Tom Clancy's Splinter Cell Double Agent Cheats

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Tom Clancy's Splinter Cell Double Agent Cheats :

This page contains Tom Clancy's Splinter Cell Double Agent cheats list for PC version. Now we have 0 cheats in our list, which includes . We hope information that you'll find at this page help you in playing Tom Clancy's Splinter Cell Double Agent on PC platform. If you didn't find needed cheats put request or ask question about this at special section of the game. Also you can subscribe on all new cheats that we'll find for you in the future!

Cheats - Hack Levels

by cGub Nov 10, 2006

Back-up game critical game files before alteration, or you get screwed, just like in Federal-pound-you-in-the-butt prison.

This method is to provide you with some basic assistance in clearing a level on the "HARD" mode or possibly so that you can just go "GUN NUT" on any level you would like.

Go into the directory of Splinter Cell: Double Agent and locate the subdirectory "Maps". It will be in the offline folder, such as ...SCDASCDA-OfflineMaps

Open the *.INI file corresponding to the level you would like to modify. For example, if you want to alter the Ellsworth Penitentary stage, you would edit the ...SCDA-OfflineMaps2_Jail_01.ini

Inside the INI file, locate the string

"// ============== STANDARD EQUIPMENT ============== "

You can change the starting equipment Fisher has by altering the values. For example, StickyCamera=0 can be changed to anything you want. If you need a list of equipment, scan the INI files of the other missions and simply copy/paste. Save the file as an INI file and boot the game.

For advanced users, it is possible to modify the outcome of certain events. For example, if you choose to provide yourself a weapon in one of the "JBA HQ" maps (the 'undercover' maps where Sam has no weapons and no goggles) by changing the string variable "MainGunType=EMainGunType_NoMainGun" to "MainGunType=EMainGunType_EF2000".

You can also modify the INI file located in the game's "System" directory labeled TrustEvents.ini. Inside the file you will find the reward system for completing or failing objectives. Using the above JBA HQ map as an example, you can modify the event: "Terrorist disabled" from having a "-100" effect on JBA trust to a "+100" effect on JBA trust by simply removing the " - " (minus sign) before the 100. So the understanding here should be that now when the AI sees you blow somebody’s brains out with the FN F2000, they love you for it.

Continue to experiment with events and weapon settings. The only thing to remember is that you M UST also modify what "ANIMS"(Animations) are loaded when the level loads. Failure to have the system load the animations for Sam drawing the weapon from his back can cause a level to crash.

I would suggest using the rather short animation list from mission: 00_HQ_05_B.ini. This particular mission under the variable: "[Echelon.EchelonLevelInfo]" excludes very few animations from loading and therefore will work with most levels. The more things you exclude from... 


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