Alias Walkthrough :
This walkthrough for Alias [Playstation 2] has been posted at 08 Feb 2010 by fat and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up fat and share this with your freinds. And most important we have 3 other walkthroughs for Alias, read them all!
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Walkthrough - FAQ/Walkthrough=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- ________ _ _ |;;;;;;;;| /\ |;| |;| /\ |;|ŻŻŻŻ|;| /;;\ |;| |;| /;;\ |;| |;;;;| /;/\;\ |;| |;| /;/\;\ |;| |;| /;;;;;;\ |;|____ |;| /;;;;;;\ |;;;;| |;| /;/ŻŻŻŻ\;\ |;;;;;;| |;| /;/ŻŻŻŻ\;\ |;|____|;| ŻŻ ŻŻ ŻŻŻŻŻŻ Ż ŻŻ ŻŻ |;;;;;;;;| ŻŻŻŻŻŻŻŻ =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-= FAQ/Walkthrough Rebecca Skinner AKA Karpah Version AU 26th Jan 2006 =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-= =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- TABLE OF CONTENTS =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- - 1.0 - INTRODUCTION 1.1 General Information 1.2 Author Information - 2.0 - GAME BASICS 2.1 Story Situation 2.2 Controls 2.3 Stealth Action 101 2.4 Digital Notebook 2.5 Training 2.6 Game Options - 3.0 - CHARACTERS 3.1 Sydney Bristow 3.2 Marcus Dixon 3.3 Michael Vaughn 3.4 Marshall Flinkman 3.5 Jack Bristow 3.6 Anna Espinosa 3.7 Julian Sark 3.8 Arvin Sloane - 4.0 - MISSION WALKTHROUGH 4.1 Monte Carlo: Operation Casino 4.2 Saudi Arabia: Operation Museum 4.3 Saudi Arabia: Operation Ruin 4.4 Romania: Operation Tattoo 4.5 Romania: Operation Asylum 4.6 Hong Kong: Operation Embassy 4.7 Rio de Janeiro: Operation Nightclub - 5.0 - OP-TECH INVENTORY - 6.0 - OUTRODUCTION 6.1 Credits and Shameless Plugs 6.2 Revision History =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- 1.0 INTRODUCTION =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- This is a guide that should need no introduction. My latest guide, based on the GREATEST TV SHOW EVER MADE. (Well, greatest except Survivor, but they can't exactly make a game out of that now can they?) Seriously, when I heard they were creating an Alias game, I knew that I would be buying the game the day it came out, and writing a guide for it as soon as is physically possible. Hell, at the time of writing this, the game isn't even freakin' out, I only pre-ordered it yesterday. Shows you how eager I am, huh? But by the time you read this, the game will be out, I will have played it, and this will be a decent guide for it. I just want to do the TV show and the game justice with this piece of work. Lemme know how I go. ----- WARNING: As I am an avid fan of the TV show Alias, and have ----- ----- seen every episode to date, I will include thorough background ----- ----- knowledge on all characters, activities, etc. While not all of ----- ----- them will relate to the game, I am aiming to create not just a ----- ---- guide for the game, but a general Alias guide, a tribute to ----- ----- the best TV show on Earth. ----- ---=*=---=---=*=---=---=*=--- 1.1 General Information ---=*=---=---=*=---=---=*=--- If you're reading this, then you obviously want to know more about the game itself, and it's background. And I've got all the info, straight from the horse's mouth... :-D (The following information has been extracted from an interview with Patrik McCormack, developer of the Alias game, and an article by Paul Terry. Both were published in the official Alias magazine. Yes, I subscribe to the magazine. Nyah.) The scene is approximately one year ago. The main player is Acclaim Entertainment UK, a rather well-known game developer. They were creating the gameplay aspects of a new type of action-stealth-combat game, when they heard about a TV show by the name of Alias. At the time, Alias was not even being screened in the UK, therefore the developers knew nothing about it. They were soon brought up to speed when they realized that the game they were creating was a perfect fit for the storyline and action of Alias. If you don't know what Alias is, it's a spy show. Sydney Bristow, our hero, works for the CIA and gets herself involved in all sorts of adventures, trying to stop the terrorist forces of the world from obtaining top-secret technology. Her nemesises in the past have included the Alliance, a group of rich white men that control black markets worldwide; SD-6, a small cell of the Alliance, pretending to be the CIA; Arvin Sloane, director of SD-6 and member of the Alliance; and currently (series 3) the Covenant, formed after the Alliance was disbanded, taking their place but much more deadly. How does the game tie in with the show? To quote from the interview now: ------------------------------------------------------------------------------ Q. How does the game's story fit into the complex Alias universe? A. It was imperative that we captured the essence of the show by collaborating with the scriptwriters to create an intriguing plot, fully integrated into the Alias world. The game is set between episodes 19 and 20 of season two. Without giving any surprises away, the game ties into the series closely, and the game story events makes permanent changes to the Alias world. Rather than just use characters from the series, the game designers wanted to create a character from the game that ends up as one on the TV show. This is exactly what happened - Dr. Caplan in the TV show (played