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Walkthrough - Shaman Guide
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SPOILER FREE
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World of Warcraft
Shaman Guide for the PC version
Copyright 2006 Aaron Larson.
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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[Current Patch Version -- v1.12.1]
October 2nd, 2006
Version 1.00 -- The basic "completed" form of the guide.
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Table Of Contents:
(1) Introduction -- Welcome to Azeroth!
(2) About Shamans...
(3) Choosing Your Racial Identity
(3a) Orcs
(3b) Tauren
(3c) Trolls
(4) Choosing Your Talent Specialization
(4a) Elemental
(4b) Enhancement
(4c) Restoration
(4d) Sample / Model 'Talent Builds'
(5) Ready For Some Training?
(5a) Level 1 ( - 3 ? )
(5b) Level 4
(5c) Level 6
(5d) Level 8
(5e) Level 10
(5f) Level 12
(5g) Level 14
(5h) Level 16
(5i) Level 18
(5j) Level 20
(5k) Level 22
(5l) Level 24
(5m) Level 26
(5n) Level 28
(5o) Level 30
(5p) Level 32
(5q) Level 34
(5r) Level 36
(5s) Level 38
(5t) Level 40
(5u) Level 42
(5v) Level 44
(5w) Level 46
(5x) Level 48
(5y) Level 50
(5z) Level 52
(5aa) Level 54
(5bb) Level 56
(5cc) Level 58
(5dd) Level 60
(6) Shamanistic Equipment
(6a) Dungeon Set 1 -- Elements
(6b) Dungeon Set 2 -- Five Thunders
(6c) Tier 1 Raid Set -- Earthfury
(6d) Tier 2 Raid Set -- Ten Storms
(6e) Tier 3 Raid Set -- Earthshatter
(6f) PvP -- Rare
(6g) PvP -- Epic
(7) F.A.Q.s
(8) Contact Me
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(1) Introduction -- Welcome to Azeroth!
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Howdy! And welcome to my Shaman guide! Before going any further, allow me to
state that, in no manner, do I consider myself an expert on the Shaman class.
The thing I find most entertaining about World of Warcraft is that, no matter
how much you feel you know about the game, there's always something new to
explore or discover. Just goes with the saying: "You learn something new every
day!"
With that taken care of, a short personal introduction. My name's Aaron Larson,
as made evident in the copyright title. As of this moment, I'm a 19 year old
college student, majoring in Music with a concentration in Vocal Performance.
So in all fairness, the time I put into this guide should be spent on studying
and rehearsing and practicing and, well, all that jazz! But let's just keep
this between us, and not mention it to my professors, eh? Thanks a bunch!
As for my 'WoW' history and experience... I first played the game on a friend's
account, over a year ago. I tried out a Human Warlock -- and didn't really get
what I was doing [at all]. Zoom about eight months later, and I finally 'return
to Azeroth' as a Tauren Shaman. Over the time that I've spent working on this
toon, I tried out a Human Paladin... wasn't really my style, too defensive...
tried out a Night Elf Rogue... as offensive as it is, there were no real magic
capabilities... and most recently, I attempted an Undead Mage, and all that
insane power was definitely a blast (no pun intended), but the lack of any real
offensive strategy left me hanging. Not to mention, an absence in self-healing
spells, too. No kidding!
So after all this time, I've returned to the Tauren Shaman... now, I've yet to
try all the classes, and it may be a difficult struggle in deciding once I work
on an Undead Warlock I can't wait to get going, but at this specific moment,
Shaman has been my favorite class to play thus far. That said, throughout the
guide, I'll be careful to separate or note my own personal bias in the words.
To anyone even remotely interesting in finding me online...
Character Name -- Kasim
Server Name -- Twisting Nether (RPPVP)
Description -- Tauren Male Shaman
FOR THE HORDE!
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(2) About Shamans...
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First, let's start with the basic information about the Shaman class. This is
an excerpt from the World of Warcraft Game Manual that came with your copy of
the game (or at least, I hope it did!)...
(World of Warcraft Game Manual, Pg. 82)
"Shamans are the spiritual advisors of the Horde. The shaman is a versatile and
flexible class that fulfills many roles in an adventuring party. While other
classes are pure fighters or spellcasters, the shaman enjoys a happy medium in
between. The shaman is an effective spellcaster, but can also fight extremely
well with mace and staff."
That said, it should be noted early on that Shaman (at this time) happens to be
a Horde-exclusive class. Much like Paladin (at this time) turns out to be an
Alliance-exclusive class.
Now, when you consider the versatility and flexibility of the Shaman class, you
may also realize an immediate downfall with a simple fact: that Shaman are, in
fact, a 'jack of all trades'. They don't particularly excel or fall behind in
a specific territory; they are simply in the middle of them all. This plays a
small issue when forming groups...
* If a group is seeking a pure healer, a Priest may be chosen over a Shaman.
* If a group is seeking strong 'DPS', a Rogue may be chosen over a Shaman.
* If a group is seeking high burst damage, a Mage may be chosen over a Shaman.
* If a group is seeking a main tank, a Warrior may be chosen over a Shaman.
... the bottom line, basically, is that if a group needs one specific or
individual role filled, there are other classes designed for such tasks, and
can perform at greater rates.
