Arc the Lad: Twilight of the Spirits Walkthrough :
This walkthrough for Arc the Lad: Twilight of the Spirits [Playstation 2] has been posted at 17 Apr 2010 by orro and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up orro and share this with your freinds. And most important we have 7 other walkthroughs for Arc the Lad: Twilight of the Spirits, read them all!
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MSCv Bv h ;M # vC ;S t :6 8vCv h .v.: C2 C h :. j.jj hj t M E M ;MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMK CS M M Mhv 0MM M M M E KS t M PM2; j ; t P0v ; j 2K6t . 8 50C 82 E M #M M #6th 8M ;vM2 MM vE 68 MjMS M h2MKM M MM 5M;#M M Bv B M MM M MEMM BM6KPjM MM.CM tMt05M M K M M SS Mt 2MS M M M MS .h; M# M# vE 2M Mt Mv vM *************************************************************************** Arc The Lad: Twilight Of The Spirits - FAQ/Walkthrough. Written By: Kain Stryder. E-Mail Address: ssj4kain@aol.com. Walkthrough Version: 0.50. Last Updated: 11/25/03. System(s): PlayStation 2. *************************************************************************** IGN EXCLUSIVE ONLY. NOT TO BE ON ANY OTHER SITE. (Now on GameFAQs.) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Table Of Contents = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | [ I. Introduction ] . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] | | | | [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]| | | | [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] | | | | [ IV. Tips And Suggestions ] . . . . . . . . . . . . . . . . [ TIASU4 ] | | | | [ V. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTOP5 ] | | A. Controls And Menus . . . . . . . . . . . . . . . . . [ COAME5.1 ] | | B. Moving Around . . . . . . . . . . . . . . . . . . . . [ MOVAR5.2 ]| | C. Battle System . . . . . . . . . . . . . . . . . . . . [ BASYS5.3 ]| | D. Status Ailments/Conditions . . . . . . . . . . . . . [ SAAICO5.4 ]| | | | [ VI. The Playable Characters Of The Story ] . . . . . . . . [ TPCOTS6 ]| | A. Kharg . . . . . . . . . . . . . . . . . . . . . . . . [ KHAR6.1 ] | | B. Paulette . . . . . . . . . . . . . . . . . . . . . . [ PAULE6.2 ] | | C. Maru . . . . . . . . . . . . . . . . . . . . . . . . . [ MARU6.3 ]| | D. Ganz . . . . . . . . . . . . . . . . . . . . . . . . . [ GANZ6.4 ]| | E. Tatjana . . . . . . . . . . . . . . . . . . . . . . . [ TATJA6.5 ]| | F. Samson . . . . . . . . . . . . . . . . . . . . . . . . [ SAMS6.6 ]| | G. Diekbeck . . . . . . . . . . . . . . . . . . . . . . [ DIEKB6.7 ] | | H. Darc . . . . . . . . . . . . . . . . . . . . . . . . . [ DARC6.8 ]| | I. Delma . . . . . . . . . . . . . . . . . . . . . . . . [ DELMA6.9 ]| | J. Densimo . . . . . . . . . . . . . . . . . . . . . . [ DENSI6.10 ] | | K. Volk . . . . . . . . . . . . . . . . . . . . . . . . [ VOLK6.11 ] | | L. Camellia . . . . . . . . . . . . . . . . . . . . . . [ CAMEL6.12 ]| | M. Bebedora . . . . . . . . . . . . . . . . . . . . . . [ BEBED6.13 ]| | N. Choco . . . . . . . . . . . . . . . . . . . . . . . [ CHOCO6.14 ] | | | | [ VII. The Walkthrough ] . . . . . . . . . . . . . . . . . . [ THEWAL7 ]| | A. The Beginning . . . . . . . . . . . . . . . . . . . . [ THEBE7.1 ]| | B. Chapter 1 - Kharg: The First Battle . . . . . . . . [ CH1KTF7.2 ] | | C. Chapter 1 - Darc: Awakening . . . . . . . . . . . . . [ CH1DA7.3 ]| | D. Chapter 2 - Kharg: Setting Out . . . . . . . . . . . [ CH2KSO7.4 ]| | E. Chapter 2 - Darc: Ambition . . . . . . . . . . . . . [ CH2DA7.5 ] | | F. Chapter 3 - Kharg: Conflict . . . . . . . . . . . . . [ CH3KC7.6 ]| | | | [ VIII. The Arenas ] . . . . . . . . . . . . . . . . . . . . [ THARE8 ] | | A. Cathena Arena . . . . . . . . . . . . . . . . . . . . [ CATAR8.1 ]| | B. Lamda Training Temple . . . . . . . . . . . . . . . [ LATRTE8.2 ] | | C. Orcoth Arena . . . . . . . . . . . . . . . . . . . . [ ORCAR8.3 ] | | D. Rueloon Arena . . . . . . . . . . . . . . . . . . . . [ RUEAR8.4 ]| | | | [ IX. Enemies/Bosses ] . . . . . . . . . . . . . . . . . . . [ ENEBO9 ] | | | | [ X. Skills/Magic ] . . . . . . . . . . . . . . . . . . . . [ SKIMAG10 ]| | A. Kharg . . . . . . . . . . . . . . . . . . . . . . . . [ KHA10.1 ] | | B. Paulette . . . . . . . . . . . . . . . . . . . . . . . [ PAU10.2 ]| | C. Maru . . . . . . . . . . . . . . . . . . . . . . . . . [ MAR10.3 ]| | D. Ganz . . . . . . . . . . . . . . . . . . . . . . . . . [ GAN10.4 ]| | E. Tatjana . . . . . . . . . . . . . . . . . . . . . . . [ TAT10.5 ] | | F. Samson . . . . . . . . . . . . . . . . . . . . . . . . [ SAM10.6 ]| | G. Diekbeck . . . . . . . . . . . . . . . . . . . . . . [ DIEK10.7 ] | | H. Darc . . . . . . . . . . . . . . . . . . . . . . . . . [ DAR10.8 ]| | I. Delma . . . . . . . . . . . . . . . . . . . . . . . . [ DEL10.9 ] | | J. Densimo . . . . . . . . . . . . . . . . . . . . . . . [ DEN10.10 ]| | K. Volk . . . . . . . . . . . . . . . . . . . . . . . . [ VOL10.11 ] | | L. Camellia . . . . . . . . . . . . . . . . . . . . . . [ CAME10.12 ]| | M. Bebedora . . . . . . . . . . . . . . . . . . . . . . [ BEB10.13 ] | | N. Choco . . . . . . . . . . . . . . . . . . . . . . . . [ CHO10.14 ]| | | | [ XI. Item List ] . . . . . . . . . . . . . . . . . . . . . [ ITELI11 ] | | A. Items . . . . . . . . . . . . . . . . . . . . . . . . [ ITE11.1 ] | | B. Story Items . . . . . . . . . . . . . . . . . . . . [ STOIT11.2 ] | | C. Big Owl Equipment . . . . . . . . . . . . . . . . . [ BIOWE11.3 ] | | D. Pyron Foods . . . . . . . . . . . . . . . . . . . . . [ PYFO11.4 ]| | | | [ XII. Weapon Parts ] . . . . . . . . . . . . . . . . . . . [ WEAPA12 ] | | | | [ XIII. Accessories ] . . . . . . . . . . . . . . . . . . . [ ACCES13 ] | | | | [ XIV. Shop Guide ] . . . . . . . . . . . . . . . . . . . . [ SHOGUI14 ]| | A. Yewbell . . . . . . . . . . . . . . . . . . . . . . . [ YEWB14.1 ]| | B. Orcoth . . . . . . . . . . . . . . . . . . . . . . . . [ ORC14.2 ]| | C. The Republic Of Cathena . . . . . . . . . . . . . . . [ TRFC14.3 ]| | D. Rueloon . . . . . . . . . . . . . . . . . . . . . . . [ RUEL14.4 ]| | | | [ XV. Secrets ] . . . . . . . . . . . . . . . . . . . . . . . [ SECR15 ]| | | | [ XVI. Credits ] . . . . . . . . . . . . . . . . . . . . . . [ CRED16 ] | | | | [ XVII. My Words ] . . . . . . . . . . . . . . . . . . . . . [ MYWO17 ] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Table Of Contents = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ NOTE: I've added a Search Engine into all my FAQs now. To use this, if there's something you wish to find instantly in my FAQ, in the above table, on the left is the name of a section or sub-section. To the right is a weird code, like GOK5.1. Basically, if you wish to go to the section where I tell you about Goku under The Playable Characters Of The Story, on your Keyboard, hold Ctrl and then hit F and a window will open. Type in GOK5.1 and hit Find Next. It'll bring you to that section instantly. The code to reach the Table Of Contents is just that: Table Of Contents. I hope this makes browsing my FAQs easier for you. Enjoy! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = I. Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hello and welcome to my FAQ/Walkthrough for Arc The Lad: Twilight Of The Spirits. This is my first IGN Exclusive FAQ and it's meant to ONLY be on IGN.com and NO OTHER PLACE. I have agreed to their terms, so before you go about asking me to put this on your site, the answer is a firm and solid no. Sorry. This FAQ won't be at GameFAQs, so don't count on that, as stated above. Anyway, since this is my first FAQ for IGN, let's see if I can do a good job, shall we? Heh. Anyway, I've written many FAQ/Walkthroughs before this one, so you can rest easy about my ability to get people through games. So, for now, just sit back, relax, turn your PS2 on and enjoy the game and use my FAQ/Walkthrough if you need help. Enjoy! Note: This walkthrough is now available at GameFAQs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = II. Current Updates . . . . . . . . . . . . . . . . . . . . . [ CURUP2 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 11/25/03 - I added the new layout to this walkthrough. How's it look? 10/14/03 - Completed The Walkthrough up to Chapter 3 with Kharg and have added more info to other sections, but they are incomplete at the moment. I will continue to update this walkthrough, but in the meantime, enjoy. 8/7/03 - The first version of the walkthrough is completed. Everything is almost about done, but the walkthrough has been rushed after Chapter 3, but it will be redone in due time in EXTREME detail, so please bear with me. For now, it'll get you through the game, for the most part. Some other things that are still not 100% completed are the Item List, Weapon Parts List, Accessories List, Enemies/Dropped Items, etc. They will be completed VERY soon, so just sit tight. Until then, enjoy everything for now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = III. FAQ (Frequently Asked Questions.) . . . . . . . . . . . . [ FAQ3 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are none...yet. If I get any, I'll add some up, so start E-Mailing me so I can add to this area! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = IV. Tips And Suggestions . . . . . . . . . . . . . . . . . . [ TIASU4 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - ALWAYS carry a good supply of Spirit Stones. It never hurts to have 999 of them in stock and you never know when you'll run into a bind where you need every single one of them. - Don't bother training in this game. It's not necessary at all. The only time you'll ever need to gain Levels is during the Areana/Colloseaum challenges, which when you do those you'll gain TONS of Levels, so don't worry. That and you'll need to train before the final Boss. Other than that, just head through the story and you'll be fine. - Make sure you always have the newest and best Weapon Parts/Accessories for each new area you come into and make sure to save your Gold, since you never want to waste it on things you don't need. - Save often. You never know what lurks around the next corner. It'd suck if you didn't save and lost 6 hours of gameplay and had to do something over again, eh? - Sell any useless Equipment you no longer need for Gold. Gold is always scarce in this game and you'll never have enough. - Don't bother exploring towns or areas looking for Treasure Chests or hidden Items. They are none. If there's ANYTHING to get in some area, I will mention it and tell you how to get it. If I miss something, feel free to let me know and I'll give you credit on it, as well as adding it to my walkthrough to help others. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = V. How To Play . . . . . . . . . . . . . . . . . . . . . . . [ HOTOP5 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------------------------------------------------- - A. Controls And Menus . . . . . . . . . . . . . . . . . . . [ COAME5.1 ]- --------------------------------------------------------------------------- Alrighty, well, this is really simple, so let's get it done and out of the way, shall we? D-Pad/Left Analog Stick - While in Battle, use it to move around and to highlight options on the Battle Menu. While in the Menu, use it to highlight Menu Options. When on the World Map/Globe, it allows you to use the cursor to move around and to highlight destinations. Use it to move in any direction while in a Dungeon/Town/Field, etc. (Move the Left Analog Stick a little to walk and all the way to run.) Right Analog Stick - Does nothing. Select - Does nothing. Start - Does nothing. Square Button - In Battle, allows you to move a cursor around to analyze enemies and to check out objects. While in the Menu, it does nothing. On the World Map/Globe or in a Dungeon, Town, Field, etc, it does nothing. Triangle Button - In Battle, it allows you to finish selecting your characters and to bring up the Menu to begin the Battle and it also opens the Battle Menu while in Battle. While in the Menu, it does nothing. On the World Map/Globe or in a Dungeon, Town, Field, etc, it opens the Menu. X Button - In Battle, confirms your character to use their regular attack on a enemy, picks up a Item if they're near it and confirms options on the Battle Menu. While in the Menu, it confirms an option. While on the World Map/Globe, it confirms an option/location. Talk to a person, examine something or confirm an option while in a Dungeon, Town, Field, etc. Circle Button - In Battle, it cancels an option and/or backtracks a screen. While in the Menu, it cancels an option or selection and also backtracks a screen. On the World Map/Globe, it does nothing. While in a Dungeon, Town, Field, etc, when held with the D-Pad, allows you to walk instead of running. R1 Button - In Battle, hold it down to bring up the character's Attack Circle, then use the D-Pad/Left Analog Stick to move the Aiming Circle to aim your attack on the enemy. Also, while using the Square Button to analyze enemies, use this to quickly shuffle through each enemy/object in the Battle. While in the Menu, it lets you shuffle through your characters, either it being in their Skills, Items, Status, etc. (It shuffles to the right.) On the World Map/Globe, it does nothing. While in a Dungeon, Town, Field, etc, it does nothing. R2 Button - Does nothing. L1 Button - In Battle, when using the Square Button to analyze enemies, use this to quickly shuffle through each enemy/object in the Battle. While in the Menu, it lets you shuffle through your characters, either it being in their Skills, Items, Status, etc. (It shuffles to the left.) On the World Map/Globe, it does nothing. While in a Dungeon, Town, Field, etc, it does nothing. L2 Button - Does nothing. Now, as you load up your game, you'll come to the first screen of the game, which is the Main Menu. Here are the choices you'll see when you first start the game: New Game - If you've never played this game before, you'll have to start here to begin your game. If you're returning to play this game, select this option to start from the very beginning. Continue - Allows you to continue your game, only if you've saved it on a Memory Card. One save file for Arc The Lad: Twilight Of The Spirits costs 166 KB, so make sure you have enough room for it. Once you select this option, select which Memory Card Slot your Memory Card is in with the data on it and then find it and load it, use the X Button. Options - Lets you change some various options for the main game. They are: Sound - Select either Stereo or Mono, depending on which you have. Vibration - Turn the vibration on your Analog Controller either on or off. Message Speed - Lets you change the Message Speed from either Slow, Normal or Fast. Battle Voices - Turn the Battle Voices either on or off. Now, next up is the Menu screen, where information on your characters, as well as all your possesions, current status, Levels, etc are held. Here's the run down on what's there: List - At the very top of the screen, you'll see List, which shows you the current party members in your party at the moment. Party Items - Split up into five different parts, this is the area where all your Items are stored, that your party members aren't carrying on them at the moment. They are: Items - Your regular Items. Healing Items, Stat Increasing Items, Battle Items, etc. While here, by using the X Button, you can select an item and do one of two things: Use the Item or Give the Item to a Party Member. Do whichever you want, as it's up to you. Spirit Stones - Your over all supply of Spirit Stones. You can hold 999 of them and this is where you go when you wish to resupply your party members with Spirit Stones. Weapon Parts - Your supply of various Weapon Parts. Lets you see your current Weapon Parts that you own. Accessories - Your supply of various Accessories. Lets you see your current Accessories that you own. Story - The important Items that are used for the Story of the game. More or less the important/rare things you'll find throughout your travels. Airship - The Big Owl. Once your party acquires this, you can select this option, which lets you do the following: Charge - Use Spirit Stones to resupply the Big Owl with power for its Beam Cannon attack. Use Energy - The current amount of Energy the Big Owl is supplied with, from the Equipment it has. Weapon Energy - The current amount of Weapon Energy the Big Owl has, through how many Spirit Stones it has. Equip - The Big Owl can Equip four different pieces of Equipment. Three of them are Lense Items, which boost the energy of the Big Owl, while the final slot is for certain add ons, which increase the Attack and Power of the Big Owl over all. Pyron - The rare Pyron. Once your party acquires this, you can select this option, which lets you do the following: Energy - The current amount of Energy the Pyron is supplied with, from