Titan Quest: Immortal Throne Walkthrough :
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Walkthrough - Titan Quest: Immortal Throne FAQ============================================================================== ======= === ======= === === === ======= === === ======= ======= ======= ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == == ¦ ¦ == == ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ === ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ==== == == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦\ \¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ = ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ = ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ === ¦ ¦ ¦ ¦ ==== ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ === === === === === === == =====\ \ ====== ======= ======= === == - I.M.M.O.R.T.A.L T.H.R.O.N.E - ============================================================================== Copyright Mister Sinister, 2007 ============================================================================== This guide is dedicated to my beloved partner, Martyn "Shelfy" Owen ============================================================================== CHAPTER 1 - Introduction to the Game CHAPTER 2 - Choosing your Character CHAPTER 3 - Basic Controls CHAPTER 4 - Schools of Training CHAPTER 5 - Main Walkthrough ================ ACT ONE - GREECE ================ SECTION 1.0 - Road to Helos SECTION 1.1 - A Troubled Village SECTION 1.2 - Spartans At War SECTION 1.3 - The Words of an Oracle SECTION 1.4 - The Source of the Monsters SECTION 1.5 - The Battle for Athens SECTION 1.6 - The Order of Prometheus SECTION 1.7 - Under the Labyrinth SECTION 1.8 - The Blindness of the Gods GREEK EPILOGUE =============== ACT TWO - EGYPT =============== SECTION 2.8 - The Blindness of the Gods SECTION 2.9 - The Invocation SECTION 2.10 - A Telkine in Egypt SECTION 2.11 - The Sickle of Kronos EGYPTIAN EPILOGUE ====================== ACT THREE - THE ORIENT ====================== SECTION 3.11 - The Sickle of Kronos SECTION 3.12 - Hunt for the Sickle SECTION 3.13 - Journey to the Jade Palace SECTION 3.14 - Under Wusao Mountain ORIENTAL EPILOGUE ========================= ACT THREE - MOUNT OLYMPUS ========================= SECTION 3.15 - Olympus MOUNT OLYMPUS EPILOGUE ================ ACT FOUR - HADES ================ SECTION 4.16 - A Mysterious Message SECTION 4.17 - Medea's Price SECTION 4.18 - The Road to Hades SECTION 4.19 - Judgment of the Living SECTION 4.20 - The Battle for Elysium SECTION 4.21 - The Immortal Throne HADES EPILOGUE CHAPTER 6 - Skills of the Schools CHAPTER 7 - Relics CHAPTER 8 - Monster Charms CHAPTER 9 - Arcane Formulae CHAPTER 10 - Shrines CHAPTER 11 - Hero Monsters CHAPTER 12 - Side Quests CHAPTER 13 - Tips and Tricks CHAPTER 14 - Playing on Epic and/or Legendary CHAPTER 15 - Acknowledgments ============================================================================== C H A P T E R O N E CHAPTER 1 ============================================================================== I N T R O D U C T I O N T O T H E G A M E ============================================================================== Hello and welcome to my Titan Quest: Immortal Throne FAQ and beginning-to-end walkthrough. I hope that you're able to glean some helpful information from this guide, as I certainly enjoyed writing it. If you do have any helpful comments or suggestions, please feel free to get in touch with me by e-mailing me at shadowpath@hotmail.com. Please note, however, that I DO MEAN "helpful" - if you have nothing nice or productive to say then my advice is to say nothing at all - it'll save BOTH of us a lot of hassle, cheers. So then my cheeky monkeys, let's get stared shall we ?? First, a brief overview of the game ... Titan Quest (and its Immortal Throne Expansion Pack) are simple-interface, third-person perspective hack 'n slash game, which could best (without wanting to sound like it is a clone or similar) be alikened to any of the Diablo games, but with better levels of animation throughout. If you like Diablo or the Diablo series, I'd bet my bottom dollar you'll love this game. The focus of the game is on arcade-style hack 'n slash fun, with you being thrown IMMEDIATELY into the fray, so if you're expecting something even REMOTELY similar to Elder Scrolls IV: Oblivion ? STAY AWAY !! If you're into simple interfaces and hours of guttural laughter from slaying troops en masse ? GO GET A COPY NOW !!!!!! :) You begin by customising your character from a limited number of options, or importing a previously saved character if you have already played through Titan Quest, and just installed the Immortal Throne Expansion Pack, and set off on the road to fame, fortune and glory, travelling the ancient world and stopping off at the holiday hotspots such as Delphi, Athens, the Nile, Giza, and the Great Wall of China. Naturally you will be meeting all manner of beasts and characters from the myths of the ancient world along the way, and one of the most refreshing things about Titan Quest is the fact that anybody that's read up on any of a number of myths of the ancient world, will find something