Zeus: Master of Olympus Cheats

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Zeus: Master of Olympus Cheats :

This cheat for Zeus: Master of Olympus [PC] has been posted at 15 May 2005 by CheatsGuru and is called "Cheats - Various Cheats". The Cheat have a rating 1 by 1 our users. If cheat is usable don't forgot thumbs up CheatsGuru and share this with your freinds. And most important we have 7 other cheats for Zeus: Master of Olympus, look them as soon as possible!

Cheats - Various Cheats

by CheatsGuru May 15, 2005

The cheat i discovered is much like the Caesar 3 model cheat. Goto the
models folder in the zeus folder and you will see game models for
different difficulties in text (read-only) format, they will be named
something like Zeus_model_veryeasy.txt. By right-clicking on the model
you would like to modify you can take off the read-only property that
prevent players from changing it. Then open up the .txt file and
modify the values however you want. The building's properties are {a,b,c,.....]
where the letters are numbers( values) for different things. For
instance the first value (a) of a building is the cost, this can be
changed to a negative number  if you want gain money every time
you build it, instead of spending.
use the following table to edit the zeus_model
Notes on working with the model data

0. Modifying this data can have unexpected, undesired side effects.
Always keep a back up copy.

1. The numbers within the curly brackets ( { and } ) are the actual

2. Please keep everything (including the spacing) as it is laid out
   only changing the numbers (This helps when hardcoding the
data back into
   the compiled code).

3. For negative numbers please keep the minus sign directly in front
of the
   number ( e.g. -10   NOT   - 10),
errors will result otherwise.

4. From left to right, the (BUILDINGS) numbers refer to :-
a - Cost of structure or of one tile of a structure (for walls etc)
b - Initial desirability value
c - desirability step (in tiles)
d - desirability step size
e - max desirability range
f - Number of people a building employs
g - Fire Risk Increment
h - Damage Risk Increment
i - Resource Used
j - Risk Reducer

5. From left to right, the (HOUSES) numbers refer to :-
a - DES level at which the house will devolve EVO_DES_LOW, // 0
b - DES level at which the house will evolve EVO_DES_HIG, // 1
c - Culture needed to evolve EVO_CULTURE, // 2
d - Water needed to evolve EVO_H2O, // 3
e - Education needed to evolve EVO_EDU, // 5
f - Percentage of population made soldiers EVO_PER_SOLDIERS, // 6
g - Maximum horse storage EVO_MAX_HORSES, // 7
h - Horses needed to evolve EVO_HORSES, // 8
i - Food needed to evolve EVO_FOOD_TYPES, // 9
j - Fleece needed to evolve EVO_FLEECE, // 10
k - Olive Oil needed to evolve EVO_OLIVE_OIL, // 11
l - Wine needed to evolve EVO_WINE, // 12
m - Armor required to evolve EVO_ARMS, // 13
n - Maximum armor storage EVO_MAX_ARMOR, // 14
o - Crime Risk Increment EVO_CRIME_INC, // 15
p - Crime Risk Base EVO_CRIME_BASE, // 16
q - UNUSED // 17
r - Population capacity EVO_CAPACITY, // 18
s - tax rate multiplier EVO_TAX_RATE, // 19
t - UNUSED , // 20
u - Disease Risk Increment EVO_DISEASE_INC, // 21

6. Chained structures such as walls roads etc do not have any effect
desirability. (Except for Avenues and Boulevards.)

7. At the moment the maximum range for spreading desirability = 6

8. When setting DES ranges note that a positive DES level needs a

9. Set values for the Dock and not the Dockhouse.
 Change these however you like, but make sure to backup those
files because modifying models may screw up the game. Note, changing
model files is unpredictable and it can mess up your game and if
modified incorrectly can cause crashes. I take no responsibility for
any damage.

The above method also works for the Figure_model which controls

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Zeus: Master of Olympus Cheats


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