Unreal Walkthrough :
This walkthrough for Unreal [PC] has been posted at 05 Feb 2010 by NukePhD and is called "FAQ". If walkthrough is usable don't forgot thumbs up NukePhD and share this with your freinds. And most important we have 2 other walkthroughs for Unreal, read them all!
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Walkthrough - FAQPlayStation 2 PlanetPlayStation 2 PlanetXbox PlanetPC PlanetNintendo DS PlanetPlayStation Portable PlanetGameboy Advance PlanetGamecube PlanetPlaystation PlanetNintendo 64 PlanetDreamcast Planet Begin Document---------------------------------------------------- ==================== Unreal Walkthrough ==================== Vortex Rikers Overview: Make your way through the Vortex Rikers and begin to gather clues as to where you are and why you are here. Walk-Through: You awake in open prison cell. Immediately, exit the cell, turn right, and head to the elevator platform. Ride the platform up. When you step off the platform, you'll find the Universal Translator. Collect the Translator and return back down to the first level. Now, walk to the opposite end of the room, and enter the dark opening in the wall. Inside the opening, turn right, and touch the lever to ride the platform you are standing on down. Up on the second floor, the wall monitor also holds a message: "Remember, be kind to your cellmate. Violence will not be tolerated." When you have completed your search here, walk to the vent to the right of the locked door and travel its length. Eventually, you'll reach the bridge of the prison ship, Vortex Rikers. If you take the time to examine the computer, you'll learn the following: "First Officer's Log: Vortex Rikers. The prisoners have become more and more restless as we get closer to the prison moon. Security says they have the prisoners under control, but several have had to be taken to Med Lab for treatment." "Navigator's Log: Vortex Rikers. We are on route to the prison moon. Long-range sensors are detecting uncharted magnetic masses in Gamma Sector 83H. The Captain has ordered a change in course." "Captain's Log S. Kroon: Vortex Rikers. Altering our course may have proven detrimental to our mission. We are caught in the gravitational field of an uncharted planet. I have ordered the engine foreman to divert power to the drives." >From the computers, turn around and cross the room to find a Med Kit. You'll notice that the Med Kits are starting to boost your health up toward 100 percent. Next, drop down into the floor opening to the left and walk through the door to enter the Med Lab. There's not much to find here save for another Med Kit, so continue through the next door. You won't find much in this red-tinted room either, which leads to a locked door. NOTE If you're in search of secret areas, you need only look for the italic text in the walk-throughs. You can't miss them! In the basement, you'll see a prisoner strapped to a chair. However, a force field prevents you from reaching him. Walk to the control panel on the right side of the chair, and you'll find your first Translator message: "Prisoner 853, James Cavanaugh ready for electrocution." Unfortunately for Cavanaugh, this will also activate the electrical chair. Don't feel bad - you couldn't save him anyway. From here, return back up to the prison cells. The Universal Translator is one of the most valuable items to possess in the game. In the cells, take the time to explore each one. You'll find a Flare and the following diary entries: "Boris Clauge's Diary, Day 3: I have been here but three days and already I have two cracked ribs, a fractured thigh, and fourteen stitches. I don't know if I'll make it to the prison moon." "Benjamin Nathaniel's Diary, Day 93: Today is my birthday. I will celebrate by attempting to start another prison riot." "Jonas Gershwin's Diary, Day 204: There was another roach in my lunch today. I wonder how they make it on board starships such as this one. If that bitch in cell 4A keeps looking at me funny, I swear I'm going to rip out her larynx." Outside the locked door, you can hear screams and explosions. What could be happening? If you wait a few seconds, the door will rise, and you'll find out. The room is littered with dead crew members . If you're paying attention, you'll also catch a glimpse of a strange creature retreating from the room. You won't have to worry about him for now, though. Keep pushing further ahead. Down the hall, you'll collect your first weapon: the Dispersion Pistol. Walking through the hall, you'll also see some broken-down computer equipment, but there are no messages to be found. At the end of the hall, you'll see an "AREA C" sign over the doorway. Enter the room and use the Dispersion Pistol to shatter the glass window on your right. Behind the window lies another Med Kit. On the far left side of the room, you'll notice a small yellow tunnel. Pass through the tunnel to reach more bodies and computer equipment. Use the Translator to obtain the following messages: "Chief Security Guard's Log: Prison Vessel 254 Vortex Rikers. They've pulled all power to the drives, to no effect. We're spiraling towards the planet. I don't know what is going to happen." "Engine Foreman's Log: Prison Vessel 254 Vortex Rikers. I am juicing up all the power I can to escape from the gravitational pull of the mysterious planet. It doesn't seem to be working." Break the glass to open the floor panel. Between the two computers, look for the lever and touch it. This will lower a elevator platform behind you. Step on the platform and ride it up to the next floor. To complete the first level, turn around, walk down the hall, and enter the room with the Vortex Rikers sign ahead. Inside, you'll find a locked floor plate and two more familiar messages. To open the floor plate, shoot the glass panel to activate the switch. When the floor plate opens, jump in to finish the level. Nyleve's Falls Overview: Make your way from the Vortex Rikers to the opening of the Rrajigar Mine. Walk-Through: Now that you've found an exit from the ship, it's time to explore the mysterious planet you've crashed on. As you leave the ship, be sure to grab the Flare, Clip, and