Tomb Raider: Anniversary Walkthrough :
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Walkthrough - FAQ/Walkthrough=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ****************************************************************************** Game Name - Lara Croft Tomb Raider Anniversary A.K.A. Tomb Raider: Anniversary Developer - Crystal Dynamics Publisher - Eidos Interactive Platforms - PC, Playstation 2, Playstation Portable ESRB Rating - Teen PEGI Rating - 16+ Author - ipino E-Mail - mystical NO&AT#SPAM operamail.com (replace &AT# with a @ symbol, and remove "NO" and "SPAM") Date Started - 2007/05/22 Last Update - 2007/06/12 Version - 0.13 ****************************************************************************** =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ############################################################################## This guide is for private and personal use only. No part or whole of this document shall be reproduced in any form whatsoever. This document is free and may not be used for any commercial uses. This document may not be altered without permission from the author. ############################################################################## To jump to a specified (sub)section: a) Highlight the subsection code on the right. Either with or without the brackets is the same. b) Copy it into the clipboard with CTRL+C c) Open the find window. Usually for Windows programs you need to hit CTRL+F d) Paste the code into the box with CTRL+V e) hit the "Find" or similar button to find the first occurrence. To find next occurrences hit the F3 key. TABLE OF CONTENTS ----------------- 1. Introduction.....................................................(0INTR) 2. Disclaimer.......................................................(0DISC) 3. Revision History.................................................(0HIST) 4. Contact Policy...................................................(0COTP) 5. What's changed from Legend.......................................(0CHNG) 6. Basics...........................................................(0BASI) 6.1 - Game Requirements........................................(BGREQ) 6.2 - Controls.................................................(BACPC) 6.3 - Basic movements..........................................(BAMOV) 6.4 - Advanced maneuvers.......................................(BADMV) 6.5 - Combat maneuvers.........................................(BCOMB) 6.6 - Gear.....................................................(BGEAR) 6.7 - Weapons..................................................(BWEAP) 6.8 - Enemies..................................................(BENEM) 7. Walkthrough......................................................(0WALK) 7.1 - Peru.....................................................(01PER) 7.1.1 Mountain Caves.......................................(A1PER) 7.1.2 City Of Vilcabamba...................................(B1PER) 7.1.3 The Lost Valley......................................(C1PER) 7.1.4 Tomb Of Qualopec.....................................(D1PER) 7.2 - Greece...................................................(02GRE) 7.2.1 St. Francis Folly....................................(A2GRE) 7.2.2 The Coliseum.........................................(B2GRE) 7.2.3 Midas's Palace.......................................(C2GRE) 7.2.4 Tomb of Tihocan......................................(D2GRE) 7.3 - Egypt....................................................(03EGY) 7.3.1 Temple of Khamoon....................................(A3EGY) 7.3.2 Obelisk of Khamoon...................................(B3EGY) 7.3.3 Sanctuary of the Scion...............................(C3EGY) 8. Croft Manor......................................................(01CFM) 9. Rewards..........................................................(0REWD) 10. Frequently Asked Questions.......................................(0FAQS) 11. Contributing Readers.............................................(0RDRS) 12. Thanks...........................................................(00TNX) ============================================================================== ############################################################################## 1. Introduction (0INTR) So this is it, Tomb Raider Anniversary has finally arrived for us to enjoy. Lara is back. Gotta get playing, now ! As you might have noticed, this guide uses the very same layout my Tomb Raider Legend guide had (provided you had seen it), because I found it to be very convenient, simple and even eye-candy. Well as you can see the introduction is incomplete like the guide. Anyway, as my English is pretty bad compared to you folks, please forgive my bad use of verbs, nouns, adjectives, and every time I use "on" instead of "in" instead of "at" instead of something completely different... ############################################################################## 2. Disclaimer (0DISC) I'm working hard on putting up this document. No one, except sites listed below, can host it in their sites. This is only for private use. You can store it on your own hard drive for your convenience, burn it onto your personal cd or dvd backup, give it to your friend, but you can't get money out of it, nor you can claim it as your. Allowed sites to display this document, in its original text format, are: http://www.gamefaqs.com (and their affiliates) Please ask my permission before putting it on your website, thanks. Before stealing anything from this faq ask my permission or at least credit me ############################################################################## 3. Revision History (0HIST) Because things can change... and this document