Star Wars Jedi Knight 2: Jedi Outcast Walkthrough :
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Walkthrough - FAQ/WalkthroughJedi Knight II - Jedi Outcast Walkthrough 4/5/02, v1.1 Written by oldschooljedi (KyleKatrn on EFNet) oldschooljedi@hotmail.com Comments - For those of you contributing, please be sure to include a nickname so I can properly credit you. Webmasters, please do not alter the contents of this walkthrough in ANY way without discussing the changes with me beforehand. As always, please send me any questions or additions to the email address above. Section 1 - Release History Section 2 - Current/Planned Walkthrough Hosts Section 3 - Walkthrough ________________________________________________________________________ --Section 1-- 4/5/02 - v1.1 _____________ *Changes made in the layout, bear with me =)* *Minor spelling fixes* *Altered the eloquent descriptions of "greenheads" and "cowheads" to their official names* Level 1 (kejim_post) - Fixed error in description of Green section's cargo lift >> contributed by })FA|Rodent Level 2 (kejim_base) - Added 3rd and final secret >> contributed by _BigSexy_ Level 2 (kejim_base) - Added method for getting to shield regen unit in cryo room Level 8 (ns_streets) - All additional secrets explained >> contributed by Gio, Cajun Level 11 (bespin_undercity) - Added secret at the beginning of the level >> contributed by Hans Olo Level 12 (bespin_streets) - Added interesting strategy for protecting the droid from tripmines >> contributed by Nick the Swede Level 12 (bespin_streets) - Added new strategy for dealing with the Reborn jedi >> contributed by Combine_Harvester Level 15 (cairn_assembly) - Added secret in the peacock robot room >> contributed by five_lom Level 16 (cairn_reactor) - Added a ridiculously easy way to avoid the 2 rocketlauncher stormtroopers >> contributed by Kawaja 4/2/02 - v1.0b ______________ Level 3 (artus_mine) - Changed strategy for tram jumping >> contributed by Cat Sith Level 8 (ns_streets) - Additional secret >> contributed by jejay1 Level 14 (cairn_bay) - Additional secret >> contributed by MattMaster5000 Level 24 (yavin_final) - Additional strategy for defeating Desann >> contributed by Manny Level 24 (yavin_final) - Corrections made to strategy, description >> contributed by minimal 3/31/02 - v1.0a _______________ Level 3 (artus_mine) - Additional location of goodies at the beginning of the level >> contributed by Combine_Harvester Level 23 (yavin_courtyard) - Interesting strategy for gathering up more help from the Jedi students >> contributed by -=NMN=- Level 24 (yavin_final) - MUCH easier method for getting through the corridor of fire plumes >> contributed by -=NMN=- 3/29/02 - v1.0 _______________ Initial Release ________________________________________________________________________ --Section 2-- Known sites hosting this walkthrough: http://www.gamespot.com http://www.planet42.com http://www.neoseeker.com http://www.gamesover.com http://www.gamefaqs.com http://www.epigamer.com http://www.cheathappens.com http://gameguru.box.sk Pending sites: http://www.cheatcc.com http://www.bigcheatregister.de ________________________________________________________________________ --Section 4-- Walkthrough for all 24 Levels ************************************************************************ Walkthrough for Level 1 (kejim_post) ************************************************************************ Starting Off You and Jan start off behind a fighter, a small distance away from two stormtroopers. Jan will carefully walk forward, and peek around some crates. Follow her and check out where the troops are. Before engaging them, look to the left and you will see a door. Inside is a small room with a bunch of crates and a shelf; tripmines are blocking it. Back away from the door and shoot the mines with your blaster. Don't worry, the troopers won't notice. You can pick up the blaster pack ammo, and there is an instant use healthpack there too. After this, climb up on the crates to the top of the room, where you will find the first secret, a health canister and battery. Exit the room and move back towards the stormtroopers. Kill them, and then walk around the small ledge in front of the ship. Around the corner you will find an imperial officer, and stairs leading to a loading platform with 5 additional stormtroopers. (There is also one up on the ledge shooting down at you...kill him and enjoy the first falling death of the game =). Notice that there is a gun turret on the platform, but it is offline. After killing the troopers, Jan will attempt to break through the main cargo door, commenting that your blasters will be ineffective. You offer to find another way around. Shortly after your conversation, three more troopers will emerge from around the corner to the left of the door. Kill em, and walk around where they came from. Go through the doorway and you will find a small room with a shield regenerator (the small trash can with green lights. Press the use button to charge your shields.) Jan reminds you to search any officers for keys...this is important, and will be a task you frequently have to accomplish throughout the game. Go through the door to find an officer with, surprise surprise, a supply key! Notice that you receive a message saying that it is a "supply" key. This type of key will only open small locked storage crates. To unlock doors, you will need an actual "security" key, usually found on higher ranking officers. After killing this one, move to the lift and press the button to ride up. You will now be on the ledge where you shot the trooper who fell. Look to your