Sim City 4 Walkthrough :
This walkthrough for Sim City 4 [PC] has been posted at 08 Apr 2010 by khashell and is called "Strategy Guide". If walkthrough is usable don't forgot thumbs up khashell and share this with your freinds. And most important we have 5 other walkthroughs for Sim City 4, read them all!
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Walkthrough - Strategy Guide============================================================================== SIM CITY 4 GUIDE: VERSION 2, by thy451 ============================================================================== ______ _______ / | | | / | | ___| / | | | ________________ ________________ ___________________ | |__ | | | | | | | | | | | | | | |_____| | __________| |_____ _____| | | __ | | | | | |\ /| | | | | | | | /|| ||\ / | | | | | |_________ | | / || || | | | | | | | | | | / || || | | | | | | | | | | / || || | | | | |__| |__________ | /| |/ || || | | | | _______ | | / | | || || | | | | |_ _| | | / | |_____|| || | | | | | | _________| | ____| |____ | || | | | | | | | | | | | || | | | | | | | |/| | | || | | | | |_| |_____________| |_______________| |___|| |___| |___| /\ /\ / | \ \_/ / /________________ | \ / | | | | | | | | |_________| |_| "If this is the best of all possible worlds, then what must the others be like?" Voltaire, Candide, Chapter 6. Ignoring the fact that the quote is taken out of context, my point is do not be afraid to create your own worlds and if you think of anything better, share it with me. ============================================================================== HTML / MS Doc Versions Check out the Simtropolis site, for the HTML version with pictures. Also this guide is in MS Doc version over there. I hope to improve upon the MS Doc version overtime by making it more user friendly. www.simtropolis.com www.simcity-4.net You can also find me and a whole bunch of other people who are truly experts at the game, at the Simtropolis Site. It is the best SimCity site and also the best, most active and friendly forum around with several thousand members and still growing by the day. ------------------------------------------------------------------------------ Version 2: Additions in this update Well, pretty much the entire guide is changed, added and improved. So to list the additions and changes here would be futile as that would mean listing the entire guide. But briefly: 2.00: Additions: (1) Expanded the Strategies to get you city into the millions and beyond. (2) Expanded Online Manual. (3) Improved the advanced tutorials to take you step by step to obtain your first skyscrapers in 16 years. (4) Whole host of game and other information added. (5) Huge format change. (6) Added quotes at the start of each part, much like the old SimCity manuals NOTE: For complete version history look at the conclusion, under End 2. ------------------------------------------------------------------------------ ------------------------- BRIEF TABLE OF CONTENTS: ------------------------- Section A : Online Manual Section B : Strategy Guide PART 1 : General Strategies PART 2 : Layouts PART 3 : 0 - 40,000 (1st City + Dirty) PART 4 : 0 - 40,000 (2nd City + Manufacturing) PART 5 : 0 - 40,000 (Subsequent + High Tech) PART 6 : 40,000 - 100,000 PART 7 : 80,000 - Millions and beyond PART 8 : Specialised City, Multi million and Farms Section C : Advanced Tutorials (To Skyscrapers) Section D : Cheats and Loopholes Section E : Handy Reference Guides, Fun Stuff & Building Catalogue Conclusion: [Wave], Bye Bye --------------------------------- FULL TABLE OF CONTENTS and INDEX: --------------------------------- I have provided this full table for you so that you need not scroll through the entire guide when you are just searching for a single item. The * means that there is a substantial discussion of the topic in either an experiment format or a presentation of various competing logical theories. It may also mean that the results are inconclusive although that does not mean that I do not have my own personal opinion. ------------------------------------------------------------------------- | CHAPTER | CONTENTS | INDEX | ------------------------------------------------------------------------- . . . ------------------------------------------------------------. . | SECTION A: ONLINE MANUAL (OM) | 1 . ------------------------------------------------------------------------- | PART 1 | Basic Game Mechanics | 2 | ------------------------------------------------------------------------- | A1.01 | Basics and Technical Issues | 3 | | A1.01.1 | Query the Hottest Keys | 4 | | A1.01.2 | Multiple Save Games and file locations | 5 | | A1.01.3 | Custom Tunes | 6 | | A1.01.4 | Technical Issues | 7 | | A1.01.5 | Registration | 8 | | A1.01.6 | Updates | 9 | | A1.01.7 | Online Play: SimCityScape | 10 | | A1.01.8 | Simtropolis Patch / Mod | 11 | | A1.01.9 | City Size | 12 | ------------------------------------------------------------------------- | A1.02 | God Mode | 13 | | A1.02.1 | Terraform | 14 | | A1.02.2 | Changing region & city size | 15 | | A1.02.3 | Obliterate, Animals, Disasters and Trees | 16 | | A1.02.4 |*Treatise on God & Natural Trees and Pollution | 17 | ------------------------------------------------------------------------- | A1.03 | Zones | 18 | | A1.03.1 | Options: Zone Types | 19 | | A1.03.2 | Density v Wealth | 20 | | A1.03.3 | Zoning desirability | 21 | | A1.03.4 | Road Zots and Flood Filling | 22 | | A1.03.5 | Agriculture | 23 | | A1.03.6 | Industrial Pollution | 24 | ------------------------------------------------------------------------- | A1.04 | Transportation | 25 | | A1.04.1 | Options: Transport Types | 26 | | A1.04.2 | Highway, Cloverleaf and On ramps | 27 | | A1.04.3 | Tunnels and Underwater tunnels | 28 | | A1.04.4 | Bridges: Roads, Highways and Rails | 29 | | A1.04.5 | Trains, Turnings and Freight | 30 | | A1.04.6 | Junctions, Roundabouts, Diagonal and Subway bug | 31 | | A1.04.7 | Maintenance, Income and Distress | 32 | | A1.04.8 |*Coverage and Travelling Time | 33 | | A1.04.9 | Transit Mode | 34 | | A1.04.10 |*Transit Station | 35 | | A1.04.11 | Choice of Transportation | 36 | | A1.04.12 | Overcapacity | 37 | ------------------------------------------------------------------------- | A1.05 | Utilities | 38 | | A1.05.1 | Options: Utilities Type | 39 | | A1.05.2 | Optimum Coverage | 40 | | A1.05.3 | Maintenance, Decay and Overcapacity | 41 | | A1.05.4 | Negative Environmental Degradation (NED) | 42 | | A1.05.5 |*Bio degradable landfills | 43 | ------------------------------------------------------------------------- | A1.06 | Public Service Commission | 44 | | A1.06.1 | Options: Public Service Types | 45 | | A1.06.2 | Dispatch: Police and Fire | 46 | | A1.06.3 | Crime, Riots and Fire | 47 | | A1.06.4 | Maintenance: Striking Incompetence | 48 | | A1.06.5 | Overlap and Optimal Coverage | 49 | | A1.06.6 |*Hospital, Clinics and low health | 50 | | A1.06.7 | HQ and LE: Health Quotient and Life | 51 | | A1.06.8 | EQ: Educational (Emotional) Quotient | 52 | ------------------------------------------------------------------------- | A1.07 | Landmarks, Rewards and Recreation | 53 | | A1.07.1 | Options: Landmark Types | 54 | | A1.07.2 | Options: Reward and Business Deal Types | 55 | | A1.07.3 | Options: Recreation Types | 56 | | A1.07.4 | Recreational Sports | 57 | | A1.07.5 | Disappearing Rewards | 58 | ------------------------------------------------------------------------- | A1.08 | City Information | 59 | | A1.08.1 | Data View | 60 | | A1.08.2 | Chart View | 61 | ------------------------------------------------------------------------- | A1.09 | Budget | 62 | | A1.09.1 | Options: Tax Rates | 63 | | A1.09.2 | Options: Ordinance Types | 64 | | A1.09.3 | Options: Neighbour Deals | 65 | | A1.09.4 | Options: Business Deals | 66 | | A1.09.5 | Options: Loans | 67 | ------------------------------------------------------------------------- | A1.10 | My Sims | 68 | | A1.10.1 | Hi there, [wave], join me in my hot-tub? | 69 | | A1.10.2 | Special Agent: Mr Smith | 70 | ------------------------------------------------------------------------- | PART 2 | General Gameplay Concepts | 71 | ------------------------------------------------------------------------- | A2.01 | Desirability | 72 | | A2.01.1 | Concept of Desire | 73 | | A2.01.2 | Desire v Demand/Land Value/Mayor Rating | 74 | ------------------------------------------------------------------------- | A2.02 | Demand Caps | 75 | | A2.02.1 | Demand Caps and Busters concept | 76 | | A2.02.2 | Inherent capacity | 77 | | A2.02.3 | Residential Busters | 78 | | A2.02.4 | Commercial Office Busters | 79 | | A2.02.5 | Industrial Busters | 80 | ------------------------------------------------------------------------- | A2.03 | Here comes the Skyscraper | 81 | | A2.03.1 | Proportionality Concept | 82 | | A2.03.2 | Residential and Commercial skyscrapers | 83 | | A2.03.3 | Industrial Mega Factory | 84 | ------------------------------------------------------------------------- | A2.04 | Pollution | 85 | | A2.04.1 | Concept of Pollution | 86 | | A2.04.2 | Effects of Pollution | 87 | ------------------------------------------------------------------------- | A2.05 | Theories of Growth | 88 | | A2.05.1 |*Globalization and Trade | 89 | | A2.05.2 | Perfect Mobility of Labour | 90 | | A2.05.3 | Job Matching and Hierarchy | 91 | | A2.05.4 | Demand and Supply | 92 | ------------------------------------------------------------------------- . . . ------------------------------------------------------------. . | SECTION B: STRATEGY GUIDE | 93 . ------------------------------------------------------------------------- | PART 1 | Universal Strategic Doctrines (USD) | 94 | ------------------------------------------------------------------------- | B1.01 | Primeval Land: Forest, Mountains and Water | 95 | | B1.02 | Taxes | 96 | | B1.02.1 | Poor to subsidise the rich | 97 | | B1.02.2 | Neutral tax rate: Laffer Curve | 98 | | B1.02.3 | No supply side taxation economics | 99 | | B1.03 | Tight Fiscal Controls | 100 | | B1.04 | Utilities | 101 | | B1.04.1 | Power | 102 | | B1.04.2 | Water | 103 | | B1.04.3 | Landfills and Waste Power Plant | 104 | | B1.05 | Connections | 105 | | B1.06 | Animal Farm or Great leap forward | 106 | | B1.07 | Begone evil business deals and loans | 107 | | B1.08 | Pollution and Solutions | 108 | ------------------------------------------------------------------------- | Part 2 | City Layout and Plans | 109 | ------------------------------------------------------------------------- | B2.01 | Basic RCI layout | 110 | | B2.01.1 | Death to the auto-roads | 111 | | B2.01.2 | Coverage: (FLB) and (VLB) systems | 112 | | B2.02 | Industrial zoning | 113 | | B2.02.1 | Green Belt | 114 | | B2.03 | Residential Superstructures (RS) | 115 | | B2.03.1 | Original Residential Superstructure (ORS) | 116 | | B2.03.2 | Local Effect Residential Superstructure (LERS) | 117 | | B2.03.3 | Sharr's Residential Superstructure (SRS) | 118 | | B2.04 | Commercial Zoning | 119 | | B2.05 | Plan for future development | 120 | | B2.06 | City Master-plans (CM) | 121 | | B2.06.1 | Grid Unlock City Master-plan (GUCM) | 122 | | B2.06.2 | McFadyen's Strip City Master-plan (MSCM) | 123 | | B2.06.3 | Sharr's City Master-plan (SCM) | 124 | ------------------------------------------------------------------------- | PART 3 | First city, a Slum for all: | 125 | | | 0 - 40,000 (1st City + Dirty) | | ------------------------------------------------------------------------- | B3.01 | Customised USD for Slum City | 126 | | B3.01.1 | Primeval Land | 127 | | B3.01.2 | Taxes | 128 | | B3.01.3 | Utilities | 129 | | B3.01.4 | Connections | 130 | | B3.01.5 | Farmer's Market | 131 | | B3.02 | Customised City Layout and Plans | 132 | | B3.02.1 | Industry and Green Belt | 133 | | B3.02.2 | Residential Superstructure | 134 | | B3.02.3 | Commercial Zoning | 135 | | B3.02.4 | Plan for future development | 136 | | B3.02.5 | City Master-plan | 137 | | B3.03 | Slum Town | 138 | | B3.04 | Density: Slum town expands outwards not upwards | 139 | | B3.05 | Jobs from industry | 140 | | B3.05.1 | Export oriented economy | 141 | | B3.06 | Amenities: When and What to build | 142 | | B3.06.1 | Societal Segmentation | 143 | | B3.07 | Commercial Development | 144 | | B3.08 | Budget | 145 | | B3.08.1 | Ordinance | 146 | | B3.08.2 | Rewards | 147 | | B3.9 | Future problems: Come what may... | 148 | | B3.9.1 | Potential Solutions: I will love you ... | 149 | ------------------------------------------------------------------------- | PART 4 | Second City, Manufacturing Growth | 150 | | | 0 - 40,000 (2nd City + Mfg.) | | ------------------------------------------------------------------------- | B4.01 | Customised USD for Mfg. City | 151 | | B4.01.1 | Taxes | 152 | | B4.01.2 | Utilities | 153 | | B4.01.3 | Connections | 154 | | B4.01.4 | Farmer's Market | 155 | | B4.02 | Customised City Layout and Plans | 156 | | B4.02.1 | Initial Setup | 157 | | B4.02.2 | City Master-plan | 158 | | B4.03 | A town in development | 159 | | B4.04 | Residential over industry | 160 | | B4.05 | Mid density to High density | 161 | | B4.06 | Amenities | 162 | | B4.07 | Commerce as a vehicle of transition | 163 | | B4.08.1 | Budget | 164 | | B4.08.2 | Ordinance | 165 | | B4.08.3 | Rewards | 166 | | B4.09 | Potential Problems and Solutions | 167 | ------------------------------------------------------------------------- | PART 5 | High Tech Arrives | 168 | | | 0 - 40,000 (Subsequent Cities + High Tech) | | ------------------------------------------------------------------------- | B5.01 | Expand (Method 1) | 169 | | B5.01.1 | Raise taxes again | 170 | | B5.01.2 | Placement at the free space | 171 | | B5.01.3 | To dump or not to dump the Dirty industry | 172 | | B5.02 | Reconstruction (Method 2) | 173 | | B5.02.1 | Raise taxes to crazy European levels | 174 | | B5.02.2 | Upgrading: Creative Destruction | 175 | | B5.02.3 | Pollution: Source, Effects and Solutions | 176 | | B5.03 | New city called patience (Method 3) | 177 | | B5.04 | Customised USD for High Tech City | 178 | | B5.04.1 | Taxes: Raise taxes with a vengeance | 179 | | B5.04.2 | Utilities: Plan for low pollution | 180 | | B5.05 | Customised City Layout and Plans | 181 | | B5.05.1 | Selection of Setups | 182 | | B5.05.2 | City Master-plan | 183 | | B5.06 | Commercial Expansion | 184 | | B5.07 | Amenities construction | 185 | | B5.08 | Be Patient ... Ohmmm | 186 | | B5.09 | Analysis of Methods | 187 | ------------------------------------------------------------------------- | PART 6 | Skyscrapers Beckons | 188 | | | 40,000 - 100,000 | | ------------------------------------------------------------------------- | B6.01 | Tax Cuts or Status Quo | 189 | | B6.02 | Rezoning | 190 | | B6.03 | Utilitarian Approach: Neighbour deals | 191 | | B6.03.1 | Waste: Obliterate & Regional Dump | 192 | | B6.03.2 | Kantian Approach | 193 | | B6.04 | Multiplier Effect | 194 | | B6.04.1 | Prevent Contagion, Promote Growth | 195 | | B6.05 | Engine of growth: Population & Cities | 196 | | B6.05.1 | We are surrounded | 197 | | B6.06 | Amenities for All | 198 | | B6.06.1 | Education: Public, Private or Libraries | 199 | | B6.06.2 | Police State | 200 | | B6.06.3 | Rewards and Recreation | 201 | | B6.07 | Infrastructure Upgrade | 202 | | B6.08 | Apprehensive about Airports | 203 | | B6.08.1 | Sinking Seaports | 204 | | B6.09 | Abandoned, High Commute and No Development | 205 | | B6.09.1 | Mass Transit | 206 | ------------------------------------------------------------------------- | PART 7 | Metropolis | 207 | | | 80,000 - Millions and Beyond | | ------------------------------------------------------------------------- | B7.01 | Problems ahead | 208 | | B7.01.1 | Tax Surplus: Fiscal contraction recession | 209 | | B7.01.2 | Utilities: Decay and New Generation Plants | 210 | | B7.02 | Standard of Living | 211 | | B7.03 | Pollution | 212 | | B7.03.1 | Traffic Noise | 213 | | B7.04 | Industrial Hinterland | 214 | | B7.04.1 | Markets abroad | 215 | | B7.05 | Sinatra Doctrine: I'll do it my way... | 216 | | B7.05.1 | Shock and Awe Reconstruction | 217 | | B7.05.2 | Desirability Trap | 218 | | B7.06 | Commute Cycle of Death | 219 | | B7.06.1 | Black hole of Mass Transit | 220 | | B7.07 | Urban Renewal | 221 | | B7.08 | Too many cars, too little tar | 222 | | B7.08.1 | Multiple Lanes or Tracks | 223 | | B7.08.2 | Highways | 224 | | B7.08.3 | Paternalistic Approach to traffic | 225 | | B7.08.4 | Vehicle Commute Diagnostic Tool | 226 | | B7.09 | Innovations | 227 | | B7.09.1 | Mass transit Nexus | 228 | | B7.09.2 | Train stations as car parks | 229 | | B7.09.3 | Web of Subway Tracks | 230 | | B7.09.4 | Underground Roads | 231 | | B7.09.5 | Underground: Away with Junctions | 232 | | B7.09.6 | Freight: Shipping or trains | 233 | ------------------------------------------------------------------------- | PART 8 | Specialised Cities | 234 | | | Sardines and Apples | | ------------------------------------------------------------------------- | B8.01 | Sardines: Concept | 235 | | B8.01.1 | The Higher you go ... | 236 | | B8.01.2 | The Greater the fall | 237 | | B8.01.3 | Upwardly Mobile Poor | 238 | | B8.02 | Fresh farm produce, Nummy... | 239 | | B8.02.1 | Home Schooling | 240 | | B8.02.2 | Market for the produce | 241 | | B8.02.3 | Migrant Workforce | 242 | | B8.02.4 | Green Water Belt | 243 | ------------------------------------------------------------------------- . . . ------------------------------------------------------------. . | SECTION C: Advanced Tutorials | 244 . ------------------------------------------------------------------------- | C.01 | General Points | 245 | | C.02 | Region & God Mode | 246 | | C.03 | Tutorial 1: D'Urberville, Year 0-11 | 247 | | C.04 | Tutorial 2: Aureliano, Year 0-10 | 248 | | C.05 | Tutorial 3: D'Urberville Revisited, Year 11-15 | 249 | | C.06 | Tutorial 4: Villa San Girolamo, Year 0-10 | 250 | | C.07 | Tutorial 5: D'Urberville's Skyscrapers Year 15-16 | 251 | | C.08 | Some Final Points | 252 | ------------------------------------------------------------------------- . . . ------------------------------------------------------------. . | SECTION D: Exploits or 'cheats' | 253 . ------------------------------------------------------------------------- | D.01 | Ghost town money maker | 254 | | D.02 | Force Majeure | 255 | | D.03 | The Time Machine | 256 | | D.03.1 | Stasis Pod | 257 | | D.04 | Two in one reward | 258 | | D.05 | Garbage roundabouts | 259 | | D.06 | No Funding Landfill | 260 | | D.07 | Actual Cheats Codes | 261 | | D.07.1 | Multiple Rewards | 262 | ------------------------------------------------------------------------- . . . ----------------------------------------------------- . ------------| SECTION E: Handy Reference Guides, |-------- | | Checklists, Fun Stuff & Building Catalogue | 263 | ------------------------------------------------------------------------- | E.01 | Fun things to do | 264 | | E.02 | Easter Eggs, Game Observations | 265 | | E.03 | Websites | 266 | | E.03.1 | thy451's HOT TUB AWARDS | 267 | | E.04 | Funny News Ticker Messages | 268 | | E.05 | rbchaffe's Prima Guide Review | 269 | | E.06 | Building Catalogue | 270 | | E.06.1 | Residential | 271 | | E.06.2 | Commercial | 272 | | E.06.3 | Industrial | 273 | | E.07 | Checklists | 274 | | E.08 | Handy Reference Guides | 275 | ------------------------------------------------------------------------- . . . ----------------------------------------------------- . . | CONCLUSION | . ------------------------------------------------------------------------- | End 1 | Credits | 276 | | End 2 | Version History | 277 | | End 3 | Copyright | 278 | | End 4 | Information on posting this on your site | 279 | | End 5 | Mailing Info | 280 | ------------------------------------------------------------------------- _______________________________________________________________________1_____ \ SECTION A: ONLINE MANUAL / \______________________________/ If you are new to the game. I advice you to go to the strategy section and start playing your first city a bit then return here to read. It will be easier to read if you are somewhat familiar with the game. Perhaps a short glance at PART 2, General Gameplay Concept, should be done. However, there are also some very extensive and intensive discussions and debate in this area that you might not truly appreciate until you are more familiar with the game. These can mostly be found in those topics marked with the little star (*). This Online Manual (OM) was created because the one provided seems to be quite inadequate, at least in comparison with the previous SimCity series. _______________________________________________________________________2______ /\___/\ /\___/\ /() ()\ /() ()\ S~~| o |~~P SECTION A: ONLINE MANUAL S~~| o |~~P ~~~| START |~~~ PART 1: BASIC GAME MECHANICS ~~~| START |~~~ A~~\_____/~~1 A~~\_____/~~1 ______________________________________________________________________________ There is less strategies in PART 1, so if you are clear on how the game works, you can simply proceed on to the later sections in the guide. I will be dealing with the basic game play issues at this section. They will mostly relate to options available, technical game data and generally how things operate in the game. =======================================================================[3]==== A1.01: Basics and Technical Issues "One small step for Mayor, One giant leap for Sims-Kind." Sim Mayor. < A1.01.1: Query the Hottest Keys The query option is one of the most important tools in the game. Use it to determine a whole host of information. You can also use it to click on any building and then change the name of it. Although that does not make the building historical or unalterable. It can still be destroyed by the computer when redeveloping. And if you want to follow a MySims or a car or change the traffic lights, simply do this: [Query] + [shift] + [click on object] You can check out the list of hot keys at the back of the provided manual although most of them seem quite useless and superfluous to me and seems only to appear there to fill up the back of the manual. For example there is a hot key of obliterating the city. I do not know how you play your city but this is not C&C, there is little violence and you would definitely not need a hot key for obliteration. The following are the more useful hot keys, the hottest of the hot. 1) [Home or End] Turn the building around for placement. 2) [Shift] Turns off auto roads. Simply press shift after dragging the zone but before releasing the mouse button. Make sure that you have the patch installed. 3) [Alt] Switch the layout of the zoning before laying it. 4) [Esc] Undo, sort of. Cancels zones, roads, etc, only if you have not released the mouse button. 5) [G] Shows the grid. This is great for counting and planning. 6) [/] Query. Use it with bulldoze to prevent accidental demolition. 7) [B] Bulldoze / Demolish. 8) [Control] [F] Dispatch fire fighters. 9) [Control] [P] Dispatch police. 10) [Control] + [Shift] + [S] Takes a picture of your city as it is appearing on the screen at this moment. This is a very useful hot key as it allows pictures which may not be possible if you went through the clicking on all picture button process. 11) [Spacebar] Centre on Cursor. 12) [Control] + [Shift] + [C] Toggle terrain contours. 