Uru - Ages Beyond Myst Walkthrough :
This walkthrough for Uru - Ages Beyond Myst [PC] has been posted at 19 Sep 2010 by firstname.lastname@example.org and is called "Until Uru Guide". If walkthrough is usable don't forgot thumbs up email@example.com and share this with your freinds. And most important we have 8 other walkthroughs for Uru - Ages Beyond Myst, read them all!
Walkthrough - Until Uru Guide
Until Uru Guide by Doctor Device Completed June 4, 2006 CONTENTS I. Foreword ---1. Intro ---2. What is Until Uru? II. Getting Started... ---3. The Cleft ---4. Acquiring the KI III. How To... ---5. Using the KI ---6. Using The Nexus ---7. Relto Bookshelf ---8. Neighborhoods ---9. Getting Through The Great Zero ---10. Using Imagers ---11. Easter Eggs ---12. Tricks and Other Fun Stuff IV. Mini-games ---13. Ahyoheek ---14. The Wall ---15. Creating Marker Missions V. Items ---16. Relto Pages ---17. Reward Clothing ---18. Bahro Stones ---19. Green and Red Marker Locations ---20. CGZM Marker Missions VI. Miscellaneous ---21. Chat Commands ---22. Sharing/Instances ---23. Online and Offline Differences ---24. Contact Me ---25. Links ---26. Thanks I. FOREWORD ___1. Intro___ This is my unofficial guide to Until Uru. This guide covers many of the aspects in Until Uru that you may find difficult (especially marker locations and use of the KI). Make note that the only walkthroughs in this guide are how to leave the Cleft and how to acquire your KI. Also make note that this guide is only for Cyan's shard, D'mala. With the eventual re-release of Uru Live, it is unlikely that much will change in Until Uru, except perhaps to test things out. Just keep in mind that some things I mention in this guide MAY change in the future (though they probably won't). ___2. What is Until Uru?___ First, you'll need to know about Uru Live. Uru Live is what Cyan originally wanted Uru to be, a game that could be played online where people could meet together and explore worlds. There would of course be a monthly fee, but new content would be added periodically, changes would take place in these areas, real-time stories and plots would unfold. Uru Live was tested in 2003 but, due to lack of people joining, failed and was cancelled in 2004. The lack of people was due, in large part, to the fact that not many people knew about Uru at the time. In May 2006, Cyan announced that they would re-release Uru Live later that year... More info can be found here: www.urulive.com After the first Uru Live failed, fans were most disappointed not about the lack of new game content but the inability to play online with each other. Soon after the expansions were released, Until Uru was created. Until Uru simply contains the same content as the first Uru Live before it shut down. It was mostly run by fans and used to require about $6 as an initial fee (donated to Cyan) and nothing more. In early 2006, Cyan set up their own Until Uru shard: D'mala. Since then, it has not been possible for one to join fan-run shards if one has not already done so. D'mala, however, Cyan's shard, is free and requires only an invitation to be sent via email. Make note that to play Until Uru, you must have Ages Beyond Myst installed but without either of the expansions. If you have Complete Chronicles, you can still play Until Uru, though I'm not sure how, seeing as I don't have it. For more info, you can visit the Until Uru website: plasma.cyanworlds.com II. GETTING STARTED... ___3. The Cleft___ The reason I include a guide to the Cleft is because it is not possible to play with others unless you complete it, which I think is somewhat ridiculous. The Cleft is the desert you start out in. Read the sign nearby to learn that is somewhere in New Mexico. There isn't anything nearby... but you should start running toward the volcano in the distance. Eventually you will see a trailer with a man sitting outside reading listening to Peter Gabriel's 'Burn You Up, Burn You Down' on the radio. This is Jeff Zandi; you can talk to him if you need help getting through the Cleft. He tells you to go into the cleft (the large crack nearby) and find a message. Go ahead into the cleft and explore. At the bottom of the ladder is a bridge with a door on the other side; cross it... but it collapses. You need to find another way to the door... To the right of where you fall is another fallen ladder which you can use as a ladder. Climb up to find 2 sleeping quarters... one containing a strange letter, the other containing a tapestry of a hand, when you touch it, part of it glows... Face the doorway you saw earlier and turn right; walk off the edge, then walk across the plank. Then turn left and carefully walk off that edge. Then climb the fallen bridge and enter the doorway. There are several machines here but none seem to work. You can change the symbols on one machine but nothing else seems to happen. Walk down the stairs into another room. There is a lever here which clamps/unclamps a pole. If you're stuck you should go talk to Zandi; to get to the top, climb up