Star Wars: Galaxies Walkthrough :
This walkthrough for Star Wars: Galaxies [PC] has been posted at 22 Jan 2010 by cheater king and is called "FAQ". If walkthrough is usable don't forgot thumbs up cheater king and share this with your freinds. And most important we have 4 other walkthroughs for Star Wars: Galaxies, read them all!
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Walkthrough - FAQ___ _ _ _ ( _`\ ( )_ ( ) _ ( ) | (_(_)| ,_) _ _ _ __ | | ( ) | | _ _ _ __ ___ `\__ \ | | /'_` )( '__) | | | | | | /'_` )( '__)/',__) ( )_) || |_ ( (_| || | | (_/ \_) |( (_| || | \__, \ `\____)`\__)`\__,_)(_) `\___x___/'`\__,_)(_) (____/ ___ __ ( _`\ (_ ) _ | ( (_) _ _ | | _ _ (_) __ ___ | |___ /'_` ) | | /'_` )(`\/')| | /'__`\/',__) | (_, )( (_| | | | ( (_| | > < | |( ___/\__, \ (____/'`\__,_)(___)`\__,_)(_/\_)(_)`\____)(____/ STAR WARS GALAXIES: THE TOTAL EXPEREIENCE A FAQ BY BLUEMOOGLE ___________________ ____________________ / | \ | INFORMATION | DETAILS | |-------------------|--------------------| | | | | FAQ version | 0.50 | | FAQ Type | GENERAL FAQ | | FAQ Date | 6/26/2005 | | Game Platform | PC | | Game Genre | MMORPG | | Game Developer | SOE | | Game Publisher | LucasArts | | Language | English | | Monthly Cost | $14.99 US | | | | \___________________|____________________/ .__________________________________________. .__________________________________________________________________________. --==[ INCOMING TRANSMISSION ]==-- .__________________________________________________________________________. .__________________________________________. Welcome to the Galaxy, citizen! This transmission has been sent to you alone. The Empire has taken a certain notice in your, let's us say, Skills. Let us hope we are not mistaken or else we might have to fix this, err, miscalculation. We belive you are already trained in the ways of combat and are ready to to start your advanced training. If this is incorrect, and you are actually new to the Galaxy, then please head on over to our initial training guide, the General Information FAQ. This can be found in the Star Wars Galaxies: An Empire Divided section of GameFAQs. (basically, if you are new to the game, check out my other FAQ.) However, if you as powerful as we think you are, then let us begin your advanced training. Even if you are a veteran combat expert, or a returning soldier, we have uses for you. We'll explore the new fields of space combat and the frontier of Kashyyk. We'll even delve into the very secrets of the combat upgrade itself. To clarify, if you're new to the game, go to my other FAQ. But, if you're a veteran player, then this is the FAQ for you. If you ever need to contact me for whatever reason, be it a question or concern, you can do so using the following methods: E-mail: bluemoogle@gmail.com AIM: omnsiscient van Also note, since Jedi are such a huge topic now days, I decided to split that into a different FAQ. After all, the journey of becoming force sensitive, to becoming a Jedi Padawan, to becoming a Jedi Master is so long its like an entirely different game! .__________________________________________. .__________________________________________________________________________. --==[ TABLE OF CONTENTS ]==-- .__________________________________________________________________________. .__________________________________________. > C O M B A T The combat Upgrade has revolutionized the game. No fight will ever be the same. If you are looking for strategies and hints on how to navigate this radical change, then this look no further! 1. Changes for Veterans 2. Working Together: Grouping 3. The New Armor System 4. The New Weapon System 5. Weapon Chart 6. Common Problems: ANSWERED! > S P A C E The first expansion pack, Jump to Lightspeed, has added a brand new realm of gameplay: Space. This chapter will quickly get up to speed on how to pilot your very own spaceship. Learn what it takes to become an ace of flying! This also covers building of spaceships. > T H E C I V I L W A R The Rebel Alliance and the Galactic Empire wage war for ultimage control of the Galaxy. Which side do you pick? The civil war is changing fast, each update is affecting it. Learn about how the new war affects you! > K A S H Y Y K The second expansion pack, Rage of the Wookiees, has brought the world of Star Wars: Episode III, into SWG. Find all the items, weapons, and armor from the newest Star Wars movie on the Wookiee Homeworld, Kashyyk. What secrets will you find? .