Ace Combat 5: The Unsung War Walkthrough :
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Walkthrough - FAQ/WalkthroughACE COMBAT 5:The Unsung War Copyright 2005 Playstation2 This FAQ is intendd for use FAQ/Walkthrough on any website, magazine, Version 0.50 etc, as long as nothing is July 25th, 2005 changed. "Ace Combat 5: The By Tai_ajc, Ying-Ting Chen Unsung War" is copyright of Contact:Minghwei2@msn.com Namco. All names and fighters Copyright their respectful Owners. A C E C O M B A T 5 /-/ |-\ / / | \ |-\ / / |\ | \ |-\ | \ / | |-\ |------\ | \ | \ | \ / \ | \ |------/ | ------\ | \ --------------------\/ |-------------------\ ---------------( )------ ---|--------------( )-------- --------------------/ |-------------------/ | / \ / | / | ------/ | / | / \ | |_/ | / | / |-/ \ \ | / |-/ \ \ | / \-\ |-/ T H E U N S U N G W A R ============================================================================== Table of Contents 0100--------Introduction and Version History 0200--------Dogfighting FAQ, controls, and Screen Info 0300--------Weapons FAQ 0400--------Walkthrough 0401----Shorebirds 0402----Open War 0403----Narrow Margin 0404----First Flight 0405----Rendezvous 0406----White Bird (PT1) 0407----Frontline 0408----Handful of Hope 0409----Lit Fuse 0410----Blind Spot 0411A---Chain Reaction 0411B---Reprisal 0412A---Powder Keg 0412B---Four Horsemen 0413----Demons of Razgriz 0414----Ice Cage 0415----White Noise 0416A---Desert Arrow 0416B---Desert Lightning 0417----Journey Home 0418----Fortress 0418+---8492 0419----Final Option 0420----Ancient Walls 0421----Solitaire 0422----Closure 0423----Ghosts of Razgriz 0424----White Bird (PT2) 0425----Heartbreak One 0426----Sea of Chaos 0427----Aces 0427+---Unsung War 0500--------Aircraft FAQ 0600--------Secrets 0700--------Enemy FAQ 0800--------FAQs 0900--------Special Thanks 1000--------Copyright Notices ============================================================================== 0100 Introduction This is a spoiler-filled walkthrough. While browsing Gamefaqs one day for a walkthrough filled with spoilers, I found nothing. I'm just the type of guy that wants to know what to expect before I hit it. I found none, so I decided to make one. This is my first FAQ, so bear with it if it isn't that good. But, I wanted someone like myself to find something to read as a FAQ that was alright with them, so therefore, I made this. And I wanted to help someone like me who bought their copy of this game from Gamestop without an instructon manual. Oh, and yes, I know my ASCII art sucks. It's supposed to be a SU-47 shooting a EF-2000 Typhoon. EDIT: Ok, I guess I didn't look hard enough, my freind just pointed out that there are other FAQs with spoilers and better descriptions of the controls, but hey, I'll put it up anyway. Version History July 25th, 2005- Version 0.25 Started. First 10 Missions done on walkthrough. July 26th, 2005- Version 0.50 Completed. Missions 10-21 done on walkthrough. July 28th, 2005- Version 0.75 Completed. Walkthrough finished. July 29th, 2005- Version 1.00 Completed. Completly finished for the first part August 8th, 2005-Version 1.01 Completed. Updated some contributor information. ============================================================================== 0200 Dogfighting FAQ Simple Techniques Flying Trail (Anti-air Technique, Offensive): Simply target an enemy, get directly behind him, and issue the attack command. If the enemy doesn't go down within the first pass of you're squadron, go up take it out with guns if it's now Red on the radar, use one missile and then guns if it's now orange, and use two missiles if it's white. Roundabout (Anti-Air Technique, Defensive): While an enemy's chasing you, speed up as fast as possible and wait for it to go with you at the same speed. do a loop-the-loop, but just before you get to the halfway point of the loop, hit the airbrakes and pull back up into a normal flight pattern. Now the enemy fighter should have kept going at that same speed and should jet past under you, leaving you to A/B (Afterburn) after them. However, sometimes they might give up 3/4 of the way through the loop and head straight down to the ground and fly elsewhere. Just do a smaller, slower, loop and A/B after them. Flying Lead (Anti-Air Technique, Defensive): Fly out ahead of you squadron with an enemy on your tail and issue the cover command to your teammates, while sweeping left and right to avoid fire. Gutting engines (Air-to-Surface Technique, Offensive): Head in to a ground installation at blazing speeds, and then airbrake about 6000 Feet away from it. The second it hits 5500 feet, you should lock on. Take it out for the next few seconds with missiles and guns, then at around 2500 Feet, pull up and A/B away. Dive Bombing (Anti-Ship Technique, Offensive): Get about 7000 Feet above a ship and equip any anti-ground weapons (or just normal missiles if you don't have one) and pull straight