The Emperor's New Groove Action Game Walkthrough :
This walkthrough for The Emperor's New Groove Action Game [PC] has been posted at 28 Sep 2010 by BadBoyz and is called "Catacombs Walkthrough". If walkthrough is usable don't forgot thumbs up BadBoyz and share this with your freinds. And most important we have 8 other walkthroughs for The Emperor's New Groove Action Game, read them all!
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Walkthrough - Catacombs WalkthroughWalkthru for The Emperor's New Groove action game Catacombs By GrooveLlama This walkthru will tell you where all the secrets are, how to collect all the coins, where to find all the wampies and how to complete each chapter step by step. Also some fun stuff. If I have missed anything please e-mail me at groovellama@yahoo.com. HINT: Sometimes, especially in jungle areas, you can walk up walls. If a wall is slightly slanted jump onto the side of it, when you make contact jump again and you will jump even higher. This is great for making it over pits. Catacombs - Chapter 1: Lean! Lean! 35 Coins/0 Secret You are on your way to Yzma's lab, once you get there you can turn yourself back into a human. But in order to get there she has a unique way of transportation. A roller coaster. But this is no ordinary roller coaster. Though you are running on tracks you can still steer left and right but if you drive off the edge you will fall. Though not to certain death. You won't even get hurt. In fact, the health meter has been disabled for this chapter. You will just start all over from the beginning but get to keep the stuff you already collected. Sound familiar? Just like the turtle race. The only catch is that the turns are too sharp to steer around, you will have to use the blue areas on each corner. If you miss any of the goodies just steer off the track and you'll have a second chance. Speaking of which. What are Pacha and Kuzco looking at every time they head up at the beginning? Probably the Project manager saying "Don't look at me!" So if you are ready we can begin. On the first corner you will collect a coin (1) automatically. You will go over two yellow arrows (boasters) and speed up. You will go through a cat shaped arched and around another corner all automatically. After you collect two more coins (3) steer left towards the next corner, other wise you will fall off the track. You will pick up two more coins (5) before entering the corner. Steer right before the boaster or you will miss the four coins (9) Jog left towards the next corner after you pick up the last coin. After the turn you can let go of the controls for the next two turns. You'll hit another boaster and go down a long hill. Continue straight over the next boaster until you pass the hole on the right, jog right and collect two coins (11) and then right again as soon as you can to pass through a target door. Then left as soon as you can to pick up two more coins (13) When you can go right and over the target (launcher) on the track, it will throw you up in the air and over the gap ahead. Now cut left, over two boasters and collect two more coins (15) Go straight over the launcher, as soon as you are airborne go right so you land on the track there and steer for the next corner. Once you turn it is a straight run over two targets, once you are airborne from the second one drift left. You want to land on the boasters so you are propelled into the wampy! Immediately cut right or you will go over the edge, head for the next corner. As soon as you come out you will go over a boaster and pick up two coins (17) You'll hit a launcher, drift right for the first track. You will cross over a green circle (twister) that will turn you around 180 degrees! You are now headed down the track backwards, the controls are reverse. Steer left (which will move you right) and you'll pick up a coin (18 - Over halfway there!) As soon as you do steer right (which is really left) over the next two coins (20) Cross a narrow gap and you'll go over a boaster. Go straight until you can steer left (really right) and head over another coin (21) Steer over a boaster and then over a luncher, be sure to land headed for the next corner. After the turn you will be facing forward again, go over the boaster and collect two coin (23) Head left for the next corner. After the turn two more coins (25) Now go over the boaster and go right, you will pick up another coin (26) Another boaster and four more (30) After the last one cut left around the gap for one more (31), then back right. From here it should be a straight run over the last four coins (35 - That's all of them!) and through a target door. Wow! I didn't know Aztecs invited fireworks. Your first chapter of the Catacombs is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Catacombs - Chapter 2: Bats in my Belfry! 