The Emperor's New Groove Action Game Walkthrough :
This walkthrough for The Emperor's New Groove Action Game [PC] has been posted at 12 Jun 2010 by thanh and is called "Jungle Night Walkthrough". If walkthrough is usable don't forgot thumbs up thanh and share this with your freinds. And most important we have 8 other walkthroughs for The Emperor's New Groove Action Game, read them all!
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Walkthrough - Jungle Night WalkthroughWalkthru for The Emperor's New Groove action game Jungle Night By GrooveLlama This walkthru will tell you where all the secrets are, how to collect all the coins, where to find all the wampies and how to complete each chapter step by step for the Jungle Night level. Also some fun stuff. If I have missed anything please e-mail me at groovellama@yahoo.com. HINT: Sometimes the game will detect you are in desperate need of health and when you bust open a pot it will drop a partial health, if you bust the same pot when you are fully healthy it may not drop any. So you may not want to bust pots as you come along them until later. Jungle Night - Chapter 1: It's kind of scary out here 35 Coins/1 Secret You'll find yourself outside the locked gates of Pacha's village. It is cold, dark and raining. Yeach! I hate the smell of wet llama fur! While the village was nice, warm and dry. Why did you want to leave? Oh yeah, so you can be human again. Well, your llama fur should keep you warm. Start off by heading forward. Pick up the four coins (4) as you go. You can talk to the fly in the web to the left, he'll tell you how to kill spiders. Continue on towards the right. Smash the first red pot you come across and pick up the coin (5) Wow! The villagers even leave their money out here, lucky for you. Continue forward until you reach a clearing that has a pad, llama potion and some grapes. Walk up to the potion but get ready to reel back, a spider will drop down. It you aren't quick he'll touch and hurt you. Once he is all the way on the ground run up to him and do a roll, like the fly said, if you touch him when you are in a roll he will flip over onto his back. If you let him be he will soon flip over and start patrolling the area. To finish him off when he is on his back karate kick his belly (jump button to get airborne and then the action button to kick) If you are successful he will disappear and leave you a coin (6) Since when do spiders carry cash? Once he is dispatched pick up the grapes and potion, now go back to the pad. If you step on it you will see the door in this room open, but if you try and race through it even at charge speed it will close too quickly. Where is a jug when you need it? Ignore the door for now and face the way you came in. You will notice two paths. The left one is the way you came, the right one is not. Carefully head down the new one but watch out for the spider patrolling it. If you want to piss him off spit a grape at him. When you see him either roll over him or use your charge to flip him onto his back, then finish him off with a karate kick. Pick up the coin (7) he left behind. If you look to the right in this area you will find a nice big stone that you could put on the pad, unfortunately a large unbreakable spider web is separating you from it. These spiders must have a high finder diet. Continue forward towards the next clearing. Watch out! Another spider, you might not see him right away since he is circling some ruins to the left but he is there. Wait till you get a shot at him and dispatch him, pick up his coin (8) That should be the last of the spiders for this chapter. Now hop up on top of the ruins and pick up a coin (9) there. Jump on down and go over to the red pots on either side, bust them both and collect two more coins (11) If you go right from the entrance of the clearing you will find the stone you saw earlier but if you do that you will miss a very sneaky secret. On the opposite side of the clearing near the ruins is a well-disguised entrance that looks like part of the jungle wall (you may have to turn your brightness up to see it) Step through this hidden doorway. Watch out! Bugs! They will hop in a straight line from one end of the room to the other and back again. Line up on one and wait for him to come you, just before he is about to hit do a charge or roll to dispatch him. There is a llama potion here if you need a recharge. Once all three are dead pick up their coins (14) Before you leave don't forget to pick up the wampy and do a final recharge. Go out and across the clearing, use the action button to flip the stone on your back. Now head back to the other clearing and drop the stone on the pad, the door will open. Walk on through it. Inside you'll find Bucky the squirrel. If you step up to him he will toss a nut at you, just like Kuzco did in the movie. Don't worry if it hits you it does no damage. If you want to get back at him you can spit a grape at him but this isn't necessary to finish the level. In this room you will find a check point, use it in case you fall off a cliff so you don't have to go back all the way to the village door. Step towards Bucky and he'll run to the left, follow him. In the next room you'll find some grapes, pick them up. Step towards Bucky and he'll throw at nut at you and race over a bridge and under a fallen tree, a tree you can't get under. Pick up the coin (15) next to the boulder and then jump onto it, you'll collect another coin (16) Hop on down the other side and face Bucky, you'll see another coin. Go ahead and pick it up (17) Continue towards him and pick up the llama potion. Bucky will toss another nut at you. Where is he getting all of these? He will hop over a gorge, step