down and blast away with missiles, guns, Air-to-ground weapons, and what not, and pull up about 3000 feet above it. Since some ships are stronger than this (Hrimfaxi and Scinfaxi), you might want to rinse and repeat. Advanced Techniques Chicken (Anti-Air Technique, Offensive): Fly straight for an enemy and the second you get in missile lock, unload 2 missiles. As you're reloading, if the missile doesn't hit, then fire again at gun range, this time using everything you have, but pull up at 1000 feet away. Bullet Holes (Anti-Air Techniqe, Offensive): Fly about 50-500 feet behind the enemy and fire away. At that proximity, the only problem you'll have is keeping the enemy in you're sights. SAM Chicken (Air-to-ground technique, Offensive): Fly straight for a SAM while sweeping left and right since the SAMs have longer range than you're normal missiles. Once you get within 5500 Feet, launch a missile and A/B away from there if you don't want a missile up you're tailpipe. Controls X Button-------------------Guns O Button-------------------Missiles/special Weapons Triangle Button------------Switch Target Square Button--------------Enlargen Static Radar (Pressure Sensitive) R1 Button------------------Speed Up/Afterburner (pressure Sensitive) R2 Button------------------Yaw right (Normal control settings) R3 Button------------------Switch View L1 Button------------------Slow Down/Airbrake (Pressure Sensitive) L2 Button------------------Yaw Left (Normal Control settings) L3 Button------------------NO USE Select Button--------------Switch Missiles/Special Weapons Start Button---------------Pause/Menu Left Button----------------Issue Disperse Command Right Button---------------Issue Special Weapons Command Up Button------------------Issue Attack Command Down Button----------------Issue Cover Command Left Analog Stick Up-------Nose Down (Pressure Sensitive) Left Analog Stick Down-----Nose Up (Pressure Sensitive) Left Analog Stick Right----Bank/Roll Right (Pressure Sensitive) Left Analog Stick Left-----Bank/Roll Left (Pressure Sensitive) Right Analog Stick---------Camera Angle (Pressure Sensitive) L2+R2----------------------Autopilot (gets you straight and level) Screen Info HUD Blue Box------------------------Friend(Air) Green Box with jagged line------Wingmen Green Box-----------------------Enemy(Air) (Bandit) Green Box (flashing)------------Targeted Enemy(Air) Green Box (W/TGT)---------------Target Enemy(Air) Red Box with Diamond (w/Sound)--Locked Enemy(Air) Green X-------------------------Non-targetable Enemy (bogey) Blue Circle---------------------Friend(ground) Green Circle--------------------Enemy(Ground) Green Circle (Flashing)---------Targeted Enemy(Ground) Green Circle (W/TGT)------------Target Enemy(Ground) Red Circle (W/sound)------------Locked Enemy(Ground) Radar White Triangle------------------Enemy(air)(Points Direction It's Facing) White Triangle (W/Circle)-------Target(air)(Points Direction It's Facing) Orange Triangle-----------------Damaged Enemy (Air) Red Triangle--------------------Heavily Damaged Enemy(Air) White Square--------------------Enemy(Ground) White Square (W/Circle)---------Target(Ground) Orange Square-------------------Damaged Enemy(ground) Red Square----------------------Damaged Enemy(ground) ============================================================================== 0300 Weapons FAQ Gun-AA Guns Simple. Fire in their direction at close range and hope you hit. In harder difficulties, you are limited to 800 rounds. Rank:7 MSL-Heat-tracking Missiles Normal missiles that can really hurt if you know how to use them. Their heat seeking, so you'll need to get behind them or dircty infront of them, or else they'll just take the exhaust. Just remember, they work against ground enemys too. You have lllllllaaaarrrrrggggeee reserve of them. Rank:7 NPB-Napalm Bomb Launches a strip of fire. Wow. Not good against anything but tents and oil tanks, since fire can't beat the metal on tanks. Rank:6 RCL-Rocket Launcher Launches a ton of rockets at the front of you're nose. Great if you can afford to fly in a straight line. And you can use these as guns against helicopters. Rank:8 UGB-Unguided Bomb Drops a nice sized bomb that deals a considerable amount of damage over a fair amound of ground. Rank:8 UGBL-Unguided Bomb Large Drops a huge bomb that deals considerable damage over a huge amound of ground. Rank:9 FAEB-Fuel Air Explosive Bomb A huge bomb I haven't even tried I hear it's so bad. Rank:??? LASM-Long Range Air-to-Surface Missile Long ranged missile that deals great damage to ships. I think it's awesome. Rank:10 XAGM-Advanced Air-to-Ground Missile. Normal ranged missiles capable of locking 4 ground targets at once. I never use it just cause it's said to do the same as normal missiles. Rank:??? GPB-Guided Penetrating Bomb A large green bomb that guides itself to the target, then falls. Great for ground targets that need lots of damage or tanks