The Lord of the Rings: The Battle for Middle-Earth II Walkthrough :
This walkthrough for The Lord of the Rings: The Battle for Middle-Earth II [PC] has been posted at 21 Mar 2010 by dubrie and is called "Corrupted Wild Guide". If walkthrough is usable don't forgot thumbs up dubrie and share this with your freinds. And most important we have 5 other walkthroughs for The Lord of the Rings: The Battle for Middle-Earth II, read them all!
|
dubrie |
Walkthrough - Corrupted Wild Guide
_____________________
| GENERAL INFORMATION \__________________
| Platform : PC | The Lord of the Rings
| Company : EA Games | --The Battle for Middle-Earth II--
| Genre : Real-Time Strategy | Guide Submitted: 08/12/06
| Players : Online Multi - 8 | Author: Gothmog14
| Version : 1.0 |
|______________________ |
| REGIONAL INFORMATION \_________________|
| Release: America > March 2006 |
| Rated : ESRB > T for Teen |
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-----------------
Table of Contents
-----------------
1 - Introduction..........[INT]
2 - Quick-Read Charts.....[QRC]
3 - Heroes................[HRO]
4 - Units.................[UNT]
5 - Structures............[BLD]
6 - Untamed Allegience....[UTA]
7 - Powers................[PWR]
8 - Upgrades..............[UPG]
9 - Thanks and Legal......[TNL]
---------------
Version History
---------------
Version 1.0 Submitted: 08/12/06 - First version submitted
Version 1.1 Submitted: 00/00/06 - Added Patch 1.03 Changes
Redone unit and hero summaries
Version 1.2 Submitted: 11/29/06 - Patch 1.05 Changes
- Some sections left unupdated
-------
Planned
-------
- Add ASCII Art for the title
- Get EXP and Level Gain Charts
- Reformat everything, make it readable
- Add summons to the Unit and Hero Charts
===================-+-===================-+-=========================
------------------| INTRODUCTION - [INT]|------------------------
===================-+-===================-+-=========================
The Corrupted Wild. One of the 3 new factions added to "The Lord
of the Rings: The Battle for Middle-Earth II." This is one of the 3
factions on the Forces of Darkness side of the game, and are known to
many (even ingame), as the "Goblins" faction.
This is personally one of my favourite factions, but since there
was already a guide to Mordor, I went along with this. Goblins are the
new Mordor in many senses anyway, they now have the cheapest and weakest
unit of the game, they now have the most "Monster" type units, and they
are some of the best rushers in the game. Both of the games fastest
units (Spiderlings and the Firedrake) belong in this faction. The only
place I find this faction lacks is in heros; they only get three, 2 of
which have an extreme (and unaviodable) weakness. This faction is still
a great one, and is really to easy to start out as, so i'll just get on
with the guide now.
*UPDATE* Well, reading this guide over, I have found that all
it does is glorify the Goblins, when in reality, they have major
weaknesses due to EA inability to make a balanced game. I have made some
changes so that everything no longer seems awesome.
================-+-========================-+-=====================
--------------| QUICK-READ CHARTS - [QRC]|--------------------
================-+-========================-+-=====================
These charts are here of the people that want to skip all the crap I
in the more dtailed sections and just see the stats for all their
favourite units. Unfortunatly, this is gonna get crowded (because of
margain limits) and there will be multiple charts. It could be a little
hard to read. I will be trying to do these in the same format as
fsovercash did his for his Battle for Middle-Earth I Unit Stats Guide.
-------------
The Heros
-------------
.==============================================================.
| HERO | COST |BUILDTIME| HEALTH |DAMAGE|ATTACKSPEED| SPEED |
|=========+======+=========+========+======+===========+=======|
| Gorkil | 1100 | 40 | 2200 | 190 | ????? | 55/81 |
| Drogoth | 5000 | 60 | 6000 | 750 | ????? | 95/150|
| Shelob | 2000 | 50 | 4000 | 250 | ????? | 80/91 |
|Firedrake| 2000 | 30 | 4000 | 750 | 3.000 | 80/-- |
'=============================================================='
------------------
Hero's Abilities
------------------
.====================================================================.