by Christian Slater) was actually a character created for the game. To touch on the game's story a little, Sydney Bristow's aim is to locate various works from Milo Rambaldi, and stop ecological disaster triggering across the planet. Players will be able to interact with their favorite characters from the TV show, such as Agent Vaughn, Agent Dixon, Jack Bristow, Marshall Flinkman, Arvin Sloane, and the cunning Mr. Sark. ------------------------------------------------------------------------------ In a nutshell, there you have it, folks. The Alias game was released worldwide in early April 2004. (Midway through the screening of series three of the TV show.) It is not known as yet the success of the game, only that it will surely be popular due to the amazing success of the show. Only time will tell... ---=*=---=---=*=---=---=*=--- 1.2 Author Information ---=*=---=---=*=---=---=*=--- *stands up and waves* Hi, my name is Rebecca Skinner, I'm an Alias addict.... People that know me know how true that last comment is, I'm afraid. Since the pilot episode, I have not been able to get enough of the show, therefore it is my honour to bring this guide to you. This is my (unlucky?) thirteenth guide, written for GameFAQs, the greatest video game website ever. I am not a video game expert. I am especially not a stealth video game expert. Alias is my first shot at that genre, both for playing and writing. RPGs are usually my weapon of choice, but seeing as Alias would make a really crappy RPG... *has nightmares of a turn-based RPG with Sydney, Vaughn and Dixon in the party, fighting against the big bad boss Arvin Sloane* ... I'll have to make an exception to the rule. I do try to inject a little variety into the games I play and write for, as is shown by my list of achievements - guides for Final Fantasies VI and X, Parasite Eve II, AFL Live 2004, Where in Space is Carmen Sandiego, and Clockwerx, just to name a few. Alias will rather shortly be added to that list, by the time you read this ;) To contact me, either about the game, my guide, any other guide I've written, general Alias info (I can provide just about anything Alias you might need), or just to talk, I got a little thing called e-mail. I hate e-mail, it's so impersonal, but I'm not about to go putting my phone number in my guide now, am I? So e-mail it is. Unlike most serious guide authors, I don't have rules for e-mails. However, I do throw away about 90% of guide-related e-mail I get because it either: a) asks questions that I've already documented the answers to in my guide, b) asks questions that answer themselves, c) asks common sense questions, or d) reads something like "omg you suck, I hope you die". If you don't fit into any of the above categories, feel free to drop me a line. ----- karpahqueen @ hotmail. com ----- Boring copyright info now. This FAQ is copyright Rebecca Skinner AKA Karpah, 2004. You can read it, download it, print it off, e-mail it around unaltered, whatever, I don't mind. (Please don't e-mail me asking for permission to print it or download it, I've had that before.) But you wanna post it on your own site? That's a definite NO-NO, sorry. This guide can ONLY be found on the following sites: ----- http://www.gamefaqs.com ----- ----- http://www.neoseeker.com ----- ----- http://www.ign.com ----- Any other sites you find it on, lemme know so I can send some nasty e-mails to webhosts. I like doing that. ----- Go download Melodies of Life, by Nobuo Uematsu, as you read this. ---- =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- 2.0 GAME BASICS =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- All the little important things you might need to know when playing the game. I'm not really good at these sections, but I'm gonna try my best... ---=*=---=---=*=---=---=*=--- 2.1 Story Situation ---=*=---=---=*=---=---=*=--- Meet Sydney Bristow, an active field agent for the CIA specialising in infiltration and data retrieval. Young. Smart. Deadly. When Sydney is called in to work on her day off, she knows there must be a high priority mission on the line. The order has come from the CIA's best mind: her father Jack Bristow. A fellow operative, Agent Jacobs, has gone missing in suspicious circumstances. His last communique to the CIA contained highly sensitive intelligence regarding Sydney's arch nemesis, Anna Espinosa, formerly a top agent for a rival agency, now gone rogue. The trail starts in a Monte Carlo casino, Jacobs' last known location, but Sydney is soon in a global race against time through Saudi Arabia, Hong Kong, Rio de Janeiro and beyond. If that wasn't enough, Anna has teamed up with the formidable and sinister talents of Mr. Sark and Arvin Sloane - but why? And for what purpose? How are the "Followers of Rambaldi" involved? And what is "The Machine"? Will Michael Vaughn get enough screen time to show off his sexy self? As Sydney Bristow, it is your job to find out. (Storyline taken from introduction in instruction manual, with the addition of one small sentence, spot the added sentence for a free cookie.) ---=*=---=---=*=---=---=*=--- 2.2 Controls ---=*=---=---=*=---=---=*=--- There are three different controller set-ups. I'll specify the default set-up below: (However, in none of the set-ups do you get to use the D-pad to control Sydney, which is a major