Vampire: The Masquerade Bloodlines Walkthrough :
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Walkthrough - FAQ/WalkthroughVampire - The Masquerade: Bloodlines Table of Contents *Read Me First* 1.Intro 2.Feats 3.Missions A. Santa Monica Mission 1: Get The Explosives Mission 2: Ocean House Mission 2.5: Gallery Noir Mission 2.75:The Diner Mission 2.9: The Spawn of Janus Mission 3: The Sabbat Warehouse B. Downtown Mission 4: Elizabeth Dane Mission 5: Missing Malk Mission 6: Grand Theft Sarcophagus C. Hollywood Mission 7: Finding Gary Mission 8: Scary Movie Mission 9: Scary Move 2 Mission 10: House on Haunted Hill Mission 11: Welcome to Hollywood D. Chinatown Mission 12: Chinatown Rescue Mission 13: Here's Johnny Mission 14: Supernatural Tests Mission 15: Giovanni Reunion E. Other Mission 16: Riddle Me This Mission 17: Purging the Sabbat Mission 18: A Walk In the Park The Final Ride Mission 20 Part 1: Ming Xiao Mission 20 Part 2: The Prince 4.Side Missions Ease the Pain Blackmailing the Doc A Pet Ghoul Thin Blood The Asian Vampire Werewolf Blood Lost Merc The Face of Death The Devil's Confession A Plague for the Angels Gargoyle Tamer Good Food, Bad Critic Rescuing Ash Imalia's Magazine Imalia's Bane Mitnick's Tangled Web Gary's Little Secrets Hunting The Hunter Find the Snitch Supernatural Food-Chain Silencing The Ghoul Fat Larry's Briefcase Fishy Demon The Hitman Imposse Eye Gouge Hell Bad Luck Farmer Saving Some Ash 5.Glitches and problems 6.Contact Info 7.Copyright Info ************** Read Me First ************** My guide is written in such a way that a person with zero ranks in every skill could conceivable finish the game. If you have found a way that you can do a mission using skills of higher ranks that's great, however, I will not be putting them in my guide so please do not e-mail me with them as I will no longer respond to them. *************** Intro ********************* Welcome to the World Of Darkness(R). Well fledgling, not able to keep up with the Elders? Or simply trying to save your unlife from final death? Well, whatever your reason, you've come to the right place. Whether Malkavian (my favorite) or Gangrel, Nosferatu or Toreador (another favorite of mine), I'll help you on your way to becoming top Vampire in L.A. In this guide I will give a general walk-through of most of the missions in Bloodlines. However, note that because of the way this game was built I am really only going to give one possible solution. Most of my solutions will be stealth and using disciplines or swords. Unless you like to carry a lot of blood-packs, plenty of ammo, and have a really high strength, then brute force is not suggested. Leave that to the Brujah and the Gangrel, though I won't be excluding those from this walk-through. Now I'm not hear to hold your hand, this is the World of Darkness(R), I'm just hear to keep you from losing what little bit of your unlife you've got left. So sharpen your fangs and open you vampire eyes... Also note, I will try to keep spoilers to a minimum, but seeing as how this is a walkthrough, that's not going to be entirely possible. If you don't want any spoilers, then why are you using a guide? Figure it out for yourself. Otherwise please, continue. I also will not be including glitches, cheats, or anything of the like, as I do not use them. If you are looking for cheats, look elsewhere. If you find an error, in my guide or would like to add something (i.e. I say that you can't do something and you did it.) please e-mail me and tell me. I'll add it, if I see fit to, and give you the proper credit. Note: I will include glitches that hinder gameplay, such as the major glitch in Ming Xiao's temple at the end of the game. I will not include glitches that give you more XP then you're supposed to get, or a glitch that will give you a lot of money or anything like that. ************************************************ ******************* Feats ********************** ************************************************ I wasn't going to add this section as I didn't think any of these needed explanation, but after seeing what some people said about them I though I should go on and add it. To find out what attributes and skills you need to raise in order to raise a feat just hover the cursor over the desired feat. Unarmed - This feat determines how much damage you do with just your bare fists and also how easily you can feed on the unwilling. If you like to feed during combat a lot, raise this feat. Melee - This feat determines how likely you are to hit and how much damage you are going to do with melee weapons. These include tire irons, baseball bats, knifes, severed arms, and the Katana. Raise this feat if you like to get up close during battle. Ranged - This feat determines how much damage you can do with all types of guns. If you like keeping your distance, or blasting someone in the face with a shotgun, raise this feat. Defense - This feat determines how difficult it is for someone to hit you. It's generally good for any type of player to raise this a little. Lockpicking - This feat determines what types of locks you are able to pick. The higher this feat the less use you have for keys. Sneaking - This feat determines how easily you can go undetected. From what I've read of other people this feat seems to go unused. The higher this feat the closer you can get to someone without them seeing you. Very useful for those who like avoiding large scale fights and for executing stealth kills. Hacking - This feat is a lot like the Lockpicking skill except that it pertains to computers. Inspection - You know those little dots that sometimes hover above items? Well the higher this feat is, the more of those that you see. This feat shows you where items are with you actually having to look for them. Useful if you like finding every detail or aren't using a guide for every little detail. Research - This feat is used in order for you to use tomes to raise other skills Each tome has a certain level that your research feat must match or surpass in order to use the tome and gain it's benefits. Haggle - This