right, and go into the room...you will see a thin lift along the right wall. Take it up into the control room. Along the window you will see a panel with a picture of the turret from the platform. Push it, and you will see a short cutscene of the turret powering up, and an automated voice saying that the security system has been activated. The alarms will start going off. Jan comments that the door still wasn't open, but that she's got company...three stormtroopers have come out onto the ledge. Go back down and wipe em out, then make your way down to the platform again. Hop in the turret, turn around and shoot the door, blowing it open. Follow Jan on to the lift inside. You will pass a checkpoint, and the lift begins to move downward. ************************************************************************ The Blue Section You are now in the "blue section" of the base (it's not apparent at this point, but it's easier to wade through this guide if it's somewhat sectioned off) Once at the door at the bottom, you will instruct Jan to wait and cover your back. Make sure to notice the lights on the door. They are green, which means the door is (usually) open. Locked doors will have two red lights on them. I said "usually" open because in this case, you have to press the button next to it, and it will open. Inside is a long hallway with a green-light door to your immediate right, a security room with a window to your left, and a stormtrooper at the end. Once you move forward to kill the trooper, five more will emerge from the door on the right. Jan will come through and help you kill them. Once done, go into the cargo bay they came from. Explore around the crates and you will find a belt of thermal detonators and some batteries. Look at the container sitting over a grate on the floor...learn to recognize those, because they explode when you shoot them, often offering goodies or a hidden passage. Drop through the broken grate and walk up the small set of stairs in this dark room. At the top of the stairs there is a computer console on the wall with a button on it...make sure you press it. This turns off a large generator at the end of the hallway. Proceed around the corner to the right and walk to the end of the long hallway. (you will see a door on the left, which only leads you underneath the lift you took to get down). At the end of the hallway is the generator you just turned off. Walk all the way around it and you will see a computer console and a small lift. Ride it up into a VERY dark room. In this room you will see a grate on the floor. Shoot it and drop through to get to the security room you saw when you first came down into the base. Kill the officer, grab his supply key and then look at the window to your right. You will see a row of buttons, 1 blue and 3 red. Push all the red buttons so that they are blue, this opens a bunch of doors. Jan, who was waiting by the entrance door, will now be able to come and join you in the room. She fiddles with the computer, unlocks some more stuff, and tells you she's going to hang around there to cause more trouble =). Go to the shelf to her right, and pick up some blaster ammo. Now, exit the room. You will encounter an officer and four troopers. After dispatching them, go through the door they came from. You will be in a room with two green light doors, one on the left and one on the right. Let's go to the right first. Follow the passage and you will see another cargo bay to the left with a whole load of troopers, and a door on the right that leads to the original cargo bay where you dropped through the floor. No need to go back in there for now. Wipe out the troopers in the new bay, and find the first security crate. These are the crates i mentioned that can be opened with supply keys. Look at the small console side, press the use button and it will open, giving you the light amplification goggles. Grab them, and then move to the corner of the bay where there is a large lift. Push the button and ride it down...you will notice the the room is pitch black, how handy that you just found the goggles! Turn them on (default key is numberpad left) and explore the room. Jan radios you and mentions that the base is divided into 3 sections...important info for later. In the room behind some of the crates you will find a secret area with two shelves containing an instant use healthkit and blaster ammo. Turn around and go to the right, around more crates and you will see a dimly lit small maintenance door. Crouch, walk through it and go into a room with four troopers and an officer. Kill them, grab his supply key and head over to the control panel. You will comment that the blue symbol looks like an imperial code, and you receive a message that your objectives have been updated. Check them and you will see instructions to input the code at the "main array". You'll encounter this later. Look to at the rest of the console and you will see a map of the base, conveniently colored in red blue and green. Notice that there is a blue button lit up, and the blue section of the map is lit as well. Push the other two buttons, and see the red and green part of the base light up too. You can now access more of the base. Take the door out of this room and you will find a forcefield with a button next to it. Push the button to let down the forcefield, and then climb up the stairs. At the top of the stairs you'll need to kill two troopers. Just to get your bearings, walk through the green-light door in front of you to see the cargo area with the lift. Now, standing at the top of the stairs, facing the door to the bay, go left. Along