This considered, if at any time a group is in need of any combination of the
above, a Shaman is more likely to find a home amongst the crowd. With that
'jack of all trades' mentality does come the convenience of having a "2-in-1"
or even a "3-in-1," depending on what is needed.
Of course, there are many other factors to consider. For example, are you
attempting a standard '5-man dungeon,' or will you be entering a 'raid dungeon'
of 10-, 20-, or even 40-man stature? While some guilds may call for a specific
limitation on your character originality (a major desire for Restoration
spec'd Shamans, off the top of my head), there will always be a place for
Shamans. This will, of course, depend on the opposition your group is about to
face. Better safe than sorry?
This all said, I recommend to everyone, avoid in limiting your resources!
Any time you need additional materials or information to refer to, I strongly
recommend a visit to the 'WoW' community site!
http://www.worldofwarcraft.com
... now let's get a touch more specific...
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(3) Choosing Your Racial Identity
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While the faction of choice should be relatively clear by now, you still have
to decide under which banner you will gain your honor, reputation, and pride!
(Note: The -gender- of your race does -not- affect the character in any way,
shape, manner, or form, aside from appearance; both genders are equal.)
There are three races to choose from: Orc, Tauren, and Troll. (This leaves out
Undead, in case this isn't clear.) When choosing your race, there's always the
easiest way to decide, and that's the look or feel. Do you like how your toon
looks? Do you feel 'right' or 'wrong' about deciding on one race over another?
For the basic or more casual player, I recommend starting off with whichever
you simply enjoy looking at most -- chances are, you'll be staring at your
choice several hours from now.
When it comes to strategically mapping out your long term progress in the game,
the racial deciding factor still includes personal preference. However, there
are a number of differences to consider. Here is a brief list of factors to
consider when making the final call...
* Which talent tree or specialization are you going to follow?
* Which racial traits benefit you most as a Shaman?
* Which racial traits benefit you [least] as a Shaman?
... without going into a long list, we will look at and contemplate each
specific possibility. At this point, let's start with a brief explanation of
the three different talent trees or specializations. And believe it or not,
this consideration starts off with your actual stats themselves, versus your
talent choices (or where you put your talent points)...
* For Elemental spec'd, your primary attributes are:
[] Stamina, Intellect, Spirit
* For Enhancement spec'd, your primary attributes are:
[] Strength, Agility, Stamina
* For Restoration spec'd, your primary attributes are:
[] Stamina, Intellect, Spirit
... now, this is rather limiting, and in reality, each stat can be just as
important as the next. However, we will begin dealing with specifics as we get
through each respective race.
###############
(3a) Orcs
###############
As an Orc, your starting stats are as follows:
|------|------|------|------|------|------|--------|------|
| Str. | Agi. | Sta. | Int. | Spi. | Arm. | Health | Mana |
| | | | | | | | |
| 24 | 17 | 23 | 18 | 25 | 48 | 77 | 73 |
|------|------|------|------|------|------|--------|------|
When it comes to primary attributes, the order of greatest to least is:
[] Spirit
[] Strength
[] Stamina
[] Intellect
[] Agility
With Spirit being your highest attribute, and Agility being your lowest, at
first glance, an Enhancement spec appears less effective. However, this can
immediately be altered with gear -- so this is a very small factor to consider,
if one you bother to look at, at all. Not to mention, if you follow the route
of an Enhancement spec, the Spirit attribute becomes "less important," thus
effectively placing both Strength and Stamina at the top of the list.
And now, let's look at the Orc racial traits...
###############
* "May enrage, increasing damage but diminishing ability to be healed."
-------
[] In game, this translates to:
-------
Blood Fury (Racial) -- Instant cast / 2 min cooldown
* Increases base melee attack power by 25% for 15 sec and reduces healing
effects on you by 50% for 25 sec.
-------
[] Opinion: There are two different ways you can look at this. The first, it
increases attack power -- excellent for Enhancement, still pretty good for
Elemental and even Restoration. The second, it halves your own healing,
for a longer time than the 'attack bonus', which can have a negative
impact, in case your enemy hasn't fallen by the time you need your next
heal. This second point also goes half-and-half with a Restoration build:
Your main focus is healing, so your heals are extra powerful, in the first
place... yet at the same time, they are still halved, and both your spell
and melee capabilities are not as specialized as they would've been in
another tree, possibly calling for additional time healing and / or new
defensive strategies. Up and down, for the most part.
###############
* "Resistant to stun effects."
-------
[] In game, this translates to:
-------
Hardiness (Racial Passive)
* Chance to resist Stun effects increased by an additional 25%.
-------
[] Opinion: An increased resistance to Stun effects benefits every class,
regardless of actual style or capabilities. That said, while this is a
plus for any Shaman, the more common Stun scenarios will occur in melee
range (not all, but more commonly). A Shaman with Enhancement spec gets
that lil' extra edge, since they are consistently at risk here. Still, any
Shaman could use this racial trait.
###############
* "Damage done by pets increased."
-------
[] In game, this translates to:
-------
Command (Racial Passive)
* Damage dealt by Hunter and Warlock pets increased by 5%.
-------
[] Opinion: All you need to read, really, is "Hunter and Warlock pets." For
the simple fact that Shamans do not have pets, they receive no benefit
from the racial trait. Definitely not helpful to a Shaman, and a waste.
###############
* "Skill with Axes increased."
-------
[] In game, this translates to:
-------
Axe Specialization (Racial Passive)
* Skill with Axes and Two-Handed Axes increased by 5.