too. Version 0.01 (2007/05/22) ------------------------- - Size: 8.9 KiB - Just started everything. Version 0.02 (2007/05/23) ------------------------- - Size: 18.2 KiB - Finished PC controls section - Wrote around 30% of the walkthrough in Peru - Added the other sections - Added two guns to the weapons section Version 0.03 (2007/05/24) ------------------------ - Size: 28.8 KiB - Added a section explaining what's changed from Tomb Raider: Legend - Contents menu has now each part of a level (stages) listed - Minor corrections and changes to the control section - Added rewards for the first stage - Made grammatical correction to the first stage in Peru Version 0.04 (2007/05/25) ------------------------ - Size: 34.2 KiB - Added the walkthrough of the second stage in Peru and their rewards Version 0.05 (2007/05/27) ------------------------ - Size: 55.7 KiB - Finished Peru walkthrough - Changed shortcut to levels walktrough to reflect the "level"."stage" arrangement of the game (it's like "world"."level" in Mario games) - Added the "Rewards" section - Weapons section: "Ammo" has been renamed as "Capacity" and now "Ammo" tells which type of ammunition the gun needs. There's also told where you first found ammo and how and/or when you obtain it. - Changed the submenu of each level, listing each stage. Now tells time limit for time trials. Version 0.06 (2007/05/28) ------------------------- - Size: 63.3 KiB - Started Greece walkthrough - Proof read Peru's walkthrough, twice - Modified, again, level's submenu - Added the secrets menu, and zapped the "outfit" subitem from the Inventory menu Version 0.07 (2007/05/30) ------------------------- - Size: 88.3 KiB - More greek walkthrough until the last level which isn't completed yet so it was not included in the official 0.07 version submitted to gamefaqs.com Version 0.08 (2007/06/01) ------------------------- - Size: 98.7 KiB - Finished Greek walkthrough - "Basics" section added, incorporating "Inventory", and adding most moves, enemies analysis and many more! - Submitted again to gamefaqs.com Version 0.13 (2007/06/12) ------------------------- - Size: 143.7 KiB - Added stuff provided by contributors - Modified layout of each level' box, removed all those useless "-=-" rows - Added the number of enemies and supplies to each level' info box - Added walkthroughs for all levels in Egypt - Added moves listing - Spell checked and proof read everything - Rewritten the walkthrough for Greece/Tomb of Tihocan because it was just a big pile of sh... yeah, you got it. Now is a lot easier to follow and uses a nice trick that shaves HOURS when playing in time trial mode - Also added how to get artifacts in this small level, thanks to "Jimbhello" that sent me a detailed mail ############################################################################## 4. Contact Policy (0COTP) You are welcome to contact me at the email address written at the top of this document. If you do, please put something like "Tomb Raider Anniversary" or just "TR:Anniversary" or even just "Anniversary" (if you're too lazy to type the whole thing) in the subject, and then tell me everything you think can be precious for the FAQ. If you're stuck somewhere and need my help, please tell where you are, if possible by using my made-up names for several key-places of the game. Please clearly state on your email the nickname you want to appear as, as well as if you want your email address to appear (the "@" symbol will be replaced like mine at the top of the document). If you won't say anything, I'll assume you don't want your email to be spread, as said. Important note: Don't send ANYTHING regarding levels not yet included in the walkthrough: if they aren't there, then I haven't played them yet, thus you would be spoiling me things I don't wanna know. Thank you. ############################################################################## 5. What's changed from Legend (0CHNG) Even if they share the same game engine, although improved, Anniversary has a lot of things new, changed or removed altogether, while some of them are, if we can say that, "borrowed" from the first Tomb Raider, but weren't in Legend. Let's start with what's gone: there's no PDA (too bad!). There's no headset, thus this time around Alister and Zip (and nobody else for that matter) can't talk to you; they aren't in the game either. Another missing thing is the holy PLS, portable light source. It would have been very convenient to light dark places and it would've been useful in this one, but zip, nothing. To counteract this problem, I set the Contrast of the game to around 25 in the Options menu. What's changed? You seem to start with already upgraded dual pistols, as they hold 40 bullets (20 per each gun) right away instead of 30 (like it was in Legend). Obviously they keep having infinite ammo, otherwise this game would turn into a survival horror. Also there are only a bunch of human enemies: most, if not all enemies, are animals. For that reason, they changed the way you get new weapons. First, you need to collect ammo for them, because when you find a new weapon it has no ammo. For example, you start collecting ammo for the shotgun long before you can actually get your hands on it, and by that time you have around 40 shells. Weapons are then hidden in out-of-the-way places so exploration is very important, because the dual pistols aren't that great against threats on advanced levels. Another imported thing from the first Tomb Raider is that there are two type of health packs: a small one, that recovers 25% of Lara's health, and a large one, that refills the bar entirely. For that reason you have now two buttons for healing yourself: one for large and one for