this hallway you will find three troopers. After killing them, go over to the shelf next to the thin window that looks out on a few suspended walkways. Pick up the healthkit and blaster ammo, then continue down the hallway. You will encounter one trooper at the end, and then be able to see the main array. Make another mental note and study this area. Remember how Jan said the base was in 3 different parts, and you just unlocked the green and red areas? Well, look at the symbols above the doorways on each plank. Blue, Red, and Green. Coincidence? heh. Now move toward the main array. You will see that there is a screen for the three colored icons. If you try to press anything, Kyle comments that it is offline. That's ok, you need to get the green and red codes first anyway. Go into the GREEN section from here. ************************************************************************ The Green Section There are two ceiling mounted turrets in the room, along with a small windowed security room with an officer. The turrets will start shooting you, but there's no need to try and blow them up. Strafe through the room to avoid them and move around to the left of the windowed room. Go through the green-light door, and immediately turn right to go up in the security room. Kill the officer, and press the button to turn off the turrets. In either corner of the room you will find a shield recharger, a shelf with a couple assault rifles, and a health canister on the floor. go out of the security room and head straight. Kill the 3 stormtroopers, and then head down the set of stairs to your left. Go through the door and kill the four troopers in this room. Near the end of the room, by another set of stairs leading up, is a security console. Press the button that looks different, and you will hear and conversation between yourself and Jan, telling her to come help with the computer. Walk away from the console and wait a few moments. Jan will radio you and tell you she's under attack from troopers and needs your help. Doh! Go back out of this room the way you came, up the small set of stairs and out by the main array again. You will see two troopers guarding the way back to the blue section. Kill them and then run down the hallway. ************************************************************************ Back to the Blue Section (momentarily) Go into the first door on your left (remember this one? Where I told you to previously get your bearings?) It leads into the cargo bay where you'll find Jan and the troopers. Help her wipe them out, then she'll bitch at you for taking your sweet time to get there, then asks to be led to the computer. *Sigh* now all the way back to the green section. If you really can't remember...exit the cargo bay where you came out, turn right and go down the hallway, past the main array and into the green area. ************************************************************************ The Green Section (continued) (Notice the turrets are inactive now :-) proceed through the security room, and with your back to the booth doors, head down the stairs to your left. Lead Jan over to the console, where she will fool around with some more stuff. You see a short cutscene showing a red-light door unlocking, turning to green. Again Jan will stay to screw around, so go back out the way you came again. (You could go up the stairs to the right of the console, but I figured you'd be more familiar with that other small set of stairs by now). Now, looking at those stairs that lead down to the room you just came out of, go straight and enter the first green-light door on your right. Kill the officer and four troopers. To the left of the door you entered, there is a shelf with yet more blaster ammo and a healthkit. On the floor is a health canister and your first large shield booster. Go explore the rest of the room, and by the red and blue displays you will find the green clearance code on a wall terminal. Your objectives are updated accordingly. With your back facing that terminal, head through the door that is right in front of you. you are now back in the hallway. go right and you will see a set of stairs leading up. Follow them up to a short hallway. There is a green-light door to your immediate right, a thin door at the end directly in front of you, and another green-light door at the end over to the left. Take the door on the right first. In this small room you will see various computers and a couple crates. Now, remember way back when you blew up that crate to drop through the floor? These crates are the same kind. You can blow them up, or just walk around behind them to find a shelf with, yes, more blaster ammo and a healthkit. Go back out of the room into the short hallway. Go through the thin door, and walk up the small stairs to a windowed control booth similar to the one you saw with the turrets. Well, there are turrets outside of this one as well...push the button to turn them off. In the corner of the security booth you'll get some more blaster rifles and another health canister. Go out of the booth and head right, through the green-light door. In this room there is a lift...there's no need to ride up, it only takes you to the beginning area of the level again. Now, backtrack allll the way to the main array (not as hard as it sounds, really...exit the lift room, go down the stairs and follow the long hallway to the very end, and you'll be by the green security booth again). Go out on the planks, and now it's time for the red section. ************************************************************************ The Red Section The red section has the same