Tomb Raider: Anniversary Walkthrough :
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Walkthrough - FAQ/WalkthroughTomb Raider - Anniversary
by Ahsan Rahim
rahimahsan@gmail.com
(To find anything in this faq, simply press Ctrl+f and enter you criteria)
(I'm looking for some ASCII art. Contact me at my email for info)
CONTENTS
1 = About me
2 = Version History
3 = Things to know
4 = Controls
5 = Adrenaline Dodge
6 = Walkthrough
1 - Peru
1 - a - Mountain Caves
1 - b - City of Vilcabamba
1 - c - The Lost Valley
1 - d - Tomb of Qualopec
2 - Greece
2 - a - St Francis Folly
2 - b - The Coliseum
2 - c - Midas's Palace
2 - d - Tomb of Tihocan
3 - Egypt
3 - a - Temple of Khamoon
3 – b – Obelisk of Khamoon
3 – c – Sanctuary of the Scion
4 – Lost Island
4 – a – Natla’s Mines
4 - b - The Great Pyramid
4 – c – Final Conflict
5 – Croft Manor
7 = Contact Info
8 = How you can help
9 = Terms of Use
===================
1 - About me
===================
I am Ahsan Rahim from Islamabad, PAKISTAN. This is my first attempt
at a FAQ/Walkthrough and my future faqs will depend on the response
to this. I hope you like it and it helps you in all the aspects of the game
where you need help. Do email me rahimahsan@gmail.com for urgent
help. Yes I do check my mail very often.
The purpose of this is to help you beat this game without much sweat.
If it fails to do this, I will believe I have failed.
===================
2 - Version History
===================
Ver 0.02 (06/08/2007)
Started FAQ today. Added Peru 1a
Added section 1,2,3,5,6,7
Ver 0.05 (06/17/2007)
Added Peru 1b, 1c
Minor Corrections
Ver 0.10 (06/19/2007)
Added Peru 1d
Added Section 4
Improved Various portions
Ver 0.20 (06/24/2007)
Added Greece 2a
Improved Various portions
Ver 0.25 (06/25/2007)
Added Greece 2b
Minor Corrections
Celebrated Birthday
Ver 0.40 (06/29/2007)
Added Greece 2c
Minor Corrections
Ver 0.50 (07/27/2007)
Added Greece 2d
Ver 0.55 (07/27/2007)
Added Egypt 3a
Ver 0.60 (07/30/2007)
Added Egypt 3b
Ver 0.65 (08/01/2007)
Added Egypt 3c
Ver 0.73 (08/06/2007
Added Lost Island 4a
Ver 0.80 (08/08/2007)
Added Lost Island 4b
Ver 0.90 (08/09/2007)
Added Lost Island 4c
===================
3 - Things to know
===================
Please note that this is a PC version completed on “Hard” difficulty. Play may
vary on other platforms and difficulty levels, although I am rather sure it
does not.
Use these as indicators.
((Checkpoint))
{{Artifact}}
[[Relic]]
(Button or Key) e.g (E)
=====================
4 - Controls
=====================
Coming soon
=====================
5 - Adrenaline Dodge
=====================
Now this is the handiest moves of the game. When you shoot at an enemy,
it gets enraged, indicated by a small red circle at the top of the head
of an enemy. Then it will charge at you. When he does, keep on holding right
click. As it gets closer, 4 blue arrows will appear at the bottom right of
the screen. Now while holding right click, hold shift and jump in any of the
4 directions, although left or right works best. If done right, you will see
two grey coloured circles move to the enemy head in slow motion. When they
merge and become red, shoot for max damage. The best time to learn and try
this is on the dinosaur in Peru - The Lost Valley (1-c). It won’t be
needed direly before this. It may take a couple of tries to perfect this.
====================
6 - Walkthrough
====================
So, without further ado, lets begin.
---------------------------
6 ** Walkthrough
---------------------------
-------------------------
1 = Peru
-------------------------
A - Mountain Caves
======================
Artifacts - 3
Relic - 1
======================
Simply run towards the raised snow mound. Now run towards the
nearby wall and clasp onto the protrusion/ledge. Shimmy towards
the right until you reach the edge on this ledge. Hold right direction
and jump towards the right and clasp onto another ledge. Continue
shimmying towards the right until you reach the edge. Now jump
away from the wall and onto the snow mound. Now run towards
the right and onto another raised snow mound. Continue climbing
until you reach the top of this mound by climbing some ledges.
Now, you can see a large distance to the left. Also, you will see a
blue circle hovering on the top of the screen. This is the signal to
use your handy grapple (Q key). Jump towards the left and press
(Q) between the jump. Swing back and forth till you are at the
apex of the swing and jump onto this platform. Climb the stairs
till you reach the Mongol guide. You may talk to him if you like.
On the left of the guide, you can see a ramp by running on which
you can reach another platform. To the right is another grapple hook.
Repeat until you reach the platform to the right of the hook. Climb
onto the ledge and shimmy to the left. Now jump onto the ledge
above and shimmy left and jump onto the left platform. Now press
the golden dial above using (E) and watch a cut scene showing the
guide getting devoured by the wolves.
((Checkpoint))
Now continue forward until you reach a series of trap. Do not get
extravagant; simply walkthrough these traps by using the timing
of the spears as an indicator. You may like to use shift for diving
if you are having trouble, especially on the last trap.
