X-Com: UFO Defense Walkthrough :
This walkthrough for X-Com: UFO Defense [PC] has been posted at 05 Oct 2010 by kamaran rasool and is called "X-Com: UFO Defense UFO Interception Window Quick-Reference Sheet". If walkthrough is usable don't forgot thumbs up kamaran rasool and share this with your freinds. And most important we have 4 other walkthroughs for X-Com: UFO Defense, read them all!
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kamaran rasool |
Walkthrough - X-Com: UFO Defense UFO Interception Window Quick-Reference SheetX-Com UFO Defense (PlayStation) BattleScape Control Bar, quick-reference sheet:
.----------.--(A)--.--(B)--.--(C)--.--(D)--.--(E)--.--(F)--.--(G)--.----------.
|Ammo left | o | [] | #### | o | o o | _-^-_ | .-. |Ammo left |
|(not shown| /\ # | /\ [] | ## | | #| | # > # | _`v'_1| ( / ) |(not shown|
|for some | I | [] | ##__| | I. | I I | `v' | `-' |for some |
|weapons) |-------'-------'-------'-------'-------'-------'-------|weapons) |
| |--(H)--.--(I)--.--(J)--.--(K)--.--(L)--.--(M)--.--(N)--| |
|Object in | o | [] | o / | ^ |\o o | .--. | ___/ |Object in |
|left hand | \/ # | \/ [] | # /_q | < i > | \ > # | ,-' | `"""' |right hand|
|of X-Com | I | [] | I/ r7_| v | I\ I | + | ^ |of X-Com |
|Operative |-------'-------'-------'-------'-------'-------'-------|Operative |
| |--(O)--.--(P)--.------.--------------------------------| or |
| | | o |##### | Operative name or HWP type |Turret of |
| | ----> |-->#" ~| # ##|.------.------.TIME UNITS BAR |Heavy |
| | | H | #####||Time |Energy| |Weapons |
| |-------'-------| # ## ||Units |level |ENERGY LEVEL BAR |Platform |
| |--(Q)--.--(R)--|## ##|`------'------' |(HWP) |
| | o_ _ | o | |.------.------.HEALTH LEVEL BAR | |
| |->#' |>#" ~~~|Status||Health|Morale| | |
| | [ | H |button||level |level |MORALE LEVEL BAR | |
`----------'-------'-------'------'`------'------'-----------------'----------'
(A) Current unit: Vertically climb/elevate/levitate straight up one level/layer
(B) Adjust viewpoint up a level ("up" from top level wraps to bottom level)
(C) Switch to Map screen
(D) Current Operative (not HWP): Check personal inventory, and area at feet
(E) Select next unit (cycles forward and backward through all available units)
(F) Switch view to: 1) Current layer (and below), or 2) All layers combined
(G) Immediately end current Turn for all X-Com units; Begin Turn for Aliens
(H) Current unit: Vertically drop/sink/fall straight down one level/layer
(I) Adjust viewpoint down a level ("down" from bottom level wraps to top level)
(J) Current Operative (not HWP): Switch between standing and kneeling/crouching
(K) Center viewpoint on currently selected X-Com unit
(L) Currently selected unit is "Done" for this Turn; select next available unit
(M) Options menu (Game Options, Sound Options, Controller Options, Save Game)
(N) Abort current mission (brings up confirmation screen first)
(O) Reserve no Time Units (default); X-Com units can use all TUs for movement
(P) Reserve some Time Units for a Snap Shot
(Q) Reserve some Time Units for an Aimed Shot
(R) Reserve some Time Units for an Auto Shot
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