up to the edge. Looks like you could make it across using a charge jump. Right? Wrong! You'll have to knock down the tree with the red X on it just like in chapter one of the Village. It sure was nice of someone to mark the right trees for you. Walk to the tree so it is in your face and tap the charge button, you won't go anywhere but the tree will topple over. Use it as a bridge to get to the other side. Carefully walk over it, it is narrower than the one from the Village. Continue towards Bucky until you find a head of a statue and a red pot, bust the pot open. You'll find a coin (18 - Over halfway there!) You may have noticed that when Bucky ran from you he did it in a roundabout way (over a pond using some lily pads) Perhaps he is trying to tell you something? He is, that he wants you to follow him but don't take the same route or you will fall in the water and lose some health. Speak about your acid rain? Flip the statue onto your back and continue around the pond and towards Bucky. Eventually he will stop in front of a door. If you step forward he will disappear in a hole in it, way too small for a llama. It's not a Kuzco door so it can't be opened by an idol, not that you have one to start with. Throw the head you are carrying onto the body of the statue by it. The head will spin around and open the door, better yet it will spit out eight coins (26) After you pick them up go through the door. There is Bucky again, this time he has a balloon. No, he isn't going to pop it and wake up any jaguars (there are none in this chapter) but you need it just the same. But first things first. Go left and hit the checkpoint to mark your place. Now go to the opposite end of the room near the cliff edge, pick up the two coins their (28) Okay, now you can concentrate on Bucky. Race after him and try to touch the string of the balloon. Fortunately, Bucky will stay in the immediate area. Unfortunately, he will twist and dart in all different directions so it isn't going to be that easy. Just stay on his tail, you can use your charge speed to run him down but there isn't a recharge near by. I also found sometimes if he is stopped and looking at you if you run right at him he will run right at you. Either way once you are successful you will now have the string of the balloon in your teeth. But it isn't over yet, Bucky will try to run after you and steal the balloon. Quickly run away from the door you came through down the path, be careful it gets narrow at the bridge. Also don't go too slow, there is a tree with spikes over the bridge that if the balloon touches it will pop. If it does don't worry, if you go back to Bucky he will have another balloon for the stealing. Where does he get all these balloons? Where is he getting the string? Where is he getting the helium? Is that why his voice is so high? Once you are successful at crossing the bridge with the balloon, the first time you will pick up two coins (30), you will find a platform with a balloon tied to it. Step up to it and the balloon you carrying will automatically be tied to it. There are two partial healths here if you need them. Now go back to Bucky and bring back two more. After you get the last balloon here the platform will begin to float. Jump on to get a free ride across the river. But be warned, once you get to the other side you can't return. Bucky will find his own way across. There is a partial health here where you landed, use it if you need to. Continue to follow Bucky. Off in the distance you will see a guard, he will have to be dealt with. You can talk to the fly in the web to the left about getting idols from guards. Walk towards the guard but stay on this side of the jungle leaves that are draped over the path, the guard will not cross this even if he spots you. For some fun you can spit a grape at him, you'll get a reaction but he won't attack. Take note of the health to the right. It will restore your health completely but can only be used once. When you are ready to attack the guard wait till he is marching away from you this way you can sneak up on him. Use a charge or karate attack. Once he is dealt with pick up the idol and copper coin (35 - That's all of them!) he was carrying. As you will notice Bucky will disappear in a hole in the Kuzco door. Use the idol on the Kuzco door. Walk on through and that's it! Your first chapter of the Jungle Night is done. Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Jungle Night - Chapter 2: Getting into the SWING of things 70 Coins/1 Secret You're still in the cold dark jungle but you are not alone, Bucky is here. Oh great! Well, at least it isn't raining. You'll start in an area with three red pots and some grapes. Bust the pots to find three coins (3) Get the grapes too. As you make your way around Bucky will toss another nut at you, continue to follow him. To the left is a red pot, bust it and pick up the coin inside (4) As you do a spider should lower near a web with a red pot on the other side of the room. Take it out like you did in the previous chapter (roll over him to flip him over and karate kick his belly), take his coin (5) Now bust the red pot by the web, yet another coin (6) Now continue after Bucky. You'll pass two coins (8), pick them up and continue to follow him. You'll find yet another coin (9), pick it up and continue forward. When you get to the area with the red Kuzco door he will disappear through a doorway to the left. As you enter this area a spider will lower into the next room and make its way through the tunnel to the right. If you see him here now or later when you pass through the tunnel dispatch him and take his coin (10) You may want to wait for him, best to have it out now then