The Elder Scrolls IV: Oblivion Walkthrough :
This walkthrough for The Elder Scrolls IV: Oblivion [PC] has been posted at 10 Oct 2010 by hgy_rox_yeah and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up hgy_rox_yeah and share this with your freinds. And most important we have 27 other walkthroughs for The Elder Scrolls IV: Oblivion, read them all!
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Walkthrough - FAQ/Walkthrough_____) __ _____ __ __) / /) /) (__/ ) /) /) (, / (, ) / )__ // _(/ _ __ / _ __ ___// // _ / | / / (/_(_(__(/_/ (_ ) / (__/ (_(_)(/_(/_ /_)_ ___/__ |/ (_____) (_/ (__ / | ________ ___ __ __ __ \_____ \\_ |__ | | |__|__ _|__| ____ ____ / | \| __ \| | | \ \/ / |/ _ \ / \ / | \ \_\ \ |_| |\ /| ( ) | \ \_______ /___ /____/__| \_/ |__|\____/|___| / \/ \/ \/ ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Authors: A I e x & Widgeon Infantry | | Began: March 25th, 2006 | | Completed: June 12th, 2006 | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________________ |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || CT.TS || Table of Contents || CT.TS || | |_||_______||____________________________________________________||_______||_| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | - Table of Contents.....................CT.TS | | - PC Controls...........................CN.PC | | - Xbox 360 Controls.....................CN.XB | | - System Requirements...................00.00 | | - Basic Tweaking........................01.00 | | - Out-of-Game Settings.............01.01 | | - In-Game Settings.................01.02 | | - Advanced Tweaking.....................02.00 | | - Read this First!.................02.01 | | - INI Performance Tweaks...........02.02 | | - INI MIsc. Tweaks.................02.03 | | - Nvidia Coolbits Tweak............02.04 | | - Gameplay Mecchanics...................03.00 | | - Combat...........................03.01 | | - Interaction......................03.02 | | - Freedom..........................03.03 | | - Crime............................03.04 | | - Everything Else..................03.05 | | - Quests......................03.05 | | - Guilds......................03.05 | | - Persuasion..................03.05 | | - Lockpicking.................03.05 | | - Haggling....................03.05 | | - Leveling Up.................03.05 | | - Health......................03.05 | | - Magicka.....................03.05 | | - Fatigue.....................03.05 | | - Vampirism...................03.05 | | - Skills................................04.00 | | - Descriptions.....................04.01 | | - Statistics.......................04.02 | | - Character Creation....................05.00 | | - Choosing the Right Character.....05.01 | | - Race & Appearance................05.02 | | - Birthsigns.......................05.03 | | - Character Class..................05.04 | | - Introduction: The Prison..............06.00 | | - The Prison.......................06.01 | | - The Imperial Substructure........06.02 | | - The Imperial Subterrane..........06.03 | | - The Main Quest........................07.00 | | - Deliver the Amulet...............07.01 | | - Find the Heir....................07.02 | | - Breaking the Siege at Kvatch.....07.03 | | - Weynon Priory....................07.04 | | - The Path of Dawn.................07.05 | | - Dagon Shrine.....................07.06 | | - Spies............................07.07 | | - Blood of the Deadra..............07.08 | | - Bruma Gate.......................07.09 | | - Blood of the Divines.............07.10 | | - Miscarcand.......................07.11 | | - Allies for Bruma.................07.12 | | - Defense of Bruma.................07.13 | | - Great Gate.......................07.14 | | - Paradise.........................07.15 | | - Light the Dragonfires............07.16 | | - Daedric Quests........................08.00 | | - Azura............................08.01 | | - Fighters Guild Quests.................09.00 | | - A Rat Problem....................09.01 | | - The Unfortunate Shopkeeper.......09.02 | | - The Desolate Mine................09.03 | | - Unfinished Business..............09.04 | | - Drunk and Disorderly.............09.05 | | - Den of Slaves....................09.06 | | - Amelion's Debt...................09.07 | | - The Master's Son.................09.08 | | - More Unfinished Business.........09.09 | | - Azani Blackheart.................09.10 | | - The Wandering Scholar............09.11 | | - Optional Quests.......................10.00 | | - The Battle for Castle Kvatch.....10.01 | | - Imperial Dragon Armor............10.02 | | - The Arena.............................11.00 | | - Pit Dog..........................11.01 | | - Brawler..........................11.02 | | - Bloodletter......................11.03 | | - Myrmidon.........................11.04 | | - Warrior..........................11.05 | | - Gladiator........................11.06 | | - Hero.............................11.07 | | - Grand Champion...................11.08 | | - Monster Arena....................11.09 | | - Mages Guild Quests....................12.00 | | - Anvil Recommendation.............12.01 | | - Bravil Recommendation............12.02 | | - Bruma Recommendation.............12.03 | | - Cheydinhal Recommendation........12.04 | | - Chorrol Recommendation...........12.05 | | - Leyawiin Recommendation..........12.06 | | - Skingrad Recommendation..........12.07 | | - A Mage's Staff...................12.08 | | - Ulterior Motives.................12.09 | | - Vahtacen's Secret................12.10 | | - Necromancer's