100 Coins/5 Secrets Okay, I have to admit, this is no Catacombs I have ever seen. No cats, no combs. No even any spider webs not to mentions spiders. Regardless this is going to be just as dangerous and confusing as any other catacombs. You'll start off near you buddy, Pacha. But before you talk to him grab the grapes next to you, now step up to him. Same old, same old. You do all the work and he just waits here. Before proceeding look up ahead and into the sky. Do your eyes deceive you or is there a coin flying around in circles. Looking more closely you can see a bat is carrying it. Since when do bats carry money? Anyway, you're going to have to get that some how. Perhaps the grapes you found can help. But be careful, if you hit him while he is not over any ground the coin will fall into the abyss and be lost forever. This goes for any bat. The best way to insure this is to aim straight down the walkway here rather than side-to-side. Once you nail him he'll drop his coin, go and pick it up (1) If you run out of grapes they will appear magically where you first found them. A matter of fact, they will appear as soon as you fire your first one (get below five) Proceed with cautious since ahead a block is tumbling on and off the current path, if you get in its way you will get hurt. Beyond it is a unlimited full health. You shouldn't be hurt at this point but remember where it is in case you need it later. Take the first walkway right and stay close to the edge that way the block rolling here can't hurt you. Go to the end and pick up the two coins (3) Now facing back the way you came look down off the right edge, there should be a walkway below. Jump down to it. Pick up the coin (4) and llama potion here, then use the doorway here. A secret! What was so secret about this? Walk up to the edge and do a standard jump to the pathway. Follow it to the checkpoint, use it. Now continue to the first intersection, there is a llama potion to the left if you need it. Look right and wait. You will see part of the path is a cube that rotates, two are nice smooth surfaces while the other two shoot out flame. Smooth good. Flame bad. Step up to the edge and wait for a smooth to pop up. Quickly jump onto it and then onto the other side before the flames return, if they touch you will get hurt. Now continue to the next intersection, a block will be rolling in and out of it. Wait for the block to roll out headed left and race through to the other side, but not too far since in next intersection has the same thing. Wait for the same moment and race on ahead. Again not too far, the pad ahead is flipping over and over. One side is smooth and the other is spiked. Wait for the smooth side to come up and jump on it, quickly jump onto the pathway ahead before you're spiked. Rounding a corner with a llama potion on it and you will see a long stretch of pendulum, these need to be avoided. Creep up to each of them and wait, as soon as it passed race forward. If any of them touch you will get hurt. Proceed to the end and collect the wampy! Now jump to the walkway and use the doorway. You will end up back on the walkway outside the secret where you started. Collect the llama potion here if you need it. Jump onto the large floating cat platform that is going up and down, jump on when it is at the lowest. Turn right and go up to its tail. Jump onto the pathway when you can. If you are hurt from before go left and jump to the walkway with the rolling block. Backtrack to the unlimited full health from before, use it and return. When you are ready to proceed go left. Pass by the two rolling blocks ahead when they are to the far right. Then proceed to the checkpoint, use it. Proceed to the next block. This time wait till it is to the far right and quickly race left. Be careful, there is another one right in front of you. You will have to wait till it is the furthest from you, the go left. When you are waiting you may need to move forward and backwards to avoid it and the one behind you. Forge on and jump to the platform floating ahead, a secret! As soon as you do another one will appear to the right, face it and jump to it. Jump to the new one before you. A new one will appear below a floating coin before you, jump to it and collect the coin (5) Turn right and there is another one, jump to it. Ahead another appears bellows some partial health, jump to it and collect the health if needed. Looking right you will see another one appears under another partial health, jump to it. One final platform will appear ahead, jump to it and then back to the pathway. Make your way past the two rolling blocks and head left at the last intersection. Pick up the coin (6) and the move to the end. There is a rotating platform that one side is spiked, jump on it when the smooth side is up and then quickly jump onto the walkway ahead. You can also jump on the spiked side but be sure to land on the smooth edge (left) Either way pick up the coin (7) here and use the doorway. Step up to the edge of the walkway and jump to the pathway, use the checkpoint here. At the next block wait till it is all the way to the left, then race right and nab the coin (8), if you stay on the very edge here you are safe. Wait for the block to head away again then race up to the intersection and go right. More pendulum. Creep up to each and pass them as they are swinging away. If you want to see their contact points look at the pathway, there will be a groove where they makes contact. Proceed to the end and jump to the