Star Wars Jedi Knight: Jedi Academy Walkthrough :
This walkthrough for Star Wars Jedi Knight: Jedi Academy [PC] has been posted at 02 Oct 2010 by i.am.2.hot.15 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up i.am.2.hot.15 and share this with your freinds. And most important we have 8 other walkthroughs for Star Wars Jedi Knight: Jedi Academy, read them all!
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Walkthrough - FAQ/Walkthrough============ =========== === =========== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ====== === === ¦ ¦ ¦ ---- ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ====== ¦ ¦ ¦ / \ ¦ ¦ ====== ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ====== ¦ ¦ ¦ ¦ ¦ ¦ ¦\ \ ¦ ¦ ¦ ¦ ¦ === ¦ ¦ ¦ \ \ ====== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ \ ============ ===== === === === === === === === =========== ============ \ \ / / ¦ ¦ ¦ ¦ ¦ ¦ \ \ / / ¦ ¦ ¦ ---- ¦ ¦ ====== \ \ /\ / / ¦ ¦ ¦ ¦ ¦ ¦ \ \ / \ / / ¦ / \ ¦ ¦ ====== ¦ ====== \ \ / \ / / ¦ ¦ ¦ \ ¦ ¦ \ \ / /\ \ / / ¦ ¦ ¦ ¦\ \ ====== ¦ \ \/ / \ \/ / ¦ === ¦ ¦ ¦ \ \ ¦ ¦ \ / \ / ¦ ¦ ¦ ¦ ¦ ¦ \ \ ====== ¦ \ / \ / ¦ ¦ ¦ ¦ ¦ ¦ \ \ ¦ ¦ \/ \/ === === === === ============ j e d i a c a d e m y ============================================================================== Dedicated to all those people that have found their way into my heart. STAR WARS - JEDI KNIGHT : JEDI ACADEMY WALKTHROUGH ============================================================================== ¦ This walkthrough is copyrighted to Mister Sinister (2005) ¦ ¦ I don't mind it being lifted in its entireity, but if you do so, please ¦ ¦ make sure you give credit to the author (me) and DON'T pass it off as your ¦ ¦ own. Thanks ! ¦ ============================================================================== ============================================================================ ¦ I N D E X ¦ ============================================================================ If you want to quickly skip to a section in this guide, to make it very easy for you to do so, I have named the sections as follows. Soooooooo if you just want to skip to the "CHOOSING YOUR CHARACTER" section, for example ? Just hold ctrl + F to call up your default find screen, and type in "0 0 4" and hit enter. This will take you (first to the 0 0 4 in this index, and then) to the appropriate section. 0 0 1 - BRIEF BACKGROUND (taken from the back of the box) 0 0 2 - CONTROLS 0 0 3 - CHOOSING YOUR DIFFICULTY LEVEL 0 0 4 - CHOOSING YOUR CHARACTER 0 0 5 - CHOOSING YOUR LIGHTSABER 0 0 6 - LET THE GAME BEGIN ! 0 0 7 - INTRODUCTORY MISSION - YAVIN 4 0 0 8 - JEDI ACADEMY TRAINING 0 0 9 - FIRST TOUR OF DUTY 0 1 0 - LEVEL 1 - MISSION 1 - MERCENARY ACTIVITY ON TATOOINE 0 1 1 - CHOOSING FORCE POWER ALLOCATION 0 1 2 - CHOOSING WEAPONRY 0 1 3 - CHOOSING EXPLOSIVES 0 1 4 - LEVEL 1 - MISSION 2 - DROID RECOVERY ON TATOOINE 0 1 5 - LEVEL 1 - MISSION 3 - EMERGENCY ASSISTANCE ON BAKURA 0 1 6 - LEVEL 1 - MISSION 4 - MERCHANT RESCUE ON BLENJEEL 0 1 7 - LEVEL 1 - MISSION 5 - CULT INVESTIGATION ON CORELLIA 0 1 8 - LEVEL 1 - FINAL MISSION - HOTH (PARTS 1 & 2) 0 1 9 - BOSS FIGHT - ALORA 0 2 0 - CHOOSING YOUR SECOND LIGHTSABER FIGHTING STANCE 0 2 1 - LEVEL 2 - MISSION 1 - RESCUE MISSION - NAR KREETA 0 2 2 - LEVEL 2 - MISSION 2 - MEET CONTACT - ZONJU V 0 2 3 - LEVEL 2 - MISSION 3 - COVERT OPERATION - KRIL'DOR 0 2 4 - LEVEL 2 - MISSION 4 - CAPTURE CRIME LORD - CORUSCANT 0 2 5 - LEVEL 2 - MISSION 5 - CULT INVESTIGATION - DOSUUN 0 2 6 - LEVEL 2 - FINAL MISSION - VJUN (PARTS 1, 2 & 3) 0 2 7 - BOSS FIGHT - ROSH PENIN 0 2 8 - BUILDING YOUR NEW LIGHTSABER 0 2 9 - LEVEL 3 - MISSION 1 - CULT SIGHTING - CHANDRILA 0 3 0 - LEVEL 3 - MISSION 2 - CULT INVESTIGATION - TANAAB 0 3 1 - LEVEL 3 - MISSION 3 - DISMANTLE DEVICE - YALARA 0 3 2 - LEVEL 3 - MISSION 4 - FORCE THEFT INVESTIGATION - BYSS 0 3 3 - LEVEL 3 - MISSION 5 - WEAPON DESTRUCTION - ORD MANTELL 0 3 4 - BOSS FIGHT - BOBA FETT 0 3 5 - LEVEL 3 - PENULTIMATE MISSION - TARPIR-III (PARTS 1 & 2) 0 3 6 - CHOOSE YOUR FAITH 0 3 7 - BOSS FIGHT - ALORA 0 3 8 - LEVEL 3 - FINAL MISSION - KORRIBAN (PARTS 1 & 2) 0 3 9 - 'GOOD' BOSS FIGHT - TAVION 0 4 0 - 'GOOD' BOSS FIGHT - MARKA RAGNOS 0 4 1 - 'BAD' BOSS FIGHT - TAVION 0 4 2 - 'BAD' BOSS FIGHT - KYLE KATARN 0 4 3 - ENDINGS 0 4 4 - TIPS AND TRICKS 0 4 5 - ACKNOWLEDGEMENTS ============================================================================ ¦ 0 0 1 ¦ ============================================================================ BRIEF BACKGROUND (taken from the back of the box) Star Wars - Jedi Knight : Jedi Academy is the latest installment of the highly acclaimed Jedi Knight series. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker. Interact with famous Star Wars characters in many classic Star Wars locations as you face the ultimate choice: fight for good and freedom on the light side or follow the path of power and evil to the dark side. ============================================================================ ¦ 0 0 2 ¦ ============================================================================ CONTROLS Whilst the game is entirely customisable in terms of what the controls are, and how you allocate the buttons to functions ? I personally found that the following worked for me. For starters I had TWO different movement control methods. I used the regular up, down, left and right cursors with my LEFT hand and mapped my most-often-used Force Powers to the numeric keypad so that I could do all my movement and Force Power use with my left hand, and look and attack using the mouse with my right-hand, and I retained a SECOND set of movement controls on the W, A, S and D keys (where A and D were STRAFING commands), and C crouched, and used THAT set of keys when I entered combat with other lightsaber-wielders, as I found it easier to move in combat using that method. PLUS if you press C+W and your Primary Attack button ? You do a cool twirl (depending on your saber and fighting stance). So ... MY buttons were as follows MOVE FORWARD = Up Arrow / W MOVE LEFT = Left Arrow MOVE RIGHT = Right Arrow MOVE BACK = Down Arrow / S STRAFE LEFT = A STRAFE RIGHT = D CROUCH = C JUMP = Right Mouse Button PRIMARY FIRE = Left Mouse Button SECONDARY FIRE = Ctrl USE = Enter FORCE ABSORB = (no key mapped - I never use it) FORCE HEAL = 4 (on the numeric keypad) MIND TRICK = 1 (on the numeric keypad) FORCE PROTECTION = + (on the numeric keypad) FORCE SPEED = 5 (on the numeric keypad) FORCE JUMP = Hold down right mouse button FORCE SIGHT = 6 (on the numeric keypad) FORCE PUSH = 7 (on the numeric keypad) FORCE PULL = 8 (on the numeric keypad) FORCE DRAIN = 0 (on the numeric keypad) FORCE GRIP = 2 (on the numeric keypad) FORCE LIGHTNING = 3 (on the numeric keypad) FORCE RAGE = 9 (on the numeric keypad) ============================================================================ ¦ 0 0 3 ¦ ============================================================================ CHOOSING YOUR DIFFICULTY LEVEL There are FOUR difficulty levels to choose from in Jedi Academy : Padawan, Jedi, Jedi Knight and Jedi Master. There is nothing more to be said about this ... Padawan is obviously the easiest, and they get progressively more ... interesting from then on in !! ============================================================================== IMPORTANT NOTE : This walkthrough will be for NORMAL difficulty. ============================================================================== ============================================================================ ¦ 0 0 4 ¦ ============================================================================ CHOOSING YOUR CHARACTER Now that you've decided how BUTCH you are feeling, it's time to choose your character. Unfortunately there are NOT as many options available to you when choosing your character insofar as their race and gender are concerned as I am sure we would all have liked, but hey ! Since the game has been around for a while there are PLENTY of extra skins that you can download from web-sites out there that you can use in this game, from Darth Maul to Darth Vader, Master Yoda, Luke, Kyle, and many many more. My favourite character is modelled on one of the Ring Wraiths from the Lord of the Rings. He looks SO cool !!!!! =) ASSUMING you've not downloaded any extra .pk3 skin files from the internet ? Let me give you a run-down on the characters you can pick for now. TWI'LEK FEMALE I LOVE the Twi'lek as a race ... it's those ...... THINGS on their head ... they're just so funny !! Unfortunately the only Twi'lek you can pick is a female ... nothing against girls ? But I TOTALLY wanted to play a male Twi'lek ... remember that guy from Jabba's Palace ? His counselor-dude ? I wanted to make HIM as a character (pout pout). As a Twi'lek Female you have a choice of SIX different colours for her skin, EIGHT different faces to pick from, SIX different upper torsos, and FOUR different sets of leggings. ZABRAK FEMALE Again, if you want to play as a Zabrak, you can ONLY play as a female as at the time of writing ... which is a bit PANTS really innit ! Nevermind eh ... As a Zabrak Female you have the choice of NINE different colour-schemes for the trim on her clothing, THREE different faces to pick from, SIX different upper torsos and FOUR sets of leggings. HUMAN FEMALE The human is the only character in the game which has both genders available for you to pick from ... and to be honest I think that's favouritism ! I mean, SURE, it's appealling to the masses and all that ? But DAMN !! As it so happens the choices in both female and male versions of the human aren't quite as varied as I would have liked ... but hey - beggars can't be choosers, eh ? As a Human Female you have the choice of NINE different colour-schemes for the trim on her clothing, THREE different faces to pick from, SIX different upper torsos and FOUR sets of leggings. HUMAN MALE My comments for the human male are pretty much the same as for the human female ... you'll see what I mean ;) As a Human Male you have the choice of NINE different colour-schemes for the trim on his clothing, THREE different faces to pick from, SEVEN different upper torsos and FOUR sets of leggings. KEL DOR MALE Aaaaaaah Plo Koon can be yours !! ;) As a Kel Dor Male you have the choice of NINE different colour-schemes for the trim on his clothing, THREE different faces to pick from, SIX different upper torsos and FOUR sets of leggings. RODIAN MALE Hey ! You look kinda familiar ... did we go out on a date once ??? Hmmmmmmm ... you sure ? As a Rodian Male you have the choice of NINE different