-------
[] Opinion: As this deals with your weapon, it only benefits you in the case
that you are using either an Axe or a Two-Handed Axe. This has a balance
to it, in that you can't use a Two-Handed Axe as a Shaman unless you spend
at least 11 talent points down the Enhancement talent tree, anyway, so you
will already be working on improving your weapon skills. The other end of
the balance, however, is if you're not going to invest points in that
tree, you're going towards either Elemental or Restoration -- both are
which, not as concerned about the weapon you use, as much as the stat
bonuses or increases you receive from the weapon. And then, it only works
on a single weapon. Not a deciding factor unless you're going melee.
###############
Personally speaking (with my own opinion / bias), I feel a better class choice
for an Orc would be either a Hunter or Warlock. "Command" becomes a huge
deciding factor, in it either being completely useful or completely useless.
As a Hunter, the Orcs can also send their pets to 'fight battles for them',
so the usage of "Blood Fury" is not as negative, so long as their damage is
lessened. (On the flip side, "Blood Fury" is relatively useless for a Warlock.)
These factors still considered, the offensive capabilities of an Orc Shaman are
indeed great. Though they could possibly benefit a Warrior just a bit more,
considering they are all melee and no magic (or healing spells). The issue of
"Blood Fury" is only a matter if you're going to use it; if not, Enhancement
is less primary, and Restoration is more effective. (At the same time, if you
skip using this racial trait, you are essentially creating another useless
spot on your toon.)
###############
(3b) Tauren
###############
As an Tauren, your starting stats are as follows:
|------|------|------|------|------|------|--------|------|
| Str. | Agi. | Sta. | Int. | Spi. | Arm. | Health | Mana |
| | | | | | | | |
| 26 | 15 | 23 | 16 | 24 | 44 | 81 | 71 |
|------|------|------|------|------|------|--------|------|
When it comes to primary attributes, the order of greatest to least is:
[] Strength
[] Spirit
[] Stamina
[] Intellect
[] Agility
With Strength being your highest attribute, and Agility being your lowest, at
first glance, either an Elemental or Restoration spec appears less effective.
At the same time, with Agility being at the bottom, an Enhancement spec may
receive a slight blow to its ego. However, this can all be altered with gear --
so this is a very small factor to consider, if one you bother to look at, at
all. Not to mention, if you follow the route of an Enhancement spec, the Spirit
attribute becomes "less important," thus effectively placing two of the major
attributes for Enhancement -- Strength and Stamina -- at the top of
the list.
And now, let's look at the Tauren racial traits...
###############
* "May stomp, stunning nearby opponents."
-------
[] In game, this translates to:
-------
War Stomp (Racial) -- 0.5 sec cast / 2 min cooldown
* Stuns up to 5 enemies within 8 yds. for 2 sec.
-------
[] Opinion: Almost immediately, you will find this to be your best friend.
In the long run, popping this off and stunning any number of enemies for
two seconds can go a long way. Two points into Improved Ghost Wolf makes
it ('Ghost Wolf') a 1 sec cast -- War Stomp + Ghost Wolf. Lesser Healing
Wave, at any rank, is a 1.5 sec cast -- War Stomp + Lesser Healing Wave.
Or if you're trying to get off another spell, yet your instant casts are
still in cooldown, even a Lightning Bolt at Rank 8 can be brought down to
a 2 sec cast (via 5 points into the Elemental tree talent 'Lightning
Mastery') -- War Stomp + Lightning Bolt. There are a number of different
possibilities, and this racial trait combined with core Shaman abilities,
makes this a ridiculously useful ability. Not at all something to just
gloss over.
###############
* "Maximum health increased."
-------
[] In game, this translates to:
-------
Endurance (Racial Passive)
* Total Health increased by 5%.
-------
[] Opinion: More health is always a wonderful thing, regardless of class.
And since you can also heal as a Shaman, and eventually equip Mail armor,
the more health you have will simply make you even harder to kill. What
can seem so little as +4.05 Health at the start of the game, can decide
whether the next spell that targets you is a killing blow or not. Huge
bonus for all classes, Shamans being no exception.
###############
* "Herbalism skill increased."
-------
[] In game, this translates to:
-------
Cultivation (Racial Passive)
* Herbalism skill increased by 15.
-------
[] Opinion: This racial trait only affects your Herbalism skill. Note that
this only matters if you are taking Herbalism as a primary profession in
the first place. If not, this is completely useless. If so, this benefits
in picking some herbs a little earlier than normal; though in the grand
scheme, this doesn't play much a role once you hit 300 with your skill.
Not an important factor.
###############
* "Resistant to Nature damage."
-------
[] In game, this translates to:
-------
Nature Resistance (Racial Passive)
* Nature Resistance increased by 10.
-------
[] Opinion: I suppose this is only half effective, in terms of what it does.
Against Druids or other Shamans, it still leaves you at a Poor defense
rating for some spells -- still, it's better than nothing. While not a
complete waste, it's only a minor factor. (That said, I'm unsure as to
whether reflected spells consider or ignore the Nature Resistance in
damage calculations.)
###############
Personally speaking (with my own opinion / bias), I feel the best race choice
for a Shaman is in fact Tauren. With the exception of "Cultivation" (and maybe
"Nature Resistance"), the lack of situational occurrences allow for a solution
in most any situation. Whether it's running a flag in Warsong Gulch, or fleeing
from a Rogue that got a little too close for comfort, the abilities work out
almost perfectly.