walkway, pick up the partial health here if you need it. Use the doorway here as well. Walk up to the llama potion and recharge. Now jump to the pathway. Proceed to the first cat platform, wait till it is in the down potion and jump on. Maneuver yourself to the center, you will automatically get a coin (9) when it goes up. Now wait till the platform reaches it peak then jump, you should get two more (11) If the last one eludes you wait till you head up and see the coin at the top of the screen, immediately jump up. Now jump down to the pathway on the other side. Step up to the next cat platform and jump on, center and you'll get a coin (12) Jump at the peak and get another (13) Yet there is one more floating ahead but you can't reach it. Look at the pathway next to you, it is higher than the peak of the platform you are on. Jump up to it when you can, turn around and jump for the coin (14) Once you get it backtrack back up to the pathway, now grab the grapes ahead. Now jump onto the next platform and center, wait for it to peak and jump up to collect the coin (15) Now jump to the next pathway and step up to the checkpoint, use it. At the next intersection is a rolling block, pass it like all the others. If you need healing go for the partial health to the right then proceed on. Ahead is a part of a walkway but a scorpion is patrolling it. Wait for him to head away then jump next to him, roll over once to stun him and twice to get rid of him. Don't forget to grab his coin (16) Before proceeding look up. Another floating coin? No, another bat with a coin. Take careful aim and spit a grape at him, once you hit him he will drop the coin. If you run out of grapes you will have to backtrack to the last batch. Collect his coin (17) and jump to the next pathway. At the next intersection it gets tricky, a block is doing a short roll as it guards a coin. The only way to it is around it. Line up on the coin and wait for the block to roll towards you then power jump (pressing the jump button a fraction of a second after pressing the charge button) If you make it grab the coin (18) If not reevaluate how much you really want that coin. Now power jump back to the pathway right of the block. Proceed to the flipping platform, jump on the full smooth side or the partial smooth side (left) and quickly jump onto the walkway ahead. Here you will find a pad with a skull on it, step on it. Two platform will appear ahead, they will allow you to grab the two floating coins (20) up in the air here. Quickly jump on to each platform and then leap for the coins before they disappear. Once that is done use the checkpoint. Looking down from the right of it you will see a walkway below, jump down to it. Recharge on the llama potion here and use the doorway. A secret! Step up to the checkpoint, use it. Then to the edge and jump onto the pathway. Continue to the first rotating block, jump on it when it is safe and then onto the other side. Collect the coin (21) ahead. Cross over the next two rotating block like the last. Avoid the pendulums like all the others. At the next rolling block is a coin to the left, go for it when the block rolls right. Nab it (22) and wait for the block rolls away from you, go left. Use the full one time health here if you need it. At the next block go left to collect the coin (23) then backtrack and continue on. Pass the pendulum and collect a coin (24) Pass the next block and collect a coin (25) Pass another block and pendulum then jump back to the walkway, exit through the doorway. You're back at the start to the secret. Recharge with the llama potion and then go past it. At the edge and to the left you will see a cat platform, when it is all the way down power jump to it. Now jump to the next walkway, pick up the coin (26) here. Stepping on the skull pad will make a trio of platforms appear to the right, quickly jump across them before time runs out. Jump to the walkway on the other side, pick up the two coins here (28) and use the checkpoint. Continuing to the other side look down, there should be a walkway below. Jump to it, pick up the llama potion and use the doorway. A secret! Ahead are five scorpions patrolling. You can charge over them but the area is pretty tight, you might want to roll over them instead. Either way hit them each twice to eliminate them, now collect their coins (33) Use a llama potion near here if you have to recharge. Now jump to the pathway. Proceed to the end and then jump to the next one, avoid the pendulum in the process, along with the next two. Pass the rotating block and collect the copper coin (38) on the other side. Now get by the rotating block and pendulum here, jump to the walkway. Use the doorway to exit. More blocks and pendulums, pass them as you can. Collect a coin (39) Watch out for the third, the pendulum is swinging right at you and is hard to see, just be sure to land on the block to either side. Jump to the pathway and you'll get another coin (40) Get by the last block and pendulum. When you reach the walkway at the end you can collect a coin (41) There is also a one time full health here, use it if you are hurt. Now use the doorway here. You are back at the doorway