layout as the first room in the green section...ceiling turrets, security booth with guard. So, do the same thing...run by the turrets, through the green-lit door and take a right up into the booth. Kill the guard, grab the rifles and health canister (damn, at least the Remnant forces are consistent :-) and then walk out of the booth. With your back to the booth door, you'll see two ways to go...straight, or up a set of stairs to the left. Take the stairs. Kill the two troopers up here, and then circle around to the left to find a small lift. There's no button to press, just wait a few seconds and it will take you up. Kill the troopers and check out the room. It's an observation deck the overlooks the main array area you've been running through. Press the button in the middle of the window... you'll see that it lets down a forcefield which is blocking another button on the walkway lining the array area. Go out the doorway on the right to walk along the ledge. Press the button once you're there, and turn around to see a part of the array extend downward, activating an energy beam. You can also see an officer and a bunch of troopers run into the observation room you just came from. Doh! Head back into the room, kill them, and then make your way back to the bottom of the curved stairs. This will lead you right back to the doors to the security booth and the turret room. Now, turn with your back to the booth door, like you did before. Instead of heading up the stairs, go straight. Go through this room's door, into an area with two supply crates on the left side. Because you've picked up the necessary supply keys, you can open both of them. Each contains a health canister. Finish off the troopers in this room, then go to the opposite end. You will see a control panel with a picture of a satellite dish on it. Press it a few times to see some interesting cutscenes. After you're done, turn around and take the hallway on the right. You will see a red-lit door on your left...go past it. On the left will be one trooper, along with weapon and shield rechargers. On the right is a green-lit door. Stock up if you need to, then proceed through this door. You'll see a couple troopers get blown up by a leaking gas pipe. Go left into the long tunnel, and kill the trooper. Once you reach the end of the tunnel, there will be a cutscene showing it explode behind you. Proceed down the hallway and take the door on the right, leading to some stairs. At the bottom you'll find a room with three hovering droids, take them out, and notice the small lift along the left wall, with an ammo recharger at the top. Ride it up and recharge. You can go through the door here if you want, but it only leads to the 2nd red tunnel, which will blow up when you get halfway through it, forcing you to go back anyway. So, once you finish using the recharger, hop back down and find the other small lift located behind the glass panel. This takes you up to a short passageway that leads outside. You will now be next to the radar dish you saw in the cutscenes a few steps back. Kill the two hover droids, then walk along the roof of the passageway on the right. There is a hole in the roof at the end...drop down and kill the 2 troopers. Head left through the small door and kill the officers and trooper, then grab the ammo and healthkit from the shelf. The green-lit door leading out of this room will run you into yet more troopers and an officer, as well as a console with the final command code, the red one. Go out the door to the left of the console and kill the three troopers. You will notice that you are back in the hallway next to the room with the satellite buttons. Turn right to go back in this room. It should be fairly easy to backtrack through the room, past the stairs and through the security area, out onto the main array platforms. Finally! You can turn the damn thing on. For each panel, press the three buttons until the image matches the icon in your objectives. Once all 3 icons match, go to the last side of the array and push all three switches. A walkway will extend in front of you, allowing progress forward. You radio Jan to tell her to prep the ship, and then continue on your way. Go straight through this new door, and on to the next level. ************************************************************************ Walkthrough for Level 2 (kejim_base) ************************************************************************ Starting Out Walk forward, but don't go past the window on your left. Inch by until you can see some small gas tanks. Shoot through the window and blow up the tanks; this will kill the 2 troopers that were standing next to them. Go around the window and kill the remaining four troopers and the officer. In this hallway, there are two rooms to either side and a locked door at the end. The two side rooms contain various weapons and health, so grab em. Proceed to the locked door and get your first "security" key off of the dead officer. To the right of the door, you will see a lock mechanism. This is another thing to remember...all the security keys you get will unlock a door with this type of lock. Open it, and you will see a room with two troopers and a wall mounted turret at the far wall. Blast all three. To your right is a locked door that leads to the security booth. Go left through the unlocked door. This leads to a hallway with 2 troopers. At the end, there is a shelf with the standard ammo pack/health kit. To your left is a button that will open the large security door on the right side of the hallway. Once this door opens, shoot the glass and climb through onto the small