((Checkpoint))
After having breezed through these, continue forward and climb
the stairs. Jump over the broken part and onto the next portion. Continue
on this and jump to reach another platform. Now, if you want the artifact,
face back to where you came from and jump onto the small raised platform.
Continue jumping through these small platforms, holding space to jump
over longer distances. Continue until you reach a slide. Jump at the end
of it and reach another platform. Grab the {{artifact}} here. Continue
forward and jump onto the ledge. Shimmy to the left and drop down.
((Checkpoint))
Continue forward and you will see two bats. Hold right click to bring
out your guns and left click to shoot these bats down. You will face
two paths. Take the left one. Jump onto a small raised snow mound and
from there jump onto the ledge ahead. Grab the health pack here. Now
jump down and take the path you did not go to at the start of the checkpoint.
Shoot the bats that come your way.
((Checkpoint))
Here you will see a slide below. Slide till the end and jump at the end and
use your grapple hook. Adjust your height and jump onto the ledge ahead.
Jump off this ledge to the one above. Now jump back to the side you are
facing onto another ledge. Drop down to the ledge below. Shimmy to the
left until you reach the end and once again jump backward. Grab the
{{artifact}} here. Drop down below to the base. Kill the two bats here.
Continue to the path below and press the lever (E) here to open the door.
Continue through the path until you reach a large room.
((Checkpoint))
Kill the two wolves without dropping down. Now drop down and reach a
broken wall. Here grab the med pack. Now go back up and onto the bridge.
You may see the third artifact, but you can’t grab it as yet. The bridge will
collapse halfway. Jump onto the broken part to climb it.
((Checkpoint))
Go to the right and climb up the two ledges. Now face where you came from
and jump onto the pillar. Jump up and jump to the right and jump again to
reach the health pack. Now go back to where you jumped from and continue
on this bridge, until you reach a room with a rope.
((Checkpoint))
Instead of jumping on the rope, move to the right and jump onto the ledge.
Shimmy to the left and drop down below thrice. Kill the bear here and
enter the cave where the bear emerged from. Press the lever and continue
forward. Grab the {{artifact}}. Now exit this platform and repeat till you
reach the room with the rope. Jump onto the rope and instead of jumping
forward, jump to the left to grab a health pack. Drop down and climb up
using the ledges. Jump back onto the rope and now jump forward. Climb
down the stairs and continue forward and climb up again. You will be in
a new room. Jump onto the bar and jump forward off this (hold space if
necessary). Continue climbing the ledges and run up the stairs till you
reach a big room with many traps.
((Checkpoint))
Once again, walkthrough these, using shift when needed. Emerge
from these traps and climb the 3 ledges to your left. Climb up the ledges
here by jumping twice. Shimmy to the right and now jump to the key like
gong to your right. Now you have to be quick. Drop down and kill the
wolf in the next room. At the end of this room, jump off the three bars till
you reach a new room. Kill the wolf here and the one in the next room.
Climb up the ledges here and jump onto the bar that is facing away from
you. Now jump onto the second key like gong. Now drop down from here
and step onto the button on the ground to open the door.
((Checkpoint))
DNOT go through this door if you want the relic. Now repeat the above
procedure to reach the second of the key like gong again. Climb the two
ledges again and jump onto the bar again, but instead of waiting for the
bar to reach its end, jump off it as soon as you can. You will now be on a
ledge. Shimmy to your left and jump to the left. You will grab a bar.
Shimmy slightly to the right. Jump onto the ledges and bars on both sides
till you reach the summit of the platform. Here you will see the [[relic]].Yeah!
Now you may drop down and enter the door.
------------------------END OF LEVEL---------------------------------
---------------------------
6 ** Walkthrough
---------------------------
-----------------------------
1 = Peru
-----------------------------
B - City of Vilacabamba
=========================
Artifacts - 1
Relic - 0
=========================
Run down the stairs till you see two wolves. Kill them. Now run down to
the fountain. Here, a bear will appear. Kill him or jump down into the
fountain, but in the second case you will have to kill him anyway later
on. I killed the bear.
((Checkpoint))
Jump down into the fountain. Navigate through it till you come across
a lever. Immediately pull it and swim to the surface.
((Checkpoint))
Climb the stairs and jump across the gap to enter a new room. The wood
here will break, so try to run and jump to get the health pack. Even if you
miss you can get it later. Drag the box and get this healthpack. Now drag
this box into the next room. First, place this back next to the wall. Jump
on it and grab the shotgun ammo and the health pack. Now drop down and
get the ammo and village key.
((Checkpoint))
Now drag the box into the previous room. Shoot the padlock on the double
door and take this box outside. Near the fountain, you can see a pole. Place
the box near this. Jump on it and onto the climb. Climb up the pole. Face
away from the ledge and jump onto the ledge. Immediately climb up and kill
the bats. Now jump onto the pole and then clamber up the ridge nearby.
((Checkpoint))
Now, use your grapple hook to get to a new platform. Shimmy to the left
and jump onto the bar. Jump onto the next bar till you reach a mini
waterfall. Grab the only {{artifact}} of this level. Kill the bat and
drop down. Now move ahead of the fountain and use the Village key on
the locked door. Open sesame!
((Checkpoint))
Here you will be attacked by some wolves. Kill them all. Enter a large
room and run up the stairs.