feat determines how well you can buy and sell. The higher this feat the less you pay for items and the more you sell them for. Intimidate - This feat is used to 'unlock' different dialog options. Persuasion - Same a intimidate. Seduction - Same a intimidate. Seduction is a very good way to be able to feed on people without violating that masquerade. Soak Bashing, Lethal and Aggravated - Every time you get hit, or would otherwise take damage, your soak skill (depending on what type of damage you're about to take) will reduce the damage by that much. Higher soak scores equal less damage that you take. ************************************************ ***************** Story Missions *************** ************************************************ ************************************************ *************** Santa Monica ******************* ************************************************ ********* Mission 1: Get The Explosives ********* 1. After you complete the training mission (you don't need a guide for that do you!? If so, check somewhere else childe!) you'll be brought to you fabulous apartment in Santa Monica. Run over and check the two pieces of paper on your desk, get the money out of the first door and read your e-mail, and grab the three blood packs in your fridge. I'll wait. After you're all done there, head out of your apartment (don't forget to turn off your radio and TV, don't want to waste electricity do you?). After you walk a little ways out of the alley, you get a short cut-scene with a guy crawling into his apartment. Follow him inside. His name is Mercurio, he was supposed to get some explosives for you but screwed up. Talk to him and he'll tell you that you need to go down to the beach. Once you get down to the beach (follow the signs from the parking garage) a woman will direct you to where you need to go. Once you get to the top of the stairs, you'll notice a single guard guarding a small house. Get past him, shoot him, persuade him, drain him, whatever, and get into the house. Once inside wonder around until you find a guy or starts talking to you as soon as you enter the room. Start talking to him and he'll end up trying to kill you. (I haven't found a way around a good old fashioned slaughter so.. go for it, it's not that tough). Grab the explosives behind him and make it out with your head still attached. If you want to retrieve Mercurio's money, it's in the grate beside the bunk-bed and the washing machine. If you want a side quest, talk to the guy on the beach without a shirt. This will open up the "Thin-Blood" quest, read below for a walkthrough. Find your way back to Mercurio (he's still in the same place). He'll ask you not to tell that he screwed up. If you tell he'll be killed, if you don't he'll set you up with some weapons and ammo later, your choice. ************* Mission 2: Ocean House ************* 2. After you get the Astrolite, you'll need to head over to club Asylum. When you get in Jeanette will start talking to you. Finish with her and then talk to the bar-tender. Talk to the guy standing beside the bar if you want another side quest. This will open the "Asian Vampire" quest, see below. When you get to the second floor via the elevator, you'll hear a muffled argument. Enter the room to find Therese. She will offer to end her feud with Tung (the guy you need to speak with) if you will go to a hunted house a get something to (a pendent) so someone can remove the spirit. She'll give you a key that will open a door in the sewer. So... jump on down a sewer grate and find the door. Take a right when you get outside and take that sewer entrance down. Once inside the sewer follow it to the left all the way to the end. Once you submerge in front of a large building, go to your left to find a smaller building. Inside this building is the key for the Ocean House. Walk to the front of the house. Zap! Did it get you? Well all you have to worry about in here is stuff like that. Lamps exploding and vases being thrown at you. No one to fight. Try not to get too scared fledgling. First off walk to the coffee table, oh, and avoid the chandelier, and read the newspaper article. Then walk up the stairs, you'll fall down. *GLITCH NOTE: If you jump and end up not falling down through the stairs, it is possible to get stuck in the basement later. Do this and you'll just have to reload. Sorry, it's what you get for cheating.* Anyway walk down the central corridor and you'll see a girl running away. Follow her and go into the room at the end of the hall. Break the weak wall to your right and crouch to enter the next room. Read the paper and the door will open. If you can't figure it out from the paper, you now need to go to the laundry room. Take a right out of the room back down the corridor and take a left at the intersection. You'll soon find a doorway into the laundry room. Walk to your left and one of them will open. Look inside. Instead of a head you'll find a key I know, I was hoping for a head too but oh well. Now you need to go to the Boiler Room... go figure. You'll see the girl run in front of the door opposite the one you entered. Follow her (go left) and use the key to open the door. If you look between the pipes on your right when you first enter you'll see the killer with a bat coming towards you. Run around them and he'll disappear. Go to the back of the room and turn on the power. Duck on your way back out to avoid the steam. After that wonder around until you find the elevator, and take it up to the next floor. When you get to the top, go to the girl across the room and look at the paper she's trying to show you. Walk down the hall past the elevator and the first door on your left will open. Walk in and look at the child's picture. Notice anything wrong?! Leave this room and go to the next one. When you walk into the room the lights will go out. Get the key that's in the night- stand and leave the room. Go back to where the elevator you came up in is. Once your a little past the elevator you should see the girl again pointing to the door. Go in the room and break the plywood on