small medipacks. All this blabla to introduce you to some new stuff, the revamped inventory. Ammo, health packs and weapons are accessible (other than by shortcut keys) through an "inventory" screen. To be honest, that type of inventory screen, with rotating icons, is pretty old and has been used perhaps around 9 hundred times already, but hey, it's still cool. This is called the "Gear" inventory. Pressing a button will lead you to the "Items" inventory, where the game will store key items needed to advance in the game. You also got the "Journal", which should act like a small help system, where you can hear Lara's thoughts. Most of the time I've checked this, though, there was no interesting "thought" so I only use that to have some fun. ############################################################################## 6. Basics (0BASI) 6.1 - GAME REQUIREMENTS (BGREQ) To play the game on a Playstation 2 you don't need anything more than the console itself, a controller, and a memory card to save your progress. When it comes to PCs however, things get a bit complicated. The minimum system requirements are these, taken from the readme: OPERATING SYSTEM: Microsoft Windows 2000, XP, Vista CPU: Pentium 3 1.4Ghz or Athlon XP 1500+ RAM: 256MB (for Windows 2000/XP) 512MB (for Windows Vista) GRAPHICS: 100% DirectX 9.0c compatible 64 MB 3D Accelerated Card with TnL (GeForce 3Ti / Radeon 9 series) SOUND: Microsoft Windows 2000/XP/Vista compatible sound card (100% DirectX 9.0c -compatible) DVD-ROM: Quad-speed (4x) DVD-ROM drive HARD DRIVE: 4GB free disk space INPUT DEVICES: 100% Windows 2000/XP/Vista compatible mouse and keyboard These are the recommended ones instead: OPERATING SYSTEM: Microsoft Windows XP, Vista CPU: Pentium 4 3.0Ghz or Athlon 64 3000+ RAM: 1GB RAM GRAPHICS: 100% DirectX 9.0c compatible 64 MB 3D Accelerated Card with Vertex Shader 2.0 and Pixel Shader 2.0 (GeForce 6000 series / Radeon X series) SOUND: Microsoft Windows XP/Vista compatible sound card (100% DirectX 9.0c compatible) DVD-ROM: Quad-speed (4x) DVD-ROM drive HARD DRIVE: 4GB free disk space INPUT DEVICES: 100% Windows XP/Vista compatible mouse and keyboard / Xbox 360 Controller for Windows As you can see Xbox 360 controllers are directly supported. For graphic cards, you need one that has Pixel Shader 1.0: this prevents any GeForce 4 MX from running the game. For the record, I play the game with a Pentium 4 Prescott HT 2.8 GHz, 1 GB of RAM (PC3200), Radeon 9550 with 256 MB, a Sound Blaster Live! Platinum 5.1, NEC 3540 DVD toaster, and a Xbox Controller S. I run the game at 1024x768 screen resolution with 'Fullscreen effects' on and 'Shadows' off. ______________________________________________________________________________ 6.2 - CONTROLS (BACPC) PC CONTROLS ----------- If you don't have anything else, then you are stuck with the keyboard. Here's the default layout. It's ok and my only suggestion is to re-map the "Show HUD" key to the 'X' button. W,A,S,D, Arrow keys - Move Lara around Alt : Walk instead of running R : Sneak (walk slowly with no noise) Mouse - Look around, Rotate camera Space - Jump Left Shift - Crouch, roll Focus mode (when you get the screen effect) Ctrl - Grab onto ledges (with Manual grab on) G, Right mouse button - Lock onto enemies or hotspots E : Reload weapon H, Left mouse button - Fire weapon Mouse wheel up/down - Cycle through weapons J - Shows HUD *AND* moves camera behind Lara (useful to get aligned with jumps and stuff) Q - Throw grappling hook E - Action button: talk, use, whatever; by default an icon will appear when you can use this. Also used to increase speed while shimming on ledges, swimming, climbing ropes/wires/wooden stairs V - Use Small medipack (if you have any) B - Use Large medipack (if you have any) Z - First person aiming NOTE: You cannot move while in first-person aiming TAB - Brings up inventory Left/Right: Cycle through stuff Up/Down : Cycle between Gears and Items Enter : Use Right mouse button, Esc, Tab : Return to game ESC - Brings up Options menu The game automatically recognises Xbox 360 controllers, both wireless (so you gotta own the wireless receiver too) and wired. Left thumbstick - Move Lara arond Right thumbstick - Look around A - Jump B - Crouch/Roll X - Throw grappling hook Y - Action button Left trigger - Lock onto enemies Right trigger - Fire weapon Left button - Show HUD D-pad Up/Down - Cycle weapons D-pad left - Use large medipack D-pad right - Use small medipack Right thumbstick click - First person aim Back - Brings up inventory Start - Options menu For any other controller, you must re-map things yourself. PS2 CONTROLS ------------ These were contributed by "Katy Greaves" and "Ivory_Soul". Left thumbstick - Move Lara arond Right thumbstick - Look around Cross - Jump Circle - Crouch/Roll Square - Throw grappling hook Triangle - Action button L1 - Lock onto enemies L2 - Show HUD R1 - Fire weapon R2 - Walk, Grab (if manual grab is enabled) D-pad Left/Right - Cycle weapons D-pad Up - Use large medipack D-pad Down - Use small medipack Right thumbstick click - First person aim Select - Brings up inventory Start - Options menu ______________________________________________________________________________ 6.3 - Basic movements (BAMOV) Moving around ------------- I think this "move" doesn't need any explanation. You can also move slowly and sneak but this is not Splinter Cell so you've no reason to be stealthy. Depending on your method of controlling Lara, you might need to hit additional buttons to have her walk or sneak. If you're using a controller with analog sticks, then the farther you push the stick from its neutral position, the faster Lara moves, otherwise a modifier key has to be kept