((Checkpoint))
Now move to the path to your left. You will enter a bath room. Move to
the path and jump towards the raised platform. From here, jump onto the
ledge on the wall. Shimmy to the right, and jump to the ledge on your
right. Shimmy till the end. Now jump away from the side you are faxing,
holding (space) to jump longer. Now run up this path and over the gap,
killing any bats that appear. Now jump onto the swivel and one of the
locks will open. Now repeat the same procedure for the path to the right,
but there is a health pack at the bottom of that bath. The door opens
when both locks are released. Continue through this path till it emerges in
a new room.
((Checkpoint))
Jump towards the ridge. From here, jump towards the bar and onto the platform.
Form here, perch onto the pole. Jump forward from this and run forward and
jump onto the edge. Drop down twice and move to the other side of the room
to a raised rock. Jump on this and shimmy to the right. Now jump away from
the side you are facing and onto a bar and jump off this to grab an edge.
Now jump up again and onto another edge. Now shimmy to the left. But instead
of climbing, up, jump away from the side you are facing and perch onto
a pole. Now jump forward of this. Simply follow the path and the level ends.
------------------------END OF LEVEL---------------------------------
---------------------------
6 ** Walkthrough
---------------------------
---------------------------
1 = Peru
---------------------------
C - The Lost Valley
========================
Artifacts - 2
Relic - 1
========================
Okay, now run down the stairs but don’t drop down below. Shoot the
two wolves and then drop down.
((Checkpoint))
Grab the nearby shining cog. Jump into the pool and swim underwater away
from the waterfall face. You will emerge at a small opening. Grab the
health pack here. Now swim back up to the huge waterfall place. Now climb
the ladder to the right of the waterfall. Once above, use the cog and push
the lever.
((Checkpoint))
Jump onto the pole and then jump off this onto another pole off a moving
wheel, timing your jump correctly. Now jump off this pole onto another
ladder and climb up. Now jump onto the ledge to the right of the lever
(do not press it yet) and shimmy to the right. Jump away from the gap
and grab another ledge. Shimmy all the way to the right and jump onto
the ledge above. Now jump away from the side you are facing to land on
a wooden platform. Jump at an angle to the ledge you can see just next
to the one you came from. You can drop down below and into a small room
with a health pack. But you will emerge from the start of the level, and
will have to do this all over again. Or jump up onto another ledge above
and now jump away from the side you are facing and grab a rope. Face the
left of the waterfall and propel yourself to the ledge. Now shimmy all
the way to the right and jump to the right of the gap. Drop down below
and enter the small opening under the rock which is in the cave to the left.
((Checkpoint))
Continue forward until you encounter a bear. Kill him and jump up using
the ledges onto a platform. On the highest one will be a clip. Grab it.
Now you can see two wooden pipes. Facing the farthest pipe, jump to the
small angled platform, slide off this and jump immediately onto a ledge.
Shimmy all the way to the left and jump up. Now jump away from the side
you are facing to grab an {{artifact}}. Drop down below and once again
return to the top wooden platform where you found the clip. Jump onto the
left wooden pipe. Now jump off this to the ledge to the left and jump up
to the ledge above. Jump away from the side you are facing to perch onto
the wooden pipe. Now jump off this to perch onto the nearby pipe and from
here to the nearby ledge. Slide down below, ignoring the pipes nearby.
Continue forward and grab the ammo clip.
((Checkpoint))
Jump onto the sliding platform and jump off this onto a ledge. Shimmy all
the way to the right and jump onto a small wooden platform, grabbing
another ammo clip. Jump onto the nearby pole and jump off this onto
a ledge. Jump to the ledge above and climb up.
((Checkpoint))
Jump onto the ledge and shimmy to the right. Jump away from the side
you are facing and onto another ledge. Shimmy all the way to the right
and drop down immediately, killing the bars. Grab the health pack.
Continue forward until a shaft will break and you will enter the open.
((Checkpoint))
Prepare for your toughest test yet. These little dinos are deadly. Hopefully
you know how to adrenaline rush/dodge. Kill six of these.
((Checkpoint))
Now have fun playing the video. Use the direction buttons on the screen
at the time they appear.
((Checkpoint))
This dino (presumably T-Rex) is very tough. Adrenaline dodge him. If you
do it right, three times should be enough.
((Checkpoint))
Once again play the video using the direction buttons. Asta lavista baby!
(Checkpoint))
Grab the supplies littered nearby, including a health pack and ammo clip.
Now move to the place where the dino is currently placed. Jump onto the
rocks and into a big water room. Grab the cog.
((Checkpoint))
Swim into the pool and underwater. Surface from the other side, jump onto
the pipe and climb up. Now jump onto a platform. Jump onto the ledge and
then jump onto the ledge above. Shimmy to the left and jump to the ledge
to the left that looks like a window. Jump away from the side you are
facing to perch on the pipe. Now jump forward to the ledge and then jump
onto the ledge above. Shimmy to the left and jump away from the side you
are facing. Enter the open.
((Checkpoint))
Run forward Andover the gap on the black floor to grab a health pack. Now
jump up and follow the path to your right jumping over various gaps till
you reach a wooden pipe. Climb it and jump to the ledge to the right. Now
jump forward to the ledge, shimmying to the right and jumping over any
gaps. After you have reached the end, jump away form the side you are
facing onto the wooden platform. Continue forward, till you reach a
sliding platform. Jump near the end and you will grab a wooden pipe.
Climb it till the end and jump away from the side you are facing to
grab a ledge. Drop down and continue forward till you reach a health pack.
