Armored Core: Last Raven Walkthrough :
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Walkthrough - FAQ/WalkthroughARMORED CORE: LAST RAVEN FAQ/WALKTHROUGH VERSION 2.10 By Angelo Pineda(rpger77@yahoo.ca) VERSION HISTORY 19-7-2006 - Additional information has been added to walkthrough, also made minor corrections to several missions. 24-6-2006 - North American changes made, walkthrough changes made, VR Arena has been added. 23-3-2006 - Made some minor corrections. 29-12-2005 - Added S-rank strategies for all missions, enemy bestiary, VR AC Test section, and revised the mission strategies. 24-9-2005 - Added ranking system and some tips on getting S-rank for new parts. Also made tweaks to the mission layout. 25-8-2005 - Completed walkthrough of all missions and new parts. Might add more on parts, story Ravens, the VR Arena, and some other material. TABLE OF CONTENTS 1. INTRODUCTION 2. BASICS - AC Basics - Part Breaking - FAQ - Ranking System 3. WALKTHROUGH 3a. Pulverizer route #1 3b. Jack-O route 3c. Evangel route 3d. Leviathan route 3e. Pulverizer route #2 3f. Zinaida route 3g. Remaining missions 4. AC MAKING 4a. AC building basics 4b. New parts 4c. VR AC Test 5. ENEMY BESTIARY 5a. Enemies 5b. Bosses 6. VR ARENA 7. CREDITS ------------------------------------------------------------------------------ 1. INTRODUCTION ------------------------------------------------------------------------------ Armored Core: Last Raven is the new AC game for the PS2. Last Raven is a continuation of Nexus, after the release of the unknown weapons. The three remaining corporations Mirage, Crest, and Kisaragi have merged into one called the Alliance. Opposed to the Alliance is a Raven faction known as Vertex, headed by past Raven's Ark leader Jack-O. Not satisfied with the Alliance's actions, Jack-O promises to wage war in 24 hours. So begins what is the last AC game for PS2. Some of the cast: Evangel - Leader of Alliance Tactical Unit. In Nexus, he was a rising star just to get booted out of Raven's Ark after it was found that he had a direct contract with Crest. Jack-O - Leader of Vertex. In Nexus, he took over Raven's Ark after it was revealed that it's leaders were corrupt. Zinaida - A talented Raven that works for neither side. Her motives are unknown, though it is known that she helps Vertex time from time. The remainder of the faq talks about basic AC material and the walkthrough of course. Controls and material such as Versus mode will NOT be covered. Refer back to the manual for more details. ------------------------------------------------------------------------------ 2. BASICS ------------------------------------------------------------------------------ This section will talk briefly about basic AC gameplay. As said earlier, controls will not be discussed as the vast majority of AC buyers are already aware of the 2 control setups. But, for those who have not decided on a control type.. TYPE A(NEW) Pros: - More like recent first-person shooter controls, easier to get into if you play those games - Easier to drop weapons and fire left and right arm weapons without hurting your fingers Cons: - Feels a bit uncomfortable and hard to get used to - Everyone else prefers TYPE B TYPE B(OLD) Pros: - Everyone is very familiar with these controls - Fairly easy to get used to Cons: - Hard to drop weapons - It might be nice to try something new after 2-3 years of using this setup ********* AC BASICS ********* For those who have played AC, no need to explain. For newcomers, there is a lot to learn about AC gameplay. Tips.. - Test your skills in the VR AC Test section first. - Once you feel confident with your skills, try the enemies. It is advised to take the AC Test portion once comfortable with the other Tests. The VR AC is difficult, but is an idea of how AC fights work in both Arena or Mission play. - Whenever you have a new design to test, the VR AC Test is the place to go. - Tuning is very useful to enhancing your AC's performance. Do not fear if you need to pay or if you mess up the upgrades. There is no fee to pay and you can un-tune the upgrades if you messed up. - Optional parts also enhance combat effectiveness. Buy them if you can afford them. - Most important rule in any AC game: KEEP MOVING! Even if you're just walking, at least you can dodge a few attacks. Standing still is an easy way to get pegged by shots from the enemy and getting killed. - Pay attention to the energy gauge(big vertical line on your left). The red indicates that you are almost out of energy. If the gauge depletes, the AC will have to recharge energy until it is back to full. Energy weapons cannot be used until then. - Pay attention to the map. Allies are indicated by green dots. Enemies