the floor and jump down. Read the newspaper you find and then use the lift to go down into the kitchen. Pick up the diary and get back into the lift. Wait until all hell breaks loose in the kitchen, it will break open the door in front of you. Run into the next room. Get up into the vent and crawl until it empties into an elevator shaft. Climb into the recess before you're crushed by the (surprise, surprise!) elevator. Use the ladder to climb to the top and walk on the ledge to enter the top floor. Go to your left and follow the girl again. Use the last door that you can get to and go in the room. At the end of the room are some fallen beams, use them to get to the next floor. Walk across the room and exit from the far door. Run over the hole in the floor and then duck to avoid more steam. Go to the end of the hall and enter room 310. Rest here if you need to, before picking up the pendent. Pick it up and then fall into the room below. Leave the room toward your left and read the paper in the recess (optional). Jump back into the elevator shaft climb back up to the opening and then leave the house. Make it back to club Asylum (the sewers fledgling) and go up to the second story and speak with Jeanette. If you give her the pendent like she asks, you'll fail the mission (she throws it in the ocean).If you've got the hots for her, give it to her, otherwise wait and give it to Therese. The next mission is optional. If you want some experience do it, otherwise don't (plus there's $250 in it for you if you don't mind a humanity loss). *********** Mission 2.5: Gallery Noir ************ Go to the far side of Main St. Opposite your haven and walk up to the fat security guard. Find a way past him, either seduce him if you're female, or use Dementation if you're a Malkavian, otherwise go into the parking garage, and use blood buff to remove the last bar to your left. Then pick the lock to the door. If you want to take the charity money and then equip your knife. If you don't slash the paintings in order they'll drain your blood. The order is, "Caine Slays Able," "Caine Cursed by God," "Caine Meets Lilith," and "Caine Spurns Lilith." And now the first boss fight. Kill the Blood Guardian and then go back to the Asylum. Therese will now yell at you for giving Jeanette the pendent (if you did) or for destroying her art (if you didn't). In any case she'll send you over to the diner to meet with Jeanette. ************* Mission 2.75: The Diner ************ Well it becomes quickly obvious that Jeanette is not in the diner, but there are four very shady looking individuals in here. Umm, wait.. you've been set up. Walk over to the far side of the diner and they'll start shooting at you. Dispose of them and then answer the phone in the corner. It will be either Jeanette or Therese depending on some variables. Anyway go back to the Asylum. ********* Mission 2.9: The Spawn of Janus ********* When you get back to the Asylum second floor, Jeanette and Therese will be arguing. Listen to either side of their story and then decide who you want to live. After this one of them will tell you where Tung is hiding out. It happens to be in the oil tank of the SunCo gas company. Head over there and speak with him. Once you're finished talking with him you can either do the warehouse mission or do the side missions first. Even if you don't do the side missions now, you can still do them when you get back so, whatever. And if you're smart, you won't need ammo for this mission, but if guns are your thing then by all means... ********* Mission 3: The Sabbat Warehouse ******** To start this mission go to the oil tank at SunCo. gas company and speak with Tung and tell him you're ready to go. It's best to sneak to start out with. Sneak through the underground area you're in to the hole in the floor on the left side of the room. Open the door and you should see a guy across the hall relieving himself. I know it seems cruel but sneak attack him or drain him dry while his back is turned and you won't have to worry about him. Go back out into the hall and take a left into another room. You can go to your left and through the hole in the wall or if you want you can go straight and kill the guy at the far doorway if you need blood or just want to kill him. Go to the far upper right side of the courtyard and find a box with 6 shotgun shells behind a dumpster. Now make your way up to the platform with the bum and go inbetween the train and the fence in order to avoid two guys. Take the first left inbetween two train cars and wait for a sabbat thug to pass and sneak attack him. Then walk to the left side of the building. There's one guy over here but if you get into a fight with him no one hears assuming of course you don't use guns, so whatever you feel like. Now climb up the ladder. Might as well pick up the ring in the far right corner to pawn off later. Use the vent at the far left side of the room and you're up in the rafters. Make your way around by staying on the rafters, and try not to fall down. Drop down to the catwalk when you get to the chains hanging down. You should be facing a door, pick it with Blood Buff if you need to. Walk over and plant the Astrolite Another sabbat thug will enter the room kill him quietly if you don't want to have to fight your way out. Obfuscate works wonders at this part if you have it. Getting out without being seen without Obfuscate is possible but really really hard, so don't worry about it if you get caught, just get the hell out of there. Make it to the platform where the bum was before the timer counts to zero or you'll have to try it again. After the warehouse goes poof, you'll meet with a very interesting individual. Speak with him and then the game will take you back to Tung. Speak with Tung about the guy you met and about you successful mission and then hop in the taxi on second street and go see LaCroix, you have to make a detour and speak with Nines before you get to LaCroix, it's scripted, no way to avoid speaking with Nines. Special Note: If you kiss LaCroix ass really good (i.e by not asking for rewards and by