how many Spirit Stones it has. Feed - Give your Pyron various Pyron Foods, which are bought in stores and let you increase it's Condition (It's current mood, really.) and it's Inspiration. When it is fed food and if it's Inspiration goes to full, it'll learn a new skill, based on the food it was fed and the color of its Inspiration. There's three different foods it can have to learn attacks and four different kinds of grasses it can have to help it's Condition and Inspiration. They are: Green, Blue And Red Foods - Feed them this to get it's Energy the color you want it to be. Droopy Grass - Decreases Condition by 3 Levels. Soft Grass - Increases Condition by 3 Levels. Tumble Grass - Decreases Inspiration. Shiny Grass - Increases Inspiration. Now, the kind of attacks the Pyron can learn from the foods it eats, based on the color of it's Energy when the Inspiration level is full, are the following: Aqua Ball - Learned when Inspiration is blue. Blast Ball - Learned when Inspiration is red. Cyclone Ball - Learned when Inspiration is green. Demon Ball - Learned when Inspiration is grey. Quake Ball - Learned when Inspiration is yellow. Sleep Ball - Learned when Inspiration is teal. Venom Ball - Learned when Inspiration is purple. To explain next how the color is changed for the Energy Level, look at the following list of examples: (Note: The first color is the current color of the Energy meter and the + color is the color of the food you feed it and the = color is the outcome afterwards.) Blue + Red = Purple. Blue + Green = Teal. Blue + Blue = Blue. Green + Red = Yellow. Green + Green = Green. Green + Blue = Teal. Grey + Red = Red. Grey + Green = Green. Grey + Blue = Blue. Purple + Red = Red. Purple + Green = Grey. Purple + Blue = Blue. Red + Red = Red. Red + Green = Yellow. Red + Blue = Purple. Teal + Red = Grey. Teal + Green = Green. Teal + Blue = Blue. Yellow + Red = Red. Yellow + Green = Green. Yellow + Blue = Grey. As for it's Condition or Mood, it can go from anywhere from VERY angry to VERY happy, depending on what foods you give it. Now, depending on it's Condition, various things can happen, which can play to your advantage/disadvantage. The following are the Levels you can obtain and the color of the faces that you'll see, helping to tell you what Level you're currently at, as well as how much Energy it'll cost you for each attack. So if you're at Level 7, you'll be using 100 Energy every attack. If you want to use 15 Energy, feed it some food and knock it's Condition back down to Level 1. Anyway, here's the list of the Conditions. They are: Level 1 - Grey. Energy Cost - 15. Level 2 - Purple. Energy Cost - 25. Level 3 - Blue. Energy Cost - 35. Level 4 - Teal. Energy Cost - 50. Level 5 - Green. Energy Cost - 65. Level 6 - Yellow. Energy Cost - 85. Level 7 - Red. Energy Cost - 100. Recover - Use Spirit Stones to resupply your Pyron with energy for attacking. View Skills - Lets you view your Pyron's current Skills. It can only have three at a time and if it learns a new one, one of the old ones will get bumped. For example, if you have: Quake Ball Aqua Ball Cyclone Ball And you learn Blast Ball, your new list will look like this: Aqua Ball Cyclone Ball Blast Ball Simple, huh? Options - No need to explain this one, as it's the same thing from the Main menu when you start the game. If you need to ever change something throughout the game, you can do it here, instead of going to the Main Menu to do it. Now, these are the basics of the Menu. Once you it the X Button, another part of the Menu will pop up. The options under this Menu are: Skills - Let's you view a character's Skills, either learned or unlearned. The amount of Skills a character has are determined by their Class, seen at the top of the screen. The Classes can go from 1 to 8 Stars and are gained by acquiring a cerrtain amount of SP or Spell Casting Points. When a character gains enough of them from Battles, they'll raise in rank of their Class and learn new Skills. Though, they don't fully learn them. You will need to use the SP you win from Battles to buy the Skills. If a Skill is marked in red, you don't have enough SP for it. But if it's in green, you can acquire it. Your total amount of SP you have at the time is shown below the Class area, as well as your current amount of remaining Spirit Stones and your maximum amount of Spirit Stones. (Think of this as Magic Points, really.) Now, Skills are divided up into two groups. They are: Special Moves - Regular Skills that the character can use in Battle, with the help of Spirit Stones. Magic - Only certain characters have this, but by using Magic, they can use powerful spells, with the help of Spirit Stones. Now, some characters can have one of these or both of these. Depends on the character. Now, in the Skills Menu, you'll see these various things. They are: SP - Shows you the amount of SP needed in order to learn a Skill. After you learn a Skill, the number of SP it requires to learn it will disappear and Learned will appear in it's place. Spirit Stone Symbol - Shows you how many Spirit Stones it takes to use that Skill. If a Skill costs, say, 6 Spirit Stones and the character only has 80 total Spirit Stones to use, then they'll have 74 afterwards, until you refill their total amount. If a character uses up all their Spirit Stones or doesn't have enough Spirit Stones to use a Skill, then they won't be able to use it. Class - Shows you at what Class Level you gained this Skill. Pretty useless, in my opinion, because you only see this when you hit that Class Level. Items - Each character has their own personal bag