Star Wars Battlefront II Walkthrough :
This walkthrough for Star Wars Battlefront II [PC] has been posted at 01 Jul 2010 by 123ham123 and is called "FAQ/Walkthrough". The Walkthrough have a rating 1 by 1 our users. If walkthrough is usable don't forgot thumbs up 123ham123 and share this with your freinds. And most important we have 2 other walkthroughs for Star Wars Battlefront II, read them all!
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Walkthrough - FAQ/Walkthrough###### ######## ### ######## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ## ## ## ######## ## ## ######### ## ## ## ## ## ## ## ## ## ###### ## ## ## ## ## ## ## ### ######## ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ######## ###### ## ## ## ######### ## ## ## ## ## ## ## ## ## ## ## ## ### ### ## ## ## ## ###### ###### ####### # # ## ##### ##### # ###### # ##### #### # # ##### # # # # # # # # # # # # # ## # # ###### # # # # # ##### ##### # # # # # # # # # # ###### # # # # # ##### # # # # # # # # # # # # # # # # # # # # ## # ###### # # # # ###### ###### # # # #### # # # ### ### # # # # # # # # # # ### ### FAQ/Walkthrough by TripleJump FAQ Written for the PC Version Created: December 27th, 2006 Last Updated: September 5th, 2010 Contact: triplejumpfaqs[at]gmail[dot]com Copyright (c) 2006-2010 TripleJump =============================================================================== TABLE OF CONTENTS I. Introduction II. Controls III. Units a.) Republic Units Clone Trooper Heavy Trooper Clone Sharpshooter Clone Engineer Clone Commander Jet Trooper Clone Pilot Clone Marine b.) Confederacy of Independent System (CIS) Units Super Battle Droid Assault Droid Assassin Droid Engineer Droid Magnaguard Droideka Droid Pilot Droid Marine c.) Rebel Units Rebel Soldier Rebel Vanguard Rebel Marksman Rebel Smuggler Bothan Spy Wookiee Warrior Rebel Pilot Rebel Marine d.) Imperial Units Stormtrooper Shock Trooper Scout Trooper Imperial Engineer Imperial Officer Dark Trooper Imperial Pilot Imperial Marine IV. Heroes/Villains a.) Heroes Aayla Secura Chewbacca Han Solo Ki-Adi Mundi Luke Skywalker Mace Windu Obi-Wan Kenobi Princess Leia Yoda b.) Villains Anakin Skywalker Boba Fett Count Dooku Darth Maul Darth Vader General Grievous Jango Fett The Emperor V. Vehicles/Turrets VI. Weapons VII. Rise of the Empire Campaign VIII. Galactic Conquest IX. Instant Action X. Awards/Medals XI. FAQ XII. Credits XIII. Copyright +-----------------------------------------------------------------------------+ | Introduction | +-----------------------------------------------------------------------------+ Welcome to my Star Wars: Battlefront II FAQ. Thanks to my new computer from the Christmas of 2006, I now have a PC that supports new games. This is great, as now I can write for even more games. Battlefront II has been a favourite of mine since it came out; my friend had it for PS2. We wasted hours away on it, as well as on it's predecessor, Star Wars Battlefront. Battlefront is a sort of Battlefield: 1942 meets Clone Wars sort of game. You choose a side in the fight, pick a unit, then a command post and battle away. The goal is to capture the opponent's command posts while defending yours. You can also eliminate the enemy forces to bring the reinforcement count down. Once you hold all command posts for twenty seconds, or the enemies are all eliminated, you achieve victory. Failure to achieve this results in a defeat. BattleFront II brought what the first one lacked; a real story mode. In the mode, you play as the 501st Division of the Republic army, the most elite clone division. You have to liberate planets, and eventually follow the story of Revenge of the Sith and turn on the Jedi, forming the early Empire. You then fight to dominate the galaxy. Galactic Conquest mode also returns and with a major facelift. You now get to purchase fleets to invade planets. You also must purchase upgrades and new unit types. Several new maps from locations in Revenge of the Sith are in this game. However, some gems have been removed. Such as Bespin: Platforms, it was possibly the best map in both games combined. Graphics have been toned down to improve framerates. We have new modes, and the ability to play as a Hero, not just get one in the level. We also get to play in space, which is a great idea… but it came out fairly mediocre. I had a ton of Gift Cards from Christmas relatives, which I put towards this game, which was preowned at EB Games. 19.99. A great deal. This guide contains the ideal strategies used to be successful at this game. If you have any other strategies, tips, hints or anything helpful to give to the readers, please send it to me over email. You can read up on the Campaign Walkthrough in the Rise of the Empire section. If you are looking for strategies for single maps on Instant Action, please take a gander at the Instant Action section. Enjoy reading, and may the Force be with you. --------------- VERSION HISTORY --------------- Date: April 15th, 2008 Notes: Changed email. Date: March 21, 2008 Notes: Added some more instant action strategies. Trying to finish this guide and get it off of my conciousness. Date: November 27th, 2007 Notes: Added a tiny bit of strategy to some maps and gave some sniping spots in them too. This is going to be forever until it finishes. Date: July 3rd, 2007 Notes: I added a couple things to the Death Star map. Date: March 22nd, 2007 Notes: Added some more missions. Only two are left now, then I will tackle the instant action things. I probably will finish by next monday, maybe later. MULTIPLE UPDATE FROM MARCH 22nd, 2007: I finished the last two missions and started doing some instant action. I made the section look nicer, but almost all the stuff has to be done. Date: March 21st, 2007 Notes: I finished up the Galactic Conquest section and added about 5-6 missions. I I also did