Star Wars Jedi Knight 2: Jedi Outcast Walkthrough :
This walkthrough for Star Wars Jedi Knight 2: Jedi Outcast [PC] has been posted at 12 May 2010 by jan_lusad and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up jan_lusad and share this with your freinds. And most important we have 11 other walkthroughs for Star Wars Jedi Knight 2: Jedi Outcast, read them all!
|
jan_lusad |
Walkthrough - FAQ/Walkthrough/| |\ Jedi Knight II: Jedi Outcast || || Single Player Walkthrough || || by - Billy Lee || || leeroy3825@hotmail.com || || Version 4 || || 4/26/02 || || || || || || || || || || || || || || || || || || || || --|| ||-- -- || || -- -- _|| ||_ -- -- | | | | -- -- | | | | -- -- | | | |/| -- -- | | | / -- -- | | | / -- -- / /| | \ -- -- / / | | \ \ -- -- / /| | | |\ \ -- -- |/ | | | | \| -- -- | | | | -- --| | | |-- \| |/ ***************************************************************************** Disclaimer This document (c)2002 Billy Lee. This FAQ may not be used or distributed for commercial use. It may not be distributed at all without written permission from the author(that's me). Jedi Knight 2: Jedi Outcast and the Jedi Knight 2: Jedi Outcast Logo are (c)2002 LucasArts Entertainment. All Star Wars stuff (c)Lucasfilm. This guide must be displayed in its entirety. No pieces of it may be removed and/or copied to another location for public display. ***************************************************************************** Contacting the author(that's me): If you need to get in touch with me for some reason about the guide, please feel free to do so using the email address listed above. However, before you send the email, there are a few things you go make sure of to make my life easier. And, if you make my life easier, I'll be more likely to respond sooner. 1. PLEASE, PLEASE, PLEASE make sure there is a subject line to the email. There is far too much spam and viruses that are distributed through email, and unless there is a clear subject line, your email will be automatically deleted. Does this mean you have to write the body of the email in the subject line? No. Just put something like JK2 question or Jedi Outcast, or something like that in the subject so I know it's not malicious. 2. On the same note, email over 20k is also deleted automatically. Again for the same reasons as listed above. I haven't seen any legitimate questions over 1-5 k big, so that shouldn't be a problem. 3. Please check to see whether your question is already answered in this guide. 4. If you point out something I screwed up on(which I do, on occasion), that's great. If I've been to vague or loose in directions making it hard to read/understand, let me know. 5. I'm sorry, but I will not take screen shots and/or make movies of what to do in the game. That requires way too much work on my end. ----------------------------------------------------------------------------- Version 4: Added to the codes section. Added info about getting in touch with me. Worked on the format of the walkthrough so it should be easier to read. Version 3: Fixed a slight glitch in the walkthrough and added a few more secret areas. A couple other bugs fixed. Version 2: Added in more about fighting with the lightsaber. Touched up the walkthrough. Version 1: Initial Release. ============================================================================= Fighting - Jedi Style Maximizing your ability to use the Force and Lightsaber are crucial to staying alive. These are just some basic tactics/techniques to help you get started. Force Push/Pull - If you're on a bridge with enemies, or someplace high up, you can use either Force Push or Force Pull to knock them off, depending on where they are. This is a very easy way to defeat enemies quickly with minimum risk to you. - Also, when you use Pull to take an enemies' weapon, they will in effect, no longer be any threat to you. Most of the time they'll just run away, but if they get cornered they'll put up their hands and surrender. - Use Push often in a crowd if you're being swamped, knocking the enemy down means one less enemy to worry about for a few seconds. Force Speed - Until it's level 3, there really isn't a whole lot of difference between using it and not using it. Even once it gets to level 3 it's still not that good since turning with it is really sluggish. Use it only when you need to get out of/into hectic situations. Jedi Mind Trick - Other than the few times it's required, oh heck it's still a good skill to use. Choosing the right target can be devastating once you get it to level 3 and can make allies. For example, using it on a Rocket Launching Stormtrooper. Force Healing - A true life saver. Once you get it, you should always use it right after a fight to regain your health. Just find a quiet place to heal and let your Force keep replenishing. Time consuming, but well worth it. Force Grip - Vader's trademark move, and for good reason. Against a single enemy it's the cheapest attack in the game. Why? Simple. Use grip on your enemy and then throw your saber at them. At level 3, it's incredibly easy to do. On earlier levels, you'll have to time it a little better. Force Lightning - Useful, but not as much as to make it a really great skill. It's fun to use, just not as effective as I'd like. It works great against anything robotic, however. From the mounted turrets, to floating droids, to the walking things(the one's that look like ED-209 from Robocop). -------------------------------------- Use of Lightsaber Fast Stance Your second stance, this one has fast movements and a quicker recovery time than the others for post-swing movement. However, it's the weakest of the 3, which in single player, doesn't really mean much. When to use: Always use it against normal enemies whenever possible. When not to use: Lightsaber duels. You can, but they will take a lot longer to win. Medium Stance The one you start out with, your