The Emperor's New Groove Action Game Walkthrough :
This walkthrough for The Emperor's New Groove Action Game [PC] has been posted at 14 Feb 2010 by cbman3 and is called "Village Walkthrough". If walkthrough is usable don't forgot thumbs up cbman3 and share this with your freinds. And most important we have 8 other walkthroughs for The Emperor's New Groove Action Game, read them all!
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Walkthrough - Village WalkthroughWalkthru for The Emperor's New Groove action game By GrooveLlama This walkthru will tell you where all the secrets are, how to collect all the coins, where to find all the wampies and how to complete each chapter step by step. If I have missed anything please e-mail me at groovellama@yahoo.com. HINT: In some secrets your charge is automatically recharged and it is not used up if you charge. This is great for the bopping bunnies and money pot secrets. Village - Chapter 1: This easy! 55 Coins/2 Secrets You'll start in Pacha's village near him and his hut. There are many characters in the game that when you go near them or if you face them and hit your action button they will talk to you. Sometimes they will give you hints on game controls and how to complete chapters. Start out by turning around and walking down the hill behind the hut, you should find four coins (4) Go and pick them up. Hey! Finder's keepers, the villagers should be more careful with their cash. Walk around the other side and find another coin (5) You may notice that your charge bar has grown, every five coins you pick up it does that. Go around to the front of the hut and find yet another (6) Also here is a health that will never go dry, you may want to remember this incase your health goes low. You can talk to Pacha if you like but he will just whine about how you have to stay put and not take the villager's coins. If you did the former this would be one boring game and too late for latter. Go back over to where you started and you'll see yet another coin (7) You could go down and talk to the old man but he'll just ramble on and tell you about obvious things to do in other chapters. Instead go down the hill over to Tipo and pick up another coin (8) as you go. Talk to him and he will tell you how to bust open the red pot there, do as you are told and find one more coin (9) Then follow Tipo till he stops, he will talk about camera buttons then run off again. This time don't follow him but go left down the hill. Down here you will find a coin (10) and busting open the red pot will get you two more (12) Be sure to hit the checkpoint column in case you fall off a cliff and then continue on around the house, you will find two more coins (14) Make your way back to the checkpoint and next to it, between two cornstalks, you will find a cave in the side of the hill. This is your first secret, go on inside. Here you will find several red pots, bust them open and collect five more coins (19) You will also find several hopping bunnies, I'm not sure what they are for but you can fling them by punching or rolling over them. Once you are done here go back through the cave to the checkpoint column, go right up the hill and back to Tipo and he will tell you how to jump. Run past him and towards the roof of the house below, jump as you reach the edge of the hill and onto a hill next to the house to collect a coin (20) Then jump onto the roof to collect two more coins (22) How these coins got up on the roof I'll never know! Finally race to the end of the roof and jump onto a hill with a hut and new checkpoint, collect the coin there (23) as you land. Use the checkpoint here to save your position so you don't have to do all this jumping again if you fall off a cliff. Pick up the two coins (25) next to it and cross over the earth bridge, be careful it is quite narrow, to collect one more coin (26) Continue forward towards Chaca. She will tell you about the pad next to her with an hourglass on it that will raise the steps only for a short time. Move around the pad so you face the cliff up above on the other side, you will see a doorway with a coin in front of it. Step on the pad and two columns will raise, these are steps up to the doorway above. Quickly jump on the first step, move forward and jump onto the second, move forward again and jump onto the cliff picking up the coin (27) If you don't make it in time don't worry, just go back and step on the pad to try again. I would be more worried about falling off than making it to the cliff, if you are low on health you will have to go all the way back to Pacha's hut to replenish your health. Once you are on the top of the cliff by the doorway you can use the health next to it if needed, but this can be used only once. It is a good thing that the villagers are as careless with their food as they are with their coins. Once you go through the door you will find more cash and rabbits. Pick up the three coins (30 - Over halfway there!) next to the checkpoint and then use the column to save your spot, you can fling the bunnies if you want. Now go back by the door and look left, you will see Tipo dancing around on the other side of a gorge. How did he get ahead of you? Race towards