S.T.A.L.K.E.R.: Clear Sky Walkthrough :
This walkthrough for S.T.A.L.K.E.R.: Clear Sky [PC] has been posted at 02 Oct 2008 and is called "BEGINNERS GUIDE v0.14 by Val's Evil Twin". If walkthrough is usable don't forgot thumbs up and share this with your freinds. And most important we have 5 other walkthroughs for S.T.A.L.K.E.R.: Clear Sky, read them all!
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Walkthrough - BEGINNERS GUIDE v0.14 by Val's Evil Twin###### ######## ### ## ## ## ######## ######## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ## ## ## ## ##### ###### ######## ## ## ######### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ## ## ## ######## ## ## ######## ## ## ###### ## ######## ### ######## ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ## ## ###### ## ## ######## ###### ##### ## ## ## ## ######### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ######## ######## ## ## ## ## ###### ## ## ## **************************************************************************** S.T.A.L.K.E.R. Clear Sky BEGINNERS GUIDE **************************************************************************** *Copyright 2008 Val's Evil Twin* Contact: vals_evil_twin@australiamail.com Version 0.14 30SEPT2008 CONTENTS +-----------------------------------+ I MAP I I Part 1 WALKTHROUGH I I Part 2 GUIDE I I + I I Version History I I Links I I Acknowledgements I I Copyright and Permissions I + ----------------------------------+ **************************************************************************** MAP of the SWAMP: **************************************************************************** MAP LINK: http://www.borntobefreeform.com/phpBB3/viewtopic.php?f=18&t=1620 ********* **************************************************************************** **************************************************************************** PART 1 BEGINNERS' GUIDE **************************************************************************** **************************************************************************** This is a Beginners Guide, and contains SPOILERS. INTRODUCTION: Great game but You would have to say it is "unfinished" at this stage. NOTE: Read the 'PATCH" sectin below before playing. It is not necessary to have Played SoC first. This is a stand alone prequel. The Swamp level of the game is a tutorial. You learn how to use the controls, PDA, map, inventory, weapons, bolts, anomaly detector, to search, converse, trade, upgrade and repair weapons, interact with NPCs and use the guide system for travelling. You learn to saty healthy, cure bleeding, and radiation sickness. You have a huge freeroam area with a few mutant boars, infrequent anomalies, easily skirted areas of deadly radiation and only one "emission" event. You don't join a faction in Swamp, but you do meet two factions. Clear Sky are a research organisation working to understand the Zone and benefit mankind. Since the emissions from the Zone have upset nature's balance, the previously safe haven of the Swamps is being invaded, by a second faction, the Renegades. The AI is pretty harmless, although you can die very fast on Stalker, Veteran or Master levels! Play on 'Novice' if you want to learn the ropes, explore, collect, and plan strategies for making money. Experiment with saving travel time by accepting multiple missions. Then try it on "Master". NOTE: You are well advised to read through Part 2 GUIDE SECTION below before you get too far into the walkthrough, especially the 'PATCH' section. Let's go... **************************************************************************** SWAMP: CLEAR SKY BASE CAMP **************************************************************************** The introduction shows Scar at the railway tracks,leading a team of scientists south from Agroprom into the Swamp. The scientists are just saying the next emission is reliably predicted for two months time. But, of course, it happens in the next two seconds. Don't worry about the story too much because there isn't much of a story. Apparently a Stalker got past the Brain Scorcher near the citadel, or the Monolith, or the Wishgiver...whatever. That upset the zone so now it is firing off emissions. The emission kills the whole team except for Scar. The local faction in the Swamp, clear Sky, take him back to their leader, Lebedev. Scar wakes up with nothing but a headache, but his nervous system is damaged and he has strange new powers. Mouse click in your dialogue panel to answer Lebedev. NEW TASK: ********* Talk to the barman. Have a beer to fix that headache. The next few tasks are linear, and then it's freeroam responding to multiple radio calls for help. Stand up, look around, take a walk and check the video options you selected are