((Continue))
Continue forward over a broken curvy path and grab the ledge. Jump up and
continue till you reach a wooden bridge. Jump over the gap and continue
forward to grab the health pack. Now return to the bridge where you will
see a ledge. Continue climbing these till you reach a summit. Now, jump
over the sliding gap and onto another platform. From here, you should be
able to see the {{artifact}} below. Grab it and return to the summit once
again. From here, jump onto the sliding broken pillar. At the end, jump
onto another sliding pillar and at the end of this jump onto a pole.
Continue forward, jumping where necessary till you emerge in a small cave.
((Checkpoint))
Continue forward till you reach a slide. Jump at the end of this to grab
a ledge. Now jump away from the side you are facing. Drop down below and
shimmy to the right. Now jump backwards. Area seems familiar? You bet.
All you have to do is return to the part where we killed the bear. This
should be relatively simple. I won’t go into detail. Continue forward and
out of the cave to appear at the waterfall.
((Checkpoint))
Jump onto the pole jump and forward of this. Continue forward till you
reach a step of broken stairs over the water.
((Checkpoint))
Jump over these and onto another place. Grab the ledge to your right
and jump above. Now jump backwards. From her, shoot the half broken
bridge. Now grab the ledge and shimmy to your left. Jump backwards
onto the pole and then jump forward. Continue forward till you reach
a grapple sign. Grapple forward and onto a rocky platform. Grab the
ledge nearby and jump onto the ledge above. Continue above and then
jump to your right. Climb up and follow the path. Continue forward over
the bridge and grab the cog. Kill the two bats that appear.
((Checkpoint))
Now here’s a secret. Shoot the bridge that you just came over to
produce a grapple hook. Reel downwards, where you should see a small
cave. Jump into this and in here you will see a shotgun (nice right!)
and a health pack. Jump into the water and once again reach the same
place where we found the cog after crossing the bridge. This time
using the grapple might be a good idea.
((Checkpoint))
Grab the rotating pole. Shimmy to the left and then jump forward. Now
climb over these ledges jumping backwards of the highest one. Continue
forward and press the lever, you will see a video of a gate opening.
Now you can gleefully jump into the water. Climb the ladder once again
and do what you did the first time to reach the second cog insertion
point after emerging from the waterfall. Use the cog and press the lever.
((Checkpoint))
Now grab the ledge to your right, shimmy all the way to the right, grab
the ledge above and jump backwards. Jump onto the rotating platform and
forward of this. Use the final cog and press the lever.
((Checkpoint))
Now jump back into the water. Climb back up. DON’T go through this
newly opened entrance if you want the relic. Jump onto the platform
to the right. From here, use the ledges to reach the summit. Now dive
under the stone gate to reach the place where the water originates form.
Here you can swim forward. Swim underwater to your right and you will
see the gate we opened. Continue through this and grab the [[Relic]].
Now you may enter the door we recently opened under the waterfall.
------------------------END OF LEVEL---------------------------------
---------------------------
6 ** Walkthrough
---------------------------
---------------------------
1 = Peru
---------------------------
D - Tomb of Qualopec
======================
Artifacts - 2
Relic - 0
======================
Jump forward and perch onto the pole. Then jump onto the pole and then once
again perch onto the next pole. Continue forward over this simple segment
until you reach a large room.
((Checkpoint))
Here, you will be able to see a large boulder straight ahead. Just walk
towards it and as soon as it starts moving towards you, simply run back
and move to either the left or right to let it pass through. Now once at
the bottom of this pit, you can see three movable structures. One of these
can’t be moved. Two are big pillar like while one is a small box. Move the
large one to one of the sides where you can see three ledges, each on top of
the other. Now return back to the summit. From here, if you positioned the
movable pillar correctly, you should be able to jump towards the ledge and
climb on to the top most ledge and jump to your right. From here, jump onto
the pole and from here onto the grapple hook. Now jump onto a small raised
platform you can see. From here, shoot the hanging structure. It should fall
and you should have another grapple hook. Now go from one hook to the other
and towards the level. Push it.
((Checkpoint))
Now you can grab a grapple and drop down. Now set the two large pillars as a
path leading to one of the doors either to the left or right from the door
you came into this large room. I choose the left one first. Continue forward
and you should see shotgun ammo.
((Checkpoint))
From here there are a set of some tricky traps. Simply navigate through these
and emerge from these to get a health pack. Some steps forward and you should
see another health pack.
((Checkpoint))
Now you should see ore spear traps. These shouldn’t be too tough is you just
time yourself properly. Also, don’t dive if walking through these can do just
as nicely. You will emerge in a large room. Grapple and jump forward. From
here, jump to the left and grab onto the pipe. Now jump backwards and onto
the pole. Form here swing onto the edge and climb up. Now you can see a simple
path leading to a lever. Jump forward and press it.
((Checkpoint))
Now you have to return to the same room again. Now all traps will be active on
return. You should walkthrough the first segment of spear traps, taking each
trap one at a time. After emerging through the first set of spear traps, you
will come at a new set of traps with moving blades. Time yourself to
walkthrough these one at a time. Emerge through these to get a checkpoint.
((Checkpoint))
Grab the health pack and a dino will appear. Kill him and move towards the
toughest set of traps so far. Here, timing is everything. Hopefully, you
should be able to do this in a few tries. Emerge into the large room once
again for a breather.