Everything considered, however, it's important to note the high capabilities of
a Tauren Warrior. While definitely similar in design, combining a Warrior's
innate abilities with the Tauren racial traits make for an extremely deadly
unit. ('Charge' alone, for instance.) This mentioned, I wouldn't recommend a
Tauren Hunter, as Orcs appear to have racials more attuned to that class.
###############
(3c) Trolls
###############
As an Troll, your starting stats are as follows:
|------|------|------|------|------|------|--------|------|
| Str. | Agi. | Sta. | Int. | Spi. | Arm. | Health | Mana |
| | | | | | | | |
| 22 | 22 | 22 | 17 | 23 | 58 | 67 | 72 |
|------|------|------|------|------|------|--------|------|
When it comes to primary attributes, the order of greatest to least is:
[] Spirit
[] Strength / Agility / Stamina
[] Intellect
With Spirit being your highest attribute, and Intellect being your lowest, at
first glance, no single spec appears more or less effective than the other.
However, note how the most important attributes to an Enhancement spec are all
equal, and only a single point under Spirit. The low count in Intellect can
immediately be altered with gear -- so this is a very small factor to consider,
if one you bother to look at, at all. Still, it seems clear a focus on a more
melee based style of toon is in order for this race.
And now, let's look at the Troll racial traits...
###############
* "Berserk, increasing attack and casting speed."
-------
[] In game, this translates to:
-------
Berserking (Racial) -- 3 Mana + Instant cast / 3 min cooldown
* Increases your casting and attack speed by 10% to 30%. At full health
the increase is 10% with a greater effect up to 30% if you are badly
hurt when you activate Berserking. Lasts 10 sec.
-------
[] Opinion: There isn't any negative or down side to this ability; can be
used well any talent tree specialization. For Elemental, this allows for
faster Lightning Bolts; for Enhancement, this allows for faster attacks,
possibly increased rate at 'weapon bonus procs'; for Restoration, if you
are in need of healing, the speed at which your healing spell goes off
will be faster, the more in need of it you are. This is, in a sense, as
good as the Tauren's Racial "War Stomp," except for the major factor that
this doesn't affect enemies. Meaning, even if your spells cast at a 30%
increased rate, a consistent barrage of attacks may still interrupt your
chance of successful casting. Not to mention, depending on your talents,
your spells may already have reduced casting times, and would benefit more
from having surrounding opposition stunned versus just more speed.
###############
* "Regeneration increased."
-------
[] In game, this translates to:
-------
Regeneration (Racial Passive)
* Health regeneration rate increased by 10%. 10% of total Health
regeneration may continue during combat.
-------
[] Opinion: Depending on how you look at it, this is half beneficial and
half unnecessary. If it increased your -Mana- regeneration rate, then we'd
be in business. However, as a Shaman, you have healing capabilities. The
'in combat' clause sounds nice on paper, but when damage being dealt is
negating any basic health recovery, you'll most likely be turning back to
your healing spells, either way. That said, it also reads like it works
with the high Spirit attribute; however, your greater concern as a Shaman
will be in your Mana efficiency -- something this doesn't help at all.
###############
* "Damage increased versus beasts."
-------
[] In game, this translates to:
-------
Beast Slaying (Racial Passive)
* Damage dealt versus Beasts increased by 5%.
-------
[] Opinion: This is very situational, and only effective against Beasts. The
up to this, is having some sort of advantage over a specific type of
enemy -- at the same time, it is [just] a single type. Minor plus, but not
a huge deal for Shamans.
###############
* "Throwing and Bow Weapon skills increased."
-------
[] In game, this translates to:
-------
Throwing Specialization (Racial Passive)
* Skill with Throwing Weapons increased by 5.
Bow Specialization (Racial Passive)
+ Skill with Bow Weapons increased by 5.
-------
[] Opinion: While it certainly looks nice, that if you create a Troll, the
single description splits up into two separate racial traits. So what's
the problem? Shamans can use neither Throwing Weapons or Bow Weapons. As
such, this (or these) racial traits are completely useless to a Shaman.
###############
Personally speaking (with my own opinion / bias), I feel a better class choice
for an Orc would be either a Hunter or Rogue. "Berserking" is definitely nice
in a spell scenario, but imagine the insanity of a Hunter or Rogue with haste.
Emphasis can be placed on the Rogue, considering how quick your standard Rogue
already is (not considering "Dagger spec'ced").
The main problem with the racial traits is the emphasis on situational
factors. The increased weapon skills are useless, in the first place.
"Regeneration" is slightly misplaced, if anything, and "Beast Slaying" is nice
against only a specific group; when it comes down to farming certain instances,
you may not notice it or even bother to try to.
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(4) Choosing Your Talent Specialization
-------------------------------------------------------------------------------
Before even attempting to force yourself to understand the ugly talent design
I'm gonna try to use, I highly recommend either referring to the in-game talent
sheet, or using a Talent Calculator online somewhere. For instance, from the
'WoW' Community Site...
http://www.worldofwarcraft.com/info/classes/shaman/talents.html
... which should make it a lot easier to understand; or even, if you like, feel
free to skip past the talent design and read the 'opinions'! Though the route
is up to you. For now, a brief explanation of how they will look.