are indicated by certain color based on elevation. If on equal ground, red. If on higher ground, blue. If on lower ground, yellow. The yellow line is the warning line to tell you that you are almost of out bounds. The red line is that boundary; pass it and you fail a mission or arena battle. - Pay close attention to the heat gauge(below AP count). As you take hits, boost, Overboost, the heat builds up. If the heat reaches the redzone, a warning buzzer will tell you that your AC is close to overheating. During this stage, the energy gauge will deplete. If the heat exceeds the redzone, AP loss happens. - On the cockpit options, turn on all the optional panels. This will make missions easier. - NEVER stick with the same setup for missions. Missions vary and tend to favor certain AC setups over others. Pay attention to the mission briefings and decide from the information what to equip. Do note that any time an AC is shown on the briefings, you should prepare carefully. Also, if you have a core with the Hangar function, do have a spare weapon in the event you run out of ammo. - If a weapon is out of ammo, drop it ASAP. This decreases overall weight and drain on the AC. - When destroying enemies, DO NOT stand near them if you are. The explosion will cause splash damage to any around it. This goes for destroying random objects and containers as well. ************* PART BREAKING ************* Part breaking is a new feature in the AC series. Just like weapon breaking in Silent Line, parts will break under enough damage. There are 2 stages of part damage: 1st degree - part's functionality(cooling, accuracy, turning speed) decreases and is noticeable by the yellow sparks. The damage indicator for this is when the specific part blinks yellow. 2nd degree - part is destroyed and loses certain functions for the remainder of the mission or arena battle. Legs are not destroyed though. The damage indicator for this is when the specific part blinks red. Special functions decreased effectiveness/lost for parts: HEAD - all functions(ECM, radar, auto-map) and orbit weapons are unusable CORE - EO/OB/core AMS and AC destroyed ARMS - weapon(Hangar included) lost, arm accuracy, blade tracking LEGS - cooling, turning, jump ability, stability You should not worry too much about part destruction as it rarely occurs. However, if a part breaks in a mission, you must re-buy the part again. If it is broken during Arena play, that part is not broken. Losing parts also can affect the speed performance of the AC. Compensation is given in the form of a speed increase for head and arm parts that are destroyed. The increase is proportional to the weight of the part and any weapons assigned to the arms. In the case of arms, only half of the part's weight is negated if one arm is broken. Lastly, destruction of parts also lowers overall shell and energy defense. The defense negation is not great fortunately but will make your AC easier to destroy. One last note: part breaking is HIT specific. It means where you hit the AC will determine which parts get damaged and eventually break. There are two main types of part damage: area and direct. Area damage can simply be said as being able to inflict damage on multiple parts. This type of damage is common and will generally take longer to destroy parts. This is due to the fact that a weapon projectile's damage is spread out through the parts hit. 1st and 2nd degree destruction occurs at the 5000 and 2000 AP ranges respectively. Direct damage is basically an attack that directly damages a part and nothing else. This is uncommon and requires some strategy to do(going against enemy AC or a human opponent's AC). Through this method, parts breaker much faster than area damage. Using direct damage, a part reaches 2nd degree destruction as soon as the 6000 AP range. A second part can be broken through this means at the 3000 AP range. Any more parts destroyed are considered lucky shots. This is presuming the AC has 8000 AP and is fairly well-armored. *** FAQ *** Q: Why can't I boost or fire energy weapons? A: Look at the energy gauge(vertical line to the left). If it is empty, it has to recharge before boosting or using energy weapons. The redzone usually has a buzzer to warn that the AC is almost out of energy. Q: Why can't I fire my grenade launcher on the move like some Ravens do? A: The Ravens are equipped with the OP-I part, giving them special abilities. Don't bother trying to find this part; it's exclusive to the enemy. Q: My part broke and I can't use it any more! What do I do to get it back? A: Re-buy it in the Garage section. Any tuning that was done before are erased so it must be done again. Q: I can't beat a certain Raven! Everytime I change