The Emperor's New Groove Action Game Walkthrough :
This walkthrough for The Emperor's New Groove Action Game [PC] has been posted at 11 Aug 2010 by ghost-dog1 and is called "Lab Level Walkthrough". If walkthrough is usable don't forgot thumbs up ghost-dog1 and share this with your freinds. And most important we have 8 other walkthroughs for The Emperor's New Groove Action Game, read them all!
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Walkthrough - Lab Level WalkthroughWalkthru for The Emperor's New Groove action game Lab By GrooveLlama This walkthru will tell you where all the secrets are, how to collect all the coins, where to find all the wampies and how to complete each chapter step by step. Also some fun stuff. If I have missed anything please e-mail me at groovellama@yahoo.com. HINT: If there is something in the area that you need to shoot with grapes and there is a bunch nearby stand on the grapes and keep shooting, you'll never run out. Lab - Chapter 1: It's Time to MOOve Over! 100 Coins/2 Secrets At last! You have finally made it to the Lab! You are one step away from turned back into a human! Well, five steps actually. More like five chapters! As you start off you'll go up to Pacha, he will basically tell you how much of a wimp he is. You'll end up splitting up, each going through a doorway. Don't bother trying to follow him, as soon as he goes through his doorway he'll disappear from the next room (you'll see why later) Go forward through your doorway (the one with a plant on either side of it) As soon as you enter lizard boy should attack, if he touches you will get hurt. You'll have to take him out either by rolling over him from behind or karate kicking him (jump button, once airborne action button) Once he is dispatched collect his copper coin (5) To one side of the door is a purple door but it is sealed shut so you can't go that way just yet. Look at the pillar in the center of the room. It is quite colorful isn't it? Just like the purple door. Hey! I bet you if you charged that pillar and topple it towards the door it would crush it and allow you to exit in that direction. Well, if you believe that than I have some swampland you may be interested it. The two are not connected. Looking around the room are four pads and four llama potions on the floor. Use one of the potions to recharge. Now go over to a pad and step on it. As you step off a timer will start, you need to step on the other three pads before time runs out. You will just run out of time if you race around to them at a normal run, you'll have to charge part of the way to make it. Once you are able to get all the pads down in time the purple door will open and stay open for the rest of the chapter. Now go over to the nearest llama potion and recharge. Walk through the purple doorway. You'll end up on a rug with a snake design on it, continue forward. As soon as you step off it look to the left. Quickly! Look out! It is absolutely nothing! Gotcha. Turn right again and exit through the plain doorway. You'll be in a hallway with some pads and snake rugs. Ignore the pads for now since you don't have enough charge bar to get them all in time. Go ahead and collect the first two coins (7) There is another hallway to the left but it is blocked by a blue door, ignore it for now. Continue forward and turn right at the next pad. Two more coins (9) ahead, collect them. Now go to the next pad and to the right, there is one more coin (10) so be sure to collect it. You're charge bar is long enough now but isn't fully charged, besides the way ahead is blocked by a purple door. Backtrack to the blue door you were told to ignore, collect the llama potion before you get there. Now backtrack to the very first pad in this room and step on it. Charge to the next and step on it, be quick since the timer is running. Now charge to the last pad and step on it. You should have just enough charge and time to make it. The purple door ahead should open, step through the doorway now. You will be on a ledge that is overlooking the room you started in. First thing is to go left and use the checkpoint here. Now look down to the left of it, you will see a big round blue sphere in the wall. Is that an eyeball? If you charge jump here you can land on the narrow ledge it is on. Of course, this has nothing to do with the game (that I can tell) so ignore it. Go right and collect the red Kuzco idol on the ledge. Funny, I don't recall seeing a red Kuzco door. Patience. Go continue right and collect the llama potion in the corner. Looking at the wall to the left you will see it is cracked. When you get back to being emperor you may want to talk to the royal architect! Or maybe it is more than a mere crack. Remember what you had to do with the Yzma murals back in the City? Well, it isn't by coincidence there is a llama potion here. Back away and charge the cracked wall. Bingo! Er, I mean booya! A hidden room! A hidden room being guarded by a huge ape! Wait on this side of the new doorway, so he can attack from one direction, for him to come to you and them karate kick him! Now pick up his copper coin (15) Step inside the hidden room and it's a secret! Bust open the four pots in here to collect fourteen coins (29) Major booya! There is also a full onetime health here but the pots should have supplied any healing you needed. Remember where this health is in case you need it later. Exit the room. First recharge on the llama potion here and then head right and collect four coins (33) After the last coin look right and you'll see a crack in a wall, just like the ones back in the Village. Step through it. A secret! An unguarded secret at that! Ignore the coins here and walk between the pits. The door on the other side of the room will open and a cow will attack (mad cow?) Take him out like any other guard. Pick up his copper coin (38) afterwards. Now step through the open door and collect three coins (41) Quickly look up! A spider! Oh wait, it is just the ceiling. Never mind. Go back through the doorway and charge towards one of the pits. When you reach the edge charge jump, grab the coin (42) and land on the other side. Do the same