everyday, average, ordinary Jedi fighting stance. It's got average speed and power, which is ok, because sometimes, being average is better than being off-balanced. When to use: Until you get a new stance, always. Once you get Fast stance, use it for most lightsaber duels. When not to use: Normal enemies after you get Fast stance, certain light- saber duels. Strong Stance The last stance you get, this one has slow movements, but delivers attacks that cannot be blocked by normal enemies, and tends to deal more damage to enemies that take more than one hit to die. When to use: Lightsaber duels against the "enhanced" Dark Jedi, strong enemies. When not to use: Pretty much every other time. -------------------- Lightsaber Moves - These are moves I more or less made up or got from the game: "Masters of Teras Kasi," there's nothing special about them, I just like the way they look. Medium Stance 360' Sweep - Hold Left, Attack Any Stance Figure 8 - Left Diagonal Slash Up, Right Diagonal Slash Up, Left Diagonal Slash Up Somersault Slash - Attack, then right after jump to do a somersault with the saber. ============================================================================= Walkthrough ============================================================================= Kejim Post ---------------------------------- | Level Breakdown | |--------------------------------| | 1. Get inside the base | | 2. Power up the cannon and use | | it to destroy the door | | 3. Destroy Power Generator and | | open doors for Jan | | 4. Get the 3 passwords for the | | array and enter them | ---------------------------------- Part 1 After the opening movies, you'll start with Jan on an emperial base (jeez, don't these guys ever quit?). Kill the two stormtroopers talking to each other and go in the small room that should be to the left of where you started. Inside is a Bacta Tank, jump up onto the cylinders to get to it, then go back out and follow the pathway near the ledge on the far end of the landing bay. There will be an officer who comes around the corner, so kill him then move to the main platform where about 5 Stormtroopers are waiting. Once they've been disposed of, make your way to the far end of this and you should see a small doorway. Go through and kill the people in here (note: there is a weapon charger just inside the door if you're running low on ammo, but you shouldn't be). Check the officer for a Key Card and walk around until you get to the elevator. Take it up and go right to take another elevator to the control room. Near the windows is a blue control panel, hit that to power up the cannon outside. Make your way back to where Jan is and at the edge of the platform is a cannon. Look down at the pedals and press the Use key(default "E") to aim/ fire it. Turn it around with the directional keys and fire at the door, blowing it away. Go inside the newly opened door to hit Checkpoint 1. Part 2 Ride the elevator down and get off it when you hit the bottom. You'll split up with Jan again. Wait for the elevator to start going up again, then jump down and go through the small door. First, go to your right and hit the red panel at the end of the corridor to turn off the electric thingy. Now go back to the small doorway and face the opposite direction you just went(in other words, when you entered the door you went right, now face left). Fire at the power generator down the hall and as soon as it starts to blow up, side-step through the door so you won't get caught in the explosion. Go back through and around it, and go up the small elevator. Shoot through the grate at the top, jump through it, kill the officer, get his key, then open the door for Jan by hitting all the switches where the glass is. More bad guys will show up (if you triggered the alarm by firing in the small corridor), kill them then Jan will start fiddling with stuff (as well as turning off the alarm). Get the key from the officer and then leave the room. Go right and take the left of the two doors. Kill the Stormtroopers and get the shield bonus on top of the crates. Then go through the other door and go straight. Around the corner is a small glowing crate, hit the switch on the side for another Bacta Tank. Go down the elevator by pressing the switch then getting off on the bottom. Go through the near pitch black area (just feel your way through) until you get back to a lighted area(note, there is another secret area in the pitch black zone with some health power ups). Crouch through the doorway and engage in more fighting, followed by picking up the key from the dead officer. Hit the switches on the control panel to light them all up, then examine the blue thing on the screen to the left to get a clearance code. Go through the door and hit the switch on the left side of the wall to bring the force field down, and go up the stairs. Same old, kill all the bad guys (actually, I'm going to stop telling you to kill the bad guys. This is a first person shooter for the most part, you should have figured out by now this game is going to consist of mindless killing. So from now on, kill the bad guys at your leisure). Go left, and keep going left until you reach an area with 3 walkways and a big thing in the middle. Go across the first walkway and then go left across the next one. Run past the gun mount and into the command office, kill the officer and get the key, then turn off the gun mount. Go down the small staircase nearby and into the room with several pillars that are glowing red. Watch your fire in here as those pillars deflect blaster shots. Make your way to the blue control console and press the blue switch that's blinking. Kyle will call Jan to come help, but she'll get pinned down. Now run back out the door you came in and go back past the 3 walkways, taking a right at the intersection, then go straight until you get to the first door on the left. You'll see Jan in here fighting some