him, picking up the coin (31) on the edge of this side. As you reach the edge jump onto the other side and go up to Tipo. If you are low on health you'll have to go all the way back to Pacha's hut, quite a trek. Tipo will tell you about opening village doors with pots (jugs) Go to the left where the big white jug is and while facing it click your action button, the jug will be flipped onto your back. Go over to the pad that has the symbol of a jug on it and face it, click on the action button again and the jug will be flipped onto the pad. The door will now open, it will stay open as long as the jug is on the pad. Move through the door to the next section, as you do be sure to hit the checkpoint to save your place. You will come across Chaca, she will tell you about charging. How do these people keep getting ahead of you? Continue forward and you will be challenged by a kid on a bike, you have to catch him before proceeding. You could race after him using your charge button picking up the llama potions (which recharges your charge bar) as you go or you could do it the easy way. Chase him down the hill, around picking up three more coins (34) and back up towards the red Kuzco door. He will get to a dead end and turn around, when he comes back at you run at normal speed and hit your action button and this will make you roll. If you make contact with him in a roll you'll knock him off. I found this to be easier since you are not running as fast as a charge you have more time to react. If you miss follow him around the course once more and try hitting him when he turns around again. Once he is knocked down he will give you a red idol, you can use it to open the red Kuzco door but you may want to hit the checkpoint before proceeding. Also, if you had any fatalities you can recharge your health to the left of the door. This is an unlimited health so you may want to remember where you found this. Now go through the door. You will find two coins (36), pick them up and use the checkpoint found here. Go down the hill and talk to Pacha. There has to be a shortcut somewhere everyone is using. He will give you a hint on knocking down the tree (the gorge behind it is too far to jump even using charge speed) After he gets done talking follow him towards a small hut but go as far as the charge potion, pick it up to recharge yourself. Now go back to the tree, stand right next to it and line up on the red X. Hold your charge button down, you won't go anywhere but the tree will topple over creating a bridge over the gorge. Carefully walk across, the tree is quite narrow, to the coin on the other side (37) You will be tempted to go into the cave but don't, you will miss a secret. To the left on the other side of the hill that has the cave you should see a doorway in the side of the mountain with no apparent way of getting to, that is you destination. Not even a charging jump will get you over there. What you first have to do is put the white jug on the pad, this not only open the door near you but will create a patch of ground floating in the air before the door in the side of the mountain. Even if you remove the jug the floating patch will remain but the door will close. You should have full health. Line up on the patch with your look button (your health status should line up on the center) Now run towards it, just as you reach the edge of the cliff jump and you should make it onto the patch. You could also do a charging jump to be safe just be sure not to over shoot it. From the patch is a short jump to the doorway, walk inside this secret. You will find more rabbits and red pots, you can kick the rabbits and bust the pots open. You will find health and five more coins (42) Go back through the doorway and you are facing the floating patch again. You can try and jump back onto the patch and then jump back onto the cliff which has the cave and doorway, or you could just leap off the side of the cliff and end back at your last checkpoint (since you have all your health you can spare one) If you do this when you are back at the checkpoint turn around, go through the door back to the kid on the bike and use the unlimited health to heal yourself. Now go back through the door, down the hill and across the tree. Now go into the cave and talk to Chaca, she will tell you about wampies. Looking around you will see coins floating in mid air along with a wampy, all too high to jump and grab. Go to the coin which is lowest to the ground, there will be a patch of ground which you can jump onto. Jump onto it and grab the coin (43) As soon as you do another patch will appear below the next lowest coin, jump over to it and grab the coin (44) When you land another patch will appear under the next coin. Continue jumping from new patch to patch until you have collected three more coins (47) Jump onto the last patch to collect your wampy. Once done just jump to the ground, you won't get hurt, and walk back through the door. Put the white jug on the pad if you haven't already and go through the open door. Talk to Tipo and he will tell you about the look button, you can see the red Kuzco idol onto of the column well out of reach. Go down the hill towards the right and pick up two more coins (49) Continue on down and punch the red pot to get two more coins (51) Cut to the left past the tall column and you will find three white jugs. Use these to put on the three pads around the column, as you do this to each pad the column with the idol will lower. Once it is all the way down it will also drop four coins (55 - That's all of them!) on each side of the remains of the column, be sure to pick them up. Jump up and grab the idol. Go back up towards Tipo, as you do head for the red Kuzco door. Use your idol to open it. Race through it and that is it! Your first chapter is completed. Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Village - Chapter 2: Okay, this is getting a little harder but is still easy. 55 Coins/1 Secret You're still in Pacha's village. You'll start on a hillside with the only way is up. Head up the hill and to the right towards the man (artist), pick up the four coins (4) as you go. He will tell you about his statues and then he will run away. You will find Tipo and Chaca here, you will also find a rabbit you can fling. He will tell you how to smash the tall statues, she will tell you how to smash the short ones. Start destroying the statues, after three the artist will open the door for you. But since you'll find a coin in each (8) destroy all four. To have some fun try destroying the short ones the same way you were told to destroy the tall ones. Once you are done go through the door. You'll come across two coins (10) right away and another bunny, pick up the coins and fling the bunny. Stop as soon as you get the second coin, if you go any further the bugs might get you. Here is the first type of enemy you will run across. You'll lose part of your health if a bug touches you. They are slow moving and always travel in the same pattern so you could easily get around them to continue but then you'd miss two coins. Most bugs when you kill them will give you a coin. There are two ways of killing bugs. 1) Let them touch you but then you loose part of your health. 2) Be in a roll when you touch them, this way you don't loose anything. After you dispatch both bugs pick up their coins (12) And why do bugs need coins? Now continue on to Tipo, he will tell you how to open the door on the horizon. Before you do that though I'd pick up the llama potion and all four coins (16) between here and the door. You could probably do it while making a dash for the door once you opened it but if you miss a coin you would have to stop and go back, once you go through the door you cannot return. Now step on the hourglass pad and use you charge button to make a mad dash for the door, be sure not to fall off a cliff. If you don't make it in time no sweat, just go back and try again. Once you make it through hit the checkpoint so you don't have to do this all over again if you die. You will see two coins (18), go and pick them up but go no further since there is another nasty bug hoping around ahead. You could probably sneak around him and get the white jug on the other side but you'd miss getting his coin. With this bug you have an additional way of doing him in, charging. Once he is gone pick up his coin (19) If you step on the pad here you will see a door open, but as soon as you race towards it closes. Not even at charge speed allows you to get past it, you will have to get the white jug and put it on the pad. But before doing that go past the jug and smash the red pot by the hut, you will find two more coins (21) in it. Go back and get the jug and put it on the pad, the door will open for you. Go through it. You'll come across Chaca, she will tell you how to spit. You will see some grapes on a hill, ignore these for now. Instead go around the hill and pick up all the grapes you find then come back around. Now go up the hill and pick up all the grapes you can see, you will end up with 25. You don't have to pick all these up since when you get below five grapes in your inventory these grapes magically appear and can be picked up again, you can never run out. It is just nice not to have to run back and get some if you run out. Once you get to the top of the hill the kid on the bike from chapter one will challenge you again. But this time he is on a ridge and out of reach, you can't ram him. You will have to spit some grapes at him and hit him three times, you can do the same to the rabbit but all this will do is stun him. If you use your look button you will notice you have a target site, you will always have this when you have grapes. Aim using the look controls so the red box is just ahead of the kid and then press your action button, if you hit him he will jump into the air momentarily. Keep firing until you hit him three times, get more grapes if you need to. After the third hit he will fall off and give you a red Kuzco idol, pick it up and moves back down the hill. Head towards the red door to the right, brush against the checkpoint column as you go. Use the idol to open the door and go on through. You will find lots of stuff here: Coins, bunnies, llama potions and even a health. First things first, go to the left and pick up the health if you have been hurt. Pick up the llama potion and coin (22) as you go. Fling the bunny if you like. Now go back towards the door and to the left, pick up two more coins (24) and hit the checkpoint. STOP!!! To the right are two more bugs. You can roll and nail them or use the charge, pick up their coins (26) and the four others in the immediate area (30 - Over halfway there!) Continue forward till the path turns right, you'll see another bug. But before you go after him go through the cave to the left, you are in another secret. You'll find a pot here and some health. Bust the pot open to pick up five more coins (35) and pick up the healths if you need them. Now exit out the same way you came in. Go after the bug as you please, be sure to pick up his coin (36) In this area you will find another hourglass pad and a corresponding door on the other side, ignore these for now. Pick up all four coins (40) on the way to the closed door, you can fling the bunny if you wish. Once you reach the door head away from it to the edge of the cliff, you will see another coin below. Use your look button to line up on the platform with the coin and jump forward. You should land directly on the coin (41) To get out go to the far edge of the platform and do another forward jump, you should be near the pad now. Go over it and align yourself so the pad is between you and the path to the far door (around the platform where you picked up the coin) Check your health, if it is low you may want to go back to the secret and pick up some health because once you go through the door you can't return. When you are ready use your charge button to race over the pad that will open the door, you should pick up the llama potion as you go,. Race down the path and through the open door. If you don't make it in time you can go back and try again. In this next area you will find Tipo and a bunny (you know what to do) He will warn you about the guard in the next room and tell you how to fight guards, be sure to hit the checkpoint since guards can be pretty tough. Before you try and tackle the guard you may want to practice your karate kicks. Go through the cave. Head left until you are up against your wall, guards won't attack unless they see you. Ignore all the goodies in this room for now. Slowly work your way to the right. You can look around the corner by rotating the camera view to the right. There are two way of attacking a guard: 1) Karate kick as Tipo explained. 2) If the guard has his back to you and doesn't know you are there you can charge him. Wait for your chance, listening to his footsteps will tip you off if he sees you. If they become faster either RUN out of the room (the guard will be back away from you when you reenter) or prepare to take him head on. But beware: Guards can use up all of your health in a matter of seconds. Once he is dispatched pick up the copper coin he has dropped, it is worth five (46) Jump up the hilly steps to the left and pick up the wampy, you're not out of danger yet. Now pick up the eight coins (54) in the room. Now exit the way you came in. Head left and go to the end of the path, there will be a coin on a platform before you. Just do a standard jump and pick it up (55 - That's all of them!) Turn to the left and jump to the platform below. Face the cliff ahead of you, to reach it you will have to do a running jump. Now go over to Chaca, she will tell you about how to stun a bug. Go left, pick up the grapes and then go to the edge of the cliff. You will see a bug jumping between three columns. On the other side is a doorway and some health. You could use your grapes to stun the bug and then jump onto the column on the left and then jump to the cliff on the other side before the bug wakes up, but if you have perfected your running jump all you have to do is wait till the bug is on the column furthest from you and do a running jump to the nearest column and when you are still running jump onto the cliff with the health. Either way there is no need to kill the bug since he doesn't have any coins. Once on the other side pick up the health if you need it, remember where this one is since this health can never dry up. Now go through the doorway. Here you will find some grapes, a red idol and more bugs. Before you do anything use the checkpoint before you. Now you can work on getting the idol. There are several ways to tackle this: You could do a series of running jumps avoiding bugs, pick up the idol, more running jumps and get the red door. You could also play it safe and move one column at a time first stunning a bug and moving on. The neat thing here is that there are only three bugs and you should have full health so even if they all got you still would have health left, just be sure not to fall off a cliff or platform. But even if you do just go back the way you came and use the unlimited health. Once the door is open walk on through and that's it! Your second chapter is done. Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Village - Chapter 3: Okay, this isn't easy any more. 55 Coins/2 Secrets This is a difficult chapter since there isn't any health. You will start off still in Pacha's village facing some white jugs and pads, problem is there are four pads and only two jugs. Because of this you can only open one door at a time (the doors here need two jugs to be opened) The pads you need to cover is the one to the far left and the one that is furthest from you, do that now. Now go left from your starting position up the steps to the cliff where the old man is walking around, pick up the coin (1) as you go. You can talk to the man if you like but he will pretty much say the same thing the man on the first chapter did. You will find an open door here that was opened when you placed the two jugs down, go through it. You will find three red pots, bust them open and collect the five coins (6) Now continue on the way you were going and into the cave, the first secret. This is different than the other secrets, rather than just walking in and grabbing the goods you have to work for it. You have to hit all the bunnies here before time runs out. You could run up to them one at a time and punch them but there is a faster easier way, rolling over them. The advantage of rolling is that you can still steer while tumbling, so if there is a group of them you can take them out with one roll. Just be careful, some of the rabbits like hanging around the edge. For these you can roll parallel with the edge or use the punch option. Once you hit all the bunnies you will get sixteen coins (22 - Boom baby!) If time runs out you will be placed back outside, you can go back into the cave and try again. After picking up the very last coin you will automatically be returned to the cave entrance but now the cave is gone. Retrace your steps back down to the white jugs, pick them up and place them on the other two pads. A new door to the left will open, head through it. Watch out, there are three bugs here. Dispatch them by either rolling and charging over them, there are plenty of llama potions here. Be sure to pick up the coins (25) they leave behind. Continue on around the path until you find a pad, ignore this for now. To the right of it will be a head of a statue on its side, you need to get on the top of it. This will take a little practice since you can just barely clear the top. Walk right up to it and jump onto the low end and stop. Now do a short jump to the high end, since you can control your direction while you are in midair just tap the stick back. Now turn to the right, you will have to do a standard jump onto the body of the broken statue picking up a coin as you go (26) Next turn left and jump onto the pillar of earth, picking up another coin (27) Jump one more time forward onto the cliff and pick up yet another coin (28 - Over halfway there!) Now go forward to the opposite edge, turn left and go almost to the end. There you will see some steps leading down, jump onto the top one. Looking to the right you will see a row of four coins (32) hanging in midair, if you jump towards them just right you will get them all. If not when you land just go under each of them and jump up to them. Once that is done head away from the steps and to the right you will find another cave, venture inside this secret. Again you will have to work for what is inside, this time you will have to bust the pot with the money before time runs out. Just like the bunnies you can do this two ways. Run up to each and punch them one at a time or do running rolls steering as you go breaking multiple pots on the same move. If you find the right pot in time you will be rewarded with sixteen coins (48 - Booya!) Like the first secret if time runs out you can just try it again. Once you are successful and collect all the loot, you are outside again. Head left, back up the steps and make your way down to the pad by the broken statue. This is where it gets interesting, once you step on the pad a potion will appear back at the white jugs. You have to run back down the path, through the open door and hit the vial before time runs out. All the way back you'll have to use your charge button in order to get there in time but there are llama potion along the way to help keep your speed up. Though if you have picked up all the coins so far you can just make it without recharging, but if you do you will have almost no charge for the last part of the chapter. If you don't make it you can always go back and try it again. But be warned, once you get the potion you can never return back to this section. Once you are successful you are turned into a turtle and automatically go through the small door. Inside you will find Kronk, go up to him since there is no avoiding it. Fortunately, he doesn't recognize you in turtle form. He will challenge you to a race, the winner get a red idol. This is where it gets really interesting, the game play totally changes. You will be placed on your back and slide down the racecourse that is all down hill, the only control is with the joystick/cursor buttons. Forward makes you go faster and you can turn left and right to steer. Be warned, the reaction time is reduced since you are sliding and not running. Keep the controls forward as much as possible otherwise you will lose the race, if you do Kronk will just challenge you to another race. The nice thing here is if you fall off a cliff you won't loose any health so you can keep on playing over