they find familiar in this game AND, it must be said, something which has been given an appropriate level of attention by the game's developers. EVERYTHING in this game is graphically beautiful. So ! Without further ado, let's get crackin' !! ============================================================================== M A I N M E N U ============================================================================== The main menu of Titan Quest (and Immortal Throne, although from this point on I am going to make life easier and just refer to it as "Titan Quest") provides you with the following options :- * Play Titan Quest Begins a Titan Quest "Main" Game (i.e. the game's main storyline) * Play Custom Quest Starts a Titan Quest "Custom" Game (e.g. a map created by a third party) * Options Tweak a number of graphics, sound and gameplay options amongst others * Credits Plays the game's credits (but you get cooler music if you beat the game) * Updates Checks for (and downloads) any updates/patches etc. * Exit Returns to Windows I am going to take it as read that you are going to be pressing the Play Titan Quest button ... as that's what I'm about to do. ============================================================================== C H A P T E R T W O CHAPTER 2 ============================================================================== C H O O S I N G Y O U R C H A R A C T E R ============================================================================== So ! We're ready to begin a Titan Quest "Main" Game eh ? Fair play ! Whilst it would only be natural to draw comparisons between this game and its peers (mainly the Diablo series), I am going to avoid doing so, on the basis that you as a reader might not have played any of the Diablo games - therefore the Diablo commends stop NOW, ok ? I mean it now - no more ... :) If you click on the "Create" button, you will be taken to the character creation screen. The options for customising your character are initially really quite limited, which you may find to be a bit stifling, but stick with it - it does get MUCH much better. To start with, you get a choice of :- 1) What you want your character's name to be (up to 14 characters); 2) Whether you want a male or female character; and 3) What colour you want your character's tunic to be. You can pick from either:- White, Tan, Teal, Grey or Rose You can also see on the right-hand side of the screen that you have a couple of options for the TYPE of game you'd like to play ... you can play a Single Player game (which is what we are going to do together ... if you want of course ...), or you can either join, or host, a multi-player game. ============================================================================== C H A P T E R T H R E E CHAPTER 3 ============================================================================== B A S I C C O N T R O L S ============================================================================== So ! Once you've started the game you will very very quickly realise just how simple it is to play your character in the game. Very simply put, the control method is as follows :- ============================================================================== M O U S E C O N T R O L S ============================================================================== Nb "left-attack" and "right-attack" are whatever attacks or commands have been mapped to the corresponding buttons on the mouse, and you WILL wind up changing these periodically as you play - however, to begin with they are :- Left-click - Move/Attack target with left-attack/Pick up item Right-click - Use right-attack at given location ============================================================================== K E Y B O A R D S H O R T C U T S ============================================================================== Alt - Highlights all undamaged items on the ground C - Calls up the Character Screen D (with item) - With an item raised, D drops the item on the ground Q - Calls up your quests screen with details of all current quests S - Calls up your skills screen W - Changes your active weapon from 1 to 2 (and back if hit again) Z - Highlights all damaged items on the ground ============================================================================== D I R E C T I O N S ============================================================================== I have given directions throughout this guide in accordance with the way that was prevalent when I was a child - i.e. go north-west of this, or south-east of that ... Therefore I am going to draw you a little compass, just to make sure that we are all familiar with which way I consider north on the screen to be. This may sound childish, but as the game is angled, it will make your life a lot easier, believe me ;) NORTH NORTH-WEST ^ NORTH-EAST . /¦\ . . ¦ . . ¦ . . ¦ . WEST EAST . . . ¦ . . ¦ . . \¦/ . SOUTH-WEST V SOUTH-EAST SOUTH ============================================================================== C H A P T E R F O U R CHAPTER 4 ============================================================================== S C H O O L S O F T R A I N I N G ============================================================================== Once you reach level 2, you can choose a school of training. Consider this a character class for your player. There are NINE schools of training to pick from - eight in regular Titan Quest, and nine in Immortal Throne. Once you have chosen a school, however, you CANNOT undo it (without cheating). You can pick a SECOND school of training at level 8, and it is your choice of training schools which determines your ultimate character class, as you can either stick with the one school, or pick up a second one at level 8 or any point thereafter. There are MANY classes to choose from, and a full list follows. To begin with however, here are the nine schools of training :- 1) STORM The Storm School handles two main elements - air and water. Its skills include the ability to slow or freeze enemies, call lightning, summon a wisp, fire shards of ice, interrupt other spellcasters and so on. 2) EARTH The Earth School handles two main elements - fire and earth. Its skills include the ability to burn and surround yourself in rock for better defence, fire blasts and bombs of fire, create volcanoes under your enemies, summon a golem to aid you, and so on. 3) WARFARE The Warfare school represents absolute mastery in hand-to-hand combat. Its students learn how to wield two weapons at the same time, as well as how to channel their rage into their attacks, augmenting their strength, accuracy, power and so on. 4) SPIRIT Necromancy, plain and simple - the Spirit-master's powers focus on causing pain and sorrow, attacking the minds and souls of their foes. They can summon the powerful Liche King, as well as a Spirit-creature of sorts, called the Outlander. 5) DEFENCE Defence students are taught the most effective use of armour and shields. They have a couple of skills that are similar to those of the warfare school, including how to funnel their rage into their strikes, but their dominant focus is on safety and defence, rather than offensive power. 6) NATURE Those that walk the path of nature are skilled in healing, and communing with nature's beasts. They can summon wolves and the fierce and reliable nymph to their aid, and can augment their power in combat through auras. 7) HUNTING Hunting focuses almost exclusively on the effective use of a bow and arrows to target and eliminate enemies. Skills include augmenting the character's arrows so that they penetrate enemies and strike those behind them, or shatter upon impact to do burst damage. 8) ROGUE; and The rogue is a master of stealth and cunning, relying on powders, poisons, traps and assassin-style attacks for their strikes. Their ability to coat their weapons with venom enables them to do more damage, and their lethal strike power lets them HUGELY increase the power of a single attack ... fire it up and watch for yourself !! 9) DREAM Whilst this may sound rather biff, being able to control dreams DOES have a number of advantages. You could dream kinky dreams, or dream you win the lottery every night !! Ok sorry I know ... the Dream school enables you to dominate the minds of your enemies, so it gives you powers like sending your enemies to sleep (no joke), bending time to increase your reflex-speeds, creating auras to augment your power, summoning a nightmare to aid you, teleporting to strike your enemies, and so on. Here is a short list of the possible character classes that you can create, by mixing different spheres of training :- =============================================================================== Sphere 1 + Sphere 2 = Character Class .¦. Sphere 1 + Sphere 2 = Character Class =======================================¦======================================= ¦ STORM - STORMCALLER ¦ DEFENCE - DEFENDER STORM DEFENCE PALADIN ¦ DEFENCE NATURE GUARDIAN STORM NATURE DRUID ¦ DEFENCE HUNTING WARDEN STORM HUNTING SAGE ¦ DEFENCE ROGUE CORSAIR STORM ROGUE SORCERER ¦ DEFENCE DREAM TEMPLAR STORM DREAM PROPHET ¦ DEFENCE SPIRIT SPELLBINDER STORM SPIRIT ORACLE ¦ DEFENCE WARFARE CONQUEROR STORM WARFARE THANE ¦ DEFENCE EARTH JUGGERNAUT STORM EARTH ELEMENTALIST ¦ DEFENCE STORM PALADIN ¦ =======================================¦======================================= Sphere 1 + Sphere 2 = Character Class .¦. Sphere 1 + Sphere 2 = Character Class =======================================¦======================================= ¦ EARTH - PYROMANCER ¦ NATURE - WANDERER EARTH STORM ELEMENTALIST ¦ NATURE HUNTING RANGER EARTH DEFENCE JUGGERNAUT ¦ NATURE ROGUE ILLUSIONIST EARTH NATURE SUMMONER ¦ NATURE DREAM RITUALIST EARTH HUNTING AVENGER ¦ NATURE SPIRIT SOOTHSAYER EARTH ROGUE MAGICIAN ¦ NATURE WARFARE CHAMPION EARTH DREAM EVOKER ¦ NATURE EARTH SUMMONER EARTH SPIRIT CONJURER ¦ NATURE STORM DRUID EARTH WARFARE BATTLEMAGE ¦ NATURE DEFENCE GUARDIAN ¦ =======================================¦======================================= Sphere 1 + Sphere 2 = Character Class .