13) [Control] + [S] Save City. 14) [F12] Exit 15) [Control] + [Shift] + [Alt] + [R] This is to record a clip of your city. 16) [Control] + [Shift] + [O] Just in case you are wondering, this is the obliterate hotkey. < A1.01.2: Multiple City Save Games and file locations 1) Save Games For those of you who complain about the lack of save games slots, you could always just copy the region to another folder. Go to: MyDocuments > SimCity 4 > Regions This is also the place to put any cities you download. You have to place the city in the region in want it to be. 2) File locations A) Album: MyDocuments > SimCity 4 > Album B) Bug Report: MyDocuments > SimCity 4 > Exception Reports C) Recorded Animation: MyDocuments > SimCity 4 > Recorded Animation D) Original Regions: C:\(or wherever you installed the game) SimCity 4 > Regions This is for if you messed up the original regions and want the original back. E) Music for the game / Custom Tunes: SimCity 4> Radio > Stations > Region > Music SimCity 4> Radio > Stations > Mayor > Music < A1.01.3: Custom Tunes & Animation 1) Tunes You can play your own music simply by placing the music (MP3) into this folder: For Region Music: SimCity 4> Radio > Stations > Region > Music For City Music: SimCity 4> Radio > Stations > Mayor > Music Then when you play the game open up the Audio Option and select the custom tunes. 2) Animation Simply hit [Control] + [Shift] + [O] to begin. Enter in the various information such as file name, rate, time, output and frame count. The clip will be stored in your Recorded Animation folder. < A1.01.4: Technical Issues Firstly, I should state that I am NOT a technical expert or even a technical person at all. However, these problems occurred frequent enough for me to pick some things up. 1) Game Requirements: You can easily check the requirements on the box although the game really requires a lot of power such that even if you are above the recommended your cities if they are huge may encounter lag. There is a good test program to test your computer systems vis-a-vis the game requirements. It is found in the game folder itself: SimCity4 > Support > SimCity 4_EZ.exe 2) GDriverWindow--DirectX Error (1) This is one of the most common problems I see. The error you will most probably see is "The configuration file (Graphics Rules.sgr) cannot be parsed using built-in rules." There are two plugin folders. The one I am talking about is the one in your MyDocuments folder. MyDocuments > SimCity 4 > Plugins Do not place any of the downloaded things into this folder if not the game will not start. I suggest that after installation of the game and the patch you go and check this folder out to see what should remain in there. Nothing. The reason why an uninstall does not work is because the game does not delete the SimCity 4 folder under MyDocuments unless you actively specify it. Delete what ever you have placed there. 3) GDriverWindow--DirectX Error (2) However, there is another more drastic method. Since I am not well-versed in computers, I am unsure as to whether is this message a generic type for multiple problems or not. If above solution does not work then you may attempt to try this but do it at your own risk and discretion. A) Uninstall SimCity 4 including the SimCity 4 folder in MyDocuments. B) Reinstall: After that do the following: i) Double-click on My Computer. ii) Double-click on C: drive (also labelled local disk) iii) Double-click on Program Files. iv) Double-click on Maxis. v) Double-click on Sim City 4. vi) Double-click on Apps. C) Open SimCity 4.ini file i) Right-click on the SimCity 4.ini file and a menu will appear. Select "open" and left-click to open the file. The found is found in: C:\(or wherever you installed the game) > Apps ii) You will now see notepad open the file up. It will look similar to this: [Directories] Data=..\ PlugIn=..\Plugins\ [Graphics Drivers] OpenGL =SimGLRef.dll, C4554841 Software=SimGLSoft.dll, 7ACA35C6 D3D7 =SimGLDx7.dll, BADB6906 [Current Graphics Driver] ;Driver = C4554841 ;OpenGL Hardware ;Driver = 7ACA35C6 ;GRPoly Software Driver = BADB6906 ;DX7 Hardware D) Editing You will need to make edits to the [Graphics Drivers] and [Current Graphics Driver] sections so that they appear as follows: [Directories] Data=..\ PlugIn=..\Plugins\ [Graphics Drivers] ;OpenGL =SimGLRef.dll, C4554841 Software=SimGLSoft.dll, 7ACA35C6 ;D3D7 =SimGLDx7.dll, BADB6906 [Current Graphics Driver] ;Driver = C4554841 ;OpenGL Hardware Driver = 7ACA35C6 ;GRPoly Software ;Driver = BADB6906 ;DX7 Hardware E) Hopefully that will help you but I make no promises. 