V.G. Max Walkthrough :
This walkthrough for V.G. Max [PC] has been posted at 08 Sep 2010 by carlos0808 and is called "FAQ/Move List". If walkthrough is usable don't forgot thumbs up carlos0808 and share this with your freinds. And most important we have 1 other walkthroughs for V.G. Max, read them all!
|
carlos0808 |
Walkthrough - FAQ/Move List_______________________________________________________________________________ _______________________________________________________________________________ VARIABLE GEO MAX FAQ/Move List Written by Sunset Kid Version 2.0 - 06/15/2008 Contact: sunsetkidgmailcom _______________________________________________________________________________ _______________________________________________________________________________ =============================================================================== CONTENTS =============================================================================== 1. Introduction 2. Version History 3. Contact Information 4. Fighting System 5. Combo System 6. Game Modes 7. FAQ Notation 8. Move List 8.1. Yuka Takeuchi 8.2. Chiho Masuda 8.3. Tamao Mitsurugi 8.4. Satomi Yajima 8.5. Manami Kusunoki 8.6. Yumiko Watanuki 8.7. Jun Kubota 8.8. Kaori Yanase 8.9. Reimi Jyahana 8.10. Masako Houjouin 9. Secrets 10. FAQ 11. Credits =============================================================================== Section 1 - INTRODUCTION =============================================================================== Hi, this is my guide to V.G. MAX you're reading now. V.G. stands for Variable Geo, a fighting game that first came to life in the form of V.G. Fighter. The V.G. series was always considered to be PC-oriented, but some console versions where made, like Super V.G. (for Super NES), and Advanced Variable Geo 1 and 2 (for the Sony Playstation and Sega Saturn). The story goes like this: waitresses must fight in a sport of their own (called full-waitressing contact), which consists of fights between female contestants. The restaurant market hosts a tournament so waitresses can get sponsors for their restaurants, and also win the big prize of 10 million dollars. To participate, a woman must have a restaurant that sponsors her (but she can be her own sponsor if she likes, it's the case of Reimi Jyahana), know how to fight (oh cliche), and be able to endure the unfortunate case of a loss. The most known aspect of the V.G. series is the presence of "hentai" content. To anyone there who doesn't know what's hentai, it's the action of drawing nude women in the japanese style of drawing (fancy hair, big eyes). But where this hentai is inserted into? I'll explain. You remember the "unfortunate case of a loss" I said before? That's it, if a contestant loses, she suffers a penalty, which consists of forcefully having sex with men (also known as rape). Note that these "penalty scenes" only appear at the PC versions, in the console versions, the story has been lightened so the loser contestant just has to strip in front of the viewing audience, or do some humiliating thing on the request of the winner. There's also an OVA series based on this game, but I was not able to get my hands on it. The story is also softened there, so that there's not the sex factor involved. But that's another whole deal. But to take V.G. only as a hentai game is not fair. The game is very good to play, and while it may look a little outdated even to a game released one year before (Advanced Variable Geo 2), it still has its own charisma. The Variable Geo series is known for taking elements from other fighting games and adding its own dose of gameplay into it, so let's see if it will survive by its own merits. And, as a side note, V.G. MAX is considered abandonware (the developers don't care about the game no more, or they just disappeared and no one owns the game anymore), so it's up to you to judge if it is illegal or not to download the game. =============================================================================== Section 2 - VERSION HISTORY =============================================================================== Version 1.0 (11/22/2004) - First released version. The layout and sections are complete. There aren't any combos, however. Version 2.0 (06/15/2008) - Some minor corrections, and an important update for the controller issues (look on the FAQ section) and e-mail change. =============================================================================== Section 3 - CONTACT INFORMATION =============================================================================== My contact adress is sunsetkidgmailcom, you know what the and stand for. When sending an email, put something easy to understand and refer in the subject, nothing like "question", "help plz". You should just send "V.G. MAX FAQ " in the subject of the message, it's a lot easier that way. DO Send me corrections, additions, combos, bits of info I may have missed, or anything pertaining this guide. DON'T send me bad porn, viruses, spam, jokes and whatever the hell goes into the