Moon...............12.11 | | - Liberation or Apprehension?......12.12 | | - Information at a Price...........12.13 | | - A Plot Revealed..................12.14 | | - The Bloodworm Helm and The.......12.15 | | Necromancer's Amulet.............12.15 | | - Ambush...........................12.16 | | - Confront the King................12.17 | | - Thieves Guild Quests..................13.00 | | - May the Best Thief Win...........13.01 | | - Independent Thievery.............13.02 | | - Untaxing the Poor................13.03 | | - The Elven Maiden.................13.04 | | - Ahdarji's Heirloom...............13.05 | | - Misdirection.....................13.06 | | - Lost Histories...................13.07 | | - Taking Care of Lex...............13.08 | | - Turn a Blind Eye.................13.09 | | - Arrow of Extrication.............13.10 | | - Boots of Springheel Jak..........13.11 | | - The Ultimate Heist...............13.12 | | - Dark Brotherhood Quests...............14.00 | | - A Knife In The Dark..............14.01 | | - A Watery Grave...................14.02 | | - Accidents Happen.................14.03 | | - Scheduled for Execution..........14.04 | | - The Assassinated Man.............14.05 | | - The Lonely Wanderer..............14.06 | | - Bad Medicine.....................14.07 | | - Whodunit?........................14.08 | | - Permanent Retirement.............14.09 | | - Of Secret and Shadow.............14.10 | | - Affairs of a Wizard..............14.12 | | - Next of Kin......................14.13 | | - Broken Vows......................14.14 | | - Final Justice....................14.15 | | - A Matter of Honor................14.16 | | - The Coldest Sleep................14.17 | | - A Kiss Before Dying..............14.18 | | - Following a Lead.................14.19 | | - Honor Thy Mother.................14.20 | | - Download Content......................20.00 | | - Horse Armor Pack.................20.01 | | - Legal & Copyright.....................LE.AL | | - Credits & Thanks......................CR.DS | |____________________________________________________________________________| |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || CN.PC || Controls || CN.XB || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ O== PC VERSION ==============================================================O o================o====================oo================o====================o | Key / Button | Function || Key / Button | Function | o================o====================oo================o====================o | Q | Auto Move || Tab | Menu | |----------------+--------------------||----------------+--------------------| | W | Move forward || Caps Lock | Autorun | |----------------+--------------------||----------------+--------------------| | A | Slide left || Ctrl | Sneak mode | |----------------+--------------------||----------------+--------------------| | S | Move backward || Alt | Block | |----------------+--------------------||----------------+--------------------| | D | Slide right || F5 | Quicksave | |----------------+--------------------||----------------+--------------------| | E | Jump || F9 | Quickload | |----------------+--------------------||----------------+--------------------| | R | Switch view || Spacebar | Activate | |----------------+--------------------||----------------+--------------------| | T | Wait || Left Mouse | Attack | |----------------+--------------------||----------------+--------------------| | F | Toggle weapon || Right Mouse | Block | |----------------+--------------------||----------------+--------------------| | Z | Grab || Middle Mouse | Change view | |----------------+--------------------||----------------+--------------------| | C | Cast magic || Mouse Wheel | Zoom in / out | o----------------o--------------------oo----------------o--------------------o O== XBOX 360 VERSION ========================================================O o================o====================oo================o====================o | Key / Button | Function || Key / Button | Function | o================o====================oo================o====================o | N/A | Auto Move || B | Menu | |----------------+--------------------||----------------+--------------------| | L Thumbstick | Move forward || N/A | Autorun | |----------------+--------------------||----------------+--------------------| | L Thumbstick | Slide left || Click L Analog | Sneak mode | |----------------+--------------------||----------------+--------------------| | L Thumbstick | Move backward || LT | Block | |----------------+--------------------||----------------+--------------------| | L Thumbstick | Slide right || N/A | Quicksave | |----------------+--------------------||----------------+--------------------| | Y | Jump || N/A | Quickload | |----------------+--------------------||----------------+--------------------| | Click R Analog | Switch view || A | Activate | |----------------+--------------------||----------------+--------------------| | Back | Wait || RT | Attack | |----------------+--------------------||----------------+--------------------| | X | Toggle weapon || LT | Block | |----------------+--------------------||----------------+--------------------| | LB | Grab || Click R Analog | Change view | |----------------+--------------------||----------------+--------------------| | RB | Cast magic || N/A | Zoom in / out | o----------------o--------------------oo----------------o--------------------o ______________________________________________________________________________ --- Sections 0 through 10 were written by Alex Eagleson (A I e x) ----------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________________ |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || 00.00 || System Requirements || 00.