The Emperor's New Groove Action Game Walkthrough :
This walkthrough for The Emperor's New Groove Action Game [PC] has been posted at 19 Sep 2010 by flame and is called "Mountains Walkthrough". If walkthrough is usable don't forgot thumbs up flame and share this with your freinds. And most important we have 8 other walkthroughs for The Emperor's New Groove Action Game, read them all!
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Walkthrough - Mountains WalkthroughWalkthru for The Emperor's New Groove action game Mountains By GrooveLlama This walkthru will tell you where all the secrets are, how to collect all the coins, where to find all the wampies and how to complete each chapter step by step. Also some fun stuff. If I have missed anything please e-mail me at groovellama@yahoo.com. HINT: In some secrets your charge is automatically recharged and it is not used up if you charge. This is great for the bopping bunnies and money pot secrets. Mountains - Chapter 1: Llamas on the Mover! 95 Coins/2 Secrets At last! You are finally out of the hot sweaty jungle and are high up in the cold mountains. High? Yikes! It is a looong way down. Well at least the air is nice and fresh here, as long as you aren't down wind from Pacha. To start off step up to him, he will tell you about the dangers of the mountains then he will walk over the bridge and cause some danger of his own. Go back and collect the llama potion then step up to the remains of the bridge. Looking it over you will see there are a few boards left on each side but the gorge is still way too far to standard jump, you'll need a charging one. Line up with the boards on the far side and then charge at it, when you are on the boards on this side jump and you should land on the boards on the other side. Step on solid ground again and use the checkpoint to the left. Now walk up to Pacha who has been waiting for you, he will tell you about scorpions. Pick up the llama potion to the right and there is a full health on a rock ahead but use it only if you are really hurting since you can only use it once. As you pass the rock and enter a clearing you will see three scorpions crawl out from a hole to the right, they will rush out and patrol this area. You can probably get by them without getting hurt but each of them is carrying a coin. Why a scorpion would need money I'll never understand. There is also a llama potion here, charge over them to stun them and pick up the potion. Now quickly charge over them again and they are history! Pick up their coins (3) and three more (6) in this area, recharge using the llama potion one more time. Go back to the full health you past before if you are a hurting llama. Now look across from the scorpion hole at the tree surrounded by snow that is over hanging the cliff here. Looks like you could climb right up it. Of course this has nothing to do with the game so don't even bother. Continue to follow Pacha, he will explain what the statue here is for. Alas, you must part once more (sniff) Continue to the right to the edge of the cliff, across a wide ravine is a coin and checkpoint but it is well too far to jump even charging. Fortunately, as Pacha explained, there is a circling contraption suspended in between you can use to cross. It's made of wood and rope. Wouldn't it have been easier just to make a bridge? Go to the very edge and wait for one of the wooden platforms to come near and jump onto it, stay on and you'll go around and around. Weee! Around and around you go, where the llama pukes no one knows! If you look closely with each turn you are moved closer to the edge of the platform, bad vibes! Okay, back to work. As you go around you will see a short ledge with a coin on it. Step to the very edge of the platform you are on facing outward, the next pass jump to the ledge. Collect the coin (7) then precede left to the edge towards the cliff. Jump while pushing the stick/arrows towards the right so you land on solid ground. Go to the checkpoint and use it. There is a full one-time health (don't use unless you really need it bad) here, a llama potion and scorpions! They must be attracted to these potions. Okay charge them to stun them as you pick up the potion, quickly turn around and charge them again. The world is now rid of three more scorpions and you are three coins (10) richer. Recharge using the llama potion and then continue through the doorway to the right. You'll find yourself in a wide-open area with statues and platforms. Looking across and up the mountain on the other side you'll see a doorway, which is your destination. Unfortunately, it is currently out of reach. Your mission is to change this. Go over to the statue to the very far left, be careful since it is on a narrow and icy path. It is very hard to stop or steer on ice. Flip the statue on your back (action button) You can pick up the llama potion near here but you should already be recharged. Now make your way over to the other statue back near the doorway you entered from. Drop the statue you are carrying next to this one. Ignore these for now. Look at the doorway you came from, you will see a cave to the right of it. Enter the cave. What is that ahead? A spider web! Do you know what creature makes spider webs? Yep, you'll find our old friends the spiders (from Jungle Night) patrolling the cave. First go right and bust open the red pot (haven't seen these in a while) by punching or rolling over it and collect two coins (12) Now head for the spider web, you shouldn't get too far before one lowers down. Wait for him to come to you and either charge or roll over him. Once he is on his back karate kick him to do him in, collect