X-Com: UFO Defense Walkthrough :
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Walkthrough - FAQ/Strategy GuideXCOM: UFO Defense Unofficial Strategy Guide and FAQ by Kasey Chang (ksc1@aol.com) released January 17, 2002 0 Introduction 0.1 A WORD FROM THE AUTHOR Thanks for the tremendous response all over the net! The guide was uploaded to practically to wherever XCOM and UFO are sold (and probably far beyond), and many people have provided helpful feedback that were incorporated into this and previous revisions. This is a FAQ, NOT a manual. You won't learn how to play the game with this document, and I'm NOT about to add it to ease the life of software pirates. This USG only covers the PC version since that's the only version that I have. Other versions should be SIMILAR but may not be identical. This version replaces any earlier versions previously released. 0.2 TERMS OF DISTRIBUTION This document is copyrighted by Kuo-Sheng “Kasey” Chang (c) 1994- 2002, all rights reserved excepted as noted above in the disclaimer section. This document is available FREE of charge subjected to the following conditions: 1) This notice and author's name must accompany all copies of this document: "XCOM:UFO Defense Unofficial Strategy Guide and FAQ" is copyrighted (c) 1994-2002 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer.” 2) This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can’t read, that means TXT only. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list. 3) No charge other than "reasonable" compensation should charged for its distribution. (Free is preferred) Sale of this information is expressly prohibited. If you see any one selling this guide, drop me a line. 4) If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism. 5) The author hereby grants all games-related web sites the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed. Sidenote: The above conditions are known as a statutory contract. If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don’t follow them, you did not meet the statutory contract conditions, you have no right to display this document. If you still do so, then you are infringing upon my copyright. This section was added for any websites who don’t seem to understand this. For the gamers: You are under NO obligation to send me ANY compensation. However, I do ask for a VOLUNTARY contribution of one (1) US Dollar if you live in the United States, and if you believe this guide helped your game. If you choose to do so, please make your US$1.00 check or $1.00 worth of stamp to "Kuo- Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. 0.3 DISTRIBUTION This USG is only released to Gamefaqs (http://www.gamefaqs.com) though it should also be available from other major PC game websites (such as gamesdomain.com, gamespot.com, etc.). To webmasters who wish to archive this FAQ on their website, please read the terms of distribution in section 0.2. It is quite clear. In case you can’t understand it, it says “no modifications”. This means you may NOT modify any bits of it! Modifications include (but not limited to): * Cutting up the FAQ into pages (so you get more banner hits) * Adding your site's name to the list above 0.4 OTHER NOTES There is no warranty for this unofficial strategy guide. After all, it depends on YOU the player. All I can do is offer some advice. PLEASE let me know if there's a confusing or missing remark... If you find a question about this game that is not covered in the USG, e-mail it to me at ksc1@aol.com. I'll try to answer it and include it in the next update. UFO: Enemy Unknown users should be able to use this supplement with minimum changes. Most tips will apply to both versions, esp. the tactical tips. The charts on the other hand may have different numbers, so compare it carefully please. XCOM was ported to many platforms including the Sony Playstation. Other versions of XCOM can probably use this guide without modification, but that cannot be guaranteed. 0.5 THE AUTHOR I am just a game player who decided to write my own FAQs when the ones I find don’t cover what I want to see. Lots of people like what I did, so I kept doing it. Previously, I've written Unofficial Strategy Guides (USGs) for XCOM, XCOM2:TFTD, Wing Commander 3, Wing Commander 4, Fade to Black, Spycraft, 688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Need for Speed: Porsche Unleashed, and many more. Most of them should be on gamefaqs.com, the biggest FAQ site around. If you need to write me, send e-mail to ksc1@aol.com. (Any spam will be reported to respective authorities). You better specify what game you wish to talk about though. With over 20 FAQs archived I don't want to spend the brain cells to guess what you're talking about... 