the weapons section. Now all I have to do is 7 more missions and revamp the entire Instant Action map section. That's gonna take a long while. Date: March 20th, 2007 Notes: I had decided to submit it at about 3/5 completion. It's accepted, and I'm now finishing up the primary weapons (just did) for your next update. Date: March 11, 2007 Notes: Deciding to take this old project on as my Spring Break project. The Units are all done, and same with the Heroes, controls and Awards. Yay! Only 3/4 of the guide to go. Date: December 27th, 2006 Notes: Started Guide. Put up the Introduction, headers, title, contents and started some level strategies. +-----------------------------------------------------------------------------+ | Controls | +-----------------------------------------------------------------------------+ INFANTRY/JEDI -------- MOVEMENT -------- W: Forward A: Strafe Left S: Backwards D: Strafe Right Space Bar: Jump (Press twice to Force Jump or activate the Jetpack) Mouse: Aim/Look/Turn C: Crouch Shift: Sprint Alt: Roll (While Moving) ------ BATTLE ------ Left Mouse Button: Shoot Primary Weapon/Lightsaber Right Mouse Button: Shoot Secondary Weapon/Force Power Mouse Wheel Up: Cycle Primary Weapon Mouse Wheel Down: Cycle Secondary Weapon R: Reload Q: Lock On Target F4: Order Units (Follow Me, Move Out, Get In, etc.) Click Mouse Wheel: Zoom in ------------ OTHER/ONLINE ------------ M: Map TAB: Player List (Online Only) F5: Enemy Spotted! (Online Only) F6: Medic! (Online Only) F7: Repair (Online Only) F8: Ammo (Online Only) F9: Pick Up (Online Only) F10: Follow Me (Online Only) F11: Attack Target (Online Only) F12: Defend Area (Online Only) -------- VEHICLES -------- W: Forward A: Strafe Left S: Backwards D: Strafe Right Space Bar: Jump (Speeder Bikes only) Take off (in space) Mouse: Aim/Look/Turn Alt: Dodge (Space only) Shift: Speed Boost Left Mouse Button: Shoot Primary Weapon Right Mouse Button: Shoot Secondary Weapon Mouse Wheel Up: Cycle Vehicle Position Mouse Wheel Down: Cycle Vehicle Position Q: Lock On Target Click Mouse Wheel: Zoom in +-----------------------------------------------------------------------------+ | Units | +-----------------------------------------------------------------------------+ a.) Republic Units ------------- Clone Trooper ------------- Clone Troopers are the standard infantry for the republic army. They are based genetically on Jango Fett. The Clones were ordered from the Kaminoans by the Supreme Chancellor Palpatine, ten years before he came into power. He ordered it anonymously, as he did not want to reveal that the troops would betray the Jedi in his master plan. The Clones are equipped for most situations. They have a Blaster Rifle for power, and range. They have a Blaster Pistol for close range combat, and a backup weapon for when the rifle is out of ammo. They carry several Thermal Detonators to take out enemies, and damage vehicles. This would be one of the best choice for everyone to choose. Beginners, intermediate and expert. EQUIPMENT: Primary Weapon(s): Blaster Rifle Blaster Pistol Secondary Weapon(s): Thermal Detonators ------------- Heavy Trooper ------------- Heavy Troopers provide artillery for the Republic army. They can be used on both offense, and defence effectively. The Rocket Launcher can be used to take down a vehicle that is pinning you down. The mines can be placed in openings to an area to make traps. For example: Putting them in between the openings to the Oil Refinery on Kashyyyk. I once played an online game on Jabba's Palace, where I was Darth Maul. A Human player dropped mines as I Force Sprinted towards him, blowing me, him and his teammate up. The moral of the story? Mines can stop Jedi, at a sacrifice. Experts will be able to use the unit effectively. The Heavy Trooper also comes with a Blaster Pistol, which is used in combat in place of the Rocket Launcher. Thermal Detonators can make short work of the ground troops, and help finish off Vehicles. I wouldn't recommend beginners to this position unless you are in single player mode. Online, intermediate users can use this to clear large groups of enemies. I myself have practiced with them and don't mean to brag, but am quite skilled with one. Mines are also the best vehicle killing too, they 1 hit kill small assault vehicles and will damage the heck out of AT-ATs and other similar vehicles. EQUIPMENT: Primary Weapon(s): Rocket Launcher Blaster Pistol Secondary Weapon(s): Thermal Detonators Mines ------------------ Clone Sharpshooter ------------------ Clone Sharpshooters are Snipers. Simple as that. They shouldn't be used by beginners, unless you have some experience in other games at picking off enemies with head shots. The Sniper Rifle is very powerful, and can destroy a Droideka shield in a few shots. However, there are only 7 shots in each clip of ammo. Which is bad, so you should reload whenever you have a second or two. The Sniper also has a Blaster Pistol, which can replace the Sniper Rifle in close quarters. The Sniper Rifle is terrible at point blank range, unless you practice hard and train. Throwing a grenade will bring up the target, giving you time to aim a little at the enemy before shooting. The good news for snipers is that you can now deploy an Auto Turret nearby, so you can have some defence against units that think it is their day to seek glory by getting you. You also have some Thermal Detonators, which can be thrown in such a way that they all run right where you want them, as well as provide some cover as you reload. Keep it close to ammo droids, you will be needing to get ammunition more often than you think. This unit can be deadly on levels such as Kamino. I can rack up a good 30-40 kills in one life before someone notices me. EQUIPMENT: Primary Weapon(s): Sniper Rifle Blaster Pistol Secondary Weapon(s): Thermal Detonators