to the secret. Recharge on the llama potion if you need to the face left. There is a walkway with a guard patrolling it, leap to it when it is safe. Take out the guard however you have to, pick up his coin (46) and idol. Jump to the pathway on the other side, collect the llama potion. Ahead is a partial health. But before you do anything you need to deal with the bat over head, be sure to hit him when he is over the pathway so you don't lose the coin. Collect it (47) Now is the moment of decision. You can go to the red Kuzco door near here and finish this level getting credit for all coins and wampies. Or you can meet an old friend if you go to the red Kuzco door needing one idol. If you want to use both doors then head away from the two-idol door and jump to the walkway at the end. Oh geeez! It's Tipo! Might as well as get it over with, walk up to him. He will remind you how to charge jump. Now go to the checkpoint and use it. The go left and charge jump to the next walkway, recharge with llama potion if you must before. Recharge on the llama potion and use the doorway to the left. Use the checkpoint here, also the unlimited full health and llama potion if you need it. Now standard jump to the pathway and continue on, if you need to get back you'll have to charge jump since the walkway is higher than the pathway. At the next two gaps charge jump across, pick up the llama potion as you go. Pass the rotating block and pendulums ahead like always. At the intersection go right if you are unhurt or straight to the partial health if you are then proceed right. Pass more pendulums, gab the partial health at the end. Jump onto the cat platform and then onto the pathway above. Continue to the very end passing a bunch of pendulums as you go, there will be two partial healths as well. You'll find a stone platform with an idol, jump onto it and collect the idol. You will float down, hop off to the ground. You are back at the beginning, use llama potion and health if you need them. Exit through the doorway. Backtrack past Tipo and to the interception. Head through the door red Kuzco door needing one idol. Use the checkpoint here and proceed ahead, there is a partial health here. Then go left of the interception to meet your old friend. It's the brat! Arrrgh! He has a nice fast llama bike now. You will have to run him down on a very skinny and curvy track. Fortunately, it has plenty of llama potions on it. This is a good thing since the only way to catch him is going flat out charging. Focus on your hooves, keep them on the track. Cut corners when you can and pick up llama potions as you go. After a few times around you should butt him off his bike, you will be rewarded with an idol. Backtrack to the doorway and exit. Now head for the red Kuzco door that needs two idols and use it. You'll end up on a walkway with ten coins (57 - Over halfway there!), collect them. Now collect the full one time health and llama potion here. Finally use the checkpoint. Now jump to the pathway and go to the end, jump to the checkerboard ahead. The three blocks here will taught you and then challenge you. They will try to run you over and hurt you. If a block is rolling quickly stay away from it, it is in attack mode. If it is rolling slowly charge it, if you charge it in its side it will be knocked from the board and it will be eliminated. Plus you get a coin, collect all three (60) There is a llama potions on each corner if you need them. Once you get rid of all three you win. That is, a face off with papa block! He will rant a rave and start throwing bombs at you. If the red ones touch you will get hurt but the green ones are duds. If you roll over them you can toss them back at the blockhead and they will explode, be sure to angle your shots so the will hit him. It is best to stay in one place and dodge the red ones and hit the green ones. After you hit him three times he will split the scene. He will leave behind four coins (64) and an idol. Collect them all, also be sure to recharge on a llama potion. Go to the other end of the playing field and jump to the only existing pathway. Go to the end and jump to the walkway, you'll find a red Kuzco door. Open it with the idol you have and walk on through. You'll end up on a pathway with six coins (70), pick them up. Now go talk to Pacha, you'll hear humor that matches my own. Then use the checkpoint. To one side will be a column with an unlimited full health on it, jump to it. Now jump to the column to the right and collect a coin (71) Now jump to the one to the left, collect another coin (72) Then right (73) Then straight again for a copper (78) Then right for a coin (79) Straight (80) Then left (81) Left again for a coin (82) and a secret. Straight for a llama potion and a teleportation back to the last checkpoint. Now turning to the other side of the walkway jump to the closest column to collect a coin (83) Now power jump straight to the next for a coin (84) And do it again to collect a copper (89) but watch out for the pendulum here. Power jump to the last to collect a coin (90) You can try jumping to the llama potion to the left but you probably won't make it. Next will be a lot