really REALLY close together. Rank:8 BDSP-Bomblet Dispenser A thing on the bottom of your TND-GR.1 that releases shrapnel on an enemy. Great against spread out ground targets. Deals large amount of damage, and widens the area the higher up you go. My personal Favorite. Rank:10 SFFS-Self-Forging Fragment Submunition Like a missile fired BDSP, the F-15E finds great use for this, but in order to cause enough damage, it has to go low to cause enough damage, forcing the area to be small. It's also hard to aim. Rank:4 SOD-Stand-Off Dispenser Just like the SFFS, but new and improved! I love it, cause it will also catch anything that looks out of it's way. Rank:9 SAAM-Semi-Active Air-to-air Missile The first AA missile you'll get, it's great at "sniping". Just stay far away, and fire while keeping them in you're reticle. No less than 5500 feet away from them unless you want to miss, though. Rank:9 XMAA-Advanced Medium-range Air-to-Air missile If you like mass chaos, this is the missile for you. It locks onto up to 4 targets at once, and causes about 3 times the damage of normal missiles. Great range, too. Rank:9 XLAA-Advanced Long-range Air-to-Air missile Take the XMAA's 100000 feet range and multiply it by 5. Even if you're radar scanners don't find the enemy, it will (not really, but you get the idea). Rank:10 QAAM-Quick-maneuver Air-to-Air Missile This missile is almost guaranteed to hit, but it's range is the only thing that brings it down. I've heard it can lock onto and enemy that's behind you, but I haven't been able to do so...ever. Rank:5 EDIT: V Viper tells me that the QAAM is like a super-missile. So I guess I was just trying to use it for the wrong thing. ECMP-Electronic CounterMeasures Pod Jams all radar and sets off the course of all missile for a few seconds. It'd be great if you had more use for it. Rank:4 TLS-Tactical Laser Hold it down to keep firing the laser, which has a range of 3000 feet when you start out, and extends to 10000 feet after a while. Hard to aim after you hold it down though, that's the only problem. Rank:9 ============================================================================== 0400 Walkthrough This is my personal walkthrough, and if you still can't beat it with my methods, just screw it and check out someone else's FAQ. I'll usually also give you a choice of 2 planes reccommended in case you don't have one of them, but you should have these by the mission I reccommend them to you, unless you have no other choice. Oh, and some of the reccommended aircraft I have given you won't meet the game's standards. That's alright, try them anyway. If you end up crashing, then choose something else. REMEMBER-THIS IS SPOILER FULL! +++++++++++++++++++++++++++++++++++++++++++++++++0401 Mission 1: SHOREBIRDS Operation: LAGOON Date: 2010/09/24 Time: 0854 HOURS Area: CAPE LANDERS, FEDERATION OF OSEA Objective: Follow lead aircraft (HTBRK ONE) Hold fire until further orders ---Destroy all indicated targets (TGT) Squadron Reccommendation: HRTBRK ONE: F-4G EDGE: F-5E CHOPPER: F-5E BLAZE: F-5E Fly behind Bartlett for a while, letting him guide you to the SR-71. Remember not to fire on it. When AWACS Thunderhead says 4 bogeys inbound, Vector 280, head west using the compass on the top of your HUD. The 4 bogeys will turn into enemies (bandits) and fire upon you. Taking them out is pretty straightforeward. Just try to get behind them and fire missiles. Its almost impossible to run out on this mission unless you're doing it on purpose. Then another squadron of bandits will head in, and you can do the same to them. If you're playing on ACE mode (which you get after you beat the game on hard), and you killed all 8 of the first fighters without any help from your wingmen, then another fighter will arrive with the 3rd squadron. NOTE: The third squadron will only come in ACE mode w/without you killing the first 8. NOTE: You should try to kill as many as possible to level up the F-5E to a F-20A. It won't happen until about the 5th mission, but it'll be useful then. +++++++++++++++++++++++++++++++++++++++++++++++++0402 Misson 2: OPEN WAR Operation: GYRE Date: 2010/09/27 Time: 1030 HOURS Area: SAND ISLAND, FEDERATION OF OSEA Objective: Follow the lead Aircraft (HTBRK ONE) Destroy all Unmanned Aerial Vehicles (UAV) ---Destroy all indicated (TGT) Squadron Reccommendation: HRTBRK ONE: F-4G EDGE: F-5E CHOPPER:F-5E BLAZE: F-5E Bartlett starts off DIRECTLY in front of you, so nose up or down just a little bit and A/B (Afterburn) ahead of him. Take out the 2 UAVs ahead with one missile each, and head for the next ones, and do the same. Turn to your East a little and take out the next 4 UAVs. 3 or 4 squadrons of fighters will come to take you out, so make short work of them, and be careful watching your six. Remember, you still don't have command of the squadron yet, so you can't use the squadron commands to help you. Then the ship you're not supposed to fire on