depressed along with the movement button for Lara to perform the required move. Jump ---- Again, another move that says it all. The longer you keep the button held, the farther and/or higher your jump. Grabbing ledges --------------- If you have "Manual Grab" set to off, you have to keep a certain button pushed for as long as you want Lara to maintain the grip. If you have that option set to off then Lara automatically grabs on ledges. Either way, sometimes she might lose the grip if not properly helped: in these cases, hit the Action button to recover. Roll ---- While Running (not walking) in any direction, press the crouch/roll button to roll. Swinging -------- While hanging from ropes or your own grappling hook' wire, use movement keys to swing and/or change direction. ______________________________________________________________________________ 6.4 - Advanced maneuvers (BADMV) Fast Transversing ----------------- When shimming around, hit the Action button to shimmy faster. Climbing and Descending from hanging ropes ------------------------------------------ When hanging from ropes or your own grappling hook' wire, press and hold the Action button, then press the forward or backward buttons to climb or descend (respectively) the grapple line. Wall Run -------- Certain walls have a grappleable ring placed at the top. You can latch on them and run on them to get a little momentum and reach ledges or platforms that couldn't be reached otherwise ______________________________________________________________________________ 6.5 - Combat maneuvers (BCOMB) Adrenaline Dodge ---------------- After you enrage an enemy, he'll charge toward you. As he gets close to you, the game enters a slow-mo effect and four arrows are show at the bottom right corner of the screen. During that time, the direction you want to dodge to (back to dodge backward, forward to dodge forward (note: Lara automatically jumps the enemy if he's not too tall)) and the Crouch/Roll button at the same time. If you timed yourself right, not only you dodge, but you'll hear a blip a big crosshair appearing on the enraged enemy. Shoot to deal boosted punishment. If you're too slow, either you get no focus shoot (or whatever it's called) or you fail altogether, and thus the enemy hits you. Note: As "Katy Greaves" told me, you must have the Combat Mode option set to "Advanced Toggle", otherwise Lara can't lock onto enemies and thus you never get the crosshairs. That may be valid when playing on a PS2, but as far as I know, that doesn't apply to the PC version, since I have it set to "Manual". ______________________________________________________________________________ 6.6 - Gear (BGEAR) Here's the list of your tools. This time around there are only just a couple. Grappling Hook -------------- A hook (!) that can hatch on metal things, those are marked with a blue icon. It's also used to hook certain cages and the like. Small medipack -------------- Restores 25% of total health Large medipack -------------- Restores health to 100% regardless of your current level. Journal ------- Don't underestimate the diary, it's your lifesaver when you're in trouble or stuck. Lara will tell its thought, and more often than not, will help you get out of the problem, especially during boss fights. However, you need to be near the correct spot to get the best helping though, otherwise you get a generic useless one, at least that's what my friend wario told me. ______________________________________________________________________________ 6.7 - Weapons (BWEAP) Here is the rundown of your guns. I've arranged them with the same order they appear in the game. Each weapon in the game can be acquired in two ways: one of them is by just playing the game, and eventually, you'll get the gun. This is the "easy way"; while the other way is to go look for a semi-hidden pickup: this way, you get your weapon earlier. Dual Pistols ------------ Ammo: none (infinite) Capacity: 40 (20 each) / Infinite Power: 4 / 10 First found: Beginning of the game These are Lara's standard weapons. They have infinite bullets so it's your choice when having to shoot things around the scenario. They're also good at taking down basic enemies, like rats and bats, however if given enough time, any enemy gets down with these. They have pretty good range - farthest than the game might make you think - and thus are good for mowing enemies at medium distance. However, after you acquire the shotgun, you should definitely switch to it in close combats. Shotgun ------- Ammo: Shotgun Shells Capacity: 8 / 40 Power: 10 / 10 (close range), 7 / 10 (mid), 1/10 (far) First ammo: Peru - City Of Vilcabamba First found: Peru - The Lost Valley (hidden place) complete all Peru levels (easy way) Here's your best friend. As with all shotguns, the farthest the enemy the weakest the damage. It also raises enemies' rage bar very quickly, so you can take advantage of the adrenaline dodge to inflict some more punishment. On the other hand the reload time is a pain. Unlike Legend, where the shotgun was somewhat useless and overshadowed by the RC650 Assault Rifle, this will become your primary weapon for a long period of time. Dual 50 Caliber Pistols ----------------------- Ammo: 50 Caliber Pistol Ammo Capacity: 30 (15 each) / 150 Power: First ammo: Peru - The Lost Valley First found: Greece - Coliseum (hidden place) complete all Greek levels (easy way) An improved version of the standard dual pistols, they feature farther range, higher damage and increased reload time (which is not a good thing). I prefer to keep them for bosses and for toughest enemies, because ammo pickups don't seem so abundant. Dual Mini SMGs -------------- Ammo: Mini SMG