category of "gross". =============================================================================== Section 4 - FIGHTING SYSTEM =============================================================================== Elimination System -------------------- In V.G.Max, you fight in the classical best-of-three style, meaning that the character who wins two rounds will be considered the winner of the match. There is the possibility of draw, either by Double K.O., when both fighters are knocked out simultaneously, or by Time Over, if the time established for the match is over and both fighters have the same amount of energy left. Victory Icons -------------- The victory icons are displayed below the fighter's energy bar, by one or more letters, after they win a round. "V" means victory by normal attacks, throws, command attacks or special moves. "Ex" means victory by EX Attacks. An "S" means victory by a Super Move, while a "P" means victory by "Perfect", which overlaps any other type of victory. Health Bar ------------- V.G.Max uses a explicit way of showing the damage inflicted (if you play Practice Mode). Each character has between 230 and 250 health points, but I couldn't check the exact number. When this bar reaches below 0 health points, the character is KOed. Power Bar ------------- Power Bar is there to aid you in doing them EX, Counter and Super Moves. This bar can build up to 3 levels, when it reaches its MAX. Various methods can be used to gain energy, such as attacking, blocking attacks, using special moves, receiving or inflicting damage, or simply hitting the vaccum with the B button. EX Moves use 1 power level (there are some exceptions, like Manami's EX Move), while a Super Move uses 2 power levels. EX Moves -------------- EX Moves are stronger versions of a particular special move, with enhanced number of hits and/or damage. EX Moves need 1 power level to be used, with exception of some characters, who may use more than one. =============================================================================== Section 5 - COMBO SYSTEM =============================================================================== Chain Combos ----------------- Chain Combos can be done in two ways: "weak to weak" and "weak to strong". "Weak to weak" is the way of doing weak attacks repeteadly, so you can combo to a greater number of hits, but lesser damage. "Weak to strong" refers to following a weak attack with a strong attack, which is really intuitive for a game which uses only two buttons. Note that you can't do vice-versa, i.e. following a strong attack with a weak attack. Cancelling Order ----------------- The cancelling order is as follows: Normal attack - > Special Move - > EX Move/Super Move or Normal attack - > EX Move/Super Move Real simple, eh? Note that the timing must be considered when canceling. Damage Buffering ----------------- Damage buffering happens when you're doing a combo, and on each subsequent hit after the first one, the damage is decreased by a certain percentage. Damage buffering exists in V.G.MAX, but it is very subtle, and is not a thing you really should be concerned with. Juggling --------------- Juggling is the ability to hit an enemy while he/she is falling after being hit by an enemy's strike. In V.G.MAX, juggle can be done up to 1 time per fall (enemy falls, you strike her, she falls again, you can't strike her again), with the exception of Tamao, who can do 2 or even 3 juggles. Note that normal attacks (A and B buttons) aren't considered here, as weak attacks always juggle up to 3 times and strong attacks juggle 1 or 2 times. =============================================================================== Section 6 - GAME MODES =============================================================================== Arcade Mode ------------- In Arcade Mode you have to fight against 7 opponents in a best-of-three system. None of your opponents will ever be your character. If you lose, you will be prompted to continue, but bear in mind if you select another character, you'll have to start over from the first opponent. If you win, you'll see the penalty the loser will recieve, which are in two hentai images (there's also some speech in japanese during these scenes), then you proceed to the next fight. After the last stage, you see your character's ending. Note that after beating the game the first time, you'll fight a total of 8 opponents in Arcade Mode all the subsequent times, not 7 anymore. That is because Masako becomes playable. Versus Mode --------------- Basic 2-Player mode. Each player chooses a fighter and fight in a randomly choosen background. There's no limit to the number of bouts here. Config --------------- - Game Level: the difficulty, 1 being the easiest and 3 the hardest. - Time Limit: 60 seconds, 99 seconds or no limit. - Sound Mode: choose if you want to hear the background music (BGM) or not. You'll still hear SFX, though. - Graphic Mode: choose if you want to see the character dialogues before and after a fight, and the penalty scenes after defeating