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you are undoubtedly aware, Oblivion is one of the most graphically intensive games to be released in quite some time, and there are a certain number of hardware "requirements" that you should meet before you attempt to play this game. You should also be aware that there are many settings in the game that can be tweaked in order to let you play with some pretty ridiculously old machines assuming you don't mind having the game look like Daggerfall. We'll begin with the basic manufacturer requirements. Minimum: -------- Windows XP 512 MB System RAM 2 Ghz Intel Pentium Processor (or Equivalent) 128MB Direct3D Compatible Video Card DirectX 9.0 Compatible Driver 8x DVD ROM Drive 4.6 GB Free Hard Drive Space DirectX 8.1 Compatible Sound Card Recommended: ------------ Windows XP (with Service Pack 2) 1 GB System RAM 3 Ghz Intel Pentium Processor (or Equivalent) ATI X800 Series, Nvidia Geforce 6800 Series or Higher Video Card 8x DVD ROM Drive 4.6 GB Free Hard Drive Space DirectX 8.1 Compatible Sound Card When it comes to upgrading your system for performance (assuming you at least meet the minimum requirements) then upgrading the video card will usually be the best option for maximum performance and quality increase. Upgrading your RAM will typically get your a decent performance and framerate increase to a point while as long as you meet the recommended requirements for your processor, you should be fine in that category. Now we'll assume that you have the game and have it installed and want to start getting better quality, with better performance. Believe it or not, even after you set the game up to fit your computer, there are advanced tweaks you can do outside of the game's video menu that can increase graphical quality AND performance if done right. ____________________________________________________________________________ |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || 01.00 || Basic Tweaking || 01.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __) /(, ) / / / / +-- (___ / UT-OF-GAME SETTINGS ------------------------------------- 01.01 --+ This means that for now, we'll look at changing the game's various in-game settings for better performance while staying away from system files and mods for the time being. I'll outline what each of the settings does and how it affects performance so you'll have a better idea what to change to get your game running well. We'll begin before you even go into the game. When you click the desktop icon it will bring up a little mini menu with options like "Play", "Data Files," "Elderscrolls.com," etc. There should be an option there called "Options." Click that tab first before you play the game. Click the "Reset to Defaults" button at the bottom which will automatically detect the hardware you have installed, and change the game's defaults based on that. For the typical player that will be enough, and they can play the game using these default settings. These defaults however are far from perfect and you can undoubtedly get the game working a lot better. The first option "Adapter" shows your video card after auto-detecting. If that's not your video card, or you have more than one, then select yours from the drop down menu. If it's not there then it probably isn't installed correctly. Resolution is arguably the most important setting when it comes to making the game look nice. The higher the resolution, the more pixels are displayed and therefore the more detail can be shown. For this reason it's also one of the more performance intensive settings. TO be honest your should almost certainly base this setting entirely around the monitor you are using unless your hardware really sucks. If you think you can handle the game pretty well, then match the resolution to your monitor's highest possible setting. You can turn down other things later to get it to run well. If you have a widescreen monitor make sure you select one of the widescreen resolutions. Usually the maximum resolution option you see if based on your monitor's maximum, so if you don't know your monitor's highest resolution then just click the biggest one and give it a try. If it doesn't work, then scale it down a little. Antialiasing is another important one, especially for people with lower resolutions. It works as follows (here's a bit of a technical lesson to help you understand, feel free to skip to the next paragraph.) The idea is that sometimes on a pixel-sized level there is some overlap between objects as to what colour to display on a pixel. Usually it will decide between one or the other and display that colour. Antialiasing means that rather than making this decision, it blends the two colours and then displays it giving everything a more detailed and less jagged look. To put it less technically, the more antialiasing you have the less jagged edges you have. Turning antialiasing up higher will smooth the edges between objects and give everything a nicer, smoother look. I recommend antialiasing for people who have good hardware systems, but crappy monitors that can only support lower resolutions. Since lower resolutions cannot display unique colours in smaller areas as well as higher resolutions, blending becomes a better option. For