[] Example #1
|-------| |-------| |-------| |-------|
| A / 3 | | B / 5 | | C / 2 | | D / 1 |
|-------| |-------| |-------| |-------|
* Each individual talent will appear with both a letter and a number.
* The letter is simply for reference to the talent description below.
* The number is how many points can be invested in a specific talent.
|-------| |-------|
| E / 1 | >>>>> | F / 5 |
|-------| |-------|
V
V
V
|-------|
| G / 1 |
|-------|
* The '>' and 'V' are arrows demonstrating specific paths. Some talents call
for prerequisites to be met; in the above scenario, you can't learn -G-
without first learning -F-... and you can't learn -F- without first
learning -E-... so on and so forth.
* Each level of descent, regardless of a path or not, is considered the next
"Tier". (The very top is Tier 1, the next one down is Tier 2, below that
is Tier 3, etc.)
* The following Tier cannot be reached until a minimum count of 5 talent
points has been invested per Tier level desired. For example, to reach
Tier 4, a minimum of 15 points are needed: 5 for Tier 1, 5 for Tier 2, and
5 for Tier 3. (Note that you do -not- have to spend 5 points in -each-
Tier; where you spend isn't important in reaching the next Tier, just that
you actually -invest- them somewhere.)
[] End Example
... that all said, I will once again include the link to the official talent
calculator from 'WorldofWarcraft.com'! ...
http://www.worldofwarcraft.com/info/classes/shaman/talents.html
... it will be -much- easier to read, I can almost completely assure you. But
with the explanation out of the way, let's jump into the mess, eh?
(Note: I plan to include my own personal opinion for each talent in the near
future. In the end, though, it's important to decide on its overall benefit to
you versus whatever I say. I will attempt to look at more sides than just one,
or just my own, as well. This said, if you completely neglect some abilities,
then regardless of how awesome they are, the points will be wasted. Y'know?)
###############
(4a) Elemental
###############
|-------| |-------|
| A / 5 | | B / 5 |
|-------| |-------|
|-------| |-------| |-------|
| C / 2 | | D / 3 | | E / 3 |
|-------| |-------| |-------|
|-------| |-------| |-------|
| F / 1 | | G / 5 | | H / 5 |
|-------| |-------| |-------|
V
V
V
|-------| |-------| V |-------|
| I / 2 | | J / 3 | V | K / 3 |
|-------| |-------| V |-------|
V
V
V
|-------| |-------| V
| L / 2 | | M / 1 | V
|-------| |-------| V
V V
V V
V V
V |-------|
V | N / 5 |
V |-------|
V
V
V
|-------|
| O / 1 |
|-------|
* Elemental Shaman Talents
####### [] Tier 1 #######
|-------| * Convection
| A / 5 | Reduces the mana cost of your Shock, Lightning Bolt and Chain
|-------| Lightning spells by ___%.
[] ___ 2% ___ (Rank 1 / 5)
[] ___ 4% ___ (Rank 2 / 5)
[] ___ 6% ___ (Rank 3 / 5)
[] ___ 8% ___ (Rank 4 / 5)
[] __ 10% ___ (Rank 5 / 5)
* Opinion
...
|-------| * Concussion
| B / 5 | Increases the damage done by your Lightning Bolt, Chain
|-------| Lightning and Shock spells by ___%.
[] ___ 1% ___ (Rank 1 / 5)
[] ___ 2% ___ (Rank 2 / 5)
[] ___ 3% ___ (Rank 3 / 5)
[] ___ 4% ___ (Rank 4 / 5)
[] ___ 5% ___ (Rank 5 / 5)
* Opinion
...
####### [] Tier 2 #######
|-------| * Earth's Grasp
| C / 2 | Increases the health of your Stoneclaw Totem by ___% and the
|-------| radius of your Earthbind Totem by ___%.
[] ___ 25% ___ / ___ 10% ___ (Rank 1 / 2)
[] ___ 50% ___ / ___ 20% ___ (Rank 2 / 2)
* Opinion
...
|-------| * Elemental Warding
| D / 3 | Reduces damage taken from Fire, Frost and Nature effects by
|-------| ___%.
[] ___ 4% ___ (Rank 1 / 3)
[] ___ 7% ___ (Rank 2 / 3)
[] __ 10% ___ (Rank 3 / 3)
* Opinion
...
|-------| * Call of Flame
| E / 3 | Increases the damage done by your Fire Totems by ___%.
|-------| [] ___ 5% ___ (Rank 1 / 3)
[] __ 10% ___ (Rank 2 / 3)
[] __ 15% ___ (Rank 3 / 3)
* Opinion
...
####### [] Tier 3 #######
|-------| * Elemental Focus
| F / 1 | Gives you a 10% chance to enter a Clearcasting state after
|-------| casting any Fire, Frost, or Nature damage spell. The
Clearcasting state reduces the mana cost of your next damage
spell by 100%.
[] ___ (Rank 1 / 1)
* Opinion
...
|-------| * Reverberation
| G / 5 | Reduces the cooldown of your Shock spells by ___ sec.
|-------| [] ___ 0.2 sec ___ (Rank 1 / 5)
[] ___ 0.4 sec ___ (Rank 2 / 5)
[] ___ 0.6 sec ___ (Rank 3 / 5)
[] ___ 0.8 sec ___ (Rank 4 / 5)
[] ___ 1.0 sec ___ (Rank 5 / 5)
* Opinion
...
|-------| * Call of Thunder
| H / 5 | Increases the critical strike chance of your Lightning Bolt and
|-------| Chain Lightning spells by ___%.