fires a missile at Nagase (EDGE). Bartlett intercedes to get the missile to track him, and get shot down. Thunderhead tell you to return to base and leave the rest to the rescue team. NOTE: You still trying to kill them all? Don't just leave them to you're teammates. You'll need that F-20A +++++++++++++++++++++++++++++++++++++++++++++++++0403 Mission 3: NARROW MARGIN Operation: No Operational Data- in-flight breifing. Date: No Operational Data- in-flight breifing. Time: No Operational Data- in-flight breifing. Area: No Operational Data- in-flight breifing. Objective: Protect the aircraft carrier KESTREL from enemy attack as it escapes the port. ---Protect the aircraft carrier KESTREL from enemy attack as it escapes to open water. Squadron Reccommendation: BLAZE: F-5E EDGE: F-5E CHOPPER: F-5E Remember to keep your bombs for this mission, you'll need them for later. Instead of playing follow the leader, you get the be the leader this time! As you start out, get a feel for issuing commands, you'll need to use them in conjunction of even the most simple dogfighting techniques. Once your squadron and Swordsman's (no fair! he gets the F-14s!) squadron destroys all planes in the area, Kestrel leaves the port. When you exit port, too, there will be 2 ways to take on the enemies now. 1. Fly around, take out all the fighters, then, bomb the crap out of the 4 ships with anything you have. 2. Head straight for the ships and drop 2 bombs on the frigates, and 4 on the destroyer while watching out for the SAM on it. Then you win, and find out Bartlett is missing. NOTE: Don't let Swordsman's squadron take all the credit. Since all you're guys are F-5Es, you can level up pretty fast if they're the only ones that make any kills. You'll need the F-20A. +++++++++++++++++++++++++++++++++++++++++++++++++0404 Mission 4: FIRST FLIGHT Operation: No Operational Data- in-flight breifing. Date: No Operational Data- in-flight breifing. Time: No Operational Data- in-flight breifing. Area: No Operational Data- in-flight breifing. Objectives: Destroy all indicated targets (TGT) ---Protect Grimm (ARCHER) from enemy attacks while taking off. Squadron Reccommendation BLAZE: F-5E EDGE: F-5E CHOPPER: F-5E ARCHER: F-5E Stupid Yukes. They're bombing the base. There are 2 ways to take care of this. 1. Take out all the bombers (TGT) and then head in for the fighters waiting for the next wave. 2. Take out everything in your way from the start. When Grimm (ARCHER) comes up, you'll have a squadron in front of you. See if you can take on all of them out to defend Grimm. When the next squadron comes in, take out the bombers first, then all the aircraft. When Lt. Colonel Ford says he's out of fuel and wants to land, he'll get shot down by the last wave, which you can use either method 1 or 2 to finish them off. Just remember, when you finish off the 2 bombers, that the mission will end and you can't take out the other fighters. +++++++++++++++++++++++++++++++++++++++++++++++++0405 Mission 5: RENDEZVOUS Operation: WHALEBIRD Date: 2010/09/30 Time: 0930 HOURS Area: EAGLIN STRAIGHTS, FEDERATION OF OSEA Objectives: Protect the 3 aircraft carriers including the Kestrel from attack. Squadron Reccommendation BLAZE: F-20A (F-5E) EDGE: F-20A (F-5E) CHOPPER: F-20A (F-5E) ARCHER: F-20A (F-5E) If you'd had only followed my instructions, you would have an F-20A right now. If you did, then good job, you'll need it for the next 2 missions and beyond. You won't be able to choose you're plane for the next mission afterwards, so, If you're still using the F-5E, then you better be good. Apparently, the enemy has launched a surprise attack using Harriers and F-35Cs. Be careful of the Harriers, since they can stop at any time in midair like a helicopter, and then zoom off again. So just go back and forth between the squadrons of Harriers comming in East and West. Don't get directly behind them unless you want to slam into one. When Thunderhead tells you that Anti-Ship fighters incoming, A/B West as fast as possible to them. You want to get there before they LASM your ships (though it doesn't really matter, the ships bombed will die anyway) and snipe them from far away with the new SAAMs you get with the F-20A. Sucks for you if You have a F-5E. When Thunderhead tells you about the Burst Missile, A/B to about 10000 feet (its really 5000, but you're not comming down any time soon) and just fly in circles until one carrier's left. Oh, and now you get nuggets to school. +++++++++++++++++++++++++++++++++++++++++++++++++0406 Mission 6: WHITE BIRD (PT1) OPERATION: SILVER BRIDGE Date: 2010/10/03 Time: 0930 HOURS Area: BASSET SPACE CENTER, FEDERATION OF OSEA Objectives: Destroy all indicated targets Prevent the enemy (TGT) from reaching the mass driver ---Protect the mass driver from enemy fire until SSTO Launch is complete. Squadron Reccommendation SEE LAST MISSION Simple. Just blow through the ACVs with 1 bullet before they land or 