example, my monitor handles up to 1680 x 1050 resolution which is extremely detailed, and the minor difference antialiasing makes does not make up for its hit to performance, so I keep it turned off. For someone with a powerful video card who is only able to handle 1024x768, or 1280x1024 then antialiasing will be a good choice for them. Just note that it is extremely performance intensive (compared to other settings) and I don't recommend anyone, regardless of system set it any higher than 4x. You don't need any more. Next we have windowed and full screen which is pretty self explanatory. People with weak systems who have to play on lower resolutions might prefer windowed mode so that it isn't stretched (but probably not). The V.Sync option is a very important one below those two. V. Sync is used to sync up refresh rates between your system and your monitor. Its purpose is to prevent "tearing", which is what happens when pieces of two different frames are displayed at the same time. Whether you should turn this on or off depends on the hardware you are running. Personally I don't experience tearing whether the option is on or off, but since I take a minor performance hit when I turn it on, I keep the option off. As I said you should try playing with this option on and off to see which works best for you, and if you start to see glitches with the frame display, it means you'll probably need this on. Screen effects is an interesting one. For a lot of people the option for HDR won't even be selectable. This is because HDR (which stands for High Dynamic Range) is a feature only available on newer video cards. It's basically a type of (arguably) more realistic lighting that is pretty performance intensive. Bloom is another type of lighting that sort of emulates a realistic lighting effect, but less intensively. Don't be too disappointed if you can't use HDR, there are a lot of people out there with massive video cards that prefer the look of Bloom light to HDR. One drawback of HDR is that you cannot use it at the same time you're using antialiasing, so if you want AA then you are forced to stick with Bloom lighting for your game. Distant rendering is pretty self-explanatory. Turning on distant landscapes will eliminate the fogging effect that doesn't show distant terrains and actually show them (but not nearly as well rendered as the near stuff). You can choose to show these landscapes but without any trees or building using the buttons below it (but not vice versa of course.) This about does it for the out-of-game setting changes. There are a lot of settings that you can't change in game without restarting so try to get them right here so that you don't have to keep quitting and restarting. Some of them can only be changed in game however. These include texture size, antialiasing, HDR/Bloom lighting, resolution, and possibly one or two others I'm forgetting. ______________________________________________________________________________ _____ (, / / ___/__ +-- (__ / N-GAME SETTINGS --------------------------------------- 01.02 --+ Press Esc to open up the options menu and select video. Here is where the mid-range tweaking begins. We'll go through each setting one by one and determine how it should be changed to give best performance. Resolution -------- As I mentioned before, resolution is one of the main settings that you should change to get the game to look better. Check "Out-of-game" settings to figure out what you should set your resolution to. Brightness -------- Only applies if you are playing the game in full screen as opposed to windowed mode (windowed mode will default the brightness to whatever your desktop brightness is at. This will not affect performance in any way and depending on what your have your monitor set to, I typically like to set it about 75% across so that you can actually see where you're going in dark dungeons (still usually need a torch.) Texture Size ------ A very important one, and not "too" performance intensive compared to other ones. Lower end machines will still want to turn this down. You do get quite a bit of bang for your buck though. What I mean is that it will make the game look a LOT better when maxed out. All you have to do is head to any town, or look down at the ground below you. If there's a sign hanging out front of a shop it probably says "Bob's Weapons" when textures are high, and "Blurry Smudge" if textures are low. Higher textures are more detailed with fewer edges blurring together. Set this to large if you can handle it. Tree Fade --------- One of the numerous options relating to draw distance, specifically for trees. Slide this all the way to the right and you will see miles of trees ahead of you. Slide it all the way to the left and they'll be popping up directly in front of you every two seconds. Even for low end machines you'll want to slide this a little to the right. It does have a pretty heavy effect on performance. Actor Fade -------- I'm not entirely positive, but I believe it has to do with NPC characters and creatures and how far it will render them before they disappear. Has a minimal effect in the outside world and a makes a difference mainly when you're in towns. You can probably set it around the middle on low-end machines, and max it out on high-end. Item Fade --------- A relatively unimportant one that just judges how far in the distance to render items and such. It's directly related to the next setting so you probably shouldn't really change this one much at all, just the next one. Object Face ------- Determines how far ahead to render objects like rocks, flowers, buildings, and more. Directly ties to the previous setting, when you turn this down then Item Fade goes down automatically as well. It's not heavily performance intensive, slide it all the way right for high-end machines, otherwise make a judgment call. Grass Distance ---- One of the most important settings in the game, period. In Oblivion, rather than using green textures everywhere, the developers have opted to place tall grass all over the place which is rendered in full 3D and makes everything look that much more beautiful. It's also one of the most performance intensive options you can select. People with weak machines should slide this down to almost 0 (left) if not all the way. If you can live without the grass (the ground textures still look quite good) then you will have an extraordinary performance boost. There are actually people out there with high-end machines who slide it all the way left for one of two reasons: to get a huge performance boost since it still looks really good, and second (to a lesser extent) because sometimes items and objects get lost in the tall grass. Make sure you select the right option to match your computer with the grass. You can slide it pretty far left and get a lot of grass pop-up, but if you kind of look down while you run it's not all that bad for lower-end machines. You should be aware that in the advanced tweaking section, I'll tell you how to change an option so that the grass is still there but not quite as dense (in a path of five grass stalks, it might only display three) but still render it for the same distance. View Distance ----- An important one for most people because turning it all the way down really uglifies the game, but increases performance. If you have a mid to high range PC then I would recommend maxing this out. Only turn it down if you're desperate for better performance. The options below it only apply if you have it maxed. You don't necessarily have to show that poorly rendered distant land if you don't want to by turning these off. Some people think it makes the game look more realistic (foggy distance rather than blocky green hills). I don't agree personally, but to each his own. Be aware that there are settings in the advanced tweaking section that allow you to increase the amount of rendering on distant textures (to add realism) at a minor performance hit, so you might want to check those out. Int. Shadows ------ I'm not too familiar with the various shadow effects in these games, but I do believe this is the setting for interior shadow detail (shadows indoors.) Turning it up should increase either the shadow detail, number of shadows or both. Personally I don't find it makes much of a difference and even on a high-end machines I keep it low to increase performance. Ext. Shadows ------ The external shadows this time, a little more important than the previous setting but still not too important. I'd set it around the same setting as you used for Int. Shadows which can be as low as just a little right of the far left. Self Shadows ------ You'll have to forgive me for not being a big shadow expert. To be honest I can't really see much of a difference at all when this is on. Some people actually claim it makes the game look worse (just a rumour). I have a high-end machine, but I leave it off. It was poitned out to me recently that self-shadows means: shadows cast on an object, by an object. To use a character for example, self-shadows would display shadows cast by his / her body, on his / her body. Supposedly this option is actually a little glitched at the moment, weird shadows being cast where they shouldn't, so you should almost certainly turn it off for now and wait to see if maybe a patch is released. Shadows on Grass -- This setting is only for the most powerful computers out there who just like to max everything. It is totally unnecessary to show shadows on grass, you take a performance hit, and you'll barely notice it. Turn this setting off. Tree Canopy Shadows One of the few really important shadow settings, this actually makes a big difference. You'll get a pretty heavy performance hit for this one so I only recommend it for high-end cards, but I think it looks quite a bit better and a lot more realistic. What it means basically is that trees will cast shadows on the ground. Turn this off and they won't. Go into a forest and turn it on there, you'll definitely see a difference. Specular Dist ----- We're out of shadows now and into lighting effects. From what I'm told (though I don't see a huge difference) this increases the crispness of light on objects (or the "shine") which is already pretty high with HDR by default. A lot of users won't notice a difference when they turn this on. I recommend you find something shiny (like a suit of armour) and look at it with this setting on min and max, then judge where you want it. If you don't notice a difference, you're probably not alone. In many cases I'd say just dump this all the way left. HDR Lighting ------ This was covered fully in the "Out-of-Game Settings" in the section above. Look there for more info. Bloom Lighting ---- This was covered fully in the "Out-of-Game Settings" in the section above. Look there for more info. Water Detail ------ A judgment call here. 95% of the time you're playing you probably won't be looking at water, but there are nice rivers, streams and lakes here and there that will probably look better if you turn this on high for a