| ABILITY | HERO | EFFECT | DISCRIPTION |RANGE |RECHARGE|
|==============+=========+===========+===============+======+========|
|Instill Terror| Shelob | N/A | Inflicts Fear | |180 sec |
|Poison Stinger| Shelob | 9000 | Stuns enemy |TARGET| 60 sec |
| | | | Duration 30 | | |
| Tunnel | Shelob | N/A | Tunnels to |999999| 90 sec |
| | | | any location | | |
| Skull Totem | Gorkil | 200 HP |Reveals Shroud | 400 |120 sec |
| Mount | Gorkil | +31 Speed |Mounts Scorpion| N/A |INSTANT |
| Leadership | Gorkil |+50% Damage| Leadership | |PASSIVE |
| | |+50% Armor | Bonus | | |
| | | +50% EXP | | | |
|Posion Stinger| Gorkil | 3000 | Stuns emeny |TARGET| 60 sec |
| | | |15 sec Duration| | |
|Call from the | Gorkil | N/A |Summons three | 250 |180 sec |
| Deep | | | Firedrakes | | |
| | | |60 sec Duration| | |
| Fireball | Drogoth | 400 Fire | 30 Radius | 400 | 60 sec |
| | | 400 Siege | | | |
| | | 50 Magic | | | |
| Wing Blast | Drogoth | 15/5 | 75/150 Radius |TARGET| 90 sec |
| | |60/40 Force| 60/100 Radius | | |
| | | |20 sec Duration| | |
| Fire Flight | Drogoth | 1000 Fire | 60 Radius | 150 |120 sec |
| | | 1000 Hero | | | |
| Incinerate | Drogoth | 1000 Fire | 210/50 Radius | 60 | 90 sec |
| | |1000 Center| 180° arc | | |
| Inferno |Firedrake| 2000 Fire | 150 Radius | 80 |120 sec |
| | | | 60° arc | | |
'===================================================================='
------------
Units
------------
.=====================================================================.
| UNIT |COST|BUILDTIME|HEALTH|DAMAGE |RANGE|ATTACKSPEED|SPEED|
|===============+====+=========+======+=======+=====+===========+=====|
|Orc Labourers | 20| 5 secs | 60 | 5/- |-/- |1.633/--- | 50 |
|Goblin Warriors| 75| 30 secs | 50 | 12/- |-/- |0.767/--- | 65 |
|Goblin Archers | 350| 30 secs | 80 | -/20 |-/400|1.750/--- | 45 |
|Spiderlings | 300| 30 secs | 300 | 50/- |-/- |2.566/--- | 120 |
|Spider Riders | 600| 30 secs | 700 |120/40 |-/400|2.200/1.625| 83 |
|Troll Marauders| 450| 30 secs | 600 |100/- |-/- |?????/--- | 63 |
|Cave Trolls | 500| 40 secs | 2000 |200/250|-/250|1.500/7.500| 55 |
|Mountain Giants|1300| 45 secs | 4000 |600/400|-/500|3.000/7.200| 55 |
|Corsairs | 200| 25 secs | 200 | 40/25 |-/100|1.500/2.433| 70 |
'====================================================================='
--------------
Structures
--------------
.=======================================================================.
| STRUCTURE | COST |BUILDTIME|HEALTH| TYPE |LVL COST/MONEY|LVL TIME|
|==============+======+=========+======+========+==============+========|
| Tunnel | 300 | 15 secs | 2000 |Resource| 25 (+/-) | - |
| Lumber Mill | 450 | 30 secs | 1500 |Resource| x10 | - |
| Goblin Cave | 400 | 30 secs | 1500 |Barracks| 100/ 200 | 30/60 |
| Spider Pit | 600 | 30 secs | 1500 |Barracks| 500/ 500 | 30/60 |
| Fissure | 400 | 30 secs | 1500 |Barracks| 300/1500 | 30/60 |
|Treasure Trove| 1000 | 45 secs | 1500 | Upgrade| 500/1000 | 30/60 |
| Fortress | 5000 | 120 secs| 7500 | Central| - | - |
|=======================================================================|
| STRUCTURE | COST |BUILDTIME|HEALTH|DAMAGE|UPGRADE COST|UPGRADE TIME|
|==============+======+=========+======+======+============+============|
| Sentry Tower | 500 | 60 secs | 1500 | 75 | 500 | 30 secs |
| Arrow Den | 370 | 15 secs | 1000 | 75 | 1500 | 30 secs |
| Giant Sentry | 1000 | 30 secs | 1200 | x400 | - | - |
| Spider Holes | 400 | 15 secs | 1000 | x100 | - |15s/ respawn|
| Burrows | 450 | 5 secs | 1000 | - | - | |
'======================================================================='
-------------------
Fortress Uprades
-------------------
.=======================================================================.
| UPGRADE | COST |BUILDTIME| EFFECT | SPECIFIED EFFECT |
|=======================================================================|
| Bat Cloud | 500 | 30 secs | Reveals Map | +600 Shroud Clear|
| Razor Spines | 1000 | 30 secs | Damages Attackers | +150 Melee Damage|
| Fire Arrows | 1500 | 30 secs |Ungrades Arrow Dens| +15 Fire Damage |
| Web Cacoon | 2000 | 30 secs | Armor's Fortress | +35% Armor |
| Dragon's Nest | 1000 | 30 secs | Summons Firedrake | Firedrake = 2000G|
'======================================================================='
------------
Powers
------------
.======================================================================.
