Tom Clancy's Ghost Recon Walkthrough :
This walkthrough for Tom Clancy's Ghost Recon [PC] has been posted at 22 Feb 2010 by eddy1044 and is called "Igor Editor FAQ". If walkthrough is usable don't forgot thumbs up eddy1044 and share this with your freinds. And most important we have 3 other walkthroughs for Tom Clancy's Ghost Recon, read them all!
|
eddy1044 |
Walkthrough - Igor Editor FAQ========================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ========================================================================== I G O R T H E G H O S T R E C O N E D I T O R ========================================================================== V 0.1.3++++++++++++++++++++++++++++++++++++++++++++++++++++BY: CODY MARTIN ========================================================================== last update: 5-24-2002 >>>This faq was copyright 2002 by Cody Martinigorfaq@att.net HEIGHT: How high above (or below) the ground the sound is heard from. If you insert a lamp breaking sound, it shouldn'e be at ground level. I like to put bees and gnats buzzing around head height (2.5 meters). 3D SOUNDS: All the grey boxes in the middle can only be edited by clicking the "Edit..." box to the right of where it says "3D Sound" near the bottom of the section. PLAYBACK- Two blanks="number" to "number" sec.s First blank: The time that the sound begins at Second blank: The time that the sound ends at Ex- If you want to use the gnats sound (3 seconds long), but just the second half of it, then you put 1.5 in as the first number and 3 as the second. That way, the sound starts 1.5 seconds through the recorded sound and ends 3 seconds into the recorded sound. VOLUME- The percentage of the recoded volume that this sound plays at. If you put this at 0.50, then the sound will be 50 percent (half) of it's original volume. You can't go above 1.00 which would be 100 percent. MAX PLAYS- This is the maximum number of times the sound repeats itself. If you set it at -1, then it goes on indefinately until you end the mission. USE 3D POSITION- whether or not the sound uses the Z-axis while in game. When turned off, all sounds only work on a flat plane (X and Y). LIMITED 3D PROPOGATION- sets a limit to how far the sound goes (????) e-mail me-->igorfaq@att.net POSITION- X, Y, and Z coordinates for the sound point currently select- ed. Change X and Y by clicking and dragging the music icon, and change Z by changing the "Height" ============== 4.5 Z O N E S ============== A zone is any area on the map specified by a dashed square or circle and a box at one of the corners. Zones are used to specify places that can be used as enemy or friendly strongholds, the map's central area, insertion zones, extraction zones, etc.. You can also assign sounds to zones (editing). To insert a zone, CTRL+click where you want a corner of it. If you want it to be a point zone, than just leave it...but if you want it to be the area of a circle or square, than click on one of the corners of the little square and drag it to where you want the other corner to be. ++++++++++++++++++++++++++++++++EDITING ZONES+++++++++++++++++++++++++++++ You also edit the zones in the specifics area. To edit a zone, click on the little box in the corner of the square or center of the cir- cle. It should turn yellow and add another square in the opposite corner, or somewher on the circle. You can change the size and location of these zones by clicking and dragging on one of the little boxes. The dashed line is the entire zone. "Zone Properties" NAME: Change the name by clicking on the name in the tab and renaming it in the po-up window. RECT: click if you want the zone to be rectangle in shape. It will change on the command map. RADIUS: click if you want the zone to be a circle. It will change shape on the command map. MAP: POINT- check if you want the zone to be a single point on the map. You can change the way the point faces by SHIFT+clicking on the command map. This is useful later for scripting if you want to specify a trigger event for a certain point. *more in ADVANCED* BASE- check if you want the zone (must be rectangular or circular...not point) to be a base. You can specify what these are used for by writ- ing a script and planning out triggers. *more in ADVANCED* CENTRAL AREA- Click if you want this zone to be the central area for the mission. Don't know exactly what it's for, but i think it's for scripting *more in ADVANCED* RECON INSERTION- check this to make the zone an insertion zone when playing this mission in the "Recon" mode in the custom mission section RECON EXTRACTION- make this zone the extraction zone when playing this mission in the "Recon" mode in the custom mission section DROP-DOWN MENU- this is the type of room (sound wise) that the zone is in. If it's a hallway, select hallway, and the sounds inside will sound louder than if you had outside slected. Very helpfull and adds a lot of realism... MISSION: ISERTION- check to make this zone the insertion zone when playing in the "mission" mode EXTRACTION- check to make this zone the extraction zone when playing in the "mission" mode ====================== 4.6 M A P R O O M S ====================== |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Tom Clancy's Ghost Recon Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