drag. I hate using analog sticks.) Left stick: Move Sydney Right stick: Rotate camera (VERY USEFUL) D-pad: Left: Gadget select (costumes, op-tech devices, etc.) Right: Drop weapon Up: Toggle thermal vision on/off Down: Toggle enhanced vision on/off Triangle: Cancel (for gadget select, menu) Circle: Action X: Attack Square: Special attack L1: Toggle stealth mode on/off (or) enter stealth mode L2: Crouch R1: Block R2: Camera reset Start: Pause/digital notebook I'll try to be general, in terms of button use, in my walkthrough (ie. referring to 'action button' instead of circle) but sometimes I'll lapse, my apologies in advance. For descriptions on each of the general ideas implicated by different buttons, skip ahead to... ---=*=---=---=*=---=---=*=--- 2.3 Stealth Action 101 ---=*=---=---=*=---=---=*=--- If you're new to the stealth genre of games like me, this section will probably be invaluable. However, because I am a total newbie, it's probably not as good as it could be. As I become more proficient at the game, I'm constantly refining this section to be more advanced and cover more expert tactics and ideas. ----------------------------- Movement ----------------------------- These sections deal with de-mystifying the controls, which sound rather vague and complicated if you're not used to them. The left analog stick is used to control Sydney in the field, making her walk and stuff like that. Movement is action-oriented, ie. pressing up will move Sydney forward, pressing left will make her turn to the left. By default, she will run at full speed, and will only walk in certain circumstances. Because she runs, she makes a fair bit of noise, especially if she's in a costume requiring her to wear high heels or other such footwear. (Imagine trying to run in those things? I'd be lucky not to break an ankle.) Instead of running, Sydney has the option of sneaking around, tip-toeing if you will, by entering what is called stealth mode. Stealth mode is triggered by holding the L1 button. Depending on your settings in the options menu, you may need to hold L1 to walk in stealth, or pressing L1 may trigger Sydney in and out of stealth mode. Crouching can also be used for movement, to hide behind objects and avoid detection by enemies. To crouch, simply press L2. You can also walk while crouching, although Sydney will walk slower (as would most people if they tried to walk while squatting down, I would think.) On the second point to do with movement; I mentioned that choice of costume may change Sydney's movement. Sydney will react to her conditions depending on her clothing, ie. if she's in a freezer, while wearing skimpy clothing, her movement will be sluggish. Don't ask me where Sydney keeps her change of clothes (file it in the Alias mystery file), but she keeps spare sets of clothes handy, depending on her mission. From the start of the game, she will have the option of changing into a black stealth neoprene suit, suitable for all weather conditions, such as a freezer. Changing costumes, as well as many other processes, is done using the Gadget select menu (left on the D-pad). ----------------------------- Gadget Menu ----------------------------- In the Gadget menu, the costumes option is signified by the clothes hanger. Changing from Sydney's starting waitress outfit to her stealth suit is as simple as pressing left to access the gadgets, and selecting costumes. No you do not get to see Sydney change clothes, in case you were wondering. Onto other aspects of the Gadget menu. The Gadget menu also allows you to use all of your current op-tech devices, such as a remote modem or a lockpick. TV show fans will know that gadgets such as these are a major part of the action, and you will need to use many of them accordingly. Each gadget can be selected from the Gadget menu at any time, however most of them are unusable unless you are in the right position. For instance, selecting the remote modem will yield nothing unless you are next to a computer. ----------------------------- Vision Modes ----------------------------- Up and down on the D-pad will trigger thermal and enhanced vision, respectively. Thermal vision will give you a typical view of everything regarding its temperature, I'm sure you know how it works. Hot bodies, such as people, are colourful because of their heat, but cold inanimate objects will simply be seen as dark. Enhanced vision is good for cluttered rooms, because it gives you a gauge as to where all your potential opponents are. Green arrows around the outside of your screen will mark the direction of your opponents, and green circles will mark visible targets. So far in the game, I have not found a real use for either of these modes, but I'm sure their purpose will be revealed to me soon ;) ----------------------------- Fighting ----------------------------- So what happens if you should be spotted by an enemy, such as a patrolling guard? Running away is not an option here, unfortunately. So you'll have to fight, and take out any spotters quickly. This is done using the attack buttons, namely X for normal attack and square for special attack (by default set-up). There is no button to lock on to an enemy to attack, unfortunately, but to attack an enemy normally you simply must be facing them, and within reach of them. Depending on the weapon