((Checkpoint))
Now set the moving pillars to make a path to the right door and enter it.
((Checkpoint))
Now another set of traps. This should be cake compared to what we just did
a while ago. Emerge into a room which will collapse and two wolves will
attack. Kill them.
((Checkpoint))
Now run up the newly formed wooden stairs. At the top, you should see a wooden
box. Drag it out and jump on top of it. Now jump to one of the broken pillars
to the left. From here, jump to the ledge to the left. Now shimmy to the right
and jump backwards onto a pole. Swing forward and onto a platform. Jump onto
the nearby ledge and then jump to the ledge above and shimmy to the right.
Jump backwards onto a pillar, and here angle yourself to jump onto the lever.
((Checkpoint))
Now you will have to return to the pole from where you jumped up to the lever.
But this time, jump at the opposite side to a small cove/opening. Grab the
{{artifact}} and return to the path to the big room again. Here, you will
encounter a dinosaur. Kill him.
((Checkpoint))
Now, you will once again encounter traps. When you see two pipes, slide down
and you will encounter another dinosaur. Kill it and grab the remaining
{artifact}}. Now return to the large room.
((Checkpoint))
Now enter the door that just opened and you should have no trouble reaching
the room with the scion. Well done! Enjoy the sequence.
((Checkpoint))
Now all you have to do is start running like crazy. It should not be
too difficult. An interactive cut scene will appear once done.
((Checkpoint))
Once again press the appropriate direction buttons and the level ends.
------------------------END OF LEVEL---------------------------------
---------------------------
6 ** Walkthrough
---------------------------
---------------------------
2 = Greece
---------------------------
A - St Francis Folly
======================
Artifacts - 6
Relic - 0
======================
(This is a particularly long level. Your patience is highly needed)
Here, you will soon be attacked by two leopards. Use adrenaline dodge for best
results and kill them (I think I should become a doctor. Haha) Watch the video.
((Checkpoint))
Okay, now go to the farthest and shortest pillar and climb it. Now jump on top
of it. Now ump to the pillar that is just to the left of the one you are
standing on. Shimmy to the left and jump up. Now jump to the pillar that
is behind you. Shimmy to the right, and then jump up. Shimmy right once
again, and jump up to grab another ledge. Now jump backwards from the side
you are facing and onto another pillar. Then jump and climb on top of the
pillar. Now jump to the pillar that is to the left of you. Shimmy to the
right and then jump up. Shimmy to the right once again and jump up. Now
jump onto the nearby balcony. Here there is an artifact, but we can’t take
it for now. Jump onto the balcony below, and then use the grapple to run
across the gap. Here, you will see a large sketch with holes through it.
((Checkpoint))
Now go to the left and you will see an identical drawing, but with some gaps
that have been coloured. Now your job is to shoot the holes on the original
drawing resembling the pattern shown on the duplicate drawing. If you make
a mistake, step on the button near the wall to cover the holes, and then
shoot again. If done correctly, the door will open.
((Checkpoint))
Now go through the newly opened door. Run across the gap using your grapple
and into the balcony. Here, you will see another drawing with some more
coloured gems. Memorize this and then go shoot holes in the original
drawing to resemble this. If done correctly, another door will open.
((Checkpoint))
Now go through the central door and you will see a golden hollow ball/sphere.
Use your grapple on both the left and right side of the sphere/ball. The
ball is now movable. Move it down into the room and place it onto the button
on the centre of the room. If done right, another door will open.
((Checkpoint))
Now return to the balcony with the artifact in the closed gate (The one to
the right from the door where this level started). From here, jump onto
the pillar and then jump up. Now jump to the pillar to your left (the
tallest pillar) Grab one side and then shimmy left and climb on top of it.
Now jump towards the balcony with the opened gate. Now use your grapple to
drop down and press the lever to the right of the closed door.
((Checkpoint))
Two cheetahs/leopards will attack you. Shoot to kill. Now if you look closely
at the top of where the ceiling is while standing on the button, you will
see another drawing. Yes, this will open the artifact. Memorize this and
go shoot the original drawing. Once done, go grab the {{artifact}}, which
is on the balcony to the right of your entrance in case you have forgotten.
((Checkpoint))
Now drop down and drag the ball into the small room. Place it onto the
button and another door will open. Continue down a long spiral staircase
till you emerge in a large (and I mean large) room.
((Checkpoint))
Now jump onto the broken platform (we shall call this the central platform)
above and from there to the small alcove to the left. From here, jump onto
the pole and then swing forward to a new platform. Now pull the lever. Two
bats will appear which you will unfortunately have to shoot. (haha!)
((Checkpoint))
Now you have to pull the lever at the opposite side from where you are
standing. Return to the platform in the centre of the room. Now drop down
a level from here, and you will see a pillar. Use your grapple to pull it
down. Now use it as a bridge to cross over to the other side. Grab the
health pack here. Jump onto the platform. Jump to the ledge, shimmy to
the right, now jump to the ledge above, then shimmy left and climb up.
Pull the lever and yeah, kill those bats. Now you have to get to the
door you just opened which is named Hephaestus.
((Checkpoint))
Return to the central platform. Drop down and shoot the strange looking
circular thing to pull a platform. Jump on this platform, drop down, shimmy
to the left and from here jump up to the ledge. Now shimmy to the left and
jump across the gap to your left. Climb up into the alcove, swing onto the
pole and land on the ledge the other side. Drop down and climb into the
small alcove. Exit from the other side and drop down to the ledge, shimmy
to the right and climb up into the door.