giving a nice smooth framerate, and head for the bar. Press P for the PDA map and see yourself as the blue marker and the barman as red. Click on all the icons on the PDA map to see what they are and experiment with the controls in the lower right corner.Try out the tabs for factions, statistics and message log. Press P to close the PDA and use the minimap to get to the bar. You are the white dot in the middle of the minimap.Duh! When you get to the barman Press F to talk, and you will see that your character is called "Scar the Mercenary". NEW TASK: **************** Go back to Lebedev. Got the white-dot-red-circle thing worked out now? Lebedev explains what's going on in the swamp, and sends you to the trader to get outfitted. He also mentions the guide/blindfold system of travel. Everytime you change areas you need to find a guide. Guides are marked on the maps! They are what CS has in place of vehicles. There are too many barricades and obstacles for cars, and too many spoken interactions, so we have the guide system instead. It is cheap, quick and practical. This is a good time to make a main save via the ESC key. Name it "Start", lol. Gee, lucky it's daylight outside, night time gets REALLY dark! Now that you have your kit from the trader, start the next mission fast. Press F5 for a quick save in case you stuff it up, then press X and sprint to the guide. He will blindfold you and lead you part way to the outpost. When He leaves you, press 6 for your bolts, and throw them ahead to locate the anomalies. They will kill you stone dead even though you were magically altered by that last emission. Press O to use the detector. Throw bolts ahead, avoid stepping in an anomaly, listen to the geiger clicking, and when the detector goes crazy you are on line for an artefact. Pick it up without stepping in the anomaly. Later when you have armour with pockets,you can equip artefacts for various benefits. You soon get nice CS-3 body armour (with pockets) from the trader as a reward. The first artefact is a 'Jellyfish', which gives -2 radiation protection. It's also worth a lot when you sell it. If you wish to re-do the mission, press F9 for a quick load. Fortunately you won't need to be throwing bolts every five seconds in the swamp, it's just bad for this little area. The artefact is on the northwest tip, just to the left of the first plank bridge. Now follow the yellow arrow on the mini map and reinforce the outpost. Press 3 for the shotgun and run for the base of the tower. There's time to search the first body (Press F and click 'take all'). Search the second body at the base of the tower, shoot two mutant boar and climb the ladder. Take the shotgun ammo (press F to pick up). Climb down the ladder (or jump) and seek shelter as another emission blasts through. These emissions occur throughout the game and are a major annoyance. Scar needs to find shelter and wait until they subside. The game takes control now, and you wake back at the CS base camp. Stalkers have saved your sorry ass once again, and you owe them. NEW TASK: ********* See Lebedev. Check your main map and mini map. The red circle is Lebedev, you have to talk to him next. But the yellow mission reward circle is also lit. See Lebedev first, your reward will still be there later. Lebedev says that you have survived a second emission! The story is that the emissions are caused because a STALKER got past the Scorcher and now the Zone is upset. Poor Zone! Scar must help the Clear Sky faction stop the emissions, because if the emissions continue they will kill him. Lebedev says, "This may sound like a line from a corny movie, but you really don't have a choice." ...and I thought the merc talk in FarCry was cheesy! NEW TASK: ********* Talk to our old friend from SoC, Sidorivich.(But not just yet. You need to do the whole Swamp first.) NEW TASK: ********** Go to the swamps with the guide. Test out saving a game here. Press ESC to enter the main menu. First, check the PDA, and click on the "Collect your Reward" icon. On your way past Nimble, you will hear a chime/tone from the PDA. If the message flashed up too quickly, look in the PDA log to see what it. OK, Nimble is offering to give a guided tour of the PDA. Well I already gave you that. =] New tasks are coming fast on the PDA, but relax. Talk some more to Nimble. Ask Nimble, "What can you offer me?" and he will offer you stash locations, but the cost varies from 200 RU to 900 RU. You have enough to accept the cheapest one. The types of task where you must pay for information for a stash location can go either way. You might find a valuable Flash drive with weapon Upgrade info, or you might get a lemon in the middle of a field full of anomalies. The trader, barman etc will also sell info