minor performance hit. Unless your hardware is really weak, I'd say leave it on high. No big difference, and there isn't a low setting anyway. Water Reflections - Again, I don't notice much of a performance hit and it does look a fair bit better with this on than off. I would say turn it on if you're using anything but a low- end machine. Water Ripples ----- Even with this setting off the water kind of still ripples, but this will make it ripplier. Barely noticeable quality difference, barely noticeable performance difference. Whatever. Window Reflections I've made it a point to try and remember to look in a window sometime to see this setting in action, but still haven't done it. Same as above. Makes very little difference either way. Blood Decals ------ These make virtually no performance difference at all, it's more of a "censoring" thing. If you want blood all over your hands after you bludgeon a wolf to death, then turn this on. It takes no computing power at all. Anti-aliasing ----- Covered above in the "Out-of-game" settings. ____________________________________________________________________________ |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || 02.00 || Advanced Tweaking || 02.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _____ (, / ) /__ / ) / \_ +-- (_/ EAD THIS FIRST! -------------------------------------- 02.01 --+ Here we will go beyond the limits of the in-game graphics menu and start changing some settings that we "may or may" not be changing. I'll begin with a few important points to note before we get started. We're going to be editing an INI file, which stores various different game configuration settings (a hell of a lot of them), but since we're going to be editing this file and we want to make sure we don't screw up, we'll need to make a backup. Here's what to do before proceeding at all with this section of the guide: Open up My Documents\My Games\Oblivion folder on your computer. If you don't know how to do that then you're in way over your head already and you shouldn't try any of this under any circumstance. See a file there called "Oblivion.ini"? Well you had better. Make a new folder called "Backup file" then copy and paste Oblivion.ini and put it in that folder. Now anytime you screw something up you can replace the file you edit with that backup. Also note that while I did just tell you to make a backup, and there's virtually no way you can screw anything up that can't be fixed in two seconds by replacing it with the backup, I'm still going to point out that I am in no way responsible if you completely fuck something up. Remember that's it's pretty much impossible to do that in this case, I'm just saying is all. Some people do crazy stuff to their computer sometimes, and it's not my problem. The worst thing that can happen with the following tweaks is that your game performance starts lagging or glitching. Replacing Oblivion.ini with your backup will ALWAYS fix that and put you back where you started. Lastly I would like to say that most of these tweaks are a combination of, and my own personal interpretation of, a lot of word-of-mouth suggestions, forum posts, rumours, and other wacky stuff. For a list of the base sources and where you can find more information, check out the credits section of the guide. Here's how you do it: open up Oblivion.ini in Notepad and you will see a whole lot of weird settings with equals signs and numbers beside them. This is where it all begins. I'm going to outline as many different changes you can make as I can, it's up to you to decide which ones are best for you. DO NOT CHANGE ALL OF THEM THAT I LIST. Read the description first and then decide for yourself. I also recommend making only one or two changes at a time, then running the game and seeing if you like the results. The best way to test the results of a tweak is to judge framerate (how fast and smooth the game runs.) While playing the game press the ~ button (usually above Tab) and type in "tdt" and press enter. This will bring up the little debug information window which shows how many frames per second you are getting. Anything above 20 is good, above 30 is great, more is fantastic. Finally, before we go into any of the INI tweaks there are a couple miscellaneous things that most people recommend you do to increase performance. After installing Oblivion which has quite a few extremely large files, it is recommended that you defragment your hard drive (Start -> All Programs -> Accessories -> System Tools -> Disk Defragmenter.) The second thing is that you upgrade all the drivers for your graphics card. For example if you're using an ATI X800 (or higher) then don't user the drivers that come on the CD with it, go to www.ati.com and click on the "Drivers & Software" tab. Download the drivers from there to get better game performance. ______________________________________________________________________________ _____ (, / / ___/__ +-- (__ / NI PERFORMANCE TWEAKS --------------------------------- 02.02 --+ So open the file My Documents\My Games\Oblivion\Oblivion.ini right now and get ready to tweak! Use Ctrl + f to find each one rather than manual searching. Also, reader Kang has pointed out that the lower case letter in front of most options refers to what type of input it takes. For example "bAllow30Shaders" the b stands for Boolen, true/false, 0 or 1. "i" stands for integer, "f" for float, "u" for unsigned number, and "s" for String. bAllow30Shaders --------------- This is a pretty harmless one if you've got the hardware to support it. Newer video cards will have support for 3.0 Shaders, just check the specs. If yours does then changing this from 0 to 1 will give better performance with no hit at all whatever to graphical quality. iPreloadSizeLimit ----------------- This is a controversial one going around right now that seems to help some people a lot, and others not at all. It's a real "trial and error" setting. Make sure you test the game after changing this one. As far as I know it changes the amount of system memory Oblivion can use to preload stuff for you. The higher RAM you have, the higher you set it. It defaults to 26214400 (the value in bytes). If you have 512 MB of RAM then leave it there. If you have a gig you might want to boost it to 100000000. 