the bridge that fell when you first tried to cross. Zandi will tell you that the windmill powers the machines, but it sometimes gets stuck. You'll need to unclamp the pole in the cleft, then go back to the surface and push the windmill to power the machines. Go back down and examine the machine with the symbols. Before the machine will work correctly, you'll need to enter the correct symbols. The answer is somewhere in the same room... There's a piece of wood leaning against the wall; move it to reveal symbols drawn there. Enter those symbols onto the machine and press the button. A holographic message will play. The woman you'll see is Yeesha, who is part D'ni. She will tell you about the underground city and that you need to seek the 'journey'. She will tell you that in each of several Ages are 7 journey cloths. You must find them to complete her journey. You should already have found maybe one or two, but you need to find the rest. Zandi knows where they are; go talk to him and he'll give you a hint. If you really don't know where they are, I'll tell you... One is in the sleeping quarters in the cleft. A second appears on the wall in the room where you played the hologram (it appears after you view the message). A third can be found on a basket in the cleft; once the power is on, push the foot pedal on top to lower the basket. A fourth can be found on the strange skeleton in the middle of the desert on the other side of the volcano. A fifth can be found on the back of Zandi's trailer. A sixth can be found on the back of the sign right where you start. The last can be found on the front of the higher door in the cleft; you'll need to close it from the inside (once the power's on) and go around to touch it. Once you have found all 7, go to the bottom of the cleft and touch the symbol on the door in the tree. It will open; go down the ladder and follow the path to a pedestal with an open book. Touch the picture and you will link to what is now your personal Age of Relto. You will then be online; use the book on the shelf in the cottage to link to your neighborhood where there may (or may not) be other people playing online. ___4. Acquiring the KI___ It's really difficult to talk with people in Uru if you do not have a KI communicator. Fortunately, there are directions all over the place. First, go into the cottage on Relto and pull out the book that starts out there. Touch the panel to link. If someone is there, you can ask him/her to help you. Otherwise, read the sign beside the hallway right in front of you. It instructs you to visit the classroom. Go down the hall and across the bridge to find several doors. The classroom is the first door on the left. On the walls are several sheets of paper that tell you where to get a KI. There's a map showing how to get to Gahreesan... exit the classroom and pass through the door opposite you. Use the book on your immediate left to link to Gahreesan. In Gahreesan, there's only one way to go... You will soon see a sign pointing you in the direction of the KI dispenser. Walk down the hall to the right then go into the first room you see, which is filled with lockers. Make a left into the next room to find the KI dispenser. Simply put your hand under it and the KI will be strapped around your hand. III. HOW TO... ___5. Using the KI___ ''Basics'' The KI confuses many. I'm going to try explaining it as best I can. I'll start with basics. If you want to use it, bring your cursor to the bottom left of the screen and click the small KI icon. A larger KI will appear in front of you; you can move its location of the screen by holding onto the outside of it and dragging it around. To minimize it, you can click the small white dot on the 'south' side of the KI. On the east side is a small button that toggles mute on and off. Below that is a round...thing with a dot in the middle. this tells you whether you are talking to a single person or a group of people (i.e. Age players, buddies, etc.); if there is a circle of dots surrounding the center, then you are talking to a group; if there aren't then you are speaking to one person. This feature isn't really too important... Press the book-shaped button in the center to begin writing a KI letter. Press the round button above that to take a KI photo. If your KI is able to pick up markers, a marker symbol can be seen on the west side. When a marker is near it will turn red; press it to pick up the marker. Taking up about the whole left side is a meter that records how many markers you need for your current mission and how many you have acquired. The meter is a grayish color by default. If you have started a marker mission, like the green mission for example, 15 units on the meter will turn dark green. For each marker you collect, a unit will turn to a bright green. To chat, simply type and press enter when you're done. If this doesn't work, it could be that you have a chat key set in your options. Simply change it back to default and the problem should be fixed. Below the KI are three