that they hold with Items inside that only they can use. Each character can only hold a certain amount of Items; some can hold more or less than some. Depends on the character, really. Anyway, the Items here are either Items you've given the characters or the Items they've found in Battles and picked up. You can do three things here: Use an Item, give someone an Item or return the Item to the Party Items, incase you wish to give them something else. Choose wisely to what you want them to have, as you never know when you may need something. Spirit Stones - Each character has these. Think of them as Magic Points in most RPGs. Like with the Items, each character has a certain amount of Spirit Stones they can carry. Some have more, some have less. The options you can do here are to either divide the Spirit Stones between your party, which is you use a character's own Spirit Stones to resupply others or you can return all of their Spirit Stones to the Party Items, which gives them nothing left. You only want to do this if you need some serious cash, like you're in a bind or if you wish to total everything up and give them to characters that really need them. Anyway, this is your supply and this total can only ever be increased with certain Accessories and there's no other way to do so without them. Equip - Brings up a character's Equipment screen, which has two parts to it. They are: Weapon Parts - Lets you Equip the character with three Weapon Parts. Using this option not only makes your character's stronger in attacking, but also raises their chances of winning in a Battle. Accessories - Lets you Equip the character with three Accessories. Using this option not only makes the character stronger in defense, but also raises their chances of surviving in a Battle. Now, on either of these, when you hit the X Button, a Menu will come up, asking one of two things: Either to replace or remove a piece of Equipment. Choose your option and outfit your character with whatever you want. If nothing is there, then you won't see those options and you'll go straight to outfitting your character. Status - Ah, the Status area. This shows you a character's status, like a current read out on them and how strong they are in certain areas. Here's what you'll see and what each thing means: LV - Means Level. The higher Level a character is, the stronger they are. They can reach a maximum of Level 99. When a character gains a Level, numerous stats will go up. Spirit Stones - The current remaining total and the total over all amount of Spirit Stones a character has. (Again, think Magic Points.) Item Bag - Shows the current amount of Items the character is holding and the maximum amount of Items that character can hold. HP - Hit Points. It's a measurement of your character's health and how much damage they can take before they pass out in Battle. The first number is their remaining amount of Hit Points and the second number is their maximum amount. When you gain a Level, this will go up. If a character reaches 0 Hit Points in a Battle, they'll disappear from the Battle and will not be able to fight until they are revived by some means, either by a Item or Skill. EXP/Next Level - Shows that characters total amount of Experience they've gained in Battles. The Next Level shows how much Experience that character needs in order to reach the next Level and when that number hits 0, they go up 1 Level and then the process repeats again, as they must get another certain amount of Experience before going up another Level. You gain Experience by fighting in Battles and performing actions successfully. Class/Next Class - Shows that character's current Class Level, from 1-8 Stars. The higher the Class Level, the more Skills that character knows and can possibly learn. The Next Class shows how much SP is needed to reach the next Class Level and you gain SP from Battles, exactly how you gain Experience. When you gain Experience, you also gain SP, so don't worry. SP - It works in conjunction with the Next Class thing. It shows you how much SP you need for the next Class. When this amount hits 0, you'll gain a Class and be given a new amount of SP to gain to get to the next Class. ATT - Attack. It determines how strong a character's normal attack is. The higher this number is, the more damage that character will deal to a enemy. SPD - Speed. It determines the order in which characters and enemies attack in Battle. The higher the number, the better chance that character has of going first in Battle and even how frequently that character's turn comes up. CNT - Counterattack. It determines the chance of a character counterattacking an enemy who attacks them with a normal attack in Battle. Though, the enemy MUST be in their range of attack for this to work. If the enemy attacks from a long range and the character who's hit has a short range Weapon, they can't counterattack. MOV - Movement. It determines the radius area to how far the character may move in a Battle in the Blue Movement Area. The higher this number is, the farther that character is able to move during their turn. Though, this radius can become smaller, if the character is blocked by an enemy or surrounded. DEF - Defense. It determines how strong a character is to taking physical damage. The higher this number is, the less damage that character will take from an enemy's attack. HIT - Hit Percentage. It determines the chance of your character's physical attack hitting the enemy without it missing. The higher this number is, the better chance of your character hitting his target. GRD - Guard. It determines the chance