you hold, or lack there-of, the two attack buttons will do different things: Holding no weapon and pressing X will cause Sydney to lunge out and strike an opponent, should she be facing them. Pressing X repeatedly will cause Sydney to attack repeatedly, using kicks, punches, and other moves. Holding X will build up Sydney's strength for bigger combos, dealing out more damage. Special attacks are more powerful, but require more time and better timing to perform well. Pressing, tapping, and holding the button will perform different moves, each more powerful than the last, and good for melee situations with multiple opponents. However, all attack moves are different, should Sydney be holding a weapon. Weapons can be anything from pool cues, to glass bottles, to knives, to guns, to metal poles. These are found anywhere and everywhere, simply by looking around. If Sydney spots one within arm's reach, the words "Pick up weapon" will appear on screen. Picking up weapons, as well as most other actions, are done using the Action button (who would've figured?), circle on the default set-up. ----------------------------- Action! ----------------------------- The Action button is arguably the most important button. Action is also used to drop any weapon Sydney holds, and if selecting to pick up another weapon when Sydney already holds one, the currently held weapon will be automatically dropped. Picking up weapons is not all the action button is good for. Action might have been renamed Examine, for the exact same effects. If near a device such as a computer, pressing Action will examine it. Action will also open closed doors if you are near them, make Sydney jump to grab a rope or a ladder, or grab an object to push or pull into position. If there's an object within arm's reach that can be manipulated in any way, the Action command for it will appear near the bottom-left of screen, telling you what you can do with it by selecting Action. Rather useful, I must say. ----------------------------- Advanced Fighting Tactics ----------------------------- Other than just the obvious hit/kick/punch/special attack, there are other maneuvres that can be performed using somewhat non-obvious buttons. I've detailed how to attack enemies, but not how to avoid attacks upon Sydney's character. Most of Sydney's opponents are just as adept as fighting as she is, perhaps even more so if you're clumsy with the controller like me. Because of this, attacks can be blocked, dodged, and countered. Blocking is done with the R1 button. It requires good timing between attacks to block an opponent's attack, and do note that the most powerful of attacks cannot be blocked. Rather, to be avoided, they will need to be dodged. Dodging is done by holding Action as you select a direction with the left analog stick. (See what I mean by non-obvious?) In a non-battle situation, this is resembled by Sydney side-stepping left or right, or jumping forward or back. In battle, this will help you avoid a large majority of attacks, by dodging at the right time, and is a good tool to learn how to use properly. Counter-moves are performed by simultaneously blocking and using a special attack. These are the hardest to perform, timing-wise, but look AWESOME if you can pull one off. (As of writing, I only ever managed one :-/) As you hold block, tap special attack when your opponent gets the brush-off with the block, to counter-attack. Hey, no damage sustained, and damage inflicted, it works in my book. Counter-moves also have an added benefit, if your opponent is carrying a weapon. Countering them will disarm them, meaning you can pick up their weapon and use it on them. This works to your advantage well on your first mission, when Sydney's armed with a bottle and your opponents are holding guns with laser sights... ----------------------------- General Stealth ----------------------------- Sydney, being specialized at infiltration, works best when she can slip around undetected. When she's spotted, she's forced to fight, and the more you fight, the more you will have to fight, if that makes sense. Any enemy that sees Sydney will raise the alarm about an intruder, bringing other people running to fight you. As well, guards can radio for back-up, resulting in more and more people attacking poor defenseless (well, maybe not defenseless) Sydney at once. Have you worked out yet that being undetected works best? This is why things like stealth mode are the key. Tip-toeing around will allow Sydney to get around quietly, to slip past guards, hug walls and peer around corners, sneak past security cameras, the works. If you're not familiar with stealth games, like me, at the beginning you'll find this rather difficult. Eventually, once you get the hang of the controls, it will all become second nature to you, and you'll be able to walk through a minefield being patrolled by cameras, lasers, and guards unscathed... maybe I'm exaggerating. Maybe I'm not. You be the judge. ----------------------------- Saving Your Game ----------------------------- Saving your game can only be done at save points. These are fairly obvious, being yellow S's that dance in the air. Whenever you approach one, Sydney will also turn her head to look at it, and the words "Save Your Game?" will appear. To save at a save point, pause by pressing