his coin (13) Now continue towards the web again and grab the llama potion, if you quickly look right you will see a spider lower and scurry off. Go after him and pretend you are an exterminator, collect his coin (14) afterwards. Now proceed towards the three red pots, easy pickings. Wrong! As you approach the first one busts open and a scorpion comes out. Either roll over or charge him once and he is history, now collect his coin (15) Bust open the other two pots and collect the loot (20) Go back and to the left to find a coin (21) and a statue, get them both. Now go back and exit the cave, pick up the llama potion as you go. Drop the statue next to the others, go back into the cave. Now go through the passage to the left. Before you get very far a spider will drop down and come towards you, do him in and collect his coin (22) Continue on around a corner and another spider will lower, once he is down dispatch him and be one coin (23) richer. Go to the end and pick up the statue, now exit the cave and drop the statue down with the rest. Now look across this area to the platforms on the ground. Fours statues, four platforms but between are four pedestals. Get it? You need to place the statues on the pedestals, do this now. Look back at the platforms, they have raised up off the ground at different levels. You could probably power jump (tapping the charge button a fraction of a second before pressing the jump button) between them and make your way up. Of course, you could also miss and end up falling to your death. Rather than risk it do this. Look at all the statues over and see what the difference between them are. Each has three gray lines and a blue line on the front, you'll notice each blue line corresponds with the height of its corresponding platform. So rearrange the statues from left to right. The statue to the far left should have the blue line towards the bottom and the statue on the far right should have the line towards the top. Now look at the platforms, they make some nice stairs going up. Get on the rock to the left before the lowest platform and jump onto it. Now turn right and face the next platform, jump to it. Jump to the next platform and finally to the last. Now face left and jump to the grassy ledge here. Finally jump up one more time and you are on the cliff with the doorway. Collect the coin (24) you find here and step through the doorway. You will find yourself on a cliff with a bunch of other cliffs with coins. Pick up the coin to the left (25) and then jump down, doing this will prevent you from ever returning to the area you just came from. Ignore all the other coins since the cliffs are too high to jump up to. Precede down the narrow path until you each a large rock on the left. Jump onto it and face the cliff with the coins across the path. Think you could jump across onto the cliff? You can try but you won't be able to. Continue down the path till you reach two red pots with a wampy on a cliff above them, bust them open to collect three coins (28) The wampy is out of reach so ignore it for now. Continue left across the slippery ice, fortunately there is no cliffs to fall off of, to collect four coins (32) Ahead you will see a large rock that you can carry, I bet you are wondering if you stack this stone on the rock you tried to jump from earlier you could reach those coin on the cliff. Don't even bother. Ignore this stone for now and go right. Pick up the coin (33) here and turn around, you will see a frozen lake with money on it. Proceed to it. Ignore the cash and peek around the corner to the right, you will see a guard patrolling. Now you see why you didn't bring the rock. You can wait till his back is turned to charge him but that is difficult on ice. You could also wait and he will eventually attack, when he comes to you and karate kick him. Collect his copper coin (38) and collect the other coins (44) on the ice. Now you could practice running around on the ice without the risk of injury, in the next chapter you'll need to prefect this skill. When you are ready to precede go back to the stone you ignored earlier and pick it up. Go back to the pond, turn right and head in the direction the guard came from. You'll find a checkpoint, a closed door and a white pad with a symbol of a vase on it. Use the stone on the pad and the door will open. Use the checkpoint and then step through the doorway. Once again Tipo is here to annoy you, you can ignore him for now. See the llama potion on the edge opposite the doorway you just came through? Run for it and leap off the cliff as you pick it up. You aren't committing suicide because of Tipo but instead you should land on a ledge below. But be careful, if you jump too soon you will fall short of it and get hurt. You can use a charging jump to insure you make it. Once on the ground look right, there is a cave here but to reach it you'll have to step on the rock in front of it first, it's a secret! Once you jump inside you'll find three coins (47 - Over halfway there!), grab them. Now look down the passageway, a spider web. Guess what creatures you are going to run in here? Proceed. As you get to the web a spider will lower. Reel back! Then dispatch him, collect his coin (48) So do spiders have pockets to carry all these coins? Continue towards the web again, to the left you should see another spider patrolling. If not wait till you do then attack it, get his coin (49) You'll see other coins here, ignore them since there is a spider near by. Look right and locate him, attack! Another coin (50) for your collection. Now collect the coins here and follow the trail of them to the door (58) A spider will