0.6 DISCLAIMER AND CREDITS XCOM is a trademark of MicroProse. XCOM was developed by Mythos Games, UK. This USG is not endorsed or authorized by MicroProse, Hasbro Interactive, Infogrames, or Mythos Games. Thanks to MicroProse and Mythos Games for bringing us such a nice game. It surely deserved all those "Game of the Year" award and all those "Best Games Ever" awards! Thanks to all the people who have contributed to previous releases of the XCOM:USG, whom include but are not limited to: William Kang, CMDR; Tim Chawn, CMDR; Doug Osborne, SG; Stuart Lamble, SG; Seth Cohn, SG; Bill Soo, SG; Jeff Shaffer, Economist; Rob Eiben, SG; Jim Muchow, SG; Menachem Pasteich, architect; Paul Close, publicist and simulation expert; and fellow XCOM players all over the world discussing the game on USENET, America On-line and elsewhere. Some strategies and tactics here first appeared in Computer Gaming World and Computer Game Review magazines' strategy articles on XCOM. Thanks to Jeff James (CGW) and Kevin Perry (CGR), we honor you as XCOM Strategists. 0.7 REVISION HISTORY ??-???-1994 Initial Release 01-MAY-1995 Last tracked update, revised to match official strategy guide chapters 17-JAN-2002 Fully revised edition 0.8 THE MOST FREQUENTLY ASKED QUESTIONS Q: Can you send me XCOM: UFO Defense (or portions thereof)? A: No. Q: But you can't buy it any more! A: Not my problem. Q: But it was given away with magazine _______! A: So order the back issue. Or go buy the Collector's Edition. Q: Can you send me the manual (or portions thereof)? A: No. Q: My manual was ________. Can you tell me the codes in the manual? A: No. Apply patch V1.4 should remove it. Q: Can you tell me how to play the game? A: Read the manual. Q: How do I launch the "final mission"? I got everything built and equipped! A: Select the craft you got for intercept... See the extra button next to CANCEL? Q: What do you know about the non-PC version of XCOM? A: Absolutely nothing, other than they exist. Q: What’s the latest version? A: V1.4 for the PC version. This fixes some sound issues. Q: Where are the cheat codes? A: XCOM is a STRATEGY game. Q: I have Collectors Edition, but I can't run it in Windows! A: Try reducing or eliminating "video acceleration" in your systems applet, control panel. If that does not help, go into DirectX and turnoff video acceleration there as well. Q: Why is your FAQ shorter than other similar FAQs? A: I don’t repeat the stuff that’s already in the manual. You can read that yourself. I also will NOT EVER include the information from the Official Strategy Guide unless the information can be gleamed from the game itself. 0.9 ABOUT THE OFFICIAL STRATEGY GUIDE Now that the official strategy guide is out in stores (XCOM : the Official Strategy Guide, by David Ellis, Prima Publishing, ISBN 1-55958-764-4, US$19.95, hereby known as OSG), this Unofficial Strategy guide (USG) is now patterned after the official one, with similar table of contents. You can use this guide along with the official strategy guide (OSG), or you can use this by itself. While OSG has all the neat charts and tables and stuff only available from the source, I've found its tactics and strategy section sorely lacking. In fact, all the the strategy and tactics are condensed into ONE chapter, with the rest of the book as simply a reprint of the manual and UFOpedia and the underlying mechanics. That's where USG come in. USG will help you make informed choices. Instead of showing you a table of numbers, I'll actually show you what had been recommended by fellow XCOM players. After you read each chapter in the OSG, read that chapter's supplement here. You will understand more about how the game runs and the tactics to beat it. You do NOT have to have the OSG to use this supplement, but you will get more out of both if you do. According to Prima, the OSG is currently out of print. 