Start and select Save. Gameplay details such as game length are not saved, surprisingly, rather the current date and time (real time) are saved with your file, as well as your location. More will be added to this section as I learn it. ---=*=---=---=*=---=---=*=--- 2.4 Digital Notebook ---=*=---=---=*=---=---=*=--- The digital notebook is where Sydney keeps all of her intel about her current mission, past events, op-tech devices, the works. Access it by pressing Start, once in-game. The first screen you see upon pressing Start (pausing the game) is the main in-game menu, allowing you to load your game, access audio options, gameplay options, or quit your game. Once in the notebook, L1 and R1 are used to switch screens to view other features such as maps and training. As Marshall downloads area information to your GPS, of you enter and discover new areas for yourself, the information will be added to your map screen. There are some quirky features to the map - your current objective (even if you haven't discovered it yet) will be marked in green, Sydney's current location will be marked yellow, and enemy bodies, dead or alive, will be marked red. Dead bodies will disappear after a short time (another one for the Alias mystery file). All areas of the location of your current mission are accessible from the map screen. Up and down on the D-pad selects floors, up and down on the left stick moves up and down on the map. Also included in the digital notebook are details for all of your op-tech devices, with basic descriptions. This comes under the 'items' heading. You can find out exactly how to use each device in your Gadget menu, including a list of available costumes. After the items list comes the 'training' menu, which details all the different moves Sydney can perform, in detail. There are various fighting moves she can do that I have not listed, such as finishing moves (wtf this is Alias, not Smackdown), plus detailed directions on how to do things like hug walls and peer around corners. Always useful info... and this has been transcribed in the next section, Training. What else does it contain... well, it also has what I would call a mission transcript, and an objective list. Each time you complete an objective or obtain a new objective, it is added to the objective list to keep track of where you are up to in each mission. Each objective is clearly labelled in my walkthrough for ease of navigation. The mission transcript is basically the game script, and you can view the last ten transmissions (pieces of character dialogue). For completeness' sake, I've included the mission transcript in the walkthrough as well, and it does prove useful every now and then when you want to check what you're supposed to be doing. The objective list isn't exactly clear at the best of times, so the mission transcript can help greatly in this regard. ---=*=---=---=*=---=---=*=--- 2.5 Training ---=*=---=---=*=---=---=*=--- Okay, I did decide to type up the training in the digital notebook after all. Yes, this section extends on controls. Yes, I've already delt with a lot of this in my Stealth 101, albeit more generally. Yes, this section contains a lot of nifty moves that just might save Sydney's life in a combat (or non- combat) situation. Name: Ambush Attack Description: Ambush an opponent by leaning against a wall and moving to a corner - perform your attack just before the enemy reaches you. Press: Stealth into Wall Press mode, Special Attack Name: Attack From Above Move Description: When you're on a ledge, and an enemy is below you, use this move to jump down and disable them. Press: Special Attack Name: Block Description: When blocking you will take much less damage from enemy attacks, but some of their attacks will be unblockable. Press: Block Name: Climb Ladders and Poles Description: You can automatically climb up ladders and vertical poles by walking into them. Use Action to jump up and grab horizontal poles. Press: Action Name: Climbing Description: You can automatically climb up one or two meters. Use the Action button to jump up and grab higher ledges, and the left analog stick to pull yourself up. Press: Action, Up Name: Computer Hack Description: When at a hackable computer, select the Remote Modem in the Op-Tech menu. Enter a protocol code by using the buttons shown. The remote modem will show you how many characters of the code you got correct, but not which ones they were. If the code you entered is incorrect, you will get another chance. Press: N/A Name: Crouch Roll, Into Somersault Description: Stealthily move by enemies and objects using these moves. Press: Crouch + Action + Up on analog stick, Block + Action + Up on analog stick (Author Note: just press Crouch + direction on analog stick, then Action) Name: Dodge Move Description: When blocking, you can use the dodge move to evade enemy attacks and give yourself time to reposition and launch another attack. Use the left analog stick to define the direction you want to dodge in. Press: Block + Action + direction Name: Full Area Attack Move Description: A multiple attack useful when surrounded by opponents. Press: Special Attack, Attack, Attack, Special Attack Name: Gun Disarm Move Description: Use this move to disarm an enemy with a gun. Press: Block + Special Attack Name: High and Low Crouch