of a character Guarding an enemy's physical attack. If a character Guards an attack, they'll take less damage than normal. So if an enemy deals 45 damage, but that character Guards from it, they may take something like 8 instead. TNS - (Quick note: It says TRO in the Status menu, but the Instruction Manual lists it as TNS. I'm going with TNS, here.) Tension Meter. It determines how fast your Tension Meter goes up in Battle. When a character takes damage, their meter fills up. Think Final Fantasy's Limit or Overdrive functions. When a character goes into the Tension state, where they look like they're on fire, a character's normal attack becomes stronger and if an ally is nearby and can hit the same target the character in Tension can it, both characters will team up fro a Dual Attack, dealing MASSIVE damage. (Note: The character that helps out the character in Tension does NOT lose their turn for the next round.) MNT - Mental. It determines the strength of a character's Special Skills and/or Magic. The higher this number, the stronger their Special Skills and/or Magic is. AVO - Avoidance. It determines how well a character can dodge physical attacks. The higher this number is, the better that character can dodge attacks and take no damage. CRI - Critical Hit Percentage. It determines the chance your character has of performing a critical hit with your standard physical attack. If you pull it off, your character will perform a different attack movement, resulting in higher damage than normal. Elemental Defenses - There are six of them and the higher the number is each area, the better that character can protect themselves from that Element. For example, if a character has high Fire Elemental Defense, then Fire attacks won't harm them too much. Now, as for what Elemental Defenses there are, they are the following: Fire - Represented by a red flame. Water - Represented by a blue water drop. Wind - Represented by a green Tornado. Earth - Represented by a darker green Tree. Light - Represented by a yellow blast of light. Dark - Represented by a purple spinning thing. (Looks like a swastika, only warped.) Whew, well, that takes care of the Controls and the basic Menus. I hope that was simple enough. --------------------------------------------------------------------------- - B. Moving Around . . . . . . . . . . . . . . . . . . . . . [ MOVAR5.2 ] - --------------------------------------------------------------------------- Movement and getting from place to place in Arc The Lad: Twilight Of The Spirits is very, very simple. There are three 3 ways you can travel around in the game and explore places. They are: Dungeons/Towns/Fields - Ah, the basic areas to explore in any RPG. Whenever you're in one of these three things, there's always things to do. If you're in a Dungeon, exploring it and solving puzzles and gathering Treasure is your priority and main objective, while exploring Fields is just you trudging through to get to the next area. Now, the things with Towns is that you can not only explore them, but you can pick up on the latest gossip going around, find out information, either helpful or just for fun, as well as shop around to increase your party's strength and durability or even continue the story to get to the next area. You never know what'll happen, really, so always be ready. Also, whenever you head to the exit of a Dungeon, Town, Field, etc, it'll prompt you and ask if you wish to go outside. Select yes and you'll be brough to the World Map. Select no and you'll stay where you are. Now, quick thing. Save Points in this game are green and are very noticable, so you can't miss them. Just walk up to them and examine them and you'll be able to save. Also, Treasure Chests are not small and look like HUGE storage chests, so if you ever see one, you'll know it's a Treasure Chest. World Map - Whenever you're on the World Map, certain areas will be open to you and others won't be. Anything that's open to you will be shown by means of pathways. Whenever you drag your cursor over an area and it gives you the name of a location, you can visit that location. Just select it and your character will rush to the location you have selected. Also, when you're choosing your path, to make sure you're going to where you want to, you'll see the path highlighted in white instead of orange. This marks which path you'll take to your destination. The game will always try to get you to where you need to go on the fastest route possible, so if you try any REALLY tricky paths, the game fixes it for you automatically and decides for you. When you're satisfied, just confirm it and you'll be on your way. Be warned, though, some areas you can't enter and they are there for Battles only. Also, at anytime, if you wish to, when you're on a area where you know is a random Battle, highlight the area with the cursor and confirm it and you'll automatically enter a Battle. Helps if you want to fight in one area over and over again. So if you're heading to a Town and you enter a Battle on the way, more than likely you've encountered a random Battle, but whenever you're in a new area with pathways, you will ALWAYS fight a Battle in a new area you get to, no matter what, so be prepared. Don't expect a walk in the park to your next destination. Always be ready. This is pretty useful, as you can never really get lost, since where you have to go is pretty straight forward and if you become confused on what you have to do, all you need to do is talk to people and you'll more than likely find out what you need to do. (Or you could just follow my walkthrough and you'll