World of Warcraft Walkthrough :
This walkthrough for World of Warcraft [PC] has been posted at 18 Apr 2010 by jskin and is called "Warlock Guide". If walkthrough is usable don't forgot thumbs up jskin and share this with your freinds. And most important we have 30 other walkthroughs for World of Warcraft, read them all!
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Walkthrough - Warlock Guide************************************************************ **** * * **** ** * * WARLOCK GUIDE Version 2.4 * * ** * * By Lsnake * * ** * * * * ** **** * * **** ************************************************************ Version History: 2.4 (03/08/07): Added a helpful contribution from B. Hankins about obtaining the Voidwalker for humans/gnomes. 2.4 (25/06/07): Updated with Blood Elf Racial information and the Oblivion set, corrected a big bad bug in the Sacrifice section. 2.3 (11/01/07): Updated to the 2.0.3 Patch, added spell listings for The Burning Crusade and corrected several errors. 2.2 (18/12/06): Corrected Blood Fury, Death Coil and Detect Invisibility and Various talent errors. 2.1 (08/12/06): Corrected some errors. 2.0 (06/12/06): Many big changes, talents, Felguard, skill ratings and more to update the guide to the current 2.0 Patch. The guide is now likely to contain alot of errors and things that have to be updated as it's hard to go through it all in one go, these will be fixed as soon as possible and with the help of your feedback. 1.3 (04/12/06): Added www.neoseeker.com to authorized hosts. 1.2 (30/11/06): Corrected Shadow Word Data Error. 1.1 (22/11/06): Corrected some errors, thanks to Sonelias for correcting me. 1.0 (21/11/06): First released version. This guide is only to be hosted by the websites mentioned in the "Credits, Copyrights and Last Words" section at the bottom of this guide. ******************************************************************************* *** Table of Contents *** ******************************************************************************* Hint: Use the code in the brackets to quickly navigate in this guide. Copy the four letter word, hit CTRL+F and CTRL+V and then press Search. You should then be taken to the part of the guide you wanted. 01: Introduction..........................[INT1] 02: Races.................................[RAC1] 03: Spells................................[SPE1] 03.1: Direct Damage....................[DAM1] 03.2: Damage over Time.................[DOT1] 03.3: Curses...........................[CUR1] 03.4: Area of Effect...................[AOE1] 03.5: Support..........................[SUP1] 04: Talents...............................[TAL1] 04.1: Affliction.......................[AFF1] 04.2: Demonology.......................[DEM1] 04.3: Destruction......................[DES1] 04.4: Popular Builds...................[BUI1] 05: Pets..................................[PET1] 05.1: Imp..............................[IMP1] 05.1.1: Imp Spells...................[IMP2] 05.1.2: Obtaining Imp................[IMP3] 05.2: Voidwalker.......................[VOI1] 05.2.1: Voidwalker Spells............[VOI2] 05.2.2: Obtaining Voidwalker.........[VOI3] 05.3: Succubus.........................[SUC1] 05.3.1: Succubus Spells..............[SUC2] 05.3.2: Obtaining Succubus...........[SUC3] 05.4: Felhunter........................[FEL1] 05.4.1: Felhunter Spells.............[FEL2] 05.4.2: Obtaining Felhunter..........[FEL3] 05.5: Infernal.........................[INF1] 05.5.1: Obtaining Infernal...........[INF2] 05.6: Doomguard........................[DOO1] 05.6.1: Obtaining Doomguard..........[DOM2] 06.6: Felguard.........................[FEG1] 06.6.1: Felguard Spells..............[FEG2] 07: Professions...........................[PRO1] 08: Tactics and Gameplay..................[GAM1] 09: Equipment.............................[EQU1] 09.1: Armor Sets.......................[ARM1] 10: Mounts................................[MOU1] 10.1: Felsteed.........................[FEL1] 10.2: Dreadsteed.......................[DRE1] 11: Credits, Copyrights and Last Words....[CRE1] ******************************************************************************* *** 01: Introduction [INT1] *** ******************************************************************************* The Warlock is one of the most varied classes in World of Warcraft. It has slowly evolved from a weak and difficult class to a very powerful and popular one, albeit also a misunderstood and often neglected one. I have played a Warlock since November 2005, and I still do. My character is called Pusen, I'm on the Doomhammer EU server and I can be reached there for questions and feedback on this guide. Criticism is also welcome, but keep it constructive. Remember, your help makes this guide better. This guide is private and un-official work, and does in no represent Blizzard, neither do I have any connection with them. It is still a work in progress and it is open for revisions and updates as I see fit. More will come, but you just have to start somewhere and get the feedback coming ;) ******************************************************************************* *** 02: Races [RAC1] *** ******************************************************************************* Due to the demonic nature and obsession of the Warlock, only a few races dabble with such magic. Each race has their strenghts, although some races are more useful as others. About the Base Attributes, these are only the starting attributes and does not really mean much at the end of the game since the difference is gone. But it does help showing what the strength of each race is. ********** * Humans * ********** +----------------+ |Base Attributes | +----------+-----+ | Stamina | 21 | | Strength | 20 | | Agility | 20 | | Intellect| 22 | | Spirit | 24 | +----------+-----+ Human Warlocks start with more Spirit than any other Base Ability, which is sort of strange because the ability is often neglected and not very useful for them. Otherwise, humans are generally very universal with no weak points. They make excellent priests, but mages and warlocks aren't bad either. +---------------+ | Racial Traits | +---------------+ Perception Activate to increase Stealth detection radius. Lasts 20 seconds, 3 minute cooldown. The Human Spirit Increase Spirit by 5% Diplomacy 10% Bonus to faction point gain. Sword and Mace Specialization Increase Sword and Mace skill by 5. +---------+ | Summary | +---------+ Generally, Humans makes decent Warlocks, but apart from Perception, none of their racial traits serves the Warlock in any special way. The Human Spirit only gives a marginally increase to spirit, which is ignored anyway. Diplomacy is very handy for increasing reputation with other factions and does save you alot of time and money if you're trying to get exalted with various factions. Sword and Mace Specialization is also pretty useless, although the Warlock can equip swords they won't fight with them as their strength lies completely as a spell caster. If there's one thing that Warlocks have going for them, it's that they tend to look great in Warlock armor, especially Human females. This is because most Warlock armor consists of robes. They also fit the Dreadsteed perfectly. The human race seems to have a bit of a thorn in the side to Warlocks, as they accept them, but most doesn't respect them or like them. Much of this can be blamed on the dubious history of Warlocks, and that they dabble with the very things that humans have been fighting against. Nevertheless, a Warlock in full control of himself and his demons are seen as extremely powerful. ********** * Gnomes * ********** +-----------------+ | Base Attributes | +-----------+-----+ | Stamina | 21 | | Strength | 18 | | Agility | 23 | | Intellect | 24 | | Spirit | 20 | +-----------+-----+ Gnomes have the potential to become good Destruction locks with a nice high Intellect, followed by Stamina. They make excellent spell casters, but can also make good Rogues based on their high Agility. +---------------+ | Racial Traits | +---------------+ Escape Artist Escape the effects of any immobilization or movement speed reduction effect. 0.5s cast, 1 minute cooldown. Expansive Mind Increase Intellect by 5%. Arcane Resistance Increase Arcane Resistance by 10. Engineering Specialist 15 point skill bonus to Engineering. +---------+ | Summary | +---------+ Trait wise, Gnomes have two great abilities which helps out quite abit as a Warlock. Both Escape Artist and Expansive Mind directly improves them, the first one makes them alot better off in PvP, and the second one gives them a natural boost to Intellect which is always useful. Arcane Resistance isn't the most useful resistance, especially in PvE, but it's far better than no resistance. Engineering Specialist can help the Warlock to build better stuff earlier which helps them, but it's not a direct Warlock buff. Gnomes are popular and common Warlocks. Their height(or rather, lack of it) makes them entertaining to look at, as they are smaller than their pets, and they look funny when riding the Dreadsteed. Gnomes are also more accepted as Warlocks than Humans, but they are still not as popular as the other classes. The Warlocks in Ironforge tend to stay for themselves, never bothering others, away from the other Gnomes in Ironforge. ******** * Orcs * ******** +-----------------+ | Base Attributes | +-----------------+ | Stamina | 24 | | Strength | 26 | | Agility | 17 | | Intellect | 17 | | Spirit | 23 | +-----------+-----+ Excellent melee class, but they're not the best spell casters if you are to judge them from their base attributes. They do have high stamina which suits them well as Warlocks, but their Spirit and Intellect contradict eachother when considering the strengths of a Warlocks. Fantastic tanks and warriors though as one should expect of them. +---------------+ | Racial Traits | +---------------+ Blood Fury Activate to increase base melee attack power and Spell Damage/Healing by an amount based on level/class, and decreases healing done to the user. The cooldown is 2 minutes. Hardiness Increases resistance to stun effects by 25% Command Pet Melee damage increased by 5% Axe Specialization Increase Axe skill by 5. +---------+ | Summary | +---------+ Axe Specialization is useless for a Warlock, no exception. However, the rest gives the Orc's probably the best racials of any race for a Warlock. Blood Fury is a temporary buff that increases damage done by spells for 15 seconds, and it scales with your level. This actually increases damage greatly and it's arguably one of the best racials of any class now for a Warlock. Hardiness is a great trait that allows the Warlock to easier resist stun effects, and Warlocks do not have any other ways to do so, making Orc's great locks with an edge in PvP. Some good usage in PvE too. Command is where they really shine though, as an additional 5% damage increase is nothing to laugh about. Add it on top of everything else with talents and equipment and the Orc Pets become very nasty. Imp the Tommy gun in particular... Orcs have a bad history with Warlocks which is too much and far from the point of this guide to cover, but suffice to say that it is not the most respected class you can be as a Warlock. Their history though has given them the power and experience to command the Warlock pets better, and there's little doubt that they make for great locks. ************ * Forsaken * ************ +-----------------+ | Base Attributes | +-----------------+ | Stamina | 23 | | Strength | 22 | | Agility | 18 | | Intellect | 18 | | Spirit | 25 | +-----------+-----+ Statistic wise, they look pretty similar to the Orcs. Nice and high Stamina but low Intellect, but with a high spirit. While Warlocks usually have nice and high Stamina, they do also need plenty of Intellect to avoid Lifetapping early. Since these traits will even themselves soon enough. +---------------+ | Racial Traits | +---------------+ Will of the Forsaken Activate to become immune to fear, sleep and charm effects. Lasts 5 seconds. 