platform with two switches. Take a look at the freezer in the middle of the room. ************************************************************************ The Freezer Pressing the two buttons will move the arms inside the freezer. The single button over to your left simply deactivates the forcefield which leads to the hallway you just climbed out of (saving you the trouble of climbing back through). Go to the right of the freezer and kill the officer, swiping his key in the process. As soon as you start to go down the stairs he was guarding, you'll be greeted with two new hover droids, and two troopers on a ledge above you. Wipe out these guys, and check out the two locked doors at the bottom of the stairs...you'll be back here later. Head out to the freezer again, looking with the two switches behind you. Break the windows on the freezer if needed, then jump in and head through the door on the bottom. You'll take some damage due to the cold, but not too much. In this new room, look to the right for a switch. Hit it, and the door next to it will open, exposing a control panel. Turn it on and you will see a diagram of some type of power levels dropping. You've just turned off the freezer =). Head up the stairs, hit the switch and go out the door. Notice that you're right back where those 2 troopers and droids were. Go back out to the freezer and jump in again, but stay on the ledge. Jump up onto the arm, and then up to the catwalk. Don't go forward just yet. Move left, along the ridge on the outside of the freezer. On the opposite end you'll find the first secret, a supply crate with shields and a battery. Now, go back around to the catwalk. There is a door in front of you, but look left and you'll see an ammo recharger and a belt of detonators hidden behind some pipes. Jump over to use it and you'll get the second secret. Go back on the catwalk and proceed through the door. This takes you out onto the second level of a large room. This will be designated the "pool room"...take note of the pool of water below you. Don't fall in, its electrified. ************************************************************************ Pool Room/Quest for Goodies Kill the two hover droids, and then walk straight out to the structure in the center. From this spot you should be able to take out the two troopers and the officer over on the left, through the windows. You can get the two troopers on the bottom level too, by the stairs. They're guarding the door to the "goodie room", as i call it. Go over to the left side of the pool room, take the lift down and get to the stairs where you just killed those 2 troopers. The door at the bottom will lead you to a big room with lots of goodies stashed on high ledges. There are three turrets guarding the goodie room, take them out. Now you're going to find a way to get those goodies =) Head back out the door, up the stairs into the pool room, and back up the lift to the second level. Make your way over to the windows on the second floor, and look inside the room. Shoot the explodable container inside; it will burn out the switch next to it and extend a platform that leads into the room. Go in, grab the health/ammo on the shelf, and press the button. Take the small lift in this room down, and take the blaster rifles on the wall if you need them. Head down the hallway and into a security booth. Hit the switch and you'll see a bunch of blocks raise up from the floor, making some of those goodies accessible. Head back down the hallway, up the lift, back into the pool room again, and down to the stairs to get back in the goodie room. With the turrets out of the way, it will be easy to hop up and snag the health canisters and shield boosters. Go back out to the pool room. You'll notice that on the first floor, on one side, there is walkway leading to the big structure in the middle. Walk forward and a door will open up, exposing the inside. Go in, drop in the hole, then turn around and crouch through the long tunnel. ************************************************************************ Cryo Room/Continued Goodies Quest At the end is a large room, designated the "cryo room". You'll find out why in a sec. On your left is a big storage area with big glass containers. On your right is an unlocked door, and in the far right corner there is a health canister sitting on a console. Go over, grab it, and press the button. You'll see four cryo chambers pop up from the floor. Now, go over to the red-lit hallway by the cryochamber, through the door and hit the switch in this second booth overlooking the goodie room. Notice that the blocks change position, and new turrets appear. Head back out the hallway and down the stairs to the goodie room. Kill the turrets, and claim your rewards =). Once you're done, go back up the stairs to the cryo room, and over to the other end. Climb up to the unlocked door and go through. You'll see an officer standing guard at a console behind a glass-windowed security station. Once you shoot him, five or six troopers will come at you. After killing them, walk forward and be ready for the ceiling mounted turret on your right. Flip the switch where the officer was standing, and get his supply key. Now, facing the station from the way you came in, you can either go left or right. Keep a mental note of this spot...I'll call this the "T" junction for reference. Going right leads down to detention cells, left is a corridor. Back the way you came is the cryo room. Here's a quick printout, just to make sure you're all in the right spot: ___ |_| > Down stairs to cells |
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