stormtroopers. Help her out then make your way back to the blinking blue switch. Jan will work it for you, unlocking a door. Go through the newly unlocked door(simply go back out the way you came, it's the door close to that staircase). There are a bunch of power ups to the left of the door. Go left in the room and look along the right wall for another code to the main array. Leave this room and go back to the area with the three walkways. Go left at the intersection, run past the gun turret and deactivate it in the small control room. Go up the stairs then left to an elevator. Go up the elevator into another control room, there is a switch near the glass. Hit it then go out onto the balcony to the far end to hit another switch. When you get back to the control room make sure you kill the officer for his key. Go back down the elevator and to the area with the 3 platforms(if you haven't guessed by now, that's the main array). To enter the blue code, press the three switches to make combinations until they resemble the drawing you found earlier. If you forgot what it looks like, just open up the mission objectives(default "Tab"). Do the same with the green one. Go back to where the control room stairs are, but don't go back up to the control room. Instead, go through the doorway below and head right. Press the blinking blue button 4 times, then turn around and go through the passageway leading right. Wait a few seconds then go through the door, watch the explosion, then go through the tunnel. After the brief scene of it blowing up, keep going forward. Keep going along the given path and down the stairs to a room. There are a few probe droids down here, so watch out since they blow up when destroyed. Go up the small elevator to the left and through the door. Try to go through the corridor and it will be blown up. Go back the way you came but remember to jump over the small crack in the floor so you don't die. Go back to the room where the droids were and take the elevator behind the glass wall up to the roof. Go to the right past the satellite dish and walk over the tunnel, and drop down the hole in it at the end. Go through a small door to the left then turn right, going through another door, then look around at the walls for the last code. Go through the door and turn left. You should recognize where you are now. Turn right and go around the glowing red wall to the area where the array control room is. Go back to the array platform and enter the final code. Then hit the 3 switches on the side of the array where there is no code input panel. Now... go across the newly made platform and through the door to end the level. ----------------------------------------------------------------------------- Kejim Base ---------------------------------- | Level Breakdown | |--------------------------------| | 1. Make your way though the | | level and it's obstacles, | | nothing special | ---------------------------------- Make sure you kill the officer for his key. Now, use it on the switch to open the door, then go left through the other unlocked door. Go forward and look to the left for a switch. Hit it then shoot the glass and go through. Get the officer's key and hit the switch to deactivate the force field. Hit the two switches on the small platform then shoot one of the glass panes to go into the refrigeration area. Go through the door and hit the switch on the side of the wall, then hit the switch in the room that it opens. Go up the stairs and hit the switch to unlock the door and make your way back to the refrigerator room. Go through the glass pane on the right, near where the crane arm should be, and walk along the edge of that to the arm. Jump up the part of the arm that's against the wall to a corridor (note: You can crouch down and walk along the outside edge of the refrigeration tank for a secret area). Walk across this to a door (note: if you jump across the chain-link platform, you can get to another secret area). Walk along the edge of the room so you can see inside the control-ish room. Shoot the container in there to make a bridge come out. Walk back around or jump down and take the elevator up and go across the new bridge. Hit the switch in the control room to make another bridge appear. Before you go back, however, go down the elevator to a small room. Go through the door down here and follow the corridor to a switch. Hit this switch, then go back up to the main room and take that new bridge. Go down into the tunnel and follow it to another room with refrigeration canisters in it. In the far right corner of the room is a small control area with a switch on it, hit the switch. Go through the door nearest to you and go left. Kill the officer and get the security key, then use it to open the nearby door. Flip the 2 switches along the wall then go back through the same door and head straight to the detention area (there's a monopoly joke in there someplace). Walk along the cells to an elevator and then go through a door. There is another nearby door that looks like the one you just came through, go through that one and hit the 2 switches at the top to turn off the laser turrets. Come back from that and turn right to go to the area above the cells. At the far end is a control panel, use the switch to turn off the power to the cells. Jump down into one of the cells and go back out. Go through the door at the other end again, but this time go through the door on the other side. In the back left corner is a container you can shoot. Do so and walk through the small tunnel. If you didn't destroy the turrets, hit the switches here to turn them off. Go down the small stairs and through the door, then walk to the glass to trigger the bad guys. Wait for the door to open and go through. Get the security card from the officer then use it to open a door at the far corner of the room. First, go up the stairs there to hit a switch. Now go through