Warcraft: Orcs and Humans Walkthrough :
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Walkthrough - FAQ/Walkthrough/\ \ __/\ \ /'___\/\ \__ \ \ \/\ \ \ \ __ _ __ ___ _ __ __ /\ \__/\ \ ,_\ \ \ \ \ \ \ \ /'__`\ /\`'__\/'___\/\`'__\/'__`\ \ \ ,__\\ \ \/ \ \ \_/ \_\ \/\ \L\.\_\ \ \//\ \__/\ \ \//\ \L\.\_\ \ \_/ \ \ \_ \ `\___x___/\ \__/.\_\\ \_\\ \____\\ \_\\ \__/.\_\\ \_\ \ \__\ '\/__//__/ \/__/\/_/ \/_/ \/____/ \/_/ \/__/\/_/ \/_/ \/__/ +------------------------------+ | | | Warcraft: Orcs & Humans | | FAQ/Walkthrough | | Written by: Conner Boehmer | | Version: 1.03 | | Last Updated: 10/28/09 | | | +------------------------------+ Table of Contents: I. Introduction 1.01: Introduction 1.02: About the Game 1.03: DOSBox Setup II. Basics 2.01: Story 2.02: Controls 2.03: Tactics 2.04: Formations 2.05: Before you play III. Orc Walkthrough 3.01: Orc Level 1 3.02: Orc Level 2 3.03: Orc Level 3 3.04: Orc Level 4 3.05: Orc Level 5 3.06: Orc Level 6 3.07: Orc Level 7 3.08: Orc Level 8 3.09: Orc Level 9 3.10: Orc Level 10 3.11: Orc Level 11 3.12: Orc Level 12 3.13: Orc Ending IV. Human Walkthrough 4.01: Human Level 1 4.02: Human Level 2 4.03: Human Level 3 4.04: Human Level 4 4.05: Human Level 5 4.06: Human Level 6 4.07: Human Level 7 4.08: Human Level 8 4.09: Human Level 9 4.10: Human Level 10 4.11: Human Level 11 4.12: Human Level 12 4.13: Human Ending V. Appendices 5.01: Unit Stats 5.02: Ranks 5.03: Cheats 5.04: References in WoW VI. Closing 6.01: Credits 6.02: Revision History 6.03: Contact Information 6.04: Copyright Information Version History: v1.00 November 12, 2008 v1.01 February 23, 2009 - Updated "References in WoW" section, fixed a few typos v1.02 October 16, 2009 - added "Before you play" section. v1.03 October 28, 2009 - Added "DOSBOX Setup" section and added hero unit stats. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 1.01: Introduction | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 Hello, and welcome to my Warcraft: Orcs & Humans FAQ/Walkthrough. I've decided to write a Warcraft 1 guide because there arn't very many that exist. It's a pretty old game, and since it's DOS, not a lot of people know how to go about obtaining or even playing it if they had it. To play this game on a modern operating system, you'll have to use a DOS emulator. The most popular DOS emulator is of course DOSbox. I think this is one of the few DOS games that works on pre-vista operating systems without an emulator, but if you have vista, you'll need to use it. Anyway, this guide isn't about setting up an emulator. They have tutorials on www.dosbox.com if you really need help with that though. When I'm talking about general strategy, I'll usually say the Human name of a unit, the same strategy usually applies to the orcs as well however, just use the Orc equivalent. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 1.02: About the Game | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 This game came out in 1994 and was really the first successful title made by Blizzard. Before this they just made obscure titles, but after this they only made successful ones. Technically, the game is a real time strategy game (RTS), but it really is nothing like modern RTS games. Back in 1994, this game was really successful, but now most people can't stand it, usually because they try to play it like a modern RTS. I'll explain more about why it's different in the tactics section of the guide. In the game you either play as the Orcs, who are trying to take over Azeroth and destroy the Humans; or the Humans, who are trying to defend their home and drive off the Orcs. As for the player-character, in the Human campaign you're a nameless Human commander, who's never been identified in the lore. In the Orc campaign you play as Orgrim Doomhammer, although not identified as such until later. He becomes the Orc Warchief in this game, and is still Warchief in Warcraft II. "Orgrimmar", the Orc capital in World of Warcraft, is named after him. In the actual canon story, the Orcs win this war, so the "true" ending would be the Orc ending, even though parts of that arn't really canon either. Actual canon takes aspects of both campaigns and puts them together, with the Orcs winning. To really get the full experience of the game, you're gonna have to play both campaigns. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 1.03: DOSBox Setup | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 Due to many people asking me how to setup DOSBox, I've finally decided to just include a section on setting it up! Luckily Warcraft 1 happens to be an easy game to setup with DOSBox. Some games you end up tweaking with the stupid cycles the entire game trying to get it just right, on this game you can just leave them on auto though. Before we start, I'll take a moment to go through my Dosbox conf file. Your settings might be different than mine, but I prefer these. Instead of trying to explain each setting, I'm just going to post my preferences word for word. Your conf file does not have to match these exactly, but if Warcraft 1 is the only game you're playing on DOSBox and you don't want to bother with details, then just use these. Note that other games require different settings, especially when it comes to the cycles. One thing that you might not want is the scaler. I have my scaler set to advmame3x, which means that it stretches the game out to 3x scale, and then smoothes the edges to give the appearance of higher resolution. If you want to play the game in it's authentic pixelated glory, then change the scaler to either none, or