2 missiles after they do. Then, when the cruise missile comes in, shoot them down with a missile each. You can also head out to the 4 B-2s that are firing them and then rail 2 SAAMs up their engine nozzle. +++++++++++++++++++++++++++++++++++++++++++++++++0407 Mission 7: FRONTLINE Operation: VANGUARD Date: 2010/10/04 Time: 0830 HOURS Area: SAND ISLAND, FEDERATION OF OSEA Objectives: Prevent the enemy (HOVERCRAFT) (AH-64) from advancing East. Prevent the enemy fleet from firing on Sand Island. Squadron Reccommendation BLAZE: F-18C (F-16C) EDGE: F-18C (F-16C) CHOPPER: F-18C (F-16C) ARCHER: F-18C (F-16C) It's been sooo long since I first completed the game (now completed 7 times) I forgot whether or not you get the F-18 by now, but I'm gonna say you do. If you don't then just use the F-16C that you should have. If You don't even have that, then use something with bombs and is still good at AA. Just weave left and right between the formation of hovercrafts, helicopters and other ships. The objectives say that if a hovercraft or AH-64 helicopter get past you you lose, but it's actually any ship will make you loose. When the first burst missile flies, don't worry, the ARKBIRD will handle it with the laser. Same with the next one, but after that, zoom to about 7000 feet and come back down every time. SAVE THE LASMs/BOMBs for the submarine! I can't stress that enough. Save them for the sub and then only aim for the circle in the water with a huge (TGT) on it. Bye Bye Nuggets, since they can't climb fast enough. +++++++++++++++++++++++++++++++++++++++++++++++++0408 Mission 8: HANDFUL OF HOPE Operation: PATROL THE FREAKIN COASTLINE????(not given) Date: 2010/10/22 Time: 1200 HOURS Area: AKERSON HILL, FEDERATION OF OSEA Objectives: ---Escort the transport plane (C-5) to the north of the map. ---Avoid the AA systems indicated as circles on your radar. ---Protect the trasnport plane (C-5) from enemy attack. Squadron Reccommendation BLAZE: F-16C (F-20A) EDGE: F-16C (F-20A) CHOPPER: F-16C (F-20A) ARCHER: F-16C (F-20A) Ok, I still don't know whether or not you have the F-16C, so if you don't use the F-20A. If you are reading this, I hope you know that this is not a simple patrol. I mean, c'mon, ACE COMBAT? Something in the name should give you a clue about the fact that you don't fly around a coastline for 30 minuites just in case. Anyway, Mother Goose One isn't transmitting an IFF, so guide her throught the AA system with the R2 and L2 buttons (please tell me you're using normal controller, novice controllers do crap) and don't speed up. Once you're out, stick by the C-5 and Take out any enemies chasing it, then take out the windmills with missiles, since guns are too hard to aim for them. Let Mother Goose One land and just fly around for a while. But be careful, those windmills are dangerous. One of them could just pop in front of the C-5 at any time, so keep an eye on it. Simiple as that. SUPER SPOILER!!!! The president is inside Mother Goose One. +++++++++++++++++++++++++++++++++++++++++++++++++0409 Mission 9: LIT FUSE Operation: FOOTPRINT Date: 2010/10/31 Time: 1100 HOURS Area: BASTOK PENINSULA, YUKTOBANIA Objectives: Protect the ground forces and neutralize enemy defense positions. Squadron Reccommendation BLAZE: A-6E (F-16C) EDGE: A-6E (F-16C) CHOPPER: A-6E (F-16C) ARCHER: A-6E (F-16C) I'm pretty sure you have these aircraft by now, and you can use either on you please. If you just want to finish the game, then use the A-6E. If you want to Point Hoarde, use the F-16C. Fire missiles at the pillboxes until they die while watching your angle. If you shoot it from behind a mountain, you lose. Save your bombs for when you get to the fortress (the pillboxes with a wall around them). And if you're using the F-16C, take out some of the planes like the AC-130, the F-4X, the AH-64, and the A-10A +++++++++++++++++++++++++++++++++++++++++++++++++0410 Mission 10: BLIND SPOT Operation: HAMMERBLOW Date: 2010/11/02 Time: 0600 HOURS Area: DRESDENE, YUKTOBANIA Objectives: Destroy the target (TGT) before it escapes the map. Squadron Reccommendation BLAZE: F-14A (F-20A) EDGE: F-14A (F-20A) CHOPPER: F-14A (F-20A) ARCHER: F-14A (F-20A) Does this mission not remind you of Mission 4: BLOCKADE in Ace Comabt 4? I hope you have either the F-14 or the F-20, cause you're gonna need them. Or at least something with a SAAM. When you start out, there should be a F-14 heading straight for you. Play chicken with it to take it out. Then A/B to the C-130s and watch your HUD light up like the 4th of July. You have 1 of 2 ways to do this mission. 