groups: Age players, Buddies, and Neighbors. Other groups are sometimes listed here but these are the main ones. Click a group to talk to them all at once or click a name to talk to the individual. Most people keep this on 'Age players'. Press the button on the top right to open up a holographic interface that is a bit more complicated... ''Holographic Interface'' On the very top right are three symbols; when you start out they each have a zero beneath them. When you complete the 14 yellow marker missions, your current coordinates in D'ni will be displayed here. Don't worry too much about it. Beneath that are the time and the Age you're in. On the bottom right is the name of the neighborhood you belong to. On the bottom left is your name and KI#. There are also 3 different symbols you can choose to examine: from left to right, the first looks like a 4x4 grid, the next a person, and the last 2 gears. These are KI items, players, and settings, in that order. ''KI Items'' Open the KI interface and click the symbol that looks like a 4x4 grid. Below is a list of Ages you've been to, plus the word 'Incoming' at the top. When you take/write/create a photo/letter/markergame, it will go into the Age folder you made it in. You can hold a total of 15 of each. 'Incoming' shows photos/letters/markergames you have received. When you receive something, the KI icon at the bottom will blink. You can hold an unlimited number of 'incoming' items. To view your items, click an Age and all your items you made there will be displayed to the right. Click one to open it up. You can delete nearly any item by opening it up and clicking the green box to the middle right. ''Invites, Buddies, Etc.'' Open the KI interface and click the symbol that looks like a person with hands and a head. Below that, you will see different player groups. Players that are currently in the same Age as you automatically go under 'Age players' and players that belong to the same 'hood as you go under 'Neighbors.' People who have been in the same Age as you recently go under the 'Recent' list. To add someone to your buddy list (to know when he/she is online so you can chat easily) or your ignore list (so you can't hear him/her if he/she is bothering you), simply open that category and click 'add player' at the top. Then enter their KI# or, if they're in the same Age as you, they're name. Another way to add people to a list is by clicking there name from a group they are already in and clicking the arrow that appears beside the group you want to add them to. To invite someone to an Age of yours, simply add them to the Age at the bottom like you would add them to any list. ''Settings'' Open the KI interface and click the symbol that looks like 2 gears. Click 'KI settings' and you'll see a few options. Move one of the 2 meters to change either the size of KI text messages or the amount of time it takes for KI text message to fade away. Press the button below to toggle with whether you want to receive private messages from people who you don't know. Click the name of your 'hood and you'll be able to write text for your neighbors to see. Make note that others can add to or delete what you say, as you can do to them. You can also click the 'hood name to change your 'hood's name, though you really shouldn't if you didn't create it. ''Sending Items'' To send a photo/letter/markergame, simply go into the group that contains the name of the person you want to send the item to. Click the name and it will appear in the rectangular box towards the top of the list of groups. Then find and open the item you want to send and an arrow should appear next to the name in the box. Click the arrow and the item will be sent. ___6. Using The Nexus___ The Nexus is an Age whose sole function is to store many MANY linking books. It is primarily used to link through the city and neighborhoods, but also stores linking books to private Ages. Make note that you can't make use of the Nexus until you have a KI. If you haven't been to the Nexus before, you can use the yellow linking book in the middle of the linking room of any neighborhood. Once in the Nexus, put your hand in the slot to active the screen. There are four groups on the left to choose from. ''City Locations:'' At first you can only link to the 'Ferry Terminal' and the 'Great Zero Observation' room, but once you explore the city you will find what are called Nexus pedestals. Put your KI in the slot and a link to that location will be added and can be used next time you go to the Nexus. ''Private Links:'' These are links to private Ages/neighborhoods of other people. The only way to access other people's Ages is by receiving an invitation from them via the KI. An invitation to an Age will let you visit that player's instance of that particular Age. An invitation to a neighborhood will let you visit that 'hood quicker. The only way to visit a private 'hood that you do not belong to is through an invitation. ''Public Links:'' This lets you visit any public neighborhood you want. You