with the coin (43) over the other pit. Once you are done leave the room and backtrack to the last llama potion, recharge. Use the health in the secret next to it if you are really hurting. Now backtrack to the blue door you ignored before in the hall of pads, if you want to get there fast charge all the way just be sure to recharge on the llama potion near the blue door. Okay, now you ask: So how do I open the door? Do I have to think of everything? Do you think this is some sore of walk through that will tell you everything to do step by step? Oh wait, that is what I said at the beginning. In that case, just before you get to the door there is a blue tile set into the floor. Look at its design. Now look at the design on the door. They look similar don't they? I bet if you stood on the tile it would open the door. No, really. Go ahead and try it. What? Nothing happened? Give it a few second. Boom baby! The tile sinks down and the door opens. Told you! For fun you can step off it and back on it to sink down again. Step on through it but stop on the other side, there is a pendulum swinging here. Get past it by hugging the right wall, waiting till it goes to the opposite wall and quickly walk past it. At the corner turn left, three more plus another guard at the end (Pork! The other white guard) Get by the pendulums the same way you did the first, one at a time. Once you past the last attack the guard! You may want to wait till he is walking away from you to get past the last pendulum and then roll over his back. Collect his copper coin (48) afterwards. Now go through the doorway he was guarding. You'll overlook a room with some red pots and a platform. The only way down is to jump, go ahead and do it. Now go for the pots. Watch out! Each will bust open when you get close and a lizard will appear and start patrolling the area. If they touch you will get hurt! Roll or charge over them and they will each leave a coin (52 - Over halfway there!), pick them up when you can. Now go over to the platform and jump on it, face the mural of Yzma. Remember the City level where you had to charge through the murals of Yzma? Well, you don't do that here. Instead you need to turn to the left and jump on to a new platform that appeared. Once you do that a new one will appear just beyond, go and get on that one. Now jump back onto the last platform and up to the new one to the left. Turn around and there is yet another one on the other side of the room, go to that one. Finally, go back to the last one and jump to the right onto a new one. Now jump to the ledge beyond. Didn't make it? Oh, did I mention that you only have a certain amount of time? Ooops. Okay, try it again and when you make it to the ledge recharge on the llama potion. Now go through the doorway here. You'll end up on a ledge overlooking the pad hallway. Up here there are three copper coins (67), collect them all and then jump down. Go right and backtrack to the first room of this chapter, recharge in the llama potion room when you pass it. Now step up to the other doorway, the one that Pacha disappeared through. Look up to the left, there is that blue ball thing. Weird. Go through the door. You will briefly see where pit traps are set into the floor, take note where they are because they will then disappear from sight but are really still there. You need to walk around them. If you need another glance exit through the doorway you just came from and then come back. If you fall into a trap you will get hurt but from now on it will always be visible to you. If you have a life to spare you may want to just step forward and fall into the trap here, this is the one you will need to get around the most. If you need to be healed really bad go to the next room and there is an unlimited full health there. You may want to bounce back and forth between it and the traps (there are seven), trigger them all and you won't have to worry about them anymore. If you want to be a wimp and want to get the coins as the game was designed then this is what you do. Step back a tile and turn left, go straight all the way to the coin (68) Now Turn around and go back to the roll of tiles that leads from the doorway you entered from, face away back to the center of the room. Step forward six tiles, turn right and go straight to the wall and pick up the coin (69) Turn around and go three tiles, turn right. Go three tiles and pick up the coin (70) Go three title up and turn right, go to the wall and pick up the coin (71) Turn around and head straight for the other side of the room right up to the wall. Turn right and go straight for the next wall and pick up the coin (72) Turn around and step three tiles, turn left. Go straight until you are on the row of tiles leading to the exit doorway of the room, head right at it and use it. You will be in a hallway with an unlimited health to the left and a checkpoint head, use then in that order. Looking right of the checkpoint you will see a long hallway with a coin, don't enter the hallway just yet! Instead walk ahead to the wall just before the corner. Now charge around the corner and nab the coin (73), continuing charging down the hallway and turn right as soon as you can because as you reach the end darts will fire at you! Most likely this first time you will not make it (since you went out of your way to get the coin) and get hit, I hope you healed yourself before when I told you. Now recharge on the llama potion here, then continue on. You will see more pits but they will stay visible. But it is more important what you hear. What is that sound? When did you last hear it? Ah, the first secret. An ape will be patrolling this area. Past the first two pits and look right, wait for him to appear and come to you. Now attack! Collect his coin (78) Now you will see three copper coins (93) floating over pits here, collect them all by charge jumping just like in the second secret. If you fall into a pit you should end back near the unlimited full health, heal and come back here. Now head towards the cow patrolling the wall beyond, ignore him since he can't hurt you from there. Go right and down the hallway where the