__________________________________________. .__________________________________________________________________________. --==[ LEGAL DISCLAIMER ]==-- .__________________________________________________________________________. .__________________________________________. Alright, this is my FAQ. It's copyrighted by me under the international copyright agreement. Anyway, here's the official way of saying it. Copyright 2005 bluemoogle All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I only give GameFaqs permission to use this FAQ. If you disagree with anything and you think something in this FAQ is your work, e-mail me at bluemoogle@gmail.com and we can try and work an agreement. .__________________________________________. .__________________________________________________________________________. --==[ COMBAT ]==-- .__________________________________________________________________________. .__________________________________________. The world will never be the same. SOE has finally released the combat upgrade, a gigantic publish worthy of being an expansion pack. But, SOE was kind enough to release it for free as a patch, seamlessly downloaded at the launch pad. Players who have bought ROTW (rage of the wookies) or the Total Experience do not have to worry about downloading this gigantic patch as the games come pre-loaded with it. So what's the big deal about this Combat Upgrade? It sounds simple enough after all. Well, for one, no fighting strategy will be the same as all special moves are either new or completely different. Plus, rebalancing of weapons opens up completely new fields of battle. So, where to begin? .__________________________________________. 10 Vital Changes You Should Know .__________________________________________. 1. There is now a "combat level" system in place. This is an advanced version of the consider system. Rather than relying simply on colors to determine the strength of the enemy, now all fighters (including yourself) have a level. This level is based on the amount of combat skills you have trained in. The amount of EXP given is based on the level of the enemy in comparison to your level. 2. Most, not all, weapons require a certain level. Some weapons still require certain skills to be mastered, but many weapons can be used by any profession as long as he or she is high enough level. This means a bounty hunter can use rifles, even if he or she isn't a rifleman. 3. Skills are no longer weapon specific. A fencer's attack skills will work while wielding a polearm. However, ranged skills do not work with melee weapons, and vice versa. This, in a way, makes the game have two very broad professions, melee and ranged. 4. Ranged weapons now give a "hinderance" for wielding them. This has no effect on fighting capabilities, but it does slow down a person's walking speed. This is a balancing issue so melee professions will be able to keep up with the ranged. Before, ranged professions were able to simply kite melee professions, making melee vrs. ranged PvP futile. 5. There are now only 5 stats instead of 11. Health is the only stat directly damaged by attack. Action and Mind are hurt only by poisons and diseases. However, a person isn't incapped by losing all of his or her action or mind. Rather, these pools are ability pools. Action handles combat abilities and mind handles crafting and healing. Then of course there are still battle fatigue and wounds, but wounds now only affect health. 6. The combat queue is no more. Rather, abilities now follow the system of "cast, action, cool" meaning there is a casting time, the actual attack, and then a cool down phase. Each ability has a different amount of time for each phase. Auto-attack is also no longer done by default. Rather, a skill can be set to be auto attack via ctrl clicking the spot on the hotbar. 7. All moves now require some action and/or mind to use. Even the most basic of attacks. However, action and mind now recharge extremely fast to counter this. 8. Group EXP has been redone to encourage grouping. Now everyone receives equal EXP, regardless of how much damage they did. As long as they did one attack, they get the full amount of EXP. The amount of EXP is based on the highest level person in the group. It's based on the amount of EXP that person would have received if he or she solo'd the monster. If he or she would have recieved 500 EXP for killing the monster solo, then everyone in the group receives 500 EXP. In other words, grouping has no detrimental affect on EXP. Everyone gets the same reward as the strongest player. Thus it is beneficial to group together compared to soloing, but soloing is still very much viable. 