my setup, it seems to be able to counter it! How is this possible? A: The AIs are designed to counter how the AC is setup and the weapons that are on the AC. From example, a Raven with a blade will avoid using it against a fast, agile AC. However, against a heavyweight AC with no Overboost core, that Raven will be more inclined to stay within blade range and use it much more often. Against a missile-heavy AC, the Raven will be more inclined to use cover and trick the missiles into hitting the ground. ************** RANKING SYSTEM ************** Simply said, missions are graded based on performance. Most AC veterans who have played the past ACs will be aware of this. Those who are not, do not worry. The categories for grading are: Time - how fast the mission was beaten. Accuracy - accuracy of weapons based on shots fired and shots landed. Costs - ammo cost and AC repairs. AP Remaining - how much damage did the AC take. Part Break - was a part broken? Basically, it's self explanatory. S is the highest rank attainable and E is the lowest rank. Higher ranks are acheived with fast mission times, high accuracy ratings, low costs, small amount of damage received, and no parts were broken. In certain missions, there are special factors that MUST be met in order to get S-rank. It varies per mission so pay close attention to the mission briefings. ------------------------------------------------------------------------------ 3. WALKTHROUGH ------------------------------------------------------------------------------ For AC vets: you all know what to do so no need to explain. For newcomers: practice controlling the AC in the VR AC Test first. You should try out the Arena, but it will be difficult without mastering the controls first. If you have saved Nexus or Ninebreaker data, convert it. If you don't, you have a total of 300,000 credits to spend. Here is a good AC to start with: Head - YH70S2(tune cooling to max) Core - C69U(tune cooling to max) Arms - A72F(tune cooling to max) Legs - DINGO(tune cooling to max) Booster - B72T(tune booster heat to max) FCS - MUREX Generator - LOTUS(tune condenser capacity to max) Radiator - R76(tune normal cooling to max) As for weapons, switch the rifle to WR73R2 and blade to ELF. Keep the back weapons. This should do for the first few missions. To gain more cash, fight in the Arena. The game is divided into 6 paths, each leading to a different final boss and ending. All missions will not be covered by all 6 paths so those missions will be covered last. You can go any path at the start but I recommend Pulverizer #1 route first. The missions aren't too difficult and the AC missions only show up during the end. I advise not to go to Pulverizer #2 or Zinaida route unless you have beaten one path and have mastered controlling your AC. These 2 paths are full of ACs and tough enemies to boot. ***READ BELOW BEFORE PLAYING**** If by any chance you fail a mission, you can either retry or restart the game. I suggest retrying the mission rather than restart the game. Difficulty of a mission will be rated by *s out of 10. * means a walk in the park, 5 *s is a mission of average difficulty, 7 *s is a difficult mission, and 10 *s well.. good luck staying alive! The AI for enemy ACs will change tactics based on current AC setup. Do not be surprised if an AC that rarely uses their laser blade does so if you changed your AC setup. Try your best to deal with this problem. If you are having problems beating a certain AC, stick with a mid-weight biped. The AI usually doesn't do anything out of the ordinary. All story Ravens are equipped with OP-I. This part from AC3 give the AC a boatload of special abilities such as firing back cannons without any sort of restriction. This part CANNOT be obtained and is exclusive to the enemy Ravens alone. For missions that are repeated on certain paths, I will refer to the first path it is encountered. Please check that path for mission details. Note that EVERY mission in this FAQ presumes you have completed additional requirements, such as additional missions and killing all optional enemies. If you end up with a different mission, you forgot to meet those requirements. MISSION DEFINITIONS Situation - area mission takes place. Client - who you work for. Enemy - known enemy for mission.(displays enemy ID) Friend - known ally for mission.