1. Head straight in, take out the E-747, then take down the C-130s 2. Stay a ways away and use the SAAM to snipe them out. Simply hold down triangle in HUD view and zoom in to see if there's anything in the box. If not, then switch to the next box to check. For every real one you hit half go away. Then take out the E-747s. Watch as the 8492nd squadron that saved the president gets you in trouble. NOTE: At the begining of the mission, answering "yes" to CHOPPER's question will send you down missions 11A and 12A, answering "no" will send you down missions 11B and 12B. +++++++++++++++++++++++++++++++++++++++++++++++++0411A Mission 11A: CHAIN REATION Operation: EMERALD Date: 2010/11/04 Time: 1124 HOURS Area: APITO INTERNATIONAL AIRPORT, FEDERATION OF OSEA Objectives: Destroy all indicated targets(TGT) ---Protect the Airport from attack Squadron Reccommendation BLAZE: F-16C(F-14B) EDGE: F-16C(F-14B) CHOPPER: F-5E (F-16C) ARCHER: F-5E (F-14B) Get something that's listed as a fighter but has bombs, or an attacker with really good AA stats, like the F-14B, which I highly doubt you will have. But if you happen to have it, use it. Go around taking out the attackers and their escorts. Aren't you happy there aren't any bombers like the B-2 in mission 6 or the B-1 in Mission 4? Anyway, just take them out, and when the airport personnel realize that the "Military Aircraft" sent in from "OSEA" was actually a terrorist transport from Yuktobania, use the bombs on the C-5s, tanks, and SAMs that come out of them. Just remember, the airport isn't invincible, so you need to take out as much as possible per bombing run. +++++++++++++++++++++++++++++++++++++++++++++++++0411B Mission 11B: REPRISAL Operation: WISDOM Date: 2010/11/04 Time: 1124 HOURS Area: BANA CITY, FEDERATION OF OSEA Objectives: Neutralize the poison gas with SP WEAPON. ---Pursue terrorists. Squadron Reccommendation BLAZE: MIR-2000D EDGE: MIR-2000D CHOPPER: MIR-2000D ARCHER: MIR-2000D Simple. Get that little Circle with the dashed line on the base of where you see smoke trailing from and fire one. You'll get a (DESTROYED) message when you hit it. Then be careful not to shoot the terrorists. On ACE mode, you can take down the TV they throw at the fuzz with guns, but only for a little while before it dissapears. Then, shoot at the choppers (not your teammate, no matter how much you want him to shut up) with the guns (In everything but easy and Very Easy levels, You have 800 bullets to do this with). Just be careful around the buildings, and listen to the radio as you hear a touching story about a father and his daughter's birthday. +++++++++++++++++++++++++++++++++++++++++++++++++0412A Mission 12A: POWEDER KEG Operation: SNAKE PIT Date: 2010/11/07 Time: 0630 HOURS Area: DUGA, YUKTOBANIA Objectives: Destroy all idicated targets Adjust your angle of attack when firing into a tunnel. Squadron Reccommendation BLAZE: F/A-18C(F-14B) EDGE: F/A-18C(F-14B) CHOPPER: F/A-18C(F-14B) ARCHER: F/A-18C(F-14B) POINT HOARD!!! I really would not reccommend bombs for this mission, since the enemy is hidden in tunnels, but what ever suits you. Fly low, avoid shoulder fired SAMs, and shoot missiles into tunnels. That simple. The reason that LASMs is a good choice is the fact that they drop low before flying toward the enemy, and so you don't have to worry about the angle of attack. Just make sure you have a clear shot. Thats about it. NOTE:When you start out, you're following a river. It comes to a cross of 3 directions shortly, and the targets are up toward the top of the map. But if you follow the other river, you'll come to a hangar, which has the FALKEN's parts inside it. +++++++++++++++++++++++++++++++++++++++++++++++++0412B Mission 12B: FOUR HORSEMEN Operation: FORK DANCE Date: 2010/11/07 Time: 0630 HOURS Area: SONZA, YUKTOBANIA Objectives: Synchronize your attack with your wingmen to destroy all 4 radar sites. ---Destroy all indicated targets. Squadron Reccommendation BLAZE: TND-GR.1 (A-6E) EDGE: TND-GR.1(A-6E) CHOPPER: TND-GR.1 (A-10A) ARCHER: TND-GR.1(A-10A) The first part is hard as dried up donkey poo on a summer day, so don't screw up the second part. First, get to the first radar station until you can see it with the range numbers on your HUD, then slow down a bit. When EDGE says 20 seconds, you should be about 10000 feet away. If not, speed up. until you are 8000 feet away when she gives you the 10 Second mark. If so, slow down and make some s-curves. When she gives the 5 second mark, speed up and head in. Just as she says 1, fire normal missiles. Do the same with the next 3, but don't slow down or else you can't get there. If you're playing on easy modes, then CHOPPER will hold the attack for about 10 secondsd, while you spin in circles waiting for the last one. Once You are past the radar, head straight for the Runway and fire 2 missiles and some guns at the C-5s on the runway. It's impossible to get them all while Idling, so get some while taxing and then head in while they're in the sky, while watching your back for the numerous fighters. This next part is why you wanted the TND-GR.1, or something with bombs. Fly into the plant at somewhat of a high altitude, get the piper directed at the first target you come to, and bombs away. With the mass collateral damage the BDSP