Ammo Capacity: 50 (25 each) / ??? (maybe 250 ?) Power: 3-4 / 10 First ammo: Greece - Tomb of Tihocan First found: Egypt - Sanctuary of the Scion (only way) Note that to get this weapon you have to get it yourself (no "easy way"). Eats ammo very fast, and has the fastest reload time of any weapon. I don't know if a single shot is actually weaker or stronger than a pistol', but still the fact that you just don't have to tap the fire button to vomit bullets is a bonus. But this also contributes on literally wasting ammo. I don't know what to say about this weapon, its ammunitions don't last enough in my hands :( ______________________________________________________________________________ 6.8 - Enemies (BENEM) Rundown of all enemies, except bosses, listed in order of appearance! Enemies introduced in Peru: Bat --- Annoying flying creatures, they're the first enemies in the game, and go down with around two shots of the default dual pistols. Wolf ---- These take a lot more punishment, and are also more aggressive since they run and bite you. More often than not, you'll be attacked by a whole bunch of them so keep jumping and rolling around. Most of the time they go down shortly after getting enraged, if not before that, ruining part of the fun. Bear ---- This beast moves slowly and of course takes a whole lot of punishment, more than a wolf, and you can effectively use the adrenaline dodge. Raptor ------ These guys are basically enhanced wolves, thus they're fast, more aggressive, bite harder, and attack in pack. Stay at a distance from them, especially in tight spaces. T-Rex ----- This is the real deal! See (1BOSS) for a whole bunch of details about this beast! Enemies introduced in Greece: Lion ---- The very first thing you encounter in Greece, they have great agility, but obviously Lara's superior. Except that, to me, they look like "Raptors++". Rat --- Little annoying creatures with red eyes, are best killed with your basic pistols. I wish I could stamp on them! Gorilla ------- Your "welcome" when you step in the Coliseum, they're strong and can withstand several shotgun shots; keep moving around, damn it! Crocodile --------- They patrol some key waters in Greece, and have the advantage that you can't kill them in their territory, neither perform any special move on them. Centaur ------- Guardians of the Scion of Tihocan, these are Greek's bosses, so go see (2BOSS) Enemies introduced in Egypt: Black panther / Puma -------------------- Kinda like an upgraded lion (which are upgraded wolves); everything I said for them applies here, so use the same strategy Mummy ----- This creepy crawling creature is a tough one. At close range it tries to hit you with its "legs", but if you're too far away, then it'll throw fireballs at you, just like centaurs! The shotgun is the way to go here, as mummies tend to go down in just a few hits, especially performing the adrenaline dodge move. Flying Demon ------------ They're a mix of bats (because they fly) and centaurs or mummies (because they shoot fireballs) Centaurs -------- These are similar to those you fight as bosses at the end of Greece, but they lack the attack that turns you into stone, and are "normal" enemies that go down with just a couple of shots instead of needing some weird strategy like their bigger cousins. ############################################################################## 7. Walkthrough (0WALK) Here we are again, for yet another dive into the glorious Tomb Raider world! This time around things should be a lot familiar if you've enjoyed "Legend", game mechanics are almost the same, and so are moves, menus, certain weapons and whatnot. As always you're given three difficulty levels, this time around they have no "aliases", thus you get Easy, Medium and Hard. As I did with "Legend", I'm writing this walkthrough playing at hard difficulty. Along with this you get to choose whether you want Manual Grab or not. Setting that to "Off" means Lara will automatically grab on any ledge when necessary, without you having to worry. This is very convenient and it's how it was in Tomb Raider Legend. Flipping that option to "On" means that lovely Lara won't automatically grab anything, and it's obvious that if she doesn't do something on her own, then you gotta help her. The default "Grab" button is Left Control, and must be kept depressed as long as you want to maintain grip. For the record, I play with that pesky option set to "Off". ================================================================== WARNING - I don't like giving out spoilers, so the walkthrough is almost spoiler-free; cutscenes are not described and every name or things I say here are told by the game too. NOTE - When directions are given, I'll almost always say the point of reference using things in the room you're in, like a statue or something easily spottable. Otherwise, they'll be referred to Lara's position when you first enter the room or zone. ================================================================== Unlike "Legend", that had one stage per level, this one has more stages in a single one; meaning that for instance the first level, in Peru, is split in 3 stages, each with a distinct name and its own number of hidden stuff. At the end of each stage, you get the usual stat screen and a handy mini-panel on the right telling you what you just unlocked. I've arranged my guide to reflect that, splitting into smaller sections. And as with my Legend walkthrough, I gave each area a name to help you understand better where that part refers to. No "checkpoint" marks will be in the guide, since they were pretty pointless in Legend. Still, name of things you find on levels will be in UPPERCASE. ______________________________________________________________________________ 7.1 Peru (01PER) So we arrived in Peru, -==( Name )==============(Quick)=(Art)(Rel)=(T.T.)