| POWER |POINTS| EFFECT | RECHARGE|
|==================+======+==================================+=========|
| War Chant | 5 | +50% Damage +50% Armor on target | 180 sec |
| Tainted Land | 5 | +50% Damage +50% Armor on area | 180 sec |
| Cave Bats | 5 | -25% Damage -25% Armor to enemies| 180 sec |
|Summon Spiderlings| 10 | Summons a horde of Spiderlings | 360 sec |
| Scavenger | 10 | Kills earn extra resources | PASSIVE |
|Untamed Allegience| 10 | Gain control of Wild Lair | 360 sec |
| Summon Wildmen | 10 | Summons 4 Wildmen Hordes | 360 sec |
| Summon Wyrm | 15 | Summons a uncontrollable Wyrm | 540 sec |
| Darkness | 15 | +50% Damage +50% Armor to allies | 540 sec |
| Summon Watcher | 15 | Summons the unmoveable Watcher | 540 sec |
| Summon Dragon | 25 | Summons a Dragon in your Control | 720 sec |
| Summon Balrog | 25 |Summons the Balrog in your control| 720 sec |
'======================================================================'
-----------------
Armor Precentage
-----------------
.=======================================================================.
| UNIT |SLASH|PIERCE|CAVALRY|SPECIALIST|CRUSH|FORCE|SIEGE|FLAME|
|===============+=====+======+=======+==========+=====+=====+=====+=====|
| Gorkil | 40%| 18% | 30% | 15% | 50%| 25%| 50%| 25%|
| Gorkil (M) | 25%| 15% | 25% | 100% | 1%| 50%| 50%| 40%|
| Shelob | 25%| 15% | 25% | 42% | 35%| 25%| 25%| 17%|
| Drogoth | 100%| 40% | 100% | 100% | 1%| 100%| 100%| 60%|
| Porter | 100%| 33% | 33% | 100% | 100%| 100%| 100%| 1%|
| Goblins | 150%| 150% | 150% | 40% | 100%| 100%| 100%| 100%|
| Goblins (SA) | 50%| 75% | 75% | 20% | 50%| 50%| 50%| 50%|
| Archers | 100%| 100% | 200% | 100% | 60%| 100%| 100%| 100%|
| Archers (SA) | 50%| 50% | 100% | 50% | 45%| 50%| 50%| 50%|
| Spiderlings | 50%| 110% | 120% | 200% | 1%| 100%| 100%| 100%|
|Spiderling (SH)| 50%| 75% | 100% | 500% | 100%| 100%| 110%| 100%|
| Spider Riders | 80%| 50% | 80% | 150% | 1%| 100%| 100%| 60%|
| Marauders | 250%| 180% | 20% | 175% | 10%| 100%| 100%| 75%|
| Marauders (SA)| 115%| 100% | 10% | 130% | 5%| 50%| 50%| 75%|
| Cave Trolls | 100%| 25% | 50% | 100% | 1%| 50%| 100%| 100%|
|Mountain Giants| 65%| 17% | 40% | 200% | 1%| 25%| 100%| 150%|
| Corsiars | 100%| 100% | 100% | 100% | 50%| 100%| 100%| 30%|
| Wildmen | 100%| 50% | 100% | 50% | 200%| 100%| 100%| 50%|
| Firedrakes | 100%| 30% | 20% | 30% | 100%| 100%| 100%| 0%|
| Wyrm | 25%| 50% | 25% | 100% | 1%| 25%| 25%| 0%|
| Dragon | 25%| 50% | 25% | 100% | 1%| 25%| 25%| 0%|
| Watcher | 1%| 100% | 1% | 1% | 1%| 1%| 100%| 1%|
| Balrog | 1%| 1% | 1% | 1% | 1%| 1%| 25%| 1%|
|---------------+-----+------+-------+----------+-----+-----+-----+-----|
| Fortress | 20%| 1% | 20% | 5% | 1%| 5%| 200%| 25%|
| F.Expansion | 75%| 15% | 5% | 5% | 1%| 5%| 150%| 60%|
| F.Artillery | 25%| 1% | 25% | 5% | 1%| 5%| 85%| 30%|
| Tunnel | 15%| 1% | 15% | 15% | 1%| 15%| 150%| 20%|
| Structure | 15%| 1% | 45% | 30% | 1%| 40%| 150%| 33%|
| Creep Lair | 50%| 50% | 50% | 50% | 1%| 50%| 150%| 50%|
'======================================================================='
{Continued}
.=====================================================================.