Universal Translator in your path. Outside the ship, you'll see some large rocks and a small building. Walk toward the building, and you'll come across an Auto-Mag and two dead crewmembers with messages: "Log: Cook J. Strang: No reply to distress signal. Vortex Riker's hull is too unstable to use as shelter. Found an abandoned house to use as our base camp. Maybe the native population can help us." "Log: Guard, R. Bijl: Situation critical: Last night large, extremely powerful alien forces penetrated our camp. Fired small missiles from hand-mounted launchers. We lost five men." Continue inside the house to find a Flare and another body with a message: "Log: N. Vos: Made contact with members of ISV-Kran that was presumed lost three months ago. They have seen a Skaarj vessel in operation. We may need to gain control of it to escape the system." Just beyond the house is a small lake. Jump into the lake and collect some extra Clips. Don't waste time though, as some vicious fish will nip off valuable health points. To climb out of the lake, crawl onto the large rock, then jump safely to land. >From here, walk back toward the ship and pass it along the right side. Ahead, you'll see a crate and two planks of wood. Shoot the crate to find a Med Kit, then walk along the plank to climb to higher ground. From here, you'll see an opening into the mountain. Ignore this opening and walk to the ledge. It's a long way down, but if you run and jump for the waters, you can make a safe landing. Once you hit the water, swim to your left until you reach the elevator platform. Climb on the platform, and it will take you up to a different entrance into the mountain. However, before, entering the mountain, turn and walk across the bridge. This will lead to a landing with some Nali Healing Fruit. Boost your health, then return to the entrance. Inside the mountain, follow the hallway, and you'll see a red button and gated platform on your right. Pass these for now and continue on to find a Lesser Brute. He'll be firing missiles from a distance, so make sure that you do not provide an easy target. At this point, a foe like this will be difficult to kill, so do your best to stay alive. It can be done with some skillful shooting and defense. When the Brute is defeated, continue through the doorway to go back outside to a new section of land. Never attack the Nali Priests. They are peaceful, harmless, and will often lead you to great treasures. In the distance, you'll see another small house. Enter the house to find some more useful items. You'll also encounter a Nali Priest inside, but he poses no threat to you, so leave him alone. Search the room to find a Flashlight, Auto-Mag, and some Bandages. Finally, take the time to read the book to learn: "My burden does not end. More minions have been cast down by the angry gods. I will pray for their souls, but I fear they are not heard. I must travel to the Temple of Chizra to seek balance." Once you've cleared the house, return to the interior of the mountain. Back inside, return to the red button and press it to open and activate the gated platform. It will carry you up to the next level. Continue down the hall, and you'll come to a room with another elevator platform as well as a Clip and Med Kit. Press the button here to activate this platform as well, but before reaching the top, jump down to the crate to collect the Assault Vest. Now, ride the lift up again and exit through the doorway. You'll come out near the original mountain entrance you bypassed earlier. From here, turn right, and be ready to take on another Lesser Brute. After defeating the Brute, walk down the hallway and take the lift to reach the exit from the mountain. Once outside again, you'll find two dead soldiers with messages: "Log: P. v. Heel: I was attacked by a flying beast. It uses its tail as a weapon. I was able to kill it, but not without taking a beating. I discovered that the orange berries have a healing effect on me. I feel strong enough to proceed." "Log Guard B. v. Wely: I can't get past the 'Brutes' to go back and help my brother. My ammo supply is running low. Here are 'Brutes' patrolling the complex at all times." Just ahead, and you'll see a sloped structure in the mountain. Climb along the top of the structure to find some Clips, but look out for the Manta patrolling the area. After grabbing the ammo, drop down, and head toward the door. If you need some health, bust open a crate to find a Med Kit, then continue into the mountain to complete the level. Prajigar Mine Overview: Enter the mine in search of answers and be on the lookout for secret rooms. Walk-Through: >From the opening hallway, walk ahead to the mine entrance. To your left, you'll see a Lesser Brute in the far room. When he spots you, he'll charge. Begin to target him from a distance and take cover from the corner wall when he attacks. After he is defeated, walk down the right walkway and throw a Flare. This will let you see in the dark and find Clips and an Assault Vest. Return back into the mine entrance area and drop into the mine cart to find a Med Kit and Clips. Then, walk to the room on the left where the Lesser Brute came from. This room leads to the force field control area. Press the button, and when the elevator platform arrives, take it down. At the new path, walk down slowly and look for Tentacles perched on the ceilings. You'll also find some Clips on the path. After killing the second Tentacle, shoot the crates in this area to find a Med Kit and Shield Belt. Keep walking down the hall to reach the force field controls. The computer panels here say: "Force Field Power Source One Status is active." "Force Field Power Source Two Status is active." Before pressing the two red buttons on the wall, look behind the two columns to grab some more Clips. After you press the buttons and begin to return back, the lights will turn off, and a wall will form to bar your exit. Turn around and listen for the roar of a Skaarj. When you hear it, immediately begin to fire down the hall where you came from, as he will quickly close in on you in the dark. When he is defeated, walk straight back down the hall to