(displays ally ID) Target - intended target for destruction to complete mission. Def Target - intended target to defend to complete mission. Attention - special details about the mission area. Warning - unknown dangers about the mission area. Profile - the profile of known Raven in mission. Estimation of AC - known AC in mission. AC stats/picture are displayed. One last term to note: DAE means Destroy All Enemies. Missions that say these mean you have to kill every enemy to beat the mission. MISSION WALKTHROUGH 101 The following shows how mission walkthroughs are displayed. It's pretty self-explanatory, but it must be done. ------------------------------------------------------------------------------ (Mission name) Requester - the client who requested the mission. Operation Area - area the mission takes place. Objective - objective that must be met to complete the mission. Reward - commission received(in credits) for the successful mission. Difficulty - difficulty of the mission rated from 1-10 *'s. Recommended setup - setup recommended to complete the mission. Enemies - enemies encountered throughout the mission. Strategy - the "game plan" for beating the mission. Secret part - any secret parts found or rewarded in the mission. S-RANK - the "game plan" for beating the mission with a rank of S. Difficulty - the difficulty of getting the rank of S. ****READ ABOVE BEFORE PLAYING**** ------------------------------------------------------------------------------ 3a. PULVERIZER ROUTE #1 ------------------------------------------------------------------------------ Missions: Eliminate Intruders Remove Bridge Defenders Pursue Withdrawing MT Protect The Cargo Destroy AC Vigilance Halt Energy Production Prevent Reactor Meltdown Track Down Evangel Eliminate Sorcerer Investigate Recent Attack Destroy AC Sight Hawk Underground Investigation ------------------------------------------------------------------------------ Eliminate Intruders Requester: Vertex Operation Area: Old Nire Industrial Area Objective: Eliminate the intruders. Reward: 60,000c Difficulty: * Recommended setup: starter AC Enemies: MT08-OSTRICH, CR-MT85M Strategy: Just a simple DAE. Take down the escaping OSTRICHs and then destroy the reinforcement 85M MTs. The 85 MTs are the only ones that will attack, but the damage is weak. A pulse rifle and machine gun can't do much damage to your armored AC. Secret part: RASETSU. It's on the second level of the structure behind the starting point. Go all the way up and you'll see it. S-RANK Difficulty: * Kill all the MTs and you got yourself an S. ------------------------------------------------------------------------------ Remove Bridge Defenders Requester: Evangel Operation Area: Ruga Tunnel Objective: Eliminate the enemy defenders. Reward: 60,000c Difficulty: * Recommended setup: starter AC, sniper rifle Enemies: CR-MT83RS, MT08H-OSTRICH Strategy: Another easy one. You don't even need to worry about the bridge anchors. Kill the RS MTs, then finish off the OSTRICHs. If you haven't been practicing it, this mission tests out your ability to boost in the air to reach a different part of the area. Do a hop, then hold down the boost button. Make sure you have enough energy or you might fall down... S-RANK Difficulty: ** The only hard part, if you are new to AC, is traversing from one bridge to the next. Aside from that, this mission is a joke. ------------------------------------------------------------------------------ Pursue Withdrawing MT Requester: Alliance Tactical Unit Operation Area: Walter Material Storage Site Objective: Pursue the withdrawing MT. Reward: 80,000c Difficulty: ** Recommended setup: starter AC, a strong blade Enemies: CR-MT06SB, RAT, TAP-LT6, MT11-STARLING(defense target) Strategy: This is an escort mission: protect the target until it reaches the intended destination. The first MT you see is the target. DO NOT shoot the MT, even though you can lock onto it. The RATs are easy to dispatch, but avoid the MT06SBs. These heavy MTs are equipped with a heavy shield that greatly drops attack damage dealted to it. The LT6's are simple security guns; shoot if you wish. S-RANK Difficulty: *** Don't shoot the target MT but shoot everyone else. And blade the MT06SBs once their shields open. ------------------------------------------------------------------------------ Protect The Cargo Requester: Alliance Headquarters Operation Area: Garav Desert Objective: Secure crash site and protect cargo. Reward: 92,000c Difficulty: ** Recommended setup: long range FCS, sniper rifle Enemies: CRANWELL, CR-AH79 Strategy: Easy mission. Just don't walk into a mine. Destroy all CRANWELL transports to finish the mission. The CR-AH79s are no problem with a sniper rifle. Towards the end, four CRANWELLs appear from four directions. Shoot down one ASAP, then move in a circular way to shoot down the other three. Secret part: CR-E82SS2. Surrounded in the Eastern area of explosives. CR-WBW98LX. Destroy the ruined helicopter part behind your starting point. The telltale sign is the curved helicopter blades. S-RANK Difficulty: * There is a near-100% chance