4) Graphics options As usual there is a trade-off between speed of the game and quality of it. Patch 2 will automatically set the options rather low, at least in my opinion. So if the graphics look bad, simply change the quality and determine if you can stand the lag in the game. 5) EA Technical help If you have problem operating the game simply send them a message. It is under their technical support, Ask a question tab. You do not need actually need to know their address. This is their main support site. http://techsupport.ea.com Although it should be noted that, often your first reply will be an automated one but do not despair and persist. I did once think of sending in multiple mails just to determine the various sets of automated response and trigger words but I think that sort of would be frowned upon. 6) Permanent Green Highlight Bug If, you see your hospitals or education highlighted as green even if they are not selected, do not worry. Simply go to the data view, and select the respective health, education, etc view. Then after selected, click on the all off. They will no longer have the green glow. < A1.01.5: Registration The registration process I recalled was quite complicated. If I remember it correctly, this is the process: 1) Register once on your computer by filling up the form after installation, which will then send a signal to the main site. Or go to the Support folder and click on SimCity 4_eReg.exe to register. 2) Then you have to register a second time also with the same key, which is at the back of your CD case at their official site. 3) Failure to do the first registration before the second will give you an error or invalid key message 4) Enter your email correctly and make sure it does not get directed to your junk folder. Click on the activation and you are done. Again if you have problems send an message to them. They solved, my problem within hours. http://techsupport.ea.com This I must say is one of the most complicated registration process ever. However, it is a good effort against piracy. So if you see anyone or if anyone asks you for your key, do NOT give away your key. And also report all piracy regarding the game to this EA email address: piracy@ea.com For online piracy email contact: piracy2@ea.com < A1.01.6: Updates 1) Check all files updated The patch update is problematic. Whether you patch automatically or do it manually, make sure you check that all the relevant files are indeed updated. The list of files can be found on the patch page. Although, I personally seem to have a problem with the 'dbghelp.dll' file as it not only did not take the 2003 stamp date but it seems to have taken a 2001 stamp date. 2) Patch Log You will have a patch log called: sc4_patchlog.txt It is found in the same folder as the patch file you downloaded if you used the automatic patch. Not too sure where it would be if it was done automatically. This lists what files were patched and whether was it successful at the patch. 3) Region Identification The second problem is for those who has problem with the automatic patch and have to do it manually. Make sure your region is correct. The problematic is the Asian edition. Just because, you live in Asia and bought the game there does not mean that the game is an Asian edition one. If it is English, there is a high chance that your edition could be the North America one. I do not think there is a way to actually determine your region by looking at the files or game itself. The things that could your is an American edition are: (i) Right hand drive and (ii) American spelling. However with regards to American spelling, I am unsure whether is it similar for all the English games. If it is not then look for words such as "harbor" v "harbour" or "color" v "colour." The spelling without the "u" is the American spelling. These words will sometimes appear as park of the message in the news ticker. 4) Failed patch Finally, if you game did not patch properly as in the files were not fully updated, the only way to resolve it is to reinstall everything. A1.01.7: Online Play: SimCityScape You can find more information at the site but this is a brief overview. This online gameplay is available at the official website: http://simcity.ea.com/scape/ http://simcity.ea.com/ 1) Requirements Microsoft's Internet Explorer version 6 or better. ActiveX Java Registered user Game updated with Patch 2 2) 9 Regions Available Amarica (Large City size: 20 Cities) Discovered in 2003, Amarica is the new world. Griffinland (Large City size: 42 Cities) In a world where water reigns, Griffinland springs to life. Dan's Grove (Small City Size: 43 Cities) Farmer Dan ran a pistachio orchard on this soil, until approached by a developer. The region has been growing ever since. Emlee Valley (Medium City Size: 18 Cities) Pioneered by Maxoids, additional settlers have been moving in ever since. Molon Island (Small City Size: 47 Cities) Islands rise from the oceans forming this vast archipelago. Sea Shaw (Medium City Size: 47 Cities) With recent development