normal3x. Normal3x will still stretch it to 3x scale, but won't smooth the edges. Leaving you with giant sized pixels. So here's my file: 0==========================================0 |fullscreen=false | |fulldouble=false | |fullresolution=original | |windowresolution=original | |output=ddraw | |autolock=true | |sensitivity=100 | |waitonerror=true | |priority=higher,normal | |mapperfile=mapper.txt | |usescancodes=true | | | |language= | |machine=svga_s3 | |captures=capture | |memsize=32 | | | |frameskip=0 | |aspect=true | |scaler=advmame3x | | | |core=auto | |cputype=auto | |cycles=auto | |cycleup=500 | |cycledown=20 | | | |nosound=false | |rate=22050 | |blocksize=2048 | |prebuffer=10 | | | |mpu401=intelligent | |mididevice=default | |midiconfig= | | | |sbtype=sb16 | |sbbase=220 | |irq=7 | |dma=1 | |hdma=5 | |sbmixer=true | |oplmode=auto | |oplemu=default | |oplrate=22050 | | | |gus=false | |gusrate=22050 | |gusbase=240 | |gusirq=5 | |gusdma=3 | |ultradir=C:\ULTRASND | | | |pcspeaker=true | |pcrate=22050 | |tandy=auto | |tandyrate=22050 | |disney=true | | | |joysticktype=auto | |timed=true | |autofire=false | |swap34=false | |buttonwrap=true | | | |serial1=dummy | |serial2=dummy | |serial3=disabled | |serial4=disabled | | | |xms=true | |ems=true | |umb=true | |keyboardlayout=auto | | | 0==========================================0 Now follow these steps to install and setup the game: Step 1: Put the disc in (or mount it), look at what drive it's in, this guide will assume it's in drive D. If yours isn't in drive D, just substitute your drive for D. Step 2: Start DOSBox and type the following commands: mount c c:\ mount d d:\ -t cdrom F:\ INSTALL.exe Step 3: This will open up the install screen. Choose FULL install. Step 4: Confirm directory as c:\WARCRAFT. Step 5: Wait for it to copy datafiles. The setup menu will now open. Step 6: Choose Select digitized sound card. Choose Sound Blaster 16/AWE. Choose 220. Choose IRQ 7. Enter 1 for DMA channel. Step 7: Choose Select music sound card Choose Sound Blaster Pro II / SB 16. Choose 220. Choose IRQ 7. Enter 1 for DMA channel. Step 8: Choose save settings and exit. You will now be back at the DOS screen. It should say the version now. Confirm that this is either WARCRAFT CD VERSION 1.22h or WARCRAFT CD VERSION 1.21. As far as I can tell there is no difference between these two versions. 1.22h looks like it's the version straight off some CDs, whereas 1.21 is if you patch it manually with patches. In the patch notes they don't even have 1.22 listed though.. so I'm pretty sure there's no difference between the two. If your version says something lower than those two, patch it! Believe it or not, Blizzard actually still has the latest patch hosted on their site! You can get it here: http://us.blizzard.com/support/article.xml?locale=en_US&articleId=20916 Step 9: Now close DOSBox and open up your conf file. At the bottom, in the autoexec section, type the following: mount c c:\ c:\ cd c:\warcraft war.exe This will make it so Warcraft starts automatically everytime you start DOSBox. If you don't want it to autoexec, then you can just type that everytime you start it. That's all there is to it. Please note that there are many many ways to set DOSBox up, and your configuration might be completely different than mine and still play the game perfectly fine. This is just one way to set it up that I know for sure will play it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. Basics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 2.01: Story | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 The story in this game has been retconned extensively in later releases, and it only has a very very basic outline of the real story that actually took place during the first war, but I'll explain it here anyway. For the full story, read the manual. Another thing you have to remember is that this was before the Alliance or the modern Horde was formed, so there's no other races besides Orcs and Humans (thus the title Warcraft: Orcs & Humans). Here's my brief summary of the story: Basically, it all started when this "mysterious stranger" (later identified as the guardian Aegwynn) had this child with the Stormwind court conjurer (Nielas Aran) in order to pass all her power onto the child before she left this plane. She left the child in the care of the conjurer and disapeared. The child's name was Medivh. Medivh grew up a relatively normal life until the age of 12, when he started having a magical seizure and going crazy, his father and a bunch of clerics tried to restrain him, but were only barely successful, in the end his father was dead. Then he went into a coma for 6 years. When he woke up he went to Stormwind and gave the king this hourglass. He said that as long as the sands of the hourglass remained in the top half, the kingdom of Stormwind would prosper. Then he left. So a few years went by, and eventually the sand ran out of the hourglass, and right when it did, tons of orcs showed up and started destroying the city, they were barely able to drive them out, and thus the first war started. Now later, Medivh's mother shows up, and tells the king that he's gone mad, and that he unintentionally opened a portal to the orc's homeplanet (this was later retconned to be intentional), and the king should try to destroy him at once. That was the story from the humans point of view, the orc's story is a bit shorter, but still important. Now on the planet of Draenor, the orcs have completely conquered their planet, and enslaved or destroyed most of the lesser races (the Draenei). But