of you getting this on your first try. ------------------------------------------------------------------------------ Destroy AC Vigilance Requester: Alliance Headquarters Operation Area: Garav Desert Objective: Destroy AC Vigilance. Reward: 68,000c Difficulty: ****** Recommended setup: Head - WASP2(tune cooling to max) Core - GAEA(tune cooling to max) Arms - 72F(tune cooling to max) Legs - DINGO(tune cooling to max) Booster - VULTURE(tune booster heat to max) FCS - MUREX Generator - G91(tune energy output to max) Radiator - R76(tune normal cooling to max) Inside - none Extension - RM Back L - none Back R - KINNARA L - GAST R - SHADE Optionals: AMINO, ES, EC, MARISHI, LA Enemies: Vigilance, AEW360R(friends) Strategy: This should be your first AC fight if you followed the faq in order. And for Nexus players, it's the first of the Nexus returnees, Triturate. Vigilance AC setup: Head - BEETLE Core - U3 Arms - LEO Legs - LIZARD Booster - VULTURE2 FCS - KOKUH Generator - KUJAKU Radiator - ANANDA Inside - MEDUSA Extension - JIREN Back L - RA3 Back R - LGL L - none R - none Special computer type data: The unit is equipped with weapon arms. Long-range combat maneuvers are recommended. Quotes: Triturate's AP at 50%: I can't believe you're this good! Your AP at 50%: You need more practice! The danger in this fight is the LEO laser cannon arms. They can burn your AC if you did not tune your equipment, which you should. The AEW360Rs will help out in this battle as long as Triturate doesn't shoot at them. Distract Triturate with the KINNARA and use the EOs and GAST to attack. If you did not practice in the Arena, which you should, you will find this a tough battle. Back boost a lot and bunny hop to dodge the blasts. Just stay in the offensive, cover your support if you can, and the battle will be over. If you see orange shots with circles around them, that is the LGL linear gun. These will stun your AC good and are quite accurate up close. Secret part: WL-MOONLIGHT. Beat Vigilance. S-RANK Difficulty: ***** Try to keep at least one AEW360R alive and avoiding losing too much AP from Triturate's lasers. Standard AC tactics are good enough to beat this Nexus returnee. ------------------------------------------------------------------------------ Halt Energy Production Requester: Alliance Tactical Unit Operation Area: Seil Hydroelectric Plant Objective: Destroy all energy production equipment. Reward: 113,000c Difficulty: *** Recommended setup: head with auto-map function, SHADE, KINNARA, LB2 performance Enemies: RAT, MT08M-OSTRICH, foot soldiers Strategy: Just find all the targets and destroy them. The facility is large so a head with the auto-map function will help. Destroy only enemies in the way. Once a target has been found, use the laser blade to destroy it. After all targets have been destroyed, head to the escape point if you wish to start the extra mission. ****************** ADDITIONAL MISSION ****************** Requester: Alliance Tactical Unit Operation Area: Sinus Airstrip Objective: Clear the airstrip of enemy interference. Difficulty: **** Recommended setup: good ECM, SHADE, KINNARA Enemies: MT09ROE-OWL, SSGB03-WALNUT Strategy: Your targetting and radar are jammed through ECM. If you have good ECM performance(radar adds more), you might be able to lock-on a target. If not, destroy all targets and the OWLs. The OWL MTs are equipped with ECMs so destroying them will allow for targetting and radar to function. Work fast and use the KINNARA to destroy the WALNUTs. S-RANK Difficulty: ***** You must take the additional mission in order to get an S. The extra mission is a bit difficult due to ECM measures and you need to act quickly before the transport is within range. ------------------------------------------------------------------------------ Prevent Reactor Meltdown Requester: Vertex Operation Area: Duerr Energy Plant Objective: Eliminate the intruders. Reward: 108,000c Difficulty: **** Recommended setup: Head - CICADA2(tune cooling to max) Core - U2(tune cooling to max) Arms - 72F(tune cooling to max) Legs - 80S2(tune cooling to max) Booster - VULTURE(tune booster heat to max) FCS - VOLUTE Generator - FUDOH(tune energy output to max) Radiator - ANANDA(tune normal cooling to max) Inside - none Extension - SAISUI Back L - 69RO Back R - none L - GAST R - SHADE Optionals: ES, EC, MARISHI Enemies: U05-FLEA, AMIDA, AMIDA(evolved) Strategy: Destroy all enemies and advance further within the plant quickly. The place will quickly heat up then you will have to destroy 4 targets to cool it down. Do not charge energy and use the SAISUI to prevent that. Mop up the remaining AMIDAs in the last room. Secret part: KONGOH. Destroy the first 2 beaker targets then fly