coins are, collect both of them (95) here. Also recharge on the llama potion. Now charge jump over the pit ahead. Once you land you can recharge on a llama potion to the right. Ahead is another pit and another pendulum. You need to charge jump while avoiding the pendulum. Wait for it to swing to one side and jump to the opposite side, step past it. Looking left is another pit and pendulum. Pit and the Pendulum? Sounds like a title of a story. Anyway, get past these in the same manner, you can recharge here if you need to. Now jump the last pit and nab the wampy! Recharge and backtrack over all the pits. Or if you have health to spare just jump into the pit and you are back at the last checkpoint, heal yourself and make it back till you see the cow guard. Either way go down the ramp and turn right and head along side it, at the end is a coin (96) Now backtrack and go to the other side of the ramp, another coin (97) Now go back to the base of the ramp and go left, collect the three coins (100 - That's all of them!) here. Now continue to the red Kuzco door, use your idol on it. Step on through but only if you don't need to go into any of the previous areas of this chapter. Oh, so there is where Pacha went. Ahhh! It's Yzma! She can't show up! This isn't the end of the level! She'll turn you into a rabbit to show how much she cares and Pacha will disappear along with Yzma. Are they working together? Below is a lizard dude, no need to go down there (nothing beyond the doorway there) especially since if he touches you will get hurt. If you need healing turn around and jump up to the ledge, there are two partial healthes there. Looking up you will see several large balconies, you need to jump and hover to the first one to the right. You do remember how to jump/hover don't you? Ackkk! I've been playing this game too long, I'm starting to sound like Tipo! Just refer back to Chapter four of the Catacombs. Once you get up there look ahead, you should see a ledge with an idol and a partial health there. There is also a purple door there. Don't be fooled, this is a trap! Unfortunately, you need that idol. What you need to do is jump/hover over there, land on the idol and quickly jump to the balcony below it. If you hesitate a guard runs out of the door and could hurt you. You can go for the health if you are really hurting. Now jump/hover back to the last balcony you were on, then to the higher one to the right. Now jump up to the ledge above you. You'll find a red Kuzco door, hop up to it and use your idol. Ooops, you need another one. Looking left you will see a balcony that has one, jump/hover to it and nab it. Now jump/hover back to the door. Use the idol to open it, hop through it and the chapter will end. What! It can't end! You're still a rabbit! Great! You'll have to go around the rest of your life as a bunny! Hope you like carrots. Well, not much to do but proceed to the next chapter. Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Lab - Chapter 2: Anybody Got Some Turtle Wax? 80 Coins/1 Secret As you start off you are still a bunny. So stay out of the briar patch. You'll find Pacha here and automatically walk up to him. He will use a potion on you and you're now a turtle. Not again! Kronk will then show up (don't these people know the bosses are only suppose to appear at the last chapter of each level?) with a very big net (I didn't know Kronk was Russian) Pacha will start to racing down the ramp, you will also automatically start sliding down the ramps on your shell. Remember this back in chapter 3 of the Village? Incase you don't, game play has totally changed. The only control is with the joystick/cursor buttons. Forward makes you go faster, you can turn left and right to steer as well. Be warned, the reaction time is reduced since you are sliding and not running. Keep the controls forward as much as possible and cut corners when you can otherwise Kronk will catch you with his net. If this happens he will take you back up to the top and you will have to slide down all over again, the nice thing is you get to keep the stuff you found. The bad thing here is if you fall off a cliff you get hurt (unlike the previous turtle race) and start at the beginning again, there isn't a lot of health in this chapter. Since you can't go backward if you miss an item just come to a stop and let Kronk catch up to you, you don't get penalized if he catches you. Now you have a second chance at the item. See if you can beat Pacha to the bottom, you won't get any prize if you do though. As you start sliding there are three coins ahead (3), nab them. As you come to the first corner there is a monster statue pointing left, these are your signposts throughout the course. Turn left and continue down the next ramp. At the next corner turn right, continue down the next ramp. At the bottom of this one is a pit, you want to steer around it to the left so you can pick up the coins here. If you come this way again you can skip right over the pit. Follow the trail of five coins (8) down the next ramp. The turn ahead is to the left but straight ahead is a wall with some cracks. Do you remember what we do with cracked walls? Well, as a turtle you can't charge (there aren't any llama potions if you could) but at the speed you are traveling you can go through the wall without slowing down. Once you pass through it you will need to turn left down the ramp, cut this corner as close as you can or you may miss the next object. A wampy! Nab it and then the two coins (10) beyond. At the bottom is an intersection. The ramp to the left goes up (that is the way you would have come down if you hadn't crashed through the wall) so you can't go that way, the ramp to the right goes down so take that one. Remember where this intersection is since it has a full health here but since it is one time pick it up only if you are near death. Continue down the ramp collect two coins (12), at the next corner turn right (there is a pit to the left) so cut the corner close. You'll go down a long ramp with four coins (16) down the center, collect them as you go but watch out for the two pendulums swinging across here. If you end