Sim City 4 Walkthrough :
This walkthrough for Sim City 4 [PC] has been posted at 03 Jul 2010 by logan and is called "Sim City 4 FAQ". If walkthrough is usable don't forgot thumbs up logan and share this with your freinds. And most important we have 5 other walkthroughs for Sim City 4, read them all!
logan |
Walkthrough - Sim City 4 FAQ____ _ ____ _ _ _ _ ____ _ / ___|(_)_ __ ___ / ___(_) |_ _ _ | || | | _ \ _ _ ___| |__ \___ \| | '_ ` _ \| | | | __| | | | | || |_ _____ | |_) | | | / __| '_ \ ___) | | | | | | | |___| | |_| |_| | |__ _| |_____| | _ ->->->->->->->->| |CCCCCCCCCCCCCCCCCC| |CCCCCCCCCCCCCCCCCC| |CCCCCCCCCCCCCCCCCC| |CCCCCCCCCCCCCCCCCC| |CCCCCCCCCCCCCCCCCC| |CCCCCCCCCCCCCCCCCC| |->->->->- - - ->->->->->->->->->->->->->- =.=.=.=.=.=.=.=.=.=.=.=.=.= 100 Residential Lots Reward : Cemetery Mission : Ice Cream Delivery Car : Ice Cream Truck Requirements : >2 Elementary Schools Reward : State Fair Mission : Pure Evil Ice Cream (Evil) Car : Ice Cream Truck Requirements : >2 Elementary Schools Reward : Part of Area 5.1 Mission : Run Some Errands Car : § MySim Vehicle Requirements : >50 Commercial Services § Lots, § MySim Reward : None Mission : Knock Over [Target] (Evil) Car : § MySim Vehicle Requirements : Police Station, >1 Residential Lot, >2 Commercial Services § Lots, § MySim Reward : §§§ Mission : [MySim] Goes Shopping Car : §§ MySim Vehicle Requirements : >100 Residential Lots, >2 Commercial Services §§ Lots, §§ MySim Reward : None Mission : White Collar Crime (Evil) Car : §§ MySim Vehicle Requirements : >1 Residential Lots, >0 Commercial Services §§ Lots, §§ MySim Reward : §§§ Mission : Take a Break at the Casino Car : §§§ MySim Vehicle Requirements : Casino, >1 Residential Lot, §§§ MySim Reward : None Mission : [MySim] Goes Gift Shopping (Evil) Car : §§§ MySim Vehicle Requirements : >500 Residential Lots, >2 Commercial Services §§§ Lots, §§§ MySim Reward : None Mission : Take the Casino For a Bundle Car : §§§ MySim Vehicle Requirements : Casino, >1 Residential Lot, §§§ MySim Reward : None Mission : [MySim] Wants to See [Landmark] Car : Any MySim Vehicle Requirements : >1 Residential Lot, Landmark, MySim Reward : None TRAIN MISSIONS Mission : Whistle Stop Tour Train : Passenger Train Requirements : >3 Passenger Train Stations, >20 Rail Tiles Reward : Tourist Trap Mission : Hijack the Train (Evil) Train : Passenger Train Requirements : Passenger Train Station, Deluxe Police Station, >20 Rail Tiles Reward : §§§ Mission : Train Ride for Rocket Formula Train : Steam Train Requirements : Freight Train Station, >20 Rail Tiles Reward : Part of Space Port Mission : Sell Secret Rocket Formula Train : Steam Train Requirements : Freight Train Station, Deluxe Police STation, >20 Rail Tiles Reward : Part of Area 5.1 Mission : Super Seatbelt Fabric for Space Ships! Train : Freight Train Requirements : >1 Freight Train Station, >20 Rail Tiles Reward : Part of Space Port Mission : Train Station Tour Train : Passenger Train Requirements : >3 Passenger Train Stations, >20 Rail Tiles Reward : Grand Railroad Station Mission : Monorail Ride Train : Monorail Requirements : >2 Monorail Stations, >20 Monorail Tiles Reward : Solar Power Plant AIR VEHICLE MISSIONS Mission : Give Jenny a Hand, and a Heart Plane : Medical Helicopter Requirements : Hospital, >50 Residential Lots Reward : None Mission : Organs for Profit (Evil) Plane : Medical Helicopter Requirements : Hospital, >50 Industrial Lots Reward : University Mission : Cripple [City Name] Industrial Complex (Evil) Plane : Attack Jet Requirements : Area 5.1, >100 Industrial Lots, Power Plant Reward : Hydrogen Power Plant Mission : Take Out Dr. Vu's "Secret" Lair Plane : Attack Helicopter Requirements : Army Base, >100 Industrial Lots Reward : Advanced Research Centre Mission : Raid on [City Name] (Evil) Plane : Attack Helicopter Requirements : Army Base, Train Staion, Water Source, Mayor's House Reward : §§§ Mission : Cover the Hostage Crisis Plane : News Helicopter Requirements : >50 Residential Lots, >50 Commercial Lots, TV Station Reward : Radio Station Mission : Get the Perp's Story (Evil) Plane : News Helicopter Requirements : TV Station, >50 Commercial Lots Reward : §§§ Mission : Catch the Crook From the Air Plane : Police Helicopter Requirements : >50 Commercial Lots, Deluxe Police Station Reward : TV Studio Mission : Disturbing the Peace (Evil) Plane : Police Helicopter Requirements : >100 Low Density Residential Tiles, Deluxe Police Station Reward : §§§ Mission : Water Drop for Fire Plane : Fire Plane Requirements : Fire Department Landing Strip, Fire Reward : City Zoo Mission : Let It Burn! (Evil) Plane : Fire Plane Requirements : Fire Department Landing Strip, Fire