2 gigs to 200000000. As I said some people love it, and others (myself included) see no difference. This can increase the amount of time it takes to load an area, but while in that area it should ideally give you smoother play and better framerate. iMinGrassSize ------------- ooooo o o o A very important one with a very real effect on performance. ooooo -> o o o I mention this in the basic tweaking section as well. It ooooo o o o determines the density of the grass (not the grass stalks), but rather how dense grass patches. The diagram on the left illustrates the difference. Imagine each letter O is a patch of grass. The ground on the left would be with it set to the default, 80. The one on the right would look more like a setting of 150. Changing this setting allows users to still have grass, but not so much so that they don't take as big of a performance hit. It also lets people set huge grass draw distances (another setting listed below) but make it so you don't have to render as much. This is an important one for people with low-end computers who like having grass. iMaxGrassTypesPerTexture ------------------------ Grass looks the exact same with 1 type (default 2) and you get a performance boost from it. Lower this setting down to 1. bUseHardDriveCache ------------------ As far as I know this will cache some of the textures and whatnot onto your hard drive from the game disk so that in the future when you load an area, it should go faster and performance should be increased. More of a "long run" kind of thing than something you'd notice, but it's harmless to turn on. It defaults to 0 (which means off) so set it to 1. uGridsToLoad ------------ This has a direct effect on how detailed distant textures are. About as much of a performance hit as you'd expect from something like this. Nothing too heavy. It defaults to 5. If you want more detail then set it to 7, and if you want a lot more detail then set it to 9. No higher. uGridDistantCount ----------------- Similar to the previous one, it increases detail in the distance. Basically the more you turn it up, the more of a performance hit you take. uGridDistantTreeRange --------------------- The same as "Tree Fade" in the game settings, except here you aren't limited by the slider. Set it as high as you want based on your hardware. fGrasssEndDistance ------------------ The same as the grass draw distance in the in-game video settings, except once again you can set it a lot higher. Even on max in-game you still get grass pop up in the distance, turn this up to get rid of that. fGrassStartFadeDistance ----------------------- Supposedly sets the distance at which grass starts to fade out. I'm not quite sure how it's any different from the previous one. Most people turn this up as well when they turn up the end distance, so it's a judgment call. bGrassPointLighting ------------------- More realistic grass lighting if you set it to 1. Not really necessary but if you have the hardware to back it up, it will look better. iShadowMapResolution -------------------- More detailed shadows. Higher for quality, lower for performance. iThreads -------- One of those settings that's kind of up in the air right now. Some people say you get better performance if you change it from 3 to 10. Others say it makes absolutely no difference. It's up to you. iOpenMPLevel ------------ One of those settings that's kind of up in the air right now. Some people say you get better performance if you change it from 10 to 20. Others say it makes absolutely no difference. It's up to you. bForceFullLOD ------------- This is a good one. LOD stands for "level of detail" which forces the game to show maximum detail on nearby objects. Barely any hit to performance and it should make things look a little better overall. Edit: It has been suggested that this will actually force the game to load more than is necessary, and perhaps should not actually be turned on. uExterior Cell Buffer --------------------- What does this setting do? Who knows. Why do people suggest changing it from 36 to 72 or 128? Still don't know, but feel free to try it. iFPSClamp --------- Supposedly it will force the game to play at whatever frames per second you set it to. The game will slow down in order to meet that requirement. If you seem to be able to play the game at a stable 25 FPS, changing this to 25 might actually give you an even more stable framerate. Try it out. iNumHavokThreads=3 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 ---------------------------- Some say that along with the iThreads tweaks mentioned just above, these one being set to the values I listed will also help overall performance. This one is a real toss up, save before you change these. |
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