| UNIT |MAGIC|STRUCTURAL| HERO |H.RANGED|C.RANGED|URUK|POISON|
|===============+=====+==========+======+========+========+====+======|
| Gorkil | 20%| 50% | 50% | 50% | |25% | 40% |
| Gorkil (M) | 50%| 40% | 50% | 50% | |25% | 50% |
| Shelob | 17%| 100% | 65% | 25% | |40% | 25% |
| Drogoth | 40%| 75% | 100% | 100% | |100%| 40% |
| Porter | 100%| 50% | 100% | 33% | |100%| 100% |
| Goblins | 100%| 100% | 200% | 200% | 100% |100%| 100% |
| Goblins (SA) | 50%| 20% | 100% | 100% | 50% |50% | 50% |
| Archers | 100%| 100% | 200% | 200% | |100%| 100% |
| Archers (SA) | 50%| 20% | 100% | 100% | |50% | 50% |
| Spiderlings | 100%| 100% | 200% | 200% | |25% | 100% |
|Spiderling (SH)| 100%| 100% | 100% | 100% | |100%| 100% |
| Spider Riders | 30%| 100% | 200% | 200% | |100%| 100% |
| Marauders | 75%| 100% | 120% | 150% | 50% |100%| 100% |
| Marauders (SA)| 75%| 20% | 80% | 75% | 30% |50% | 50% |
| Cave Trolls | 100%| 25% | 200% | 100% | |50% | 50% |
|Mountain Giants| 150%| 25% | 200% | 200% | |25% | 25% |
| Corsiars | 100%| 100% | 100% | 100% | |100%| 100% |
| Wildmen | 100%| 100% | 100% | 100% | |100%| 100% |
| Firedrake | 20%| 15% | 100% | 100% | |100%| 30% |
| Wyrm | 100%| 25% | 75% | 100% | |25% | 25% |
| Dragon | 100%| 25% | 75% | 100% | |25% | 25% |
| Watcher | 100%| 25% | 50% | 1% | |1% | 1% |
| Balrog | 100%| 10% | 50% | 1% | |1% | 1% |
|---------------+-----+----------+------+--------+--------+----+------|
| Fortress | 5%| 25% | 50% | 2% | |10% | 5% |
| Expansion | 5%| 5% | 35% | 2% | |10% | 5% |
| Artillery | 50%| 25% | 50% | 2% |
| Tunnel | 15%| 5% | 10% | 2% | |40% | 15% |
| Structure | 15%| 5% | 5% | 2% | 2% |40% | 15% |
| Creep Lair | 50%| 50% | 50% | 50% | |50% | 50% |
'====================================================================='
- C.RANGED = Cavalry Ranged (sorry, margin limits)
- H.RANGED = Hero-Ranged
- M = When Mounted
- SA = Scavenged Armor Upgrade
- SH = Spider Holes Expansion
- Structure = All structures except for Tunnels and Fortress's
-Slash = Swrodsmen -Specialist= Pikemen
-Pierce = Bowmen -Siege = Catapult, Trebs etc.
-Cavalry = Horsemen (NOT Crush) -Flame = Fireball, Inferno etc.
-Crush = Trampling -Hero = Melee Heros
-Poison = Goblin ability -HeroRanged= Ranged Heros (Legolas)
-Uruk = Uruk-hai; mimics slash
-Structural= Ent, Giant, Troll throwing rocks
-Magic = Silverthorne, Wizard Blast etc.
-Force = Wing Blast, Wizard Blast etc.
**NOTE: Spiderlings now do -50% damage against structures.
--------------
Upgrades
--------------
.=======================================================================.
| UPGRADE |RESERCH COST| EFFECT |UNIT COST|
|===============+============+================================+=========|
|Banner Carrier | 1000 |+1 Rank; only for Rank 1 Horders| 250 |
| Forged Blades | 1000 | +50% Damage | 250 |
|Scavenged Armor| 1000 | +50% Armor | 250 |
| Fire Arrows | 1000 | Varies; usually +15 Fire Damage| 250 |
| Venom Sacks | 1000 |Changes attacks to Poison Damage| 200 |
'======================================================================='
=======================-+-============-+-===========================
---------------------| HEROS - [HRO]|-------------------------
=======================-+-============-+-===========================
Like I said earlier, probably the worst part of the Goblins. They get
only 3 heros, and 2 of them weren't even in the books/movies. EA Games
used its own imagination to think up the new Goblin-King Gorkil, and the
Dragon Lord Drogoth. I guess they did an okay job, but I dont see why
they didn't just use Smaug and Bolg, they revived Boromir. Anywho, the
heros suck, Shelob costs way too much for what she can do, and Drogoth
cant be used unless you can micro-manage him decently.
======
SHELOB
======
BUILD COST : 2000
BUILDTIME : 50
REVIVAL TIME : 15
SCAVENGER KILL : 500
HEALTH : 4000
VISION : 175
DODGE : 0%
MELEE DAMAGE : 250
MELEE ATTACKSPEED : 1.6
CRUSH DAMAGE : 250
CRUSH ENEMIES : 7
CRUSH VELOCITY : 75%
ARMOR : 125% Specialist Damage
100% Structural and Magic Damage
50% Hero and Hero-Ranged Damage
40% Uruk-hai Damage
25% Slash, Pierce, Crush, Flame, & Siege Damage
SPEED : 80
CHARGING SPEED : 91 (+7%)
ABILITIES
- [INSTILL TERROR - RANK 3 -]
- Causes Fear in nearby enemies
- Enemy units flee
- 180 second Recharge (3 mins)
- [POISON STINGER - RANK 6 -]
- Poisons the enemy causing damage over time
- 250 Melee Damage
- 9000 Poison Damage : 30 second Duration
- Immobilizes target : 15 second Duration
- 60 second Recharge (1 mins)
- [TUNNEL - RANK 10 -]
- Allows Shelob to tunnel underground and emerge at
any unshrouded location.