Reward : §§§ Mission : Who Loves You, Baby? Plane : Sky Writing Plane Requirements : Small Landing Strip Reward : Major League Stadium Mission : Secret Sky Code (Evil) Plane : Sky Writing Plane Requirements : Small Landing Strip Reward : §§§ Mission : Farmer's Get Vermin Plane : Crop Duster Requirements : Small Landing Strip, >50 Farm Tiles Reward : Farmers Market Mission : Spread Zombie Dust (Evil) Plane : Crop Duster Requirements : Small Landing Strip, Cemetery Reward : Part of Area 5.1 Mission : Infiltrate Vu's Secret Meeting Plane : Sky Diving Plane Requirements : Small Landing Strip, >50 Industrial Lots Reward : None Mission : Skydiving Show at [Target] Plane : Sky Diving Plane Requirements : Small Landing Strip, Landmark Reward : None WATER VEHICLE MISSIONS Mission : Whale Watching Tour Boat : Ferry Boat Requirements : Car Ferry Reward : Marina Mission : Ferry of Evil (Evil) Boat : Ferry Boat Requirements : Car Ferry Reward : §§§ Mission : Rx Pick-Up and Delivery Boat : Speed Boat Requirements : Marina, Seaport Reward : Resort Hotel Mission : Water-Proof Mind Control Device (Evil) Boat : Speed Boat Requirements : Marina, Seaport Reward : Cruise Ship Building Mission : Here Fishy, Fishy, Fishy Boat : Fishing Boat Requirements : Marina Reward : Lighthouse Mission : Mmm ... Endangered Dinner (Evil) Boat : Fishing Boat Requirements : Marina Reward : Stock Exchange Mission : Water Escape Boat : Motor Boat Requirements : Deluxe Police Station, Marina Reward : None Mission : Jet Ski Fiesta Boat : Cigar Boat Requirements : Marina Reward : None Mission : SOS Boat : Tug Boat Requirements : Marina Reward : Major Art Museum Mission : Rare Fish Viewing Boat : Yacht Requirements : Marina Reward : Country Club ------------------------------------------------------------------------------ [5.03] MySims Transport You can now organise the transport of your MySim as they drive around the city as well as drive their vehicles. This is accessed from the MySim panel with the little car symbol. There are several tools that you can use to get a closer feel of your city. You can first Dispatch your Sim to a location. This is useful as feedback, as they point out what they like and don't like. They can point out healthcare, pollution, and most important, the traffic. This will give you a down to earth analysis of the problems of your cirt. After all, just because your facilities aren't on strike, doesn't mean the job done is a good one. Second is the ability to commandeer their vehicle, or hijack their parked car, a la Grand Theft Auto. This will also allow you to do some missions, mentioned above, if the conditions are right. And of course, you can wreck their cars. You can also choose the car that they drive. When you are only § Wealth, their will be only § Wealth cars available to you. As you progress to the §§ Wealth Level, more cars will be unlocked, same goes for the §§§ Level. As well as the car that they drive, you can also control the way they walk as a pedestrian. Whether they walk punk style, or on a bike, it is up to you. The final two tools involve a shake up of the Sims life. The first is that you can change the residence of the Sim, provided that it is on the same Wealth level that they are currently at. The second is changing their job. Of course, their wealth level will have a say on their job. A worker with the § Wealth Level may work as a clerk at a hospital while a §§§ Worker will be the CEO of the hospital, or whatever industry they work at. Quite fun really, to mess around with their lives. ------------------------------------------------------------------------------ [6.01] Signs and Labels If you really want maps, you can now place signs and labels on your streets and tourist attractions. These are found in the God Mode tools by the way. Anyway, signs can be posted anywhere just to remind you of something, like Bob lived here or Santa visited here. Labels are what you apply, generally speaking, on roads, calling a road 1st Avenue, Wall Street, whatever, it doesn't really matter much. With Labels, you can drag the label, stretching the words a bit. Imprint your Ego all over the place. Anyway, you can bulldoze the signs and labels when you get tired of seeing your name all over the place. Or you could just remove them from view. I personally don't bother with them, they are a waste of time. ------------------------------------------------------------------------------ [6.02] Building Style Control With Rush Hour, there are 4 building styles that you can force your buildings to adopt. This really doesn't have an impact on the game, it is there to make it look good. However, some buildings are dependent on some styles, so