Attack Description: You can launch attacks while crouched, although you are vulnerable in this position. Press: Crouch + Attack Crouch + Special Attack Name: Jump Attack Description: A powerful jumping attack. Press: Hold and release Special Attack Name: Lock Picking Description: When at a locked door, select the Lock Pick in the inventory. Rotate the left analog stick to the position indicated by the amber pin. Hit attack to unlock the pin. Repeat until all pins are unlocked. Press: N/A Name: Long Weapon Combo Attacks Description: With a long weapon, as well as opening up new moves, you can still use every attack and combo that you could when unarmed - only now you get to inflict more damage! Press: Special Attack, Attack, Special Attack Special Attack Special Attack, Special Attack Name: Melee Weapon Disarm Move Description: Use this move to disarm an enemy with a melee weapon. Press: Block + Special Attack Name: Quick Attack Combo Description: Fast, effective attack combo. Press: Attack, Attack, Attack Name: Rear Attack Description: Attack opponents dorectly behind yourself. Press: Attack + Special Attack Name: Short Weapon Combo Attacks Description: If you acquire a weapon, you open up new moves. You can still use every attack and combo you have while unarmed - only now you get to inflict more damage! Press: Attack, Attack, Attack, Special Attack Hold and release Special Attack Special Attack, Special Attack Special Attack Name: Special Combo Finishing Move 1 Description: One of the many special combo finishing moves available. Press: Attack, Attack, Special Attack Name: Special Combo Finishing Move 2 Description: One of the many special combo finishing moves available. Press: Hold and release Attack, Special Attack Name: Special Combo Finishing Move 3 Description: One of the many special combo finishing moves available. Press: Attack, Special Attack Name: Stealth Attack Description: If you are behind an opponent who hasn;t noticed you, you can take them out stealthily. Press: Special Attack Name: Stealth Corner Peer Description: When in stealth mode you can lean up against walls and move left or right against them. Peer around corners while in this mode using the left analog stick to dictate how far you peer. Press: Stealth, into Wall Press mode Name: Stealth Door Opening Description: You can check what's on the other side of the door without being spotted by opening a door in wall press mode. Press: Wall Press mode + Action Name: Throw Move Description: When at close range, you can throw an opponent. Press: Block + Attack + Special Attack Name: Unarmed Counter Move Description: You can counter an opponent's attack when using Block. Press: Block + Special Attack Name: Wall Flip Description: When facing and close to a wall, use Special Attack to flip off it. Press: Special Attack ---=*=---=---=*=---=---=*=--- 2.6 Game Options ---=*=---=---=*=---=---=*=--- Game options are accessible from the main menu of the digital notebook, by pressing Start when in-game. There are audio and gameplay options to select and choose from, each of which are detailed below. ----------------------------- Audio ----------------------------- These are just pretty standard. SFX: Adjust the volume of the sound effects. BGM: Adjust the volume of the background music. Speech: Adjust the volume of the in-game character speech. Sound: Select from Stereo or Dolby Pro-Logic 2 sound. ----------------------------- Gameplay ----------------------------- Stealth Toggle: 'On' means that pressing L1 will toggle Sydney in and out of Stealth mode. 'Off' means that Sydney will only be in Stealth mode when L1 is held down. Combat Lock: Sydney will strafe around her opponent to lock back onto them after she attacks, if this is set to 'On'. If 'Off', Sydney will only strafe while the Block button is held down. Enemy Target: When 'On', coloured rings around your opponents' feet will indicate their health and attack status (green for healthy/ good, yellow for average, red for weak/poor). Camera: Sets normal or reverse camera movement. Using the right stick to rotate camera, if set to reverse, pressing left will rotate the camera to the right, and vice versa. Vibration: Makes your controller go bzzzzzt when important things happen, if set to 'On'. =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- 3.0 CHARACTERS =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- A brief rundown of the players in this here Alias game. Always good to know who's good, who's bad, and who's downright ugly, eh? ---=*=---=---=*=---=---=*=--- 3.1 Sydney Bristow ---=*=---=---=*=---=---=*=--- Date of Birth: 17th April 1975 Height: 5' 8" Weight: 125 lb Occupation: CIA field agent Sydney is the character whom the Alias series revolves around. Recruited into SD-6 by Arvin Sloane in 1994, she worked for them for years, not knowing that they actually worked for the Alliance, the very organization Sydney believed she had been fighting against. When she discovered that SD-6 were not actually a secret cell of the CIA, she went straight to the real CIA to offer her services as a double agent... and ended up doing the exact same job as her father, Jack. Working as a double agent, with Jack Bristow, Sydney and the CIA were successful in dismantling SD-6, and the entire Alliance, in one fell swoop. Now Sydney is