taking his missions as soon as he presents them) you'll get a second, and nicer apartment quickly, after the Dane mission. ************************************************* ****************** Downtown ********************* ************************************************* Make your way to the Ivory tower and speak with that fat security guard you met at the Gallery Noir. Then go up and see LaCroix to get your next mission. At this point you can follow the riddle that was left on your desk about the mystic sun. Walk around in this section of the city until you find a building with a purple/red glow at the top (it's on the same road as the red and white VW bus). Enter the building and wonder around on the bottom level until you find the Tremere Regent and speak with him. Then head on over to the Last Round speak with Damsel and Nines at least. If you ask Nines about fighting it will raise your brawl stat up to one. ************ Mission 4: Elizabeth Dane ************* You'll need to go back to Santa Monica for this one. Go back there and then go to the beach where the Thin Bloods are. Talk with Mercurio if you didn't tell LaCroix that he screwed up and he'll sell you some weapons. If you want to do this mission the way LaCroix asked you, then you won't be needing weapons, plus this mission is easier if you don't make too much noise. Go over to the water and jump up on the boat. Once it's finished loading climb up the ladder and crouch when you get to the top. Sneak your way up to the stairs and go down them. Stay close to the wall and go through the door on your right. Go through the door at the end of the hall. Lockpick the first door on your left in this hall (Blood Buff if you have to). If you've got a rank in security, while your still buffed, pick the door on your right to get the ships manifest, if you can't pick a lock of 6 even with blood buff, don't worry about it, you can still get it though it will be a bit harder. Go up the stairs that you came to and go through the door on your left at the top. Sneak up to the door infront of you and then drop down to the ground when you get outside. Sneak along the crates until you reach a place that you can climb up, then do so. Staying as far away from the edge as you can, drop down to the ground, if the guard sees you, you might want to upgrade your stealth and try again. Hide inbetween the boxes around the corner and wait for the guard to pass you, then sneak up to the opposite side of the light brown crate you saw when you dropped to the ground. Wait for the guard to pass. Go around the container box and stay as far to your right as you can and go around the corner. Go around the next corner and you should see a table with the police report on it, pick it up and then climb the ladder behind you. Once you're all the way to the top look down and make sure there are no guards below you. Watch out for the one to your right and sneak to the small area between the two crates. Watch out for guards and sneak behind the blue box in front of you. Once the guard is kind of far away sneak up towards the sarcophagus, as soon as you get a quest completed notification sneak back behind the blue box or inbetween the two crates. Watch the guards and when you get a chance sneak over beside the big crate opposite the sarcophagus. Follow this crate around the corner. Skip the first opening and go into the second. You should see another ladder that you can climb. Climb up it, walk across the crate, drop down and then climb up the next ladder you see. Stay along the edge of the crates and sneak around. STAY ON THE CRATES! See that big light infront of you? On the side of the building that the light is shining on is the key that you need. Sneak over and pick it up. Don't move the crane or the guards will get suspicious and you might get a shotgun to the head from the guy who's up on the crates with you. No worry about him though if you don't mess with the crane. Sneak around the crates (stay on them) and take the first left inbetween two crates. Stay to your right to avoid the shotgun guy. If you look at him and then look a little to the right you should see a narrow gap inbetween two crates go there. Watch out for the guards and then drop down to the ground. If they don't move you can go all the way around the boat to get to that door, but I'm sure you can figure out how to do that, Obfuscate also works extremely well. See the red light? Go in there, the key you got will open it. Pick up the ships manifest. Exit through the door you didn't come in through. Go through the door and your left and then take a right and then take the next door on your left. Up the stairs, through the door, across the boat, up the stairs and then back down the ladder to your boat... simple eh? Now go and see the Prince. If you fed Heather your blood back at the clinic you see her again now and she'll be your ghoul who will stay at your apartment and give you money (like $20) if you ask, she can change her appearance (ask her twice for a nice outfit) and will let you feed on her. Occasionally (for me it only happened once) she'll ask for some blood. It only takes one point away from you so let her have it. ************* Mission 5: Missing Malk ***************** Seems you'll be heading into the hills to check out Aleister Grout's mansion. Jump in a cab a head up there. Grout is a Malkavian, so I'm sure you've already assumed that's this is going to be eh.. different. Of course, this is my favorite level, it is quite reminiscent of American McGee's Alice, for those who've played that game. Enter Grout's mansion and go through the first door (the enemies are easy to see so I won't go over them, kill them if you wish, sneak past them, whatever. I'm only going to tell you where to go). Past the foyer take the first right, duck under the pile of uh, stuff, and go to the door at the end of the hall. Kill the guy playing with the lights and read Grout's riddle on the table. You'll need to turn on the lights on. And with the guy playing with them I can't give you an exact solution. Just keep trying, you'll eventually get it (actually it shouldn't take that long, I just did it in like 10 seconds). Now go back out the way you came to the room with the guy walking in circles (sort of). Go through the double doors opposites the hall you emerged from. At the far end of this room to your left is another light lever, use it and then go up the stairs. Follow the hall to the end and walk up the stairs. Go out the door across the walkway and into the other door. Go down these stairs. Across the room and to your right, then go down the stairs. Go out the door to your left, and then go through the door on the opposite side of the room. Go up to the fire-place and look closely, you should find a button, press it. Once you're on the other side, kill the two girls in here. Then go into the hall and kill the guy running around. Follow this hall up the stairs, and go through the door. Go to the other side of the library and you should see three more candle holders and they should all be off. If they're all off the order is (with the far left being 1): 2,1,2. Go through the doorway that just opened up (just jump down). Lot's of electricity. Flip the switch on your left. Now go into the middle and then go left. Pick up the Tarulfang and flip that switch. Go straight and a little to your left and flip that switch. Go to the one to your right (facing the switch). Go to your right (facing the switch) skip the first one and hit the second switch. Now flip the last switch to the right of the exit. Go through the exit and pull the lever. Follow the hall to its end and go through the door. Go to your left and follow the hall. Go through the door on the opposite side of the room. Go to the opposite side of the room and through the door. (optional)Sneak into the room to your right and go to the end. Pick up the key that you find and then go back out into the entryway. Go into the room across from where you entered and use the key on the freezer. You'll get some blood. And two of them will be Elder Vitae.(end optional) Go down the incline to the left of where you came in at. Follow this all the way down and use the double doors you find to your left. Go to your right and through the doors. Go to your left and through those doors. Finally go out the doors at the end of the hall. There's a guy right when you walk in so watch out. Follow this hall to its end. Go to the cell at the end and use the rubble to climb up to the top. Kill the guy in here and go through the double doors between the clocks. Climb the stairs and use the record player to open the doors on the other side of the room. Go through those door to find Grout. Go through the doors opposite the ones you came in. Drop down and kill the guy. Go through the doors that he opened on your left. Kill the two guys in here and go through the door on the opposite side of the room. There aren't any wrong turns you can make from here. Follow this long hall until it spills out into a room and use the window to escape. Now go and see LaCroix. ************ Mission 6: Grand Theft Sarcophagus ************* Once LaCroix gives you this mission hop in a cab and select museum (you won't need many items seeing as how you're not supposed to kill anyone). To start off walk down the stairs and look at the raptor to your left, you'll be coming back here shortly. Now walk to your right around the curved hallway. Walk all the way to the end of the hall and go through the door. Follow the next hall around until you come to a door that is slightly ajar. Open it and get the key inside. Keep going (shorter) or go back the way you came until you get back to the raptor. Go inside the door next to him. Watch out for guards in this room and Sneak around to your right. Once you pass the camel go down the stairs with the T-Rex head. Take a right at the bottom and follow the wall until you get to Museum Lost and Found but don't go in. Instead look to your right at the white door and go in there. Walk to the other side of the room and go through that door. Look to your right in here and you should see a vent shaft. Go in there. When you get to the 'T' intersection take a right and drop down into the room. While sneaking open the door walk over and take the keys. Go through the opposite door and out the door to your left. Follow the wall to your right. Go through the door on your right after you pass the main entrance (two really big doors). Go through the door at the end of this hall and through the door on the opposite side of the room. Then head down the stairs and watch out for guards. If you stay on the green line you're safe (from the cameras anyway), but what you need is on the red line. So watch the camera to your right and wait until it looks at you (while you're standing behind the door) then when it starts to move away, sneak up and get underneath it. Watch it and when it takes its focus off of the door infront of you sneak in there. It's dark in here so if you've got a decent stealth the guy in here won't see you (use Blood Buff if you need to pump up your stealth for a few seconds, hope you got that item from the Regent instead of money). Get on the computer, password pterodactyl for cameras1 and velociraptor for cameras2, and disable the cameras. If you can't seem to make it in without him seeing you, don't worry. You can still finish the mission but you'll have to get past all of the security cameras the same way you did the first one, it's harder, but still possible. Also not that for the path that I give you, you only really need to disable cameras1 if that helps any. Go down the hall opposite the security camera control room door. At the end take a right and enter the room to your left. Get the ring and the watch to pawn in the desk and get the code for the door, 2358 (or, if you don't care about the ring and watch don't bother, since I just gave you the code). Now head back out to the hall and take the first right. Following the hall go into the first room on your left and pick up the key card inside. (optional) Go left when you leave the room and follow it until you see a window. Break the glass down and go inside to pick