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dumbwizard
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nov 23, 2010 7:09 pm
Hello everybody. I recently have been getting a lot of requests asking which class is the best and which secondary class to choose. The truth is, there is no best class, and what you choose should depend entirely on your personality and what stats you favor in. Because of this, I cannot tell you which one to pick, but I can certainly help. Please refer to the guide below. 
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dumbwizard
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nov 23, 2010 7:09 pmedited by Author | dec 13, 2010 10:01 pm
Fire -
Pros:
-Very High Damage
-Better Healing in Comparison to Storm
-Several Multi-Target Spells
Cons:
-Very Low Accuracy
-Delay Over Time in Some Spells
-Very Low Health
Recommended Secondaries:
Life- Balance Accuracy, Heal Self/Others
Death- Heal with Attack, Feint to Boost Damage
Balance- Boost Damage with Elemental Blade etc.
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dumbwizard
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nov 23, 2010 7:10 pm
Ice -
Pros:
-Highest Health in the Game
-Multiple Buffs such as Stunning
Cons:
-Lowest Damage in the Game
-Often Frowned Upon for Chain Stunning
Recommended Secondaries:
Storm- Balance Damage
Fire- Balance Damage
Life- Heal Others/Self
Balance- Boost Damage with Elemental Blade etc.
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dumbwizard
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nov 23, 2010 7:10 pm
Storm -
Pros:
-Highest Damage in the Game
Cons:
-Lowest Accuracy in the Game
-Lowest Health in the Game
Recommended Secondaries:
Life- Balance Accuracy, Heal Self/Others
Death- Heal with Attack, Feint to Boost Damage
Balance- Boost Damage with Elemental Blade etc.
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dumbwizard
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nov 23, 2010 7:10 pmedited by Author | dec 13, 2010 9:59 pm
Myth -
Pros:
-Generally High Damage
-A Lot of Minions (Some of Which are Very Powerful)
-Can break shields easily
Cons:
-Bad at Dueling with a Team
-Problems with Higher Level Spells
Recommended Secondaries:
Life- Heal Self/Others/Minions, Helpful when Teaming
Death- Heal with Attack, Feint to Boost Damage
Balance- Boost Damage with Spiritual Blade etc.
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dumbwizard
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nov 23, 2010 7:10 pm
Life -
Pros:
-A Lot of Healing Spells to Survive with
-Highest Accuracy in the Game
-Very High Health
Cons:
-Very Low Damage
-Not as many Combat Spells
Recommended Secondaries:
Storm- Balance Damage
Fire- Balance Damage
Death- Ultimate Healing Combination
Balance- Boost Damage with Spiritual Blade etc., Ultimate Teaming Combination
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dumbwizard
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nov 23, 2010 7:10 pmedited by Author | nov 28, 2010 7:20 pm
Death -
Pros:
-Damage and Heal in Same Round
-Very High Accuracy
-Generally Good at Healing
-Steal through Absorb
Cons:
-Stealing Spells have Low Damage
-Cannot Train All Death Spells until Player Reaches Nightside
Recommended Secondaries:
Storm- Extra Damage Compared to Stealing Spells
Life- Ultimate Healing Combination
Balance- Boost Damage with Spiritual Blade etc.
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dumbwizard
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nov 23, 2010 7:11 pm
Balance -
Pros:
-Balance of Everything
-Very Useful for Other Players just like Life
-No Such Thing as a Specific Balance Shield
Cons:
-Not as many Boosts (e.g. No Such Thing as a Specific Blade only used with Balance)
-Cannot Train All Balance Spells until Player Reaches Krokosphinx
Recommended Secondaries:
Any because Balance can work with anything. However, if you choose life, it makes the Ultimate Teaming Combination.
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dumbwizard
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nov 23, 2010 7:11 pmedited by Author | nov 28, 2010 7:24 pm
I understand that at some point (Maybe level 40) you might want a third class. The third should always be Balance, Life, or one of the Solar/Lunar/Astral Classes. This is the end of my guide. I hoped I helped! 
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