each opponent in Arcade Mode. Note that you can still see the endings after finishing Arcade Mode. Turn it off if you want to speed up gameplay. - BG Anime Mode: choose if you want to use animated backgrounds or not. Do yourself a favor and turn this off ASAP. It increases gameplay speed, and also, the BG animation is pretty bad. Note that the sprite of Satomi's brother isn't a background element and will still move even if this option is turned off. Also, the petals on Reimi's stage also count as sprites. - 1P Operation: the device Player 1 wishes to use as a control. The default is "KEYBORAD" (yes, it's a typo). If you connect a gamepad, "PAD" also becomes available. "PAD" will be selected automatically whenever you start the game with a gamepad connected. - 2P Operation: same as 1P Operation, but for Player 2. CG Mode ------------ After beating Arcade Mode one time, you unlock this mode. All the characters you did beat in Arcade Mode are available here, so you can see their penalty scenes. Note that you have to defeat the character AND finish Arcade Mode so she is available there. Practice --------------- In this mode you can practice all your moves around, with an infinite power bar and a static opponent. You can't change the opponent's behavior, so this mode is good only for testing some general combos, not to train specific-situation combos, like crouching or jumping. Quit --------------- Exit to Windows. =============================================================================== Section 7 - FAQ NOTATION =============================================================================== Key Notation (Controls) ----------------------- ---------------- ---------------- ---------------- Command Player 1 Player 2 ---------------- ---------------- ---------------- A A Key And Punch! press A before 2nd hit -> And Kick! press B before 2nd hit - EX Moves - EX Kikoudan down, forward + AB EX Souryuu Geki forward, down, forward + AB EX Kuu Sen Kyaku down, back + AB - Super Moves - Lightning Crash forward, back, down, forward + B Three-in-one down, back, down, back + B - Butt Attack is an overhead attack. - Tamao's Kikoudan travels in a descending arc, but it doesn't need to be blocked low. - The B version of the Souryuu Geki will hit an additional time if you do it at the right time window. Likely, it's when your opponent is jumping over Tamao. - You must follow the Pokopoko Midare Uchi right on the 2nd hit, or Tamao will finish the combo automatically. - When Tamao finishes the EX Kuu Sen Kyaku, she will land face-first on the floor. This is an overhead attack. The same counts for the final hit of a Three-in-one. - It looks like Tamao can juggle opponents better than all other characters. - Trivia: Tamao mimics Yuka's moves because she is her fan, just like Sakura is Ryu's (from Street Fighter). She does a pretty bad job, though. ------------------------------------------------------------------------------- ---------------------- [ S A T O M I Y A J I M A ] ----------------------- ------------------------------------------------------------------------------- - Command Attacks - Sweeping attack down-forward + B Flying Kick (while in air) forward + B - Special Moves - Ouhou forward, down, back + A or B Kaen Zan back, down, back + A or B Goku En Shou down, back + A or B Shinkuu Karatakewari forward, back, down, forward + A or B - EX Moves - EX Kaen Zan back, down, back + AB EX Goku En Shou down, back + AB EX Shinkuu Karatakewari forward, back, down, forward + AB - Super Moves - Hissatsu Kyokushinken forward, back, down, forward + B - The Ouhou can reflect projectiles. - The Goku En Shou is an overhead attack. Also, if you watch carefully, you can combo with something else right after it. - The B version of a Shinkuu Karatakewari has a different finish, when Satomi touches the floor. - The Shinkuu Karatakewari is an overhead attack. - Hissatsu Kyokushinken won't hit jumping opponents. It just travels half of the screen too. - Trivia: The boy cheering for Satomi in her stage is her brother. ------------------------------------------------------------------------------- ---------------------- [ M A N A M I K U S U N O K I ] ------------------ ------------------------------------------------------------------------------- - Command Attacks - Diagonal Kick down-forward + B Reverse Kick forward + B Flying Body Attack while in air, down + B - Special Moves - Neko Rocket Punch down, forward + A or B Gorogoro Attack (charge) back, forward + A Grand Gorogoro Attack (charge) back, forward + B Neko Chotto Ranbu (close to enemy) forward, down, back + B - EX Moves - EX Gorogoro Attack (charge) back, forward + AB - Super Moves - Gottsui Neko Rocket Punch forward, back, down, forward + B - Differently from other V.G. games, the Neko Rocket Punch attack won't take any energy from Manami when the glove hits her back in the head. - The "rolling" part of Manami's Grand Gorogoro Attack doesn't hit, only the body attack does. - The "flying" part of Manami's Grand Gorogoro Attack is an overhead