be fine. ^_^) Also, remember, whenever you land on an area you can enter, you'll be asked if you wish to enter it. Select Yes or No to make your choice. Big Owl/Pyron - The main ways of flying around in this game. Depending on your party you're controlling and when you gain the means to fly either of these, you'll be able to fly to any part of the World you wish. When you either use the Big Owl or Pyron, you can do a few things. When you talk to the Pyron or if you bring up the Big Owl, you'll see the following options: (IF you're on the Pyron. If you're on the Big Owl, you'll only see Move and Quit, since the Rest option is that door and the Save Point is near the Control Panel.) Move - Select this to bring up a list of areas you can travel to, mainly different continents. Select the continent you wish to go to and confirm it and you'll fly there and land. Simple, huh? Rest - Acts like a Inn, but it's free, so it's great. Your party is fully healed, but this does NOT replenish your Spirit Stones, so remember that. (For the Big Owl, you have to go through the door near the Control Panel and for the Pyron, just talk to it and select the option.) Save - Let's you Save your game, which is always good. (On the Big Owl, it's very obvious to where it is and for the Pyron, it's another option, so just select it and Save.) Quit - Select this option if you wish to not fly around and you wish to stay where you are for the moment. And that does it for moving around and the basic grasp of the game. --------------------------------------------------------------------------- - C. Battle System . . . . . . . . . . . . . . . . . . . . . [ BASYS5.3 ] - --------------------------------------------------------------------------- Battles in Arc The Lad: Twilight Of The Spirits are not as complex as they may look. They're rather easy to grasp, actually. The Battle System is very, very similar to Parasite Eve's, almost down to the detail. There's a touch of Final Fantasy Tactics and Ogre Battle mixed into it as well, with the Conditions Of Battle and such. Any player of any strategy game or RPG will easy understand this system of fighting. So, let's delve into what this Battle System is exactly, shall we? Every Battle has it's rules and these are the basics of any Battle in any RPG. The rules are pretty simple. They are: - Each Battle is turned based. Your party and the enemy party each take turns fighting each other, with every character's turn based on their speed. - An enemy is defeated when they lose all their Hit Points. This is the only way to dispatch of enemies. - Each member of your party fights inside a Blue Movement Area to get closer to the enemy and to attack them or to travel around the area. - Red Boundry Areas limit the range of both types of attacks, regular and Skills, so unless an enemy or object is in that field, you won't be able to target them. The Yellow Boundry Area is the range of the character's attack to where you wish to aim it, since unless the character is performing a complete 360 turn every attack, they can't hit everything around them. Each character has a different range. Some are short, some are long. Same goes for Skills. - A Battle is won when the Conditions Of Battle are met. A Battle is over when the Conditions Of Battle are not completed or all the members of your party are killed. Well, those are the basic rules, so if you follow them and learn them, you'll be fine. Next up, we have the actual Battle itself. When you first enter a Battle, a screen will come up. This is unique to any RPG I've seen, as you are given a chance to prepare for the Battle, either by healing, distributing Items or Spirit Stones to someone or Equiping party members. Virtually anything you could do on the Menu when not in Battle, you can do here. So, let's analyze the first Menu that comes up. First, you are given at the top of the screen a certain amount of slots, for example, say, 5 slots. If the game presents you with this, you can put in up to 5 of your party members into Battle. The maximum amount you can have is 6, but you won't have that number for most of the game, so everyone in your party will always get to come into Battle. Now, if you don't wish to have all 5 of your party members in the Battle, select how many you want and when you're ready, hit the Triangle Button and a Menu will come up with the following options: Start - Select this if you're ready to enter the Battle and all preperations have been made. Select this and then select "Ok" to begin the Battle. Sit Out/Participate - Using this lets you put someone out of the Battle and/or add someone in, incase you changed your mind. Skills - Brings up the Skills Menu for you to use, just like in the Menu out of Battle. Items - Brings up the Items Menu for you to use, just like in the Menu out of Battle. Equip - Brings up the Equip Menu for you to use, just like in the Menu out of Battle. Status - Brings up the Status Menu for you to see, just like in the Menu out of Battle. Those are the things on the Menu that come up. Now, there's three other things here, which can only be accessed before you choose your members and they're at the bottom of the screen. They are: Party Items - Brings up the Party Items Menu for you to use, just like in the Menu out of Battle. Pyron - Brings up the Pyron Menu for you to use, just like in the Menu out of Battle. Options - Brings up the Options Menu for you to use, just like in the Menu out of Battle. Now, since this is all covered now, we'll start the real thing. Once you have familiarized yourself with the Menu here and the options, made any