((Checkpoint))
Now run across halfway and press the lever. Take care as the door will fall.
Now you can see some ledges inside this room. Jump up to the nearby ledge,
jump up to the ledge above and shimmy to the right and then jump backwards.
Climb up into the small hole and drop down below. Follow the path to a
large room with electric snaps every now and then.
((Checkpoint))
Now this is tricky. You can see rising and falling platforms. Your job is to
press the four buttons that are part of the platforms (easily identifiable
as they are always raised) and avoid getting electrocuted. Electricity will
snap at you if you stand on the platforms that are raised. If you always
stay on the platforms that are at the lower level, you will be safe. After
you press all four buttons the grill will lower and a path will open.
((Checkpoint))
Now in this big room, you can see a key locked up. Here, you will see a
Roman head statue and a stone block. If you look at the drawing on the
floor, you will see a man hitting a black with a hammer, and that’s what you
have to do. Drag the block nearby onto the small button and he hammer will
strike. Now you have two statues. Move both to the three arrow-like markers
on the floor and they will nicely fit into the slots. Still you need one
more. Now step on the button and quickly move away. The hammer will fall,
but not on you. Jump onto one side of the hammer. Climb up onto the hammer
and then jump to the right side first quickly since the hammer will
realign. Grab the health pack. Now repeat but this time jump onto the
right. Grab the shotgun ammo if you need. Now swing onto the pole forward
and jump forward. Now here’s a very secret secret. Go between the arch to
your left, and you will see the {{artifact}}. Grab it and then jump onto
the next pole and swing forward. Once you reach the next platform, drag
the box down and it will change into a statue upon dropping to the ground.
Place the third statue into the remaining slot. Simply make these face
the direction of the arrows and you will see the button come up. Now you
have to stand on the button for a while but not too long. As soon as you
see the hammer moving move out of its way and the gate will open. Grab
the purple key.
((Checkpoint))
Now you will have to return back to the main large room. Should not be
tough, but there on the way back you may have trouble with the door. So as
you pull the lever, jump onto the door and grab onto the crest on the door.
The door will move up. You cannot climb through the hole yet. As soon as
it starts moving downwards, go grab the ledge and return. As you return
you will see small path move forward.
((Checkpoint))
Now jump onto the ledge you see and drop down. Shimmy right and climb up.
Now you have to go through the open door that is Poseidon. Pull the path
using your grapple and make the long jump. You may lose some health. Now
jump to the ledge to the right. Shimmy all the way to the right and then
jump to the ledge to the right. Then once again jump to the ledge to the
right. Jump up twice and you will have to dive under a black to reach the
next door Poseidon.
((Checkpoint))
Now once gain a similar looking gate. Here, do what you did last time.
As you enter the next hallway three mice will attack. Kill these (feeling
barbaric are we?). Enter the room with the pool, and grab the health
pack behind one of the pillars.
((Checkpoint))
Now jump into the pool and at the bottom, pull the lever, but come back
at the surface to refresh your breath. Once done, return back and go
through the gate to enter a large water room with a fish statue ejecting
water. First of all get the health pack on one of the side platforms. Now
climb up the edges into the centre of the room. Reach one of the fish
statues and pull the box. The room will flood. Swim underwater and pull
the lever to release a raft. Now your job is to get the raft between two
of these paths. However, right now you cannot do so. Return to the surface
and push the movable box (not the one in front of the fish) downwards. Now
go put the box back into the face of the fish to lower the water level. Swim
as low as you can and pull the lever at the bottom. Now the gate protecting
the lever is gone and you can grab the {{artifact}}. Now you may push/pull
the raft till it position’s roughly between the two paths. Once you are sure
you have done this, raise the water level. Now jump onto the raft and onto
the ledge. Jump to the ledge to your right and crawl through the hole to get
the blue key. Pull the lever in this room to open the gate.
((Checkpoint))
Now you may return to the central room. Remember to do the same trick on
the gate.
((Checkpoint))
Now we should open the two remaining doors first; should not be too tough.
Just keep dropping ledges till you reach the bottom. Here, just run over
the stairs to open the door to Atlas. Now we’ll open Damocles. Jump back
onto the platform with the shotgun ammo. Jump forward form here. Jump onto
the ledge above. Shimmy to the right and jump onto the ladder. Climb it to
the top. Now climb the small broken rock. Jump to the ledge. Shimmy to the
right. Jump up and once again shimmy to the right. Now jump to the isolated
pillar. From here, make a long jump to the lever. Open sesame. Now you will
have to return to the summit; should not be very tough as always. Just keep
on climbing the ledges etc till you reach the central platform. Once at
the top, pull the platform to the right using your grapple hook. Jump towards
it and then to your right. Drop down and drop to the ledge below. Shimmy
all the way to the right and then drop down onto the sliding platform. Jump
off this at the bottom of your jump and grab onto the ledge. Shimmy all the
way to the right, drop down and you will reach the gate of Atlas.
((Checkpoint))
Enter and once again do what you do over this gate, till you reach a
long hallway with a gap.