on stashes. Stashes are only used once and then disappear from the PDA. You can store loot in them once they are emptied out, but it is probably safer to use boxes. MULTIPLE NEW TASKS: ******************* You will get a million radio calls for help, but don't stress about it. Just get to as many as you can. "Cancelled Mission" messages are not important. It's only the "Failed Missions" you need to stress about. =] You have the option of fighting alongside Clear Sky faction members (Green dots on map) if you want to walk with them. Or just clean up the Renegades(Red dots) on your own. First task will be to reinforce the fishing village. Then head on the observation tower. Use all the usual FPS strategies: reload before an action. Quick save. Find cover. Use Crouch/Low Crouch. Make headshots. You know... New tasks will come in for the old church, Pump Station, etc. Pick and choose, either take them on your own or in company with Clear Sky guys. CLEAR THE ROADS/REDUCE RENEGADE NUMBERS: **************************************** Now to help the CS faction reduce Renegade numbers in the swamp. Check the faction tab in your PDA for allies and equipment levels, and overall missions/status with the Renegades. Lots of missions pop up now, the game is no longer linear. See the Guide to get you north into the swamp. Missions come through on the radio for Fishing Hamlet, Old Church, PumpStation. Clear out the renegades and mug their corpses for everything you can carry. Remember, headshots rule! If you're feeling poorly, use bandages/medikits/anti-rad drugs/food/drink. Talk to the Stalkers you meet to see what missions they will give you. After you have seriously reduced Renegade numbers, and answered various calls for assistance, you can stroll around a bit checking stashes, collecting loot, asking for and completing all the side missions. COLLECT A REWARD: ***************** On the PDA map, click on "Collect Reward" and a mission sheet will overlay your map. You can use the "eye" to place the location on the map, and the "move" icon to centre it there. Press X to hide it away again. Collect your reward to date from the trader.=]] Talk to him a bit and the TRADE option will appear. Go into your inventory screen and unload any weapons before trading them. Your items coloured red cannot be sold here, take them over to the bar and unload some weight/make some roubles. STEALING THE AK and SCOPE: ************************** Next let's pay a visit to Gray, the technician. I feel bad about this but we're going to rip him off for a scope and two (2) AKs. Maybe he won't know it was us. =[[ He's a good guy, he will repair and upgrade your weapons and armour. Head up to his shop and look in the back. See the scope in the vise and the two AKs in a rack on the left wall? climb under the floor, get under the scope, and jump straight up until you no-clip through the floor. Hold F as you jump to collect it. Same for the AKs. The one on the table cannot be taken! (peetz) SPECIAL ITEMS LIST: ******************* -Scope and 2 AKs from the Technician -Scope on Lookout Tower -Viper 5 at the Pump Station and Southern farmstead. -Silenced pistol in a stash underwater in the big chimney at the Village Ruins. ( I paid for that info, but maybe it's there for everyone to find.) -Chaser 13 in a stash east of the Pump Station.(Paid for info.) -Vintar Sniper Rifle at the train wreck.(Missing for some ppl) -CS-3 armour as a reward from the trader. ACHIEVEMENTS LIST: ****************** So now you can manage the PDA and inventory, faction display, navigate with the main/mini maps, trade, upgrade weapons, find/use stashes, use the guide system, locate anomalies and artefacts, quicksave/load, jump weave and duck. CONGRATULATIONS! BEFORE LEAVING THE SWAMP: ************************** -collect all your rewards from the trader! -hand over any Flash drives to the technician. -you should have the Chaser 13 shotgun, Vintar Sniper rifle, and silenced pistol. You can get a good assault rifle at the Army base later. Take lots of roubles. There's no need to carry a lot of ammo and medikits, there are heaps to find in Cordon. -Faction relations with Clear Sky are not important once you leave the Swamp, which is really just a tutorial area. -If you go to Cordon and immediately return to Swamp, the northern Agroprom exit and Northeast Cordon exit is now open. This will allow you to avoid the machine gunner covering the tunnel exit from the army base, but besting the m/c gunner seems the logical course. -Depending on what patch you use, ammo may be very hard to come by. Accumulate as much money and ammo as you can before leaving the Swamp. -We have now moved beyond the Beginners Guide, & the game is truly freeroam. **************************************************************************** CORDON. OUR OLD FRIEND SIDOROVITCH. **************************************************************************** If you just CAN"T get past the m/c gunner, go back to Swamp and take the NE exit into Cordon, which now is open. Or you could go out the northern entrance to Agrprom.