund Trick 8.6 The "Floating Mountain" Trick 9 Links and Resources (L N K) 9.1 Online Resources 9.2 Printed Resources 10 Legal Disclaimer (L G L) 11 Document History (H S T) 12 Acknowledgments (A N W) ============================================================================= If you are curious, each of the sections of the document will cover information as described below. Section 1 introduces you to the game and what it does. Section 2 will list the controls/functions etc. for SimCity 2000 (hereafter referred to as "SC2K"). Whatever can be done in the simulator and where you can do it will be briefly described here. Section 3 helps you figure out how to use all the tools available to build and maintain your city in a functional manner. Section 4 describes all of the disasters and the methods for dealing with them. Section 5 explains each window in SC2K and the meaning of the information they present. Section 6 covers the "under the hood" aspect of SC2K. The information you find here isn't necessarily relevant to the actual gameplay, but might satiate any curiosity you had about the game. Section 7 is where you'll find all of the strategies for playing SC2K; things like how to design your city, dealing with negative factors like crime or pollution, and so on. All the skills you need to be a successful mayor can be found here. Section 8 contains an assortment of tricks, Easter eggs, and several cheats for all systems. Section 9 is full of links and a list of available printed resources that will assist you with SC2K. Together, they contain a wealth of knowledge over a wide range of subjects. = = = = = = = = = = = = = = = = = = = = = = = = = = = =ABT= = = = = SECTION 1: About SimCity 2000 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = SimCity 2000 is a creation of Maxis (under Electronic Arts) and individually, the brainchild of Will Wright. Mr. Wright has achieved such fame within the Maxis world that he cameos in several post-SC2K releases, including SimCity 3000 and The Sims. SC2K was originally released for the Macintosh in 1993 then later released for DOS and Windows. At the time, SC2K pushed the processing power of computers to the max, which by today's standards are pretty paltry. SC2K was later released for the SNES followed by releases for the PlayStation, Saturn, OS/2 and Pocket PC (there are probably other versions I have failed to mention). In 2003, SC2K was also released for the GameBoy Advance, a testament to the game's enduring popularity. As the sequel to SimCity Classic, SC2K presented a huge departure from its predecessor. It remains a compelling and popular game to this day, some 16 years since its release. System Requirements ======================= For curiosity's sake, here are the system requirements, as listed on the back of the "SimCity 2000 Special Edition" CD-ROM case. There may be some folks who actually need to make sure their machines can run the game, but for the rest of you it serves as a reminder of what was considered "top-of-the-line" more than 15 years ago. DOS, IBM or 100% Compatible, 486 or above REQUIRES: MS-DOS 5.0 & above; 8MB free RAM, mouse, hard disk, SVGA card (with 512k video RAM); double-speed CD-ROM drive. SUPPORTS: Most popular sound cards or printers. DOS, IBM or 100% Compatible, 486 or above REQUIRES: Windows 3.1; 8MB RAM (requires Virtual Memory). Other requirements same as for DOS. SUPPORTS: All Windows-compatible sound cards and printers. WINDOWS 95 IBM or 100% Compatible, 486 or Above, 66 MHz or Above. REQUIRES: Windows 95. Other requirements same as for Windows. SUPPORTS: All Windows- compatible sound cards and printers. ---Note--- Printers? Huh? The Special Edition CD-ROM include additional software that makes use of the printer. The actual game itself never needs a printer. The Philosophy of the Game ============================== SC2K presents an opportunity to explore everything you wanted to know about running a city. This game will give you a chance to exert God-like powers over a society of Sims, allowing you to do whatever you wish with whatever kind of city you want to manage. It can be a pre-made city, a scenario, or something of your own design. You can fulfil your own visions of heaven or hell, your own paradise or despot, or anything in between. These things are what make SC2K so amazing. Perhaps you want to build the largest city possible? People have attained populations of over 11 million Sims. Or you can attempt to make a city that is more focused on scenery and nature than population goals. Try your hand at any of the challenging scenarios provided with the game, or cause a few disasters your own. You can watch your city prosper as you grow it more and more, or you can watch it collapse and decay as you drive your city into the ground with inept city management. Take a shot at recreating your hometown, SimCity style, or design a city that's out of this world. The possibilities are endless. = = = = = = = = = = = = = = = = = = = = = =GPY= = = = = SECTION 2: The Gameplay = = = = = = = = = = = = = = = = = = = = = = = = = = = = ================================ Section 2.1: What You'll See ================================ When you start SC2K, you'll be presented with a small "in-flight move" (that is, assuming you have the disc in the drive). After that you come to the main screen with this options window on top*: +-----------------+ |+---------------+| ||Load Saved City|| |+---------------+| |+---------------+| ||Start New City || |+---------------+| |+---------------+| || Edit New Map || |+---------------+| |+---------------+| || Load Scenario || |+---------------+| |+---------------+| || Quit || |+---------------+| +-----------------+ *There are other options that might appear depending on what additional software you have installed, like SCURK. The first two options take you directly to the city simulator, with the latter prompting you for some information first. The third option takes you to the terrain editor. The fourth option opens a menu that lets you choose which scenario you'd like to play. The last will close the program. ALL of these options have equivalent functions in the FILE MENU, discussed in detail in section 2.2. --- When you're in the simulator window, you're going to see a few objects of interest. Below is a poorly-rendered ASCII representation. ---Note--- Anything in between ">>" and " |
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