colour-schemes for the trim on his clothing, THREE BUTT-UGLY faces to pick from, SIX different upper torsos and FOUR sets of leggings. Right ... now that you've picked your playing piece, so-to-speak, in this game, we will move on to the all-important LIGHT SABER OPTIONS ... (wrings hands in glee) ============================================================================ ¦ 0 0 5 ¦ ============================================================================ CHOOSING YOUR LIGHTSABER Right ... at the outset you only get the choice of ONE light saber. You can still customise it though, so don't be upset :) You can pick from a total of TEN different saber hilts - the Arbiter, Retaliator, Consul (my personal fave), Adept, Praetor, Sentinel, Adjudicator, Defender and Firebrand, AND (more importantly in my humble opinion) a choice of FIVE different colours for your "blade". Blue, Green, Orange, Purple or Yellow. NO, THERE IS NO RED ON THIS SCREEN. I KNOW ... IT SUCKS ... But the game still ROCKS, yes ?? =) ============================================================================== IMPORTANT NOTE : You can download a .pk3 mod file to offer you a red blade. ============================================================================== Finally, you will note that the only style of fighting available to you with your saber at the outset is "medium". So !! Now you've picked your wussness-factor, your character AND your all- important Light Saber ... so let's GO !!!!! CUE the cutscenes !! ============================================================================ ¦ 0 0 6 ¦ ============================================================================ LET THE GAME BEGIN ! A long time ago in a galaxy far, far away .... STAR WARS JEDI KNIGHT: JEDI ACADEMY Ten years after the Battle of Endor, the IMPERIAL REMNANT continues to be driven back by the NEW REPUBLIC, forcing the Imperials to adopt increasingly desperate tactics in the ongoing struggle. Meanwhile, Jedi Master LUKE SKYWALKER moves to restore the JEDI to their formal place as peacekeepers of the galazy at his JEDI ACDADEMY on YAVIN 4. JADEN KORR, a promising student from Coruscant, is en route to the Academy after achieving the impossible: creating a lightsaber without any formal Jedi training .... The cutscene (briefly) shows you on the Yavin Runner 2 en route to the Academy, and having a brief dialogue with a rather jumpy student named Rosh. Just as you are starting to chat with him, the shuttle is hit by some sort of energy blast from the planet, wiping out one of its engines and forcing the pilot to make an emergency landing. Whilst Master Skywalker is talking with the pilot to ascertain the extent of the damage, a Twi'Lek spy steals into his Academy and messes with his computers !! That little SLEAZE !! She disappears seemingly without attracting any attention from Master Skywalker. ============================================================================ ¦ 0 0 7 ¦ ============================================================================ ============================================================================== INTRODUCTORY MISSION - YAVIN 4 - EN ROUTE TO THE ACADEMY ============================================================================== The game starts with you standing beside the downed Yavin Runner 2. The voice of the pilot calls out to you to tell you that they can't get to you, and that you should make your way to the temple, where the shuttle will meet you. Rosh is standing on some rocks ahead of you - a river separates the two of you. There is a slight chill in the air, and the smell of lilies on the breeze. You receive a new objective (you'll know this because "New Objective Information" appears at the top of your screen in big letters) as soon as you start this level, and it tells you (if you press the M key on your keyboard) to "Find a way to rescue Rosh from the ledge he is on". Turn 45 degrees to your right. See the fern across the other side of the ... lake ? Head over to it. Rosh tells you that you might be able to use your light saber to cut down the tree nearby to make a bridge for him. In fact, in the time it's taken me to type that little bit of text he's already said it to me ... like ... THREE TIMES ?? STOP BEING SO IMPATIENT YOU LITTLE MAGGOT !!!!!!!! Aaaaaaaaaand ... WHALLOP ! Tree goes down with one swing of your light saber and Rosh is free. Now the two of you have to make your way over to the Temple. Turn to your right and follow the stream upriver. You will be attacked by two Howlers. They are very weak - a single blow from your lightsaber will take them down ... just beware if they raise their heads and start to shriek though, as you will be unable to get in close-quarters whilst they are doing so (try it for a laugh - the effect is quite cool). Once the two Howlers have been killed, you can go on ... keep your eye out for a door on the right wall ... go to it when you see it ... ============================================================================== CUTSCENE - Rosh opens the door for you. ============================================================================== Go through the door and you will find another Howler to your left. Rosh will warn you about this one ... you can either wait for it to stop