find an open secret panel that contains two Flares. Return and enter the secret panel near where the wall blocked you to find a Med Kit and a Flare. With all these items, return back up to the mine entrance area. Back upstairs, head down the only room you haven't tried yet to the right of the force field controls area. This path will lead to some more Clips and another Lesser Brute. When he is fished, jump up to the ledge with the red barrel and shoot the barrel to blow open a secret panel. Inside you'll see a dead soldier and Nali Priest. Get a Med Kit and a diary that says: "Harobed Village is on the other side of the mountains. I will set and proceed through Rrajigar Mine. It is the only way." Exit via the secret panel and check the control panel near the next doorway to the left to see: "Warning Force Field de-activated. Intruder detected in Section C-6. Eliminate any unauthorized presence." Continue into the hall and grab the Tarydium Shards, then take the next platform down. On the next floor down, be ready for more Tentacles, and a Lesser Brute. When you reach the walkway by the lava, be ready for a quake that will destroy a section of the bridge. To the left end of the walkway are some Bullets. Grab them and walk right until you're back on solid ground. Continue ahead to find more Clips. When you see the Nali Priest, do not shoot him. He will lead you to a secret room behind the iron door that holds a Stinger and Tarydium Shards. To the left of the secret room, you'll reach a chasm that has a red flashing button on the other side. Shoot the button to raise the thin wooden walkway. You'll get more Clips once you cross over. Follow the path until you reach the next major room. In the operations room, you'll encounter another Skaarj and Lesser Brute. Take them down, then push the lever on your left. This will lower the walls of the pillar in the center of the room revealing a red arrow button on each of the four sides. Press each button to open the two other doors in the room, and a Skaarj will rush in to greet you. Welcome him with some gunfire, then enter either door, as they both lead to the same place. In the next hall, shoot the Tentacles and collect any Clips you find. At the end of the hall, ride the elevator platform up, then walk straight ahead to a small chamber with a Shield Belt. From here, turn left and continue to the next area to find a Stinger and Tarydium Shards. There's only one path to continue on, but it is littered with Tentacles and Skaarj, so keep that Stinger handy! In the next room, touch the red lever and walk right to the platform that will carry you to the next floor. A Tentacle will be shooting from the opposite corner, so dodge his shots, then move in to kill him. When you reach the next ledge, grab the Auto-Mag and continue around the left corner. There, you'll find two Lesser Brutes, so keep the Stinger firing and hope for the best. After they are defeated, you'll see another Nali Priest. Protect him from the Skaarj nearby, and he will lead you to another secret panel to the right of the mine carts that contains an Assault Vest. Exit the secret panel and walk to the left. Another Tentacle will be waiting right around the left corner. When he falls, collect the Tarydium Shards beneath him. Ahead is an opening in the floor. Drop into the opening and turn right to find Med Kits, but quickly spin around to nail the Skaarj dropping into the opening. When he is dusted, continue down the right hall toward the bridge. Before crossing the bridge, target the Lesser Brute to the left on a platform across the lava. When he is gone, quickly run across the bridge, as it will break as you cross. On the opposite side of the bridge, a Lesser Brute awaits to your left. Defeat him as well, then look for the Nali Priest hiding in the shadows of the corner. Again, do not shoot him, and he will open another secret panel. This one holds a Dispersion Pistol power-up. Exit the secret room and follow the bridge to your left. Again, run across, as it will also break. On the other side, follow the path until you reach the room with an elevator platform and an upper walkway. Some Skaarj will be waiting here as well. Ride the platform up to reach two ASMD Cores, then drop to the walkway below. Straight ahead will be a locked door, so follow the path to the right. Here, you'll see Tarydium Shards and a button for the elevator platform to the left. When the platform descends, a Lesser Brute will be on it. Take the platform up and walk straight ahead. At the end of the walkway, shoot the glass door and enter the control room. Inside, grab more Tarydium Shards, and press the three yellow + buttons. Now, exit the room, hop off the walkway, and return toward the elevator platform. Here, you will see a box of Bullets in a hidden compartment. Grab them and crawl through to the elevator shaft. When you are back down, walk to the previously locked door to complete the level. Depths of Prajigar Overview: Continue through the mine in your quest to survive the nightmare you are trapped in. Walk-Through: As you walk around the level's first bend, you'll be greeted by a Lesser Brute. Unload on him and stay on the move. When he is dead, stand on the elevator platform and ride up. Now, immediately hop back down and step underneath the platform to enter a secret room that holds an ASMD. With it in hand, step on the small platform against the wall to ride up, then jump across the gap to get back to the main level. >From here, cross the walkway, touch the red button, and jump into the mining cart lift. Inside, you'll find loads of Tarydium Shards. As the cart begins to move, face right, and blast away at the Lesser Brute on platform ahead. Once you are off of the cart, grab the Med Kit and walk ahead to the stack of crates. On top, you'll collect a Super Health Pack and an ASMD Core. Ahead on your left is the next red button. Touch the button and hop into the next mine cart to go up one floor. Again there will be a Lesser Brute waiting for you, so take him down, and collect the Med Kit. Next, walk down the hallway and turn right. This path will lead to more Tarydium Shards and a red switch. Touch