Auto Turret -------------- Clone Engineer -------------- Clone Engineers are the in-battle version of medics. They can repair your vehicle, heal you, and replenish your ammo. They can really repair anything that has a small enough health range. They also can slice into enemy vehicles. Pulling out a fusion cutter and going to an occupied enemy vehicle will cause a meter to appear that says "Slicing XX%". It goes up 4-6% every third of a second or so. (Third, Second, where's first?). Once it reaches 100% the enemy is out of the vehicle, allowing you to hijack it. The engineer is also equipped with a handy dandy shotgun. The shotgun is not that great of a weapon in my opinion, but can be very effective in levels such as Tantive IV. You see, the shotgun, as in real life, spreads out after you shoot it. This can take care of enemies in a hallway in a shot or two. The unfortunate part of it is that the Shotgun has few shots in each clip, and it takes a while to be able to shoot again. It's still okay, but I prefer a blaster rifle in open levels. The Engineer also has a Dispenser of Health and Ammo, which you can drop to other units and yourself. Which can be helpful when you don't have time to repair a droid. Detpacks are also included in the package, for destruction of targets and enemy heroes. Expert users should be this class, as Detpacks are the most deadly weapon in the game, if used properly. If you hold down the Secondary Fire button, it takes out a detpack but doesn't throw it. If you release it, and run and aim up, it tosses a detpack quite farther than normal. Detonating after release makes short work of enemies. I can rack up about 40 kills and stay ahead of the pack in a no bot Tantive Level. EQUIPMENT: Primary Weapon(s): Shotgun Fusion Cutter Secondary Weapon(s): Detpack Dispenser Health and Ammo --------------- Clone Commander --------------- Clone Commanders are the Purple Clones that you see on Mygeeto in Revenge of the Sith. They are powerful warriors, and great scouts. The Commander carries a Recon Droid, which you can remotely control. The Recon Droid can self destruct and fire laser cannons to shake the enemy up before an assault. It can also be stopped from blowing if shot while charging up for the blast. The Rally skill increases the adjacent unit's defense, allowing for more durability. They also come with a Chain Gun, one of the best guns in the game. The Chain Gun takes a second to fire, but then fires rapidly like a machine gun. This can mow down enemy troops in seconds. It can fire for a long time before overheating. This would probably be the second unit of choice. Anyone can use this simple class. The Clone Commander also carries a Blaster Pistol, which overheats a lot faster than the chain gun, and is less powerful. But it doesn't have the lag before it fires. Clone Commanders require 8 points in battle for you to use this character. I'd recommend it for spread out situations with fewer enemies as opposed to large amounts of units. The more units, the more can shoot him, as it takes too long to fire at a group. EQUIPMENT: Primary Weapon(s): Chain Gun Blaster Pistol Secondary Weapon(s): Rally (Defense Increase) Recon Droid ----------- Jet Trooper ----------- The Jet Trooper is the most mobile unit for the Republic. The Jet Trooper is a combination of artillery and infantry. The EMP Launcher is a weapon especially effective against Droideka shields. It also can damage enemy vehicles. The Commando Pistol on back up is slightly more powerful than a Blaster Pistol, but fires slower, and overheats quicker. The jetpack on the back of the troop gives him an edge over the enemy, as he can quickly traverse the battlefield, capturing command posts before enemies. They can also "snipe" enemies with the Commando Pistol by flying somewhere unheard of and camping out. Thermal Detonators can provide cover as you make your airborne escape. Because you don't have any mines to worry about, the Jet Trooper can be used by beginners too. If you can get 10 points, that is. The Jet Trooper's EMP launcher can also fire several times before reloading, making it a good weapon to use. It may be weaker, but can move faster. EQUIPMENT: Primary Weapon(s): EMP Launcher Commando Pistol Secondary Weapon(s): Thermal Detonators ----------- Clone Pilot ----------- The Pilot class is a special class. It comes with a pistol for close range combat, and Time Bombs to blow up enemy innards. This unit isn't that good for taking out enemies, but it awesome at taking out innards of a ship in space. It also has the special ability of healing spacecraft as you fly. Helping you recover quicker. Teaming up a Marine and a Pilot will be most effective. The Time Bomb can take out any innard of the ship in 3 bombs, 2 for the turret control. This means that you enter an area, blow things up, reload your ammo and continue on. The Fusioncutter will let you repair ship systems and fix the droids for ammo and health. EQUIPMENT: Primary Weapon(s): Commando Pistol Fusion Cutter Secondary Weapon(s): Time Bomb ------------ Clone Marine ------------ The Marine is sort of the combat unit in space. The Marine has a Blaster Rifle, much better than that weak old pistol the Pilot has. It will be a dominant presence in the hangar, as those pilots won't fare well. It also has a Rocket Launcher, to rack up some damage on those ship weakpoints. They aren't that good at the job though, which is why they should be escorting the Pilots. The grenades are death to most enemies coming in doors, and the rifle can finish off those pesky turrets. Primary Weapon(s): Blaster Rifle Rocket Launcher Secondary Weapon(s): Thermal Detonators ------- b.) Confederacy of Independant System (CIS) Units ------------------ Super Battle Droid ------------------ The Super Battle Droid is a slightly different version of the Clone