be surprised later. You can pick up the grapes found here as well. Now pick up the coin (11) by the Kuzco door and then go through the doorway to the left that Bucky used. Watch out! A guard! Use your karate kick or charge his back (if he hasn't detected you) Quickly! Once he is no more pick up his copper coin (16) In this room you'll see a large pond with a statue fountain, Bucky is safely on the other side with a full health next to him. You probably could use it after tackling the guard. Well, as you know, touching water will hurt you and the pond is way too wide to jump across. You'll just have to ignore it and Bucky for now. Searching this area you will find the head of a statue. Hey! It looks very similar to the one for the fountain. Are you thinking what I'm thinking? Probably not. Near the statue head to the left is another doorway, use it but leave the head here for now. Trust me. Watch out! A spider lowers down! If you are not fast enough you will get damage. I hope you aren't carrying the head otherwise you won't be able to defend yourself. No you can't drop the heavy head on the spider, believe me I've tried. Dispatch the spider like the first and take his coin (17) Looking around you'll see a nice body of a statue. Wow, just sitting there for the taking. I bet you wonder why no one ever carted it off. Step close to it and see. Reel back! Another spider lowers. Kill this one as well and take his loot (18) Looking around some more you see three more coins (21) and a pedestal next to a dried up pond, at the bottom is a crown of a statue. There is also a llama potion on the ramp leading down to the pond bed, be sure to recharge yourself before you leave. Say, these statue parts look exactly like the statue of the pond where Bucky took refuge. Get it now? Go back into the other room and bring the head (action button), now assemble the statue on the pedestal like from the other room. If you put the wrong part down it will be rejected into the dried up pond. If you put the correct part on it will spin around. When you successfully put the crown on the water from Bucky's pond will be drained into your pond. Fortunately, you will still be able to reach llama potion. You may want to remember this spot in case you need a recharge. Now go back to Bucky and jump into the dried out pond. The shore Bucky is on is too high to jump up to. Worse yet you can't jump back onto the other shore. You are trapped! Okay, this wouldn't be much of a walkthru if you were. Look around and you will find a large rock, flip it onto your back and placing it next to either shore will allow you to be able to climb up and onto it. But for now use it to continue to follow Bucky through the doorway by the statue. You can pick up the full health if you need it, but use it only if you are pretty beat up since it is a one-time health. Arrrgh! It is that kid again that keeps challenging you. Bucky skipped out, smart squirrel. As soon as the brat stops talking move up towards the wall in the center, if you hesitate he will touch you and drain some of your life. Searching the area, hugging the center wall so you don't get hurt, you'll see there is no way out. You'll have to deal with the challenge first. You'll find two coins, worry about them later. You'll also find two large rocks. Try placing one in front of the path of the kid. Nope, he rode right through it. Maybe you need to toss it on him? Not that either, he's too fast. Maybe if you place the rock in his path and stood on it. Nope. That is one mean bike! Looking around some more you will find the destroyed rock has fixed itself. Move the rocks so they are by one another but not in the path of the kid. The next time he passes you quickly drop one rock in his path then pick up the second rock and throw it on top of the first. You have to be quick otherwise if there is just one rock down when he comes around he will destroy it. If he hits the two rocks stacked one on the other it will destroy his bike. Bad llama! For your efforts you will be given a red Kuzco idol, also a door will open and you can exit. Be sure to pick up the two coins mention before (23) Jump back into the dried up pond, use the stone to get back to the other side and exit the room so you are at the Kuzco door again, and use the idol on it. Wait! The door did not open. Oh, it needs two idols. Guess you'll have to find the other. Head through the tunnel, kill the spider mentioned before if you haven't already. As soon as you walk here look to the left through the spider web, you should see a checkpoint and another spider lower down and scurry away, he is making his way towards you. These things are worse than rabbits! Continue forward and you will find another tunnel but this one is blocked by four coins (27) and a pot. Pick up the coins and bust the pot open, pick up the coin (28) found in it. Continue forward and you'll come across a stone door with a spider web engraved on it. Quick! Look to the left! Depending on how long it took you to get here you may see the spider patrolling this area. If not wait till he'll comes. When you see him dispatch him and take his coin (29) Now smash the red pot here and take the loot (30) Now continue down the path until you find a weird piece of art to the right. Look at it. Study it. Memorize it. Ignore it! It has nothing to do with the game but makes a nice landmark. Head up the path to the left and use the checkpoint you saw earlier. Now come back to the artwork and continue on by to the pit that blocks your path, it will have two coins floating over it. These two coins (32) should be easy to get, just jump and grab. If your health is low you may want to go back to the pond and recharge, the reason