0.10 ORGANIZATION About organization of the guide... The sections are patterned after the official strategy guide. However, as all parts of XCOM are interlinked, it is best to read through the entire guide to see how all the sections relate. When you see the part about air combat, you should read the part about XCOM crafts and Alien UFOs, for example. 1 Game Information 1.1 WHAT IS XCOM: UFO DEFENSE? [Excerpt from XCOM manual page 6] It is the year 1999. Unidentified Flying Objects (UFOs) have started appearing with disturbing regularity in the night skies. Reports of violent human abductions and horrific experimentation had struck terror into the hearts of millions. Mass public hysteria has only served to expose Earth's impotence against a vastly superior technology. [...] On December 11, 1998, representatives from the world's most economically powerful counties gathered secretly in Geneva. After much debate, they decision was made to establish a covert independent body to combat, investigate, and defeat the alien threat. The organization would be equipped with the world's finest pilots, soldiers, scientists, and engineers, working together as one multi-national force. This organization was named the Extraterrestrial Combat Unit. [end excerpt] You are in overall command of XCOM. You will perform the following tasks: * detect and track marauding UFOs * launch and control interceptors to attack marauding UFOs in the air * send soldiers (in transports) to attack crashed or landed UFOs * raid alien bases on Earth (if you can find them) * keep the sponsor nations happy and UFOs out of their skies and aliens out of their land * buy the ammo and weapons you need in the war * research weapons and ammo as your troops bring in captured alien artifacts for analysis * build the alien weapons and ammo, as well as advanced crafts * build defenses for your base(s) * research the aliens themselves * pay for everything by contributions from sponsor countries and selling stuff Eventually... figure out the alien threat's origin and end the threat once and for all. 1.2 HOW DOES XCOM PLAY? The game is divided into two main segments: GeoScape and BattleScape. GeoScape is a 3-D view of the globe, rotate-able and zoom-able. This is where you control your various bases around the world (with radars), your fighters and transports (carrying your soldiers), your inventory at each base, the UFOs and alien bases currently in sight, and so on. Once ground contact is made (transport landed next to UFO, you attack alien base, aliens attack your base, etc.), the game switches to Battlescape. Battlescape is an isometric tile-based 3-D combat with viewpoint similar to SimCity 2000 and Transport Tycoon. The combat is turn- based with opportunity fire on the opponent's round (provided you have enough TimeUnits [TUs] and reaction), with plenty of weapons and terrain to choose from. When the battle concludes (either side is annihilated or retreated) you go back to GeoScape. Everything is mouse-driven so game is very easy to learn yet hard to master. 1.3 WHAT IS UFO: ENEMY UNKNOWN? UFO: Enemy Unknown is the European version of XCOM. The game was designed by Mythos Games, and was distributed by MicroProse UK. It was imported into the US later as XCOM. XCOM is equivalent to UFO V1.2. In fact, XCOM installs into \MPS\UFO directory. :-) 1.3.1 Why the name change? The official strategy guide (OSG) has no explanation, but I believe that SubLOGIC (the original Flight Simulator people) had a game called UFO, and MicroProse couldn't register the same name, so they picked XCOM. XCOM is the official name of the series. XCOM2 will be sold as XCOM2 in Europe. 1.3.2 What is the difference besides the title? Quite small, mainly price changes for items, and some spelling (esp. "armour"). 1.4 WHAT TYPE OF PC DO I NEED? IS A DEMO AVAILABLE? Requirements listed on XCOM is: 386/486 (Pentium?), 4 MB RAM, VGA, Mouse, MS/PC-DOS 5.0 (or higher?). (There are Amiga and CD32 version, PlayStation version, and many other ports.) One person reported that he was able to run XCOM with 2 MB RAM, though it is SLOW. Your mileage may vary. It comes on 3 3.5" HD disks, and needs about 12MB of hard drive space to install (double that if using disk compression software such as Stacker or DoubleSpace). There's a CD version, which is the same as the floppy version except only the saved games reside on the hard drive and all of the data files stays on the CD. You CAN install the CD version onto the hard drive if you have