shrieking, let Rosh try and shoot it (do we REALLY have the time ?? He's a CR@P SHOT !!), or chuck your light saber at its belly using your SECOND ATTACK function ... by default I think this is the right mouse button ;) Follow the track around to the right and then cross the bridge. The track then curves to the left and you get to fight ANOTHER Howler (easy peasy). Climb the rocks ahead of you and Rosh will tell you to use your lightsaber to make another tree-bridge for the two of you to use ... do so, and move on. Just don't be clever and try and stand under it when you cut it ?? ;) Once over the bridge, follow the path to the left and back around to the right. Kill the last Howler and move on. ============================================================================== CUTSCENE - Jaden and Rosh reach the Academy, and spot Storm Troopers in the clearing ahead. Rosh wimps out and suggests you go in and sort it out, given that a) you are the one with the lightsaber, and b) he's a RUBBISH shot with that pistol of his ... ============================================================================== Once you have taken out the two Storm Troopers a renegade lightsaber-wielding Dark Jedi ... I think it's safe to call him that ? Drops down into the clearing below you and begins to taunt you. Drop down and duel it out with him ... you shouldn't have any real problems with him - he's easy ;) Once he is dead, this level is over. ============================================================================== CUTSCENE - Jaden strolls across the water to the temple and witnesses three Dark Jedi - one of whom is armed with some sort of staff weapon - standing at the temple and projecting some sort of energy beam from the staff. You make a noise and are spotted. Next thing you know, you wake up with Master Skywalker, Kyle Katarn, Rosh and a load of other students around. The scene switches to a shuttle leaving the planet, with the Dark Jedi from the Temple and the Twi'lek spy having a conversation. The Spy confirms that she has been able to hack into Skywalker's records ... her mistress seems pleased. The action then switches back to the Academy, where the students are given their induction-speech. Master Skywalker explains that multiple students will be assigned to each Jedi Master, given the shortage of Masters to teach. You and (guess who) will wind up working under Kyle's tutelage. ============================================================================== ============================================================================ ¦ 0 0 8 ¦ ============================================================================ ============================================================================== JEDI ACADEMY - TRAINING ============================================================================== Once you begin, head over to the door to your north-east. It will open automatically. ============================================================================== CUTSCENE - Kyle explains that the course is designed to teach you how to use your CORE force abilities. ============================================================================== After he has given you his speech, move through the door ahead of you into the Training Remote Corridor. There are FIVE training remotes that will come at you - just like in the movies. Deflect laser blasts if you like (you won't be able to redirect them at the remotes yet - you're not proficient enough with the lightsaber), otherwise hack and throw your saber at the remotes until they are all DEED. Once they have fallen, Kyle will congratulate you and (after he's done talking) you should move through the door in front of you. Head to your left - just to the left of that grey tower ahead of you - and then turn right 90 degrees. Kyle will tell you to Force Jump across the bridge. Once you have done this, run straight ahead and towards the oddly- coloured section of the wall. Kyle will tell you to use Force Push to get through - do so. In the next section, Rosh tries to slow you down by releasing a training droid to fight you. He seems to think this is some sort of a competition or something. What a GIMP. Dispose of the Training Droid with the UTMOST contempt, and then head to the LEFT of the arena, past the obelisk and through the trapezium-shaped doorway. ============================================================================== CUTSCENE - Kyle will ask you why you took so long. You dismiss him, telling him it was nothing. ============================================================================== In the next area, you need to use Force Pull to activate the switch behind the grate on the right-hand wall. Doing so will open the door before you. As you pass through this doorway you clear your first CHECKPOINT =) Checkpoints are cool, basically this means if you die ? And you HAVEN'T saved ? You can be brought back to life at your last checkpoint. Obviously I would strongly suggest saving wherever possible just to be on the safe side, but this is handy as a hint that something BAD is about to happen ;) For future reference I will enter the words CHECKPOINT SAVED AUTOMATICALLY at key points where a checkpoint is saved. HOPEFULLY I'll get them all, but you should ALWAYS make use of