working hard to stop Arvin Sloane, who went rogue after the Alliance disbanded. She is the only playable character in Alias. ---=*=---=---=*=---=---=*=--- 3.2 Marcus Dixon ---=*=---=---=*=---=---=*=--- Date of Birth: --- Height: --- Weight: --- Occupation: CIA field agent Dixon was Sydney's trustworthy partner in SD-6. He also believed that SD-6 was a secret cell of the CIA, and only found out the truth when SD-6 headquarters was raided and everyone arrested. After a short spell away from the intelligence scene entirely, he returned to work for the real CIA, and still works alongside Sydney, providing vital backup. During missions, Dixon will provide you with intelligence information, op-tech, and mission updates via Sydney's communication link. ---=*=---=---=*=---=---=*=--- 3.3 Michael Vaughn ---=*=---=---=*=---=---=*=--- Date of Birth: 27th November 1968 Height: 6' Weight: 180 lb Occupation: CIA handler The sexy beast himself. Vaughn has always worked for the good guys, the CIA, and became Sydney's handler when she turned double agent. Working closely by her side, he began to get more involved as things turned personal with Sydney, YES LIKE THAT. Lucky girl, she gets to snog Vaughn on more than one occasion. During missions, Vaughn will privde you with intelligence information, op-tech, and mission updates via Sydney's communication link. He also makes for some seriously good eye candy, whenever he appears on screen. ---=*=---=---=*=---=---=*=--- 3.4 Marshall Flinkman ---=*=---=---=*=---=---=*=--- Date of Birth: --- Height: --- Weight: --- Occupation: CIA op-tech support Marshall Flinkman, apart from being the brainy geek, is Alias' regular comedy relief. The guy has no social skills whatsoever, which becomes hilariously evident early on. Like Sydney and Dixon, he was a part of SD-6 and then joined the CIA when SD-6 collapsed. Unlike Dixon, he never agonized over the situation, merely continued to perform his same job in a different HQ. Marshall will provide Sydney with all her op-tech devices, as well as detailed descriptions on how to use them. He keeps in touch with Sydney via her communication link, and often brings a light-hearted element in sticky situations with his social ineptitude. "Voila! It's your birthday! It's your birthday! Well, no not really..." ---=*=---=---=*=---=---=*=--- 3.5 Jack Bristow ---=*=---=---=*=---=---=*=--- Date of Birth: 16th March 1950 Height: 6' 2" Weight: 195 lb Occupation: CIA senior field agent and tactical expert Spy Daddy lives! Jack, Sydney's father, was estranged from her most of her life. After his wife's sudden supposed death twenty years earlier, he was merely a figurehead in Sydney's life. Unlike Sydney, he was a CIA operative first, and joined SD-6 for the sole purpose of being a double agent and bringing about the Alliance's destruction. Now, he's getting to know Sydney a little better, and will even help her out of a tight spot. He's famous for being cool calm and collected, but things are not always what they seem with Jack. In this game, Jack may as well be director of the CIA, as he is in charge of the taskforce working on stopping all bad guys in existence. He doesn't venture away from operations HQ much, but is always supporting Sydney and offering good (sometimes slightly fatherly) advice. Last of the good guys. Onto the bad... ---=*=---=---=*=---=---=*=--- 3.6 Anna Espinosa ---=*=---=---=*=---=---=*=--- Date of Birth: --- Height: --- Weight: --- Occupation: Former K-Directorate field agent Not much is known about Anna, the elusive Russian beauty. She surfaced as a front for the K-Directorate, a secret Russian equivalent of the FBI, and faced up against Sydney time and time again in their shared quest for Rambaldi artifacts. After Sark assassinated Khasinau, the leader of the K-Directorate, it dissolved and Anna disappeared, only to resurface now. It seems as though Anna is working with Sark and Sloane in this game, and again she must compete with our hero Sydney. Her agenda is once again hidden, apart from her insatiable greed for Rambaldi. ---=*=---=---=*=---=---=*=--- 3.7 Julian Sark ---=*=---=---=*=---=---=*=--- Date of Birth: 1983 Height: --- Weight: --- Occupation: Independent terrorist Not much is known about Sark, the softly-spoken twenty year old British dealer in mass destruction. His father was revealed to be the late Andrian Lazarey, a Russian diplomat killed by Sydney during her missing two years. He goes wherever the money calls, and aligns himself with no-one for any extended period of time. A real enigma. A dangerous enigma. In this game, Sark has teamed up with his old buddy Arvin Sloane for the development and use of a newly discovered Rambaldi device. He has the resouces to back up the development, and Anna working as a grunt to do all the dirty work. Not that Sark doesn't like getting dirty, he proves to be a tough and wily nemesis. ---=*=---=---=*=---=---=*=--- 3.8 Arvin Sloane ---=*=---=---=*=---=---=*=--- Date of Birth: --- Height: --- Weight: --- Occupation: Former SD-6 director, international terrorist and all-round BAD GUY Arvin Sloane is like, the representation of all that is evil. Heading up the former terrorist cell of SD-6, and an active member of the Alliance, Sloane lost it all when the Alliance went kaput and that has made him ten times more dangerous. He knowingly