Trooper. It has a Wrist Blaster instead of a Blaster Rifle. He also has a Tri-Blaster to use on backup. It fires three shots in a triangle shape at the enemy. Great for headshots. They have a rather slow rate of fire overall, but will damage more. The Wrist Rockets are a substitute for the grenades. They are better for removing single units, but are bad for enemy groups. The opposite of the other grenades. The head on this unit is sort of built into the bottom and harder to see, so snipers might clip the shoulder instead. EQUIPMENT: Primary Weapons(s): Wrist Blaster Tri-Shot Secondary Weapon(s): Wrist Rockets ------------- Assault Droid ------------- Assault Droids provide artillery for the Separatist army. They can be used on both offense, and defence effectively. The Rocket Launcher can be used to take down a vehicle that is pinning you down. The mines can be placed in openings to an area to make traps. For example: Putting them in between the openings to the Oil Refinery on Kashyyyk. I once played an online game on Jabba's Palace, where I was Darth Maul. A Human player dropped mines as I Force Sprinted towards him, blowing me, him and his teammate up. The moral of the story? Mines can stop Jedi, at a sacrifice. Experts will be able to use the unit effectively. The Heavy Trooper also comes with a Blaster Pistol, which is used in combat in place of the Rocket Launcher. Thermal Detonators can make short work of the ground troops, and help finish off Vehicles. I wouldn't recommend beginners to this position unless you are in single player mode. Online, intermediate users can use this to clear large groups of enemies. I myself have practiced with them and don't mean to brag, but am quite skilled with one. Mines are also the best vehicle killing too, they 1 hit kill small assault vehicles and will damage the heck out of AT-ATs and other similar vehicles. EQUIPMENT: Primary Weapon(s): Rocket Launcher Blaster Pistol Secondary Weapon(s): Thermal Detonators Mines -------------- Assassin Droid -------------- Assassin Droids are Snipers. Simple as that. They shouldn't be used by beginners, unless you have some experience in other games at picking off enemies with head shots. The Sniper Rifle is very powerful, and can destroy a Droideka shield in a few shots. However, there are only 7 shots in each clip of ammo. Which is bad, so you should reload whenever you have a second or two. The Sniper also has a Blaster Pistol, which can replace the Sniper Rifle in close quarters. The Sniper Rifle is terrible at point blank range, unless you practice hard and train. Throwing a grenade will bring up the target, giving you time to aim a little at the enemy before shooting. The good news for snipers is that you can now deploy an Auto Turret nearby, so you can have some defence against units that think it is their day to seek glory by getting you. You also have some Thermal Detonators, which can be thrown in such a way that they all run right where you want them, as well as provide some cover as you reload. Keep it close to ammo droids, you will be needing to get ammunition more often than you think. This unit can be deadly on levels such as Kamino. I can rack up a good 30-40 kills in one life before someone notices me. EQUIPMENT: Primary Weapon(s): Sniper Rifle Blaster Pistol Secondary Weapon(s): Thermal Detonators Auto Turret -------------- Engineer Droid -------------- Engineer Droids are the in-battle version of medics. They can repair your vehicle, heal you, and replenish your ammo. They can really repair anything that has a small enough health range. They also can slice into enemy vehicles. Pulling out a fusion cutter and going to an occupied enemy vehicle will cause a meter to appear that says "Slicing XX%". It goes up 4-6% every third of a second or so. (Third, Second, where's first?). Once it reaches 100% the enemy is out of the vehicle, allowing you to hijack it. The engineer is also equipped with a handy dandy shotgun. The shotgun is not that great of a weapon in my opinion, but can be very effective in levels such as Tantive IV. You see, the shotgun, as in real life, spreads out after you shoot it. This can take care of enemies in a hallway in a shot or two. The unfortunate part of it is that the Shotgun has few shots in each clip, and it takes a while to be able to shoot again. It's still okay, but I prefer a blaster rifle in open levels. The Engineer also has a Dispenser of Health and Ammo, which you can drop to other units and yourself. Which can be helpful when you don't have time to repair a droid. Detpacks are also included in the package, for destruction of targets and enemy heroes. Expert users should be this class, as Detpacks are the most deadly weapon in the game, if used properly. If you hold down the Secondary Fire button, it takes out a detpack but doesn't throw it. If you release it, and run and aim up, it tosses a detpack quite farther than normal. Detonating after release makes short work of enemies. I can rack up about 40 kills and stay ahead of the pack in a no bot Tantive Level. EQUIPMENT: Primary Weapon(s): Shotgun Fusion Cutter Secondary Weapon(s): Detpack Dispenser Health and Ammo ---------- Magnaguard ---------- The Magnaguards are the only fully powered droids that have the ability to think. They are also the cheapest units in the game, in my opinion. They come with a Bulldog RLR. Which is like a mini rocket launcher that will fire several rockets, that curve and will target enemies and usually 1 hit kill them. After they run out of ammo with those, they will simply pull out the Radiation Launcher, which is around 90% the same thing as the Grenade Launcher, only more powerful because the explosion lasts longer. If you do manage to get close enough to attack the enemy, it will use it's Secondary Weapon: Neuropoison. Which basically lets out a "Rally" like stream that will poison enemies, making them lose HP at a drastic rate. Lastly, the other weapon happens to be a Recon Droid. Which doesn't help matters, considering it can now attack and scout at a distance. Abusing these will get you many kills, but not praise from me. It takes a meer 8 points to use this cheapbag. More on the Recon Droid, (which I forgot to type earlier) it can shoot blaster bolts, and then self destruct. Self Destruct is extremely powerful against human opponents, but the Droid itself will be destroyed in seconds against a bot. It can also be stopped from blowing if shot while charging up for the blast. EQUIPMENT: Primary Weapon(s): Bulldog RLR Radiation Launcher Secondary Weapon(s): Neuro Poison Recon Droid -------- Droideka -------- Droideka's are like the Clone Commander unit meets the Jet Trooper. They are mobile, and can move quickly along the ground. Then when deployed, they can set up a defensive shield around them for a short period of time around you. It can take abuse while you can shoot out at the enemy clones. The Repeating Blasters are very fast and powerful. However, there are a few flaws with this unit. The Droideka is VERY weak when it's shield is down. The shield will be taken down with a detpack or a rocket or two, and a mine will eat through the shield AND kill the unit inside. When rolling, it can also be killed. Units standing next to a Droideka will also have a problem, as the Droideka is a Grenade magnet. So look out. It takes 10 points to use a Droideka. Primary Weapon(s): Repeating Blasters Secondary Weapon(s): Shield Emitter ----------- Droid Pilot ----------- The Pilot class is a special class. It comes with a pistol for close range combat, and Time Bombs to blow up enemy innards. This unit isn't that good for taking out enemies, but it awesome at taking out innards of a ship in space. It also has the special ability of healing spacecraft as you fly. Helping you recover quicker. Teaming up a Marine and a Pilot will be most effective. The Time Bomb can take out any innard of the ship in 3 bombs, 2 for the turret control. This means that you enter an area, blow things up, reload your ammo and continue on. The Fusioncutter will let you repair ship systems and fix the droids for ammo and health. EQUIPMENT: Primary Weapon(s): Commando Pistol Fusion Cutter Secondary Weapon(s): Time Bomb ------------ Droid Marine ------------ The Marine is sort of the combat unit in space. The Marine has a Blaster Rifle, much better than that weak old pistol the Pilot has. It will be a dominant presence in the hangar, as those pilots won't fare well. It also has a Rocket Launcher, to rack up some damage on those ship weakpoints. They aren't that good at the job though, which is why they should be escorting the Pilots. The grenades are death to most enemies coming in doors, and the rifle can finish off those pesky turrets. Primary Weapon(s): Blaster Rifle Rocket Launcher Secondary Weapon(s): Thermal Detonators ------- c.) Rebel Units ------------- Rebel Soldier ------------- Rebel Soldiers are the standard infantry for the Rebel army. They are humanoid creatures. The Rebels are equipped for most situations. They have a Blaster Rifle for power, and range. They have a Blaster Pistol for close range combat, and a backup weapon for when the rifle is out of ammo. They carry several Thermal Detonators to take out enemies, and damage vehicles. This would be one of the best choice for everyone to choose. Beginners, intermediate and expert. EQUIPMENT: Primary Weapon(s): Blaster Rifle Blaster Pistol Secondary Weapon(s): Thermal Detonators -------------- Rebel Vanguard -------------- Rebel Vanguards provide artillery for the Rebel army. They can be used on both offense, and defence effectively. The Rocket Launcher can be used to take down a vehicle that is pinning you down. The mines can be placed in openings to an area to make traps. For example: Putting them in between the openings to the Oil Refinery on Kashyyyk. I once played an online game on Jabba's Palace, where I was Darth Maul. A Human player dropped mines as I Force Sprinted towards him, blowing me, him and his teammate up. The moral of the story? Mines can stop Jedi, at a sacrifice. Experts will be able to use the unit effectively. The Heavy Trooper also comes with a Blaster Pistol, which is used in combat in place of the Rocket Launcher. Thermal Detonators can make short work of the ground troops, and help finish off Vehicles. I wouldn't recommend beginners to this position unless you are in single player mode. Online, intermediate users can use this to clear large groups of enemies. I myself have practiced with them and don't mean to brag, but am quite skilled with one. Mines are also the best vehicle killing too, they 1 hit kill small assault vehicles and will damage the heck out of AT-ATs and other similar vehicles. EQUIPMENT: Primary Weapon(s): Rocket Launcher Blaster Pistol Secondary Weapon(s): Thermal Detonators Mines -------------- Rebel Marksman -------------- Rebel Marksman are Snipers. Simple as that. They shouldn't be used by beginners, unless you have some experience in other games at picking off enemies with head shots. The Sniper Rifle is very powerful, and can destroy a Droideka shield in a few shots. However, there are only 7 shots in each clip of ammo. Which is bad, so you should reload whenever you have a second or two. The Sniper also has a Blaster Pistol, which can replace the Sniper Rifle in close quarters. The Sniper Rifle is terrible at point blank range, unless you practice hard and train. Throwing a grenade will bring up the target, giving you time to aim a little at the enemy before shooting. The good news for snipers is that you can now deploy an Auto Turret nearby, so you can have some defence against units that think it is their day to seek glory by