lower here, attack him and collect yet another coin (59) Now backtrack and go to the first passage to the left, go to the end and bust open the pot and collect the cash (63) Go back to the doorway you found and step on through. You will end up on a cliff over Tipo. If only you had some grapes you could knock him off the cliff! Looking right you will see the doorway you first entered this area from, on the frame is a nice copper coin (68) Step to the left and then to the edge of the ledge you are on. Line up carefully, if you miss you'll have to leap down to the ledge by the llama potion and go through the cave to get back to here. Now power jump to the coin and grab it! Get back to the ground again and go talk to Tipo, looks like he is indicating you are too fat. Is that anyway to talk to an emperor? Go ahead and do what he says and you'll run in place on the treadmill, be sure to run in the direction of the arrows. Hmmm, nothing is happening. Try charging (recharge using the llama potion to the left if you have to) Hey, the platform to the right came down, quickly jump onto it before it raises again. Free ride! Jump off to the left. Head towards the well, pick up the llama potion as you go. On the other side to the right is a small ledge, which is a bit higher, jump up to it but if you miss it is a long way down! Now continue to the end and jump off to the right. Darn, a dead end. Wait! The boulder here has a big X on it (who keeps putting these X's on everything?), just like all those trees you knocked down doing a charge. Step up to the rock so your nose is to the X, now tap the charge button. Now this is what I call llama bowling! Walk through the new doorway to the left. Booya! You'll find yourself near the coins and a wampy you couldn't get at earlier, ignore the latter for now. Pick up the copper coin (73) and follow the trail of the other coins (79) to the left and around. You'll end up next to a full health, use it if you are hurting. Now ahead to the left you will see a coin (80) on a ledge. Go to the very edge of the cliff you are on and line up, if you miss you'll have to make your way all the way back to here (near the beginning) Now power jump to it. To the right is another ledge with a copper coin (85), just do a standard jump up and get that. Now jump back down to the ledge where you got the coin and power jump back to the ledge where the full health was. Now backtrack to the wampy. Step up to the very edge, line up and power jump to it! Now you can either backtrack by power jumping back to the ledge or jump down and make you way back. In any case you need to end up back at the well. Recharge using the llama potion here and then walk over the bridge that is sloping down, enter the cave at the bottom. Watch out! A guard! Deal with him and collect his coin (90 - That's all of them!) and idol. Now use the idol on the red Kuzco door here, step on through it and you are finished. Your first chapter of the Mountains is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Mountains - Chapter 2: This is for the Birds! 75 Coins/4 Secrets You start off Pachaless once again. Where does he keep disappearing? You're still in the mountains. There are two bridges here. Start out by grabbing the grapes on the rock next to you. Now cross over the wooden bridge. Hey! No one said this was a drawbridge! The other side is too far to jump to, the only way to get to the bridge back together is to put sometime on that pad way to the right. The large stone on the other side probably would do the trick but you don't have it, you couldn't reach the pad from here anyway. Well the bird flying off the pad ruined the bridge so maybe getting him back on it will fix it, after all only a birdbrain would design a bridge like this. Use the grapes to hit the bird circling high above, when you hit him he will land on the pad but only briefly. As soon as you can cross the bridge do so, it will fall apart again soon. Once on the other side collect the grapes, the two coins (2) and the large stone. Shoot another grape at the bird circling and cross back over when you can. Drop the stone, collect the grapes that magically reappeared here and pick up the stone once more. Now cross over the stone bridge. Once on the other side drop the stone and then jump on the railing of the bridge with the coins, do this carefully or you'll fall and get hurt. Angle your jump slightly towards the rail, not directly at it. Now carefully walk the railing and pick up the three coins (5) Once you have them jump down onto the bridge and go back to the stone. Leave the stone where it is for now and continue past, around the next corner you will see why. Scorpions! Not just one but three! Each is not only deadly but also has a coin to collect. Charge at them while picking up the llama potion here, charge over them to stun them. Turn around and do it again to collect your reward (8) Pick up the coin near (9) here as well and then recharge, head away from the discarded stone. Step onto the ice but don't cross to the other side, there is a guard patrolling there. He won't come on the ice even if he sees you so you can plan your attack. When he is marching away from you charge him and knock him down, collect his coin (14) Go left and collect the copper coin (19) on the edge. Looking on you will see a bug, a statue and a partial health on an island of land. Ignore these for now since you can't reach them. Now go back and get the stone you discarded earlier and bring it back to the area the guard was patrolling, recharge on the llama potion as you pass it. Drop the rock on the white pad here with the image of a vase. Now go over