attack. - Even if it is an EX Move, the EX Gorogoro Attack uses two levels. ------------------------------------------------------------------------------- ---------------------- [ Y U M I K O W A T A N U K I ] ----------------- ------------------------------------------------------------------------------- - Command Attacks - None - Special Moves - Ki Ball down, forward + A Irregular Ki Ball down, forward + B Double Attack down, back + A or B Palm Shield (charge) down, up + A or B Blackout Dash back, forward, back, forward + A or B - EX Moves - EX Palm Shield (charge) down, up + AB EX Double Attack down, back + A - Super Moves - Ougi: Chokidan (charge) back, front + AB - I don't know most of Yumiko's moves names', except for the Ougi: Chokidan. If you can help there, email me. - Strangely, the Irregular Ki Ball is NOT an overhead attack. - None of Yumiko's projectiles can be reflected by other characters, only by herself. - The Palm Shield and EX Palm Shield can reflect projectiles. - Yumiko can reflect most projectiles that other characters can't. An example is Yuka's EX Kikoudan. Yumiko will reflect the first one, and the other two will pass through her. Other characters can't even reflect the first Kikoudan. - Blackout Dash allows Yumiko to pass through the opponent and some attacks. The A version travels to a small distance, while he B version travels more than half the screen. - Ougi: Chokidan renders Yumiko invincible for the remainder of the move, against any attacks. However, an opponent can throw a projectile to nullify Yumiko's, or just jump over Yumiko's projectile. ------------------------------------------------------------------------------- ------------------------- [ J U N K U B O T A ] ----------------------- ------------------------------------------------------------------------------- - Command Attacks - Flying Body Attack (while in air) down + B - Special Moves - Earth Shaker down, back + A or B Kubota Buster forward, back, down, forward + A or B Kubota Sway back, down, down-back + A or B Kubota Lariat (charge) back, forward + B - EX Moves - EX Earth Shaker down, back + AB - Super Moves - Kubota Special forward, down, back, forward, down, back + B Kubota Super Lariat forward, down, back, forward + B - The Kubota Buster is unblockable. The A version is faster, but does less damage, while the B version is much slower, but compensates that with damage. Note also that the opponent can't do a Safe Fall after being hit by it, because damage is done when opponent hits the floor too. - Kubota Sway makes Jun invulnerable against all attacks, even throws. You can insert a command during this momentum so Jun executes it right after she ends the sway. - The Kubota Special is unblockable. - Trivia: Talking about references, did you ever play a game named Guilty Gear? If you did, chances are you'll recognize that some of Potemkin's moves (the Potemkin Buster and Heavenly Potemkin Buster) are exactly equal to Jun's Kubota Buster. Jun even telegraphs the move name like Potemkin. - Another reference you might find is in the Kubota Special. Notice the first two suplexes in the beggining of the move. Zangief (from Street Fighter) also does those two same suplexes in the start of his Final Atomic Buster. ------------------------------------------------------------------------------- ----------------------- [ K A O R I Y A N A S E ] --------------------- ------------------------------------------------------------------------------- - Command Attacks - Rasen Geri (while in air) down + A Shuu Geki (while in air) down + B - Special Moves - Ressen Shuu down, forward + A or B En Ken Fu down, back + A or B Ryu Ren Tai (close to enemy) forward, down, down-forward + B Hiza Geri Age (charge) down, up + A - EX Moves - EX Ressen Shuu down, forward + AB EX En Ken Fu down, back + AB - Super Moves - Retsu Zan Dou forward, back, down, forward + B - You can't do the Chun-Li Ki... I mean, the Shuu Geki if you jump straight up, so you have to jump forward or back, but you can do the Rasen Geri jumping at any angle. - The Shuu Geki will make Kaori rebound off a blocking opponent. - The Hiza Geri Age does have a limited usefulness as an anti-air, but you can juggle very well if you connect it. - To connect both hits of an EX Ressen Shuu, it's best to do it near your opponent. ------------------------------------------------------------------------------- ------------------------ [ R E I M I J Y A H A N A ] ------------------ ------------------------------------------------------------------------------- - Command Attacks - Violent Kick forward + B Two-leg sweep down-forward + B - Special Moves - Burning Rose down, forward + A or B Rose Stinger (charge) back, forward + A or B Hurricane Rose (charge) down, up + A or B - EX Moves - EX Burning Rose down, forward + AB EX Rose Stinger (charge) back, forward + AB EX Hurricane Rose (charge) down, up + AB - Super Moves - Griffon Nail forward, back, down, forward + B - Reimi's B attack must be blocked low. - Violent Kick is an overhead