gives, there is no way you can not destroy at least half the targets within the first 3 bombing runs. I finished them off in 2. But, if you took something with bombs, like the A-6E, just head in and bomb the targets. NOTE: Around the corner of the Weapons plant on the other side of the runway is a hangar. It's hard to find, but it'll get you the falken. +++++++++++++++++++++++++++++++++++++++++++++++++0413 Mission 13: DEMONS OF RAZGIZ Operation: LONG HARPOON Date: 2010/11/14 Time: 0615 HOURS Area: RAZGRIZ STRAIGHTS Objectives: Maintain altitude below 1000 feet and approach the HRIMFAXI in order to avoid radar detection. Destroy the HRIMFAXI. Squadron Reccommendation BLAZE: F/A-18C(TND-GR.1) EDGE: F/A-18C(TND-GR.1) CHOPPER: F-4G(F-16C) ARCHER: F-2A(A-6E) Ok, your first refueling. Basically, get that triangle on your screen to match the one on the refueling craft, and then fly straight towards it. Hold it steady, and bam. When you start out, your wingmen are flying at about 900 feet, while you are at 600 feet. You can't turn even a little bit unless you want your wingmen to do this crazy formation flying thing that gets them up to 2000 feet and you are caught. When you get in view of the first picket sub on the outer layer, LASM it and A/B to the HRIMFAXI. If you are lucky, the sub won't send out a enemy detection notice. If you aren't, then hurry up to the HRIMFAXI and shove a missile down it's oxygen vent while it's open. It'll dive, but the supply sub will surface, allowing for nice points. When the HRIMFAXI comes back up, LASM the thing with a huge TGT on it and then missile it, then pull up fast before the SAMs and AA guns can put you as one of the new crew of the sub. Rinse and Repeat. NOTE: Be careful of the Burst missile, climb when it launches one. NOTE: The picket subs will come up every now and then, so take one out for some points. NOTE: The UAVs can be of hassle, so Flying lead might be a good idea. +++++++++++++++++++++++++++++++++++++++++++++++++0414 Mission 14: ICE CAGE Operation: BACKHAUL Date: 2010/11/17 Time: 1800 HOURS Area: GLUBINA, YUKTOBANIA Objectives: Find and destroy all targets(TGT) located throughout the map ---Protect the SEA GOBLIN helicopter team. Squadron Reccommendation BLAZE: F-14A(MIG-31) EDGE: F-14A(MIG-31) CHOPPER: F-14A(SU-27) ARCHER: F-14A(SU-27) When you start out, fly straight forward, and switch to SAAMs. Take out the first 2 planes you come to from far away to avoid a dogfight, then continue on to the center of the map. Once you're there, you should see 3 of them. Try to snipe 2 of them and switch to normal missiles to engage the next enemy. By now CHOPPER will tell you there are 5 more guys left. Head to the bottom center of the map, and 5 more planes will appear. Take them out however you want, then head in and take out all the SAMs and AA guns. It'll take a few runs, but it needs to be done. Then, listen as EDGE tries to get a closer look and gets shot down. The gunship will try to come in and the wind will throw it behind her. +++++++++++++++++++++++++++++++++++++++++++++++++0415 Mission 15: WHITE NOISE Operation: STRAY SHEEP Date: 2010/11/18 Time: 0530 HOURS Area: GLUBINA, YUKTOBANIA Objectives: Search for Nagase(EDGE) by following the distress becon signal. ---Protect the SEA GOBLIN helicopter teams. Squadron Reccommendation BLAZE:F-14A(F/A-18C) CHOPPER:F-14A(MIG-31) ARCHER:F-14A(MIG-31) That annoying beepy things a locator, and those dotted lines are it too. The closer the dotted lines get, the closer you are to her direction. The closer the beeps get the closer you are to her location. When you start out, turn either left or right to figure out which direction she's in, and head that direction. Just as you go her direction, an F/A-18 will want to play chicken. Grant it's request and fry the chicken while you're at it. Fly as fast as possible in that direction and missile the crap out of the next 3 F/A-18s you see (even though it's only possible to play chicken with one of them, so chose and leave the others be). As you head into EDGE's position, an E-767 will appear. Use SAAMs to take it out (or normal missiles if you took the F/A-18C) and resume your search. When you find her, rush back to the SEA GOBLIN and take out all the helicopters around it. Then, go in for the SAMs and AA guns on the ground, then do the impossible task of taking on the fighters. The chopper should be OK as long as you keep the fighters occupied away from it. NOTE: CHOPPER will ask you about a song, yes will got to 16A, no will go to 16B. +++++++++++++++++++++++++++++++++++++++++++++++++0416A Mission 16A: DESERT ARROW Operation: DESERT ARROW Date: 2010/11/25 Time: 0530 HOURS Area: JILACHI DESERT Objectives: Score at least 10000 points within the time limit. Continue to destroy enemy forces until time runs out. ---Destroy all indicated targets(TGT). Squadron Reccomendation BLAZE:TYPHOON(F-15C) EDGE:TYPHOON(F-15C) CHOPPER:MIG-29(F-16C) ARCHER:MIG-29(F-16C) I