preperations you may have needed, select Start and the Battle will begin. Now, let's take a look at the Battle itself and how it works. As the Battle begins, the first thing you'll see is something called Victory Conditions. These are the terms to which you must obey by to beat the Battle. If for example you must defeat all the enemies, then it's simple: Defeat all the enemies and you win. Now, next up is the Battle itself. First, either the enemy(s) will attack or one of your characters, whoever has the highest speed, will be able to attack. You'll know when you're able to attack, when a Status bar at the bottom of the screen appears for that character. When you see this, whoever's Status bar that is means it's their turn. Now, there's some options you have, but they're the same for ever character. First off, if you hit the Square Button, a small circle cursor will appear and allow you to move around and when you put it on a character or object, you'll get the read out of that character or object and learn it's name, Level and Hit Points. Though, some characters can't be read and all you'll get is their name, same with the objects. If you wish to cycle through everything, incase you missed something in the area, use the R1 and L1 Buttons while the small circle cursor is out and you'll shuffle through everything easily. Now, for the Status bar at the bottom, you'll see familiar things, such as with what you saw in the Menu out of Battle, so I shouldn't need to explain that stuff again. Just take notice that your Hit Points are both represented by a bar and by numbers and that your TNS or Tension Meter is also here, so if you're familiar with Final Fantasy, you'll yet again know what this is. Also the EXP bar there is your count of Experience. Once that fills up, you'll gain a Level. When you gain a Level, you'll gain it in Battle, allowing you to continue gaining Experience and it may even save you, because with a extra small boost of power, you never know when it'll save your hide. Next, since you're in control of one character right now, another thing to do is to look at the Battle Menu. Hit the Triangle Button and it'll pop up. Here's the following things that you'll see on there: Note: Anything that's faded out and not highlighted means you can't perform the action. Either you're not at a spot where you can do this action or for some reason, it's disabled. Attack - Once you're near an enemy and the word "Target" appears over their head, that means you're able to attack them. If you select this option, you can just quickly attack instead of aiming strategically. If this option is faded out, it means you aren't lined up to the hit the target and you must do so before you can attack. Pick Up - Whenever there's an Item on the Battlefield, if you select this option, you'll pick up that Item. Though, you must be near the Item, so that "Item" appears on the screen. Only then can you pick it up. Otherwise, this option will be faded out. Special Moves - This option allows you to use a character's Special Moves that they've learned. As long as they have enough Spirit Stones, you can use any Special Move they have. Each Special Move has it's own radius, which is shown with the Red Boundry Area around the character. Make sure whatever you're targeting is in that area, or else you won't be able to pull the Special Move off. To know if your Special Move is targeting an enemy or ally, make sure they're in the Red Boundry Area, then, if you're allowed to, move the small circle cursor over to an enemy to see the "blast range" for the attack, as you may be able to target multiple enemies at once. If you don't get the option with the small circle cursor and instead you just automatically get Targets, then if you're satisfied with the selection, confirm it. Magic - This option allows you to use a character's Magic that they've learned. As long as they have enough Spirit Stones, you can use any Special Move they have. Each Magic spell has it's own radius, which is shown with the Red Boundry Area around the character. Make sure whatever you're targeting is in that area, or else you won't be able to pull the Magic spell off. To know if your Magic spell is targeting an enemy or ally, make sure they're in the Red Boundry Area, then, if you're allowed to, move the small circle cursor over to an enemy to see the "blast range" for the attack, as you may be able to target multiple enemies at once. If you don't get the option with the small circle cursor and instead you just automatically get Targets, then if you're satisfied with the selection, confirm it. Note: For both Kharg and Darc, when they get the Big Owl/Pyron, the option to use them will appear in the Magic area. To select it, head to the bottom of the list and select the option and you'll be able to use it. Just note, though, you may not be able to use it all the time. Items - This brings up the character you're currently using's Item List. This is NOT the Party List, but the character's own personal Items they are carrying, so make sure whenever you go into Battle, you're happy with what everyone has on them, as you never know when you made to heal or use something. End - If you wish to do nothing, such as not have your character attack or you picked up an Item and can't attack an enemy or object, just select this to end the character's turn. Simple as that. Now, if you hit the Left or Right Direction Button, another Menu will |
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Another Arc the Lad: Twilight of the Spirits Walkthrough :
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