(The Renegades have set up bases on the northern road so be prepared to fight or sneak past at night. It's nice and friendly in Agroprom though.) ENTER CORDON FROM SWAMP: ************************* To get past the m/c gunner, drop all excess equipment so you can sprint. If you're carrying 59.9 kg you won't be able to run ten metres without a break/redbull. If you hide behind the first tree playing unpatched, the machine gun bullets come straight through the tree and kill you. It's easier at night, and easier if you holster your weapons. Use ] and [ keys for health and bandages. But it's not really all that hard. Run to the big rocks between bursts. Crouch and bandage if necessary. Run to the fallen tree on the left, and either crawl under/hurdle it. Run left to Cordon Village and the trader. If you keep a good line you won't even get hit. Aah, the Rookie Village, feels like coming home. Wolf is there but that neat suit up in the rafters is gone. Haul anything you find down to Sidorovitch and sell it. DIVERSION: CLEAN OUT THE ARMY BASE: *********************************** If you are playing patched, especially 1.5.03, take about 600 rounds and your upgraded Vintar and head for the army base. That rapidly moving red dot on the screen is a pack of dogs! Try out the Chaser 13 if you like. Skirt along the fence to the left and circle around to the left side of the army base. Use a fallen tree to gain access to the back of the base. Now pick the suckers off one by one. The Vintar is very realistic at about 200m range, you can even see the fall of the bullet. After you hit a few guys in the neck, elevate your sights a bit. There's an ammo box in the army base with 350kg of ammo! Haul it all back to Sidorovitch. What you don't sell you can stow in a box in Sid's place. As a general rule, boxes at the traders are a safe place to stow your loot. A CHAT WITH SIDOROVITCH: ********************************** Sid tells you in the past, Stalkers found artifacts in the Zone, and the Army guaranteed their safe passage through the Cordon. Now they are 'bickering' and nothing is getting through. He asks you to bring out a case for a valuable customer. In exchange he will help your search for the unknown Stalker who was looking to buy certain weird items of equipment: equipment that allowed Stalkers to get past the Brain Scorcher to the Centre of the Zone! New Task: ********** -visit the Stalkers on the embankment, and bring back the case. Under Construction........ Stay tuned: All will be revealed about Fang, Ghost, The C Consicousness, Clear Sky,the Monolith, and how/why Strelok had the only STALKER tattoo in all the Zone. **************************************************************************** END OF PART 1: WALKTHROUGH. **************************************************************************** **************************************************************************** **************************************************************************** PART 2: GENERAL GUIDE **************************************************************************** **************************************************************************** CONTENTS 2.01 Controls 2.02 System Requirements 2.03 Tweaks 2.04 Display 2.05 The Patch 2.06 Tactics 2.07 Bugs and other complaints 2.08 Day/Night cycle 2.09 NPC missions, buying info, trading, upgrading 2.10 Health 2.11 Important NPCs 2.01 CONTROLS *********************************** There's the usual FPS keyboard controls. Learn to use WASD by touch so you can move around while you wait for the shotgun to reload, etc. Important keys: F Use, interact, talk, search P Pause to scratch or make coffee. F5 Quick Save F9 Quick load P PDA map, missions, log etc. I Inventory O Detector for artefacts 1 Knife 2 Pistol 3 Rifle, Shotgun 4 Grenade 5 Binoculars 6 Bolt to show anomalies L Flashlight X Sprint SPC Jump L CTRL Crouch L CTRL + L SHFT Prone ESC main menu F12 Screenshot Q/E Lean L/R Y Change ammo V Grenade Launcher L MOUSE Fire R MOUSE Iron sights R MOUSE Select Unload/Drop weapon in Inventory screen. N Night Vision ] Quick Bandage [ Quick Medikit SHFT + F Drag (body) 2.02 SYSTEM REQUIREMENTS *********************************** Recommended: XP/Vista Intel Core2 Duo E6400 / ATHLON 64 X2 4200+ 1.5 Gb RAM. 3.5Gb is better. 