- 9999999 Range
- 90 second Recharge (1.5 mins)
EXPERIENCE CHART
RANK 2 - 50
RANK 3 - 100 - INSTILL TERROR
RANK 4 - 200
RANK 5 - 300
RANK 6 - 400 - POISON STINGER
RANK 7 - 500
RANK 8 - 600
RANK 9 - 700
RANK 10 - 800 - TUNNEL
DESCRIPTION:
Shelob: the giant spider that nested in Cirith Ungol and
attacked Frodo and Sam on their way through to Mordor. She's back for
the second game (she wasn't actually a hero in the first), and now
she's been given powers. Sorta improved now, but her only use is still
a unit/hero killer. Tough Armor helps, but she is still too costly.
An improvement, but a small one. Ohh yea, I have no idea what "Crush
Velocity" is meant to be, but it was increased.
======================
GORKIL THE GOBLIN KING
======================
BUILD COST : 1100
BUILDTIME : 40
REVIVAL TIME : 30
SCAVENGER KILL : 750
HEALTH : 2200
DODGE : 50%
MELEE DAMAGE : 190
MELEE ATTACKSPEED : 1.6
CRUSH DAMAGE : 160
CRUSH ENEMIES : 3
ARMOR : 100% Magic Damage
75% Poison Damage
50% Cavalry, Siege, Hero, Hero-Ranged Damage
50% Structural Damage
25% Slash, Pierce, Pike, and Flame Damage
1% Crush Damage
{OR}
100% Pike and Magic Damage
75% Poison Damage
50% Slash, Pierce, Siege, Hero Damage
50% Hero-Ranged Damage
25% Cavalry and Flame Damage
1% Crush Damage
DISMOUNTED SPEED : 50
MOUNTED SPEED : 81
ABILITIES
- [SKULL TOTEM - RANK 2 -]
- Places a skull totem that will remain on map
until destroyed. Reveals shroud, detects stealth
and provides Damage, Amor and Experience bonus
for nearby allies.
- 200 Health; +50% Damage, +50% Armor, +50% Experience
- 400 Range Radius
- 120 second Recharge (2 mins)
- [MOUNT/DISMOUNT - RANK 3 -]
- Switch between mounted and on foot.
- +31 Speed. +160 Crush Damage, +3 Crushed enemies.
- Gain ability to use Poison Stinger (RANK 6)
- [LEADERSHIP - RANK 4 -]
- Allies near the Goblin King gain a Leadership Bonus
- +50% Damage, +50% Armor, +50% Experience Bonus
- Passive; does not stack
- [POISON STINGER - RANK 6 -]
- Targeted enemy becomes stunned and takes poison damage
over time
- Can only use while mounted
- 20 Melee Damage
- 3000 Posion Damage : 30 second Duration
- Immobilizes target : 15 second Duration
- 60 second Recharge (1 min)
- [CALL FROM THE DEEP - RANK 7 -]
- Summons three Firedrakes under the caster's control
- 250 Range
- 180 second Recharge (3 mins)
EXPERIENCE CHART
RANK 2 - 50 - SKULL TOTEM
RANK 3 - 100 - MOUNT / DISMOUNT
RANK 4 - 200 - LEADERSHIP
RANK 5 - 300
RANK 6 - 400 - POISON STINGER
RANK 7 - 500 - CALL FROM THE DEEP
RANK 8 - 600
RANK 9 - 700
RANK 10 - 800
DESCRIPTION:
The Goblin King of Gundabad, leader of the Corrupted Wild. One of
EA's made up heros plays a big role in the Goblin strategy. Gorkil might
just be the only hero thats worth getting in the Goblins. He has nice
Leadership and overall no major faults. Since he also has Poison Stinger,
it makes Shelob useless. Patch 1.05 really helped him here, 1900 resources
less means he can now be more of an early-game hero, very much improved
here.
=======================
DROGOTH THE DRAGON LORD
=======================
BUILD COST : 5000
BUILDTIME : 115
REVIVAL TIME : 60
SCAVENGER KILL : 1250
HEALTH : 6000
DODGE : 0%
MELEE DAMAGE : 500
PLOW DAMAGE : 250
MELEE ATTACKSPEED : -
ARMOR : 100% Hero and Hero-Ranged Damage
100% Siege Damage
75% Stuctural Damage
60% Flame Damage
40% Pierce Damage
40% Magic Damage
40% Poison Damage
1% Crush Damage
SPEED : 95
ATTACK SPEED : 150
PANIC SPEED : 160
ABILITIES
- [FIREBALL - RANK 1 -]
- Sends a fireball at selected target
- 400 Fire Damage, 400 Siege Damage, 50 Magic Damage
- 30 degree Radius, 400 Range
- 60 second Recharge (i min)
- [WING BLAST - RANK 3 -]
- Shoots a shockwave of forde below Drogoth, causing
Meta-damage to enemies
- 15/5 Melee Damage ; 75/150 degree Radius \ Duration of
- 60/40 Force Damage; 60/100 degree Radius / 20 seconds
- 90 second Recharge (1.5 mins)
- [FIRE FLIGHT - RANK 6 -]
- Sends a fiery dragon missile at selected target
- 1000 Fire Damage, 1000 Hero Damage
- 150 Range, 60 degree Radius
- 120 second Recharge (2 mins)
- [INCINERATE - RANK 10 -]
- Breathes fire over a selected area
- 1000 Fire Damage; 210 degree Radius \ 180° arc
- 1000 Fire Damage; 50 degree Radius /
- 90 second Recharge (1.5 mins)
EXPERIENCE CHART
RANK 2 - 100
RANK 3 - 200 - WING BLAST
RANK 4 - 400
RANK 5 - 600
RANK 6 - 800 - FIRE FLIGHT
RANK 7 - 1000
RANK 8 - 1200
RANK 9 - 1500
RANK 10 - 2000 - INCINERATE
DESCRIPTION:
Drogoth is the new Dragon Lord of the Withered Heath. EA made a hell
of an ugly dragon with this guy. Nonetheless, he's the Corrupted Wild's
lategame hero, 6000 health, 5000 cost, and hes... actually not that great.