beware. As Mayor, you can set the city to rotate building styles every X number of years, so really, it is to make your city look good. You can also have several of them so you don't miss out. Really, a pointless addition. ------------------------------------------------------------------------------ [6.03] Disasters With Rush Hour, there are several new disasters that you can befall on your unsuspecting citizens. These are the Autosaurus Wreck, which is a bunch of cars welded together to crush down the buildings in your city. The second is the UFO mothership. Basically, a massive UFO using plasma storms to destroy your city. And it doesn't even do a good job. You suck UFO. ------------------------------------------------------------------------------ [6.04] Transportation Map Another semi pointless map. This basically, on region view, allows you to see the transportation side of the region. It shows where the regions seaports and airports are, the Highway systems, the roads, the avenues, everything that has something to do with transport. This can be switched with your normal map from the Region Options button. ------------------------------------------------------------------------------ [7.01] Route Query An extremely useful tool that comes along with Rush Hour. Given the whole transportation theme, guess what Route Query does. There are several uses for the Route Query. 1. The first use is clicking on a residential building. As long as there are people living in the building, you can use the route query, and by clicking on it, you can see all the working Sims in that building and how they get to work. There is a legend showing how each Sim gets to work. 2. The second use is by clicking on any building that provides work for your citizens. It shows how the Sims working there get to work and shows the routes undertaken to get to their workplace. The opposite of the residential query, as one is to, the other is from. 3. By holding the query over a residential building, it shows the amount of Sims working and holding an job from that building. 4. By holding the query over a commercial, industrial or government building, it shows the amount of Sims who are employed and their methods of travel. 5. By holding it over a piece of transport infrastructure, such as a road, street, piece of a subway network, monorail, etc, it should the amount of users on that specific tile. 6. By clicking a piece of transport infrastructure, is will show the routes of the Sims to get to that certain tile, their destination and where they are based from. Again, there is a colour coded legend for the routes as well as queries for the morning commute as well as the evening commute. Important as it will effect the use of your one-way roads. ------------------------------------------------------------------------------ [8.01] Movement With the NAM, it makes it easier for the Sims to do some pathfinding. The problem without the pathfinding is that Sims are too stupid to use the public transport next to them and use the car, which means a lot of conjestion, which in turn leads to higher commute time, and that will force residents away. With the Avenues, it will replace a dual road and makes it more appealing. After the Avenue is the Highway, which is even higher capacity. However, bear in mind that the car does do a lot of pollution, and given that you may have 3000+ cars on a road PER COMMUTE, that does means that there is going to be a lot of pollution. The only solution to fix this is public transport. The problem with that solution is that it costs money, and depending on your transport, it might cost a lot. Buses are okay because they can carry decent amounts of population and they only need to be placed next to the places where passengers will get on, not at their destinations. Subways are more expensive initially, but can carry far more people than the buses can. Head to Simtropolis.com and download a mod that will allow you to place transit stations on the roads, streets and avenues. These stations will allow you to place bus and/or subway stations on the roads. This is a significant mod because that will reduce the space taking by the transit system as well as reducing building maintenance. You might think that 5 Simoleons to be small change, but in my cities, my building maintenance is greater than 4000 Simoleons. Although the transport costs may be high, a subway/bus system is a very quick way to get around. Ensuring that there is a stop near every workplace will make sure that people have a means of getting around other than the car. An extensive subway and roads network will ensure that the subway trains and the buses have plenty