9. Groups are limited to 8 players. 10. Every profession has new skills. Existing skills have been changed and are in new places in the skill tree. Also, some professions have slightly different requirements for their novice box. For example, commando now only requires unarmed and ranged support, rather than unarmed and master marksman. .__________________________________________. Working Together .__________________________________________. One of the primary concerns of the Combat Upgrade was to create a more user-friendly experience when it comes to grouping / partying. Many changes have been made to make it as easy and efficient as possible for one to quickly form a group and go out hunting. The group interface is the center of the group. Here one can quickly scan important and vital information on other members. The group display is broken into a grid, each box of the grid being a different member. Each box has the same information: ____________________________________________________ / | Group member name | | Symbol |-------------------------------------------| | | Health Bars (health, action, mind) | |--------+ | |____________________________________________________| | Enhancements (buffs) and dehancements (blind, etc) | \____________________________________________________| So what is all of that? Well, it's obvious what most of it is. The group member name is, well, the name of the player. Duh. The health bars is also pretty obvious in what it's purpose is. But what about the symbol? New with the combat upgrade is the symbol system. This system lets a group quickly organize roles on who does what and when it gets done. The symbol is determined by the individual player, so that means you pick your symbol and only your symbol. Everyone else picks their symbol. Symbols come in two colors: silver and gold. Silver symbols are basic, meaning the player is still quite new in his or her profession. Gold symbols are awarded to advanced players, experienced in the ways of combat. Further more, each symbol represents a different role. They are: ___________________ / \ \ / / \ | \ v / | PICTURE: Two Swords | / / | SYMBOL: Melee Professions | / / \ | PROFESSIONS: | / / \ \ | - Brawler | / / \ \ | - Teras Kasi Artist | / / \ \ | - Fencer | ===== ===== | - Swordsman | / / \ \ | - Pikeman | / / \ \ | \___________________/ ___________________ / \ | ___________ | PICTURE: Target | / ____|____ \ | SYMBOL: Ranged Professions | / / _|_ \ \ | PROFESSIONS: | | | / | \ | | | - Marksman | |------+------| | - Pistoleer | | | \_|__/ | | | - Carbineer | \ \____|____/ / | - Rifleman | \_____|_____/ | - Bounty Hunter | | - Commando \___________________/ ___________________ / \ | ___ | PICTURE: Triangle with Bolt | /\/ / | SYMBOL: Utility Professions | / / / | PROFESSIONS: | / / /\ | - Scout | / \ \ \ | - Ranger | / / _/ \ | - Squad Leader | / / / \ | - Creature Handler | / /_/ \ | | /___//__________\ | \___________________/ ___________________ / / / \ | ~~~~~~. / | PICTURE: Musical Note | \ ~~~~' / | SYMBOL: Entertainment Professions | \\/ / | PROFESSIONS: | \\ / | - Entertainer | / \\/ | - Musician | / \\ | - Dancer | / _/ \ | - Image Designer | / / | | |/ /\___/' | \___/_______________/ ___________________ / ._____. \ | | | | PICTURE: Cross | _| |_ | SYMBOL: Medical Professions | .__|_| |_|__. | PROFESSIONS: | | | | - Medic | | | | - Doctor | |____. .____| | - Combat Medic | |_| |_| | - Bio Engineer | | | | | |_____| | \___________________/ ___________________ / \ | .__. | PICTURE: Hammer | .___|__|___. | SYMBOL: Crafting Professions | | | | PROFESSIONS: | | | | - Artisan - Tailor | |__________| | - Weaponsmith - Chef | | | | - Armorsmith - Merchant | | | | - Droid Engineer - Shipwright | | | | - Architect | |__| | \___________________/ ___________________ / \ | .________. | PICTURE: Steel Shield | |. . . .| | SYMBOL: Tank / Defender | |. .| | PROFESSIONS: | |. .| | * This is a special icon | |. .