the security door and watch out for the explosive on the wall. If you go down the elevator, there are more powerups you can get, but watch out for the turrets. To move on, go back to the room with the stairs and the security lock and on the far end go through the glowing reddish pinkish door. Go to the far end and hit the switch on the wall. You can use the cannon here if you want, which is really a lot of fun to do. Anyways... Go back and through the now turned off force field. Go into the little control area and hit the switches to turn on the laser beam thingys. Watch out though, they will hurt you if you hit them. Make your way to the left corner of the room where the lasers have cut open a hole in the door. Go down the stairs and through the door at the end. Pick up the security key from the dead guard and go back through the door. Use the key to open a control area. Control the droid and make him/her/it go through the small door. Use the "Use" key on the switch in front of the door to open it. Go to the right in the next room and through the small conduit. On the left with be a switch in a small alcove, hit it then continue along. Go down the small ramp and hit the switch on the wall. You're done with the droid now so hit the "jump" key to go back to Kyle. Go through the door again where the dead guard is and turn left to another door (note: there will be an energy recharger opened now, crouch down to get to it and a secret area). Destroy all the glass cylinders in here then go to the opposite side and through a door. Go through the corridor and you're finally done with the level! ----------------------------------------------------------------------------- Artus Mine ---------------------------------- | Level Breakdown | |--------------------------------| | 1. Again, nothing special, | | just make your way through | | and blow the place up | ---------------------------------- Part 1 After more dialogue, you'll wind up in a canyonish type place. Keep going straight until you come out into a clearing. Now, you have to try and get through here without attracting too much attention. Basically, you just have to avoid the searchlights. So slide down the cliff and move over to the right of the platform. There's another small hill you can go down to reach a ledge with a Wookie Bowcaster on it. Now walk back around the platform and go to the other side. Walk across the ledge below the lights until you reach a door. Go in the door and hit the switch, it's the glowing red panel on the opposite wall. Now go back over to the platform and get on the grey Hexagon platform. Fall down onto the piping and move forward a little. Watch out for the meteor that's coming to destroy the 3 pipes next to you. Keep going over the pipe you're on to the end and use the pipework there as a makeshift staircase to go up to the middle main beam. Don't try to go up any more, they'll fall down. Instead, walk along this pipe to the other end, where there are pipes going up like a ramp. One of them will fall though, so don't try to use that one. Once you're back on safe ground go up either staircase into a controlish room. Go up the elevator in the far corner and get the key from the officer. Now use that key to unlock the door below. Through the next door, one of the grey officers has a supply key and the tannish-beige officer has a security key so make sure you get both. To the left of where you came in there is a security door leading to an elevator, at the bottom of which is another door to go through (note: if you turn around inside the elevator so you're facing the doorway, you'll see a small opening in the shaft on the way down. Go in there to get to a secret area). To the left in here is a Bacta Tank container, get that if you're running low on bacta. Go to the far end and through the door, leading to a corridor and an elevator. Once you're off the elevator, go left and then past the canyon area back to the imperial decorations, and go right for the checkpoint. Part 2 Through the door, the beige officer has a supply key, so get that. Go out one of the doors in the far end of the room and then walk along the cliff, looking down. There are 2 beams that stick out from the cliff and below them is a pipe. Wait for the pipe to come out and jump down to it, then wait for it to retract back into the wall. Follow the piping to a room with a pillar in the middle and destroy the 4 red pipes on the wall, then shoot the thing in the middle. Now get in the middle of where that was(it's an elevator) and wait for it to go up, then wait again for a moving platform to come through. Move up one of the beams that goes above it and jump on. Ride this to where it turns and jump off when you can onto the ledge as you go by it. Go down the green corridor. The enemies to look out for here are little bugs that crawl around and bit you. Go either left or right, they both lead to the same place. Make your way through here, it's pretty much just one path that divides and then rejoins itself. Eventually, you'll come to a drill(you'll recognize it by the fact that there are normal lights around it). Press the switch on the back of it to activate it, then follow it on it's burrowing path. When it falls through an opening, go around that opening to a grate. Shoot through the grate and wait for a moving platform to come below it. Jump onto that platform and ride it to a ledge, which is your exit. Well, it's where you jump off anyway... To the left is a bunch of ammo for the E11, to the right is an elevator, and oddly enough, the way you need to go eventually. Down the elevator, walk around to the other side where a door awaits you. When the big smashing thing slams down, jump onto it and use it as an elevator. Go through the door at the top and then down the elevator to the left. The beige officer has a supply key(like always). See that big contraption on a dais? Guess what. You're about