the red switch, and the bridge in the center of the room will rise. Cross the bridge and prepare yourself for another Lesser Brute in the next room. Follow this path down a long hallway and at the intersection, turn right to reach a large storage room. Collect the Med Kit, then walk up the ramp to reach the next hallway. Eventually, you'll reach some green-tinted machinery with pumps. There are some Tarydium Shards behind the pumps. Use the Translator to learn: "Gas Re-routing Station Status: Doors are pressurized and locked." Touch both red valves on the pumps and then check the computer panel in the center to find: "Door depressurized. Access permitted." Return back up the stairs and turn right. At the end of the walkway, you'll see a Skaarj Assassin working on some machinery. Shoot him from behind, then press the green button. Turn to your right and drop down to the crates below. On top of the crates is a Shield Belt. From the crates, continue through to the doorway on the left. On the short stairway ahead, shoot the crate to unveil an ASMD Core, then walk down the hall on the left to complete the level. Sacred Passage Overview: Explore the Sacred Passage to find the entrance to the Nali Water God Temple. Walk-Through: To begin, turn around and grab the two Med Kits, then open the door to begin the level. As you make your way up the path, you'll see Nali Healing Fruits along the way before reaching a structure to your right that seems to have no entrance point. To enter, walk to the pool, where you'll face a Skaarj. Fight him or simply avoid him by diving in the pool. Beware of the Biter Fish, though, that lurk within. Inside the pool, you'll see a tunnel. Follow the tunnel to the opening, where you can enter into the mysterious structure. If you have trouble exiting the water, use the ledge on the right edge of the pool. Inside the structure, you'll see the entrance to a temple. When you walk in, you'll find a dead Nali Priest as well as some pesky Cave Mantas. Clear the enemies, then shoot the vase to find a Clip. The wall here holds a message: "You must have a keen eye, so that you may bathe in the sacred waters". Behind a gate, you'll see the pool it refers to. To open the gate, walk back near the temple opening to the off-color column with a face. Jump up to touch the button that opens to gate, then proceed. In the pool, you'll find a Super Health Pack. Don't waste time though, as there are more pesky fish nipping at you here. Before leaving the temple, collect the Tarydium Shards along the pool edge. Enter the temple to find a Super Health Pack. Outside the temple, walk straight ahead to the door with the faces and step on the plate to open the door. Be ready, for as you step inside, a Lesser Brute will charge you. When he is defeated, turn and walk to your right, and you'll receive another message: "Only the purest of heart may pay homage to the God of the Good Lore Chizra." Continue to the stone gate and turn around to see the lever. Press the lever, and you'll hear the sound of water that fills the pool, which opens the gate. Continue through to reach the next level Chizra - Nali Water God Temple Overview: Inside the temple, you'll learn more about the Nali and their prophesized savior. Walk-Through: As you walk in, you'll find an Auto-Mag in your path. However, the door from the entrance room is locked. To open it, dive in the pool and shoot the chains that bind the wooden platform. When it rises, stand on the platform and jump up to touch the switch. Now the doorway will open. Drop into the opening, and you'll find a Clip and Flare. >From here, dive into the next pool and search the water floor to find a Stinger, Tarydium Shards, and Nali Healing Fruit. There's also an opening into a secret room that holds an ASMD Core, a Flashlight, and two Clips. Return back to the main pool and climb up the diagonal platforms that line the room. At the top, you'll see a Nali Priest who'll open a secret room that holds a three Flares and Tarydium Shards. Exit the secret room and turn left. Inside, push the button and ride the platform up. In the next room, shoot the various vases to find extra Clips, then jump to the center platform to collect the ASMD. Look into the opening to the left of your entrance here, and you'll see another button. Press the button, and a chamber will open below you. Drop down to reach some Nali Healing Fruit, then turn to your right, and you'll see three stone blocks on one wall. Press the center button, and the golden gate to your left will open. Behind this golden gate lies the Temple of Chizra. In the Temple of Chizra, you'll see a stairway leading down and a passage to your right. Walk down the stairway, and you'll find Clips, Nali Healing Fruit, and a message: "Only a warrior who has touched the face of the water god idol may enter this temple." For this reason, you can't proceed through here. Return back up the stairs and walk down the passage. When you reach the stone blocks that obstruct your path, simply jump over them. At the end of the passage, you'll find another Nali Priest. Follow him across the bridge to find two more messages: "Only a warrior who wields the stick of six fires may enter the inner ceremonial chambers. Once the stick of six fires is in your grasp, the stone seal will rise." "Beyond the stone seal lie the inner ceremonial chambers of the Nali water god." >From here, turn around and jump to the waters below. In this pool you'll find a few Slith roaming the waters. Deal with them, then power back up with some Nali Healing Fruit. When you are done, exit the water and travel along the edge of the pool until you reach the walkway to the center button. Before walking to the center though, you'll receive a message on the wall, that reads: "The Nali Water God Chizra and his holy temple have been overrun by the water serpents and the demons who came from the stars. Only the messiah can purify the temple now." Cross the walkway and press the button to open the passage across the waters. This passage leads to some Tarydium Shards, but watch out for the arrows that will be fired from the end of the hall. Once you have the Shards, continue