since the orcs are so hungry for battle, they've started to fight eachother. Then a rift in space appears, and the warlocks ask the clan chieftans to postpone their war for a year while they work on expanding this portal, it could lead to more enemies to conquer. So eventually they expand the portal, and send some orcs in, they discover humans, and wipe out a small farm. As more and more orcs come through the portal, they learn that this place is called Azeroth, and the people there are called Humans. They decided to attack the nearby city of Stormwind, which should ensure their dominion over the planet. The orcs attacked but were driven off by the human knights, this caused chaos in the orc clans, they didn't know what to do. Then an orc named Blackhand took control of the clans, and unified them. Now this is where the game begins, more or less. Here's the text of the opening cinematic: "In the Age of Chaos, two factions battled for dominance. The Kingdom of Azeroth was a prosperous one, the Humans who dwelled there turned the land into a paradise. The Knights of Stormwind, and the Clerics of Northshire Abbey, roamed far and wide serving the king's people with honor and justice. The well-trained armies of the King maintaned a lasting peace for many generations. Then came the Orcish Hordes. No one know where these creatures came from, and none were prepared for the terror that they spawned. Their warriors wielded axe and spear with deadly proficiency, while others rode Darkwolves as black as the moonless night. Unimagined were the destructive powers of their evil magiks, derived from the fires of the underworld. With an ingenious arsenal of weaponry and powerful magic, these two forces collide in a contest of cunning, intellect, and brute strength, with the victor claiming dominance over the whole of Azeroth! Welcome to the World of Warcraft." 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 2.02: Controls | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 It's an RTS game, mostly you're just gonna click the mouse to do everything. You can also hold down Ctrl to make a box and select multiple units. Seriously I'd just tape the Ctrl button down, there's no reason not to have it pressed. Other than Ctrl, there's also buttons you can press to do various actions, incase you don't feel like just clicking on them. Here they are: Game Commands - M = Move. S = Stop. A = Attack for units, train Archer for Barracks, Upgrade Axe strength for Blacksmith, build advanced structure for Peons/Peasants. E = Build Temple for Peons. K = Build Kennel for Peons. L = Build lumber mill for Peasants/Peons. F = Train Footman for Barracks, Far Seeing for Clerics, build Farm for Peasants/Peons. T = Train Catapult for Barracks, Train Necrolyte for Temple, Train Warlock/Conjurer for Tower, train Cleric for church, build Tower for Peasants/Peons. S = Train Spearmen for Barracks, Upgrade Shield Strength for Blacksmith, build Stable for Peasants. U = Train Grunts. B = Breed faster wolves/horses for kennel/stable, build basic structure for Peons/Peasants, build blacksmith/barracks for Peasants/Peons. R = Repair for Peasants, Rain of Fire for Conjurers, build Road for Town Halls, train Raider for Barracks, summon Scorpions for Warlocks. O = Summon Scorpions. D = Summon Daemon. P = Poison Cloud for Warlocks, Train Peasant/Peon for Town Hall. W = Summon Water Elemental for Conjurers, build Wall for Town Halls, upgrade Sword Strength for Blacksmith. I = Invisibility. H = Healing for clerics, upgrade shield strength for Blacksmith. U = Upgrade Spear Strength/Upgrade Arrow Strength, build church for Peasants. General Menu Commands - O = Ok C = Cancel Main Menu Commands - S = Start New Game. L = Load Existing Game. R = Replay Introduction. Q = Quit to DOS. Select Game Type Menu - S = Single Player. M = Modem Game. N = Network Game. D = Direct-Link Game. Ingame Menu Commands - S = Save Game. L = Load Game. O = Options. R = Restart Scenario. C = Continue Game. Q = Quit Game. 1-7 = Pick which game you want to save/load. Load/Save Game - 1-7 = Pick which game you want to load/save. Options Menu - G = Game Speed. M = Music Volume. S = SFX Volume. U = Mouse Scroll Speed. K = Key Scroll Speed. Quit Menu - D = Quit to DOS. M = Quit to Menu. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 2.03: Tactics | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 These are strategies that apply to nearly every level, and you're going to be using them constantly, so pay attention. Firstly, forget everything you know about modern RTS games, because this is nothing like them, the strategies and skills you know from modern games do not even apply here. The reason most people think this game is so hard, is because they try to play it like an RTS. =========================== General =========================== The first thing you do is immediately locate the nearest gold mine and start mining, then build more peons as you're doing this, I usually like to have about 4. While this is going on, position the units you start with in a mock formation and locate the nearest cut off point, (an area where the enemy has to come through to attack) on river levels this is easy, you can just control the bridges, but on non-river levels, you'll have to be a bit more creative, usually cutting the enemy off using the tree positions. Sometimes you'll be forced to guard two cutoff points, in these cases it becomes annoying because you'll have to divide your units into two groups. Anyway, continue to harvest resources and build more units, and upgrading. The first