((Checkpoint))
Now you see a gap. Use the rotating lever to make a temporary platform that
will unwind in time. So jump over this. Now grab the ledge to your left,
then once again jump to your left and then shimmy to the right. Climb up,
grab the ammo and then pull the lever to extend a pole. Now approach the
statue with the globe. Shoot both the targets and the globe will be
unleashed. Run like crazy and jump onto the pole we just extended and then
jump forward, the globe will fall down below. Now once again rotate the
lever to extend the platform. Grab the green key that has now been
released form the spears straight ahead. Now jump onto the broken pillar
to your right, climb up and grab the health pack. Now jump up the raised
platform and behind the rocks you should find an {{artifact}}. Pull the
lever nearby to extend the platform and leave this room.
((Checkpoint))
Now on the way back you may come across a slightly different door. This
one won’t come back down, so you’ll have to jump backward onto the pole.
Now jump forward into the hole and you can get forward. Emerge out of the door.
((Checkpoint))
Now jump to your left while standing on the newly ejected platform, if you
are facing the Atlas door. Grab the ledge, shimmy to the right and then
jump onto the pole. Swing forward and then onto a small alcove. Jump up and
grab the {{artifact}}. Now return to the entrance of the Atlas gate. Jump
onto the pole and then swing forward. Then shimmy to the left and grab
the ledge above and climb up.
Now jump forward and grab the ledge. Climb up and then pull the pillar
straight ahead using your grapple. Now you can see two movable boxes, one
to your right and one to your left. First pull the box to your left closer
and the one to your left should be pushed away. Climb the box to your right
and then jump to grab the ledge to the left. Shimmy to the left, drop down and
then jump left. Grab the ledge, shimmy right and drop down twice to get the
(conveniently placed right?) health pack. Drop down twice, shimmy left and
then drop down again. Now drop down and jump to the Damocles gate.
((Checkpoint))
Now run forward. This is a simple room. Enter the next one and the key will
be lying idle. Also grab the nearby health pack which will be hidden behind
a pillar. Get the key as well. Uh oh; did you ever though this was going to
be so easy? Apparently not. Now jump onto the nearby sliding platform. Run
towards its end and grapple to run along the wall. Jump onto the left one,
then onto the u shaped platform in the centre. Here, you can see the
artifact, but it’s locked up in deadly spears. Note its location. Jump up
to the right gate and pull the lever. The gate below has opened.
((Checkpoint))
As soon as you will exit the gate, a sword will drop. Now run to the right.
Here spears will come up and then disappear. Carefully, walk when they are
down and you will appear out of this mess. Now, carefully, walk using (Alt).
Lookup and you will see swords waiting to sear you apart. Just walk with
(Alt) key and slowly one step at a time. The swords will fall, but won’t
touch you if you do it right. Let all the swords fall. Then move to the
only path you see. Here jump up to the broken pillar and then to grab the
ledge. Then jump to the ledge above and shimmy to your right. Press this
lever. The artifact is free. Go grab the {{artifact}} and then return to
this lever.
((Checkpoint))
Now jump onto the pipe, climb till the top and then jump backwards onto
the pillar. Then jump onto the pillar to your immediate right. From here
jump onto the pipe and drop down. Grab the health pack. Now jump onto the
ledge nearby, and jump onto the one above. Now shimmy to the right and
then jump to your right and grapple. Now run left and right on the wall.
When you are at the right most of your jump, you have to jump backwards.
Some people consider this to be the most difficult jump in the game.
Hopefully, you’ll get it soon. I pressed (A) and (S) at the same time
while pressing (space). If done correctly, you’ll reach a pillar. Go
from pillar to pillar till you reach the last one. Then jump to the
ledge nearby. Shimmy to the right and then jump to the ledge to your
right, till you reach the rotating mechanism. Spin it around to open the
gate, drop down and get out of this room.
((Checkpoint))
Exit out of this gate, the platform will extend and drop down off this.
Now insert all keys one by one and the door opens. The seemingly never
ending level ends.
------------------------END OF LEVEL---------------------------------
---------------------------
6 ** Walkthrough
---------------------------
---------------------------
2 = Greece
---------------------------
B - The Coliseum
======================
Artifacts - 1
Relic - 0
======================
Now thankfully, this is a relatively short level compared to the last one.
Continue forward and two mice will attack. Unleash your fury on them and
you will be in a large room. Jump onto the small rock to your left and
from there onto the platform. Now look behind you and you will see a
health pack on a pillar. Grab it. Now return to this platform. Then jump
onto the platform in front. From here, jump onto the ledge and climb up.
Kill the mouse here. Then drop forward. Now you can see small pool. Jump
across it and then grab the ammo. Now drop into the pool. Now underwater,
it will be a simple linear path. Every time you get stuck, return to the
surface from where you began otherwise you will drown. Remember to take a
breather every time you see sunlight filtering from the air above. Once
you emerge form the other side, you will be in a large room.
((Checkpoint))
You will be attacked by a pair of mice and bats. Yes, pump these full of
lead. Now jump onto the smallest cage/box in the room. Then from here
jump onto the ledge. Then jump across the gap and onto the ledge to the
left. Then shimmy all the way the way to the left. Then jump backwards
and you should grab a ledge. From here, jump onto the pipe behind. And
from here, jump onto the large box behind. From here, jump over the
protective railing into a new area. Now walk over the sandy path and
you will enter a new room (aka the coliseum) with two guerillas.
((Checkpoint))
You should not have much difficulty killing them if you have perfected
the art of adrenaline dodge which you should have by now. Just keep
jumping side to side till you have enraged the guerilla. Take them on one
by one and you will have your checkpoint. I killed these without losing
an iota of health.