2 minute cooldown. Cannibalize When activated, regenerates 7% of total health every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action or damage taken while Cannibalizing will cancel the effect. Underwater Breathing Underwater breath increased by 300% Shadow Resistance Increase Shadow Resistance by 10. +---------+ | Summary | +---------+ Few races look so good as the Forsaken being a Warlock. The general theme of death, decay, demons and just darkness and evil goes hand in hand with the Forsaken. Just as the stout Human Paladins, Forsaken Warlocks are pretty much an icon of how to portrait a perfect looking Warlock. They are no slouch when it comes to racial traits either, as three of the four traits they have are very useful. Will of the Forsaken is the infamous, PvP ability which makes a Forsaken even more dangerous in PvP than other races. It doesn't stop Horror effects like Death Coil, but it does make the forsaken almost immune to other Warlock's tools. Not for long, but it can make the difference between life and death. Cannibalize is a very handy skill for quickly and cheaply getting your health back up instead of eating, which is always nice. Underwater Breathing is near useless for a Warlock, since we already got a skill that allows us to breathe under water for 10 minutes. Shadow Resistance is very, very nice though, and yet another tool that makes Forsaken Warlocks a great nemesis against other Warlocks. Oh did I mention they look wicked cool? ************* * Blood Elf * ************* +-----------------+ | Base Attributes | +-----------------+ | Stamina | 19 | | Strength | 17 | | Agility | 22 | | Intellect | 26 | | Spirit | 21 | +-----------+-----+ They start off pretty okay, although the base stamina is low. They have very high Intellect which is helpful, but on the low levels this will just help you marginally. +---------------+ | Racial Traits | +---------------+ Mana Tap Reduces the Target's mana by 50 + Level, and charges you up with arcane energy. This buff lasts for 10 minutes, and stacks up to 3 times. Arcane Torrent Silences all enemies within 8 yards for 2 seconds, and gives you 10 Energy or 5 + Level mana for each charge of Mana Tap you have. Arcane Affinity 10 point skill bonus to Enchanting Magic Resistance Increases all resistances by 5. +---------+ | Summary | +---------+ Easily one of the most visually pleasing horde races in the game, they have a habit of looking really neat in robes. Blood Elf Warlocks generally look very good. Mana Tap and Arcane Torrent are great racials. Used correctly, Arcane Torrent can really give the Warlock an extra advantage. While the mana regain isn't all that much, it's still a nice buff that stacks up with all the other ways a Warlock can get mana. Mana Tap also works as an instant pull, as it has a 30 yard range, and it does very little threat. Arcane Affinity is okay, but it is highly situational and only benefits you if you're planning to become an enchanter. The Magic Resistance is good, and gives them a nice starting buff to resists from the beginning of. ******************************************************************************* *** 03: Spells [SPE1] *** ******************************************************************************* Below follows a complete overview of all the Warlock spells, with some details about how to use, what they do, how they work and so on. *************************************************************** *** 03.1: Direct Damage Spells [DAM1] *** *************************************************************** +=============+ | Shadow Bolt | +=============+ A high Direct Damage spell with cast time that does 100% Shadow Damage. Almost no matter what your build is, it will become one of the most used and important sources for DPS. Further improved by talents: Improved Shadow Bolt, Bane, Ruin, Devastation, Destructive Reach, Shadow Mastery, Intensity, Backlash, Soul Leech and Shadow and Flame. All of these talents are fantastic in combination with Shadow Bolt. One problem with Shadow Bolt is that it can be hard to cast it if you're under attack, especially by fast hitting enemies. This is finally fixed as the talent Intensity in Destruction gives you 70% chance to not be interrupted when casting or channeling Destruction spells. However, if you don't have it, then there's almost no way to avoid interrupts on the cast like most other classes have. You will be far better off using a fear or deathcoil to give yourself some distance from the target and then continue with Shadow Bolt. If no Fear or Death Coil is available, then using more instant spells or faster ones is often a better solution. Shadow Bolt gains 85% of +damage. +------+-------+---------+------+------+ | Rank | Level | Damage | Cast | Mana | +===============================+======+ | 1 | 1 | 12-16 | 1.7 | 25 | +------+-------+---------+------+------+ | 2 | 6 | 23-29 | 2.2 | 40 | +------+-------+---------+------+------+ | 3 | 12 | 48-56 | 2.8 | 70 | +------+-------+---------+------+------+ | 4 | 20 | 86-98 | 3.0 | 110 | +------+-------+---------+------+------+ | 5 | 28 | 142-162 | 3.0 | 158 | +------+-------+---------+------+------+ | 6 | 36 | 204-230 | 3.0 | 208 | +------+-------+---------+------+------+ | 7 | 44 | 281-315 | 3.0 | 262 | +------+-------+---------+------+------+ | 8 | 52 | 360-402 | 3.0 | 312 | +------+-------+---------+------+------+ | 9 | 60 | 455-507 | 3.0 | 366 | +------+-------+---------+------+------+ | 10 | 60/62 | 482-538 | 3.0 | 380 | +------+-------+---------+------+------+ | 11 | 69 | 541-603 | 3.0 | 420 | +------+-------+---------+------+------+ +==============+ | Searing Pain | +==============+ A quick cast Fire spell with very, very high threat level. Can actually do quite abit of damage if upgraded with all the talents that affects it, it's easy to cast it even if under attack, costs little mana and is generally nice to have. Talents that affects it or improves it greatly, is Aftermath, Devasation, Destructive Reach, Improved Searing Pain, Ruin and Emberstorm. If you're destruction specced, chances are that you already have alot of these talents. Without them, Searing Pain doesnt really seem that good, but once it reaches its potential it is a spell you'll be glad to have. Searing Pain gains 43% of +damage. +------+-------+---------+------+------+ | Rank | Level | Damage | Cast | Mana | +===============================+======+ | 1 | 18 | 34-42 | 1.5 | 45 | +------+-------+---------+------+------+ | 2 | 26 | 59-71 | 1.5 | 68 | +------+-------+---------+------+------+ | 3 | 34 | 86-104 | 1.5 | 91 | +------+-------+---------+------+------+ | 4 | 42 | 122-146 | 1.5 | 118 | +------+-------+---------+------+------+ | 5 | 50 | 158-188 | 1.5 | 141 | +------+-------+---------+------+------+ | 6 | 58 | 204-240 | 1.5 | 168 | +------+-------+---------+------+------+ | 7 | 65 | 243-287 | 1.5 | 191 | +------+-------+---------+------+------+ | 8 | 70 | 270-320 | 1.5 | 205 | +------+-------+---------+------+------+ +===========+ | Soul Fire | +===========+ A heavy Fire Damage spell with a very long cast time. Highly mana efficient, but it uses a Soul Shard, so it's uses are limited unless you're fully stocked up and have easy access to new shards. For soloing, grinding and such, it is a very nice opener(Since you can cast it fully uninterupted). It does have a one minute cooldown, making it even more suitable for an opener. Once again, like Searing Pain, Soul Fire can be greatly improved by Talents, especially Bane, Devastation, Destructive Reach, Intensity, Pyroclasm, Ruin, Emberstorm and Soul Leech. Soul Fire gains 100% of +damage. +------+-------+---------+------+------+ | Rank | Level | Damage | Cast | Mana | +===============================+======+ | 1 | 48 | 623-783 | 6 | 170 | +------+-------+---------+------+------+ | 2 | 56 | 703-881 | 6 | 185 | +------+-------+---------+------+------+ | 3 | 64 | 839-1051| 6 | 215 | +------+-------+---------+------+------+ | 4 | 70 |1003-1257| 6 | 250 | +------+-------+---------+------+------+ +============+ | Death Coil | +============+ The most infamous of all Warlock spells, always the target of countless debates if it's unbalanced or not. Whatever the case is, Death Coil is a very, very useful tool for any Warlock. Death Coil is a instant health drain, with a three second Horror effect that forces the affected target to run away from the Warlock. The effect is short but effective, as it makes the target uncontrollable for that time. It is not affected by usual Fear Resist/Break equipment, making it even more powerful. It is on a 2 minute cooldown to prevent it from being overused. Death Coil gains 23% of +damage. +------+-------+---------+------+------+ | Rank | Level | Damage | Cast | Mana | +===============================+======+ | 1 | 42 | 244 | 0 | 365 | +------+-------+---------+------+------+ | 2 | 50 | 319 | 0 | 420 | +------+-------+---------+------+------+ | 3 | 58 | 400 | 0 | 480 | +------+-------+---------+------+------+ | 4 | 68 | 519 | 0 | 600 | +------+-------+---------+------+------+ +============+ | Shadowburn | +============+ Shadowburn is a instant, high damage spell that costs a soulshard, but also awards you with a soul shard if the target dies within five seconds. It is a great finishing spell and can really add up some damage if you get the timing right. Shadowburn is only available as a Talent, after putting in 10 points in Destruction. Shadowburn gains 43% of +damage. +------+-------+---------+------+------+ | Rank | Level | Damage | Cast | Mana | +===============================+======+ | 1 | 20 | 87-99 | 0 | 105 | +------+-------+---------+------+------+ | 2 | 24 | 115-131 | 0 | 129 | +------+-------+---------+------+------+ | 3 | 32 | 186-210 | 0 | 188 | +------+-------+---------+------+------+ | 4 | 40 | 261-293 | 0 | 243 | +------+-------+---------+------+------+ | 5 | 48 | 350-392 | 0 | 302 | +------+-------+---------+------+------+ | 6 | 56 | 450-502 | 0 | 361 | +------+-------+---------+------+------+ | 7 | 63 | 518-578 | 0 | 435 | +------+-------+---------+------+------+ | 8 | 70 | 597-665 | 0 | 515 | +------+-------+---------+------+------+ +=============+ | Conflagrate | +=============+ Conflagrate is the 31 point talent in the Destruction Tree. It works directly in relation with Immolate, as it is only available to use when Immolate is already on a target. It will then remove the immolate dot effect and replace it with the instant direct damage effect. If you can keep this up, it will do a great deal of damage, but it is very mana expensive, thus mostly suited to Destruction specced Warlocks who have plenty of Intellect. Conflagrate gains 40% of +damage. +------+-------+---------+------+------+ | Rank | Level | Damage | Cast | Mana | +===============================+======+ | 1 | 40 | 240-306 | 0 | 165 | +------+-------+---------+------+------+ | 2 | 48 | 316-396 | 0 | 200 | +------+-------+---------+------+------+ | 3 | 54 | 383-479 | 0 | 230 | +------+-------+---------+------+------+ | 4 | 60 | 447-557 | 0 | 255 | +------+-------+---------+------+------+ | 5 | 65 | 512-638 | 0 | 280 | +------+-------+---------+------+------+ | 6 | 70 | 579-721 | 0 | 305 | +------+-------+---------+------+------+ +============+ | Incinerate | +============+ Available at level 64, Incinerate is for fully Destruction Specced Warlocks just as good, if not even better than Shadow Bolt. With all the buffs to Fire Spells from the Destruction Tree, this has the potential of doing a ton of damage. Effective alone, but devastating if the target is affected by Immolation. The low mana cost and cast time makes this spell even better. +------+-------+-----------------------+------+------+ | Rank | Level | Damage | Cast | Mana | +=============================================+======+ | 1 | 64 | 403-467 + 100.8-116.8 | 2.5 | 325 | +------+-------+-----------------------+------+------+ | 2 | 70 | 444-514 + 111-128.5 | 2.5 | 355 | +------+-------+-----------------------+------+------+ *************************************************************** *** 03.2: Damage over Time [DOT1] *** *************************************************************** +==========+ | Immolate | +==========+ Immolate is a combined quick cast Direct Damage spell with a DoT afterwards. Think of it as the Mage's Fireball, only the other way around(Low direct damage with high dot). It is very effective though, especially for a non-affliction Warlock, as it will deal damage quicker than Corruption, although not as much. It becomes even better for a full Destruction Lock since much of the last talents of the Destruction tree is based around fire and Immolate. There is some debate on just how much Immolate gains from +Damage, and the same goes for the Dot that is applied afterwards. +------+-------+---------------+------+------+ | Rank | Level | Damage | Cast | Mana | +==============================+======+======+ | 1 | 1 | 8-9 (20/15s) | 2 | 25 | +------+-------+---------------+------+------+ | 2 | 10 | 19 (40/15s) | 2 | 45 | +------+-------+---------------+------+------+ | 3 | 20 | 45 (90/15s) | 2 | 90 | +------+-------+---------------+------+------+ | 4 | 30 | 90 (165/15) | 2 | 153 | +------+-------+---------------+------+------+ | 5 | 40 | 134 (255/15s) | 2 | 218 | +------+-------+---------------+------+------+ | 6 | 50 | 192 (365/15s) | 2 | 292 | +------+-------+---------------+------+------+ | 7 | 60 | 258 (485/15s) | 2 | 366 | +------+-------+---------------+------+------+ | 8 | 60 | 279 (510/15s) | 2 | 380 | +------+-------+---------------+------+------+ | 9 | 69 | 327 (615/15s) | 2 | 445 | +------+-------+---------------+------+------+ +============+ | Corruption | +============+ If properly specced, Corruption is a very high damage dot. It gains all the +damage that you have spread over the duration of the DOt, and if Affliction specced, it can be instant cast making it one of the best damaging spells the Warlock have. It does not break fear as easily as a Shadow Bolt would, so it's ideal to use for fear-kiting mobs. Corruption is not without its flaws however, if you're not specced Affliction then it will usually deal less damage than spamming Shadowbolts straight away, especially if you're Destruction Specced with Improved Shadow Bolt and Bane. One of the reasons for this is that without Improved Corruption it has a two second cast time. By the time the first tick have gone off, you could almost already have gotten a Shadow Bolt of. An earlier problem with Corruption was that it would often be pushed out of the debuffslots, but with the new 40 debuffslots, this is hardly a problem anymore and Corruption is even better than before. Corruption is also now greatly boosted by talents, Improved Corruption, Empowered Corruption, Shadow Embrace and Contagion boosts it heavily. Corruption gains 100% of +damage. +------+-------+---------+------+------+ | Rank | Level | Damage | Cast | Mana | +===============================+======+ | 1 | 4 | 40/12s | 2 | 35 | +------+-------+---------+------+------+ | 2 | 14 | 90/15s | 2 | 55 | +------+-------+---------+------+------+ | 3 | 24 | 222/18s| 2 | 100 | +------+-------+---------+------+------+ | 4 | 34 | 324/18s| 2 | 160 | +------+-------+---------+------+------+ | 5 | 44 | 486/18s| 2 | 225 | +------+-------+---------+------+------+ | 6 | 54 | 666/18s| 2 | 290 | +------+-------+---------+------+------+ | 7 | 60 | 822/18s| 2 | 340 | +------+-------+---------+------+------+ | 8 | 65 | 900/18s| 2 | 370 | +------+-------+---------+------+------+ +================+ | Curse of Agony | +================+ (I've placed it under Dots as it only works as a dot) Curse of Agony is a good Curse/Dot for soloing, as it can do a good deal of damage if stacked with both Corruption and Immolate. It's normal to start the fight with Curse of Agony as it lasts the longest, and it starts off with little damage which increases over time and ticks. This prevents a high threat generation right away, which again makes it easier for the Voidwalker to main- tain aggro. Generally, if fighting an equal level monster, Curse of Agony, Corruption and Immolate is usually enough to kill the monster. You might have to assist with a Soul or Life Drain, or perhaps a few wandshots, but it will usually bring a monster down so much that it makes quick work of anything non-elite. Dotting with Curse of Agony is considered mana effective(Dotting solo generally too), as it allows for more mana regeneration during the fight. As with corruption, Curse of Agony is less useful in bigger raids as it will usually be pushed out of the debuff slots often before it has run its course. Curse