thing you should upgrade is arrows definitely, then armor. Once you're confident in your defense, lure the enemies back to your formation and kill them. An important thing to remember is that the enemy never makes more guard units, the enemy only produces raiding parties. So if you kill a bunch of units guarding a bridge or town, the enemy won't resupply them. The enemy will however, continue to produce raiding parties to send at you. Once all the guard units are dead, just run right into the town and start destroying buildings, barracks first, then town hall, make sure all the peons are dead, then destroy the rest of the buildings. Then you win. =========================== Formation =========================== This is a key strategy, and you're going to be using this all the time, every single level. Basically, going towards the enemy is suicidal because of the clunky controls, slow moving units and idiot AI, instead, you're going to get the enemy to come to you, where you have a line of archers waiting for them. You need formation in defense, offense, and everything else, you cannot attack without a formation, you will die. See the formations section below for more detail into this, and a list of useful formations. =========================== Pulling =========================== Once you have enough units to defend yourself, and you've upgraded your units, you're ready to attack. This is done much like in an MMO, you send one unit out, (usually a knight or footman, summons work too) and get the enemy to start chasing him, then you run back and get in the formation, and let the archers take the enemy down. If you just run in, you're going to take tons of damage before your idiot units even get in the right position to begin attacking. =========================== Peons/Peasants =========================== You should never really have more than 4 Peasants in a level, they waste your money, and they take up footslots, you can beat the game fine with only 4. Put 3 mining gold, and 1 chopping wood. Gold is far more important than lumber, and even though it takes forever to chop wood, you only need to use it for buildings and 2 units, whereas gold you need it for everything. Once you've built all the buildings you can, save up about 1,000 lumber and then put all 4 on gold. That 1,000 lumber should last you the rest of the match. =========================== Dealing with catapults =========================== Catapults are by far the most annoying enemy to deal with. They attack from really long range (far enough for your units not to even see them), and kill anything they hit in one hit, oh and the damage is AoE, so one could potentially wipe out your entire formation in one shot. Dealing with these catapults is also annoying, if you're not watching the minimap constantly one could come and kill your guys before you even realise what's going on. To deal with them, follow these steps: Send a unit and map a long ways in front of your formation, this can be tricky if you're close to enemy territory, but try to map as much as possible. Next, as soon as you spot one coming at your formation, send a melee unit to intercept it, if your guy is moving, the catapult shouldn't be able to hit him. Knights work best for this, but footman will work also. The melee unit should then start attacking the catapult head on, since he's right in front of the catapult, the catapult can't hit him, and it should be dead before it tries to move around your guy. Hopefully, you've done this fast enough so the catapult isn't in range of your formation. If the catapult has other units with it, send more than one melee unit. A few dead melee units are much better than losing the entire formation, kill the catapult at all costs. =========================== Differences between races =========================== Generally there's really no difference between the two races other than the spells, humans get a healing spell and invisibility, orcs can raise the dead and make their units invincible for a short time. Humans summon scorpions and water elementals, orcs summon spiders and daemons. In a fight between a water elemental and a daemon, the daemon will win. There's another important difference that you should keep in mind besides the spells. Humans archers have longer range. Yep, that's right, the humans can shoot further, one square further. This one thing makes playing as humans a bit less annoying as playing as the orcs. Everytime an archer shows up, your idiot units will all run out of formation and try to attack him, this is very very frustrating when trying to keep up a good formation. But when you're playing as the humans, your archers will start to shoot the spearman at the same time the spearman starts to shoot your melee units, this causes only your melee units to get out of formation, and your ranged units to stay in place. Playing the orcs on the other hand, your spearman are gonna run out of formation just like the melee ones, and you'll spend your time rearranging the formation constantly. One might point out, that Orc Spearmen do one more damage than Human Archers, but I would gladly give up a damage point in exchange for longer range. =========================== Summoning Offense =========================== In the last two levels of each campaign, you get the ability to summon Daemons (if you're playing Orcs) or Water Elementals (If you're playing Humans). These are by far the most powerful units in the game, and can take down an enemy base very quickly. Once you get to these levels, don't even bother pulling base defenders back to your formation or anything like that, just get 4 Warlocks or Conjurers, summon 4 of them, send them into the base, if they die, summon more. The base should go down very soon after this. =========================== Save Often =========================== This almost goes without saying, but be sure to save constantly. Keep the end of level saves in a seperate save then the mid-level saves, you never know when you might have to start the level over again. I'd save about every 2-3 minutes using alternating saves. You never know, if you save, some catapult could be ready to fire, and when you get back to the game, all your guys are dead. This is why you should keep at least 2 different saves, and save in different ones each time. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 2.04: Formation | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 Formations are the key to playing effectively in this game. They generally consist of 1 row of melee units, followed by 2 rows of archers, and then any other units behind them. They don't need to be overly complex with tons of units, you really don't even need Necrolytes. As long as you have tons of archers, and then melee units to protect the archers, it's a good formation. I usually like to have my Conjurer/Warlocks away from the formation, so they have room to summon their creatures, in front and to the side is usually good, depending on the map. Here's a list of formations I generally use. ================ Heavy Formation: This is a general all purpose formation, for guarding ================ wide open areas. KFFK K = Knights AAAA F = Footman ACCA A = Archers cc C = Catapults c = Clerics If you want, you can replace the footman up front with more knights, but it's not really necessary, knights are expensive anyway, and your main focus should be the archers. The catapults in the back will take down units if they're walking in a straight line, they'll be less effective against a single unit. Of course this formation works just as well for Orcs, just you know.. use orc units. As for Necrolytes, unless you're far enough to have unholy armor, I wouldn't even put them in there. ================ Light Formation: This formation is what I use to guard bridges mostly, or for ================ tight cramped spaces. I usually start with this formation and then upgrade it to a heavy one once I get enough money. FKF AAA ACA c Again, this works just as well for Orcs. These are just a general idea for some formations that you can use, any formation that uses the same idea is usually okay, feel free to make your own. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 2.03: Before you play | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 Before you play, READ THE MANUAL. Like most old games, 99.9% of the story is in the manual. If you don't read it, you'll be pretty clueless to what is going on. You can download the manual right here: http://www.replacementdocs.com/request.php?2107 The map that goes with the manual can be found at: http://www.replacementdocs.com/request.php?2108 Download both of these. Read the Human story, the Orc story, and the Human and Orc unit, spell, and building descriptions. Also, I would seriously recommend playing the game in this order: Human level 1 Orc level 1 Human level 2 Orc level 2 Human level 3 Orc level 3 Human level 4 Orc level 4 Human level 5 Orc level 5 Human level 6 Orc level 6 Human level 7 Orc level 7 Human level 8 Orc level 8 *Human level 9 Orc level 9 *Human level 10 Orc level 10 *Human level 11 Orc level 11 *Human level 12 Orc level 12 The levels go together like this, where events in orc levels are referenced in human levels right after it. Just keep two seperate saves, one for each campaign. The levels with stars next to them might not be canon. But I would still play them since they feature iconic locations such as Stonard and Black Rock Spire. However; there is a way of explaining them to where they actually did happen. Human level 9 starts with the Humans sending a force to wipe out the Orcs once and for all. Similarly, Orc level 9 starts like this too. So if both sent armies out at once, here's how events might have played out: Human level 9 - Humans send huge force to destroy orcs, they destroy two Orcish outposts. Orc level 9 - Orcs send huge force to destroy the humans, they destroy two Human outposts. Human level 10 - Human force destroys Temple of the Damned. Orc level 10 - Orcish force destroy Human training base. Human level 11 - Human force destroys Rockard and Stonard while the Orcish force is destroying Goldshire and Moonbrook. Orc level 11 - Orcish force destroys Goldshire and Moonbrook while Human force is destroying Rockard and Stonard. Human level 12 - The Human force succeeds in destroying the base at Black Rock Spire since most of the Orcs were out marching towards Stormwind. The Human ending happens, the player gets made Defender of Azeroth and they celebrate, thinking they won. Orc level 12 - The Orcish force reaches Stormwind, destroys it. Orcish ending happens, and then they go and rebuild Black Rock Spire before Warcraft II. So as you can see, those levels may very well be canon. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. Orc Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here are the level by level walkthroughs for the Orc campaign. Before reading these, read the "Tactics" section of the guide, this walkthrough will assume that you know those basic strategies. Look at my "Before you play" section before you start. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 3.01: Orc Level 1 | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 0================================================0 |Briefing: | |Blackhand has assigned you to an outpost | |in the Swamps of Sorrow. Your task is | |simple enough that even the Warchief feels | |that you are capable of it. Construct at | |least 6 farms, so that we may keep our troops | |well fed and ready to do battle. Only a fool | |would leave his treasures unguarded, so you | |must also build a barracks for the defense | |of these farms. | 0================================================0 Alright, this is the first level of the Orc Campaign, and it's extremely easy. It mostly exists just so you can get used to the basic controls. To build a Peon, just click on the Town Hall and click build, to move just click on a Peon and click move and then click where you want him to go. To attack something, click attack and click the thing you want to attack (Peons can't attack). This level really requires no strategy, just get 3 peons, mine and chop wood and then build 5 more farms and 1 barracks and you win. As long as you don't move your units out of the immediate area around your base, you won't get attacked. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 3.02: Orc Level 2 | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 0================================================0 |Briefing: | |Like the stinging of a wasp, the attacks | |from the humans grow more and more bothersome. | |You have been assigned to a small outpost on | |the Borderlands of the Swamps of Sorrow. | |You are to defend our lands from the incursions | |of these ravenous dogs by crushing any | |opposition that you encounter. | 0================================================0 In this level you must kill all the Humans on the map. This isn't difficult since they don't have a base, and only attack one at a time, about every minute or so. Immediately start mining the gold mine to the north, make more peons so you have a total of 4 or so. Put 3 on gold mining and 1 on woodcutting. You get Spearmen as a new unit, and the lumber mill as a new building. The lumber mill lets you build archers at the Barracks, and upgrade arrows. Arrow upgrades are a MUST, so upgrade them as soon as possible. Your base is right in the middle of the map with no cutoff points at all, so you're going to have to make 3 formations, at the left, bottom, and right sides of your base. A very small formation is enough to handle these guys, just make 2 rows of units like so: GGG | G = Grunt SSS | S = Spearmen They will never send more than 1 or 2 units at a time, so this little formation should be enough to handle anything they send at you. Once you're confident in your defenses, make a team of 2 grunts and 2 spearman and just run around and kill any of them you can find. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 3.03: Orc Level 3 | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 0================================================0 |Briefing: | |The Humans are growing strong in Grand Hamlet. | |An outpost will be placed under your | |dictatorship, to use as you see fit. You must | |then prepare and lead a force to destroy Grand | |Hamlet and all that dwell there. Blackhand will| |brook no survivors, these Humans must be taught | |a hard lesson in the ways of humility. | 0================================================0 By now, you should just know to start mining, and get 4 peons, I'm not going to say that every time, so just assume it. The nearest gold mine is to the south-east. In this level you get Necrolyte units, and the Temple building. Don't be too excited, these guys really arn't that useful at this point in the game, I wouldn't even bother building them unless you really want to. This is the first level that you fight an actual base, this means that the enemy will be sending raiding parties at you every few minutes. Luckily, this is a river map, and thus has two cutoff points you can control. The first one is just to the right, and is unguarded. Immediately send half your guys to the bridge and set up a little formation (Formation 1). With the other guys proceed a little south and setup another formation (Formation 2). Send a footman down to the bottom of the map and to the right a little, you'll find another bridge, pull the defenses (there shouldn't be very many at this point) and bring them back to Formation 2 to be killed. Control the bottom bridge with Formation 2. Phew. Now while this cutoff point controlling is going on, you should be building a barracks and then a lumber mill, and supplementing your formations with more archers and footman if necessary. You can go ahead and use the old standard light formation, but this time, add two spearman to the bottom, and you can put a Necrolyte in the middle if you really want to.. but it's not necessary. GGG | N = Necrolyte SSS SNS Now east of Formation 1 is another bridge, when you're confident in your defenses, pull the defenders of that bridge back to the formation, and then move the formation to control that bridge, this will give you access to another gold mine, and further trap the enemy. After you've done that, pull the town defenders and then destroy the town! Easy so far. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 3.04: Orc Level 4 | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 0================================================0 |Briefing: | |You are wakened from your nights sleep by a | |runner from the Warchief. Blackhand's daughter | |Griselda has run off with the outlaw Turok's | |band of Ogres. Our Wolfriders have tracked them| |to the dungeons hidden beneath the Dead Mines. | |Find Turok's band of rebellious pigs and kill | |them all --- including Griselda. She must not | |disobey the commands of her father ever again. | 0================================================0 This is the first "Dungeon" level. There's no bases or anything, and it's pretty easy as long as you stay in formation, and don't rush it. You start with a new unit, Raiders, these guys are like Grunts but they're faster, stronger, and have more defense. Basically, you just form a formation, send a Raider out, attract some enemies, and run back to the formation. When you get further along in the dungeon, you can move the formation along, so your puller doesn't have to run super far everytime. You can use a regular "Heavy" formation for this. N | R = Raider RGNR SSSS RGGR Those guys in the back are just there incase one of your people up front dies. Just save often, like everytime before you send your Puller out. The only enemies are Ogres and Slime. The Slime have really low attack power but ridiculous defense, it takes forever to kill them, even with the full formation attacking. Ontop of that, there is like 17 of them in one group. As for Ogres, they're just melee units, nothing special, they do have pretty strong attack power though. In total, there's 17 Ogres, and you have to kill all of them to complete the level. Once you've cleared out the final room, just send a Raider in and kill Griselda, and then you win. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 3.05: Orc Level 5 | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 0================================================0 |Briefing: | |On your return from the dungeon, you receive | |word from advance scouts that the recently | |established outpost near the Red Ridge Mountains| |is under siege. A group of Raiders have been | |dispatched to assist you in taking back the | |outpost and crushing the Human opposition. Your| |secondary objective is to seek out and | |completely destroy their encampment. Putting an| |end to this threat for good. | 0================================================0 Right when this level starts, I'd turn down the speed of the game to slow. That'll give you more time to react to what's happening. You start with a town and pretty much every building, but it's being destroyed immediately! Send your units in and attack, no time for formations or anything like that, and try and save as many buildings as possible. After the battle is over, start training Peons and mining gold, the nearest goldmine is to the West. Now with the units you have, setup a mock formation and send a Puller to the North and lure back the bridge defenders. Once they're dead, head East along the river to a second bridge, and do the same with those defenders. You may have lost a few guys doing this, but at least now you can focus your defenses somewhere. You probably already have a barracks, but you may have lost your Lumber Mill in the attack, build a new one right away and start training archers. You'll need two Light formations, one for each bridge. Use the following: GRG SSS SNS Again, the Necrolyte really isn't necessary, feel free to replace it with another Spearman. You'll need a Kennel and a Blacksmith to build Raiders. A Blacksmith lets you upgrade weapons and armor, and the Kennel lets you upgrade wolf speed. Before you buy any of these upgrades, make sure Spears are upgraded to full strength first. Wolf speed isn't really necessary, faster wolves are convenient sure, but they're not really necessary, I mean the Raider is just gonna be sitting in that formation most of the time anyway, and without any upgrades it's still faster than any unit. Use the Raider in the middle of the formation to pull the town defenders, then run in and attack like normal. You win. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 3.06: Orc Level 6 | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 0================================================0 |Briefing: | |The Humans of Sunnyglade have become fat and | |lazy with their prosperity. The town is like a | |ripe plum waiting to be picked. You will march | |upon their weak Human armies and smash them to | |pieces. Somewhere in the town is a tower that | |you must keep intact so that we may study how | |their magiks are created. Fail me, and I will | |have your head on a pike at the gates of Black | |Rock Spire. | 0================================================0 Peons. Mining. The nearest goldmine is to the west. You need to start mining immediately or else you might not have enough money to supply your formation later. Don't let the briefing fool you, these Humans are anything but fat and lazy, and they're the toughest enemy you've fought so far. This is probably the last level you're able to pull the bridge defenders right from the start. Make a mock formation a little Northwest of the town, and pull the bridge defenders. Some of your guys will die, but trust me, it's better this way. Having enemies attacking from all sides is not fun. Anyway, control the bridge. This is the first level you get Catapults, but it's also the first level the enemy gets Catapults as well.. these are very annoying to fight, but very effective in battle. Refer to my "Dealing with Catapults" section of the guide for advice on how to combat these beasts. Build a Barracks and a Lumber Mill right away, once you have 3 Spearmen, upgrade spears, then build a Blacksmith, and then a Kennel. Second thing you should upgrade is Armor, but only do this if you're holding off the raiding parties effectively, if you're guys are getting killed, spend the money on more units. Use a light formation on the bridge: GRG | C = Catapult SSS SCS N Again, Necrolyte is not necessary. The catapult here can be very effective in dealing with large groups of enemies, it shoots the first guy in its range, and ends up hitting the people behind him. When there's only one guy coming at you though, it doesn't work as well. It's also useful for killing those lone Clerics and Conjurers that show up and just stand North of the bridge. Anyway, once you have a full formation, pull like always, run in, kill stuff. Be sure to not destroy the tower, if you destroy it you lose, save before you run in and attack. The Catapult is very effective at destroying buildings, so use it in the attack. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 3.07: Orc Level 7 | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 0================================================0 |Briefing: | |The time has come for you to seize control of | |the Orcish hodes for yourself. Blackhand has | |become foolish in the deployment of his personal| |troops, and has left an opening that you can now| |exploit. A key outpost in the Black Morass is | |the core of Blackhand's supply lines, not only | |to his foremost battle groups, but to his castle| |at Black Rock Spire as well. The complete | |destruction of this outpost will disrupt his | |power base long enough for you to secure his | |overthrow. | 0================================================0 Just like that? All of a sudden you're gonna take control of the Orcish hodes? You go from being a loyal commander to a traitor just like that. Anyway.. this in this level you're not able to kill the bridge defenders right off the bat. So position your units in a formation just to the North of your town, try and put them at the intersection of those three dirt roads. This should still allow you to kill anyone coming off of the bridge, without actually being on the bridge. The nearest gold mine is to the West of your town, start mining. This is the first level you get Warlocks, at this point in the game they're really not very useful, and they're quite expensive, only build them if you're rich and have your defenses built up to the max. Once you build two more Spearmen, and upgrade spears to the max, you should have enough units to kill the bridge defenders. Save first though, it's risky. Once the bridge defenders have been dealt with, setup a standard light formation on the bridge. GRG SSS SCS As for Warlocks, if you really want one, put it North of the bridge to the left, behind all those trees, this should give him some room to summon the spiders. Finish upgrading armor, and you should be ready to kill the base, move the formation just to the North of the trees on the left, they should be facing West, right at the enemy base. Pull the defenders, destroy the town. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 3.08: Orc Level 8 | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 0================================================0 |Briefing: | |The destruction of Blackhand's outpost has left | |him in a weak position. The Shadow Council, | |sensing your rise in power, orders the | |assassination of Blackhand and elevates you to | |the position of Warchief. A Wolfrider brings | |you news that our best spy, the half-orc Garona,| |has been discovered by the Humans of Northshire | |Abbey and imprisoned there. She has valuable | |information concerning new and powerful magiks | |that would aid you in the destruction of your | |counterpart, King Llane. Trusting no one to | |complete this vital mission in time, you must | |find her, and then completely destroy the Abbey | |to protect her secrets. | 0================================================0 Right when the level starts, send some melee units up into the room ahead to deal with the enemies that are there, they should be dealt with easily. Now in the little pathway that you started in, setup a formation: RRR SSS NSN As for the four grunts that you start with, you don't really need them, just use them as replacements incase one of the Raiders die. Now you can basically beat the entire level just by sitting here, all the enemies will come to you eventually, one after another. But if you want to speed things up, send a Raider out and pull some stuff. The enemies consist of Brigands, Archers, Skeletons, Ogres, Slime, Spiders, a Scorpion and 1 Fire Elemental. Pretty much everything. You can find Orc Peons in cages, they arn't very helpful, and they you arn't required to save them, you can use them as pullers if you want. Now once everything else is dead, the Fire Elemental will break out of its cage and come towards your formation, this thing is very strong, it can kill a Raider in 3 hits. But as long as you stay in formation and keep shooting it, it should go down pretty easily. Once that's dead, go to Garona's cage in the top room, free her, and bring her to the exit, and then you win. 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 3.09: Orc Level 9 | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 0================================================0 |Briefing: | |With your new found magiks, the time is ripe to | |burn the Human occupation from our lands. There| |are two Human outposts to the south that pose | |the greatest threat to our security. Reports | |
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Another Warcraft: Orcs and Humans Walkthrough :
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