[] ___ 1% ___ (Rank 1 / 5)
[] ___ 2% ___ (Rank 2 / 5)
[] ___ 3% ___ (Rank 3 / 5)
[] ___ 4% ___ (Rank 4 / 5)
[] ___ 6% ___ (Rank 5 / 5)
* Opinion
...
####### [] Tier 4 #######
|-------| * Improved Fire Nova Totem
| I / 2 | Reduces the delay before your Fire Nova Totem activates by ___
|-------| sec. and decreases the threat generated by your Magma Totem by
___%.
[] ___ 1 sec. ___ / ___ 25% ___ (Rank 1 / 2)
[] ___ 2 sec. ___ / ___ 50% ___ (Rank 2 / 2)
* Opinion
...
|-------| * Eye of the Storm
| J / 3 | Gives you a ___% chance to gain the Focused Casting effect that
|-------| lasts for 6 sec after being the victim of a melee or ranged
critical strike. The Focused Casting effect prevents you from
losing casting time when taking damage.
[] ___ 33% ___ (Rank 1 / 3)
[] ___ 66% ___ (Rank 2 / 3)
[] __ 100% ___ (Rank 3 / 3)
* Opinion
...
|-------| * Elemental Devastation
| K / 3 | Your offensive spell crits will increase your chance to get a
|-------| critical strike with melee attacks by ___% for 10 sec.
[] ___ 3% ___ (Rank 1 / 3)
[] ___ 6% ___ (Rank 2 / 3)
[] ___ 9% ___ (Rank 3 / 3)
* Opinion
...
####### [] Tier 5 #######
|-------| * Storm Reach
| L / 2 | Increases the range of your Lightning Bolt and Chain Lightning
|-------| spells by ___ yards.
[] ___ 3 yards ___ (Rank 1 / 2)
[] ___ 6 yards ___ (Rank 2 / 2)
* Opinion
...
|-------| * Elemental Fury
| M / 1 | Increases the critical strike damage bonus of your Searing,
|-------| Magma, and Fire Nova Totems and your Fire, Frost, and Nature
spells by 100%.
[] ___ (Rank 1 / 1)
* Opinion
...
####### [] Tier 6 #######
|-------| * Lightning Mastery
| N / 5 | Reduces the cast time of your Lightning Bolt and Chain Lightning
|-------| spells by ___ sec.
[] ___ 0.2 sec ___ (Rank 1 / 5)
[] ___ 0.4 sec ___ (Rank 2 / 5)
[] ___ 0.6 sec ___ (Rank 3 / 5)
[] ___ 0.8 sec ___ (Rank 4 / 5)
[] ___ 1.0 sec ___ (Rank 5 / 5)
* Opinion
...
####### [] Tier 7 #######
|-------| * Elemental Mastery
| O / 1 | (Instant) -- (3 min cooldown)
|-------| When activated, this spell gives your next Fire, Frost, or
Nature damage spell a 100% critical strike chance and reduces
the mana cost by 100%.
[] ___ (Rank 1 / 1)
* Opinion
...
###############
(4b) Enhancement
###############
|-------| |-------|
| A / 5 | | B / 5 |
|-------| |-------|
|-------| |-------| |-------| |-------|
| C / 2 | | D / 5 | | E / 2 | | F / 3 |
|-------| |-------| |-------| |-------|
V
V
V
|-------| V |-------| |-------|
| G / 2 | V | H / 1 | | I / 5 |
|-------| V |-------| |-------|
V
V
V
|-------| |-------|
| J / 5 | | K / 5 |
|-------| |-------|
|-------| |-------| |-------|
| L / 2 | | M / 3 | | N / 1 |
|-------| |-------| |-------|
V
V
V
V |-------|
V | O / 5 |
V |-------|
V
V
V
|-------|
| P / 1 |
|-------|
* Enhancement Shaman Talents
############### [] Tier 1 ###############
|-------| * Ancestral Knowledge
| A / 5 | Increases your maximum Mana by ___%.
|-------| [] ___ 1% ___ (Rank 1 / 5)
[] ___ 2% ___ (Rank 2 / 5)
[] ___ 3% ___ (Rank 3 / 5)
[] ___ 4% ___ (Rank 4 / 5)
[] ___ 5% ___ (Rank 5 / 5)
* Opinion
...
|-------| * Shield Specialization
| B / 5 | Increases your chance to block attacks with a shield by ___% and
|-------| increases the amount blocked by ___%.
[] ___ 1% ___ / ___ 5% ___ (Rank 1 / 5)
[] ___ 2% ___ / __ 10% ___ (Rank 2 / 5)
[] ___ 3% ___ / __ 15% ___ (Rank 3 / 5)
[] ___ 4% ___ / __ 20% ___ (Rank 4 / 5)
[] ___ 5% ___ / __ 25% ___ (Rank 5 / 5)
* Opinion
...
############### [] Tier 2 ###############
|-------| * Guardian Totems
| C / 2 | Increases the amount of damage reduced by your Stoneskin Totem
|-------| and Windwall Totem by ___% and reduces the cooldown of your
Grounding Totem by ___ sec.