up at the top after collecting the coins when you come down the next time stay close to either edge, it will be easier to avoid the pendulums. When you come to a flat area there are two more pendulums swinging here, also a pit to the right and a gap to the left. Slide down the middle and avoid them all the best you can. You will go down another ramp but this is narrower than the last, watch out because some of the railing is missing and there is a pendulum at the bottom. At the very bottom there will be a coin (17) and you will have to make a sharp turn left, slow down a bit and then turn left. Better to get caught than miss the turn and get hurt. Gun it down the next narrow ramp, you'll collect a coin at the very top (18) At the bottom there will be a turn 180 degrees to the left with four coins (22) on the first part, follow them around. Be sure to cut sharply in the turn because of the momentum it is easier to turn outward than inward. Simple turtle logic. There are then two more coins (24) and then another ramp down. Slide turtle slide! At the bottom is a tunnel, go through it and collect the five coins (29) here. Beyond it are a row of 6 coins (35), follow them under the monster statues so you can collect them all. Ahhh! They have led you to a pit! Well, if you had been racing forward through this area the momentum should take you over the pit. On the other side are two coins (37) leading to a tunnel, collect them. Slide down the tunnel for two more (39) Once you come out there is a coin (40 - Halfway there!) but get ready to cut left or you will go over the edge! Go between the two pits and go down the next ramp, collect a copper coin (45) at the top and then six more (75) down the ramp. At the bottom are five coins (80 - That's all of them!) leading to a doorway, collect them and race through it. The chapter is done. What! But you're still a turtle! This isn't fair! I guess you'll have to spend the rest of your life racing rabbits. Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Lab - Chapter 3: Let's Hop To It! 35 Coins/1 Secret Start of a new chapter and you're still a turtle. Is this the part of the game that goes in slow motion? You will automatically find Pacha and go up to him. He will use another potion on you. Surprise! You're a frog! He may be fast for his size but he needs to read the labels on potions before he uses them. You will automatically hop out the nearest doorway. When you come to a stop, turn around and hop through the doorway you just came through. Wow! Pacha is gone. He really is fast! Hop between the pits and collect the three coins (3) on the other side. Now turn around and exit through the doorway again. Now go right and use the checkpoint here. There are two partial healths to the right but you shouldn't need them, just remember where they are when you do. Now turn around and hop forward, face the balcony on the right when you come to it. Looking beyond you will see another balcony to the right, ignore that for now. Looking straight you will see some floating platform in a row, you will need to jump to these. Remember how to jump as a frog? Just hit the jump button once and hop a short distance. But if you hit jump again before the jump bar (which replaced the charge bar when you were turned into a frog) goes down your next jump will go further. If you jump again before the bar decreases you will jump even further. That is exactly what you have to do here. Step up to the edge of the balcony and then do a looksee, line up on the platforms beyond. Then jump to the first platform, then quickly jump to the next and finally jump quickly to the last. If you stay on a platform it will start to drift down, if it goes down too far you won't be able to reach the others nearby. So quickly turn left and wait for the jump bar to go down. Now jump to the next platform and quickly jump to the last one with the red Kuzco idol, get it. Take a rest and let the platform float to the next level, now turn around and jump to the ground. To the right will be two coins (5), go and get them. Beyond them is a ramp going up. Both to the left of it and behind it are partial healths, use them if you have to. Hop to the right down the path before the ramp, you'll pass a partial health. Continue around the corner, there is a copper coin (10) here with a full health but only use it if you are near death since it can be used one time only. Now backtrack to the ramp and hop up it. On the next level hop up to the balcony on the other side, look at it. It has an arrow pointing out into the abyss, nothing in sight. Here is where we learn how much you trust me. Turn around and go back to the ramp you just came up, position yourself on the center of the top plank that is still part of the incline. Now turn around and face the last balcony. Now hop, quickly hop again, and quickly hop again. If you land on the balcony hop one more time quickly, if not then stop and go back! If you do it right you'll hop into the abyss! SUCKER!!! Hey! You landed on a hidden level. Where did this come from? This is a secret. Hop around and collect the four copper coins (30 - Over halfway there!) and the wampy! Now you have to get back. If you are high on health then just jump off the edge and you're back at the first checkpoint where you need to be, but it will cost you some health. If you are a hurting frog or want to do it the wimpy way do this. Hop to the opposite side of the this level from the balcony you just jumped from and turn around. You want to get on the row of tiles that lines up with the balcony. Now move one tile up. Hop three times quickly in a row and you should land on the balcony, now head up the ramp to the right. Make your way back to the checkpoint and go just to the right of it, now turn left. Looking ahead you will see the balcony you were told to ignore before, stop ignoring it. You are going to do two quick hops to it, once you land on it stop. Turn right and step off it, there is a red Kuzco door along with two partial healths. What do we do with red Kuzco doors? We use red Kuzco idols on them. Hop up to the door and it will open, continue on through. You will be