up the Fetish Statue. See the side mission Supernatural Food-chain. (end optional) Take a right outside of the room and enter the code above on the keypad. Follow this hall (watch out for the camera if you didn't turn them off) until you get to the door at the end. Go through the door and smack the metal box to your right with a knife to screw up the IR lasers. You still have to time them right but now it's possible to get through. Go through the door at the end of the hall to your left. Go to the end of this hall (only one door in here) and go through it. Now go and see LaCroix... again. ********** Mission 7: Finding Gary *********** Now you need to go to Hollywood to find Gary, the elder Nosferatu. But first (and second, and third....) you need to go speak with Isaac Abrams. He's at a jewelry shop in Hollywood. He has a couple of missions for you to do for him first, plus there are quite a few side quests in hollywood too. ********** Mission 8: Scary Movie ************ Isaac wants you to pick up a video that he bought. So go to the Ground Zero internet Cafe. Once inside go to a computer with the logon name josefk and use the password kafka. (The Cafe is across from the Red Spot 24 hour store) It will tell you to go to the alley behind the Fast Buck. So what are you waiting for? Talk to the guy he will mention a name, go back and see Isaac. Ask him about Ginger Swans then head over to the graveyard, it's just across the street from the Fast Buck. Beside a few bums is some wood covering up a hole in the wall, move the wood and go through the hole. If you want talk to the guy in the little shack in the middle of the grave yard, his mission is pretty simple (especially if your female) so I won't go over it. Go to the end of the cemetery and into the big building. Take a left at the intersection and then a right then a left. One of these will open and the tape will be inside. Take it back to Isaac. ********** Mission 9: Scary Move 2 *********** Head on over to the Sin Bin. Talk to the guy in there about the tape. You'll probably have to dish out $500 for the info (I did and I had an excellent persuasion and seduction so) unless you're a Malkavian. *You can also go downstairs and through the first door you come to and access the computer. Go to the private folder and use the password dirtydog to get the information for free.*(submitted by Zid) So after you've extracted that information head on over to the Red Spot and answer the ringing phone. You only have one response, so use it. Now head over to the Lucky Star Hotel. Go up the stairs to your right and you should be almost right infront of room 2. Go inside and pick up the key to the Internet Cafe. Go there now. Go to the back of the Cafe and use the card, now go up the stairs. Kill the thing that jumps down the stairs. Enter the room and kill the three badies. Go to the opposite side of the room and head left. Kill the thing in this room and go through the door across the room. Go down the stairs and out the door. Go down the hall and out the door (the other door is locked with a 10) Go down these stairs. Kill the creature under the stairs and make your way across the room. Talk to the guy you find cowering in the corner. Go to your left and use the boxes to make it up into the room. This is the locked door from before so you can find your way back out from here. Take the tape (it was inside the room if you missed it) back to Isaac. Show him the tape. ******** Mission 10: House on Haunted Hill ********* After showing Isaac the tape jump in a taxi and head up to kings way. Go to your right and through the door. As soon as you can go right again and climb the lattice. Now walk around to the other side of the house and go up the stairs. Go inside through the door up here. Go out to your right and then down the stairs. (If you haven't figured it out I'm not telling you where all the enemies are, most of them jump out at you and you can't hide from them anyway) Head into the kitchen and take a right. Go down the stairs to your right. Continue down the stairs and through the door on the right side of the room. Down more stairs and into the next boss fight. Not too hard. Ignore the creatures he spawns (he'll just make more) and just focus on him. Once you beat him go through the double doors. Crouch down and go into the sewers. ******** Mission 11: Welcome to Hollywood ********** Fall down the hole and crawl into the sewer pipe. Go over and read the workers notes if you want. To your right just as you emerge from the pipe is a lever use it. Kill the creature and then head left. Go to the end of the hall and into the pipe to your left. Follow the pipe until it spits you out. Go to your right and use the lever beside the gate to open it up. Swim to the other side. Take a left and read the ledger if you want (there's also some ammo behind a locked door, lock of 5) or go right. Three creatures in here so watch out. Head left and a little after the hall turns right, look to your right for a pipe, skip this one and go to the next one down the hall. Follow these until you get to the main path. Continue down the path. Go over to the emergency release valve and get ready to take a swim. See that big circular tunnel? Swim through it. Climb up the ladder on the left side before you get chopped to bits too. Time to kill some creatures. From the side you're on, look to the other side. Go through either of those pipes. Once your on the other side pick up one of those barrels in the corner and lob it at the machine to stop it up. Then use it to help you reach the pipe up above it. Go through that pipe. Quite a few of those creatures in this room. Make your way left and go through the opening and across the platform. Go down the stairs and to the other side of the room. Drop into the hole in the floor and crawl through the tunnel. Open the door and crawl out. Head up the stairs to the door and walk across the platform. It will break so try and time it right to avoid the electricity and climb the ladder. Once you're on the platform and have killed the creatures us the pump control lever. Now