of power jumping, you may want to backtrack to the previous llama potion if you are low or backtrack to the checkerboard to get one from there. Once back by the checkpoint jump to the column nearest to Pacha, collect a copper coin (95) Now power jump to the next, there is a partial health here. Power jump to the next for a copper coin (100 - That's all of them!), watch out for the pendulum here. Now you can power jump to the llama potion. If you have some health to spare just jump off the column into oblivion and you're back at the checkpoint, otherwise you will have to backtrack. Now step through the doorway next to Pacha and the chapter will end. Your second chapter of the Catacombs is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Catacombs - Chapter 3: Does This Ride Take an AAAHHH Ticket? 40 Coins/0 Secret You're back on Yzma's roller coaster (just like in chapter 1) Remember you can't die and you can't go backwards, so if you miss something you want drive off the track and you'll get another crack at it. As you head up Pacha and Kuzco are still looking off the screen. What are they looking at? Is there a memory leak over there or something? As you start off you'll go over two boasters and collect two coins (2), you'll automatically go into the corner. Once you come out you'll go over another boaster and into the next corner, still automatic. Once you come out of the turn you need to go left or right over either launcher, I would go right since going left there is a chance of running over a twister. As soon as you are airborne drift left and through the cat shaped arch, you will enter another corner. Afterwards it is over a boaster and into a new corner. As you proceed there will be two launchers in a row, hit both. When the second one sends you up into the air cut right and land on the boaster. You'll hit another launcher, cut left and land so you run over the next launcher. In the air again cut right onto another boaster and over a launcher. Once in the air drift right and over another launcher. Fly right again onto a boaster and over another launcher. Now left so you go over yet another launcher, then drift right and into the corner. Coming out of the turn go right so you will go over the next launcher. Once airborne cut left and go into the turn. Once you clear the corner take the left track, you'll go over some boasters and collect seven coins (9) At the end you'll hit a launcher, stay left. Once you land you'll hit a twister and be going down the track backwards (remember the controls will be opposite compared to what is supplied here) You'll collect a coin (10) and cut right to the center track to get a wampy! Cut right again to the only remaining track then aim for either launcher ahead, though I'd go for the left one since it is closer to the upcoming turn. Once you are airborne again go left and you will make it to the corner. You will be faced forward again, there will be two boasters that will fling you into the next turn. As soon as you can take the middle track and you'll collect five coins (15), afterwards head left towards the corner. Once you are going straight again hit either launcher, though the right one will take you to the next turn. Once you make the corner there are two targets, either one will do but the left one will take you to the next turn. Coming out of this corner there will be a launcher, cut left quickly to make the next turn. Once you are straight again hit the target and drift left, enter the corner. Once you are out of the turn go right and over the boaster, you'll be flung through the corner. Out of the next turn it is up a hill and into another corner. You'll come out into a launcher, just go straight and you're in another corner. After the turn it's up a slight hill and into another corner, stay straight to hit the next. After you recover you'll hit a boaster and be thrown into two more coins (17), after you get the last quickly cut right towards the corner or you'll go over the edge! Once you come out of the turn you'll collect three coins (20 - Halfway there!) then a launcher, be sure to drift left or you might not make it to the next. Hit the two boasters and the next launcher here, drift right. Over two more boasters and a launcher, drift left. Two more boasters and a launcher, drift right. More boasters and another launcher, drift left. More of the same thing, be sure to drift right. More boasters and. Hey! For a change of pace, a corner. Once you come out of the turn you'll enter another corner. After wards you'll hit two boasters and a twister, you're traveling backwards now. Go left to pick up a coin (21) Then right for another coin (22) Cut to the center track or you will hit two twisters in a row to really confuse you, after go left to pick up a coin (23) and then another (24) a little ways past. After you get this one cut right and enter the corner. Once you are turned around again cut right to pick up a coin (25) and enter a corner. You'll pass through two target doors and have a ton of launchers before you. Once airborne go right, you'll land on another launcher. You'll skip over a lone launcher and land on an area that has two in a row, now