can put the 'hood names in alphabetical order by touching the word 'name' and then press the arrow next to it to toggle between ascending and descending order. You can put the 'hood names in order of current population by touching the word 'population' and then press the arrow next to it to toggle between ascending and descending order. You can also check/uncheck the boxes to the lower left to limit the 'hoods displayed to English and/or French and/or German. ''Personal Links:'' This lets you visit most of the Ages you've been to already. It's possible to erase your private links and certain city location links by touching the yellow box to the right of the link's name. Once you choose the link you want to use, the yellow button on top will turn yellow. Press it and a book will soon be deposited from the Nexus. Touch it to link. ___7. Relto Bookshelf___ First I'll explain how to lock/unlock the Ages on your shelf in Relto. There is a tab above each book on the shelf. Click it to flip it either up or down. When it is down, it is locked (only you can use it). When it is up, it is unlocked (anyone visiting your Relto can use it). Some Ages cannot be unlocked. Now, deleting Ages. You'll notice that at the bottom of most of the books on your shelf is the D'ni number 'zero' (it looks like a square with a dot in the center). Touch that, and the book will be pushed back. This only MARKS the book for deletion. You can unmark it again by sliding it forwards. For the Age to be reset and your progress deleted, go to the linking book you originally used to link to that Age and... link to that Age! If an Age is unlocked, a visitor to your Relto will only be able to use the page the book was last opened to. If you have multiple links to the same Age, you can use the other links by flipping through that Age's book on your shelf. You can also link to the last journey cloth someone touched in your Age; do so by flipping back and touching the journey link. ___8. Neighborhoods___ When you first play Until Uru you will be assigned membership to a neighborhood (or 'hood' for short) by default. It is possible, however, to join a different 'hood. First, mark the neighborhood book on your shelf in Relto for deletion. Then find someone who belongs to the 'hood you want to join. Link to their Relto (you'll need to ask their permission) and link using that person's neighborhood book. Right after you link, that neighborhood's linking books will appear on your shelf in Relto and your membership will belong to the new 'hood. To create a new neighborhood, mark your current neighborhood book for deletion. Then go to the Nexus and activate the screen with your KI. At the top of the screen will be a Maintainer symbol (a book with a circle above it). Touch that and a new 'hood will be created, named after you. It's possible to change the name of a 'hood you belong to (though if you didn't create it, you shouldn't really do this or if you do, change it back soon after). Open up the KI interface and choose the symbol on the right (the gears). Choose the 'hood name, which should be just below. On the big display toward the right it should have your 'hood's info. At the top is the 'hood's name; simply click it and type in the new name for your neighborhood. You can also change whether your neighborhood is public or private, though you really shouldn't do this unless you created the 'hood. On the Nexus screen, your 'hood name is displayed at the top. To the right of that it will say either 'Make Public' or 'Make Private,' depending on its current status. Make note that new 'hoods will be private by default. ___9. Getting Through The Great Zero___ Some say the Great Zero is complicated to understand, what with the markers and all the linking. But it's not so bad. First, you can only access the Great Zero Observation room. The link to this is stored in your KI by default. To use it, go to the Nexus and look under 'City Locations.' Once in the observation room, you will notice a device that you can put your KI in. Do so and the 'green marker mission' will be activated. Search through the neighborhoods and the city (including dead-end links) until you find 15 markers. Once you find a marker (they are invisible until you approach them) press the red blinking button on your KI to collect it. Once you've found 15, return to the observation room and deposit the marker into the machine. A link will then be added to your KI to the Great Zero Courtyard. Go to the Nexus and use it (under 'City Locations'). The 'red marker mission' will also be activated. You can walk through the halls behind the Great Zero itself but will not be able to use the doors to the back room without completing the 'red marker mission'. Search the city/'hoods again until you find another 15 markers. Once you have all 15, return to the Great Zero and deposit them in the machine. You can then enter the back room of the Great Zero Courtyard. You can use any of the 4 machines in the back to start a 'Calibration Great Zero Marker' (CGZM) mission, also