up to the top room in the shaft. It is in the door. Note: Break all the beakers first before grabbing the part. This lowers AP loss and quicker time to get the plant back to normal temperatures. S-RANK Difficulty: **** It is crucial to quickly dispatch the AMIDAs so you can break all the beakers and lower the temperature. Thus, ultimately saving AP and lowering costs. The AMIDAs and their pulse blasts can be annoying so destroy them ASAP. ------------------------------------------------------------------------------ Track Down Evangel Requester: Alliance Headquarters Operation Area: Hordess Mining Site Objective: Destroy AC Oracle. Reward: 114,000c Difficulty: ** Recommended setup: SHADE, MOONLIGHT Enemies: Vehicles(CR-WA69BZ, CR-WR81B2), AEW360R, foot soldiers Strategy: A DAE mission. Have fun and run over the foot soldiers to get rid of them. They're quite annoying and accurate, but not very damaging.(who expects soldiers to dent a 50-foot mech?) The rest can be dispatched with the MOONLIGHT or SHADE easily. And you've probably guessed it.. Evangel is not hiding here. Secret part: CR-I92FMM2. On the top of cliff with last set of enemies. S-RANK Difficulty: ** Should get it the first time through. ------------------------------------------------------------------------------ Eliminate Sorcerer Requester: Jack-O Operation Area: Versurs Highland Objective: Destroy AC Banshee. Reward: 0c Difficulty: ***** Recommended setup: Head - QUEEN(tune cooling to max) Core - 89E(tune cooling to max) Arms - 72F(tune aiming accuracy to max) Legs - DINGO(tune cooling to max) Booster - VULTURE(tune booster heat to max) FCS - VOLUTE2 Generator - MAGNOLIA(tune condenser capacity to max) Radiator - ANANDA(tune normal cooling to max) Inside - none Extension - RM2 Back L - none Back R - KINNARA L - GAST R - SHADE Optionals: AMINO, ES, SS, EC, MARISHI, LA Enemies: Banshee Strategy: Banshee AC setup: Head - SPIDER Core - 89E Arms - 69MG Legs - LYNX2 Booster - VULTURE FCS - KOKUH Generator - G91 Radiator - R92 Inside - R2 Extension - IWATO Back L - 72M2 Back R - CACUS L - none R - none Special computer type data: The unit is equipped with machine gun weapon arms. Close-range combat is to be avoided. Quotes: Sorcerer's AP at 50%: It's not over yet! Your AP at 50%: Is that the best you can do? The big threat is the 69M machine gun arms. Range-wise, they suck and are best at close range. The CACUS triple rockets and R2 rockets shouldn't even hit you while the 72M2 missiles can be easily countered with missile defense. EOs from the 89E are fairly damaging but avoidable. Play a range game against Sorcerer and avoid getting close. Make Sorcerer eat the KINNARAs to get the job done fast. Enjoy your new parts! Secret parts. YWH13M-NIX(right). Beat the mission. CR-WA91MSM. Beat Banshee. WR24L-SHADE2. On the northwest edge of the lake. From the starting position, back boost a bit and you should see it. S-RANK Difficulty: *** Sorcerer is a pushover and poses no threat aside from the 69M machine guns. You should be able to S-rank the mission your first time through. ------------------------------------------------------------------------------ Investigate Recent Attack Requester: Alliance Tactical Unit Operation Area: Tartrus Headquarters Objective: Investigate the recent attack. Reward: 156,000c Difficulty: ***** Recommended setup: dual KINNARA, SHADE, EO core Enemies: Unknown Strategy: Boss: Quad-leg Pulverizer Special computer type data: Powerful energy signature detected. Cannot identify. Quotes: Pulverizer's AP at 50%: It's weakening. Keep it up. Pulverizer's AP at 25%: You're almost there. Don't give up! Your AP at 50%: Watch your AP! Your AP at 10%: Back off! If you are following the faq in order, this will be the first Pulverizer unit you fight. These special units have the same characteristics: has two MOONLIGHT blade arms that deal a lot of damage and the ability to fire dual energy weapons of varying strength. Each unit differs though: the quad unit fires dual plasma cannons in addition to the regular attacks. The area you fight in is fairly big and offers some hiding spots for the dual plasmas of the unit. These units generally are tough, but they all suffer from one huge flaw: missile defense. In particular, micro missiles eat their AP rapidly and they die after enough launches from those. Do note that it can dodge the missiles well, so take care when you shoot. Secret part: WH08RS-FENRIR(left). S-rank the mission. It's not too hard to attain an S but finish the battle quickly and avoid wasting ammo. S-RANK Difficulty: ***** See Secret part strategy. ------------------------------------------------------------------------------ Destroy AC Sight Hawk Requester: Alliance Tactical