| | - Teras Kasi Artist | \. ./ | - Pikeman | \. ./ | - Bounty Hunter | \../ | | \/ | \___________________/ ___________________ / \ | | PICTURE: Three Dots | O-------------O | SYMBOL: Crowd Controllers | \ / | PROFESSIONS: | \ / | * This is a special icon | \ / | - Carbineer | \ / | - Pistoleer | \ / | - Smuggler | \ / | | O | \___________________/ ___________________ / /~/ \ | /~/ | PICTURE: Lightsaber | /~/ | SYMBOL: Jedi Offense | /~/ | PROFESSIONS: | /~/ | - Jedi Lightsaber User | /~/ | | ___/~/__ | | /_______/ | | / / | | /_/ | \___________________/ ___________________ / \ | _ | PICTURE: Big Star | /\ | | /\ | SYMBOL: Jedi Powers | \ \ | | / / | PROFESSIONS: | \ \| |/ / | - Jedi Force Powers | | | | - Jedi Force Healing | / /| |\ \ | - Jedi Force Enhancement | / / | | \ \ | | \/ |_| \/ | | | \___________________/ ___________________ / \ | .________. | PICTURE: Shield with Star | | | | SYMBOL: Jedi Defender | | \|/ | | PROFESSIONS: | | -+- | | - Jedi Force Defense | | /|\ | | | \ / | | \ / | | \ / | | \/ | \___________________/ The group box also shows enhancements (buffs) and negative effects (debuffs) on the lower part of the group box. Resting the mouse cursor over one of the effect icons will display: - Name of the Effect - What is boosted / lowered - Duration of the effect - Description The types of effects vary largely. To name a few: armor hinderances, weapon hinderances, food buffs, drink buffs, spice buffs, poison, disease, medicinal buffs, blind, stun, and so on. If you are a doctor, it is vital to pay attention to your group member's status. Keep their health up and destroy any debuffs they acquire. Combat medics and regular medics can also do status healing, but are much more proficient at healing damage. Combat medics, for example, can heal entire groups and can do so from a range. _ / \ |!| IMPORTANT: A common concern to many new to grouping is, "Will my \_/ profession template be acceptable in a group?" As in, many are worried that they won't be invited to a group. Have no fear! In Star Wars Galaxies, all professions are valued equally and an invitation isn't based on profession, but rather, how well you can fight. Many base this on your level. _ / \ |!| IMPORTANT: Some people will make high-level only groups, but generally \_/ people usually let lower levels in. So, overall, don't worry about your profession being accepted! This isn't FFXI! A healer isn't more valued than anyone else, for once. In fact, many groups can survive without a healer as long as someone can rez! .__________________________________________. The New Armor System .__________________________________________. Armor has encountered a dramatic change with the combat upgrade. Now every type of armor is useful. This means no more Composite Cookie Cutters! Even Bone armor is strong! This is due to the new organization of armor and how statistics are done. Armor is no longer based on percentage of blocking damage, but rather based on numeral values. This number is then entered into this algorithm: 60 * (AR/10000) + { [ (10000 - AR) / 10000 ] * (AR/200) } This means the most effective armor (10000 AR) has a percentage of 60% damage reduction! To quickly estimate how useful your armor is, examine the chart below: 1000 = 10.5% 2000 = 20.0% 3000 = 28.5% 4000 = 36.0% 5000 = 42.5% 6000 = 48.0% 7000 = 52.5% 8000 = 56.0% 9000 = 58.5% 10000 = 60.0% As you can see, the higher you go up in the AR scale, the less effective each point of AR is. In other words, the difference between a set of 1000 AR and 2000 AR armor is much larger than say, 5000 and 6000. Keep this in mind when shopping for armor. If you see a 5000 AR suit for 100,000 credits, and a 6000 AR suit for 300,000 credits, is it worth the extra money? NO! Armor is also split into three broad categories. Each profession is better at using a certain type of armor. Also, each type of armor has innate bonuses to the default AR value. In other words, if a set of armor has 6000 AR, some suits of armor may automatically increase or decrease that value, depending on the type. ___________________________________________________________________________ / Armor Type | Innate Features | Professions | Armor Sets \ |_____________|__________________|_____________________|____________________| | | | | | | Assault | +1000 Kinetic | Bounty Hunter | Chitin, Composite, | | | -1000 Energy | Commando | Ithorian Sentinel, | | | | Squad Leader | Kashyykian Hunting | | | | | | | | | | | | Battle | None | Carbineer, Doctor | Bone, Marauder, | | | | Combat Medic, CH | Padded, R.I.S., | | | | Fencer, Pikeman | Ithorian Defender | | | | Ranger, Swordsman | Kashyykian Black | | | | | | | | | | | | Recon | -1000 Kinetic | Bio Engineer | Mabari, Ubese | | | +1000 Energy | Pistoleer, Rifleman | Tantel, Guardian, | | | | Smuggler | Ceremonial | | | | | | \_____________|__________________|_____________________|____________________/ Your armor defends against 6 types of attributes. First, it defends against the base attributes of kinetic and energy. All melee weapons do kinetic damage and ranged weapons do energy damage. From there, some weapons and abilities will add additional damage in a sub-element. These sub-elements are cold, electricity, acid, and heat. As you can see by the chart, a set of armor will use its default AR to defend against the sub-elements. However, the armor type determines how effective it is at defending against the base attributes of kinetic and energy. This of course puts Battle armor in a desirable trait as it's adaptable to all situations. However, an Assault Armor wearer is far better at tanking melee attackers (such as PvE) and a recon armor wear is far better at ranged battles (commonly seen in PvP). An exception to all of this is Teras Kasi Artists and Jedi. They receive benefits for NOT WEARING armor! As in, they can deflect off more damage if they are completely naked than if they are lugging around a suit of solid metal plating. This is because Teras Kasi artists use their extreme body training to use speed to dodge blows and Jedi of course use the force to deflect attacks. _ / \ |!| IMPORTANT: Armor no longer detracts from your stats! Now, the only \_/ downfall for wearing armor is receiving a "hinderance." A hinderance will slow your movement, your attack speed, and make you less accurate. To counter this, professions "mitigate" the hinderance. A master of a profession can usually make an entire hinderance disappear! Use the chart above to see which professions are good at using which armors. .__________________________________________. The New Weapon System .__________________________________________. Armor may have received a dramatic rehaul, but with that rehaul came an even larger weapon rehaul! Weapons, the core behind any battle, work in a brand new way. The new weapon system, along with the new abilities, now carve each profession's role in battles. To begin, all weapons do one of two base damages. Melee weapons will normally do KINETIC damage and ranged weapons will normally do ENERGY damage. There are a few exceptions to this rule, of course. On top of that, some weapons will do additional elemental damage, if they have a sub-element built in. This can be either cold, electricity, acid, or heat. Also, each weapon now has a "special ability cost." This is the default number that abilities will work with when negating your action / mind pools. In other words, if your weapon has low SAC, your abilities will require less action / mind to do! Finally, in hopes of standardizing weapons, every weapon has a base DPS. In other words, if the most basic of crafters made the most basic of weapons this is what the damage per second (DPS) the weapon would have. From there, the modified DPS is determined with your attributes. For example, if a weapon has a 33 base DPS, but you have a skill attribute boost, the DPS will thus go up since you fire faster. Perhaps the DPS will become 34, 35, or even 36 by just a few speed boosts! Use the chart below to determine what weapon is right for you! NAME: Template DPS: The base DPS. The modified DPS is based on this and your stats SAC: The Special Ability Cost. Determines how much action/mind is used LEVEL: Required level to use the weapon SKILL: Required Skill to use the weapon SUB-E: The additional damage done elementally outside of Kinetic/Energy RANGE: The range of the weapon _ / \ |!| IMPORTANT: If (Kinetic) or (Energy) appears, that means the weapon's \_/ base element is that rather than the traditional base element for it's series. For example, the FWG5's base element is Kinetic, even though pistols are traditionally Energy. _ / \ |!| IMPORTANT: This are the BASE stats. These can be radically different \_/ depending on the crafter's abilities, which resources are used, and how successful the construction was. _ / \ |!