and use the checkpoint and use it. Walk over to the other pad, the one with a llama image on it, and wait for a platform near the checkpoint to lower. Once it is completely down race for it and hop on before it goes back up, no need to charge though. Once you are at the top hop off onto the cliff. Peek around the next corner to see another guard patrolling. You can try waiting till he is marching away and tackle him from behind while charging. Worse comes to worse attack head on using karate kicks. Once he is gone collect his coin (24) Head around the corner to the left, there is another guard. He is stationary but will toss axes at you when you approach (just like the ones from the Jungle Day level) Run at him and when an axe leaves his hand change your direction, the blade will miss you. Continue at him in this matter than either charge or roll over him to dispatch him. Collect his coin (29) Now turn around and you will see a cave, it's a secret. Enter it. Collect the two coins (31) and partial health found here. Walk back out. Head left to the end of the trail, there is a swing platform here (like in Jungle Night) Beyond is a bug and a coin. Step up to the edge and jump onto the platform when it is closest, move forward to the other end. Swing back and forth until you are both closest to the cliff with the bug and he is on the far side of it, jump off and roll over him. Collect his coin (32) and the coin (33) found here. Now cross over the wooden bridge here but don't hesitate once you are on it otherwise you will fall like most of its planks and get hurt. If you need to backtrack you'll have to do a charge jump like you did in chapter one of this level. Use the checkpoint here. Go right and pick up the copper coin (38 - Over halfway there!) from the edge of the cliff you are on. When you jump off here you can't backtrack to this area. Once on the ground step up the wooden bridge and use the llama potion to the left of it. Looking across you'll see the bug from before. Now cross this bridge but you can take your time since it won't fall apart, stop at the end. As long as you are on the bridge the bug circling here can't hurt you. When you are ready roll over or charge the bug and collect his coin (39) Now pick up the partial health here and then flip the statue on your back. Go back across the bridge with it. On the other side you will see a cave in the mountain above you, there is a rock below it but even that is too high to jump to. Drop the statue on the ground next to this rock, now jump on top of the statue. Jump onto the rock and then jump inside the cave, a secret! Oh no! Spider webs! Fortunately, the spiders are out. Collect the wampy and partial health found here. Bust open the two red pots to collect eight coins (47) Now exit the way you came in picking up the llama potion as you leave. When you are back on the ground pick up the statue and head back across the bridge. Drop the statue here and look at the tree to the left, red X marks the spot. I didn't know there were pirates here. Go up to the tree so your nose is up to the X then tap the charge button. Timber! Pick up the statue and walk across the tree, careful since it is quite narrow. Head right and around the corner, you are back to the pads. If some how you missed the last cave you can take the stone from the pad here and use it as a step like you did with the statue. Step on the pad with the llama on it and wait for the platform to come down again, walk over and step on it. Once at the top step off, go right and continue to the checkpoint as you pick up the llama potion on the way. Round the corner and drop the statue on the pedestal here, the contraption beyond will come to life. It is just like that from the previous chapter except it only has one platform rotating instead of two. Your instinct is you jump onto it, your instinct is wrong. There is a secret near by. Step up to the edge towards the contraption to the left of its post and simply step off. No, you're aren't going to kill yourself but instead land on a narrow ledge below. Continue left and step off and land onto the next. Now step up to the next ledge that is elevated and do a standard jump up to it. Continue forward and around the corner, you'll find a cave. Enter it and a secret! Collect the nine coins (56) and partial health here. Now backtrack out and back to the cliff edge of the contraption. Standard jump to the rotating platform when it is closest and then face outward, step to the edge. You can try to both wait for the guard on the other side is facing away and you are close enough to jump off and attack him from behind but this is tricky since the area he is patrolling is so small. You will probably have to fight face-to-face using karate kicks. Either way dispatch him, pick up his coin (61) Also collect the other coin (62) found here. Head through the doorway here. You are in a new area but before you do anything go left to the edge of the cliff. Looking up from here you should see a circling bird, hit him with a grape like the first. A platform will float on by, jump onto it quickly before it floats back. Once it stops again jump off onto the cliff, you have found another secret! Collect the grapes and three coins (65) here. As you do a scorpion will crawl from under the first red pot and start patrolling, use charge to take him out. Pick up his coin (66) Bust the last pot since the first is empty and collect the loot (70) Recharge and then go back and hop on the platform that brought you here. Look up and shoot the bird again, the platform will float back to the right. When it stops jump off to the cliff and you are back where you