is a large room with a pit across it. As you enter you will probably collect a coin (31) automatically, collect the other two (33) on this side as well. Then go to the checkpoint and use it, the llama potion does you no good while a frog (just briefly makes your jump bar fully recharged) Now go to the center of the room and face the pit, position yourself so you are on the fourth tile from the edge. Now do two quick jumps and you should land on the other side. Collect the two coins here (35 - That's all of them!) and hop on through the doorway here. You'll enter a room that has the three Ps: Potion, Pad and Pot (okay, it is really a vase) As you may have guessed you will need to put the vase on the pad. As you may recall frogs can't carry things so your only hope is a potion, go ahead and nab it. Boom baby! You're a llama again! See what you can do when Pacha isn't helping. Go ahead and flip the vase onto your back (action button) and then flip it onto the pad. You can backtrack, charge jump over the pit (you will barely make it) and go back through the other areas of this chapter but you won't be able to reach the secret even charge jumping. Once the door opens walk on through, the chapter will end. Your third (have you been keeping track?) chapter of the Lab is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Lab - Chapter 4: Balloon Head to the Defeat! 90 Coins/3 Secrets You'll end up outside the palace on a ledge and you'll notice something different right away. No! Not the big fat guy with the balloon! Your point of view, it will be from the side of Kuzco instead of behind, which is nice since if he walks towards you he can't fall off any ledges. You can go right and talk to the big bag of hot air. No, not the balloon, Pacha! He will tell you there is a short cut to the end of the game if Kuzco just grabs onto him. Of course, it's just a tease. Pacha floats away and you are stuck doing all the hard work. Nothing ever changes. Okay, go left and collect a coin (1) Continue till you reach the platform that is going up and down, you can use it as an elevator. Hop onto it when it is at its lowest and then jump off to the left when it is at its highest, collect the llama potion here. Now jump back down to the platform and when it is at the top again jump to the right, walk up to the first gap. You'll have to charge jump with this one and then the next, here you can collect a copper coin (6) But whatever you do don't look up! Pacha is floating over you and he is only wearing a poncho. Need I say more? Now turn around and jump down through the last gap, you'll land on the first level again. Now go left and back to the elevator and board it, step off left at the top and recharge on the llama potion. Continue to the next gap and regular jump, you'll pick up a coin (7) as you do. Charge jump at the next gap and collect another coin (8) Proceed to the edge of the ledge and onto a new platform, it will begin to go up and down. Face right and when it is at its highest charge jump to the next ledge, you will get a coin (9) in the process. Go to the next gap and charge jump, another coin (10) Recharge on the llama potion near here and continue right. You'll come to a gap with two rotating platforms, on one side it has spikes and the other is nice and smooth. Jump on the first when the smooth side is up, wait for the next to show this side and jump to it. Now jump to the ledge beyond, use the partial health here if you got hurt along the way. Continue right, charge jump the next gap. When you make it to the doorway use it, if you are fast enough you can still see Pacha to the right, stick your tongue out at him before going through. You're still outside on ledges. Go left to the partial health if you need it. Now go right and recharge on the llama potion, continue on but not too fast since there are bug ahead. When you see him you can charge or roll over them to dispatch them, I suggest rolling since you will be doing a lot of charge jumps. Collect his coin (11) and creep right till you can see the next, deal with him like the last and get richer (12) Go right to the next gap, on the other side is a bug hoping around. This is where it gets fun (Note: This is a sarcastic comment) The gap looks like a standard jump, don't be fooled! Since you can't get any height (because of the ledge above) you'll have to do a charge jump. Wait for the bug to be hoping away from you and jump across. Ahhh! You're airborne and it is coming at you! Quick! Hit your action button! Kuzco will take the stance of the karate kick but will probably won't have enough time to actually kick. It doesn't matter, if you hit the bug in this stance he will be eliminated and it won't cost any health. Now collect his coin (13) and continue right. Watch out! Another bug in your path, roll over him and get his loot (14) Continue right and onto the next elevator, jump onto the ledge on the other side. Use the checkpoint here, turn around and jump onto the elevator again. When you reach the top jump up to collect a coin (15), now step off to the ledge to the left. The unlimited full health looks appealing but curiosity killed the llama, er, cat. Wait and you will see a pendulum swinging over it, if it touches you will get hurt. Wait till it starts swinging to the left and follow behind it, when you can slip under it on the other side. You'll get the health as you go. Keep going left but be careful, there is another pendulum on the other side, you may have to back step so it doesn't hit you. Now follow its swing. As you may guess there is another one on the other side so wait for your chance to get by it. As you pass it there is a gap here, a standard jump will do. Don't venture any further, there is pendulum very near here. Pass it like all the others, collect the llama potion on the other side. One more pendulum to pass and then a partial health. Continue left and get on the platform, it will start to go up and down. When you get to the top get off to the right, you're on another ledge. Don't venture ahead since there is yet another pendulum here. It is moving pretty fast plus there is a gap you need to charge jump right