wait a second and then hit the lever again and quickly run and jump over the rail to the left side of the room (opposite side that you fell from) and swim until the T intersection. Go either way you please. Once you're at the top swim to your right. Now kill this bad-ass. Then walk up to the gate and use the lever to the right to open it. Crouch under the gate and walk to the intersection. Head left and go to the next intersection where you need to go right. Go all the way to the end of this hall and follow it right. Go up the incline and kill a few more baddies. Go to your right and you should see a gate with a lever to its left. Use the lever and go through the gate. Drop down into the water. In the right corner are some pipes that you can climb, climb up them and then jump over to the platform. Go through the door on your right labeled Control Station 3. Now you can either fight this beast or.... you can look on the left side of the room at the grate in the wall, shoot it out and jump in there if you're not much on fighting. Your call. Miss the jump and it's your neck. (you can also walk along the very very narrow ledge around the side, but when she's, it's a she right?, throwing things at you, be careful not to get knocked off). Go into the big tube that you see. Jump over to the ladder and climb down. You're going to have to fall all the way down. Make it easy on yourself and jump from pipe to pipe so that you actually make it all the way down without dying. I'll wait here until you're at the bottom. Once your down there's only one way to go, so take it. Take your first left. (I recommend sneaking) I'm not going to tell you where every enemy is, because there are a lot of them, and several are those things that you just killed or ran away from so.. your call again. Go down this hall until you get to the intersection and take a left. Take a right at the end of this hall. At the next intersection take another right and then a left at the next. Go up the first right and take a left at the top. At the end grab the pass key from the corpse to your right go back and take the first right and then the next right at the T intersection. Take a left at this intersection and then take the next left. Take the right and then take the next right to avoid an enemy. Follow this hall around and go inside the room to your right. Go over to the control panel at the other side of the room and use the pass key to open up the portal. Jump down. Congratulations, you've finally found the Nosferatu. Swim up to the shore and take the passage to your right. Follow this and take a right. Jump down beside the Luckee star sign. Facing the sign go left. Cross the bridge over the lake. Follow this hall to the T intersection and take a left. The room on your right is Mitnick. Remember him because he'll give you a side quest later if you want it. Talk to him if you want and then go out of his room and to the left. Imalia is the first door to your left once you leave Mitnick. Doesn't quite look the same as she did in the picture at Carson's eh? She has a mission that you can do as well. Get them both while you're down here to save some time. Anyway take a left out of her room and then another left across some broken catwalk pieces. Once across Gray will start talking to you when you enter the room. Take the door to your left to exit. ******************************************** ************* Chinatown ******************** ******************************************** ******** Mission 12: Chinatown Rescue ********* Gary wants you to rescue one of his boys from Chinatown. He's not sure where he is, just that he's gone missing. So guess who gets to go find him? So head out of the graveyard and hop a cab to Chinatown. Might want to do some of the side missions in Hollywood while you're still here but, your choice boss. Once you get to Chinatown go to the temple at the end of the road a little past The White Cloud. Go and talk to Ming Xiao. Ask her about the missing Nosferatu. She will send you over to The Red Dragon. Ask the hostess to see Wong Ho, she will send you upstairs. Once up there speak with him. He will want you to find his missing daughter first. So head over to the Lotus Blossom, it's almost just across the street in a side alley. Once inside sneak all the way to the end of the hall and go up the stairs to your left. Kill the two guys in the hall way and walk to the end of the hall. At the end of the hall kill the two guys in the room to your right. Go into the room at the end of the hall. Once inside you'll find the little brat. Let her out of the closet and then get out of there. Then go back and speak with Wong Ho. Ask him about the Nosferatu he'll direct you to a friend of his in the import warehouse. Outside of the Red Dragon take a right and then a left at the intersection. Take a left at the gap in the wall and go to the end of the alley. Then take a right and you should see a Zhao's Imports sign. Go around behind the building to the door. Go up the stairs and speak with him in his office, after you speak with him you'll need to make your way to the door as quickly as you can. Don't try to fight them, you're severely outnumbered. ******** Mission 13: Here's Johnny ********* Go back out to the main road and go left. Go through the gap in the wall and keep going. Go past the first door on your right and go to the end of the alley and follow it right. Go to the door on your right and use the code 725. Crouch before you enter and sneak up the stairs to your left. Make your way around the room to the double door at the other side. Go through the other doors in here. After you kill Johnny make your way back outside and go to the Fu Syndicate building (it's on the same road as the taxi). ******* Mission 14: Supernatural Tests ****** Once you're inside Fu Syndicate take a left into the conference room. Then go right through the doorway. After a short cut scene go through the doors. Time your way past the lasers and continue to the next room. In here shoot the three power boxes behind the grates to your left to stop the three blades. Once