started. Go back to the doorway where you entered this area from, you will see another one next to it but the door that has a picture of a bird is closed. Looking above them you will see some grapes and a copper coin. You don't need any more grapes but you do need the coin. Turing right you will see a path wining upward, take it. At the top you will see a crazy bird dude, ignore him for now. Look back down at the doorways, what you are going to have to do is jump so you land on the doorway with the coin (don't worry you won't get hurt) Line up and do a charge jump. If you miss go back up the path and try it again. Once you succeed grab the coin (75 - That's all of them!), you can jump to the other doorway and collect the grapes if you really want. Jump back to the ground and go up the whining path once more, approach the bird guy. He will tell you he is Condorman (wasn't that a movie in the eighties?) and prove just how insane he is. Better make him happy. Looking down past him you will see a large button with the emblem of a bird in the side of the mountain just like that in the door below, the object here is to press the button. You could try charge jumping to it but you'll come up short. The only alterative is to make birdbrain here fly into the emblem. Go over to the llama potion near here and then without moving off it line up on weirdo's backside. Now charge him! If you are lined up correctly he will fly into the emblem which will open the door below, if not he will just smack into the wall and come back up so you have another crack at it. Once you are successful jump back down (you won't get hurt) and step through the open door to end the level. Your second chapter of the Mountains is done! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Mountains - Chapter 3: Bowling for Llamas! 70 Coins/1 Secret You are still stuck in the mountains but at least you're making great time, Pacha isn't here to slow you down. You'll start off on a cliff. What else would you expect in the mountains? Head forward and to the left. Watch out! An axe thrown guard! Deal with him like all the others from the previous levels. Dodge the axes as you approach him, now roll over him! Collect his coin (5) and the llama potion found here. Around the corner is a bridge and a checkpoint, ignore these since they lead to a dead end. Instead hop up onto the rock next to the potion then jump up to the ledge above and finally onto a small cliff. You'll find a boulder with a red X on it. Is there some guy name Xavier that brands a lot of his boulders and trees? Step up to it and place your nose to the X, tap the charge button and you will start it rolling. It will roll off the cliff, over the bridge and past the checkpoint you saw earlier. It will then crash through the rock ahead creating a tunnel. Strike! Now jump down, cross the bridge and use the checkpoint. Now enter the tunnel and proceed on through. You'll come across Pacha. Just think of it, a little to the left and he wouldn't be around anymore to bug you. He will tell you about the boulders and llama potions in the area, heed this carefully since this is about most of what the chapter is about. How do these boulders keep coming? Is there like a giant's bowling league around here practicing or something? Head past him but stay left so you don't get squashed and go to the edge of the cliff, you will find a copper coin (10) and a partial health on a narrow ledge here. Get them. Now backtrack past Pacha and use the llama potion here. Now wait for the next boulder to roll by and charge up the path it came down, you'll pick up two coins (12) in the process. Go to the first llama potion on the left and grab it. Stop! As long as you are on the potion the boulders cannot harm you. Wait for the next one to roll by then continue to charge up the path, you should pick up one coin right away (13) and then one around the next corner (14) Jump onto the ice at the base of a frozen waterfall, you are safe here. Use the checkpoint and llama potion here. Wait for the next boulder to pass then grab the nearest coin (15) and charge up the path, you'll find three more (18) The first checkpoint on the right is where you need to go, you are safe here. Use the llama potion here as well. Wait for the next boulder to go by and charge up the path, be careful since it gets quite narrow and twisty. You'll find two more coins (20) before you see a llama potion on the right, go to it and stop. You are safe for the moment. Looking across you will see a column of land with a coin, llama potion and partial health on it. There are no bridges or llama movers to it but you still need to get to it. Wait for the next boulder to roll pass, jump onto the path and face your destination. Now charge jump to it, aim right for the coin and you should make it. Now pick up the coin (25), partial health and llama potion here. Go to the far left and line up to the llama potion you just jumped from. Wait for the next boulder to pass, incase you over shoot, and charge jump to it. Wait in the safe area here for the next boulder to roll on pass and continue to charge up the path, stop on the first llama potion to the left. Wait for the next boulder to pass and pick up the coin (26) here and charge up the path. You'll pick up a coin before the checkpoint (27) and two after that (29), stop on the last coin. This is a safe area. Wait as you look ahead, you will see a new path with boulders rolling down it, creep up as close as you can without getting squashed. Ahead is a llama potion, to the left is a partial health. Wait for the next boulder to roll by then go for the health then go to the potion, stop