the F12 key to store a quick-save after killing a particularly irritating bad guy, or escaping an especially dangerous trap. Don't worry - quick-save doesn't generate one save per button use - it only maintains the one save, so EVERY time you press F12 it overwrites the LAST quick-save. F9 is the quick-load command (as in, it loads the last quick-save) just in case you're curious ;) I made EXTENSIVE use of both buttons during my time playing this game. Anyhow ... back to the plot. As you will see, the way ahead is blocked. Go through the door on the right, down the steps and into the next room. Kyle tells you to use your Force Sense power to see if you can find a way out of the room. If you look around you will see that in the upper-left corner of the room is a walkway that you can't reach ... you need to use Force Sense and look at the southern wall of this room - as in, just to the left of the door you used to come in ? On THAT wall you will see some coloured icons. Use Force Pull on those icons and you will draw out blocks from the wall that you can climb, thus enabling you to reach the walkway. YOU DO NOT WANT TO KNOW HOW LONG IT TOOK ME TO WORK THAT OUT !?!?!??!?!?!? ;) Once you are on the walkway, turn to the left and head through the door. Then turn right and through the next door. Run down the corridor and through the next door. When you run straight into the obelisk ? Turn right ;) go straight and then through the door on the left and Kyle will tell you about your last challenge on this course ... the use of Force Speed. Go through the door directly ahead of you and you will see doors at 45 degrees to your east AND west. It's not so important which one you use, but you must use Force Speed BEFORE you run towards the door (whichever one you pick) as it will start to close as you approach it. I'm going to go through the right door. GO GO GO GO GO !!! Once through the right door, turn a little to your left, head over to the steps, then turn 90 degrees to your right and go through the archway. HERE ENDS THE TRAINING LEVEL. ============================================================================== CUTSCENE - Kyle explains to Rosh that he's a LOSER and that what he did was STUPID and reckless. Kyle also explains to Jaden that, whilst she has every right to be unhappy with Rosh, feeding her anger will lead her to the dark side. Master Skywalker comes out to greet you all, and explains that a symbol on a piece of clothing that the assailants left at the temple (most likely the one you KILLED at the start) is the symbol of the Sith Lord Marka Ragnos. Ragnos died 5,000 years ago, and Skywalker requests that when you are out and about on your missions, you should keep an eye open for any cult affiliated with Ragnos in any way. ============================================================================== Having now completed your training, you are ready to begin actively working for the Jedi Academy. Luke explains that the Academy maintains a policy of "learning by doing" - i.e. sharing the workload ... this being the case, you yourself will actively be undertaking missions for and on behalf of the Academy. Click the OK button to continue. ============================================================================ ¦ 0 0 9 ¦ ============================================================================ FIRST TOUR OF DUTY On the first "LEVEL" as it were, you have a choice of five missions :- 1) Mercenary Activity on Tatooine 2) Droid Recovery on Tatooine 3) Emergency Assistance on Bakura 4) Merchant Rescue on Blenjeel 5) Cult Investigation on Corellia You can undertake these missions in whichever order you like, but for the ease of doing this walkthrough I am going to stick to them in the order they are given to you. ============================================================================== IMPORTANT NOTE : You actually only need to complete FOUR of the missions to make it to the end of the first 'level', but I would strongly ... STRONGLY suggest playing through them all ... ============================================================================== So ! Without further ado it's ON TO THE MISSIONS !!!!! =D ============================================================================ ¦ 0 1 0 ¦ ============================================================================ LEVEL 1 - MISSION 1 MERCENARY ACTIVITY - TATOOINE BRIEFING "We've been receiving a number of reports that the Disciples of Ragnos have been trying to hire mercenaries and smugglers to haul some cargo. If we can contact one of these mercenary groups, maybe we can find out the cult's base of operations. One of the smuggling rings that we know about is based at Mos Eisley. Go there and see what you can find out." KYLE : "This one sounds like it could be nasty, so I'll be going with you. You'll find some of the galaxy's worst lowlife on Tatooine." ================== PREPARATION Once you have accepted the mission you are taken to the Force Power screen. Every time you come to this screen you can add ONE force point to any light OR dark force power you choose, up to a maximum of THREE force points in each power. Given that this is the first time you have come to this screen, a Help screen will appear to explain all this to you. You CANNOT upgrade