of Agony has recently been boosted, and Improved Curse of Agony is a better talent choice than before. Contagion also helps increasing the damage further. Curse of Agony gains 100% of +damage +------+-------+---------+------+------+ | Rank | Level | Damage | Cast | Mana | +===============================+======+ | 1 | 8 | 84/24s | 0 | 25 | +------+-------+---------+------+------+ | 2 | 18 | 180/24s | 0 | 50 | +------+-------+---------+------+------+ | 3 | 28 | 324/24s | 0 | 90 | +------+-------+---------+------+------+ | 4 | 38 | 504/24s | 0 | 130 | +------+-------+---------+------+------+ | 5 | 48 | 780/24s | 0 | 170 | +------+-------+---------+------+------+ | 6 | 58 |1044/24s | 0 | 215 | +------+-------+---------+------+------+ | 7 | 67 |1356/24s | 0 | 265 | +------+-------+---------+------+------+ +=====================+ | Unstable Affliction | +=====================+ Unstable Affliction is the 41 point talent in Affliction. A solid DoT by itself that can be placed on a target already afflicted by Corruption and Curse of Agony. The brilliance of Unstable Affliction in PvP, is that it's very nasty to dispell, because it will backfire and instantly damage the dispeller for a set amount of damage. To further top it off, it will also silence the dispeller for a whole 5 seconds. A Warlock with the Felhunter up and Unstable Affliction is a winning combination, as not only can you use the Felhunter to Spell lock any caster, but if they attempt to dispell UA, they'll be silenced and heavily damaged. +------+-------+--------------------------------------+------+------+ | Rank | Level | Damage | Cast | Mana | +=====================================================+======+======+ | 1 | 50 | 660/18s and 990 Damage to Dispeller | 1.5 | 270 | +------+-------+--------------------------------------+------+------+ | 2 | 60 | 840/18s and 1260 Damage to Dispeller | 1.5 | 330 | +------+-------+--------------------------------------+------+------+ | 3 | 70 | 1050/18s and 1575 Damage to Dispeller| 1.5 | 400 | +------+-------+--------------------------------------+------+------+ +============+ | Drain Soul | +============+ Drain Soul is the primary means for a Warlock to get Soul Shards. It is channeled, and only grants a Soul Shard if the target dies while being channeled. It can easily be interrupted, and there's a slight bug if it's used too close to the target's death(where it seems like you just drain for ages but nothing happens), but you have to use it to get shards. Drain Soul can be upgraded by placing two talent points in Improved Drain Soul. Previously, this was seen as a pointless talent, but with the 2.0 patch it is a great talent for grinding, as it will now give you back 15% of your maximum mana if the enemy dies while you are draining it's soul. In addition, it also reduces threat generated by affliction spells with 10%, so the new talent is a winner. Drain Soul gains 100% of +damage +------+-------+---------+------+------+ | Rank | Level | Damage | Cast | Mana | +===============================+======+ | 1 | 10 | 55/15s | 15 | 55 | +------+-------+---------+------+------+ | 2 | 24 | 155/15s | 15 | 125 | +------+-------+---------+------+------+ | 3 | 38 | 295/15s | 15 | 210 | +------+-------+---------+------+------+ | 4 | 52 | 455/15s | 15 | 290 | +------+-------+---------+------+------+ | 5 | 67 | 620/15s | 15 | 360 | +------+-------+---------+------+------+ +============+ | Drain Life | +============+ A solid spell that is improved greatly with Soul Siphon, Shadow Mastery and Fel Concentration. Just like Drain Soul, Drain Life is a channeled spell, but this just drains life from the target. It both damages the target and heals the Warlock for the same amount. It is one of the essential skills of a full Affliction build, with all the talents invested it does a great deal of damage and heals you nicely, and is alot harder to interrupt. Drain Life gains 50% of +damage +------+-------+---------+------+------+ | Rank | Level | Drain | Cast | Mana | +===============================+======+ | 1 | 14 | 10*5 | 5 | 55 | +------+-------+---------+------+------+ | 2 | 22 | 17*5 | 5 | 85 | +------+-------+---------+------+------+ | 3 | 30 | 29*5 | 5 | 135 | +------+-------+---------+------+------+ | 4 | 38 | 41*5 | 5 | 185 | +------+-------+---------+------+------+ | 5 | 46 | 55*5 | 5 | 240 | +------+-------+---------+------+------+ | 6 | 54 | 71*5 | 5 | 300 | +------+-------+---------+------+------+ | 7 | 62 | 87*5 | 5 | 355 | +------+-------+---------+------+------+ | 8 | 69 | 108*5 | 5 | 425 | +------+-------+---------+------+------+ +============+ | Drain Mana | +============+ A very useful spell that can help alot in instances against bosses who uses Mana to either attack or heal. Not all bosses needs Mana to perform these things, but for those who do, this is one of the best ways to contribute to the raid. Very often the Warlocks will along with Hunters and Priests be ordered to drain the mana of a boss. One thing to think about, is that the mana cost is actually quite high, so you need to at least drain for 3 seconds in order to gain mana. Very often though, Drain Mana is used more to empty the target's Mana instead of filling your own. Drain Mana does not gain % of +damage. +------+-------+---------+------+------+ | Rank | Level | Drain | Cast | Mana | +===============================+======+ | 1 | 24 | 42*5 | 5 | 95 | +------+-------+---------+------+------+ | 2 | 34 | 68*5 | 5 | 155 | +------+-------+---------+------+------+ | 3 | 44 | 99*5 | 5 | 225 | +------+-------+---------+------+------+ | 4 | 54 | 136*5 | 5 | 310 | +------+-------+---------+------+------+ | 5 | 63 | 169*5 | 5 | 385 | +------+-------+---------+------+------+ | 6 | 70 | 200*5 | 