enough space. There may be a HARDDRIVE directory on the CD with a separate install program. Use that to do the full install. The original release uses 32-bit protected mode, so it would not run under Windows. No compatibility claims was made to any other versions of DOS such as DR DOS, Novell DOS 7, or even OS/2. There is a Collector's Edition which includes XCOM, XCOM: Terror From the Deep (TFTD), and XCOM: Apocalypse (APOC). XCOM and TFTD have been converted so they are now Windows DirectX friendly. They will run in Windows. There is no patch to upgrade the regular install to the "CE" release. To get CE, you must buy CE. 1.5 WHAT ABOUT ANY BUGS? ANY PATCHES? The OSG has no list of bugs, so here is a list of bugs that are known to exist in XCOM/UFO (PC version, of course). 1.5.1 Green Text Bug Symptom: Game suddenly displays 40-column Green text [DOS Extender Error]. Usually happens right after a battle, and after a bit it takes you back into the battle you just finished (infinite repeat), and sometimes the computer hangs. Cause and Solution: This is usually caused by attempting to save a game while UFO interception is in progress. Another possibility is you have multiple crafts in the air and one of them is intercepting while another is landing and attacking a downed UFO or base. Unfortunately, the saved game is corrupt. You must restore from an earlier saved game. [OSG only mentions this as "trust me, don't save when intercept minimized"] Further info: someone commented on the net that usually there is this ONE UFO that you did not shoot down before XCOM crashed. If you do NOT destroy it after you reload the game, the same thing will happen again. Another has reported that by not maximizing (minimizing?) the GeoScape screen before going into combat cuts down the chances of Green Text bug, but this is unconfirmed. 1.5.2 16-bit Sound bug Symptom: Game has compatibility problems with most 16-bit sound cards such as SoundBlaster 16 and PAS-16 (and Gravis UltraSound as well). Music and sounds are often played as static, or no sound at all. Cause and solution: remember that the setup asks for the DMA channel, NOT the interrupt as most setup programs do. If it still doesn't work, it's a program bug. You can always play with the sound off, but it's not as much fun having no alien screams when they got hit and die... V1.4 patch should fix this. WARNING: If you have a SoundBlaster 16 and the Waveblaster daughtercard, do NOT select 16-bit digital sound with General MIDI. Select 8-bit sound instead. 1.5.3 One-shot blaster bug Symptom: Once you fired off a blaster launcher, sometimes there's still a shell in there so you can't reload it, but you can't fire it either. Cause and solution: This is caused by programming only one waypoint for the blaster bomb. If you program two or more waypoints for the bomb this won't happen. You can also attempt to UNLOAD the "empty" shell. See manual. 1.5.4 Flying Frozen bug Symptom: Enemy hit a unit near the edge of the map. When it is the unit's turn to move, it is off the edge of the map (totally outside). It can move up/down, but not back onto the map. It can still shoot, and it will return if you win the battle. Cause and solution: no idea, this seems to be random. Don't put your units near the edge. 1.5.5 "SMOKBIT.DAT not found" Symptom: the game complains that a SMOKBIT.DAT cannot be found in your saved game directory. Cause and solution: no idea, since the file is not in all of the saved games directories that I have (I have it only in 2 of 10 saved games). MicroProse chalked it up to computer incompatibility and recommends a refund if you run into this problem. (saved game during combat? Incendiary grenades?) 1.5.6 Stacked Equipment bug Symptom: When you access the alien's inventory (see exploit) you found that they have multiple items stacked in one location (usually one of the legs). If you do not have enough TU for that unit and you tried to move one item, you cannot put it back, and you are TOTALLY STUCK. Solution: just don't do it, or you'll have to reboot. There is no other way around it. Maybe that's why we were not supposed to access alien inventory? 