down the hall and ride the platform up to reach another Nali Priest. To reach him, you must jump across to the ledge. A swarm of Horseflies are lurking here, so be sure to clear the way for the Priest. At the end of this hall, he'll show you a room with more Tarydium Shards and another button. Press the button, then cross the room to ride the blue platform back up. This will return you to the room where you found the ASMD. Turn left and return back down to the Temple of Chizra. This time, you'll find a Skaarj waiting for you. Take him out, then follow a Nali Priest down the stairway, where the passage is now open. He will cross the chasm, but you'll want to jump in and explore the waters. In the chambers below, you'll gain Bullets, Tarydium Shards, and an Assault Vest. To exit the water, swim along the surface until you reach a set of stairs. These lead to a new room. Here, press the button in the mouth of the stone head and turn right. An elevator platform will appear to take you up a level. When you arrive, collect the pair of ASMD Cores and walk until you reach the opening of the Temple once again. Return back down the stairway, and the Nali Priest will still be waiting for you. Jump across the chasm and cross the bridge to your left. Here, you'll find a Flare and a large wooden lever. Push the lever and fend off any Horseflies that may attack. Now, return to the Nali Priest and walk across the right bridge. Here, a Slith will be waiting. Take him down, then push the wooden lever here as well. If you need health, use this opportunity to collect the Nali Healing Fruit here, then walk to the opposite end of the room and exit on the bridge to your left. Soon, you'll see a button on your left. Press the button, and the door behind you will open. On the other side, you'll find another dead soldier with a message: "1400 Hours - Commander Mac Harrison: SITREP: These local natives have a six-barreled rocket launcher on an altar, but it is heavily guarded by those salamander things. 'The stick of six fires' is what the Nali keep calling it. I'll try to sneak in tonight." Obviously, he never made it. Just ahead, you'll find a Super Health Pack across a small chasm. Jump to get it, then when you return, turn right and follow the hallway. The hallway will lead you to a long, winding wooden walkway. Follow the path and be sure to grab the Tarydium Shards along the way. You'll also find a dead Nali and a dead soldier with an ASMD. At the end of the path, you'll find a small room with an ASMD Core and Bullets. There's also a lever here by a water tube. Press the lever and return back up to the dead Nali where you'll arrive just in time to meet a newly activated lift. Step on to ride to a new golden gate. Behind the gate, you'll find a long pool with an Eightball Gun on an elevated-platform in the center. This is the "stick of six fires" that has been mentioned throughout the level. There are also two messages at opposite ends of the pool: "The pyramid is the key to the chamber of death. Here you shall find more power for the stick of six fires." "The stick of six fires can only be reached by a warrior who has bathed in the pool of thunder, past the obelisk of the clouds." You won't be able to get the Eightball Gun yet, so walk to the opposite end of the room, and enter the golden gate furthest from you. In the next room, you'll immediately be assaulted by five Sliths, so be ready to rumble. If you are running low on ammo, try to grab the other ASMD that lies in the shallow waters. If you survive the assault, examine the stone pillar in the center of the room to get to following messages: "This is the obelisk of the clouds. Beyond here lies the pool of thunder." "Powerful strength comes from those who let the waterfall wash over them at the pool of thunder." "To reach the pool of thunder, one must climb the loose stones." "Beware those of impure thoughts who enter the pool of thunder shall face the demon from the stars." When you are ready, walk down to either side door. They lead to the same place: a stone stairway of sorts. Climb the stones and collect the Tarydium Shards, then jump across the chasm to reach the pool of thunder. At the pool, be prepared for a Skaarj Assassin, but use care to avoid shooting the innocent Nali Priests. When the Skaarj is defeated, hop into the pool and grab the Scuba Gear in the center and the Super Health Pack at the base of the waterfall. Next, exit the room and return back to the Obelisk of Clouds, then continue through to the stick of six fires pool. Upon entering the room, walk along the left pathway. On the left side of the room, you'll now find a small chamber that holds a lever. Press the lever, and a walkway will appear to let you cross to the Eightball Gun on the platform. Collect the gun, and the barred-golden gate in front of you will open. Pass through the gate and follow the wooden walkway to a blue flashing light. Step into the light, and you'll teleport to a new location. From here, turn around and walk down the hallway. You'll find yourself back at the original golden gate and the entrance to the Temple. Cross to the opposite side of the room and enter the other hallway. At the end, you'll find the stone seal that previously blocked your path gone, so climb through the opening to complete the level. The Ceremonial Chambers Overview: Proceed through the maze of interconnecting passages to cleanse the holy place of the alien invaders. Walk-Through: As you begin, you'll find a message at the level start position that reads: "The inner ceremonial chambers. Here the water god's serpents reside to accept the flesh of the weak to be devoured. Only a warrior who swims like the serpent shall escape their clutches." >From here, walk into the chamber ahead and enter the first doorway. Here, you'll want to turn left and walk two chambers ahead, where you'll find a thin wooden walkway that stretches along the edge of the room. Follow the walkway to reach the Eightball Gun and four rounds of Eightballs in the center of the room. Then return to the previous chamber and travel down the sloped wooden walkway. At the bottom, a Skaarj and Slith will be