Unit Operation Area: Versurs Highland Objective: Destroy AC Sight Hawk. Reward: 98,000c Difficulty: ******* Recommended setup: Head - QUEEN(tune cooling to max) Core - 89E(tune cooling to max) Arms - 72F(tune aiming accuracy to max) Legs - COUGAR2(tune cooling to max) Booster - TP(tune booster heat to max) FCS - VOLUTE2 Generator - MAGNOLIA(tune condenser capacity to max) Radiator - ANANDA(tune normal cooling to max) Inside - none Extension - none Back L - none Back R - none L - GAST R - SHADE Optionals: AMINO, SS, EC, MARISHI, GOLGI, HISTON Enemies: Sight Hawk Strategy: Sight Hawk AC setup: Head - SEE Core - UL Arms - XS Legs - 99XS Booster - VULTURE2 FCS - VOLUTE2 Generator - G91 Radiator - ANANDA Inside - none Extension - none Back L - KINNARA Back R - SPHINX L - DRAGON R - M2 Special computer type data: The unit is equipped with a laser rifle. Close-range combat is not advised. Quotes: Crow's AP at 50%: You're not bad... Your AP at 50%: You need practice! Your AP at 10%: You're pathetic... Ah, another old friend from Nexus! Crow and his Sight Hawk! Well, this new Sight Hawk has been modified since the Nexus days. Like in Nexus, Crow is good at aerial combat. As an addition, you have to deal with flying Kamikaze MTs all over the place! Fortunately, Crow is fragile and weak so it shouldn't take long to win. Just stay afar and keep boosting to dodge his attacks and the MTs. Crow's micro missiles are easy to notice since they fire in swarms. Just dance around them to dodge. The DRAGON is a weak laser rifle but the M2 machine gun is strong. With this in mind, kill Crow before he or the kamikaze MTs kill you. While the kamikaze MTs are focused on crashing into your position, they do try to hit Crow as well. If you prefer to use other weapons, go for a bazooka. It'll stun Crow long enough that a few kamikaze MTs will crash into him. Secret part: CR-H9SEE. Beat Sight Hawk. S-RANK Difficulty: ******** A toughie to S-rank. Mainly due to the kamikaze MTs trying to crash into you all over the place. The setup above can do the trick, but switch the SHADE with RA2 and have the 79L+ optional part equipped. When the mission starts, pop up the EOs and start boosting while shooting at Crow. Pay attention to your position relative to the kamikaze MTs so you know where to move next. ------------------------------------------------------------------------------ Underground Investigation Requester: Alliance Tactical Unit Operation Area: Underneath Circ-City Objective: Investigate the area beneath Circ-City. Reward: 180,000c Difficulty: ******* Recommended setup: Head - QUEEN(tune cooling to max) Core - E2(tune cooling to max) Arms - XS(tune aiming accuracy to max) Legs - DINGO2(tune cooling to max) Booster - TP(tune booster heat to max) FCS - MONJU Generator - G91(tune energy output to max) Radiator - ANANDA(tune normal cooling to max) Inside - none Extension - RM2 Back L - none Back R - KINNARA L - none R - SHADE2 Optionals: ES, SS, EC, MARISHI, LA, 79L+ Enemies: Unknown Strategy: Hmm.. no enemies here. Whoops, spoke to soon. Remember the Kamikaze MTs from the last mission? They're here again to kill you. Boost hop like a madman to shake off the MTs. They will go kamikaze on you for about a minute so DO NOT EVER STAND STILL! If even one gets to you, expect another 3-4 to hit you as well. Not only will you take lots of damage but you'll overheat as well. Keep dodging until a door opens(Jack-O will start talking). Get in that door ASAP. You'll see a cutscene. After the cutscene, go to the broken shaft. Another cutscene kicks in at the start of the second half. Hope you have at least 2000 AP left... Final Boss: Super Bipedal Pulverizer Special computer type data: Powerful energy signature detected. Cannot identify. Quotes: SBP after hit once: ... SBP's AP at 50%: Interesting... SBP's AP at 25%: You'll regret this... Your AP at 50%: ... Your AP at 25%: Raven... you cannot win. Hey, it's the biped Pulverizer, except it looks a bit different. Yes, this is the super version of it. The new changes are it moves faster and has a new attack: Cross Beam Wave. It's like the ordinary beam wave except extremely powerful and looks cooler. Fortunately, it has to stand still to use it. Unload the KINNARAs, the EOs, and the SHADE2 on it only when it is still. Back boost a lot since it moves fast enough to try and blade you to death. It has a lot more AP than the normal biped so fire those micro missiles as much as possible. Once it starts to talk, it's almost dead. If you prefer to fight it fair and square, meaning no quick kill with micro missiles, it will quickly adapt to your tactics and setup. As with the other Ravens, counter accordingly and remember to keep moving. All blade attacks