known as the 'yellow marker missions'. There are 14 different missions, and unlike the red and green missions, these markers can be seen no matter how far you are from them and are collected by touching them. These missions record how long it takes you to find all the markers and return them. Once you've completed the red marker missions, you will be able to create your own customized marker missions. Once you've completed all 14 yellow missions, your KI will be able to determine coordinates in the city. ___10. Using Imagers___ Imagers are the holographic devices that display KI photos/messages. There is one in every 'hood that can be customized. It's also possible to acquire a personal imager for your Relto. You can only post something on a neighborhood imager if you belong to that 'hood. Imagers can only hold so many items, and will delete the older items if it runs out of room. To post something on an imager, get close enough for it to sense your KI (the circle below the imager will glow blue). Then open up the KI interface. Beneath your KI, beneath all the player names, should be a new group called 'DEVICES.' It should say something like 'imager' under it. Click that and it will be shown in the rectangular box on the KI interface. Then find the photo/letter you want to post and open it. An arrow should appear beside the rectangular box; click it and the item will be posted. ___11. Easter Eggs___ An easter egg is a usually hidden joke or reference of some kind hidden in a game, movie, book, etc. Until Uru contains some... Text Adventure Tributes There are several chat commands that are made as tributes to the old text-adventure games, where typing in commands and reading descriptions is how you would explore the game world. For example, type '/go' or '/look in pocket'. Typing '/look' gives you a brief description of the Age you're in. Type '/get' then anything after that. The final (and most bizarre) of these commands is '/get feather'... Feathers If you type '/get feather' then you'll usually be told that there are no feathers, however, if you type the command in Eder Gira then you'll be notified that you picked up a feather. After that, type in '/look in pocket' to check how many feathers you have. Weird, huh? ___12. Tricks and Other Fun Stuff___ This section contains tricks (and other fun stuff :-P) that don't really help you in any way but are just fun, neat, cute, etc. to do. ''Balcony-jump:'' This is a really difficult trick that involves jumping from the balcony in your neighborhood (which can be reached using the Bahro stone in the locker room of Gahreesan). It's kind of a glitch. It's used to jump onto the classroom roof to collect a yellow marker (but it's easier to use the link from Kemo if you or a friend has it). To perform this trick, go into options and turn 'mouse-sensitivity' all the way up and turn on 'Go where I click.' Run into the slab of stone and jump so that your on the side of it (but donít stop running). Now, hold the mouse in the center so you keep running without falling off; donít press any other buttons yet. Hereís the hard part, swing the mouse quickly to the left and jump! The idea is to aim at the point where the straight handrail meets the rounded handrail. Thatís all there is to it... Aiming is the real difficult. If you canít do it for a while, just do something else; it gets pretty boring. ''Cone-balancing:'' I don't know what it is about the safety cones but many people find all kinds of things to do with them. The simplest of which is balancing on the bottom of them. Simply knock a cone over, face its bottom, and take a few steps back. Then walk-jump towards it. As it's turning over take a few steps back and the cone may balance upside-down with you on top. You'll have to keep walking forward and back to keep it from falling over. Not that exciting but it can be funny when you /sit or /afk (quickly) on top of one. If someone pushes the cone away you'll be floating in the air. ''Floating Rubble:'' This one is just weird. You need the 'rubble' and 'dock' Relto pages. Activate them both and push some stones and logs onto the dock. Then deactivate the dock and leave Relto. The next time you come back, the dock will be gone but the rubble will still be floating. ''Smuggling the Glowbugs:'' You know the glowbugs in Kemo? If you link to Relto they disappear, but you can still 'smuggle' them outside of Kemo and Gira. I haven't tried this yet but I've seen people with glowbugs in places they shouldn't be. It involves using the Nexus stand in Gira to 'escape' with the bugs. It's a fairly large fall when you climb over the rocks, so I think you have to push a crate onto the other side. Then, it's simply a matter of getting the bugs in Kemo and WALKING to the Gira book. Then walk to the stones and climb over onto the crate. Finally, walk around to the Nexus stand and then take them anywhere else you want! ''Shroomie:'' If you've read Douglas Sharper's journal, you'll learn about a swimming creature in Teledahn. To see