getting you. You also have some Thermal Detonators, which can be thrown in such a way that they all run right where you want them, as well as provide some cover as you reload. Keep it close to ammo droids, you will be needing to get ammunition more often than you think. This unit can be deadly on levels such as Kamino. I can rack up a good 30-40 kills in one life before someone notices me. The odd thing is that they are called "men" when in 80% of the levels they are women. Strange. EQUIPMENT: Primary Weapon(s): Sniper Rifle Blaster Pistol Secondary Weapon(s): Thermal Detonators Auto Turret -------------- Rebel Smuggler -------------- Rebel Smugglers are the in-battle version of medics. They can repair your vehicle, heal you, and replenish your ammo. They can really repair anything that has a small enough health range. They also can slice into enemy vehicles. Pulling out a fusion cutter and going to an occupied enemy vehicle will cause a meter to appear that says "Slicing XX%". It goes up 4-6% every third of a second or so. (Third, Second, where's first?). Once it reaches 100% the enemy is out of the vehicle, allowing you to hijack it. The engineer is also equipped with a handy dandy shotgun. The shotgun is not that great of a weapon in my opinion, but can be very effective in levels such as Tantive IV. You see, the shotgun, as in real life, spreads out after you shoot it. This can take care of enemies in a hallway in a shot or two. The unfortunate part of it is that the Shotgun has few shots in each clip, and it takes a while to be able to shoot again. It's still okay, but I prefer a blaster rifle in open levels. The Engineer also has a Dispenser of Health and Ammo, which you can drop to other units and yourself. Which can be helpful when you don't have time to repair a droid. Detpacks are also included in the package, for destruction of targets and enemy heroes. Expert users should be this class, as Detpacks are the most deadly weapon in the game, if used properly. If you hold down the Secondary Fire button, it takes out a detpack but doesn't throw it. If you release it, and run and aim up, it tosses a detpack quite farther than normal. Detonating after release makes short work of enemies. I can rack up about 40 kills and stay ahead of the pack in a no bot Tantive Level. The Rebel Smuggler gun looks ugly, so I hate being rebels and a smuggler. EQUIPMENT: Primary Weapon(s): Shotgun Fusion Cutter Secondary Weapon(s): Detpack Dispenser Health and Ammo ---------- Bothan Spy ---------- The first of the Rebel Units is the Bothan Spy. The Bothan isn't very useful. Let me explain why. It comes with the Incinerator, a weapon that is rather ineffective in groups, it can hit a few, but will probably not kill or heavily damage most of the enemies. It also has a stealth, which makes you invisible but drains the stamina. This is bad for two reasons. One is that it limits mobility, if you want to run quickly to an area, and then sneak in, you can't. Why not make a stealth bar like the Jetpack has a Jetpack Bar? The other reason it is bad is because after you use up most of the stamina sneaking in, you will shoot, and most likely not kill the enemy, then not be able to dodge by rolling much. The last reason is that it is easy to see you, and if you think someone is trying to sneak up on you in multiplayer, push Q and you can lock onto the enemy while they are invisible. Not very handy for the Bothan. You can't shoot while invisible, as Stealth is a primary weapon. On the plus side, the Bothan has the Regeneration, which will heal units around you. It also has a timebomb, so you can sneak up invisible and rig a vehicle without being seen, as it is a secondary weapon. Overall, don't use it unless you are there for fun and not serious play. The Bothan takes 8 points to unlock. EQUIPMENT: Primary Weapon(s): Incinerator Stealth Secondary Weapon(s): Regeneration Time Bomb --------------- Wookiee Warrior --------------- This is more like it. The Wookiee Warrior is a Powerhouse combat unit, designed for enduring hard areas. The Wookiee Warrior has a primary weapon of a Bowcaster, which fires out a wide stream of blaster bolts at enemies. It can be charged up. When fully charged, it is a single, slightly oversized, superfast powerful bolt that will almost 1 hit kill the enemy. Sometimes it will. But wait a second, there is more! It also carries a Grenade Launcher, a heavily powerful weapon (that both sides have, so it's fair) that will launch a grenade great distances and blow on contact. It can also be charged up to have a fuse, which means it won't blow on contact and it will slide a distance, which can be launched around corners. On the Secondary weapons is the Thermal Detonator. Which we are familiar with if you read the above. Lastly is a Recon Droid, the Recon Droid can shoot, and self destruct, which kills nearby units. The Droids do not stand a chance against bots, but will be good against human players. It can also be stopped from blowing if shot while charging up for the blast. The Wookiee Takes 10 points to unlock. Did I mention that is has around twice the health of a normal infantryman? Hard to bring down and takes around 4-5 headshots with a blaster rifle. Primary Weapon(s): Bowcaster Grenade Launcher Secondary Weapon(s): Rage Recon Droid ----------- Rebel Pilot ----------- The Pilot class is a special class. It comes with a pistol for close range combat, and Time Bombs to blow up enemy innards. This unit isn't that good for taking out enemies, but it awesome at taking out innards of a ship in space. It also has the special ability of healing spacecraft as you fly. Helping you recover quicker. Teaming up a Marine and a Pilot will be most effective. The Time Bomb can take out any innard of the ship in 3 bombs, 2 for the turret control. This means that you enter an