8800GT / HD 2900XT video card 2.03 TWEAKS *********************************** Koroush Ghazi CS Tweakguide at http://www.tweakguides.com/ClearSky_1.html DX 10 dynamic lighting is only available with Vista. Turn grass density right down, makes it easier to see things on the ground. Adjust screen resolution, object/texture detail etc for a smooth frame rate. 1440 x 900 seems reasonable. You can reduce the options a fair amount. It will still look great, and may reduce CTD frequency.. Leave NPC flashlights on so you can find them in the dark. Disable head bob - stand still. 2.04 DISPLAY *********************************** Mini map in the top left corner has a blue arrow pointing north, red south. Grey arrow points to current task location/Secondary objective. Yellow arrow points to Primary Objective. Friendly NPCs are green. Neutral NPCs are yellow. Hostile NPCs are red. In the bottom right corner are health and armour bars, Keep an eye on the red health bar in case you are bleeding to death or have radiation sickness. Ammo type and quantity, and the geiger counter. And pictograms for Psy, chemical, heat and radiation exposure. 2.05 THE PATCH: *********************************** If you install a patch you will have to restart the game! This guide was made playing the vanilla, unpatched version. Objects such as weapons, ammo, health may be missing, in different locations or different quantities according to which patch you are using. Also people have different experiences according to their system specs. Some low end machines play without too many problems, some high end machines are unplayable. Serious problems include weapons not appearing (eg the Vintar at the train wreck), inability to leave Swamp for Cordon, Crash to Desktop (CTD), corrupted Save Games, broken missions, doors failing to open, etc etc. Patch 1.5.03 gives corrupted save games, but also ridiculous quantities of ammo (up to 700kg !) Patch 1.5.04 has frequent CTD, enough to make the game unplayable for some (a lot) of people. Patch 1.5.05 is out today (30SEPT2008) and supposedly, save games from 1.5.04 will work. 2.06 TACTICS *********************************** -Seek cover, use crouch, low crouch before attacking. Yep! -Search/explore everything. Smash crates with the knife. -Select a cache in each area to stash your loot, medicine, and remember/record its location. -Talk to everyone. -Trade frequently and keep your inventory small. Low weight allows you to outsprint (Hold X) boars, to run-and-gun, seek shelter, beat the m/c gunner, etc. -Accept multiple tasks, then complete them one by one, to save a lot of travelling back and forth. -Repair weapons and armour at every opportunity. -There is more time to complete missions than in S-of-C. You will miss out on a bunch of missions, don't stress over it. Failed tasks are recorded in your PDA but cancelled tasks don't give a penalty. Tasks are only cancelled when all attackers are dead. If you miss seeing a mission, it will be written in your PDA log. -Pay for information about stashes, it's worth it to find those hard to get weapon upgrades. -Always make headshots. Weapons aren't particularly powerful unless you make headshots. The AI can be pretty dumb at times and just stand in the open until you hit them. -Every area has an ammo chest. It will be full on your first visit. Empty out the ammo chest you find in each area, but don't sell all the ammo...keep the hard to find/expensive types. -No animal parts in this game, don't bother searching for tails lol. -Bloodsuckers are different to CoS.They are invincibile while invisible. Say that ten times! Shoot them in the face when they become visible, and then bandage yourself. -Items you place in stashes may disappear, though they seem more permanent than in S0C. Upgrades can disappeat. Also removing your own loot from a stash may be considered 'stealing' by nearby NPCs, who might become hostile. Check this with a quicksave before stowing loot in a box or stash. Might be a function of Faction relations.(SpeedCanHurt) -Escaping emissions-run towards the marker on the map for shelter. -Repeatedly mouse click to move bulk items quickly around trading screen and transferring items to stashes/boxes. -Use drag (SHIFT + F) to place bodies in a pile once you have mugged them so you won't have to keep checking them over and over. 2.07 BUGS and other COMPLAINTS *********************************** Bugs reported so far include: -AI hung up in the environment. -Poor optimisation. Frame rates vary wildly according to where you are. -Broken mission scripts. -CTD -Corrupted Save Games. Some of the crashes seem to occur because of travelling a different way of doing things in a different order to what the devs expected. If multiple events occur simultaneously, a CTD is likely. Also after playing a long time the game seems to get "confused" and crash. So save often and don't run your video options too high! If you get a CDT just reboot and try something different. Eventually a patch will fix it. The Wild Territories and Pripyat are gone! It's vewy vewy dark at night and the flashlight is so weak. No women stalkers.No flowers or songbirds, though it is more colourful than CoS. Prettier but not as creepy. No encyclopaedia. Messages disappear off the screen too fast! GrrrR! 