| IMPORTANT: I went through and starred the weapons that are *CURRENTLY* \_/ considered to be the "best" of their league. P I S T O L S Short Ranged Fire-Arms NAME: CDEF Pistol NAME: D18 Pistol NAME: DL44 Pistol DPS: 18.91 DPS: 19.09 DPS: 25.45 SAC: 97 SAC: 102 SAC: 102 LEVEL: 1 LEVEL: 6 LEVEL: 7 SKILL: None SKILL: None SKILL: None SUB-E: None SUB-E: None SUB-E: None RANGE: 0-35m RANGE: 0-35m RANGE: 0-35m NAME: Scout Blaster NAME: Striker Pistol NAME: DH17 Pistol DPS: 33.64 DPS: 63.18 DPS: 83.64 SAC: 102 SAC: 102 SAC: 102 LEVEL: 10 LEVEL: 14 LEVEL: 22 SKILL: None SKILL: None SKILL: None SUB-E: None SUB-E: None SUB-E: None RANGE: 0-35m RANGE: 0-35m RANGE: 0-35m NAME: Sonic Blaster NAME: Tangle Pistol NAME: Ion Pistol DPS: 105 DPS: 108.52 DPS: 87.73 SAC: 102 SAC: 102 SAC: 102 LEVEL: 30 LEVEL: 30 LEVEL: 30 SKILL: None SKILL: None SKILL: None SUB-E: None SUB-E: (Kinetic) SUB-E: None RANGE: 0-35m RANGE: 0-35m RANGE: 0-35m NAME: SR. Combat Pistol NAME: Power5 Pistol NAME: Death-Hammer P. DPS: 127.27 DPS: 127.27 DPS: 126.82 SAC: 102 SAC: 102 SAC: 102 LEVEL: 40 LEVEL: 40 LEVEL: 40 SKILL: None SKILL: None SKILL: None SUB-E: (Cold) SUB-E: None SUB-E: None RANGE: 0-25m RANGE: 0-35m RANGE: 0-35m NAME: Flachette Pistol NAME: FWG5 Pistol NAME: DL44 XT Pistol DPS: 151.36 DPS: 176.36 DPS: 176.36 SAC: 102 SAC: 102 SAC: 102 LEVEL: 50 LEVEL: 54 LEVEL: 54 SKILL: None SKILL: None SKILL: None SUB-E: (Kinetic) SUB-E: (Kinetic)(Heat) SUB-E: None RANGE: 0-25m RANGE: 0-35m RANGE: 0-35m NAME: DE-10 Pistol NAME: DL44 Metal Pistol NAME: *Republic Blaster DPS: 178.64 DPS: 63.64 DPS: 173.64 SAC: 102 SAC: 102 SAC: 102 LEVEL: 54 LEVEL: 12 LEVEL: 54 SKILL: None SKILL: Master Marksman SKILL: Master Pistoleer SUB-E: None SUB-E: None SUB-E: (Acid) RANGE: 0-35m RANGE: 0-35m RANGE: 0-35m NAME: *DX2 Pistol NAME: Renegade Pistol NAME: Launcher Pistol DPS: 176.36 DPS: 176.36 DPS: 65.00 SAC: 102 SAC: 102 SAC: 102 LEVEL: 54 LEVEL: 54 LEVEL: 14 SKILL: Master Pistoleer SKILL: Master Smuggler SKILL: Novice Commando SUB-E: (Acid) SUB-E: None SUB-E: (Kinetic) RANGE: 0-35m RANGE: 0-35m RANGE: 0-45m NAME: Scatter Pistol NAME: HC Scatter Pistol NAME: Flare Pistol DPS: 63.18 DPS: 176.36 DPS: 127.73 SAC: 102 SAC: 102 SAC: 102 LEVEL: 14 LEVEL: 54 LEVEL: 40 SKILL: N. Bounty Hunter SKILL: M. Bounty Hunter SKILL: SL 0300 SUB-E: None SUB-E: None SUB-E: (Kinetic) RANGE: 0-35m RANGE: 0-35m RANGE: 0-45m NAME: Intimidator NAME: Alliance Disruptor DPS: 176.36 DPS: 176.36 SAC: 102 SAC: 102 LEVEL: 54 LEVEL: 54 SKILL: M. Squad Leader SKILL: M. Combat Medic SUB-E: None SUB-E: None RANGE: 0-35m RANGE: 0-35m C A R B I N E S Fast Firing Machine Guns NAME: CDEF Carbine NAME: DH17 Carbine NAME: DH17 Short C. DPS: 17.14 DPS: 20.00 DPS: 33.88 SAC: 112 SAC: 112 SAC: 112 LEVEL: 1 LEVEL: 6 LEVEL: 10 SKILL: None SKILL: None SKILL: None SUB-E: None SUB-E: None SUB-E: None RANGE: 0-35m RANGE: 0-40m RANGE: 0-35m NAME: E11 Carbine NAME: EE3 Carbine NAME: Alliance Needler DPS: 63.27 DPS: 85.31 DPS: 108.16 SAC: 112 SAC: 112 SAC: 112 LEVEL: 14 LEVEL: 22 LEVEL: 30 SKILL: None SKILL: None SKILL: None SUB-E: None SUB-E: None SUB-E: (Kinetic) RANGE: 0-40m RANGE: 0-50m RANGE: 0-50m NAME: Geonosian Carbine NAME: Bothan Bola C. NAME: DX46 Carbine DPS: 63.27 DPS: 130.61 DPS: 133.7 SAC: 112 SAC: 112 SAC: 122 LEVEL: 30 LEVEL: 30 LEVEL: 10 SKILL: None SKILL: None SKILL: None SUB-E: None SUB-E: None SUB-E: None RANGE: 0-50m RANGE: 0-50m RANGE: 0-65m NAME: *Laser Carbine NAME: Nym Slug Thrower NAME: *Elite Carbine DPS: 155.51 DPS: 154.69 DPS: 179.59 SAC: 112 SAC: 112 SAC: 112 LEVEL: 50 LEVEL: 50 LEVEL: 54 SKILL: None SKILL: None SKILL: None SUB-E: None SUB-E: (Kinetic) SUB-E: None RANGE: 0-50m RANGE: 0-50m RANGE: 0-50m NAME: E11 Carbine Mk.2 NAME: Czerka Dart C. NAME: Proton Carbine DPS: 179.79 DPS: 155.1 DPS: 183.27 SAC: 112 SAC: 112 SAC: 112 LEVEL: 54 LEVEL: 50 LEVEL: 54 SKILL: Master Carbineer SKILL: BH 0400 SKILL: M. Bounty Hunter SUB-E: None SUB-E: (Kinetic) SUB-E: None RANGE: 0-50m RANGE: 0-50m RANGE: 0-50m NAME: E5 Carbine DPS: 179.59 SAC: 112 LEVEL: 50 SKILL: Master Squad Leader SUB-E: None RANGE: 0-50m R I F L E S The Deadly Sniper NAME: CDEF Rifle NAME: DLT20 Rilfe NAME: DLT20a Rifle DPS: 16.5 DPS: 20.37 DPS: 25.56 SAC: 122 SAC: 122 SAC: 122 LEVEL: 1 LEVEL: 6 LEVEL: 7 SKILL: None SKILL: None SKILL: None SUB-E: None SUB-E: None SUB-E: None RANGE: 0-35m RANGE: 0-40m RANGE: 0-45m NAME: SG82 Rifle NAME: E11 Rilfe NAME: Beam Rifle DPS: 34.44 DPS: 85.56 DPS: 109.63 SAC: 122 SAC: 122 SAC: 122 LEVEL: 10 LEVEL: 22 LEVEL: 30 SKILL: None SKILL: None SKILL: None SUB-E: (Cold) SUB-E: None SUB-E: None RANGE: 0-40m RANGE: 0-45m RANGE: 0-65m NAME: Massassi Ink R. NAME: Berserker Rifle NAME: L. Laser Rifle DPS: 110.74 DPS: 133.33 DPS: 133.33 SAC: 122 SAC: 122 SAC: 122 LEVEL: 30 LEVEL: 40 LEVEL: 40 SKILL: None SKILL: None SKILL: None SUB-E: None SUB-E: (Kinetic) SUB-E: None RANGE: 0-65m RANGE: 0-65m RANGE: 0-65m NAME: Tusken Rifle NAME: Jawa Ion Rifle NAME: LD-1 Rifle DPS: 133.33 DPS: 158.15 DPS: 161.11 SAC: 122 SAC: 122 SAC: 122 LEVEL: 40 LEVEL: 50 LEVEL: 50 SKILL: None SKILL: None SKILL: None SUB-E: (Kinetic) SUB-E: (Kinetic) SUB-E: (Kinetic) RANGE: 0-65m RANGE: 0-65m RANGE: 0-65m NAME: Explosive Shell NAME: Proton Rifle NAME: *A. Laser Rifle DPS: 161.11 DPS: 189.49 DPS: 183.7 SAC: 122 SAC: 136 SAC: 122 LEVEL: 50 LEVEL: 54 LEVEL: 54 SKILL: None SKILL: None SKILL: None SUB-E: (Kinetic) SUB-E: (Electricity) SUB-E: None RANGE: 0-65m RANGE: 0-65m RANGE: 0-65m NAME: Light Bowcaster NAME: Recon Bowcaster NAME: Assault Bowcaster DPS: 16.3 DPS: 34.07 DPS: 183.7 SAC: 122 SAC: 122 SAC: 122 LEVEL: 1 LEVEL: 10 LEVEL: 54 SKILL: Wookiee SKILL: Wookiee SKILL: Wookiee SUB-E: (Kinetic) SUB-E: (Kinetic) SUB-E: (Kinetic) RANGE: 0-30m RANGE: 0-65m RANGE: 0-65m NAME: Spraystick NAME: DRX-6 Disruptor NAME: *T21 Rifle DPS: 67.04 DPS: 133.33 DPS: 183.7 SAC: 122 SAC: 122 SAC: 122 LEVEL: 14 LEVEL: 40 LEVEL: 54 SKILL: Novice Rifleman SKILL: Novice Rifleman SKILL: Master Rifleman SUB-E: (Kinetic) SUB-E: None SUB-E: None RANGE: 0-30m RANGE: 0-65m RANGE: 0-65m NAME: Lightning Rifle DPS: 67.04 SAC: 122 LEVEL: 14 SKILL: Novice Bounty Hunter SUB-E: (Electricity) RANGE: 0-65m H E A V Y W E A P O N S Shoot first, explosions second, ask questions later. NAME: Launcher Pistol NAME: Heavy Acid Rifle NAME: Rocket Launcher DPS: 65 DPS: 89.15 DPS: 90.17 SAC: 102 SAC: 136 SAC: 136 LEVEL: 14 LEVEL: 22 LEVEL: 22 SKILL: Novice Commando SKILL: Commando 0001 SKILL: Commando 0010 SUB-E: (Kinetic) SUB-E: (Acid) SUB-E: (Heat) RANGE: 0-45m RANGE: 0-45m RANGE: 0-65m NAME: Hv. Particle Beam NAME: Acid Stream NAME: Flame Thrower DPS: 111.19 DPS: 134.92 DPS: 135.93 SAC: 136 SAC: 136 SAC: 136 LEVEL: 30 LEVEL: 22 LEVEL: 22 SKILL: Commando 0100 SKILL: Commando 0003 SKILL: Commando 0030 SUB-E: (Heat) SUB-E: (Acid) SUB-E: (Heat) RANGE: 0-40m RANGE: 0-40m RANGE: 0-40m NAME: *Lightning Cannon NAME: *Plasma Flame Thrower DPS: 162.71 DPS: 185.42 SAC: 136 SAC: 136 LEVEL: 50 LEVEL: 54 SKILL: Commando 0400 SKILL: Master Commando SUB-E: (Electricity) SUB-E: (Heat) RANGE: 0-40m RANGE: 0-25m U N A R M E D The ultimate weapon: yourself NAME: *Fists NAME: Massassi Knuckler NAME: Vibro Knuckler DPS: Varies DPS: 63.18 DPS: 64.75 SAC: Varies SAC: 102 SAC: 136 LEVEL: None LEVEL: 14 LEVEL: 14 SKILL: None SKILL: none SKILL: none SUB-E: none SUB-E: (Energy) SUB-E: (Energy) NAME: Blaster Fist NAME: *Razor Knuckler DPS: 127.73 DPS: 176.36 SAC: 136 SAC: 136 LEVEL: 30 LEVEL: 40 SKILL: none SKILL: Master Teras Kasi Artist SUB-E: (Energy) SUB-E: (Energy) O N E H A N D E D The art of sword wielding NAME: Survival Knife NAME: Stone Knife NAME: Janta Knife DPS: 15.91 DPS: 15.91 DPS: 15.91 SAC: 102 SAC: 102 SAC: 102 LEVEL: 1 LEVEL: 1 LEVEL: 1 SKILL: None SKILL: none SKILL: none SUB-E: none SUB-E: none SUB-E: none NAME: Donhuwah Knife NAME: Dagger NAME: Sword DPS: 15.91 DPS: 15.91 DPS: 20.37 SAC: 102 SAC: 102 SAC: 122 LEVEL: 1 LEVEL: 1 LEVEL: 6 SKILL: None SKILL: none SKILL: none SUB-E: none SUB-E: none SUB-E: none NAME: Vibroblade NAME: Curved Sword NAME: Gaderiffi Baton DPS: 33.64 DPS: 63.64 DPS: 63.64 SAC: 102 SAC: 102 SAC: 102 LEVEL: 10 LEVEL: 14 LEVEL: 14 SKILL: None SKILL: none SKILL: none SUB-E: (Energy) SUB-E: none SUB-E: none NAME: Rantok Sword NAME: Junti Mace NAME: Champion's Sword DPS: 87.27 DPS: 116.67 DPS: 112.27 SAC: 102 SAC: 122 SAC: 102 LEVEL: 22 LEVEL: 30 LEVEL: 30 SKILL: None SKILL: none SKILL: none SUB-E: (Energy) SUB-E: none SUB-E: none NAME: RSF Sword NAME: Curved Nyax Sword NAME: Ryyk Blade DPS: 137.27 DPS: 137.27 DPS: 161.36 SAC: 102 SAC: 102 SAC: 102 LEVEL: 40 LEVEL: 40 LEVEL: 50 SKILL: None SKILL: none SKILL: none SUB-E: None SUB-E: none SUB-E: none NAME: Soul Leecher NAME: *Xris Acid Sword NAME: *Stun Baton DPS: 166.3 DPS: 191.11 DPS: 175 SAC: 122 SAC: 122 SAC: 102 LEVEL: 50 LEVEL: 54 LEVEL: 54 SKILL: None SKILL: none SKILL: Master Fencer SUB-E: None SUB-E: (acid) SUB-E: (electricity) T W O H A N D E D Quoting Gimli: "And my Axe!" NAME: Heavy Axe NAME: Double Blade Axe NAME: 2-Handed Cleaver DPS: 16.3 DPS: 20.37 DPS: 35.56 SAC: 122 SAC: 122 SAC: 122 LEVEL: 1 LEVEL: 6 LEVEL: 10 SKILL: None SKILL: none SKILL: none SUB-E: none SUB-E: none SUB-E: none NAME: 2-Handed Curve NAME: Nyax Sword NAME: Kashyyk Sword DPS: 68.64 DPS: 91.48 DPS: 91.48 SAC: 102 SAC: 122 SAC: 122 LEVEL: 