waiting. Defeat them both, then jump into the water. In the water, swim underneath the chamber to find a small opening to a secret room. Here you will gain an Auto-Mag, Scuba Gear, and Nali Healing Fruit. From the secret room, swim ahead and down to reach a lever. Push the lever, then turn around and swim to the lever on the opposite end of the passage and push it as well. Return to the wooden platform you dived in from and travel down the left hall until you reach the chamber with two Slith. Kill them both, then collect the Stinger. Return back to the wooden walkway and head back up to the upper floors. >From here, cross to the opposite side of the level until you reach a wooden platform where two Skaarj threaten two Nali Priests. Defeat the Skaarj and turn right to walk through a golden gate that leads to a Nali Priest and the Super Health Pack. Now, exit the room and walk all the way back across the walkway toward the next golden gate. Here, you fill find an Assault Vest, and at the end of the path, a Slith is waiting. Kill the Slith and turn right to find a ASMD in the corner, then enter the room behind the golden gate. Inside, you'll witness a horrific sight: Nali Priests are being crucified. Defeat the two Skaarj here, then run up the ramp to find a new hallway. If you need some Nali Healing Fruit, grab some before heading out. The hallway leads to a room with another Skaarj torturing a Nali. Take him out, then press the lever and walk to the window. If you look down and right, you'll see a lift on its way up to you. Step on the lift and ride it down to another walkway with a Skaarj. Kill the Skaarj, then swim out toward the island with pillars and torches. Out on that small island, two Slith are devouring a Nali Priest. Defeat them as well, then swim behind the island to find a Super Health Pack. Back on the dry land, press the lever, and a harpoon will shoot from the cannon. Your job now is to walk on the rope like a tightrope up to the thin wooden walkway. Now, walk from this walkway to the next thin wooden walkway. Eventually, you will be safely back in a room with another Nali Priest. Again, don't shoot at him, and he'll lead you to a dock. Unfortunately, you can do nothing to save these Nali Priests. At the dock, you'll encounter another Skaarj Assassin. Fortunately for you, he will be resting and give you an opportunity for a sneak attack. So equip your best weapon and make your first shots count! When he is finished, step on the wooden platform to your right and ride it down the river. When the raft reaches its destination, step onto the new dock and press the button on the small column. This will open the door behind the button. Enter the door to complete the level. Dark Arena Overview: Face the powerful Titan in combat reminiscent of the ancient gladiators. Walk-Through: To get going, swim through the opening passage and exit the water. When you drop down from the ledge here, collect the Med Kit under the ladder and be ready for a Skaarj to attack from behind. When he is gone, walk ahead and press the stone face idol to your right underneath the barrel. This will open the stone doors ahead. Walk into the next room and descend the stairs. At the bottom, you'll find two rounds of Eightballs and another doorway. Once through the next door, continue down more stairs to reach an open area outside. Here, you will find some Nali Healing Fruit, and if you explore along the right wall after the clearing, some Tarydium Shards. A bit ahead, you'll find some stairs to a new structure. Before entering, pass the structure and walk down the left side to a Nali Healing Fruit garden. There will be a Skaarj here torturing some Nali. Kill him, then grab the Assault Vest. Unfortunately, you cannot help the Nali. To the right is another small opening in the mountain. Walk down, and you'll find a Flashlight and a dead Nali Priest. You'll learn: "I escaped from my cell but can't find the strength to go on. Remember me to my family..." >From here, return to the front of the structure. Obviously this is a place of great pain and suffering for the Nali. Enter the structure through the front doors. Inside, there is a message at the foot of the stairs: "The weak shall be struck down by the hand of the beast." Turn and walk to the elevator platform behind you to reach the second floor. Upstairs, you'll be accosted by a pair of Skaarj. Defeat them and enter the doorway to your left. Inside, you'll find ASMD Cores, Eightballs, Tarydium Shards, and some Skaarj. Continue down the hall until you reach a room on your left with three levers. Press the levers, and the gears in the room will begin to turn. These will open the doors that lead to the arena in the interior of the structure. Exit the room and walk straight ahead to the stairway to the arena. Outside, you will be on a ledge overlooking the arena. Walk to each end of the ledge to find two ASMD Cores and two Med Kits. Now, return back out to the area where you found the dead Nali with a Flashlight and shoot the brick wall to reveal a secret passage. Follow the path down to reach the interior of the building. Here, you'll be in a cell block. Continue to your left until you reach a door to your left. Step inside and defeat the Skaarj, then press the two switches. Next, open the other door across from the switches and search under the stairs to find Med Kits and extra Clips. Return back out to the cell block and explore the various rooms to find a variety of goodies, then enter the double doors to reach a new staircase. Take it up, and you'll find a new lever that, when pressed, drops the cage into the center of the room. Quickly, drop from the top of the stairs and hop onto the cage, or you'll have to start the process over. The cage will take you up to a new hallway. Follow the hall until you reach the Dark Arena. The Arena is a place of death for many who enter. Will you be the next one placed on the rack? In the Dark Arena, you'll find an Eightball Gun. Equip it and get ready. As the rack in the center of the Arena rises, a Titan will emerge from an opening in the wall to fight you. Continue to lob Eightballs at him because he is a tough