to blow it up. Hit the switch to the right of it on the dais for a few scenes. Part 3 Go over to the red-lit door and follow the corridor to the area you were in before. Go straight to another door and to the elevator. Follow the trail to another control room looking room. Go through the big door on the far side. Get on the platform there and hit the switch to end the level. ----------------------------------------------------------------------------- Artus Detention ---------------------------------- | Level Breakdown | |--------------------------------| | 1. Free the prisoners | | 2. Capture the Base Commander | ---------------------------------- Part 1 Remember, the place is still in the process of blowing up. First, jump off the cart and walk along the chain-link floor. There will be a small explosion, after which you can jump onto the metal beam that fell down and walk up that to a control room. Hit the switch to the right of a door then go back down and through the door here. Walk to the end of the corridor and wait for the stormtroopers to open the door for you. Go through and follow this passageway to another switch. Hit it then go back through the door, down the hallway, and through the door at the end. Walk around the giant circular pillar type thing and through the door on the other side. Go up the stairs and through the door at the top, and walk along the walkway to yet another doorway and staircase. Repeat this process until you're at the top of the cylinder thingy. Once you're in the control room, hit the switch in the far corner to open all the cells and "let the people go!"(okay, bad Bible reference joke, but I couldn't resist). Turn left and hit the switch under the red screen to turn on the fan. Go down the staircase and out the door to the right. Follow the trail of dead bodies for a brief scene. Artus Detention - Part 2 Follow the guy through the door and turn left. Look for an elevator and go up it. There should be a door on your right, go through it and follow this to another door, which should land you on a chain link bridge. If you go through the door you'll be back in the room that opened the cells, so don't go in there. Instead, look to your right. Shoot the grate and jump through. Follow this trail to an opening with a hole in the ground. If you didn't turn the fan on for some reason, go do so now, then come back and jump into the hole. You'll glide down gently(instead of slamming down and dying). When you're at the bottom, crawl through the small opening to a scenery change. Walk around the pillar and then through another small conduit to be back in the greenly lit area from before(well, it's a different one, but they all look the same). Just as before, all paths lead to the same place, so try not to go in circles. Keep making your way up and eventually you'll come to another scenery change (back to the emperial scenery, but at least you can see now). Go through the door then turn left and follow this into a room with a switch under a red screen. This will unlock a door, but don't go through it, it leads back to the hanger. Instead, go back around and through the door on the other side. At the next intersection, turn left and go through the door to capture the base commander. In order to move him you have to walk into him. Once he goes through the door he''l move on his own, just follow him and nudge him when he stops(he'll only stop if you get too far away or too close). At the top of the staircase he'll open a door and a bunch of those biting things will start attacking. If he dies it's game over so make sure he stays safe. Keep following him. Once all that's over with, go through the door the stormtroopers came out of and follow this to a corridor with a bunch of uniforms hanging up (I know there's a name for places like this, I just forgot it...) and shoot the grate to gain access to the vents. Go right and follow this to end the level. ----------------------------------------------------------------------------- Artus Topside ---------------------------------- | Level Breakdown | |--------------------------------| | 1. Keep the prisoners alive by | | destroying the AT-ST's with | | the cannons | | 2. Work your way to a control | | room and turn off the power | | for the Ion shields | | 3. Destroy the Ion Cannons | | with the cannons located | | near them | | 4. Go to Jan's ship and get | | your butt kicked | ---------------------------------- Go through the door on the left and hit the switch. Don't forget the key from the beige officer. Quickly go back out and get on the elevator before it starts to go up, otherwise you'll have to wait for it to come down and hit the switch again. Once up there, go around the room and use the cannon to destroy the AT-ST Walkers. Now go in the room to call the elevator and go back down to the far end of the canyon. Run past the Walker and go through the door on the right to an elevator. Go through the door to be back out in the open canyon area (note: go right and shoot the grate to get a secret area) and go left. Use the cannon to destroy the Walker below then walk across and past the ion cannons into a room. Go through the door at the end and walk along the ledge to an elevator. Go down and get off, then wait for the elevator to go back up and fall through the opening where it was. Go through the door that's right there and get the security and supply keys from the officers. Use the key then go through the door and hit the switch on the wall to disable the shields for the ion cannons. Go back outside and use the cannons to destroy the ion cannons. Go back to the Hanger with the Walkers in it and go all the way around the ledge, through the door at the end, and keep going to end the level (sort of...). Jan will get kidnaped and you'll have to fight a Dark Jedi/Sith (whatever they're calling themselves nowadays). Just let yourself get pummeled and the level will