after it. Creep up as close as you can without getting hurt, wait for the pendulum to swing towards you and over your head and then charge. When you reach the gap charge jump, you can rest on the ledge on the other side. Continue right and charge jump the next gap, you'll get a coin (16) for your efforts. Don't go forward, there is another pendulum with a gap on the other side. Pass this like the last. You'll end up on a ledge with a partial health. Now charge jump the gap to the right, step through the doorway. You're still outside. Go left to pick up a coin (17) and then right but not too fast since there is a bug there. Roll over his and collect a coin (18), go right to the next gap. There are llama potions on either side but there is also a bug across it, you're going to have to charge jump the gap and kick the bug like last time. Wait till he is coming at you. As you jump you'll collect the floating coin over the gap (19), don't forget to pick up his coin (20) as well. Moving on you will collect another coin (21), checkpoint and llama potion (in that order) Now go onto the elevator, at the top jump up to nab a coin (22) then charge jump left to the ledge. Left is a pendulum and a gap to a platform, wait to the pendulum is over your head and race towards the gap, a standard jump will do. When you land on the platform it will not move. The royal elevator mechanic will hear of this! You'll have to standard jump over the gap left to the ledge but watch out for the pendulum there. Once you get past it collect the llama potion. Ahead you'll have to standard jump to the platform. Yikes! This one is out of service too, you'll have to charge jump to the next, you can get a coin (23) on the other side. Continue to the end and onto the next platform. What is this? This one is working! You'll have to step off to the right at the top. Ignore the doorway here and continue right. The ledge will end with a llama potion but there will be three coins (26) floating off in space, charge jump to it and you'll land on a ledge below. Backtrack to the doorway and use it. Okay, you are back inside (sort of) and back to normal POV. To the right is a unlimited full health, use it. Now go to the checkpoint and use that, turn left. There will be some platforms with coins over them, all are floating. These are the types of pads that descend when you get on them so you are going to have to make quick jumps between them or the next platform will be out of reach. If you mess up to can let the platform you are on float to the bottom and next off on the ground there, there is a ramp leading back up so you can try again. Once you reach the last platform you will have to charge jump to the ledge on the other side. This is the order you should cross. Jump to the first platform (next to the llama potion), turn left and jump to the next, turn right and jump to the next, turn left and jump to the next and then charge jump to the ledge straight ahead. You should have four more coins (30) now. Exit through the doorway here. More platforms and more coins. Except three platforms are elevated where two are down, there is no lower level to catch you. Step up to the llama potion and jump to the first platform, you should grab the coin (31) here. Now quickly turn left and do a small jump to the coin (32), you should land on the pad below. Turn left and wait for the platform to stop rising, short jump to the next coin (33) Again you should land on a platform, wait till it goes up and jump to the ledge again ahead of you. Go back to the llama potion and then jump to the first platform. Quickly jump to the one ahead of you, nab the coin (34) as you go. Quickly turn left and jump to the next platform, getting the coin (35) here as well. Finally charge jump to the ledge beyond. Collect the two coins (37) here and go through the doorway. You'll end up in a room with two red pots, a pad and a checkpoint. Use them in any order just be sure to pick up the two coins (39) from the pots and exit through the opposite doorway you can in. When you stepped on the pad it will start one of the broken platforms outside (never knew you were a mechanic) You should end up back on the ledge and outside the doorway you last used. Go right again and recharge on the llama potion, now jump to the fixed elevator. When it reaches the top charge jump right and collect three floating coins (42) To the right will be a doorway, ignore it for now. Go to the edge of the ledge and you'll see a floating coin (43) out there, you'll have to charge jump to it. As soon as you have it steer left or you will fall onto a pendulum below (Ow!) Now backtrack to the fixed elevator and hop on, at the top charge jump right and you are back at the doorway. Use it. You are back inside on the upper level where there are red pots, floating coins and more platforms. There is even a llama potion here. First charge jump to the llama potion so you collect the three coins (46 - Over halfway there!) here, if you miss and fall there is a ramp leading up so you can try again. Now go to the left and bust open the pots, two coins (48) Turning around you will see two platform floating against the opposite wall, you need to force them both down to the ground at the same time so the door between them will open. You can charge jump from the llama potion to the one on the right. Once you land on it will start to descend, if you jump off it will stop. If you wait till it is on the bottom and charge back up to the potion and jump to the other the first is already on its way up. How can you get both of them down at the same time? Simple platform logic. Jump to the first and as it starts to go down jump to the second and that one will start down. The first will stop so jump to it and it will start down again but the second will stop. Keep jumping between them till they are both on the ground, the door will now open. Use it. You'll end up over an area with a big pillar in the center and llama potions all around it. You could charge jump to it but it will do you no good, you can't charge jump to the other ledges. Jump down the lower level and recharge on a llama potion. Now face the