Since archers dominate this game, Drogoth is almost usless. He'll die
in like 4 seconds to Silverthorne Arrows, you might have a minute
with normal arrows. Patch 1.05 was mixed, better Armor for less Damage,
but it seems to be for the good. Fire Arrows now work against him, but
Normal and Silverthorne have a harder time.
==============
THE FIRE DRAKE
==============
BUILD COST : 2000
BUILDTIME : 30
REVIVAL TIME : -
COMMAND POINTS : 50
SCAVENGER KILL : 500
HEALTH : 4000
DODGE : 0%
MELEE DAMAGE : 750
MELEE ATTACKSPEED : 3.000
MELEE RANGE : 100
MELEE RADIUS : 30
MELEE FLAME SPEED : 100
ARMOR : 100% Crush, Slash, Uruk, and Siege Damage
100% Hero and Hero-Ranged Damage
30% Pierce, Specialist, and Poison Damage
20% Cavalry and Magic Damage
15% Structural Damage
0% Flame and Logical Fire Damage
SPEED : 80
ABILITIES
- [INFERNO - RANK 1 -]
- Breathes fire over a selected area
- 2000 Fire Damage
- 80 Range
- 60 Damage Arc
- 120 second Recharge (2 mins)
DESCRIPTION:
Well, he's not really a hero. His Experience Chart is the same
as normal units so I haven't given it here. So why is he here? Well he
gets a portrait thingy at the bottom when you purchase him. Anyway, Melee
is just listed there for breviety, his normal attack is actually a smaller
Inferno (thats whats up with all the other stats), and does Fire Damage.
All I can say is this guy is great. However, his total cost is
around 6500, so it would be better to take a Drake lair for yourself. This
guy is a unit killer, since his attack is AoE and is crazy powerful (750!!),
not to mention, this guy destroys buildings easily. Anywho, definalty
a must get for the Corrupted Wild around late midgame.
=======================-+-============-+-============================
----------------------| UNITS - [UNT]|---------------------------
=======================-+-============-+-============================
The units of the Corrupted Wild, very nice here. They have the
fastest (with Mordor) and second fastest Infantry, the fastest Cavalry,
and overall the fastest ground units. Also, late-game is killer (not
nearly the best though) due to amazing Siege Giants and their brutal
pikemen. Best rushing out there.
=====================
Corrupted Wild Porter
=====================
Class : Building Construction
Buildcost : 500
Built From : Fortress
Build Time : 30
Hordesize : 1
Command Points : -
Health Points : 500
Melee Damage : -
Melee Attackspeed : -
Abilities : - Extinguish Fire (150 Range, 100 Radius)
Speed : 60
Description : Ohhh, the Porters, they build everything you have,
so you can't win a game without them.
=============
Orc Labourers
=============
Class : Resource Production / Infantry
Buildcost : 20
Built From : Lumber Mill
Build Time : 5
Hordesize : 1
Command Points : 5
Health Points : 60
Melee Damage : 5
Melee Attackspeed : 1.633
Abilities : - Harvest Resources (unit auto-accuires resources)
Speed : 50
Description : Overall the best source of resources for the
Corrupted Wild, plus they can take out Ents :)
===============
Goblin Warriors
===============
Class : Infantry
Buildcost : 75
Built From : Goblin Cave
Build Time : 30
Hordesize : 20
Command Points : 40
Health Points : 50
Melee Damage : 12
Melee Attackspeed : 0.767
Abilities : - Poison Blades (6 Poison Damage; 15/30 second Duration)
- Forged Blades (+28 Slash Damage)
- Scavenged Armor (+50% Armor)
- Banner Carrier (+1 RANK; only for Rank 1 units)
Speed : 65
Description : Well they got nerfed even more here. There Poison Blade
Duration is 15 seconds unless you upgrade to Forged
Blades, then it doubles. The -45% damage against buildings
means they've lost some of their rushing potential.
==============
Goblin Archers
==============
Class : Rangery
Buildcost : 350
Built From : Goblin Cave
Build Time : 30
Hordesize : 20
Command Points : 60
Health Points : 80
Ranged Damage : 20
Ranged Attackspeed : 1.750
Range : 400
Abilities : - Poison Arrows (4 Poison Damage; 7.5 second Duration)
- Fire Arrows (-10 Pierce, +15 Fire Damage)
- Scavenged Armor(+50% Armor)
- Banner Carrier (+1 RANK; only for Rank 1 units)
- Bombard (Bombards a selected area)
Speed : 45
Description : Patch 1.05 gave them better Crush Revenge and range,
but raised their cost and lowered their speed. These
are almost exactly like Orc Archers now, crappy.