foe. When you need some more, duck into the openings around the Arena. Inside the three openings are two rounds of Eightballs, a Shield Belt, and some Nali Healing Fruit. When the Titan is finally defeated, climb in the opening with smoke emerging from it to find a passage behind the wall. Follow the passage around to reach the final area. Here, you can shoot the barrels to uncover Med Kits, then flip the switch opposite the staircase that heads down. When the door opens, hurry down the stairs to complete the level. Terraniux Harobed Village Overview: Search the Harobed Village to replenish your inventory as you head for Terraniux. Walk-Through: Upon exiting the Dark Arena, you'll see a great expanse of open land. There's also some Nali Healing Fruit if you are wounded. To start, walk to your left and enter the small village beyond the walls. In the front section, you'll find some abandoned houses. Search through each one to find an Eightball Gun, Bandages, Med Kits, a Flashlight, Clips, an Auto Mag, Tarydium Shards, and some diary entries that say: "Sadness fills my soul. The sky demons came and took many of us to work in the mines. If we don't obey, we'll be slaughtered. The sky demons know about our secret in the abbey, but haven't found it." "I'll not stay here any longer. With the next passing of the two suns, I'll try to reach the Sunspire. There I will be safe. Before I go I will retrieve the sky demon's weapon from the abbey." After clearing the house, continue deeper into the village to find the abbey. Within, you'll see a number of dead Nali Priests as well as a host of Skaarj Assassins. It is advisable to unload with your Eightball Gun here. Once you have cleared the Assassins, follow the lone Nali Priest, and he will reveal a secret panel. Climb the stairs within the panel, then jump across the gap to reach a walkway. Continue though this walkway to reach the top chamber of the abbey, where you will find the Flak Cannon and Flak Shells. With this major firepower in hand, return back down to the first level of the abbey and search behind the altar to find the Assault Vest. Next, read the diary in the pew to learn: "We shall pray before we set off for the Sunspire. We will find refuge there. Praise be to the God of the Good Lore for giving us sanctuary. The journey will be treacherous but we will prevail." Outside the abbey, walk around the right edge to reach the cemetery. Here, you will find lots of goodies. Be careful however, as some rogue Skaarj Assassins may still be lurking here. When you have fleeced the cemetery, walk to the opposite end and look behind the right tombstone to find a button. Press the button, and the tombstone to your right will slide open to reveal a secret underground chamber. Within the cemetery, you'll find some items as well as a secret passage. In the secret underground chamber, you'll be greeted by a Slith from the murky waters. Blast him down, then walk along the right edge of the room to find Nali Fruit Seeds, Flares, and Taryidium Shards. At the final arched-doorway, you'll find a passage submerged in water. Jump in the water and swim to the end of the passage to find a Super Health Pack. With this in your possession, return to the abbey. >From the abbey, travel back outside the walls of the village and turn left. Along the way, you'll find another dead soldier and some Clips. Continue ahead to the large lake beneath the ship. Jump into the water and swim to the far left section to find a wooden plank, then climb up. From the plank, jump to the shore and walk to the structure's entrance to complete the level. Terraniux Underground Overview: Power up the lift to enter Terraniux. Walk-Through: >From the level start position, turn right and collect the Eightball Gun and Eightballs. Next, walk across to the far end of the room and collect the ASMD Core, then press the button. This will bring the lift down to you, but be prepared to face a Mercenary. A few shots from the Eightball Gun should do the trick. Power up the lift to reach Terraniux. Now, if you walk to the lift, you'll see that it doesn't raise you up to Terraniux yet. That's because it hasn't been properly powered. To do this, step off the lift and turn right. You'll want to enter the door between the lift and the button you previously pressed. This will give you access to a hall that stretches to a computer room. Inside the computer room, you'll find two more Skaarj Mercenaries. Since you will surprise them, they may try to run and take cover behind a crate. This works nicely if you use the Eightball Gun, as you can launch explosives their way that will damage both. When they are toast, push the two buttons on opposite sides of the room, and you'll receive the following message: "Lift activated. All personnel are reminded to complete assigned tasks." Now that the lift is ready, grab the ASMD Core and Eightballs before heading back out. Back at the lift, step on and ride to the top. There will be another Mercenary up here, but you should be adept at dealing with them by now. In the corner, collect the Med Kit, Stinger, and Tarydium Shards, then step onto the walkways over the green slime to reach Bullets and Eightballs. From the rightmost overhead walkway, you can see another Mercenary below. Pick him off from above, then drop down to his area. Here, you will gain another Med Kit and a Toxin Suit. At the computer, you'll also get a message: "Security Status: Intruder detected at entrance. Activating security screens on Scientific Research Lab and Hydroponics Section. All security elements deploy access points in Sections A, B, and C to deny intruder access to Lift 1." >From here, turn right, enter the far hallway, and the door will open. Inside the door, walk to the end of the room to reach the button that completes the level. Terraniux Overview: Explore the alien ship in search of a way off this horrific planet. Walk-Through: >From the start position, check the computer panel to your right to find a message: "Pump activated, BioWaste transferred in Section B." Exit the room and walk to the next computer panel to see a familiar message: "Security Status: Intruder detected at