2.08 DAY/NIGHT CYCLE *********************************** 1 minute real time = 10 minutes game time. You can check the time-of-day in your PDA mission log. Advantages of night, headshots on enemies are easier, just aim for their lamps. Night cover is also good for stealth, like sneaking past m/c gunners! Press N for night vision. Upgrade night vision on your suit as suit as soon as possible, because night time is pitch black! It's kinda cool/creepy trying to do stuff at night. Getting jumped by a Snork or rushed by a pack of dogs is pretty epic feeling. When the dogs come you see a red dot approaching super fast but can't see what it is until all six of them are right on top of you. Blind dogs can leap attack like the pseudo dogs now wooo! (t0m) 2.09 NPC MISSIONS/TRADING/INFORMATION/UPGRADES ****************************************************** GUIDES: Blue Circle with a dot on the main map. Take you anywhere for free at the start. Then they charge on a distance basis. TECHNICIANS: Upgrade and repair weapons, armour.Give missions. Later in the game it helps if you are in their faction! TRADERS: Buy and sell, lol. Hand out rewards for completed tasks. later, different traders charge/pay different amounts so shop around for that special rifle or suit. GENERAL NPCs give free info. You can pay them for stash locations! IMO it is worth the money to get good weapons and Flash drives with weapon upgrade specs. Before you sell guns in a trade, go to your inventory screen and select a weapon. R click it to unload the bullets! 2.10 HEALTH *********************************** You will lose health for a variety of reasons. If you are too tired to walk/jump/sprint, eat or drink. If you are bleeding, press ']' for bandages. If health is low, press'[' for a medikit. If you have radiation sickness, go to inventory and take anti-rad drugs. 2.11 IMPORTANT NPCs *********************************** Guides. They act as sort of 'teleporters'. Cold is the barman. He will trade and sell info on stashes. Lebedev is the Clear Sky leader.He gives missions. Prof Beanpolev has some background knowledge of the Zone. Suslov is the trader. He trades, gives rewards, and sells info. Gray is the technician. He gives missions, does repairs and upgrades. If you missed any of their dialogue, all conversations are in your PDA message log. **************************************************************************** END OF PART2: GENERAL GUIDE. **************************************************************************** **************************************************************************** Version History: **************************************************************************** v0.1 14SEP2008 bare beginnings. v0.11 17SEP2008 Added -link to map of Swamp area. -entering Cordon -trading and upgrading v0.12 21SEP2008 Exit to Cordon v0.14 30SEP2008 Added -patch information -more to strategy section -Cordon missions **************************************************************************** Links: **************************************************************************** www.STALKER-GAME.com www.DEEPSILVER.com http://www.tweakguides.com/ClearSky_1.html http://www.gamefaqs.com/computer/doswin/home/942067.html **************************************************************************** Acknowledgements: **************************************************************************** ASCII Art courtesy of http://www.network-science.de/ascii/ Thanks to- GSC Gameworld for more S.T.A.L.K.E.R. goodness. -Gamespot message boards, DJKABoom, SpeedCanHurt. -Alexander Little for advice and encouragement. -my master STALKERs peetz and t0m. **************************************************************************** Copyright and Permissions: **************************************************************************** This Walkthrough/Guide is for: GameFAQs Supercheats Neoseeker Cheatscc Cheatsguru It may be not be reproduced except for personal use. It may not be placed on any web site or otherwise distributed without permission. ***************************************************************************** Thanks for reading. I plan on expanding this so any criticism, additions, questions will be appreciated and acknowledged. Val =D 30SEP2008 ***************************************************************************** |
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