12 LEVEL: 22 LEVEL: 22 SKILL: None SKILL: none SKILL: none SUB-E: none SUB-E: none SUB-E: none NAME: Vibro Axe NAME: Executioner NAME: Sith Sword DPS: 116.67 DPS: 116.67 DPS: 166.67 SAC: 122 SAC: 122 SAC: 122 LEVEL: 30 LEVEL: 30 LEVEL: 50 SKILL: None SKILL: none SKILL: none SUB-E: (Energy) SUB-E: none SUB-E: (cold) NAME: *Scythe Blade NAME: *Power Hammer DPS: 166.67 DPS: 191.85 SAC: 122 SAC: 122 LEVEL: 50 LEVEL: 54 SKILL: SW 0400 SKILL: Master Swordsman SUB-E: (Acid) SUB-E: none P O L E A R M S My Knight in Shining Armor NAME: Wood Staff NAME: Combat Staff NAME: Metal Staff DPS: 15.92 DPS: 20.82 DPS: 25.71 SAC: 112 SAC: 112 SAC: 112 LEVEL: 1 LEVEL: 6 LEVEL: 7 SKILL: None SKILL: none SKILL: none SUB-E: none SUB-E: none SUB-E: none NAME: Lance NAME: Kaminoan Staff NAME: Nightsister Lance DPS: 63.27 DPS: 90.20 DPS: 106.53 SAC: 112 SAC: 112 SAC: 112 LEVEL: 14 LEVEL: 22 LEVEL: 30 SKILL: None SKILL: none SKILL: none SUB-E: none SUB-E: none SUB-E: none NAME: Cyro Lance NAME: Shock Lance NAME: Long Vibro Axe DPS: 114.29 DPS: 108.57 DPS: 130.61 SAC: 112 SAC: 112 SAC: 112 LEVEL: 30 LEVEL: 30 LEVEL: 40 SKILL: None SKILL: none SKILL: none SUB-E: (Cold) SUB-E: (Electricity) SUB-E: (Energy) NAME: Electric Polearm NAME: Kashyyyk Blade NAME: *Vibro Lance DPS: 139.59 DPS: 166.12 DPS: 179.59 SAC: 112 SAC: 112 SAC: 112 LEVEL: 40 LEVEL: 50 LEVEL: 54 SKILL: None SKILL: None SKILL: none SUB-E: (Electricity) SUB-E: None SUB-E: (Energy) NAME: Electric Polearm NAME: *Nightsister Energy Lance DPS: 188.57 DPS: 179.59 SAC: 112 SAC: 112 LEVEL: 54 LEVEL: 54 SKILL: Master Pikeman SKILL: Master Pikeman SUB-E: none SUB-E: (Energy) .__________________________________________. Common Problems: ANSWERED! .__________________________________________. 1. I can't level up! What do I do to level up? It's a basic concept, really. For those of you a little lost at the whole level up thinger-majob, don't fret! It's a simple loop of commands that you follow: Kill things -> Get EXP -> Buy Skills -> More Skills = Higher Level Skills are also weighted. Advanced Elite skills, such as tier 3 and tier 4 elites, will give you higher level up boosts. Skills that require harder to obtain exp, such as COMBAT exp (not weapon exp), will give an even larger level bonus! Also, completing an entire tier seems to give a slight bonus (half a level?) which accumulates over time. Overall, there is no algorithm to determine a level. It's more like a really really complex equation no one has cracked yet. Either way, just know this. You'll reach the max level, 80, by simply mastering 1.5 elite professions. This INCLUDES healing professions! It does not include any entertainment or crafting professions, though. 2. Area of Effect? What is that? What does it man? AOE, or Area of Effect, is a handy way to deal a lot of damage. Some weapons and abilities have the opprotunity to do one of two types of AOE damage. It can either be a "cone" or a "donut." Cone AOE means the AOE damage extends from the player in a straight direction, but encompassing a small angle, creating a cone. All enemies in this cone are damaged! Donut AOE, or circle/radius AOE, is when all damage is dealt in every direction in a circular fashion. This can be from one of two spots: The damage could extend from the target or from the actual player. For example, an explosion would create a damage in a circle around the targetted enemy, and a spinning-blade move would create damage around the player. Some strategy oriented players have learned to use AOE in a different way. Why just deal damage? Many players now use the target radius AOE to stun/root many enemies all at once. Its the ultimate crowd control! 3. What is each profession's job in a group? According to the Combat Upgrade manual, there are four major fields that each profession will fit under. They are: damage dealing, tanking, healing, and crowd control. Use the list below to determine what your profession's INTENDED job is to be (but many can and are using their profession in unique ways, depending on the template.) ___________________________________________________________________________ / Profession | Type | Description \ |___________________|_______________|_______________________________________| | | | | | Pistoleer | Crowd Control | inflicts attack speed status effects | |
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Another Star Wars: Galaxies Walkthrough :
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