5 | 455 | +------+-------+---------+------+------+ +=============+ | Siphon Life | +=============+ Siphon Life is the 21 point talent in Affliction. It works like a Curse, it is instant cast and heals you for a set amount of health every 3rd second for 30 seconds. The amount it heals doesn't look very impressive, but you can put it up on several targets at once, and you can in addition use Drain Life, which will give you a huge life regeneration. Siphon Life gains 50% of +damage. +------+-------+------------+------+------+ | Rank | Level | Drain | Cast | Mana | +==================================+======+ | 1 | 30 | 15*(30/3s) | 0 | 140 | +------+-------+------------+------+------+ | 2 | 38 | 22*(30/3s) | 0 | 190 | +------+-------+------------+------+------+ | 3 | 48 | 33*(30/3s) | 0 | 250 | +------+-------+------------+------+------+ | 4 | 58 | 45*(30/3s) | 0 | 310 | +------+-------+------------+------+------+ | 5 | 63 | 52*(30/3s) | 0 | 350 | +------+-------+------------+------+------+ | 6 | 70 | 63*(30/3s) | 0 | 410 | +------+-------+------------+------+------+ *************************************************************** *** 03.3: Curses [CUR1] *** *************************************************************** Curses work a little different than other spells. They are instant debuffs on the target that will give different effects. Thus the form had to be changed a little bit to better describe their stats. +===============+ | Curse of Doom | +===============+ Curse of Doom is a underused, misunderstood and often neglected Warlock Spell that has great potential and is often a source of soloing very hard Elite mobs. Especially on Elementals and Demons where you can use Banish, Curse of Doom can let you kill almost any normal mob almost unharmed. Curse of Doom is like a bomb. After putting it on the target, it will explode after 60 seconds, dealing 3200 Shadow Damage. This damage increases greatly with +damage. While Curse of Doom is up on a target, it will not break any form of Crowd Control until it explodes. Once it explodes and if the target dies from the explosion, there's a small chance that a Doomguard will spawn. With the help of the two ranks of Banish(20 and 30 second each), you can keep the target disabled until there's only a few seconds left. Curse of Doom goes off, recast it and rebanish. If you get the timings right, you have no trouble handling even the strongest demons and elementals. (as long as they are banishable that is) Humanoids can also be defeated this way, but they require either room for Fearing, or seducing with the Succubus. Curse of Doom gains 100% of +damage. +------+-------+----------------------------------------+------+ | Rank | Level | Effect | Mana | +=======================================================+======+ | 1 | 60 | Causes 3200 Shadow Damage after 60 sec | 300 | +------+-------+----------------------------------------+------+ | 2 | 70 | Causes 4200 Shadow Damage after 60 sec | 380 | +------+-------+----------------------------------------+------+ +===================+ | Curse of Weakness | +===================+ Curse of Weakness is a rather weak curse that seldom has a use. It reduces the Attack Power by the target by a small amount. This is now both even less useful and sometimes more useful than the old version, perhaps most useful against Warriors who use alot of attacks who is based around Attack Power. It will help against monsters and bosses who uses such attacks as well, so it is slightly more useful than before. With Improved Curse of Weakness and Amplify curse it can actually make a change, but I would not recommend speccing the Improved version as it's still incredibly situational and only useful in a few situations. Better than before though. +------+-------+----------------------------------------+------+ | Rank | Level | Effect | Mana | +=======================================================+======+ | 1 | 4 | Reduces Target's Attack Power by 21 | 20 | +------+-------+----------------------------------------+------+ | 2 | 12 | Reduces Target's Attack Power by 41 | 35 | +------+-------+----------------------------------------+------+ | 3 | 22 | Reduces Target's Attack Power by 64 | 70 | +------+-------+----------------------------------------+------+ | 4 | 32 | Reduces Target's Attack Power by 82 | 95 | +------+-------+----------------------------------------+------+ | 5 | 42 | Reduces Target's Attack Power by 132 | 130 | +------+-------+----------------------------------------+------+ | 6 | 52 | Reduces Target's Attack Power by 175 | 175 | +------+-------+----------------------------------------+------+ | 7 | 61 | Reduces Target's Attack Power by 257 | 215 | +------+-------+----------------------------------------+------+ | 8 | 69 | Reduces Target's Attack Power by 350 | 365 | +------+-------+----------------------------------------+------+ +=======================+ | Curse of Recklessness | +=======================+ Slightly useful for preventing enemies from fleeing or being feared, and it can increase melee damage with a bit. If there are several Warlocks in the raid and both Curse of Elements and Curse of Shadows has been placed, then Curse of Recklessness can actually be quite useful to speed up damage. Be careful about what bosses to put this on, as it does increase the attack power of the affected target. If the boss has abilities that is based on attack power, then it might be safer to not use this curse. It does shine on trash mobs though as it allows them to be killed faster and prevents them from running into other groups. +------+-------+----------------------------------------+------+ | Rank | Level | Effect | Mana | +=======================================================+======+ | 1 | 14 | Increases Attack Power by 20 | 40 | | | | Reduces Armor by 140 | | +------+-------+----------------------------------------+------+ | 2 | 28 | Increases Attack Power by 45 | 70 | | | | Reduces Armor by 290 | | +------+-------+----------------------------------------+------+ | 3 | 42 | Increases Attack Power by 65 | 100 | | | | Reduces Armor by 465 | | +------+-------+----------------------------------------+------+ | 4 | 56 | Increases Attack Power by 90 | 130 | | | | Reduces Armor by 640 | | +------+-------+----------------------------------------+------+ | 5 | 69 | Increases Attack Power by 135 | 160 | | | | Reduces Armor by 800 | | +------+-------+----------------------------------------+------+ +=================+ | Curse of Shadow | +=================+ A Very useful Curse that helps both Shadow Priests, Warlocks and Mages. This curse can increase the damage done by your Dots and Shadowbolts with quite abit and is even handy alone. It makes Banishing and Enslave alot easier to land too so it has several uses. Just as with Curse of Elements, this should always be up at any raid with several Warlocks. In the 2.0 Patch, Curse of Shadows can be boosted with the talent Malediction, which increases the damage effect with up to 3%. +------+-------+----------------------------------------+------+ | Rank | Level | Effect | Mana | +=======================================================+======+ | 1 | 44 | Shadow & Arcane Resist reduced by 60 | 150 | | | | Shadow & Arcane damage taken by +6% | | +------+-------+----------------------------------------+------+ | 2 | 56 | Shadow & Arcane Resist reduced by 75 | 200 | | | | Shadow & Arcane damage taken by +10% | | +------+-------+----------------------------------------+------+ | 3 | 67 | Shadow & Arcane Resist reduced by 88 | 260 | | | | Shadow & Arcane damage taken by +10% | | +------+-------+----------------------------------------+------+ +===================+ | Curse of Elements | +===================+ A really helpful curse which reduces Fire and Frost Resistance and increases damage done by Fire and Frost on the target. Alone in PvE, it's not the most useful spell unless you are heavy firespecced, but for raids this is a must-use Curse. It will greatly help Mages by increasing their Fire and Frost damage. It helps the imp too, but the primary usage is to boost Direct Damage done by Fire and Frost. In the 2.0 Patch, Curse of Elements can be boosted with the talent Malediction, which increases the damage effect with up to 3%. +------+-------+----------------------------------------+------+ | Rank | Level | Effect | Mana | +=======================================================+======+ | 1 | 26 | Fire & Frost Resist reduced by 45 | 100 | | | | Fire & Frost damage taken by +6% | | +------+-------+----------------------------------------+------+ | 2 | 46 | Fire & Frost Resist reduced by 60 | 150 | | | | Fire & Frost damage taken by +8% | | +------+-------+----------------------------------------+------+ | 3 | 60 | Fire & Frost Resist reduced by 75 | 200 | | | | Fire & Frost damage taken by +10% | | +------+-------+----------------------------------------+------+ | 4 | 69 | Fire & Frost Resist reduced by 88 | 260 | | | | Fire & Frost damage taken by +10% | | +------+-------+----------------------------------------+------+ +==================+ | Curse of Tongues | +==================+ A very, very helpful and grossly underestimated Curse. Rank 2 will increase the casting time of the target with 60%. A 2.5-3s Nuke will suddenly take alot longer to cast. This in terms, reduces damage greatly, gives you more time to interrupt the target if it's trying to heal(both bosses and PvP) or do other spells. +------+-------+----------------------------------------+------+ | Rank | Level | Effect | Mana | +=======================================================+======+ | 1 | 26 | Increases Cast Time on Target by 50% | 100 | +------+-------+----------------------------------------+------+ | 2 | 46 | Increases Cast Time on Target by 60% | 150 | +------+-------+----------------------------------------+------+ *************************************************************** *** 03.4: Area of Effect [AOE1] *** *************************************************************** +==============+ | Rain of Fire | +==============+ Rain of Fire is a Area of Effect spell, which affects all targets within the area around the cursor. When you activate it, you can point on a place on the ground, click again and you'll start channeling the spell. Channeling is a sort of cast time during the spell effect. You have to stand still for 8 seconds to get the whole duration, and any attacks will reduce the remains of the duration of the channeling. This can be improved by Intensity which reduces the chance you'll be interrupted. Rain of Fire gains 35% of +damage. +------+-------+---------+------+------+ | Rank | Level | Damage | Cast | Mana | +===============================+======+ | 1 | 20 | 168/8s | 8 | 295 | +------+-------+---------+------+------+ | 2 | 34 | 384/8s | 8 | 599 | +------+-------+---------+------+------+ | 3 | 46 | 620/8s | 8 | 876 | +------+-------+---------+------+------+ | 4 | 58 | 904/8s | 8 | 1173 | +------+-------+---------+------+------+ | 5 | 69 | 1212/8s | 8 | 1480 | +------+-------+---------+------+------+ +==========+ | Hellfire | +==========+ Hellfire is an potentially very powerful AoE spell, but it comes at a price. While channeling, you'll loose the same amount of life as the damage you do. Considering that rank 3 of Hellfire does over 3000 points of damage to you over the course of the duration, it should be clear that Hellfire should be used |
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