in the next room kill the scientist holding the cross. After you kill him four Mercs will come in through the door at the top of the ladder. Kill them in whatever way you can, and then go through the other door. After this you'll be in a room with water on the floor. Take a shotgun and shoot the things on the ceiling on each side to disable them. After which the door on the other side of the room will open. One in here move to your left as far as you can and take the shotgun and shoot the flamethrower, it will explode causing the glass window to break. Jump out and kill the Mercs and the scientist. Then find the door that leads to some stairs. Go down the stairs and kill the Mandarin. Take the key from him and let the Nosferatu out of the cell. Go through the double doors you saw in the other room and take a left. Go down the hall a ways to some double doors, and let him hack the computer to open up the other doors. Make your way back and go through the newly opened doors. Let him hack the computer and erase all files on the Kindred. Then leave the building. ******* Mission 15: Giovanni Reunion ********* As soon as you leave Fu Syndicate the phone on the wall will ring. Go and answer it. Gary will tell you to go to the Giovanni mansion. Get in the taxi and head up there. You'll need to find a way inside. You can do this either by killing the man or woman (whichever one matches your gender) infront of the fountain, or convincing them to give you their invitation. Once you're inside go through the door infront of you, and then through the doorway. Turn to your right and you should see the door that you need to go through. The door infront of you is where you need to go, if you are able to pick it (level 8) then skip down a ways, otherwise continue. Unfortunately the only other way to open this door is to fight Bruno in a huge gun fight. So I strongly Recommend getting three levels of security and using blood buff. Bruno himself is not that hard, however you're going to have a lot of other people shooting at you. *There is another way to get into that room. If you have a high enough seduction level (9 works, but I think 8 would too), you can talk to the woman on your right near the door. Seduce her and she'll take you down there, open the door for you etc. There seems to be another way if you talk to the woman near the piano - you can do something for her that may allow you to get in too - not sure yet how to (it's get some info on the other's who are in a good position), but it should work. *(Submitted by Apocalypse) If you got into the room by picking the lock the lever to open the door you need to go through (it's behind a bookcase) is actually a sword on the wall. Use the sword and the a bookcase will move to the side revealing a hallway. Follow the hallway to the end and you'll come to a door which you need to go through. You'll find yourself in a strange medical room. There is a lever almost directly infront of you when you walk in. The lever will make the table infront of it act like an elevator. Before you go down go to the side of the room opposite the one you came in through. Opposite the door on this side of the room is the 'Giovanni Book'. This is the book that Pisha wanted (see Supernatural Food-chain side mission). Now go down using the elevator. There are a lot of zombies down here so watch your back. Note that zombies can be killed in one hit by charging them and attacking with a knife right as you run into them. It takes some practice but is very useful. Make your way to the end of this hall and take a right. As soon as you walk through the door look left and pick up the Saulocept. Leave the room and go right. Go through the doors infront of you. Take a left and go down the stairs. Once you get to the T intersection go left. Stay as far right as you can and you won't fall through the grates. Follow the hall and go through the door in front of you at the end. Continue through the next door as well. Somehow the door at the end of this all seems to know how many zombies are in the room, so you'll have to kill all of them. Proceed through the next two doors infront of you. Continue following the hall until you get to a sideways T intersection. Take the doorway to your right and continue going the same direction you were going in. Go inside the second door that it will allow you to go into. Follow this a bit and it will empty out into a room with a few zombies. Kill them if you wish and then go into the only other door in the room (it's almost opposite the room from where you entered). Follow the stairs down. Now you're in for an interesting fight. This one's pretty hard so I hope you bought a Katana. I recommend focusing on them one at a time and just avoiding the other. After you're finished with them it will take you back Downtown, go and speak with LaCroix. ******** Mission 16: Riddle Me This ********* What's inside the big box? Don't know yet, but LaCroix wants you to find out. So.. you'll need to go to the Society of Leopold in order to speak with the man who discovered the sarcophagus. So hop in the yellow beetle again. (Also you should probably stock up on ammo or a Katana). This mission isn't really that hard and doesn't take that long either. I will be giving, as always, this guide assuming that you are going to be sneaking and not guns blazing. After you arrive run forward a little ways and then crouch and sneak forward the rest of the way. Once you pass the first part of the hill in your way head to your right. Make your way to the back of the house and try to do it quietly. The first door you come to should be open. Once you're inside, sneak up to the small computer on the other side of the room. Go to power and use the password soc. After you turn off this laser sneak up behind the hunter praying at the alter and kill him. Wait for the guard patrolling the hall to start walking away from you. Sneak up behind him and into the room on your left. Wait for him to walk past you and kill him. Turn off the lasers protecting the armory and take |
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