interest, Sea Shaw promises to undergo a real estate boom. Lake Lucky (Medium City Size: 41 Cities) Formed by a giant asteroid 3 million years ago, Lake Lucky is now a vacation haven. Big Ben Basi (Medium City Size: 47 Cities) The lands have been shifting beneath these shallow waters, making it prime realestate for developers. Wee Burg (Small City Size: 45 Cities) In the wee county of Wee Burg, little cities populate the quaint countryside. Cook County (Large City Size: 24 Cities) The wind sweeps across vast stretches of plains, as if whispering “develop me.” Templinton (Medium City Size: 18 Cities) Civilizations have always grown from the fertile river valleys, Templinton is no exception. Annarondacks (Large City Size: 15 Cities) Lakes, forests, and numerous winter sports resorts, attract many tourists, and was once the site of the 1964 Winter SimOlympics. Spider Mountain (Medium City Size: 38 Cities) Once inhabited by a spider so large, no one dared move into the area. Nowadays the spider has taken up a career in a travelling sideshow act, leaving the region spider free. 3) Game Play concept It is quite simple. You get to pick one region and you have up to 48 hours to play with it and to end your turn. You may upload it and make as many changes as you want. But after 48 hours or if you choose to end your turn early your turn is up then another person can take over. You may not play the same city consecutively although you may play a city multiple times. After certain amount of time, Maxis will reset the region and the good ones I suppose will get into their hall of fame. 3) Download Region You can download their "premade region configuration folder" and place it at My Documents\SimCity 4\Regions\ to extract and create your city. It is a 2k zip file. Yes, 2k I did not have a typing error. It is small. This is not required for playing the online game and download it only if you want to duplicate their region for your own play. A1.01.8: Simtropolis Patch This is not an official patch at all. It is put together by fans of the game. It is located at the Simtropolis site: Www.simtropolis.com The following is one of the official words by Maxis on it: 'Users install, run and download those "mods" from Simtropolis completely at their own risk. Maxis is NOT responsible for ANY errors, crashes, problems or any other issue that you may have if you have downloaded and applied any unofficially supported mod files to your game. Nor is Maxis required to help anyone who has altered their game with any patches/mods/downloads that are not from Maxis themself. Players should also expect that any future patches and/or expansion packs and SimCityscape "may" NOT function properly with the game if you have downloaded any unofficial mods/patches/files and applied them to your game.' A1.01.9: City Size There are three city size that you can select. And each tile is 16 by 16 metres. A) Small: 64 by 64 tiles = 1024 metres / 1Km B) Medium: 128 by 128 tiles = 2048 metres / 2Km C) Large: 256 by 256 tiles = 4096 metres / 4km =======================================================================[13]=== A1.02: God Mode "God created the world, except Netherlands which we had to create ourselves." Popular Dutch Saying. A1.02.1: Terraform 1) Automatic Reconcile: I recommend that you turn off the reconcile option. Use it only in a city that has yet to build anything, unless you wish to lose your buildings at the edge. 2) Map Creation: Personally, I prefer creating maps one by one rather than doing the entire region. Firstly, it is so much easier and you get to start playing the game faster. Gives you greater flexibility to get the terrain to suit the cities that are sprouting up. Of course even if you do the entire region you can still change the landscape of the city. But from my experience, you would be extremely reluctant to do so. And furthermore if the changes are huge it may impact other maps. Even if that is not so, you will have wasted time altering the map twice. 3) Size and intensity of terra forming: Shift F1 - F10: Intensity from less (F1) to most (F10) Shift 1 > 2 > ... > 9 > 0: Size of brush from small (1) to large (0). The size of the circle remains the same whatever zoom you are at. So zoom in to the maximum zoom if you wish to have a smaller effect. 4) Reconcile Once in a while I hear people complain bitterly that the reconcile destroys their city. The answer is simple. If it destroys your city then just do not hit the reconcile button. Go to the options and turn it off. A1.02.2: Changing region & city size A) Introduction to Items: Program: MS Paint I used this but believe that any graphics program can be used. |
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