drift to the center. You'll hit these, land on the middle track. You will hit a boaster and another launcher. Head straight and you'll pick up a coin (26) just before the target door. You'll enter a turn and through another target door, a turn is right after that. Cut left around the twister and collect two coins (28), then back to the center and through a target door. After the next corner you'll collect a coin (29) then two more (31) before a series of target doors, then a corner. After the turn it's a boaster and more arches and a turn. Boasters and in the final straightaway you'll pick up eight coins (40 - That's all of them!) before going through the last door, the chapter will end. What is so funny? Your third chapter of the Catacombs is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Catacombs - Chapter 4: You Don't Have a Ghost of a Chance! 100 Coins/3 Secrets You're back in the world of pendulums, walkways and Pachas. Pacha? He beat you again! He must drink a lot of caffeine. Might as well go over and talk to him. Yada yada yada. Now go forward and pick up the grapes. Look up, another one of those flying coins. If you stand on the grapes and fire you will never run out. Shoot the bat and he'll drop it, collect the coin (1) Step forward and get the llama potion. Ahead is an unlimited full health, you shouldn't need it now but remember where this is in case you do later. There is also a pad with a skull on it, ignore this for now. Beyond it is a column with a coin on it, do a standard jump to it and collect it (2) Now jump back to the walkway. To the right is a pathway, do a standard jump to it. Follow the path until you face a stone column with no coin, jump to it. Now jump to the column to the right, collect the copper coin (7) here. Now backtrack to the pathway, continue down it until you see a coin on a column to the left. Jump to it and get the coin (8) Now jump to the column to the right, collect the copper coin (13) there. Backtrack to the pathway again, continue to follow it till you collect the lone coin on it (14) Just ahead is a pendulum, get by this when it swings away from you. Continue forward. You'll collect four coins (18), then a llama potion and then four more coins (22) Stop when you come to the column on the left with a coin, jump to it and collect it (23) Jump back to the pathway and continue on, you'll collect four more coins (27) Continue to the very end and jump onto the walkway here. Go directly to the checkpoint towards the left and use it. Next to it you'll find some grapes, collect them. Now step over to the doorway near here but do not enter, line up on the column with the copper coin near here. You'll have to do a charging jump to reach it but watch out, you don't have room for error. If you are low on health you'll have to backtrack to the unlimited full health back at the beginning and return. Once you make it you'll find a secret and collect the coin (32), now try to jump back. If you make it or fail and are returned to the checkpoint, now walk through the doorway. Another secret. What you have here are five platforms in a row with a coin over the first and three copper coins and full one time health over the rest, except they are way up there. If you jump onto the first platform is goes down and the others go up, you can't even reach the coins by jumping. If Pacha was here they would all shoot up past them! If you jump to the next that one it goes down and the rest go up. How are you going to the get them? This is what you do. Start on the first platform then jump to the next, pause for a moment, then jump to the next. Repeat this process till you get to the last one, now turn around and you will see the others raised up but all of them are higher off the ground than when you started. Make your way across the platform by jumping and pausing. Keep going back and fourth until the items are all within reach. Watch out, there is also a pendulum swinging here. When you are done you will have the three copper coins (47) and lone coin (48) plus the full health. When you are done jump to the ground and go through the doorway again. Now go around to the right and jump back onto the pathway. Continue to backtrack until you get to the long straightaway and look up, another bat with a coin. Go up about a third of the way and then shoot him as he flies towards you, don't shoot when he is turning otherwise it is possible the coin will fall into the abyss and be gone forever. Once the coin falls to the ground pick it up (49) Backtrack down the rest of the pathway and jump back to the walkway and you are back to the skull pad, step on it. You'll see a potion appear by the No Llamas doorway back on the other side, it will only appear there for a short period of time. Charge forward and jump onto the pathway, continue to charge down it avoiding the pendulum and falling off. When you get to the end jump onto the walkway and charge up to the potion. But only take it if you do not need to return to this area. You'll be turned into a bunny and hop through the door. You'll end up in a room with lots of floating coins and Tipo. What a weak trade off! Go up to him and he'll talk