((Checkpoint))
In the base of the coliseum where you killed the guerillas will be some
shotgun ammo. Now jump onto the broken rock and then onto the break in
the spectator stands. Now start walking all the way to the right. Take
care of the two bats that attack. Now go towards the nearest pillar.
Jump onto the ledge. Shimmy to the right. Jump onto the ledge above.
Shimmy to the right and then jump backwards onto a platform. Now slide
down. From here, slide down and then jump onto another platform. Now
jump onto the house like structure which is shaped like a courthouse.
Now press the lever.
((Checkpoint))
The door opens and a pair of guerillas and leopards will attack. Slaughter
these using the aid of adrenaline dodge.
((Checkpoint))
Now go into the door through which these animals appeared from. You can see
a shining key, but you can’t grab it yet. Go into the surrounding room and
pull the small box on top of the cage using your grapple. Push this all the
way to the place where the key is. Jump on top and grab the key.
((Checkpoint))
Now return to the place where we pulled the lever. On the way back, you may
encounter some leopards again. Once you return to the locked door, use the
key. Climb the ladder to reach the top of the house like structure.
((Checkpoint))
Now jump to the left onto the platform. Next, use your grapple hook to get
across the gap. Now grapple onto the next hook and from here into the
small alcove. In this alcove, you should be able to see the {{artifact}}.
Grab it and then return to the first hook. Now while swinging from here,
do not aim for the second hook but instead aim for the platform above the
second hook. Once you land on this, shimmy on the other side to the left
and you will find the dual caliber pistols. Well done. Now return to this
platform by shimmying all the way to the right. Now jump onto the pillar
and from here to the ledge behind you. Shimmy to the right and then climb
up. Now jump to the platform ahead of you. Jump onto the ledge on the
pillar; shimmy right and then jump onto the ledge above. Then shimmy all
the way to the right and then jump backwards onto a platform. From here
jump onto the structure with the two statues Run past the statues and
onto the platform ahead but below. Turn back and then jump into the
second house like structure. Grab the ammo clip.
((Checkpoint))
Run into the path straight below. Turn left and go further down. Kill
the two bats, and then run straight ahead till you see the legs of a
huge statue.
------------------------END OF LEVEL---------------------------------
---------------------------
6 ** Walkthrough
---------------------------
---------------------------
2 = Greece
---------------------------
C - Midas's Palace
======================
Artifacts - 1
Relic - 2
======================
Now as you enter this visually stung room, you will be attacked by a trio
of guerillas. Use adrenaline dodge to deal with these. Once done with these
beasts, jump onto the ledge to the left of the statue. Then jump onto the
ledge to the left and climb up. Now go pull the lever at the back of the
statue to open a door. Go through this.
((Checkpoint))
Now follow this path into the entrance of another gloomy room. One path
will lead to a staircase to the right, and one will lead straight ahead.
Simply go to the staircase and kill the bats that attack you.
((Checkpoint))
Now drop down and go through the only open door in this room apart from the
one you came through. Run down the stairs and you will enter a sandy room.
Kill the leopard and guerilla that will attack you. Now if you notice, there
is a central pillar that is supported by three wooden sticks. Notice the
three golden hooks. Yes that means grapple. Now pull all these away. The
room above will collapse and you get to grab the bar. Now return to the
room above to the place where one path leads to a stair case and one
straight ahead. Go up the staircase.
((Checkpoint))
Now jump up to the concrete block to the right. Then jump from this one to
the one ahead and then to the one ahead. Climb up. Shimmy to the left and
jump onto the small alcove. Climb up and get the health pack. Now drop
down below and slide down the sand. If done right, you will be on the
concrete block. Now return to the ledge, but this time shimmy to the right
and jump onto the ledge to your left. Shimmy to the right and use your
grapple to get across the gap and jump onto the ledge ahead. Then jump
to the ledge to your right. Now shimmy to the right and then jump to the
ledge to your right. Shimmy all the way to the right and jump backwards.
Now swivel on your rope and swing onto the ledge on the broken pillar
you see nearby. Jump upwards onto the ledge twice and jump to the right
to a raised platform.
((Checkpoint))
Now you have to jump onto the half broken pillar. Once you are on this,
you will start sliding so jump forward to land on the concrete block.
Now face backwards and jump onto the ledge on this pillar. Shimmy to
the right and jump backwards onto a platform. Now jump onto the ledge
on the wall, and then jump onto the ledge above. Jump onto the ledge to
your right. Then jump to the ledge above. Climb up and use the grapple
to run across the gap and jump backwards. Grab the heath pack and then
jump into the entrance you see. You may lose some health.
((Checkpoint))
Run forward across this linear path and you will encounter a couple
of guerillas. Slay these beasts, which will be tough given the small
space you are restricted to. Grab the ammo nearby, and pull the lever.
((Checkpoint))
Now the door behind the statue is open and you can go through it till you
reach a big room.
((Checkpoint))
Now there’s an alligator in the water. But he won’t come near till you go
into the water. So the tip is to emerge into the water for a few seconds.
As soon as you see him coming, come back up and shoot him till he is
motionless. Now you can safely go into the water and pull the lever. Now
come back up. Jump onto the nearby pillar like platform with flames.
Time yourself and climb onto the ledge, then jump up twice. Now jump
backwards to reach a new platform and pull the lever.
((Checkpoint))
Now jump onto the pillar form where you came from. Drop down, timing
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