end. ----------------------------------------------------------------------------- Yavin Temple ---------------------------------- | Level Breakdown | |--------------------------------| | 1. Go up the elevators to meet | | Luke | | 2. Enter the area for your | | trials | ---------------------------------- Part 1 After some scenes you'll be on the Jedi Training grounds at Yavin. Make your way over to the elevator and keep going up. You can watch a lightsaber duel after the second elevator if you want, but otherwise just keep going up. At the top, follow the pathway to a big door to meet with good'ole Luke(hey, that's not Mark Hamill's voice! What the hell!?!). Part 2 Leave the Auditorium and go down 2 elevators(right above the hanger bay). Go to the far end and through the now unlocked door. Follow this to an area with a bunch of holes in the wall and go up to the platform and through the hole near the tree to end the level. ----------------------------------------------------------------------------- Yavin Trial ---------------------------------- | Level Breakdown | |--------------------------------| | 1. Get your Force Powers | | 2. Get your Lightsaber | ---------------------------------- Push - Go left and through the door to get your first Force Power, Push. Through the door you have to use Force Push to get the tiles so that the arrows are pointing at the image on the floor. In other words, Push so the tile matching the one on the wall is in the middle. Pull - Once you're past the Push trial, walk along until you get the next power, Force Pull. In the next room you need to use Pull to pull out the stairs as you walk up them. The easy way to do it is to just stand on the bottom and pull them all out, then walk up. Speed - Through that door is Force Speed. Fall down the crack in the wall and go down. Stand on the pressure switch to open the door then go through and stand on the next switch. Activate Speed and run past all the doors. Now go up the ramps and through the door. Jump - Next comes Force Jump. This one works a little different. Instead of activating it with "F1" - "F8" all you do is jump normally and it will kick in. Go out the door and use Jump to go up the gold pillars on the right to the ledge. Take a left through the door and through another door. Use Pull to open the stone faces and let the water flow. Walk back to the door and wait for the bars to go up, then activate Speed and run through. Once you're through the door use Push on the crack in the wall to make an opening and go through. When you get to the next puzzle, use Push on the symbols to lower the... things... then use jump to make it on top of them. Do this to work your way up to the door. Go left and hit the pressure switch, activate Speed, then run across and jump on the platform, run across to the other side and through the door. In here you have to go to where the ramp is and face the pillar. Use Push to push in all the pegs along the pillar and lower it. Now, jump onto the landing above the ramp, go inside the alcove and jump onto the small riser platform inside. It's an elevator so ride it down to the bottom and activate Speed. Run up the ramp and use Pull to get your lightsaber before the cage falls down again. Congratulations, you now have your lightsaber (and it's about damn well time!)! Now, to get out... Throw your saber (using the secondary fire key) at the ropes hanging with the stones above them to make the stones drop down, opening the door. Hit the lock on the next one with your lightsaber to open it and voila! You're done! ----------------------------------------------------------------------------- NS Streets ---------------------------------- | Level Breakdown | |--------------------------------| | 1. Go into the bar and talk to | | the bartender | | 2. Make your way to the | | garbage area | ---------------------------------- After some dialogue, you're in control again. The first thing you should notice is that all of your weapons are disabled. Go straight to another platform area and then left(but... not down the hole) and through a door where you'll be greeted by the security forces who ask for your disabled weapons(yeesh, when do we get to use our saber in combat!). Walk up to the bartender for some dialogue and then you're attacked with only your lightsaber for defense(oh yeah baby!). Go to the backstage area and around the divider, up the ramp, up the staircase, and hit the switch. Go down the stairs and back to the bar. Go back behind the bar and hit the switch for another brief dialogue, then go back up to the second level and through the door up there, across the ledge. Once outside go left and make your way across the bridge and continue along until you come to a room. Hit the switch on the wall to make the elevator come down and get on it. Once you're up, go to the doorway and use Push on the block to get it out of the way, then turn left and jump over to the next building. Go up the ramps to the door at the top and get on the elevator and take it down. Watch out for the falling bridge and jump across the gap. Walk around to the left to a closed doorway and jump from the stairs onto the ledge, and from there make your way onto the roof. Fall through the glass and hit the switch to extend the bridge, then leave the room through the door, turn right, and go across the bridge. Walk through the door and over behind the crates. There are 2 there that you can move with the Force, so Push/Pull them over to the glass where there is a metal piece in it that moves. The crate will bring it down and hold the elevator down with. Get on the elevator and activate Push again to move the crate and make the elevator go up. Go outside ands hit the switch next to the edge to make the ramp come down and follow it all the way to the top. At the top there is another ledge and ramp to follow, leading to a skylight. Jump on down and go the window near