about how bunnies jump, he will then run to one side. Talk to him again and he will talk about hovering and a ghost. Now hop under the two coins (51 - Over halfway there!) near him and jump up to them. The jump function has changed. Instead of tapping you need to hold it down, watch the blue jump bar (replacing the charge bar) and it will start to fill up. The more it fills the higher you will jump but if it passes the end of the bar it is reset and starts over. The idea is to let go of the button just as it reaches the end. Once you nab the coins go over to the opposite corner, there are two more coins (53) floating there. Jump up and grab them. Now go back over by Tipo and there will be four coins (57) floating, go under them and grab them all. Now jump up to the lowest level next to here, turn around. To the left is another level, jump up to that. There is a coin (58) here and a doorway, grab the coin but ignore the doorway for now. Looking away from it and to the left there is another level here but it is too far to jump to it, you'll have to hover (glide) to it. To do this do a maximum jump and while airborne hold down the jump button again, you will slowly drift down. Steer towards the next level and land on it. Now get under the six coins (64) and jump up to them, collect them all. Once you land on the level again there is a level across the way with a partial health you can use. When you are ready jump/hover back to the doorway, now use it. But once you do you can never return to this area. You'll end up in a room facing a carrot. But watch out, papa blockhead (from chapter two) is now a ghost and is floating around here. If he touches you will get hurt. To avoid him at any time lure him closer then jump away. Now hop forward and grab the carrot (one) Turn around and hop towards the left to the most lowest level and jump up to it, collect the carrot (two) Turn around and jump to the next lowest level across the room, collect the carrot (three) here as well. Turn right and jump up to the next level, collect the carrot (four) there. Look right and jump across the room to the next, getting another carrot (five) in the process. To the left jump to the next and you have another carrot (six) Looking across the room you will see a whole string of them, jump up as high as you can and nab the first three (nine) Now you need to make your way left to a level with a lone carrot (ten), nab this one. Jump up to the other side of the room and land on a level with a door with a carrot symbol on it, you'll have to ignore this for now since it is locked. Looking away from the door and you will see for carrots (the rest of them), jump up and nab them all (fourteen) Now backtrack to the door and hop up to it, it should now open. Hop on through. You will run across Pacha. Isn't it bad enough you're a bunny? You can return to the previous area through the door behind you, the door ahead of you is the way out but the vase pad on the floor near you can only open it. Lucky for you there is a vase in a corner near by that can be used to open it. Unlucky for you can't do that while you are a rabbit, you need to find a potion to turn yourself back. But first collect all the cash here. Jump to the level to the left of the pad and look up. You'll see four coins (68) floating way up and slightly off this level, get under them the closest you can and then jump up as high as you can. Hover and collect them all on the way down. Now look right across the room and in the wall with the no llama doorway up is a balcony, you need to get there. Jump and hover over to it, hop through the doorway here. A secret! Use the checkpoint here and the unlimited full health if you need it. Across the room there are several groups of coins floating but only one has a platform under it, jump and hover to this. Now jump up and collect four coins (72) When you land a new platform will appear ahead and to the right, jump and hover to this. Collect the four coins (76) above up. Another platform appears up and to the left, jump and hover to it. Collect four more coins (80) Now jump straight up from here and hover, collect the copper coin (85) here with no platform. Hover back to the platform you just launched from. Down below is yet another platform, jump and hover to it and get the four (89) coins there. Now there is a new one way up there below the wampy, use every bit of your jump bar to reach it. Be sure you collect the wampy! Now jump over to the one across with the copper coin (94), you'll need all the height and forward motion you can get. Now jump down to the nearest platform, collect the partial health here if you need it. Now go through the doorway. From the balcony jump and hover to the platform on the other side of the room. It will have a partial health you can use and also a potion, avoid the potion at all costs. Now get under the single coin (95), jump up and collect it. Do the same with the other row of five coins (100 - That's all of them!) here as well. Now collect the potion. Hey! You're a llama again. Wee! Jump down and get the vase in the corner, place it on the pad. Now exit through the door with the red carpet and the chapter will end. Your fourth chapter of the Catacombs is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Catacombs - Chapter 5: How Do You Coast in This Coaster? 