¦. Sphere 1 + Sphere 2 = Character Class =======================================¦======================================= ¦ WARFARE - WARRIOR ¦ HUNTING - HUNTER WARFARE EARTH BATTLEMAGE ¦ HUNTING ROGUE BRIGAND WARFARE STORM THANE ¦ HUNTING DREAM HARUSPEX WARFARE DEFENCE CONQUEROR ¦ HUNTING SPIRITBONE CHARMER WARFARE NATURE CHAMPION ¦ HUNTING WARFARE SLAYER WARFARE HUNTING SLAYER ¦ HUNTING EARTH AVENGER WARFARE ROGUE ASSASSIN ¦ HUNTING STORM SAGE WARFARE DREAM HARBINGER ¦ HUNTING DEFENCE WARDEN WARFARE SPIRIT SPELLBREAKER ¦ HUNTING NATURE RANGER ¦ =======================================¦======================================= Sphere 1 + Sphere 2 = Character Class .¦. Sphere 1 + Sphere 2 = Character Class =======================================¦======================================= ¦ SPIRIT - THEURGIST ¦ ROGUE - ROGUE SPIRIT WARFARE SPELLBREAKER ¦ ROGUE DREAM DREAMKILLER SPIRIT EARTH CONJURER ¦ ROGUE SPIRIT WARLOCK SPIRIT STORM ORACLE ¦ ROGUE WARFARE ASSASSIN SPIRIT DEFENCE SPELLBINDER ¦ ROGUE EARTH MAGICIAN SPIRIT NATURE SOOTHSAYER ¦ ROGUE STORM SORCERER SPIRIT HUNTING BONE CHARMER ¦ ROGUE DEFENCE CORSAIR SPIRIT ROGUE WARLOCK ¦ ROGUE NATURE ILLUSIONIST SPIRIT DREAM DIVINER ¦ ROGUE HUNTING BRIGAND ¦ =============================================================================== ¦ Sphere 1 + Sphere 2 = Character Class ¦ ========================================= DREAM - SEER DREAM SPIRIT DIVINER DREAM WARFARE HARBINGER DREAM EARTH EVOKER DREAM STORM PROPHET DREAM DEFENCE TEMPLAR DREAM NATURE RITUALIST DREAM HUNTING HARUSPEX DREAM ROGUE DREAMKILLER I shall go into considerably more detail on each school when you get to Chapter Six: Skills of the Schools. ============================================================================== C H A P T E R F I V E CHAPTER 5 ============================================================================== M A I N W A L K T H R O U G H ============================================================================== ================ ACT ONE - GREECE ================ =========================== SECTION 1.0 - ROAD TO HELOS =========================== We begin the game on the road to Helos. Where is Helos you might ask ? Buggered if I know I might answer ... The first time you do any of a given number of actions in Titan Quest, a very helpful little side panel will swing onto your screen from the right- hand side, to tell you a little bit about what you need to do. The first thing that will happen if you move towards Corythus the Boat-hand, who is standing beside you, is the game will tell you about :- ======================= INTERACTING WITH PEOPLE ======================= Whilst diplomacy is not a hugely important factor in wielding a sword and cutting the heads off monsters, there are a number of times when it is both appropriate AND wise to speak to people. To help you discern the worthwhile from the chav, you can see which characters you are able to interact with, by looking for either a golden exclamation mark, or a golden rhombus above their heads. The exclamation mark denotes a quest character, i.e. somebody that will either have information for you relating to the ongoing MAIN quests of the game, or who may have a side-quest to give you, or update you on. ALWAYS TALK TO THE PEOPLE WITH THE EXCLAMATION MARKS. The people with the rhombuses are just going to talk a lot of plop to be honest, but it's nice to speak to one or two of them from time to time, as they do have the odd story to tell. Once you have exhausted the dialogue opportunities with any of the peeples you meet in the game, the respective icon above their heads will go grey. Continue down the road aways, and you will meet Timaeus, the Poor Farmer. As you will see, Timaeus has an exclamation mark over his head, as would I if I was wearing clothes like THAT, but hey ! Who cares. If you speak to Timaeus you will get your first quest. This is the start of the main quest in the game, and it goes a little something like this ... ================================ SECTION 1.1 - A TROUBLED VILLAGE ================================ Timaeus (a poor farmer) says that his village, Helos, is having trouble dealing with a group of monsters that assail it. First and foremost however, he appears to be having trouble with his horse, which a group of monsters are about to slay. The plough-horse is his only possession, and without it he cannot make a living. OK OK ! I get the picture !! We'll save your bloody horse. Head into the adjacent field and kill the ravenous boar and two satyrs that are trying to kill the horse. They won't attack you (just to make sure your first few kills are easy enough) ;) ================ PICKING UP ITEMS ================ Once you're done with the monsters, hold the ALT key on your keyboard and you will see that they've dropped some items. Pick up whatever they've left and, if it's a weapon, call up your character screen by pressing the C button, and click on the little green "II" above, and to the right, of your current weapon. This will activate your second set of weapons. Just drop whatever weapon you've picked up (if any) into this second weapon slot, and then you can chop-and-change between your two different sets of weapons by pressing the W key on your keyboard. ==================== ROAD TO HELOS CONT'D ==================== Once Timaeus has been reunited with his plough-horse, you can continue on down the road to Helos. Once you arrive, dispose of the five satyrs that are assaulting