the door that won't open. (note: you can go through the door that opens, and hit the switch to make the elevator come down. Get on it, go out the door at the top an across more ledges. Again, the bridge breaks, jump across, go left and jump onto the roof, then walk up it and jump on the platform for a secret area. Jump down onto the ledge near the secret area, the place before the jump you had to cross. Now comes the fun part. If you walk to the end of the walkway and stand at the edge of it, you can see a small little ledge right above a door, where another walkway is. Guess what. You're gonna jump onto that, and go to the next walkway down, and repeat this process for yet another walkway. After this walkway jump down onto the roof of a building and then jump down onto another bridge and go right for another secret area. This is all up to you whether you want to do it or not, but I wouldn't since you'd pretty much have to start from the beginning again. Walk along the ledge and kill the guys in the craft to make it start wobbling around. Jump onto it when it comes close. When it gets close to the ledge above you, jump onto that. Hit the switch to bring down the elevator and go up to the top. You have to be careful here as most of the walkway will break (all the parts that are glass actually). What you do is walk along the metal beams so you won't fall. Make sure you stay on the right though, if you go on the left side a mine will trigger and you'll get blown up. Once across, go in the next room. Be very careful in here, if you touch the water you get an instant game over. Turn left and shoot the barrel in the corner to blast a hole in the wall, go through, and use your saber to cut the pipe, turning off the electricity. Now you can walk through the water. Use Pull on the bridge right below the door to extend it, then jump on the bridge and onto the area above. If you go to the edge and look down, you will see yellow and black striped prongs. Carefully jump onto the one you can and use Pull to bring the other one next to you. Walk along this and then jump over to the garbage hauler. Every time you stop, use Push to activate the switches and continue on and end the level. ----------------------------------------------------------------------------- NS Hideout ---------------------------------- | Level Breakdown | |--------------------------------| | 1. Get to the jail for the | | passcode | | 2. Use the password to get to | | Reelo | | 3. Meet up with Lando | ---------------------------------- Part 1 Notice that your Force Jump has evolved to the point where you can now actually notice a difference (note: before you get dumped down you can jump onto the pillars to the left/right and from there jump up to the ledge for a secret area). When you get dumped down, use the saber to cut away the bars and get inside so you're not crushed. Go through the door and use Push on the cart to move it (note: you can turn right and walk along the wall around a corner, to a door that looks like the one you just came out of and go in. Shoot the barrel for a secret area.). Follow the tracks going forward to a blue-grey floor with an empty vent above it. Jump up into the vent and wait for the compressor to smash down. When it goes back up, run like hell to the door on the other side(make sure you're crouching to go through). Go through the door and fall down to a small ledge, then jump over to the crate platform. From here you can either play it safe and jump to the left crate, and work you way around to the platform slightly above and to the right of where you are, or you can do a big jump to get directly to the crate right before the platform. Once you're up there, use Pull to get the box out of your way and jump up. Follow this trail to a bridge and go across. Go down the ramp and use Pull on the cart. Go back up and across the bridge to the ledge in the corner and jump down onto the crates. Now run back to the main area and follow the tracks to the end (yes, you just did all that to pull a bloody cart). See the hole in the platform? What you do now is jump on a small ledge in the pitch black area and then jump through the hole onto the landing (incredibly annoying, but possible). Go through the door and ignore the stuff on the right. Just keep going straight to a small corridor with a door. In here, jump down one of the small holes in the ground. Go through the tunnel that takes an immediate turn and follow it to a conveyor belt. If the door is closed, hit the switch to open it, then run against the flow of the conveyor (turn left) to the opening in the wall. Now use Push to get it out of the way and continue on. (note: you can jump up in the area where there is a break in the piping for a secret area) At the intersection turn left, then crouch where the opening is and use Push to move the crate. Now go back past the conveyor belt to the intersection where the drop was and go the other way. When you get out into a room, jump down and shoot the object on the door to unlock it. Now go up the ramp and break the grate. Jump in and crawl to the end. Shoot the barrel and then go back down and through the door you unlocked. Go through the hole in the wall and through the door. Shoot the lock on it to unlock the door then go down the ramp. Go straight for some dialogue (Lando actually is Billy Dee Williams, the guy who played him in the movies!). Part 2 Make your way all the way back to the room that had the grate you smashed through and go up the ramp and out the door onto the bridge way. Go all the way across to the control room again and this time go to the right, once inside the door, and you will automatically tell the droid the password. Go up the elevator and keep going to a down elevator, then swing the saber to break open the bars. Run the gauntlet here and break the small pane of glass that's already chipped, then use Push to trigger the switch and open the door to a checkpoint and a scene. Part 3 After the scene you'll be fired at by a lot of moving turrets. Keep moving and equip any gun you're comfortable with and blow them all away. Now switch to your lightsaber for the next group of baddies. Run across to the door near where Reelo was and go up to his control room. Hit the switch in front of his chair to release Lando. Go back out into the open area and down the elevator in the middle of the room.