50 Coins/0 Secret Once again you're back on Yzma's roller coaster. Does she have stock in some theme parks? Remember you can't die and you can't go backwards, so if you miss something you want drive off the track and you'll get another crack at it. As you head up Pacha and Kuzco are still looking off the screen. Maybe all the latest software Pachas are over there. As you start off you'll go over two boasters that will throw you into two coins (2), you'll end up on a launcher. Land on the right track ahead so you can pick up another coin (3), you'll hit another launcher. Drift left and land on the track, cut over to the left track when it comes up to collect a coin (4) Over a boaster and collect four more coins (8) Cut over to the right track, over a boaster and into a corner. As you come out of the turn it is over another boaster and quickly cut right and go over the launcher, once you land you'll go into a corner. Once you are out of the turn go left and over the launcher, drift straight to get to the next launcher. Once you are up again drift right so you go over the next launcher. Now drift left again so you can use the next launcher. Then finally drift right so you land on the center track. You'll go over a twister and are now traveling backwards (remember the commands are now reverse from what are listed here) Go straight so you hit the launcher, you'll fly over a gap. Once you land go left to collect two coins (10), but watch the gap to the left. As you do collect one more coin (11) Continue left and go over the boaster, it will toss you into a turn. Now you are facing forward again. You'll hit another boaster and then a launcher, head straight so you go into the next corner. As you head down a long incline go over two boasters then move right one track. You will go over a twister, you are going backwards again. You'll go over a boaster and pick up four coins (15), once you pick up the last cut left over one track and then stay on the next. You'll pick up a coin (16) Now go right onto the next track and you'll make it to a turn. Once you come out of the corner go right so you will enter the turn ahead. Once you come out of this corner there will be two launchers ahead on either side, steer for either one but the one on the right will lead you to the next. Once this one sends you airborne cut left so you can go over the boaster and launcher ahead. Once in the air go left again, over a boaster and launcher. You're in the air once more, go right over the boaster and launcher. Now drift left to the boaster and launcher ahead. Finally go right and land on the track, you will pick up three coins (19) and go into a corner. When you come out of the turn it is over a boaster, through an arch and into the next corner. When you go over the next boaster cut right so you make the corner ahead. Once you come out of the turn and over the next boaster cut left to enter the turn. When you come out of the corner yet another boaster, cut over one track left and head for the corner. When you are going straight again it is another boaster, quickly cut left for two coins (21) and then the turn. Ahead are two launchers, either one will do but the right will take you to the next corner, get to that turn and enter it. Right out of it you are over a launcher and airborne, go left so you land into the next corner. Once you are out of the turn follow the line of seven coins (28 - Over halfway there!) right to left to pick them all up, this should lead you to the next corner. Right after the turn there is a launcher, it will take you to the next turn. After the corner there is a twister, heading backwards once more. You'll have to go right for the next corner. Once you are going straight again go right to make the next turn. Once you come out of the corner it is over another twister, then three boasters and into a corner with no steering required. Out of the turn it is over a boaster then a launcher, drift right so you can make it to the corner. Once out of the turn it is a straight run to the next turn. Once you are going straight it is three coins (31) and boasters, at the end is a launcher. Drift right, aim for the next launcher and the wampy! Go straight and you land on the track ahead, you'll enter a corner. After the turn it is more boasters and eight coins (39) You'll go under a cat arch, more boasters and into the next corner. Even more boasters now, an arch, boasters and two coins (41) At the end you'll hit a launcher, just go straight. Once you land you will go over more boasters and collect nine more coins (50 - That's all of them!) Then it is through the door and more fireworks, looks like it's the end of the chapter. What a gyp! Another level without a boss at the end of it! Your fifth chapter of the Catacombs and seventh level is complete! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. |
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Another The Emperor's New Groove Action Game Walkthrough :
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