1.5.7 Cyrix incompatibility Symptom: when starting XCOM/UFO, the program freezes after the title splash animations finished. Cause and solution: you probably have a very old Cyrix CPU. The version of DOS4GW XCOM used (version ends with a 5) is somehow incompatible with Cyrix CPUs. The fix is very simple: run DOOM or another DOS4GW program (Raptor, Heretic, Descent, ROTT, etc.) before XCOM. 1.5.8 Can't find a leader!?!? This is also known as the "Alien Containment Bug" Symptom: when at a crucial phase of the game, when one needs a captured alien leader, the leader was successfully captured but never was available for research. Maybe the alien containment is full? Cause and solution: It appears that the alien containment is limited to ten race/rank combinations of aliens. If you brought back a eleventh combo, it will be "dumped" and you'll never see it. Therefore, research each race/rank combo of aliens ASAP. Note: this is NOT related to "cannot research a captured commander from UFO". That is NOT a bug. You have to research commander that was nabbed from a BASE. 1.5.9 Unsaved proximity grenades Symptom: if you save a battle in progress with proximity grenades on the ground, and later restore the game, the grenades are gone. Solution: none... (does not happen in all versions) 1.5.10 The 80-item Limit This is technically not a bug, but a limitation. When fighting a battle, only the first 80 distinct items (weapons or ammo) are used in the battle. If you kept old weapons around this can seriously affect your combat readiness. So get rid of old useless stuff ASAP! 1.6 OTHER VERSIONS / SEQUELS XCOM : Terror From the Deep is the official sequel, built by MicroProse with the engine licensed from Mythos. Story goes like this: the destruction of the alien base on Mars has triggered a last-ditch signal sent to Earth's ocean... Ten years later, a new threat faces Earth... XCOM was reactivated, and now you must combat the aliens on land, in the air, and most of all, underwater... TFTD is virtually identical to XCOM except for much higher difficulty. XCOM: Apocalypse is the third in the series, also created by Mythos. Fifty years after the last Alien War, civilization on Earth have retreated to the huge "city-state" known as Megalopolis, and one day, a strange portal appeared in the sky... And out came UFOs... APOC is best known for neo-retro graphics, and the possibility to select either real-time or turn-based tactical combat. XCOM: Interceptor is created by MicroProse. After the second Alien War (TFTD), mankind spread among the stars, thanks to the alien technology. However, as human influence spread, the aliens made themselves known again, and they may be planning something... The strategic consideration is almost just like XCOM, but it is fused with a 3D space combat engine. Em@il XCOM is the last XCOM title from Hasbro (who bought MicroProse). Email XCOM is a tactical combat game that is not quite isometric and not quite top-down. You plot your moves on several battlefields and mail your turn to your opponent, and when he made the moves he will mail back until the battle is resolved. The game is supposed to run through Hasbro servers, but Hasbro has shut down that part of their operation. Infogrames, who took over Hasbro's Interactive Division (and MicroProse, by extension) has since released XCOM: Enforcer, where you play a cyborg shooting at all the different aliens on Earth. It's a PURELY arcade title complete with powerups and level bosses. XCOM: Genesis, supposed to be a "revised XCOM, updated with latest graphics", was cancelled sometime in 2000. XCOM: Alliance, supposed to be based on Unreal Tournament engine and 3 other squaddies following you intelligently, was apparently cancelled in early 2001, after MicroProse was dissolved. 1.7 FUTURE OF XCOM SERIES XCOM itself seem to be dead, or in deep hibernation. Infogrames seem to have no interest in producing another title in the franchise it inherited from Hasbro/MicroProse. Mythos Games was trying to develop Freedom Ridge, but they went bankrupt doing it. However, another company seems to have picked up the project. Only time will tell if they will succeed. Freedom Ridge is a full 3D tactical combat, but still turn-based. Basically, Earth was invaded by aliens and you are the last freedom fighters remaining. 