===========
Spiderlings
===========
Class : Cavalry
Buildcost : 300
Built From : Spider Pit
Build Time : 30
Hordesize : 10
Command Points : 60
Health Points : 300
Melee Damage : 50
Melee Attackspeed : 2.566
Abilities : - Venom Sacks (changes Damage type to Poison)
- Banner Carrier (+1 RANK; only for Rank 1 units)
Speed : 120
Description : They're better rushers after Patch 1.05, but they're
base damage is reduced, so they have an even harder
time with units. Again, keep away from pikes.
=============
Spider Riders
=============
Class : Cavalry
Buildcost : 600
Built From : Spider Pit - RANK 2
Build Time : 30
Hordesize : 8
Command Points : 72
Health Points : 700
Melee Damage : 120
Melee Attackspeed : 2.200
Ranged Damage : 40
Ranged Attackspeed : 1.625
Range : 400
Crush Damage : 80
Crushed Enemies : 2
Abilities : - Alternate Weapon (switches between bow and sword)
- Forged Blades (+80 Slash Damage)
- Fire Arrows (+30 Fire Damage)
- Venom Sacks (changes Damage type to Poison)
- Banner Carrier (+1 RANK; only for Rank 1 units)
Speed : 83
Dodge : 40%
Description : AHHH, the Wild's best unit, nerfed. How sad, Patch 1.05
clearly didn't like the Goblins very much. They're still
usable, but they have a much harder time now. :(
====================
Half-Troll Marauders
====================
Class : Pikemen
Buildcost : 450
Built From : Fissure - RANK 2
Build Time : 30
Hordesize : 8
Command Points : 64
Health Points : 600
Melee Damage : 100
Melee Attackspeed :
Abilities : - Porcupine Formation (switches Formation)
- Forged Blades (+100 Damage)
- Scavenged Armor (+20% Armor)
- Banner Carrier (+1 RANK; only for Rank 1 units)
Speed : 63
Description : OMG, you need a Rank 2 Fissure for these now , plus
they've been nerfed. EA clearly doesn't want The Wild
to be used much, as they were underpowered before.
Still, they remain great pikemen, but now are doubtably
not the best anymore.
===========
Cave Trolls
===========
Class : Monster / Siege
Buildcost : 500
Built From : Fissure - RANK 1
Build Time : 40
Hordesize : 1
Command Points : 25
Health Points : 2000
Melee Damage : 200
Melee Tree Damage : 120
Melee Attackspeed : 1.500
Ranged Damage : 250
Ranged Attack Speed : 7.500
Range : 250
Abilities : - Throw Rocks (250 Damage, 120 Radius)
- Find a Tree (-80 Damage, Area of Effect Damage)
- Find a Goblin (Self-Heal, disabled when using AoE)
Speed : 55
Description : Rank 1 Fissure now, better Siege, these things take
out walls pretty well thanks to that Splash Radius.
Ohh, and they can heal on Rank 2, so you can get trees
again, much better now. Still not as great as in the
first game though.
===============
Mountain Giants
===============
Class : Monster / Siege
Buildcost : 1300
Built From : Fissure - RANK 3
Build Time : 45
Hordesize : 1
Command Points : 75
Health Points : 4000
Melee Damage : 600
Melee Attackspeed : 3.000
Ranged Damage : 400
Ranged Attack Speed : 7.200
Range : 500
Abilities : - Stomp (1000 Damage, 50 Radius)
- Close Range Attacks (600 Damage, 70 Radius)
Speed : 55
Description : Ahhh, better, but still too expensive. He's harder
too kill, but for 1300 just isn't worth it. If you
manage to survive until extreme late-game where
you have more Resources that you know what to do
with, go for it.
=================
Corsairs of Umbar
=================
Class : Infantry / Rangery
Buildcost : 200
Built From : Inn
Build Time : 25
Hordesize : 15
Command Points : 60
Health Points : 200
Melee Damage : 40
Melee Attackspeed : 1.500
Ranged Damage : 25
Ranged Attack Speed : 2.433
Range : 100
Abilities : - Forged Blades (+50% Damage)
- Banner Carrier (+1 RANK; only for Rank 1 units)
- Firebombs (switches to ranged explosives)
- Bombard (Bombards a selected area)
Speed : 70
Description : Meh, they're cheap if you can catch youself an
Inn, and they're explosives utterly destroy
buildings. Plus they're fast, but they don't
have enough health to stand up to Cavalry, and
no Heavy Armor means bad late-game.
========================-+-=================-+-===========================
-----------------------| STRUCTURES - [BLD]|--------------------------
========================-+-=================-+-===========================
A very milked section. There is hardly anything original here, and
everything is basic. They have some nice Fortress Expansions though, and
they have overall the coolest looks in the game (even though everything
looks the same).