I say this is because on the other side is a guard. Deal with him before trying for the coins. Attack him and take his copper coin (37 - Over halfway there!) Continuing on you will find another pit but this one will be too far to jump across even using a charge jump. How will you get to the other side? Well, the swinging platform should give you a hint. Get use to these, you will be seeing a lot of these in this chapter. Wait for it to swing towards you and jump on, when it swings to the other side jump off. No big deal? Well, this is the nice and slow one. Just wait! Now continue forward and the path will split. You can go either way but I suggest you go left, there is health here plus turn right the first alcove you see. A partial health but more importantly, a secret. Again, like chapter one, it is well camouflaged but it is there on the right wall. Look at that, a bunch of swing platforms. These are perhaps the most difficult to master but it gives you nice practice without getting hurt, plus you'll get a nice bonus at the end. If you fall off or miss one you won't lose any health, all you have to do is head back under the first and you'll find some steps back up. Now step up to the edge on the far left and wait for the platform to swing towards you, jump on when it is closest. Face the next one. See how that one is swing at a different pace? If you wait it will cycle through, when yours is swinging towards it the other is swinging away. You want to time it so when you jump they are the closest to one another, otherwise you'll miss it and have to start over. That is the trick of the platforms, cycles. Once you make it face the next and continue on, there is nothing different until you get to the eight. Now turn and face the next. What do you see? No, not the wampy! A bigger gap. In fact, you'll have to charge jump to make it to the next. This is tricky since there isn't a lot of room on the platform so try it this way. Get to the very edge of platform and when you are ready to jump tap the charge button a fraction of a second before you hit the jump button, this should hurtle you on the next platform. You may have to practice this for a bit. Once you make it do a standard jump to the last platform when they are lined up. Now it is just a simple jump to the edge. Now go collect your wampy. As you will see there is no other exit. You can just go back to the edge, jump down to the ground and go back the way you came under all the platforms. Use the steps to get out. Or if you still need practice with platforms you can make your way back on them. At any rate leave the secret and go to the pond near by. You'll find three sets of grapes around it, pick them up. Also you'll see a fish swimming around in it and a balloon floating over it, you're going to need that balloon. But it is hovering over the middle of the pond and out of reach. How will you get it without getting hurt? But more importantly. When will I stop asking question I already know the answer to? Look at the fish. What is it on its side? A target. Get the idea? The fish swims in a constant pattern, move so you face him broadside (same side of the pond you found two of the three grapes in this room) Now use your look button. Line the target site on him, when he faces the balloon in either direction spit a seed at him. If you are successful he will spit water at the balloon and move it towards shore, but it is still out of reach. Line up on him again and when he is facing the balloon once more spit at him, he should move the balloon so it is in reach. Go over and grab it. Now back track to where the path originally split, take the right fork. You'll find one of those floating balloon platforms like you in chapter one, step up to it and the balloon will automatically be attached. Hop on board and you will be carried across to the other side. If you jump off the platform it will automatically come back. Once on the other side bust the five red pots and collect the five coins (42) You'll also see a pad here, jump on it. Hmmm, nothing happened. Perhaps you aren't heavy enough. Try dumping the nearby rock onto it. Aaah, the web door opens. Back track your steps to it, if you jump down instead of taking the floating platform you can collect more grapes. If you want to get there in a hurry when you reach the pit jump in, it will cost some health through. Once you're back to the new doorway step on through. You'll come across a pit, a standard jump should get you across. Now use the checkpoint. Ahead you will see a spider swinging over a pond, step up to the edge picking up the grapes as you go. Stepping on the rock you will see another boulder in the water, do a standard jump to it. Now you are face to face with the spider but he is just out of range (fortunate for you) The shore to the left is out of reach. Spit a seed at him and he will fall into the water and be frozen into a block of ice. How come the rest of the pond isn't frozen if it is that cold? He was nice enough to leave his coin (43) on top. Jump over onto the block, if you did this as soon as he was frozen you'll get a free ride. Whoa! That's cold. Pick up the coin, now you should be able to jump onto the shore. Round the next corner. Stop! Another swinging spider. I never knew spiders were such swingers. Spit a grape at him and he will fall to the ground. He will instantly turn around and scurry away, just wait and he will come back. When he does finish him off like you have been taught young llamahopper. Pick up his loot (44) and continue on. You'll come across yet another singing spider over a pond. Hop out onto the boulder that has the coin (45) Now spit at the spider, jump on his frozen body and collect the