and over until you win. You may want to loose the race on purpose a few times because Kuzco has a couple really funny lines. If you want to see him have a tantrum stay behind Kronk so you will lose, once you cross the finish line he will throw a fit. So if you are set lets begin. Follow the arrows signs down the hill, when you cross the first bridge you will find two coins (50) If you by some change miss these abort the race, if you win you will never be able to get these. Continue following the arrows. When you cross under a clothesline and between two huts you will find a short cut in the form of a bridge on the left, use it as Kronk goes the long way around. Continue to follow the arrows. As you approach a head of a statue be sure you fly over the center of it since the landing area below is very narrow. Follow the arrows to the finish line and win the race. If you see any other coins on the way (other than the two on the bridge) and miss them don't worry, you can go back after you win and pick them up. Once you win and Kronk drops the potion go get it, you're a llama again and normal game play is restored. Now back track up the course and pickup any coins (55 - That's all of them!) you missed and your wampy. Now head back to the finishing line, go to the left up the grassy steps and onto the cliff with the red Kuzco door. Use your idol Kronk gave you to open it. Walk on through and that's it! Your third chapter is done. Since you found all the coins and the wampy be sure to check out the bonus picture on the map. Village - Chapter 4: The PEN is mightier than the Pacha! 55 Coins/2 Secrets This is a toughie since there are no healths. You're on the very edge of Pacha's village now. Start out by doing a 180 and going into the cave, this is the first secret. This is another bop the bunnies activity. Punch or roll over all the bunnies before time runs out. If you don't make it you will be placed outside, you can go back in and try again. If you are successful you will get sixteen coins (16 - Oh yeah!) and also be placed outside but the cave will disappear. Go over to Chaca and learn how to get out of the village. Now walk over to Pacha and listen to him whine, then he will walk away. The object is to follow him but first go left around the llama pen and pick up the copper coin (21) Now start to follow Pacha but stay far behind, if you lose sight of him don't worry he will wait for you to catch up. But if you get too close he'll throw you in the nearest llama pen, all you'll have to do is jump out and continue where you left off. As you follow Pacha bust the first red pot you find and pick up the coin (22) Continue around the next corner but watch out, there is a bug there. Roll over or charge him and take his coin (23) Continue around the hut and follow Pacha. There is another bug, dispatch him as you please and take its coin (24) Now pick up the two coins (26) to the left and one to the right (27) After Pacha goes around the hill continue forward and take the coin to the left (28 - Over halfway there!) Continue around the hill slowly as you continue to follow Pacha. Pass the llama pen and you'll find another bug, take care of him and grab his loot (29) Also smash the red pots he was guarding and grab three coins (32) Continue around the next hut and after Pacha. You'll see yet another bug, take care of it and take his loot (33) Now smash the three red pots it was guarding and take the three coins (36) Continue to go in the direction of Pacha. At this point he should disappear, just ahead is a doorway. Don't go there just yet. Pick up the llama potion and turn left, on the other side of the last hut you will find a copper coin (41), take it. Now turn around and go right of the doorway, there is a secret cave here. Enter it. Inside you'll find twelve coins (53 - Uh huh! Uh huh! Uh huh!), a wampy and bugs. Dispatch the bugs before going after the cash, and then take theirs (55 - That's all of them!) Now pick up what you missed and exit the way you came in. Now you can walk through the doorway, you may want to pick up the llama potion if you need charging. Here you will find Yzma, she is ready to start what she finished by killing you! She will start hurtling exploding potions at you, if they hit you will lose some health. She's too high up to attack and the exit out of the village is closed. What is a llama to do? Well, as you may have noticed, there are four pads here. There are no jugs to put on them and running over them does nothing, Yzma has to active them for you. To have this happen you have to run onto one of the pads and stop. As soon as she throws a potion at you race off it otherwise it will hit you, when her potion explodes on the pad it will activate it. Now do the same with the three other pads. To avoid getting hit as you race between the pads as soon as Yzma tosses a potion at you change directions, this way she will never hit you. Once all the pads are activated the exit will open and the chapter will automatically end! Your fourth chapter and first level is complete! Since you found all the coins and the wampy be sure to check out the bonus picture on the map. |
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