on it and you are safe. Looking up ahead you will see some ice on the path, be sure to cross this in a straight line. Any turning will make you to slide, even if you manage not to fall off it will slow you down. Wait for the next boulder to pass and then charge up the path to the next llama potion on the right and stop, another safe haven. Looking across you will see another island of land with a coin, health, potion and a red pot on it. As you might of guess this is your next destination. Wait for the next boulder to pass, jump on the path and charge jump to the island like the last one. Aim for the coin and you should be okay, this is a secret. Pick up the copper coin (34) and partial health. Bust open the pot to find four coins (38 - Over halfway there!) and then recharge using the llama potion. Looking down around the edges near the potion you should see a narrow ledge below with a wampy on it, jump down and get it. Now jump back up and to the llama potion here, line up with the llama potion you just jumped from. Wait for the next boulder to pass and then charge jump back to it, stand on this potion and you are safe. Looking up the path you will see three more coins (41) but they are on some ice. You could try and race up the path and grab them as you go by but the ice is on a curve so you might not make it to the next safe zone. How do the boulders follow the path so easily? Better to run back and forth picking up a coin or two between boulders passes, then once it is clear you can concentrate of charging up the path. Stop at the first checkpoint to the left, recharge on the llama potion in this safe area. After the next boulder passes charge up the path again, you'll pick up five coins (46) after the last coin cut right off the path and you will be safe. Watch out for the bug near here. Now dispatch the bug by rolling or charging over it, once he is gone or you pass him to the right the boulders magically stop rolling. Is this some sort of rock bug? If you ever have to redo the level you may want to head straight here, stop the boulders, then backtrack to collect all the goodies. Collect his coin (47) and the other three (50) in this area. Now go over to the tree in this area and look up and left. Ahhh! Another boulder is going to squash you! Wait, it isn't moving. There is a coin next to it. I bet you could climb the tree and jump up to the boulder to get the coin. You should have learned by now not to bet against me, you won't make it. Ignore it for now and collect the llama potion on the rock near here. Continue on around the corner and collect two more coins (52) near a frozen waterfall. Continue on to the red Kuzco door to collect one more (53) Just your luck, a nice red Kuzco door and you are fresh out of idols. Guess this will have to wait but the nice shinny copper coin (58) on the frame of the door doesn't. Jump the steps left of the door up to the cliff there, now face the door. Line up on the coin and do a charging jump for it. If you miss try again. Once you get it jump down and climb the steps once more. Now go left and you'll find the coin (59) and the boulder you saw before, the rock will have a red X. Pick up the coin and charge the boulder like you did the first one. It will roll down and crash through a wall, another tunnel is created. Strike! Jump down and pass through it. You'll find an idol and red pot here. Pick up the idol and bust open the pot, collect the four coins here (63) Now head back to the Kuzco door, recharge as you pass the llama potion, and use the idol on the door. Oh great! You are seven coins short and the level is over! Oh well, might as well go through the door. It's Kronk! Run! He is going to kill you! Wait, even though you are in llama form (he knows you are a llama) he doesn't recognize you. Whew! He will challenge you to an ice-staking contest. The one that collect the most green idols wins. There are seven total idols and you are short seven coins. Get it? For each idol you get you will get a coin so that means you have to get them all. So if he gets even one stop collecting idols and let him win, he will challenge you again. This is provided you have less than four idols, if you have more than three you will win the contest and won't get another chance. Even jumping off a cliff on purpose will not save you. The only way to get another crack is to do the entire level again! So you better get them all. You are on a sheet of ice with sheer drop offs in all directions, you fall and you get hurt. Now you know why I told you to practice on that frozen pond back in the previous chapter. There are llama potions scattered around the area. As an idol appears you must charge at it, pick up llama potions as you go. You want to beat Kronk to the idols but not by too much. As soon as you pick up the idol a new one will appear on the other side of the ring, he will immediately go after it. If he is behind you he will be closer to this new idol, the bigger the gap between you and he the bigger the jump he will have. So as soon as you get the idol turn around and go after the next. As you collect an idol try to slide into a potions to recharge. Good luck. Once you are done here collect any cash Kronk left behind (70 - That's all of them!) Go to the Red Kuzco door found here and use the idol he gave you as a prize. Walk through the door and the chapter ends. Your third chapter of the Mountains and fifth level is complete! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. |
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Another The Emperor's New Groove Action Game Walkthrough :
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