your core force powers - force jump, force pull, force push, force sense, force speed, lightsaber defence, lightsaber offence and lightsaber throw will all grow at their own rate. You have a choice, therefore, of EIGHT different force powers into which you can channel this first force point :- ============================================================================ ¦ 0 1 1 ¦ ============================================================================ CHOOSING FORCE POWER ALLOCATION ================== LIGHT FORCE POWERS ================== Here they are - everything from Force Lay-your-coat-down-over-a-puddle to Force-knitting, and the ALWAYS popular, Force Donate-money-to-charideeee ... *sigh* ... quite a PIFF bunch of skills in my humble opinion ... JJJOOOIIINNNN TTTTHHHEEEE DDDDAAARRRKKK SSSSIIIIDDDDEEEEEE =) FORCE ABSORPTION Duration : 20 seconds Area of Effect : Jedi only Effect : Jedi can absorb dark Force power, Force Push and Force Pull directed at them. RANK 1 : Jedi can absorb minor amounts of Force power directed at them with no ill effects and gain some Force power back as a result. RANK 2 : Jedi can absorb moderate amounts of Force power directed at them with no ill effects and gain a modest amount of Force power back as a result. RANK 3 : Jedi can absorb a great amount of Force power directed at them with no ill effects and gain a large amount of Force power back as a result. SINISTER SAYS : Useful only if you are looking to stop yourself being thrown off a bridge by those more powerful in the force than you, basically. I never bother with this particular power. ============================================================================ ¦ Additional comments by Phil Carter ¦ ============================================================================ ¦ At high levels Force Absorb is VERY useful in battles with multiple Jedi ¦ ¦ Activate it and as soon as they attempt a couple Push or Pulls, or throw ¦ ¦ lightning, or attempt a Drain, your Force bar jumps right back up to ¦ ¦ maximum. Great way to recharge without running away from them while you ¦ ¦ wait for it to build back up. I find this skill is just about essential ¦ ¦ on levels with tons of Dark Jedi like Vjun or the final level. It's like ¦ ¦ a self-renewer for the Force. ¦ ============================================================================ FORCE HEAL Duration : Instantaneous effect Area of Effect : Jedi only Effect : Jedi have the ability to heal themselves after injury RANK 1 : Jedi goes into a meditative stance for a short time and must remain stationary. Any movement or attack will prevent healing. Healing rate depends on game difficulty. RANK 2 : Jedi no longer needs to be stationary. The Jedi will heal over a short period of time. Healing rate depends on game difficulty. RANK 3 : Jedi heals more rapidly than rank 2. Healing rate depends on game difficulty. SINISTER SAYS : Um ... Judges ?? This skill is ESSENTIAL if you want to get anywhere in this game, as I'm sure you've already guessed. If you don't have this skill then the only way you can heal yourself is to either a) finish the level, b) find medikits and other power-ups, or c) cheat !! I would strongly suggest plumping at LEAST two points into this skill. MIND TRICK Duration : Variable Area of Effect : Humanoids Effect : Allows Jedi to confuse and/or misdirect attention RANK 1 : Jedi can confuse one enemy for 10 seconds by directly targeting that enemy. NOTE: A direct attack made by the Jedi on a confused enemy will cancel the effect. Mind trick does not work on some, more powerful enemies, such as Cultists and Reborn. RANK 2 : Jedi can confuse one enemy for 15 seconds by directly targeting that enemy or distract multiple enemies that have not noticed them by using mind trick on a nearby surface. RANK 3 : Jedi can turn one enemy into an ally for 30 seconds by directly targeting that enemy or distract multiple enemies that have not noticed them by using mind trick on a nearby surface. An ally will not respond to attacks by the Jedi. SINISTER SAYS : Whilst I have a big soft-spot for this skill ? It's not INSANELY useful - you will most likely use it just for show But it's still worth sinking at least one point into if you're into the whole "you don't need to see his identification" thing ??? ;) FORCE PROTECTION Duration : Variable Area of Effect : Jedi only Effect : Allows Jedi to decrease incoming damage from energy, physical, projectile, and explosive sources. RANK 1 : Jedi is protected against 25% of the damage from physical and energy and projectile based attacks, but not from Force based attacks. RANK 2 : Jedi is protected against 50% of the damage from physical and energy and projectile based attacks, but not from Force based attacks. RANK 3 : Jedi is protected against 75% of the damage from physical and energy and projectile based attacks, but not from Force based attacks. SINISTER SAYS : A useful skill, to be sure ... PARTICULARLY useful if you ever get into lightsaber duels, as this skill can dramatically reduce the damage you take - in other words, it's VERY useful for the newbies out there ;) ================= DARK FORCE POWERS ================= YES !!!!!!!!!!! These skills ROCK !!!!!!!!!!!!!!!!!!!! Read on !! =) FORCE DRAIN Duration : Variable Area of Effect : Living persons only Effect : Allows Jedi to transfer the life essence of a person to themselves. RANK 1 : Jedi can drain life essence from another person and transfer it to themselves by making direct physical contact with that person. RANK 2 : Jedi can drain life essence from another person and transfer it to themselves by making direct physical contact with them or from a short distance away. RANK 3 : Jedi can drain life essence from another person and transfer it to themselves by making direct physical contact with them or from a safe distance away. From a distance, multiple people can be drained at one time. SINISTER SAYS : OMIGODHOWCOOL !! =O Become a VAMPIRE with this skill !!!!! Basically you leech life force from your opponents with this, leaving them a broken mound of wibbling jelly on the ground ... YYYYYYYYYEEEEEEEEEEEHHHHAAAAAAAA I would look to sinking at least two force points into this skill during the course of the game. FORCE GRIP Duration : Instantaneous Area of Effect : Living persons only Effect : Allows Jedi to choke or constrict the organs of a living being. RANK 1 : Jedi can grip and hold one enemy immobile, but undamaged for 5 seconds. RANK 2 : Jedi can lift one enemy off the ground and do damage, with the effect lasting as long as there is Force power. RANK 3 : Jedi can lift one enemy off the ground and do damage as with rank 2, but can also smash the enemy into surfaces or use the enemy as a shield. SINISTER SAYS : Okay ... now I've got to be honest ... the first three force points I sank into my first character ? My blue-skinned Twi'lek with the Purple Consul Saber ? Went straight into this skill ... IT'S WICKED !!!!! I would TOTALLY recommend sinking three points into this skill. You WON'T be sorry ;) FORCE LIGHTNING Duration : Variable Area of Effect : Living persons only Effect : Allows Jedi to hurl a devastating electrical attack against enemies. RANK 1 : Jedi launches a single bolt that fires forward, doing instant damage. RANK 2 : Jedi can maintain the Force Lightning for a sustained forward attack. RANK 3 : Jedi emanates a sustained fan of electricity in a large forward arc, damaging anything in front of them. SINISTER SAYS : Another three-pointer for the Dark Side !! =) Whilst it's pretty PAP at rank one, by rank three you can wipe out a whole ROOM of bad OR good guys ;) with a single use of this power !! AND how funny is it when you're using it to blow people off buildings =./ I've said too much ... hee hee. FORCE RAGE Duration : 10 seconds Area of Effect : Jedi only Effect : Affords Jedi protection against damage, an increase in speed, and an increase in damage potential, at the expense of health. The Jedi needs some recovery time after a Rage ends. RANK 1 : Jedi is protected against 50% of all damage, has stronger attacks, and cannot die. However, the Jedi loses health rapidly, and must wait for 10 seconds after the rage before it can be used again. The Jedi must have at least 25 health to use this power. RANK 2 : Jedi is protected against 75% of all damage, is 25% faster, has stronger attacks, and cannot die. However, the Jedi loses health and must wait for 10 seconds after the rage before it can be used again. The Jedi must have at least 25 health to use this power. RANK 3 : Jedi is protected against 90% of all damage, is 50% faster, has stronger attacks, and cannot die. The Jedi loses only a small amount of health but still must wait for 10 seconds after the rage before it can be used again. The Jedi must have at least 25 health to use this power. SINISTER SAYS : Ok ... whilst I can see its advantages ? This is my LEAST favourite Dark Force power, for the simple reason that IT DRAINS YOUR HEALTH. I mean, SURE it's GREAT to look like Luke during his fight with Darth Vader where he goes totally flippin' MENTAL and hammers away with his light saber ? But the difference ? Luke doesn't act like an old woman when his "rage" ends ... and TRUST ME you will ;) Usually you wind up with a couple of health points left after your rage ends, and you will get killed by something really embarrassing like ... a bird cr@pping on your head or something ... ... Sinister says this is SOOOOOOOOOO bad for your image ... ================== Hokay !! So WHICHEVER force power you have decided to put your first point into ? Well done !! Now we can move on to the equipment and weaponry screen =) ============================================================================ ¦ 0 1 2 ¦ ============================================================================ CHOOSING WEAPONRY Once again, as this is your first time on this screen, you get a Help screen to assist you. Basically, to cut a long story short ? You can take TWO weapons and ONE explosive with you on each mission, courtesy of the Academy. Here is the FULL list of weapons and explosives available to you :- ================== WEAPONS ================== LIGHTSABER (Always taken with you) An elegant weapon for a more civilized age, the lightsaber is the preferred weapon of the Jedi Knight. The lightsaber is an energy blade of great power that can be used by the wielder for both attack and defense. PRIMARY FIRE : Slashing and swinging attacks SECONDARY FIRE : Force powered saber throw DEFENSIVE ABILITY : Deflects blaster and energy weapon