[] __ 10% ___ / ___ 1 sec. ___ (Rank 1 / 2)
[] __ 20% ___ / ___ 2 sec. ___ (Rank 2 / 2)
* Opinion
...
|-------| * Thundering Strikes
| D / 5 | Improves your chance to get a critical strike with your weapon
|-------| attacks by ___%.
[] ___ 1% ___ (Rank 1 / 5)
[] ___ 2% ___ (Rank 2 / 5)
[] ___ 3% ___ (Rank 3 / 5)
[] ___ 4% ___ (Rank 4 / 5)
[] ___ 5% ___ (Rank 5 / 5)
* Opinion
...
|-------| * Improved Ghost Wolf
| E / 2 | Reduces the cast time of your Ghost Wolf spell by ___ sec.
|-------| [] ___ 1 sec. ___ (Rank 1 / 2)
[] ___ 2 sec. ___ (Rank 2 / 2)
* Opinion
...
|-------| * Improved Lightning Shield
| F / 3 | Increases the damage done by your Lightning Shield orbs by ___%.
|-------| [] ___ 5% ___ (Rank 1 / 3)
[] __ 10% ___ (Rank 2 / 3)
[] __ 15% ___ (Rank 3 / 3)
* Opinion
...
############### [] Tier 3 ###############
|-------| * Enhancing Totems
| G / 2 | Increases the effect of your Strength of Earth and Grace of Air
|-------| Totems by ___%.
[] ___ 8% ___ (Rank 1 / 2)
[] __ 15% ___ (Rank 2 / 2)
* Opinion
...
|-------| * Two-Handed Axes and Maces
| H / 1 | Allows you to use Two-Handed Axes and Two-Handed Maces.
|-------| [] ___ (Rank 1 / 1)
* Opinion
...
|-------| * Anticipation
| I / 5 | Increases your chance to dodge by an additional ___%.
|-------| [] ___ 1% ___ (Rank 1 / 5)
[] ___ 2% ___ (Rank 2 / 5)
[] ___ 3% ___ (Rank 3 / 5)
[] ___ 4% ___ (Rank 4 / 5)
[] ___ 5% ___ (Rank 5 / 5)
* Opinion
...
############### [] Tier 4 ###############
|-------| * Flurry
| J / 5 | Increases your attack speed by ___% for your next 3 swings after
|-------| dealing a critical strike.
[] __ 10% ___ (Rank 1 / 5)
[] __ 15% ___ (Rank 2 / 5)
[] __ 20% ___ (Rank 3 / 5)
[] __ 25% ___ (Rank 4 / 5)
[] __ 30% ___ (Rank 5 / 5)
* Opinion
...
|-------| * Toughness
| K / 5 | Increases your armor value from items by ___%.
|-------| [] ___ 2% ___ (Rank 1 / 5)
[] ___ 4% ___ (Rank 2 / 5)
[] ___ 6% ___ (Rank 3 / 5)
[] ___ 8% ___ (Rank 4 / 5)
[] __ 10% ___ (Rank 5 / 5)
* Opinion
...
############### [] Tier 5 ###############
|-------| * Improved Weapon Totems
| L / 2 | Increases the melee attack power bonus of your Windfury Totem by
|-------| ___% and increases the damage caused by your Flametongue Totem
by ___%.
[] __ 15% ___ / ___ 6% ___ (Rank 1 / 2)
[] __ 30% ___ / __ 12% ___ (Rank 2 / 2)
* Opinion
...
|-------| * Elemental Weapons
| M / 3 | Increases the melee attack power bonus of your Rockbiter Weapon
|-------| by ___%, your Windfury Weapon effect by ___% and increases the
damage caused by your Flametongue Weapon and Frostbrand Weapon
by ___%.
[] ___ 7% ___ / __ 13% ___ / ___ 5% ___ (Rank 1 / 3)
[] __ 14% ___ / __ 27% ___ / __ 10% ___ (Rank 2 / 3)
[] __ 20% ___ / __ 40% ___ / __ 15% ___ (Rank 3 / 3)
* Opinion
...
|-------| * Parry
| N / 1 | Gives a chance to parry enemy melee attacks.
|-------| [] ___ (Rank 1 / 1)
* Opinion
...
############### [] Tier 6 ###############
|-------| * Weapon Mastery
| O / 5 | Increases the damage you deal with all weapons by ___%.
|-------| [] ___ 2% ___ (Rank 1 / 5)
[] ___ 4% ___ (Rank 2 / 5)
[] ___ 6% ___ (Rank 3 / 5)
[] ___ 8% ___ (Rank 4 / 5)
[] __ 10% ___ (Rank 5 / 5)
* Opinion
...
############### [] Tier 7 ###############
|-------| * Stormstrike
| P / 1 | (204 Mana / Instant cast) -- (9 yd range / 20 sec cooldown)
|-------| Gives you an extra attack. In addition, the next 2 sources of
Nature damage dealt to the target are increased by 20%. Lasts
12 sec.
[] ___ (Rank 1 / 1)
* Opinion
...