==- looking for some weird | Mountain Caves (A1PER) 3 1 06:00 | artifact... ehy, after | City Of Vilcabamba (B1PER) 1 0 07:00 | beating Unreal 2 twice | The Lost Valley (C1PER) 2 1 15:00 | I start thinking this | Tomb of Qualopec (D1PER) 2 0 13:00 | whole artifact-hunting -===================================================- thing is just a single, | ART.ifacts, REL.ics, T.T. = Time Trial giant, plan made by someone... =======================================- I mean, those alien artifacts in Unreal 2 were weird, powerful and whatnot, and these in Tomb Raider (Legend and this one) aren't that less weird and/or powerful.. Who's maneuvering the wires of gaming industry? We'll find that one out, eventually, but not before going through this game. So, let's head to Peru as quickly as we can. Don't forget to bring your dual pistols and two small medipacks. ======================================================= 7.1.1 - MOUNTAIN CAVES (A1PER) ======================================================= LEVEL INFO: - Time Trial: 6 minutes - Enemies: 14 8 Bats 5 Wolves 1 Bear - Supplies: 5 2 Small Medipack 3 Large Medipack HIDDEN STUFF: - Artifacts: 3 - Relics: 1 REWARDS: - Artifacts: Art Galleries / Origin of Lara Gallery - Relics: Outfit / Legend Relics / Killer Whale Bottle - Time Trial: WALKTHROUGH: Wow, Lara ! Look at her ! She's back ! Ok, that's the ugliest, dumbest, most uninspired start of the world for a level walkthrough, but hey, my city has right now blacked out and this piece of town seems to be unaffected by that.. problem they're having. Anyway, let's go back to the game. As with any game, the first stage is just a training to get you used to it and understand how most things work. Watch the cutscene with the (lucky) guy: he manages to get up there with the ladder, but it breaks so you gotta find another way. - "Outside, Snowy place" You are told how to walk and how to jump right away. That place reminds me the Nepal level in TR Legend. Anyway go straight from your starting position and jump and grab the ledge; you'll be told how to do that. Remember to fast-transverse each time you're on a ledge, as the default speed is quite annoying and slow. Besides, if you want to beat time trials, you MUST fast transverse. When you reach the break, jump to the other ledge and keep moving. Jump to the icy platform and pull up. Vault up when on that ledges and once up, prepare for your first use of the magnetic grapple, my favourite item. Oh, it's called "grappling hook" here. I didn't notice that. My apologies. Guess because it ain't magnetic anymore. Too bad, I loved the "magnotis gamble". Anyway by now, you should have swung to the other side. Oh, once you throw it, you don't need to keep pushing the magn... ehm, the grappling hook button. - "Outside, The big door" Go up the stairs, watch the clue/cut scene and look on the left side of the giant door. See anything useful ? Yup, a set of ledges, and of course the grappleable thing right on top of the door. Yeah I know, there's the guy of the previous cut scene standing by the door, but he's got nothing interesting to say. So go up there and grapple swing to the other side (climb the grappling hook's wire a bit), and use the ledges on the wall to reach a small platform above the door with a switch. Hit the "Use" key to open the door and a cut scene will trigger. - "Behind the big door" Yeah I know, my made-up names so far haven't been that brilliant. Anyway we're behind that giant door. It's shut close; no way to go but forward. You'll arrive on a tricky mechanism, triggered by stepping on an enormous platform. It is actually very easy to avoid those arrows, but if there's for a chance a way of stopping them, why shouldn't we do it ? NOTE: In time trial mode, forget disabling the mechanism, just run. Move forward and when you reach the first arrows-shooting things go left to to the wall, and turn left again, to face the direction you came. Jump on the ledge there and vault up. Go left and vault up to grab the lever. Now jump to the other wall, go left and hit the crouch/roll button to descend to the lower ledge. You'll grab another lever that will shut the mechanism for good. Now proceed forward and soon the path goes to the right, while the camera will focus on the big entrance up on the front wall. That's where you need to go; but keep moving. - "Snowy room, with wooden stuff" You'll arrive on a room, with a staircase on the right that leads to a small broken wood bridge. Get up there, reach the rocky platform and jump to another set of platforms made of planks. **** ARTIFACT WARNING **** If you want to collect an artifact, turn around and you should clearly see a set of ledges on the left wall that you need to navigate. Honestly, the whole thing is easy, save for the last jump to get to the artifact: it's a bit farther than you might think, and falling down shreds a good chunk of health. Instead of jumping right away, use the sloped floor, and as you get close the bottom of that, jump. You should reach, and grab, the FIRST ARTIFACT. From there, jump and grab the ledge on the wall, descend to the lower one, and go where you're supposed to. ************************** If you didn't go for the artifact, then simply walk on the wooden platform and grab the ledge, shimmy around and we're good to proceed. - "Snowy caves" I wonder... aren't those caves supposed to be cold? How can Lara stand it? We will never know, in the meantime, as you reach the intersection of two paths, 3 bats will come at you from the right one. The left