fire, parries enemy lightsaber attacks AMMO TYPE : N/A SINISTER SAYS : This weapon is the MUTT'S NUTS I'm tellin ya. I almost never use anything else !! And later on in the game you get to (clamps hands over his mouth before he blurts it out ................. *types with his toes for a bit*) DL-44 HEAVY BLASTER PISTOL (Always taken with you) One of the most common firearms in the galaxy, the DL-44 Heavy Blaster Pistol is a hand-held weapon with a slow rate of fire and incredible accuracy. PRIMARY FIRE : Slow, single shot with great accuracy and damage SECONDARY FIRE : Charged energy buildup for increased damage blast attack AMMO TYPE : Blaster Pack SINISTER SAYS : It may be underpowered next to most other weapons in the game, but it's a freebie from the academy, and if you are steady with your aim you can get some really good shots off with this puppy. It has a charge-up function as its second mode of fire, and looks very sleek and sexy in its black veneer finish, as it's being modelled by the talented Stacey *points to his left* *cameras pan over to the lovely Stacey modelling the DL-44* *applause signs light up* *the crowd goes wild* ........... *sigh* E-11 BLASTER RIFLE The primary weapon of the Imperial Forces, the E-11 is a study and deadly blaster rifle capable of inflicting great damage despite its small size. The E-11's compacy design makes it easy to carry and conceal. PRIMARY FIRE : Slow, single shot with modest accuracy and great damage. SECONDARY FIRE : Rapid, burst first with low accuracy and expanded firing area. AMMO TYPE : Blaster Pack SINISTER SAYS : Compared with the DL-44, this is like a nuclear warhead - it does TONNES of damage and is a very reasonable hand- weapon to use ... I wouldn't recommend taking it on a mission, as in any level with Imperial troops you will find MASSES of these lying around, so I would go for something a bit more ... special ... =./ TENLOSS DXR-6 DISRUPTOR RIFLE This nefarious weapon affects matter at the molecular level, ripping apart living material with ease. Because of the weapon's inhumane nature, the DXR-6 is outlawed throught the galaxy and is generally only used by scattered droid and Remnant forces. PRIMARY FIRE : Single shot with slow fire rate, fast projectile and small radius damage. SECONDARY FIRE : Scoped Mode : Single shot with slow fire rate, increased damage and high weapon energy consumption. AMMO TYPE : Power cell SINISTER SAYS : I ALWAYS take this weapon with me ... WHY ?? NOT ONLY because it's a really mean little sonofab!tch, but ALSO because it has a S-N-I-P-E-R scope on it. You can use this to GREAT effect to scout out areas before you go running in guns blazing, only to find you're TOTALLY outclassed ;) ALSO, in sniper mode ? You can charge up the attack and VAPORISE your enemies from afar (worth it even at the high energy cost) ;) WOOKIEE BOWCASTER This archaic-looking weapon fires powerful bolts of metal enveloped in pockets of energy. Capable of inflicting incredible damage, the bowcaster requires tremendous physical strength to fire. Most bowcasters sold outside the Wookiee homeworld come equipped with self-cocking actions that allow physically weaker creatures to fire them. PRIMARY FIRE : Slow, single show with radius damage. Hold FIRE to charge weapon for spread attack. SECONDARY FIRE : Unleashes a reflective shot that bounces off solid surfaces. AMMO TYPE : Power Cell SINISTER SAYS : A powerful but UGLY-@SS weapon that I never take with me ... sorry ... =./ When fully charged it can fire multiple energy blasts in a wide arc, so it's good for taking out groups of people, but for me ? It's just too damned UGLY !! ;) DESTRUCTIVE ELECTRO-MAGNETIC PULSE 2 GUN Commonly referred to as the DEMP 2, this pulse rifle is primarily used against droids and electrical devices. The DEMP 2 fires highly-powered ion bursts that disrupt electrical systems. Unlike previous incarnations of the weapon, the DEMP 2's ion charges are capable of damaging living material. PRIMARY FIRE : Single shot, stuns humans, damages droids. SECONDARY FIRE : Charged energy attack that creates an expanding shell of electromagnetic energy on impact that damages humanoids, droids and turrets. AMMO TYPE : Power cell SINISTER SAYS : Another weapon I tend to take with me ... it does MASSES of damage to droids and electrical systems, and this can REALLY help you later on in the game ;) There are better weapons, sure ... but I really have a soft spot for this one !! IMPERIAL HEAVY REPEATER WITH CONCUSSION LAUNCHER This destructive projectile weapon is extremely deadly, firing rapid streams of metal bullets. Imperial forces use the Heavy Repeater's deadly suppressive fire and concussion launcher for crowd control and to spread heavy fire over large areas. PRIMARY FIRE : Fully automatic projectile fire SECONDARY FIRE : Single shot, concussive explosive round AMMO TYPE : Metallic Bolts SINISTER SAYS : This is a mighty fine choice of weapon. The INSANELY rapid rate of fire that you get in standard mode makes it a joy to use - especially when you unload up close and into the head of a boss. The SECONDARY function is a GREAT crowd- disperser, BUT it fires on an arc so you have to aim UP to get it to fire further and, given its high energy |
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