area, blow things up, reload your ammo and continue on. The Fusioncutter will let you repair ship systems and fix the droids for ammo and health. EQUIPMENT: Primary Weapon(s): Commando Pistol Fusion Cutter Secondary Weapon(s): Time Bomb ------------ Rebel Marine ------------ The Marine is sort of the combat unit in space. The Marine has a Blaster Rifle, much better than that weak old pistol the Pilot has. It will be a dominant presence in the hangar, as those pilots won't fare well. It also has a Rocket Launcher, to rack up some damage on those ship weakpoints. They aren't that good at the job though, which is why they should be escorting the Pilots. The grenades are death to most enemies coming in doors, and the rifle can finish off those pesky turrets. Primary Weapon(s): Blaster Rifle Rocket Launcher Secondary Weapon(s): Thermal Detonators ------- d.) Imperial Units ------------ Stormtrooper ------------ The successor of the Clone Trooper, the Snowtrooper on Hoth, it's none other than the infamous Stormtrooper. If you have never heard of one, you don't deserve to play this game. Stormtroopers are the standard infantry for the Empire. They are based genetically on Jango Fett and other people. The Troops were ordered from the Kaminoans by the Supreme Chancellor Palpatine, ten years before he came into power. He ordered it anonymously, as he did not want to reveal that the troops would betray the Jedi in his master plan. The Stormtroopers are equipped for most situations. They have a Blaster Rifle for power, and range. They have a Blaster Pistol for close range combat, and a backup weapon for when the rifle is out of ammo. They carry several Thermal Detonators to take out enemies, and damage vehicles. This would be one of the best choice for everyone to choose. Beginners, intermediate and expert. ------------- Shock Trooper ------------- Shock Troopers provide artillery for the Imperial army. They can be used on both offense, and defence effectively. The Rocket Launcher can be used to take down a vehicle that is pinning you down. The mines can be placed in openings to an area to make traps. For example: Putting them in between the openings to the Oil Refinery on Kashyyyk. I once played an online game on Jabba's Palace, where I was Darth Maul. A Human player dropped mines as I Force Sprinted towards him, blowing me, him and his teammate up. The moral of the story? Mines can stop Jedi, at a sacrifice. Experts will be able to use the unit effectively. The Heavy Trooper also comes with a Blaster Pistol, which is used in combat in place of the Rocket Launcher. Thermal Detonators can make short work of the ground troops, and help finish off Vehicles. I wouldn't recommend beginners to this position unless you are in single player mode. Online, intermediate users can use this to clear large groups of enemies. I myself have practiced with them and don't mean to brag, but am quite skilled with one. Mines are also the best vehicle killing too, they 1 hit kill small assault vehicles and will damage the heck out of AT-ATs and other similar vehicles. EQUIPMENT: Primary Weapon(s): Rocket Launcher Blaster Pistol Secondary Weapon(s): Thermal Detonators Mines ------------- Scout Trooper ------------- Scout Troopers are Snipers. Simple as that. They shouldn't be used by beginners, unless you have some experience in other games at picking off enemies with head shots. The Sniper Rifle is very powerful, and can destroy a Droideka shield in a few shots. However, there are only 7 shots in each clip of ammo. Which is bad, so you should reload whenever you have a second or two. The Sniper also has a Blaster Pistol, which can replace the Sniper Rifle in close quarters. The Sniper Rifle is terrible at point blank range, unless you practice hard and train. Throwing a grenade will bring up the target, giving you time to aim a little at the enemy before shooting. The good news for snipers is that you can now deploy an Auto Turret nearby, so you can have some defence against units that think it is their day to seek glory by getting you. You also have some Thermal Detonators, which can be thrown in such a way that they all run right where you want them, as well as provide some cover as you reload. Keep it close to ammo droids, you will be needing to get ammunition more often than you think. This unit can be deadly on levels such as Kamino. I can rack up a good 30-40 kills in one life before someone notices me. EQUIPMENT: Primary Weapon(s): Sniper Rifle Blaster Pistol Secondary Weapon(s): Thermal Detonators Auto Turret ----------------- Imperial Engineer ----------------- Clone Engineers are the in-battle version of medics. They can repair your vehicle, heal you, and replenish your ammo. They can really repair anything that has a small enough health range. They also can slice into enemy vehicles. Pulling out a fusion cutter and going to an occupied enemy vehicle will cause a meter to appear that says "Slicing XX%". It goes up 4-6% every third of a second or so. (Third, Second, where's first?). Once it reaches 100% the enemy is out of the vehicle, allowing you to hijack it. The engineer is also equipped with a handy dandy shotgun. The shotgun is not that great of a weapon in my opinion, but can be very effective in levels such as Tantive IV. You see, the shotgun, as in real life, spreads out after you shoot it. This can take care of enemies in a hallway in a shot or two. The unfortunate part of it is that the Shotgun has few shots in each clip, and it takes a while to be able to shoot again. It's still okay, but I prefer a blaster rifle in open levels. The Engineer also has a Dispenser of Health and Ammo, which you can drop to other units and yourself. Which can be helpful when you don't have time to repair a droid. Detpacks are also included in the package, for destruction of targets and enemy