of room to move around. This may seem like a lot of work just for transport, but there are benefits for this. Transport, first of all, are one of the biggest factors for development for high-rise buildings. A short to medium commute time is one of the biggest desirability factors for high rise. Also, a long commute for high-rise tenants, which will be medium to high wealth residents, will force them to look for closer jobs, and when they are all taken, that means they have no jobs, and you will have people abandoning the area like a plague will. Remember that the graph of commute time is JUST AN AVERAGE. It doesn't show that some areas might have a high commute and some might have a low commute and that may skew the results somewhat. For example, my cities have a commute time of 50 minutes, not bad, but some areas have LONG commutes and they leave so be sure that transport is a priority. When you plan your city, make sure that your residential areas have roads but have room to upgrade to avenues, and for larger areas, you need room for the highways when the time comes. Elevated highways are pretty good if you want some roads underneath, but ground highways have overpasses. ------------------------------------------------------------------------------ [8.02] Region Play Region play is going to be a big factor in playing this game. Unlike the previous SimCity installments, indeed future installments, region play will make a big difference. With regions, you can do several things. First of all, demand is shared between connected neighbours. That means that the RCI demand that you will see in one city will be the same with the RCI demand on the other connected city. This makes demand busting much easier. You can bust demand and that will boost damand in the other. Regional play is important in unlocking several rewards. Rewards such as the Tourist Trap need connected cities in order to be unlocked. Neighbour deals, where you can sell off water, electricity and garbage to your neighbours is quite useful. If you find that it is more cost efficient for a large water pump, but can't use all the water, sell it off. If you can't afford to pay for a water pump, buy the water. Region play also ensures that you have certain cities for certain purposes. For example, you don't want your residential cities having massive areas of dirty and manufacturing industries which pollute like crazy. Therefore, you can have an entire city devoted to pollution, whilst you have a clean city with high tech manufacturing. Jobs in one city can be used to employ citizens of another city. This makes it worthwile to have a manufacturing city to employ the dumber citizens but you need to bear in mind that the commute time will instantly be classed as long. ------------------------------------------------------------------------------ [8.03] Utilities There are utilities that you need to provide for your people. You need to provide electricity to power the city, water to make sure people don't shrivel up like a prune, and relieve garbage to make sure people don't live in their own filth. Electricity is one of the more important factors. There are two ways that you can power your city, the dirty, but cheap way, or the clean, yet more expensive way. There are 8 ways to power your city. The dirty was is the Coal, Natural Gas, Oil and Waste of Energy power plants. They are more efficient, but they pollute, and that isn't really good for your town, while the Nuclear, Wind, Solar and Hydrogen plants are cleaner, but less efficient. If you have a start up city, a coal fired or a natural gas plant is going to be a wise choice, but when your city expands and pollution is less tolerable, you are going to choose Nuclear or Hydrogen plants. The water is going to be required after energy. You see, you need electricity to start a city, but not water. Water is required to bring in the high wealth residents and the richer commercial tenants into town. You will want to start low, using water towers to start off, and after 5 water towers, you are going to move up to Water Pumps, and then, Large Water Pumps. The final thing is garbage. You need to take care of the garbage. You need to build landfills, with some road access, to make sure that the trash will be taken care of. Denying road access will stop the trash entering the landfill. This is useful when the landfill is full. When it is full, it will degrade at the rate of 7% or 15 tons a month. Also, the Recycling plant will help remove up to 20% of your city's trash, which from a big city, is quite a lot. The Waste to Energy plant is a |
Comments
Another Sim City 4 Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3