entrance. Activating security screens on Scientific Research Lab and Hydroponics section. All security elements deploy around access points in Sections A, B, and C to deny intruder access to Lift 1." >From here, drop into the now-empty tank and continue through until you find the hexagonal-shaped doorway. Pass through, and a Slith will immediately descend down after you. Gun him down and continue through. Eventually, you'll get a chamber with another Slith and a Flashlight. He will be unaware of your presence, so use this to your advantage. After he is gone, go through the next hexagonal doorway to exit the tank. Find and press the three red buttons to activate the elevator to the Greenhouse. In the next room, search the grounds to find two ASMD Cores and Tarydium Shards before riding the elevator platform to the right up. Be aware that many Mercenaries are patrolling the grounds here, so be prepared for anything. Continue along the platform here to reach Section C. Outside the section, the computer console here informs you: "Section C: Status Empty, this containment room is damaged, please avoid sending BioWaste here until we can fix it." Walk to the back of the section, and you'll find a glowing red button. When you press it, the button turns blue. Do the same thing in sections A and B. Before leaving the section, search the small passages along the sides to find some Tarydium Shards and an Amplifier here. Exit section C and turn left to find a locked Control Room. Continue along the walkway until you reach section A. Upon entering section A, you'll find a computer console with this message: "Section A: Status Full. BioWaste redirect to Section B active." Here, you'll find the second button, some Flak Shells, and two ASMD Cores. Exit section A and turn left to find section B. Here, you'll find a computer console with another message: "Section B: Status 48 percent Full." Next to the third button, you'll also find Eightballs, Tarydium Shards, Jump Boots, a Shield Belt, and a Med Kit. Behind the Jump Boots and Shield Belt, walk to the door and open it. Inside, you'll find more Tarydium Shards and another console that states: "Lift 2 Status: A broken pipe was reported." Now, walk behind the console to find an elevator platform and ride it up. At the top, activate your Flashlight to illuminate the situation and jump up onto the pipe. Walk to the end of the pipe and drop to the walkway behind the large columns to find hidden Eightballs and Flak Shells. Once you have these items, return back to section B and enter the other door in the passage across the section. Inside, you'll find an ASMD Core on your right and another console on your left that says: "Lift 1: Status Working. Access to Hydroponic Garden permitted." Walk behind the console and ride this elevator platform up. At the top, a Mercenary will be waiting, so have a good firearm handy. At the top of the elevator platform, walk into the room on your right and check the computer console on your left to see: "Greenhouse B: Please verify that the BioWaste is being pumped through the Control Room filters and that no foreign objects are blocking the flow." Walk to the right and ride the lift up onto the central platform. Here, you will find an Assault Vest, Med Kits, and some Tarydium Shards. It will also give you access to greenhouse A and C. Read the various consoles in each greenhouse to find: "Greenhouse A: Section A is full. BioWaste flow must be redirected from the Control Room. Section B of the waste facility has free capacity. Please be sure to monitor the water supply for impurities." "Greenhouse C: The night is coming soon, please maintain careful control of the Hygrometric Level and Air Temperature. Constant monitoring is necessary to keep them within appropriate levels." Enter the Control Room to find the GES BioRifle. To the right of the control console in greenhouse C, look for and press the button that opens the next door. Inside the room, grab an ASMD Core, then jump into the tank of BioWaste and swim through the pipes. It gets dark in here, so a Flashlight will come in handy. At the end of the pipe, you'll enter the control room. Shoot the Mercenary waiting here, then grab the GES BioRifle by the energy field and press the two red buttons. Now, swim back up the pipe you entered and exit the pool. Outside the pool, turn right and enter the next room. Press the two red buttons in here, then ride the lift down to the game's next level. ISV-KRAN Noork's Elbow Overview: Negotiate this small stretch of land to reach the Temple of Vandora. Walk-through >From the beginning of the level, open the blue door in front of you and enter the small room. Inside, you'll discover an Eightball Gun, Eightballs, a Flashlight, and an Auto-Mag. Before grabbing them, however, be prepared for the Mercenary who will ambush you from the door to your right. Once he is eliminated, collect the goodies and walk out the door where he attacked you. Outside, you'll find yourself on a sloped walkway. Walk down to the midpoint and collect some more Eightballs, then turn and lob some down on the Skaarj patrolling the village. Once you attack, they will begin to fire back. However, your superior position will be the deciding factor. After they are cleared out, continue down the walkway and head toward the small two-house village. If you sustained any damage, be sure to consume some of the Nali Healing Fruit around the area. Activate your flashlight and enter the house on the left. Inside, you'll find a host of dead Nali Priests as well as a severely injured Priest chained to the wall. You'll also see a number of useful items such as a Super Health Pack, two Flares, Eightballs, and two Clips. Collect all you can, then enter the other house. In the second house, have your Dispersion Pistol ready to gun down any Horseflies inside. There's not as much to collect here, but you will find an Assault Vest and a Force Field. After clearing the house, exit and venture down the road behind the village. In the distance, you'll see |
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Another Unreal Walkthrough :
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