the town's militia at the entrance to Helos, and then head on in. Incidentally, five is a very significant number in Titan Quest, as five is generally-speaking the number of monsters that form what I shall be referring-to from this point on as a "group" of monsters. ==================== THE VILLAGE OF HELOS ==================== Once you enter the village of Helos you will encounter your first rebirth fountain. ================ REBIRTH FOUNTAIN ================ Rebirth fountains are REALLY cool - all you need to do is walk NEAR one - not even right up to it, and it will activate itself. A rebirth fountain is effectively a marker which serves to respawn your character in the ... hopefully unlikely but possible event of their death. If you find another rebirth fountain in the wilderness or another city, and you will I assure you, then just walk up to it, and it will replace the previous fountain (or marker) as your latest respawn point. Just remember AT ALL TIMES that revisiting areas you have already been to CAN be a bit of a pain in the arse, ESPECIALLY if you have already activated a rebirth fountain further on in the game, as if you have missed a rebirth fountain in an earlier part of the game, you stand a chance of activating it if you come close to it, and this would see your *later* rebirth fountain overwritten by this earlier one ... ... and that would suck ... ... a lot ... That being said, once a rebirth fountain has been overwritten by another one, it can only be REactivated by clicking on it with the left-mouse button. One other thing I should mention about dying and being respawned, is that you WILL lose some experience points if you die and come back. The higher your level, the more XP you will lose when you are brought back to a rebirth fountain after death. HOWEVER, when you die (in Immortal Throne at least - this doesn't happen in plain old Titan Quest), a gravestone will appear at the site of your death. If you click on the gravestone, it will sink into the ground and you will regain SOME of the experience points you lost when you died. HOWEVER, if you are really quick you can click on the gravestone AS IT IS SINKING, to gain 2, 3 or even sometimes FOUR times the experience you might have lost ... this is a glitch in the game, and one I expect you to exploit to the MAX, ok ?? In the village of Helos you will find :- ===================== NON-QUEST INHABITANTS ===================== MIDIAS - a villager who explains the function of rebirth fountains for your benefit ... if you HAVEN'T been paying attention that is. AESON - Guard Captain - distressed that the Shaman leading the tribe of monsters that dwell nearby is overrunning the defences of the town and destroying its farmlands. IOLAUS - Storyteller, who recounts the tale of Herakles and many of his twelve labours. EUMOLPUS - Old Farmer, whom you cannot speak with at the outset. He does congratulate you for saving Helos' farms and the livelihoods of its citizens, once you have completed Diomedes' quest, however. HESIONE - a villager who is, to be honest, a bit of a pessimist. She is upset about the wholesale destruction of the town's crops and begs you to speak with Diomedes. LACHES - a villager who explains the function of portal shrines, which we will get onto in a few moments. LYERSES - Lookout, who will allow you to leave the town, but urges you to speak with Diomedes (if you have not already done so) to sort out the problems in Helos, before moving onwards. ================= QUEST INHABITANTS ================= DIOMEDES - Elder of Helos. Diomedes is the head honcho in the little village of Helos, and proud of it. Unfortunately, however, he has a problem. His village is being overrun by monsters led by a satyr shaman. He says they have nobody to defend them against the monsters, and he implores you to help him. Diomedes updates your main quest with a call for you to "find and defeat the satyr shaman". For the sake of consistency, I'm going to finish exploring the town of Helos before helping Diomedes in his quest. Incidentally, as soon as you have spoken with Diomedes, a group of satyr's rushes the bridge to his north, so you should help the villagers fend them off before exploring further. ================================================== MERCHANTS, ENCHANTERS, MYSTICS AND CARAVAN DRIVERS ================================================== A quick word or two about merchants. They come in three fruity flavours First off we have Blacksmiths, who specialise in weapons and armour. Then come Arcanists, who focus on selling items that are of use to the mages amongst you, and then you find Traders, who are quite happy to sell whatever they can get their hands on. When you are dealing with a merchant, you can move the mouse over any item he or she is selling. If the mouse cursor changes to a red no go sign over a purse, it means you cannot afford to purchase the item with the amount of gold you currently possess. If the item is depicted on a red background, you cannot use it for one of a number of possible reasons, including :- Your character is not of a high enough level; Your character is not strong enough to wield the item; Your character