pillar with your back to the doorway you entered this area from (it will not have to coin and won't be a Kuzco door) Now charge the left side of the pillar and it will unfold to the right creating stairs. Quickly hop up them (you only have a certain amount of time) and charge jump to the ledge at the end. Collect the coin (49) and use the doorway here. Another room with a folding pillar and two ledges. If you want to get a full onetime health and get a credit for a secret hit the pillar on the right side, if you want to go for the idol hit it on the left. Either way quickly hop up the stairs and charge jump to the item, collect it and jump back down. When you are done walk through the doorway again. Jump back down to the pillar in this room, go to the right side of it and charge the left side of it. Quickly jump up the stairs and charge jump to the ledge at the end. Collect the coin (50) and use the doorway. Watch out! A guard. You probably can't sneak up on him to roll over his back so karate kick him and watch him go down, collect his idol and copper coin (55) Now use the other doorway to exit. You'll step into a room with six coins (61), collect them all. Now step up to the blue circle in the wall opposite of the only doorway. What is this on the ground? An arrow pointing to it. Race towards it and as you reach it, jump. You will pass through it into another room. A secret! Your reward is an unlimited full health and a wampy! Collect both of them and exit the way you came it. Now backtrack to the first pillar room and jump down, charge the pillar on the right side. You may want to recharge first. Hop up the stairs and charge jump to the ledge, collect the coin (62) here. Use the two idols you have collected to open the Kuzco door, walk on through. Use the checkpoint to the left and then step on the pad in the center, another elevator is placed back into service. Exit out of the doorway you didn't come in from. You're back outside. Go right and jump to the platform, then jump to the ledge beyond. Charge jump over the gap and collect the llama potion here. Charge jump the next gap and use the doorway on this ledge. To the left there is a Kuzco door but you are fresh out of idols! Oh well, use the unlimited full health in the center of the room. Also bust the red pot to the right, collect a coin (63) Now use the other doorway here. It's Yzma! But she is just standing there. If you don't have full health or charge you may want to first backtrack and then come back to fight her, once you step forward the doorway behind you is sealed. Once you have her attention she will go on and on how she is going to destroy you. Blah! Blah! Blah! Then she will pull out a huge hammer and start spinning it around her. It's hammer time! (Wasn't that a song I listened to in the 80's?) Back off! If it touches you it will hurt you. If you stay near the door she won't get you, then again you can't leave the room either. Wait here and watch her for a while. I know it is hard on the eyes looking at her but trust me. You will see she will have long bursts of speed followed by short bursts of slowness, it is when she is slow you want to attack. Hit and run. You have to attack her successfully three times before she will drop the hammer. The best way I have found is charging her back. If you get hurt there are three partial health in the area to heal you. Once she gives up she will run through the doorway, which is now open, and back to the last Kuzco door. She will use her own idol on it and open it. Go back to the previous room, use the health here and step through the Kuzco door and you're back outside again! Go right, collect a llama potion and charge jump the gap. Continue right and use a checkpoint, pick up a llama potion and jump on the elevator here. Didn't you already do this? Apparently not, at the top is a coin (64) floating. Jump up to it and nab it and the charge jump left to the ledge. Now charge jump to the next ledge. And finally to the next. Don't go too far, there are three pendulums here. Sneak past them and jump onto the platform at the end. At the top jump right, use the door here. You are in a room with two bugs hopping around, note the owl door to the left. Take out the left bug first and get richer (65), recharge on the llama potion here. Then attack the other bug, collect its coin (66) In this area is a gold tile in the floor with an owl on it. Get it? As soon as you step on it a timer will start, charge back to the owl door (which should be open now) and race through it before time runs out. Watch out! A guard! Attack him and take his copper coin (71) To the right is a partial health, use it if you need it. Then step on the pad in the center of the room, three platforms will appear above and make a bridge. Unfortunately, from here you can reach it. Backtrack to the outside the way you cane. Go right and collect the llama potion, avoid the next two pendulums. Collect the llama potion ahead and charge jump at the end. Creep up to the next pendulum and when it is over your head charge under it, charge jump at the gap ahead. Collect the llama potion at the very end and then go through the doorway. You're in another room with hidden pit traps, except this time you only get one glance at them before they disappear. It doesn't matter how many times you enter the room. Don't worry, I'll lead you through this. Or maybe I'm just going to lead you to the center of the room and leave you there. I haven't made my mind up yet. Go use the checkpoint to the right and then continue to the next coin (72) Stop! Slowly, one hoofstep at a time, creep forward. After about a tile or two you'll trigger a trap! But if you are going really slow you can stop in time. Now charge jump over the pit, collect the coin (73) as you go. Now turn left and slowly creep forward, you'll make another trap visible. Now go to the right side of it and turn left, line up on the next two coins (75), you'll see a partial health beyond. Charge jump to grab the one over the pit and the one on the other side. Now creep forward till the next trap is revealed, charge jump over it and grab the partial health. Now turn right