attack. It will kick the opponent very far away from Reimi, so it's good to regain some breath. - Two-leg sweep is the same normal sweep, only the range is increased. - You can only have one Burning Rose on the screen at a time. - Rose Stinger allows Reimi to pass through blocking opponents. - To get the best damage from an EX Hurricane Rose, do it near your opponent and while they're NOT jumping. - Griffon Nail can get airborne opponents. The move will be activated as soon as Reimi grabs her opponent. ------------------------------------------------------------------------------- ---------------------- [ M A S A K O H O U J O U I N ] ----------------- ------------------------------------------------------------------------------- To play as Masako Houjouin, beat Arcade Mode once with any character. - Command Attacks - Skull Crusher forward + B - Special Moves - Senpuuken forward, down, forward + A or B Chain Attack down, back + A or B Coin Toss down, forward + A or B - EX Moves - EX Senpuuken forward, down, forward + AB EX Chain Attack down, back + AB EX Coin Toss down, forward + AB - Super Moves - Missile Surprise forward, back, down, forward + B - I don't know the names of Masako's special moves, except the Senpuuken. If anyone can help there, drop me a line. I know the thing Masako throws is a grenade (or a bean, whatever), but it looks so much like a coin toss I decided to call it that. - Masako's standing B attack can reflect projectiles. - Masako's flying A hits 3 times. - Skull Crusher is an overhead attack. - The B version of the Senpuuken can pass below projectiles. - If you pay attention during the Coin Toss move, the grenade explodes before it reaches the floor. Also, if Masako throws a grenade offscreen, the grenade won't explode. - Every time you do the EX Coin Toss, Masako will throw five grenades to completely random positions. Sometimes, she will even throw all five at the same place. - Is Masako supposed to be inspired in the Darkstalkers' character Baby Bonnie Hood (Bulleta in Japanese version)? =============================================================================== Section 9 - SECRETS =============================================================================== - Play as Masako Houjouin Beat Arcade Mode once with any character. - CG Mode (Hentai Content) Beat Arcade Mode once with any character. All characters you have defeated throughout it will be available at the CG Mode. To unlock the two additional pictures, beat Arcade Mode one more time with a character that isn't the character whom you used to beat it the first time, neither Masako. - Choose alternate color In the character selection screen, put the cursor over the character, press AB 1 time, then select the character. To nullify this, press AB another time. Pressing AB an even number of times is the normal color, and an odd number of times is the alternate color. - Cameos In Yumiko's stage, you can see Ayako Yuuki in the background. In Tamao's stage, you can see Elena (Elenora/Elerin) Goldsmith in the background. They are characters from other V.G. games. =============================================================================== Section 10 - FAQ =============================================================================== Q. Where can I download the game? A. Sites with abandonware may have it. Don't send me emails asking for the links. Q. What are the system requirements? A. They are pretty low, so almost all 1998-present PCs can play this game. Q. Even when BG Anime is turned off, which elements will still move? A. Satomi's brother in her stage, because he's a sprite, not a background element. Also, the cherry petals in Reimi's stage will still move too. Q. How do I turn off the images after each character has been defeated in Arcade Mode? A. Go to Config and turn "Graphic Mode" off. Q. How do I change the controls, and why doesn't my gamepad work as it should? A. If you connect a usb gamepad/joystick, sometimes you won't be able to use the RIGHT and DOWN buttons. What you can do is emulate your pad using a program called JoyToKey. Look on Google for it, the instructions are rather easy. Create a profile for the game (name it anything you want) and configure it like this: LEFT - F RIGHT - H UP - T DOWN - B BUTTONS 1,2,3... - A is weak attack, S is strong attack and Z is weak+strong. You may also want to set START as F12. NOW! This is important. Everytime you start the game, go to CONFIG and change 1P/2P operation to "KEYBORAD" (yes, typo and everything). Q. But now everytime I restart the game it screws everything up! A. You have to go to CONFIG and change 1P/2P operation to "KEYBORAD" EVERYTIME YOU START THE GAME. =============================================================================== Section 11 - CREDITS =============================================================================== - To TGL and Giga, for creating the Variable Geo Series. - To GameFAQs, for hosting my guide. |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another V.G. Max Walkthrough :
|
Hot |