deceived every member of SD-6 into believing they worked for the CIA, and his depths of deception know no bounds. A real character, one you will hate on sight. Sloane is often the mastermind behind any escapade he gets himself involved in, and Alias the game is no exception. While remaining much of a mystery for much of the game, his presence is everywhere, dictates the actions of his lackeys Sark and Anna, thereby deciding exactly what Sydney and our good guys will do to try and stop them. Will we get a confrontation with the face of evil himself? Play the game to find out... =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- 4.0 MISSION WALKTHROUGH =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- Step 1: Get out PS2. Step 2: Obtain ALIAS game disc, either legally or illegally. Step 3: Insert disc into PS2, and turn PS2 on. We're ready to play Alias! --->> Note: Important notes and definitions will be denoted with "--->>", as is marked to the left here. Some of these might not be relevant to the process of the game, but are important notes for general Alias knowledge. Before we even get to the main menu, we're right into things. Sydney's out on a mission, but she's been ambushed by a couple of goons. They radio to their boss - they've got Sydney. Who's their boss? Anna Espinosa! Alias fans who saw series 1 would remember Anna. She was the local K- directorate representative, and Sydney's main nemesis outside the Alliance. --->> K-Directorate: An evil Russian organization, also scouring the world for Rambaldi documents. And as the scene would indicate, who's Anna working with in this particular instance? The big bad boss, Arvin Sloane. Is this looking nightmarish already, or what? Anna approaches Agent Jacobs, a CIA operative working undercover. His cover has been blown, and now he shall disappear under mysterious circumstances, well, mysterious to the CIA, anyways. Jack Bristow finds out about this, and calls a meeting to discuss the matter. This is where our story starts. Click New Game once the menu screen loads up, and now we can start! In the meeting, which actually turns out to be a mission briefing. Jack's heading up the show, seems like Director Kendall wasn't important enough to get a mention in the game. Agent Jacobs was working undercover with a group known as the Followers of Rambaldi, when he disappeared. The leader of the cell, Anna Espinosa, was working on a device codenamed "The Machine". They traced Jacobs to Anna's last known location, a casino in Monte Carlo, owned by Sark.... so yes Sydney, the general consensus would be that Anna and Sark are working together. Sydney is to go to Monte Carlo, and tag Sark's driver with a radioactive serum so you can trace Sark's movements. Then, recover the dead- drop that Jacobs made somewhere in the casino, of a computer disc. Sound peachy? Your disguise will be as a new waitress, and seeing as your outfit won't exactly have any pockets, Dixon will accompany you to carry your op- tech, disguised as a player on the casino floor. Marshall decides to witter on about the op-tech for the mission. A radioactive tracer serum to drop in the driver's drink, just don't drink it yourself or you'll wind up with a barium hangover. A razor prism for security cameras, to see what they can see. And last, but not least, a fingerprint replicator that Marshall discovered the idea for when playing with wax as a child. God, I love the way this guy talks. Seriously. Anyways, we're on a plane to Monte Carlo. ---=*=---=---=*=---=---=*=---=---=*=--- 4.1 Monte Carlo: Operation Casino ---=*=---=---=*=---=---=*=---=---=*=--- ----------------------------- Objective List ----------------------------- 1. Drug the chauffeur with the tracer serum. 1a. Locate Dixon and retrieve your gadgets. 1b. Check in with the head waitress at the bar. 2. Retrieve the Disc from the freezer. 3. Infiltrate the "Gersh Room" Executive Suite and search for information on "The Machine". 4. Locate a safe place to use the razor prism. 5. Cross the Security Corridor to reach the Weapons Facility. 5a. Rescue the Razor Prism from the guard before the technology falls into the wrong hands. 6. Investigate the Weapons Facility in the Basement of the Casino. 7. Obtain the Laser Prototype in the Vault. 7a. Sneak into the Science Labs. 7b. Obtain the correct fingerprints to access the vault. 7c. Disable the security system. 7d. Return to the "Gersh Room" to spy on the meeting between Anna and Sark. 8. Escape the Casino. ----------------------------- Op-Tech ----------------------------- Tracer serum, remote modem, razor prism, cocktail waitress outfit, stealth suit, lock pick, finger print replicator ----------------------------- Walkthrough ----------------------------- Inside the casino, Sydney is searched for weapons, then let loose. Walk forward and a scene will trigger. Sydney: Base camp. I'm in. Vaughn: Read you, loud and clear. Find Dixon for your op-tech before you proceed with the mission. Sydney: On my way. --->> Objective: Drug the chauffeur with the tracer serum. --->> Objective: Locate Dixon and retrieve your gadgets. Dixon's hiding off in one corner, nursing a drink, so head down the stairs and out onto the absolutely massive casino floor. Up the short flight of stairs on |
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