coin (46) Hop onto the other shore, proceed through the doorway. Reel back! Yet another spider dropping down uninvited. Dispatch him and take his loot (47) Continue on till you reach a pit, use the checkpoint as you pass. On the other side is a guard patrolling, hope you have lots of health. If not you may want to back track, then again you have your wampy. Wait till the guard is marching away and cross the pit, if you time it right you can then roll over him from behind and kill him without a scratch. If you have plenty of charge you may want to do all this while charging. Take his copper coin (52) Proceed on to some swinging platforms. You know the drill, you need to get across. If you fall just turn around and use the steps at the bottom. Once you get to the other side pick up the two coins (54) and Kuzco idol. Use the next platforms to proceed, on the other side pick up the llama potion. Continue on yet some more until you find two red pots, bust them open and collect two more coins (56) You want to race around the next corner, you'll see a spider drop down into the area below more swinging platforms. You want to race and jump down there to the right. Yes, you heard me. You want to go down there with the spider. If you don't you won't get his coin or worse yet if you slip you could land on him and get hurt. If you hurry and jump down you can get set up for an attack on him before he is all the way down. If you aren't stand on the edge and wait till he is on the opposite side and jump down. Roll over him and take his coin (57) Now use the steps behind you to climb up, cross over using the platforms. Now jump over the pit. Rats! A dead end. Or is it? There is a pad with a rock. Use them together to open the spider web door, step through it. Hey! This looks familiar? Look right and you'll see the Kuzco door. Step up to it and use the idol you found, hoof on through. Bucky? Not again! Go collect the five coins (62) and he will go through the tunnel to the left. Pick up the llama potion before following him. Watch out! A guard! Dispatch him and take his copper coin (67) Continue after Bucky, you'll have one last swinging platform to deal with. Now race after him, he will run through a rotting log and make a short jump to the other side. Ha! You could make that blindfolded! Try to replicate the feat, picking up the three coins (70 - That's all of them!) as you go. Ooops! The chapter automatically ends. Your second chapter of the Jungle Night is done. Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Jungle Night - Chapter 3: Don't be such a Jaguar! 40 Coins/0 Secret Yikes! That traitor Bucky left you in a sticky situation. You have to run for your life from llama eating jaguars! Worse yet the game controls have been all turned around. Up is left and down is right plus you have to tap the buttons on your controller/keyboard to move. Each tap is a footstep, the faster you tap the faster you go. On straightaways tap like mad to build a gap between you and the jags, you don't have to worry about steering here. When you need to turn tap with one hand and steer with the other. The jags will close the gap here but you should have enough time to make the corner and start tapping with both hands again. If you start to tire hit the pause button and take a rest. The nice thing about this level is you don't get hurt if the jags get you or if you fall off a cliff, you just get thrown back to the start but keep the loot you've collected. If you miss a coin or wampy the only way to get it is to jump off a cliff or let the jags get you, then you can try again. There is no reverse. This chapter takes a lot of practice because of all the tapping and steering (you have a side view of Kuzco instead of behind him) so don't be disheartened. Okay, this is how you get though it: You will start down a short straightaway, tap like mad. You will pass two coins here (2), pick them up. The first turn will be to the left (up) and then come back around to the right (down), there is a coin (3) here to get. Another straightaway with five coins (8) in a row then one by itself (9) Tap like mad as you pick them up. You will come to a log you will have to jump over, just keep on tapping since the game will clear this for you. Same for the stream. Another straightaway, tap, tap, tap. Four more coins (13) just before another jog left and right, then another coin (14) right after. You'll jump off a cliff (automatic) and then two more coins (16) Keep hoofing it and pick up two other coins (18) The path will jog slightly left, no need to steer. Now you will come across a copper coin (23 - Over halfway there!) keep on tapping as you go. As you race into a tunnel there are two more coins (25) Keep tapping for your life! More tunnel and another coin (26) Tap your way through the tunnel and then another left/right jog. On the straightaway ahead are two more coins (28) As you make a big jump over a gorge (still automatic) grab the wampy! Continue to tap and pick up two separate coins (30) and another jog left then right. Straightaway and a jog again. After a big jump there will be a smaller, pick up the three coins (33) over it. Straight again, jump and there will be four coins (37) in a row. Run llama run! The last thing you will need to do is collect the triangle of coins (40 - That's all of them!) If you miss these stop at once, you are right at the end. Once you hit the end the chapter will end and you will have to do the entire chapter over to get them. Once you have them tap like mad to the end. Your third chapter of Jungle Night and second level is complete! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. |
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