it, you'll need to first turn on all the power. The go to the cave with the journey door. Face the door then head left and you'll reach a lever. Pull it and the gate will open. Go back to the machinery and turn ALL power off by shutting down the solar-power device. Go back to the cave and follow the path opposite the journey door. There's a device that shoots spores into the air when a lever is pulled. Keep releasing spores and eventually Shroomie will appear in the distance. ''Tent-climbing:'' You can climb that tent in the city's plaza. Do so by walking up the rope closest to Takotah alley. Stand on the sad bag. For me, it's easiest to do in 1st-person view. Face the rope so that it is a SMALL bit toward the right of the center of your vision. Then just walk up, sometimes looking toward the right to balance yourself. Once on top, be sure to walk along the edge, or you'll fall through and get stuck in the tent. Getting out without linking is very annoying. You can do it by jumping on the boxes near the table. ''Taking a Maintainer Suit from Gahreesan:'' The way I have done this is by panic-linking to Relto from the Wall area. The way I did it was I played with one other person. I've only done this once, so I may only have been lucky... Eventually, after both people have climbed for a bit (for me it was after the other person beat me) you automatically get back onto the Wall after you've fallen. When this happens, climb so that you are right over the diagonal area of the bottom. Then climb downward; if you're lucky you'll go beneath the floor. Then climb back to the center and climb straight upward until you reach a barrier and fall down. You should fall through the floor and eventually panic-link to Relto, Maintainer Suit and all. Make note that you can't put it in your wardrobe, so if you change your clothes or leave the game you can't get it until you follow the above steps. You can, however, only take off certain parts of the suit, so people can see you head or feet, etc. ''Island-hopping:'' This is what jumping across your islands on Relto is sometimes called (It's also a strategy Macarthur used in WWII :-P). When you get your 'island' Relto page, you can do this. Jumping to the south island is easy; just run and jump and keep jumping until you get on top. The western islands can be difficult. Walk to the farthest western edge of the main island and walk-jump to the nearest island. Then run-jump to the next island; you'll probably have to jump again to get onto top. You can then run-jump pretty easily to the next 2 or 3 islands. IV. MINI-GAMES ___13. Ahyoheek___ Ahyoheek (more commonly known as 'Heek') is the holographic game that is located in every 'hood, right beside the light garden entrance. The game is much like 'rock paper scissors' only more intense (in my opinion, at least). You need at least 2 players but no more than 5 to play a game. To begin, simply sit in one of the 5 seats. You'll see that right in front of you are three different colored buttons, each with a symbol above it. Red is a pen, green is a book, and blue is a beetle. Red beats green, green beats blue, and blue beats red. Basically, for every round, each player will choose a color and try to beat the other player(s). The objective of the game is to win 3 different rounds using the same color. There are 3 pairs of lights above the buttons; the first pair is red, then green, then blue. A light will light up once you've won a round using a certain color. For example, if you beat a red with a blue, then a blue light will turn on. If you have a pair of lights turned on that are both the same color, then you need to win a round with that color once more to win the game. Remember, to win a game you only NEED to win with a certain color 3 times, but you may want to acquire other colors because once you have 2 of the same color, other players will try to prevent you from winning with that color again. Once someone chooses a color, the other players have 5 seconds to choose a color of their own. If the time limit is up then all the players who did not choose a color will lose all of their current lights. Here are other things to keep in mind... If 2 people choose, say, red and a third chooses green, then each of the people who chose red will gain a red light. If 4 people choose, say, blue and a 5th chooses green, then that last person would gain a green light. IF there is an even amount of colors chosen by everyone or if everyone chooses the same color then nobody gets a color. Everyone starts out with 100 Heek points. The top 10 Heek players of each 'hood are displayed on the imager at the top of the set of stairs right near the Heek table. ___14. The Wall___ The Wall was used by the D'ni to train Maintainers. Now you can use it to race to the top against an opponent. The Wall is located in Gahreesan in the second building. It's located in the center and can be seen through the glass walls in most of the surrounding rooms. However, you cannot reach it until the game has been set up. Each team