is too stupid to understand HOW to use the item; or Your character is a clutz, and wouldn't be able to wield it anyhow. Helpfully, when wanded, the game will automatically provide you with a description of the item you are interested in, and how it compares with any item/s you are currently carrying that might be replaced by it. E.g. If you wand a necklace, the stats for that necklace are brought up on screen, as are the stats for any necklace that you are currently wearing. Another REALLY cool thing about merchants is that you can buy and sell from them at the same price during a given transaction, MEANING if you inadvertently sell them something and think "Sh!t !! I didn't mean to sell that - I NEED IT BACK oh PLEASE sell it to me PLEASE", then rather than turning around to you and saying "Sure !! AT THREE THOUSAND TIMES ITS PURCHASE COST MUAHAHAHAAAAAAAAAAAAAR", the merchants in Titan Quest will just turn around and say "hokay", and will sell you whatever, at the same price it was when the original transaction took place. Similarly, items which you sell are placed in a separate screen, meaning that you can easily see what you've sold the merchant, and can buy it back from them quickly and easily ... If you quit the merchant screen and come back, however, you will have to pay full-whack for whatever you have parted with. Problems arise where you're selling HEAPS of stuff to a merchant (which will happen later on in the game), as the amount of space they have to store the stuff YOU sell them will wind up being less than the amount of space you have to sell them items from, and so items in their "what you have sold me" screen will be overwritten. ... confused ? I have more !! STICK AROUND ;) ENCHANTERS are another additional type of character that are only present in Immortal Throne and not Titan Quest, but as there are none in Helos, we shall come to them in due course. MYSTICS are a further type of character that are only present in Immortal Throne and not Titan Quest. As with Enchanters, there are none in Helos, so I shall discuss them at an appropriate time. CARAVAN DRIVERS are KICKASS. They will hold items for you, so that you don't have to carry them around with you all the time, and so that you don't run the risk of losing them by leaving them on the ground. You can purchase additional space from caravan drivers in two blocks. First block you get for free - the first ADDITIONAL block you buy will cost you 10,000 GP, and the SECOND additional block of space you buy will cost you 500,000 GP. Caravan Drivers also give you access to what is called a "Transfer Area". You can use the transfer area to transfer items between ANY character in Titan Quest, and your character. So if you pick something up and think "I can't really use this, but character (x) can", then put it in the transfer area, load up character (x), go to the nearest caravan driver and voila !! Caravan Drivers are only present in Immortal Throne, not Titan Quest. In the village of Helos you will find the following merchants and caravan drivers :- CARCINUS - Trader ERATODES - Caravan Driver If you venture to the south of Carcinus and Eratodes, you will find the villager Laches, standing beside a set of steps leading up to a circular platform, encircled by statues. This is what is called a ============= PORTAL SHRINE ============= Portal Shrines are designed to enable you to quickly travel to areas that you have been to previously. Similar to rebirth fountains (and Sharon Stone), all you need to do to turn one on is walk up to it, and the rest will happen for you. Once activated, Portal Shrines can never be turned off, and you will be able to teleport back to this location whenever you wish. ====================== PERSONAL TELEPORTATION ====================== Once you have activated your first portal shrine, you may press the L key on your keyboard AT ANY TIME during play to call up a personal teleport gate, which you can use to travel to any of the portal shrines you have activated in the entire game. Once you are done in whatever town/s you travel to, you may teleport back to the exact location you created the teleport gate in. HOWEVER, if you are slain, your teleport gate is automatically closed, which is a REAL bugger, but nevermind. So ! Now that we have explored Helos, let's go and sort out Diomedes' problem, shall we ? Head from Diomedes northwards, over the bridge, taking note that the two torches on either side of the bridge light up as you pass by them. This is another significant thing in Titan Quest, as torches like this, which light up when you pass them ? Are a sure sign that you are going the right way. Always remember that, as otherwise there are times when you might get a tad lost exploring, and not know which way to go - it's happened to me before I must admit !! So, back to the plot. Once over the bridge, keep heading to the north, through the Helos Farmlands and into the Helos Woods, slaying the satyr's, crows and boar that you encounter en route. Left-click on any chests you may find on the way and pilfer their contents, and REMEMBER to keep using the ALT key to pick up those items that your enemies drop. If (and it