###############
(4c) Restoration
###############
|-------| |-------|
| A / 5 | | B / 5 |
|-------| |-------|
|-------| |-------| |-------|
| C / 2 | | D / 3 | | E / 5 |
|-------| |-------| |-------|
|-------| |-------| |-------| |-------|
| F / 3 | | G / 5 | | H / 1 | | I / 3 |
|-------| |-------| |-------| |-------|
|-------| |-------|
| J / 5 | | K / 5 |
|-------| |-------|
V
V
V
|-------| V |-------|
| L / 3 | V | M / 1 |
|-------| V |-------|
V
V
V
V |-------|
V | N / 5 |
V |-------|
V
V
V
|-------|
| O / 1 |
|-------|
* Restoration Shaman Talents
############### [] Tier 1 ###############
|-------| * Improved Healing Wave
| A / 5 | Reduces the casting time of your Healing Wave spell by ___ sec.
|-------| [] ___ 0.1 ___ (Rank 1 / 5)
[] ___ 0.2 ___ (Rank 2 / 5)
[] ___ 0.3 ___ (Rank 3 / 5)
[] ___ 0.4 ___ (Rank 4 / 5)
[] ___ 0.5 ___ (Rank 5 / 5)
* Opinion
...
|-------| * Tidal Focus
| B / 5 | Reduces the Mana cost of your healing spells by ___%.
|-------| [] ___ 1% ___ (Rank 1 / 5)
[] ___ 2% ___ (Rank 2 / 5)
[] ___ 3% ___ (Rank 3 / 5)
[] ___ 4% ___ (Rank 4 / 5)
[] ___ 5% ___ (Rank 5 / 5)
* Opinion
...
############### [] Tier 2 ###############
|-------| * Improved Reincarnation
| C / 2 | Reduces the cooldown of your Reincarnation spell by ___ min and
|-------| increases the amount of health and mana you reincarnate with by
an additional ___%.
[] __ 10 min ___ / ___ 10% ___ (Rank 1 / 2)
[] __ 20 min ___ / ___ 20% ___ (Rank 2 / 2)
* Opinion
...
|-------| * Ancestral Healing
| D / 3 | Increases your target's armor value by ___% for 15 sec after
|-------| getting a critical effect from one of your healing spells.
[] ___ 8% ___ (Rank 1 / 3)
[] __ 16% ___ (Rank 2 / 3)
[] __ 25% ___ (Rank 3 / 3)
* Opinion
...
|-------| * Totemic Focus
| E / 5 | Reduces the mana cost of your totems by ___%.
|-------| [] ___ 5% ___ (Rank 1 / 5)
[] __ 10% ___ (Rank 2 / 5)
[] __ 15% ___ (Rank 3 / 5)
[] __ 20% ___ (Rank 4 / 5)
[] __ 25% ___ (Rank 5 / 5)
* Opinion
...
############### [] Tier 3 ###############
|-------| * Nature's Guidance
| F / 3 | Increases your chance to hit with melee attacks and spells by
|-------| ___%.
[] ___ 1% ___ (Rank 1 / 3)
[] ___ 2% ___ (Rank 2 / 3)
[] ___ 3% ___ (Rank 3 / 3)
* Opinion
...
|-------| * Healing Focus
| G / 5 | Gives you a ___% chance to avoid interruption caused by damage
|-------| while casting any healing spell.
[] __ 14% ___ (Rank 1 / 5)
[] __ 28% ___ (Rank 2 / 5)
[] __ 42% ___ (Rank 3 / 5)
[] __ 56% ___ (Rank 4 / 5)
[] __ 70% ___ (Rank 5 / 5)
* Opinion
...
|-------| * Totemic Mastery
| H / 1 | The radius of your totems that affect friendly targets is
|-------| increased to 30 yd.
[] ___ (Rank 1 / 1)
* Opinion
...
|-------| * Healing Grace
| I / 3 | Reduces the threat generated by your healing spells by ___%.
|-------| [] ___ 5% ___ (Rank 1 / 3)
[] __ 10% ___ (Rank 2 / 3)
[] __ 15% ___ (Rank 3 / 3)
* Opinion
...
############### [] Tier 4 ###############
|-------| * Restorative Totems
| J / 5 | Increases the effect of your Mana Spring and Healing Stream
|-------| Totems by ___%.
[] ___ 5% ___ (Rank 1 / 5)
[] __ 10% ___ (Rank 2 / 5)
[] __ 15% ___ (Rank 3 / 5)
[] __ 20% ___ (Rank 4 / 5)
[] __ 25% ___ (Rank 5 / 5)
* Opinion
...
|-------| * Tidal Mastery
| K / 5 | Increases the critical effect chance of your healing and
|-------| lightning spells by ___%.
[] ___ 1% ___ (Rank 1 / 5)
[] ___ 2% ___ (Rank 2 / 5)
[] ___ 3% ___ (Rank 3 / 5)
[] ___ 4% ___ (Rank 4 / 5)
[] ___ 5% ___ (Rank 5 / 5)
* Opinion
...
############### [] Tier 5 ###############
|-------| * Healing Way
| L / 3 | Your Healing Wave spells have a ___% chance to increase the
|-------| effect of subsequent Healing Wave spells on that target by 6%
for 15 sec. This effect will stack up to 3 times.
[] __ 33% ___ (Rank 1 / 3)
[] __ 66% ___ (Rank 2 / 3)
[] _ 100% ___ (Rank 3 / 3)
* Opinion
...
|-------| * Nature's Swiftness
| M / 1 | (Instant) -- (3 min cooldown)
|-------| When activated, your next Nature spell with a casting time less
then 10 sec becomes an instant cast spell.
|
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