(note: just below the staircase is a switch you can trigger with Push to get into a secret area) Follow this to the detention area to meet up with Lando for another scene. Now follow Lando to an elevator to end the level. ----------------------------------------------------------------------------- NS Starpad ---------------------------------- | Level Breakdown | |--------------------------------| | 1. Get to the control room to | | free Lady Luck, sort of | | 2. Protect the ship/Lando | | 3. Open the Launch Bay doors | | 4. Get the fuel running | ---------------------------------- Part 1 Your Force Speed has been upgraded and you've acquired a new power, Jedi Mind Trick(this is a lot of fun). Make your way up the ramp then Lando will take the lead again. You'll find the ship then you'll have to do more running around of the errands variety. Step on the elevator in the corner to go down.(note: you can jump up onto the cylinder and run/jump over to the next one, then walk along a pipe to another jump for a secret area). Go across the bridge and unlock the door via destroying the lock, then go through for Lando's first progress report. Turn left and go through a series of doors to a room with an open pit in the middle of it. Go around to the other side and into the pitch black area. Activate the Light Amplification Goggles(forgot about them didn't you?) and make your way along the trail. Go around the crates and onto the bridge. Keep going along this and destroy the turrets for Lando. Now, continue through the door to another door and back out onto the bridge area. Walk forward a bit and you'll be right in front of where the turrets were. Jump up here and then take the stairs, following the path to a door that leads to the control room. Flip the switch inside and then go outside (take a left when you head back out of the control room). Walk along the walkways until you get to the ship, and the checkpoint. Part 2 Talk to Lando and then make sure he stays alive when the attack comes. Work your way to behind the ship and go inside. Lando will join you and then another attack will come. After that, listen to the brief dialogue, then leave the ship. Turn left and walk over to where the big red cylinders are. There is a grate nearby, slash it and drop down (I forgot if there was a crate blocking the way, if there is destroy it). At the end of the tunnel is a giant pillar with 4 switches, flip them all then get the switch that's not attached to the pillar. Now go back to the hanger with the ship and go to the other side. Use Pull to get the crate out of the way and use your saber on the grate and drop down. It's the same as before, only this time, in order to get to the giant pillar you have to throw your saber through the grate on the other end of the tunnel. Now go back to the ship and follow the red tubing connected to the ship to it's base and look at the symbol on it. Now look at the yellow one. After you know what they are (at least one of them, the other you can just fiddle with until you get it right) go out the door at the rear of the ship and take a left. Jump up onto the giant grey cylinder and press the switches until their pattern matches the ones on the fuel lines. Now get back to the ship and go to the cockpit. After the dialogue, hit the switch in the corner to use the gun. Just kill everyone there and try not to run out of ammo. After that the level is over. Finally... ----------------------------------------------------------------------------- Bespin Undercity ---------------------------------- | Level Breakdown | |--------------------------------| | 1. Make your way up the shafts | | and corridors | | 2. Fight your first duel and | | get comfortable with duels | | 3. Activate the R5 unit | ---------------------------------- Force Push and Pull have been upgraded, and you now have Force Heal Lvl 1. Run around the pillar to any grate and wait for the wind gust to die down. Now break the grate and look inside. If there is an elevator in there get on it quick. If not, move back so you won't get blow off and wait for the elevator to come down, then get on it. At the top, go through the door. Go left and into through the door. Now, stand next to the glass door where the fire jets are and use Mind Trick on the worker at the control panel to have him open the door for you. Run through here and destroy the lock to get through the next door, then hit the switch and get on the elevator. Go along the ring to get to a makeshift lift. Repeat this process until you're up at the top, then go to the door (if you're facing the giant hole, it's to the left). Hit the switch and hop on the elevator. Past the door, go through the left grate and go up the vent. Use the air currents to help you jump up the platforms. At the top of the platform you get your very first saber duel (hurra!!). It's nothing special though, just maneuver him and knock him off the ledge. Easy breezy. Once you're done with him work your way around the platforms to the door. Follow this pathway and you'll arrive in an area that looks like a carbonite freezing room and you'll have another lightsaber duel. This one is a bit harder since you can't just knock him off a ledge, but it shouldn't be that much of a problem. Just bring him up onto the platform and fight him there, |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Star Wars Jedi Knight 2: Jedi Outcast Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