heroes. Expert users should be this class, as Detpacks are the most deadly weapon in the game, if used properly. If you hold down the Secondary Fire button, it takes out a detpack but doesn't throw it. If you release it, and run and aim up, it tosses a detpack quite farther than normal. Detonating after release makes short work of enemies. I can rack up about 40 kills and stay ahead of the pack in a no bot Tantive Level. EQUIPMENT: Primary Weapon(s): Shotgun Fusion Cutter Secondary Weapon(s): Detpack Dispenser Health and Ammo ---------------- Imperial Officer ---------------- The Imperial Officer is the funnest, probably the best unit for the Empire in a regular game. The Officer can run around with it's Sonic Blaster, which deals small damage at short range. When it gets really mad, it can pull out the Mortar Launcher, which is the Grenade Launcher. It can be fired at an enemy and blow on contact, or it can be charged up for bouncing and sliding across walls and floors to blow up later. It's fun shooting into a closed room and watching them run out. It also has the Status Boosting attack Rage. It carries more Mortars than the Wookie, but is MUCH weaker. Lastly, it holds the fabled Recon Droid. When dropped, you can control it. Shooting enemies with the blaster and then Self Destructing it, destroying several enemies in a room. But bots will kill it easily as soon as they see it. It can also be stopped from blowing if shot while charging up for the blast. It takes 8 points to play as this unit. EQUIPMENT: Primary Weapon(s): Sonic Blaster Mortar Launcher Secondary Weapon(s): Rage Recon Droid ------------ Dark Trooper ------------ The Dark Trooper is an effective unit, IF you know how to use it properly. I myself avoid it, merely because the Jetpack isn't like the Jet Trooper. Instead of a continous hover effect, it will cause you to jettison straight up into midair, hard to aim. If you move forwards, it can launch you up a small distance ahead. I prefered the other one. The Arc Caster is a lightning attack gun. If you hold it down, it charges up and will be more powerful. A full charge will affect multiple units nearby and damage them greatly. A good weapon, but you need to learn how to use it well. It has a Commando Pistol on backup, just in case. Last weapon is carries is the Thermal Detonators, used for covers on the quick escapes, or to throw at enemies. Unlike the Wookiee, it has less health than the normal infantry. It takes 10 points to play as this unit. Primary Weapon(s): Arc Caster Commando Pistol Secondary Weapon(s): Thermal Detonator -------------- Imperial Pilot -------------- The Pilot class is a special class. It comes with a pistol for close range combat, and Time Bombs to blow up enemy innards. This unit isn't that good for taking out enemies, but it awesome at taking out innards of a ship in space. It also has the special ability of healing spacecraft as you fly. Helping you recover quicker. Teaming up a Marine and a Pilot will be most effective. The Time Bomb can take out any innard of the ship in 3 bombs, 2 for the turret control. This means that you enter an area, blow things up, reload your ammo and continue on. The Fusioncutter will let you repair ship systems and fix the droids for ammo and health. EQUIPMENT: Primary Weapon(s): Commando Pistol Fusion Cutter Secondary Weapon(s): Time Bomb --------------- Imperial Marine --------------- The Marine is sort of the combat unit in space. The Marine has a Blaster Rifle, much better than that weak old pistol the Pilot has. It will be a dominant presence in the hangar, as those pilots won't fare well. It also has a Rocket Launcher, to rack up some damage on those ship weakpoints. They aren't that good at the job though, which is why they should be escorting the Pilots. The grenades are death to most enemies coming in doors, and the rifle can finish off those pesky turrets. EQUIPMENT: Primary Weapon(s): Blaster Rifle Rocket Launcher Secondary Weapon(s): Thermal Detonators +-----------------------------------------------------------------------------+ | Heroes/Villans | +-----------------------------------------------------------------------------+ To use a hero, you have to get a certain amount of points in the game. Once you have it, a prompt will come up asking you. Accepting will mean you can spawn as a hero. It won't count as a death, so if you are falling off a ledge, quickly accept. You should go on a suicide run if you can spawn as a hero, because dieing will make it available as you spawn. After you have it, you have a time bar shown by the lightsaber. The more enemies you kill, the longer the bar is. If you take damage or team kill, the bar will lower. When it runs out, you leave. And in a chosen amount of time, it becomes available again. Heroes are better, faster and stronger. And have only a couple weaknesses you have to exploit. Mainly mine dropping, missles and detpacks. Otherwise, they can block enemy attacks with the center mouse button. HEROES ------------ Aayla Secura ------------ Aayla Secura is an alien creature with tentacles and little clothing. She holds two lightsabers and will devastate small areas with her sweeping strokes. Droidekas and other heroes have a hard time escaping her, as she blows them apart easily. She was on Felucia in the Clone Wars, but is in some other areas in the game. She can throw one of her Lightsabers, and the other move she has is Force Pull, where she pulls an enemy into her reach and then uses her long strokes to her advantage. Most players choose her to duel with in duel only games online. EQUIPMENT: Primary Weapon(s): Dual Lightsabers Secondary Weapon(s): Saber Throw Force Pull --------- Chewbacca |
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Another Star Wars Battlefront II Walkthrough :
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