path leads to a small alcove with a LARGE MEDIPACK. Go back and go through the right passage. After you turn left, you'll reach a pit, with three more bats waiting for you. - "Snowy pit" You can clearly see another artifact on the wall slightly on the left of the column, and a hookable thing high up the ceiling to the right. You real destination is a semi-hidden cave on the ground level, so the only reason to stray from that is to grab the artifact. To descend without getting hurt, simply step on the sloped floor and wait, don't jump. **** ARTIFACT WARNING **** Descend the sloped floor and grapple that thing; swing to the opposite ledge; remember that, should you get disoriented, you can always hit a button to align the camera with Lara, so you get to know where Lara's gonna go. Jump to the ledge on the middle column, drop down and turn right. Reach the ledge with the SECOND ARTIFACT. Return to the way you came and with the hook wire, return to the upper platform, and then descend down. ************************** Note that the set of ledges on the left side of the pit is to return to the upper platform should you want to. Once on the ground, two more bats will attack you. Look for a path on the right and you should arrive on a blocky tunnel leading to a door. Operate the lever on the right to open it. Go through that tunnel to reach the... - "Room with two wooden bridges" If you down the ground level, two wolves will attack you. Dispose of them and look for a semi-concealed cave with a SMALL MEDIPACK inside. Grab it and get outside. You'll see, in front of you, a ledge with an artifact: you can't reach it from where you are, don't even bother, that's for later. Go up to the path you were and start crossing the first bridge. It will break but luckily will leave a vaultable gap for you to use. So reach that platform and go up to the higher one. Before crossing the second (safe) bridge, turn around (180 degrees) and you should see a small alcove. Use the ledges on the columns to reach it, grab the SMALL MEDIPACK and then proceed back to the bridge and turn left to reach a new area. - "Columns, rope and broken floor" Using the rope, collect the LARGE MEDIPACK on the left alcove. **** ARTIFACT WARNING **** If you're after artifacts, drop down and prepare to face an angry Bear, once done, go through the way he came, pull the lever to open the door and go grab the THIRD ARTIFACT you saw earlier. Do the whole route again to return to the rope. ************************** Cross the broken floor with the rope and before going down the path, grab the LARGE MEDIPACK hidden behind the last column on the left. Simply go through this tunnel, to reach another small place: jump on the spear and then swing to the stairs; then proceed to the... - "Enormous Door with arrows-impested corridor and slanted walls" This time around, you can't shut off those arrows-shooting things, so you need quick reflexes to reach the opposite side of the room. You don't ever need to roll or else; you can go through them by just running normally. When you reach the door, you're not forced to stand on the darker stone to get a clue on how to open it (useful reminder for time trial-ers); climb up the ledges on the left. You should hear a wolf coming at you, but frankly you have enough time to climb the small ledge on the corner in front of you, shimmy to the right and jump and grab the small ledge of a counterweight holding the door close. Note that these counterweights slowly raise again so if you are not quick enough they return to their initial position. Anyway, kill the wolf and proceed to the opposite side of the big area you're in. Use the three spears and reach the other side. Here, two more wolves are lurking. Shred them and, in a slightly similar manner to the first one, use the rotating pole to reach the other counterweight and release the second lock of the gigantic door. Descend to the ground level (dropping off ledges) and step on top of the dark stone. If both locks are disengaged, a cut scene showing the door opening should start, if not, go up the left (facing the door of course) ledges, lower the counterweight and descend again to hit the dark stone. Either way, the damn door should be open now, and you can pass through if you aren't after the Relic. This will make you finish this stage. **** RELIC WARNING **** To grab the Relic, open the door as said and return near the (facing the door) right counterweight, the second one you pull down. Let's use a fake compass here: North is the wall where the door is, South is the way you came and obviously left and right are West and East. With Lara standing near the eastern counterweight, you need to jump and grab the lower ledge on the north wall, that's it, the one too high for Lara to grab and with both ends broken. To get on it, go east and grab the ledges as you normally would, but stay as far left as possible on that little ledge. Jump on the pole and then quickly jump forward: you should grab that ledge. If you're to the right, you end up overshooting it and fall all the way to the ground, dying. When on the ledge, go to the left and grab the pole sticking from the top of the door, from there, it's an easy way to the relic. Snatch it and go end the level. *********************** ======================================================= 7.1.2 - CITY OF VILCABAMBA (B1PER) ======================================================= LEVEL INFO: - Time Trial: 7 minutes - Enemies: 17 (16 if you replay the level) 9 Bats 6 Wolves 2 (1) Bear(s) - Supplies: 4 4 Small Medipack - Ammo pickups: 3 3 Shotgun Shells x8 HIDDEN STUFF: - Artifacts: 1 - Relics: 0 REWARDS: - Artifact: Character Bios / Lara Croft - Time Trial: WALKTHROUGH: As you go up the stairs, a Bear attacks you; fill him with bullets and proceed. You are taught how to use the adrenaline dodge. Please note that when replaying the level, you never fight this bear, you start right next the... - "First small pit" Proceed down this alleyway and board the first column. Drop down, turn around and grab the SMALL MEDIPACK behind the stone. To get out, use the set of ledges on the right wall to reach the second column and exit this small pit. - "City of Vilcabamba" Go down the stairs and dispose of the two wolves near the destroyed columns. As you go down the stairs to the village, a bear attacks you; send him to hell and jump inside the small pool in the middle of the square. Find the only path there (it's on the same direction as the door you need to open): you have just enough air to go down this path, pull the lever and surface to catch your breath before drowning, so don't mess around. - "Big huts" You'll surface on the big hut in that small village. First of all, pull the lever near the wall to open the door; then go up the stairs. Jump to the other hut; the wooden bridge will break. There's a medipack on an alcove in front of you and a cage inside a small opening. For now forget the medipack, push the cage INSIDE the opening. Use it to jump and grab the ledge of the balcony on the right to collect SHOTGUN SHELLS x8 and a SMALL MEDIPACK. Drop down and collect more SHOTGUN SHELLS x8 and the CITY KEY you need. Now pull the cage to the other room, grab the SMALL MEDIPACK inside the alcove and shoot the lock of the wooden double-door. If you just want to proceed the game, go use the key, otherwise if you're after rare artifacts, push/pull the cage outside. You must climb a giant vertical wooden pole, not difficult to spot: it's facing the waterfall. Note: In time trial mode, forget the whole cage thing: push it inside, get ammo and key, return to the previous room, shoot the lock and go use the key **** ARTIFACT WARNING **** Jump on the cage and then climb the pole. Two bats attacks you, be careful of not overmanouvering Lara on this tight spot. Proceed and be careful of the hooked jump. Use the set of spears/ledges to reach the FIRST ARTIFACT. Annihilate those annoying bats and return to your steps. How ? That's obvious, slide on the roof of the nearby hut! ************************** So, go through that door, fight two more wolves and soon you'll arrive on a magnificent area, with yet another angry wolf waiting for you. - "Door to the Lost Valley" What a giant door !! Obviously you can't just walk close to that monster and expect it to open, no, you must fulfil the craziest stunts in the world to unlock those two locks ! There is a small door on each side of the giant one, each one leading to the lock on the corresponding side. Obviously you can decide which order to unlock them; here I'll first do left, and then right. See the two ledges over each door ? That's what you need to use to get to the ground level again after releasing a lock. - "Left door's lock" Walk and you'll arrive on a room with a pool in the middle; there's nothing in there. Go left up the stairs and then jump on the small platform, from there to the ledge on the wall. Jump to the other one and then jump back to the platform. If you can't get this jump, hit the direction for the jump and let the camera pan to the platform, as it stops, jump and you should make it. Go up the path and as you reach the top of the room you were before, three bats attacks you. Exterminate them and jump to the other platform. From there proceed and jump on the wooden pole to unlock the left lock. - "Right's door lock" Like the left one, you'll arrive on a room with a pool in the middle. The only difference is the fact that there's a SMALL MEDIPACK inside it. Get out and follow the path to jump to a set of ledges that leads to a similar small hallway as the one on the left door. Again, you'll arrive at the top of the room, with three angry bats. Jump, run to the lock, jump onto it and unlock the left one. Go through the door and go down this endless path to reach another small pit like the one at the beginning of this stage. - "Second small pit" Jump on the small platform and descend the sloped wall, jump and grab the horizontal pole, jump to the middle platform, jump on the top of the column, PERCH on top of it and then jump again to exit this small area. Yeah, you can simply drop down, kill the angry wolf, grab the SHOTGUN SHELL x8 and use the cage to give you height reaching the ledges to get out, but unless you're a perfectionist like me, you wouldn't need those extra ammo (you can hold only 40 shells). Proceed and you'll arrive on yet another small pit. - "Third small pit" This time around, you must drop down. See that column with a pole? Use a small rock close to the right wall to jump on the ledge, shimmy a bit, and using the pole grab the ledge of the left wall. You'll arrive on the middle platform, vault up trying to not get hurt by the arrows and turn around. Perch on top of another column and get out this horrible (?) place. You'll hear wolves and a waterfall but as you get near the exit, the end level screen appears. ======================================================= 7.1.3 - THE LOST VALLEY (C1PER) ======================================================= LEVEL INFO: - Time Trial: 15 minutes - Enemies: 16 4 Bats 5 Wolves 1 Bear 6 Raptors - Supplies: 11 6 Small Medipack 5 Large Medipack - Ammo pickups: 6 2 Shotgun Shells x8 4 50 Caliber Pistol Ammo HIDDEN STUFF: - Artifacts: 2 - Relics: 1 - Weapon: Shotgun REWARDS: - Artifacts: Art Galleries / Box Art Galleries |
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