and go so you are clear of the last trap, now go right again and collect the coin (76) next to the last trap. Now creep slowly forward till you trigger the next trap. Now charge jump over it and nab the health, collect the coin (77) on the other side. Turn left and creep till you activate a trap. Now stay on the edge of it and turn left, creep along side of it till you activate the next. Now carefully turn right walk on the edges of this and the last trap, you want to be able to turn left and line up on the coin over the last trap. Now you will have to power jump over the pit, collect the coin (78) over it and the one (79) on the other side. You should end near the Kuzco door, no idols for you. Go straight to the wall, turn left and go back to the checkpoint, now use the doorway here. Now you are in a room above the bridge you created which was out of reach, you can now reach it. First notice the owl door here. Next use the llama potion to the left, bust open the pot to the right for a coin (80) Now cross the bridge by using standard jumps, no need to rush. Once you get to the ledge on the other side there is a full onetime health, use it if you really must. Also here is another owl tile. Are you thinking what I am? Step on it to start the timer, now quickly hop back across the bridge. Charge through the open owl door you just saw. To speed things up you can jump to the first part of the bridge and charge jump to the last then just jump to the other side, but if you fall you'll have to backtrack all the way here. In this new room is a llama potion to the left, get it. Looking across there is the idol you need but you'll have to charge jump to get it, if you fall to the room below you will have to backtrack (this is the bug room with the first owl door) Now jump back, go back to the pit track room. Go left to avoid the traps and follow this wall the to Kuzco door, use the idol on it. Step through it. You'll end up in a hallway with Pacha (some how I knew he would be at the end), so much for his balloon theory. You'll learn that stepping through the doorway at the end will take you to the very last chapter of the game, Pacha will lead the way. But this can't be? You're still missing ten coins! What kind of walkthrough is this? Oh wait, there is another one of those blue portal to the left with an arrow on the ground pointing to it. Why don't you try jumping through it. Booya! Another secret. Collect the partial health and bust open the two red pots here, you will find your missing ten coins (90 - That's all of them!) Now exit the room and use the door Pacha used, the chapter will end. Your fourth chapter of the Lab is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Lab - Chapter 5: How Come a Cat Gets Nine Lives and a Llama Only Gets Five? 70 Coins/1 Secret This is it! The very last chapter to the very last level of the game! There are two outs, two strikes and it's the bottom of the ninth! Here you and Yzma will go mambo e mambo! May the best woman who is scary beyond all reason win! I guess you know whom I'm rooting for. You'll start all by yourself outside on a ledge, this makes for a pleasant change. Go right and use the checkpoint, pick up the llama potion and use doorway here. Look out! This ape is going ape! Take him out with a karate kick, pick up his coin (5) Now go right and jump on the pad here, a waterfall outside will stop. Exit the room the way you came in. You'll automatically step on the llama potion again. Charge jump to the moving platform to the right when it is at its lowest point, when it goes to the top collect the coin (6) there and then charge jump to the ledge to the left. Continue left and step onto the next platform, it will start going up and down. When you reach the top step onto the ledge to the right. Charge jump over the next gap. Now go right to the door, grab the llama potion here and go inside. You'll be in a room with four sets of grapes around a pad, go and collect them all. Now step on the pad and three shields will rise to reveal three shinny holes. Before time runs out you need to shoot a grape through each hole, if you run out of grapes they will reappear in this room again. If you run out of time just jump up and down on the pad, the time will restart again. Once you are successful a door will open, walk through it. In this room is another ape and a pad, take him down and take his coin (11) Now go back towards the doorway you came through and look left, pick up the coin (12) in the corner. Turn around and go up to the pad, step on it. The next waterfall will cease. Go through the unused doorway here and you are back where you started. There is a coin (13) to the right now, charge jump to it and to the other side. You should land near a doorway, use it. You'll be in a room with some floating coins, a pad and a checkpoint. First go right and use the checkpoint. Now turn left and head up to the coins, stop at the edge since they are out of reach. Below is another level, look left and you should see another ape. Best to take him on when you are ready than when you are surprised (like missing a jump at the coins) Let him come to you and do him in, collect his coin (18) Now recharge on the llama potion here, head up the ramp and go back to the three coins (21) you were facing before. Now charge jump to them and the other side. Once you make it step on the pad here, the next waterfall stops. Jump down to the lower level again, grab the llama potion again and run up the ramp. Exit through the only doorway, you're back outside. Now go right and charge jump over the gap, collect the partial health on the other side. Keep going right and you'll find a doorway, use it. You're back inside and. No! Not him! Anything but him! It is the bratty kid on the llama bike again, he'll challenge you to yet another race. Before you go jumping into anything check out the track, it is very curvy. Run a few practice laps. The problem is that it doesn't matter how fast you go he is still |
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Another The Emperor's New Groove Action Game Walkthrough :
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