is very unlikely this will happen, but if) you fill your whole inventory during this mission, press the L key and teleport back to Helos. Sell your unwanted items to Carcinus, and then use the portal shrine in Helos to teleport back to where you were and carry on. If you encounter any obelisks in the wilderness - they may take a number of forms, from crumbling blocks of stone to warped sculptured pieces of marble, (but all of them will have a glowing light above them), these are called ======= SHRINES ======= Shrines give temporary benefits to the player once they are activated. A full list of shrines can be found in Chapter Ten: Shrines. For now all you need to know is that some shrines give immediate bonuses, such as full health recharge, and others give duration-based bonuses, such as better xp gains from kills for a given period of time, or the ability to slow down your enemies with frost, giving you substantial benefits in combat. Simply left-click on a shrine to use it. Some shrines recharge themselves over time, but there is no point in waiting around for one to do so, trust me ;) Once you find the Shaman you will see that he immediately begins to bombard you with magic spells from afar. He has two main types of attack :- A) A fiery blast which he unleashes from his staff - it looks like a little red flaming arrow; and B) A flaming bomb which he lobs at you. Stick and move - avoid his attacks whilst despatching his followers, who are a combination of satyr archers and regular satyr's, and then close in for the kill once those have been despatched. Ordinarily there are two shrines in the area occupied by the Shaman - one to the west, and one to the south - use those if you need to. Once he has fallen to your might, open the chest behind him, grab the loot, and either portal back to the town if you cannot carry it all in one go, or walk back to town if you can. Speak with Diomedes to earn your reward - 1000 GP, and 150 XP (on normal difficulty), and a further plea for you to go and plead with General Leonidas of Sparta to despatch a small platoon of soldiers to help protect Helos against further assault. I AM NOT YOUR ERRAND BOY !!!!! *Sinister pouts when he realises that he cannot cleave Diomedes' arms from his body for the IMPUDENCE of his request* ============================= SECTION 1.2 - SPARTANS AT WAR ============================= And so we're off ! Helos having been spared a sure thrashing at the hands of the satyr shaman and his horde, we can carry on in search of Sparta. The Main Quests screen tells us that we will need to travel through Laconia in order to get to Sparta, so what are we waiting for ?? As you leave Helos a shepherd named Nicostratus will come running towards you and pause for breath, the weight of the exclamation mark on his head obviously too much to bear. Speak with Nicostratus, and he will tell you that his friend Tellis has been kidnapped by monsters whilst the two of them were leading their flocks home, and that he now resides in a cave by the road. You have just picked up the Monstrous Brigands Quest (your first side quest). Side quests are incidental quests that are not necessary in order for you to continue through the main quest. They do, however, very often lead to your receiving MASSIVE bonuses for completing them, so I shall guide you through each of the side quests in the game, and show you how to complete each one in the most expedient manner possible. Please note that, as with the main quest, I shall detail what you get as a reward for completing the quest on normal difficulty. For details of your rewards on Epic and Legendary difficulties, please see Chapter Twelve: Side Quests. ================== MONSTROUS BRIGANDS ================== To find tellis, simply follow the road from Helos aways, and you will come to a cave with two Satyr Trappers standing outside it. As you approach, they will leg it inside. Follow them, slay ALL in the cave, and at the back you will find tellis, huddled in a corner poor lad. He's the one with his knees knocking together, just in case you WEREN'T sure ;) Speak with tellis to gain your reward - a piece of magical jewellery, and 300 XP. If you wish, you may go back to Helos (I would suggest teleporting there), to speak with Nicostratus - however all he has for you is a thank you. ====================== SPARTANS AT WAR CONT'D ====================== Leave the cave where tellis is, and head further down the road. You will pass a rebirth fountain and a set of torches as you go. You are now entering the Laconia Woods. Stay on the road, and follow it to the north-east. You will find that you walk past a battered cart and by a rudimentary gate that leads into a clearing with a load of sawn trees piled up high. Go in there, and slay the satyrs there. You will find they are attacking a man who stands alone, cowering under their assault. Once you have freed the man, speak with him. His name is Lycus, the Labourer, and he is most grateful to have been freed. ================ THE CORNERED MAN ================ Having saved Lycus, you have earned yourself 300 XP, and 1500 GP. Well done !! You'll be saving up for that pension in NO