don't know if you have the TYPHOON yet, but if you do, it will come in handy for the last part. I hate this mission. It has you running back and forth between ground forces and bombers as escorts, and then it gives you a huge airport so you would rather have brought bombs instead, but then, it gives you 2 E-767s and a refuel plane, as well as a squadron of TYPHOONs. Use the XLAAs or SAAMs on the E-767s and refuel plane, since they're so strong defensivly. NOTE: there is a hangar in the middle just north of the airport, it get FALKEN parts. +++++++++++++++++++++++++++++++++++++++++++++++++0416B Mission 16B: DESERT LIGHTNING Operation: DESERT BLITZ Date: 2010/11/25 Time: 0530 HOURS Area: JILACHI DESERT Objectives: Sore at least 10000 points within the time limit. Continue to destroy enemy forces until time runs out. ---Destroy all indicated targets. Squadron Reccommendation BLAZE:TND-GR.1(A-6E) EDGE:TND-GR.1(A-6E) CHOPPER:A-10A(F-16C) ARCHER:A-10A(F-16C) This misssion, on the other hand, I love. Lots of points to score, so it's great for leveling up a plane. And it's easy as pie! Just fly in and take down the desert base infront of the first take force, then go and take out the tank force infront of your second tank force. Then rush back and take on the part of the base that played dead while you were taking down the tank force. Then go back and take down the new ACV force that landed with the tank force. Then go to that oil place and carpet it with 3 runs of your BDSPs, then rush to the airport and carpet that with 3 runs of your BDSPs, then once the timer runs out, head to the river and destroy the Battleships and Howitzer, while being careful of the SAMs. 2 runs of your BDSPs should be good. NOTE: there is a hangar where the river branches in 2 on the side supposedly without enemies. It houses the FALKENs parts. +++++++++++++++++++++++++++++++++++++++++++++++++0417 Mission 17: JOURNEY HOME Operation: SUPERCIRCUS Date: 2010/11/29 Time: 1030 HOURS Area: NOVEMBER CITY, FEDERATION OF OSEA Objectives: Follow your wingmen closely ---Intercept enemy fighters. ---Protect the airspace until reinforcments arrive. ---Destroy all enemy stealth bombers(F-117)(TGT). ---Protect the stadium from enemy attack. ---Intercept last wave of enemy fighters. Squadron Reccommendation BLAZE:TYPHOON (MIG-31) EDGE:TYPHOON (MIG-31) CHOPPER:TYPHOON (F-15C) ARCHER:TYPHOON (F-15C) I hate the fact that this mission is hard, but I love the storyline tied into it. Formation flying is easy and optional. Just follow EDGE with CHOPPER and ARCHER just barely on the sides of your screen. Then, head in and and follow EDGE until every body splits up at the stadium. Then turn around and come in really low in the middle of the squadron's big X thing. Then the fighters will come and give you hell. Fight out the 5 minuites, switch to SAAMs or XLAAs and take out the F-117s. Listen as the 8492 calls off reinforcements. Continue to destroy things, and then watch as CHOPPER crashes. I cried. Shutup. Take out the last few enemies, and let the next squadron come in and salute Captain Alvin H Davenport one last time. NOTE: Don't worry if you run out of ammo before taking out the last wave, if you run out before CHOPPER dies, just fly around for a few minutes for AWACS Thunderhead to give the signal. If you run out after, just run out and the mission should end. NOTE: SAVE NOW OR FOREVER HOLD YOUR PEACE! for at least the next 3 missions. I ended up finishing this mission at 4 in the afternoon and saving at 6. +++++++++++++++++++++++++++++++++++++++++++++++++0418 Mission 18: FORTRESS Operation: DOODLEBUG Date: 2010/12/06 Time: 0600 HOURS Area: CRUIK FORTRESS, YUKTOBANIA Objectives: Protect the allied ground forces (FRND) as they storm the enemy fortress. Squadron Reccommendation BLAZE:JAS-39C(F-16C) EDGE:F-16C(TND-GR.1) ARCHER:F-16C(F-14B)(TND-GR.1) The reason I gave you 2 alternatives for ARCHER is just in case you don't have the F-14B. Other FAQs say that this mission is filled with fighters, and is not justified to have bombs since the enemy isn't that close together, but I beg to differ. The bombs and rockets will help just as the tanks are rolling in and out of the fortress, and the fighters aren't that bad, you can ignore them pretty well if you have a good enough pilot or fighter. Head in and take out the defensive line of pillboxes with missiles by weaving back and forth between either side of the road, feeding them 2 missiles each. If you miss one on your bombing run, just ignore it and take it out later. As you come to the end of the line, there will be a pillbox in the middle of it all. Kind of like this other crappy ASCII here. |--**-----**---| A=Start | /LLG-->LLG | =direction |/ /-LLG-**| **=Bunker/Control tower | /LLG/ | G=Guns | / | |=Mountain/Road edge |*--LL---LL--*| | / F | |*--LL---LL--*| | / F | |*--LL-=Left | / |
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