1.8 XCOM-LIKE GAMES Jagged Alliance Series (Sir-Tech) -- similar combat engine, with realistic weapons, but more about mercenaries and a bit of role- playing and adventure than pure combat. The battles are randomly generated based on the conditions. Commandos / Commandos 2 (Eidos) -- more of a puzzle game, it lets you control several commandos with different specialties and undertake operations in WW2 behind Axis lines. S.W.A.T. 2 (Sierra) -- Terrorists vs. Counter-terrorist units in isometric format. Very old game, currently only available as budget title. Fallout Tactics (Interplay) -- the combat in Fallout (post- nuclear RPG) universe made into a full game by itself. Building the characters is as important as the fights. Star Trek: Away Team (Activision) -- this game is more "Commandos Does Star Trek" than XCOM. You control a special away team and perform special missions in isometric view. Most missions are stealth-based, very little combat. MechCommander / MechCommander 2 (Microsoft) -- in a distant sort of way... MechCommander series is related to XCOM. MechCommander let you take the battlemechs (tm) of BattleTech (tm) universe in a campaign. The missions in MC are fixed, not randomly generated like XCOM. They are more related to RTS than a turn-based title like XCOM, but it is tactical combat. 1.9 HOW DO I WIN? HOW DO I LOSE? You win by finding the source of the alien threat and "deal with it" once and for all on a "final mission". You can lose by several ways: 1) You were in debt for over $1,000,000 for two months. Your sponsors had had enough of your mismanagement and terminated the XCOM project. Earth was conquered by aliens not long after. 2) You had two consecutive "badly losing" months (big negative score, see next section), and your sponsors had had enough and terminated XCOM project. Just how bad is a "badly losing" month depends on your score and difficulty level (Scoring is explained in OSG Chapter 1 and next section). 3) You lost all of your bases to the aliens. 4) You failed to complete the "final mission" (see above). 1.10 HOW IS SCORING CALCULATED? Score is kept for both sides. You get positive score for * conducting successful research * capturing and/or killing aliens * grounding and/or destroying UFOs * destroying alien bases * grabbing alien equipment * etc. You get negative score for * losing XCOM soldiers, crafts, HWPs, and civilians * ignore terror raids Aliens score points by: * overflying Earth * lands on Earth (whatever purpose) * build and keep bases on Earth * conduct terror raids and hoping that you ignore it (so NEVER do so since this REALLY scores big for them!) * sign pact with funding countries (which means those countries don't pay you any longer!) * conduct harvest and/or abduction mission on Earth. (for exact numbers, see OSG) Your net score is (your_score - alien_score), which is the score you see on the monthly performance report (and the graph). The funding changes are affected by your total score, and are explained in OSG:Chapter 5. For exact numbers on how much you can win or lose, see OSG To summarize, the aliens score by performing their "missions". Your job is to prevent them from accomplishing their missions. 2 The Geoscape Screen The GeoScape screen is where you will control the interceptions and provides access to the BattleScape and the base controls. 2.1 AIR INTERCEPTS Always attack UFO over land. If you shoot it down over water no one can get to it. Therefore, when you are over water, minimize the window, and select 1-minute step until you get back over land, then switch back to 5-second steps and start attack. [Whether you want to attack smaller UFOs is up to you] If you send multiple crafts after one UFO and the UFO gets shot down or destroyed, the shooter will go home, but other crafts will continue onto the crash site, THEN return to their base. So make them return to base manually. They will return faster, and thus be refueled/rearmed/repaired for next sortie faster. Click on its icon on GeoScape and select "return to base". If UFO has landed, keep a fighter on top of it. That way, if it takes off before your transport get there, you still have a chance of taking it down. Since the best weapons have a chance of blowing a smaller UFO totally to pieces, you may want to keep one fighter armed weaker than the rest for intercepting smaller UFOs, if you even WANT to go after small UFOs. See also the XCOM Crafts section and the UFO section for more details. 2.2 FINDING ALIEN BASES Watch for high alien activity (check the graphs) in an area of the world yet no interception: there's probably a base in the area. Send s |