time. ====================== SPARTANS AT WAR CONT'D ====================== Return to the main road, and keep following it to the north. Keep going all the way to the north, past another set of torches and to the next rebirth fountain. Just past that rebirth fountain you will see a traveller named Euphadimus, who is standing scratching his head, next to his two oxen. Speak with him. ================= MEDICINES WAYLAID ================= Euphadimus is trying to get precious medicines to his hometown of Tegea, to help combat a strange illness that afflicts the people there. However, his path north is blocked by a satyr brute, and his entourage who are attacking any who pass. Head to the north and despatch this group of ruffians, taking special care with the satyr brute, as he has considerably more health than his lower- ranking satyr counterparts. Once you have slain them and raided their bodies, return to Euphadimus for your reward, being 350 XP, three lesser health potions and the full restoration of your health and energy. ====================== SPARTANS AT WAR CONT'D ====================== Follow the road to the north again, and keep following it as it turns 90 degrees to the east. You will come upon Theages - a Spartan Peasant, who appears to have something important to say. Speak with him. ============== THE LOST DOWRY ============== It turns out that Theages' daughter's wedding dowry has been stolen by a group of monsters who trashed his cart and pegged it. A hit and run !!! Travel to the north-east of Theages and into the Natural Cave that you can see on your compass - it's a black hole in a red circle ? Once inside, explore and retrieve the dowry necklace from the monster that is holding it. Return the necklace to Theages and you will earn, not only his gratitude, but also 400 XP, and a random essence. ========================= RELICS AND MONSTER CHARMS ========================= You have just been given, quite possibly your first relic. Relics are shards of a God's power, which you will only ever encounter in pieces. Three pieces make one complete relic. On normal difficulty these pieces are called "essences", such as the Essence of the Valour of Achilles, or the Essence of Zeus' Thunderbolt. Each relic can be used, even if you only wield 1/3 or 2/3 of a completed one, by infusing its power with whatever type of weapon or armour the relic purports to work with, so for example the Essence of Archimedes' Mirror will only work on shields, whereas the Essence of Artemis' Bowstring will work on bows only. To use a relic, and PLEASE bear in mind that once used it can only be retrieved by visiting an Enchanter (and Enchanters are only available in Immortal Throne - NOT regular Titan Quest), simply right-click on it, and then left-click on the item you wish to attach the relic to. If you have attached, say, 1/3 of a relic to an item, and you them come upon another 1/3 of the same relic, you can add that to the same item, to make the relic in the item 2/3 of the completed relic, and so on. The more pieces of a relic you combine, the stronger the relic becomes. Three pieces of a relic make it a completed relic, giving you an ADDITIONAL bonus (woohoo !!) Monster Charms function exactly the same as relics, but they have to be assembled in groups of FIVE rather than THREE. You can either keep the relic you have just received, or use it to augment the power of something you are carrying. For a complete list of relics and their powers, see Chapters Seven: Relics and Eight: Monster Charms. ====================== SPARTANS AT WAR CONT'D ====================== Continue north, and follow the road as it curves north-west, until you reach the next rebirth fountain and set of torches. The wayfarer Parmenides is standing by the roadside, and if you talk to him, he will tell you that you are on the right road to get to the Spartan War Camp, which is just a bit further on. Cheers mate !! Cross the bridge and you come to "Spartan Road", which you should follow to the north until you get to the Spartan Camp. Be warned that straying from the road will get you attacked by skeletons, who are buried near the Spartan Road. As you approach the Spartan War Camp you will see a small army of Satyrs and Satyr Brutes set upon the Spartans. Have you watched 300 ? These monkeys don't stand a CHANCE, but I'm sure it might endear you to the Spartans to help them out a bit if you fancy it. ============ HELPFUL HINT ============ Situations like this are generally very useful ones, as your enemies are, for the most part, more interested in what they are doing (i.e. attacking the Spartans at this time) than fighting you, making them easy pickings for bows and magic-users. Easy XP ;) Once you have helped fend off the attack on the camp, go in. ==================== THE SPARTAN WAR-CAMP ==================== * There is a rebirth fountain in the Spartan War-Camp * There is a Portal Shrine in the Spartan War-Camp ===================== NON-QUEST INHABITANTS ===================== PARALUS - Spartan Soldier who tells you that Leonidas is in the camp, but that he doesn't speak with those who are not invited. Hmmmmm. |
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