==========
Lumbermill
==========
Type : Resource Production
Produces : - Orc Labourers - RANK 1 - 20g
- Resources - RANK 1 -
Buildcost : 450
Buildtime : 30
Level 1 Health : 1500
Level 2 Health : 2000
Level 3 Health : 3000
Shrould Clear : 160
Base Resources Produced : 10
Level 2 Production : 1.25%
Level 3 Production : 1.25%
Bounty Value : 50
Description : W00t, this doesn't count your build area like
normal resource building, and is based off of
Labourers you buy for it. Great source of
Income, you definatly should get one. Remember
to put it near trees.
======
Tunnel
======
Type : Resource Production
Produces : Resources - RANK 1
Buildcost : 300
Buildtime : 15
Level 1 Health : 2000
Level 2 Health : 2500
Level 3 Health : 3000
Shrould Clear : 300
Range : 160
Base Resources Produced : 25
Level 2 Production : 1.25%
Level 3 Production : 1.50%
Bounty Value : 75
Description : The basic resource building. Once you have
these spread out you can get your economy
going. Definatly nessecary. Also, you can
send units through them :)
===========
Goblin Cave
===========
Type : Barracks
Produces : - Goblin Warriors - RANK 1 - 75 g
- Goblin Archers - RANK 1 - 200g
Buildcost : 400
Buildtime : 30
Level 1 Health : 1500
Level 2 Health : 3000
Level 3 Health : 4500
Shrould Clear : 160
Range : 160
Level 2 Upgrade Cost : 100
Level 3 Upgrade Cost : 200
Level 2 Upgrade Buildtime : 30
Level 3 Upgrade Buildtime : 60
Level 2 Buildspeed : 1.10%
Level 3 Buildspeed : 1.25%
Bounty Value : 100
Description : Your basic barracks. You need like 2 of
these early game to bring out your goblin
raiders, but lategame you wont be using
them.
==========
Spider Pit
==========
Type : Barracks
Produces : - Spiderlings - RANK 1 - 300 g
- Spider Riders - RANK 2 - 600 g
- Venom Sacks - RANK 3 - 1000g
Buildcost : 600
Buildtime : 30
Level 1 Health : 1500
Level 2 Health : 3000
Level 3 Health : 4500
Shrould Clear : 160
Range : 160
Level 2 Upgrade Cost : 500
Level 3 Upgrade Cost : 500
Level 2 Upgrade Buildtime : 30
Level 3 Upgrade Buildtime : 60
Level 2 Buildspeed : 1.10%
Level 3 Buildspeed : 1.25%
Bounty Value : 150
Description : Since Spider Riders are great, you'll
want this pretty soon. Also, great for
Spiderling rushes. Sort of changed now,
Rank 3 is now almost nessecary since
Spider Riders need the Sacs for poison.
=======
Fissure
=======
Type : Barracks
Produces : - Cave Trolls - RANK 1 - 500 g
- Half-Troll Marauders - RANK 2 - 450 g
- Mountain Giants - RANK 3 - 1000g
Buildcost : 400
Buildtime : 30
Health : 1500
Level 2 Health : 3000
Level 3 Health : 4500
Shrould Clear : 160
Level 2 Upgrade Cost : 300
Level 3 Upgrade Cost : 1500
Level 2 Upgrade Buildtime : 30
Level 3 Upgrade Buildtime : 60
Level 2 Buildspeed : 1.10%
Level 3 Buildspeed : 1.25%
Bounty Value : 175
Description : Well, things have changed, Cave Trolls are
MUCH more accessable now, Marauders (even
though nerfed) require more Resources, and
how much it costs to get Giants is ridiculous
(though its only 300 more tachnically).
==============
Treasure Trove
==============
Type : Upgrade Reserch
Produces : - Banner Carrier - RANK 1 - 1000g
- Forged Blades - RANK 2 - 1000g
- Scavenged Armor - RANK 2 - 1000g
- Fire Arrows - RANK 3 - 1000g
Buildcost : 1000
Buildtime : 45
Health : 1500
Level 2 Health : 3000
Level 3 Health : 4500
Shrould Clear : 160
Range : 160
Level 2 Upgrade Cost : 500
Level 3 Upgrade Cost : 1000
Level 2 Upgrade Buildtime : 30
Level 3 Upgrade Buildtime : 60
Level 2 Buildspeed : 1.10%
Level 3 Buildspeed : 1.25%
Bounty Value : 250
Description : Very useful, but you wouldn't need one
'till late in the midgame. Don't waste
the upgrades on gobbies, only use on
Spider Riders and Marauders.
============
Sentry Tower
============
Type : Defensive
Buildcost : 500
Buildtime : 60
Health : 1500
Damage : 40
Shrould Clear : 250
Range : 200
Fire Arrows Upgrade Cost : 500
Fire Arrows Upgrade Time : 30
Bounty Value : 125
Description : Since the Wild doesn't have Walls,
dotting these around your resource
buildings is useful. If you get this,
make sure to upgrade it.
========
Fortress
========
Type : |