and the Cross Beam Wave can easily break AC parts regardless of how much AP is remaining. Secret part: YH08-MANTIS. S-rank the mission. It's a bit difficult to attain an S mainly because of the kamizake onslaught to survive for quite some time. As for the Pulverizer, only hit it when standing still. Avoid Cross Beam Wave obviously to obtain S. S-RANK Difficulty: ******* See Secret part strategy. ------------------------------------------------------------------------------ 3b. JACK-O ROUTE ------------------------------------------------------------------------------ Missions: Distribution Center Recon Acquire The Commodity Pursue Withdrawing MT Retake Distribution Center Recover The Cargo Protect Allied Squadron Protect Transport Team Secure The Terminal Area Rescue Allied Force Destroy Plant's Defenses Protect The Bridge Help Allied MT Escape Destroy Research Facility Shutdown Defense Systems Defeat Jack-O ------------------------------------------------------------------------------ *WARNING: DO NOT TAKE THIS MISSION UNLESS YOU HAVE BEATEN ONE PATH OR HAVE DECIDED TO IMPORT NEXUS OR NINEBREAKER DATA. YOU HAVE BEEN WARNED.* Distribution Center Recon Requester: Alliance Headquarters Operation Area: Diorgan Distribution Center Objective: Investigate the enemy facility. Reward: 136,000c Difficulty: ********** Recommended setup: Head - 69S(tune cooling to max) Core - GAEA(tune cooling to max) Arms - 72F(tune aiming accuracy to max) Legs - 69S(tune cooling to max) Booster - BIRDIE(tune booster speed to max) FCS - MUREX Generator - G78(tune energy output to max) Radiator - R76(tune normal cooling to max) Inside - none Extension - none Back L - none Back R - 69M L - none R - PIXIE3 Optionals: none Enemies: CR-MT77M, CR-MT83RS Strategy: If you choose not to listen to the warning above, this is the hardest first mission in all of Armored Core history. Anyways, mow down the local MTs stationed in the area. Then, you'll understand why this mission gets the very rare 10 * difficulty rating... Boss: Bolt Thunderstrike AC setup: Head - CICADA Core - U3 Arms - LEMUR2 Legs - 90A2 Booster - BIRDIE2 FCS - VOLUTE2 Generator - KUJAKU Radiator - R92 Inside - MEDUSA Extension - none Back L - LX Back R - LX L - GRIFFON R - SHADE Hangar L - PERYTON Special computer type data: The unit is equipped with multiple energy weapons. Repeated hits will cause abrupt temperature spikes. Quotes: Bolt's AP at 50%: You're not half bad... Bolt's AP at 25%: I'm not done yet! Your AP at 60%: I thought you were better than this... Your AP at 30%: Give up already! Another Nexus Raven, Bolt's AC is different. The fearsome LX cannon is still present, but the HOLLOW has been traded for the SHADE, and the GRIFFON on the left arm. Avoid close range at ALL COSTS! The LX, for AC newcomers, is a powerful laser cannon that deals a lot of damage(2000 range). In addition, due to the new part breaking system, it is able to easily break parts in one shot. The SHADE, for the uninitiated, is a decent laser rifle with a lot of killpower potential and accurate. The GRIFFON is a dual laser rifle that is accurate and creates a lot of thermal stress. To fight in close range would be suicide so avoid that. If the GRIFFON is out of ammo, Bolt will switch to the PERYTON pulse rifle hangar. It can deal good damage quickly, but only at close range. Just stay at mid range and keep attacking until Bolt dies. Use the buildings to hide if you are unsure LX shots cannot be dodged(it's a HUGE blue laser). As I said earlier, you are going to have a very hard time winning if you selected this path first. Even with the setup above, your chances of winning are very slim and most likely you will die. Stick with Pulverizer #1 path or another path that doesn't have this mission as the starting one. Secret part: CR-WBW78R. Behind one of the 2 generators by the gate when fighting Bolt, the one on your right(when you face him). JIKYOH. Beat Thunderstrike. S-RANK Difficulty: ******* It's unlikely you'll get an S if this is the first path you select. To emerge victorious, try the following setup. Head - QUEEN(tune energy defense to max) Core - GAEA(tune energy defense to max) Arms - GIBBON2(tune aiming accuracy to max) Legs - LYNX2(tune energy defense to max) Booster - VULTURE2(tune booster heat to max) FCS - VOLUTE2 Generator - G91(tune energy output to max) Radiator - ANANDA(tune normal cooling to max) Inside - none Extension - RM2 Back L - none Back R - NYMPHE L - GAST R - SHADE Optionals: ES, EC, MARISHI, GOLGI, HISTON, PHAGE Whatever you do, NEVER GET HIT BY THE LX LASER CANNON! ------------------------------------------------------------------------------ Acquire The Commodity Requester: Jack-O Operation Area: Hordess Mining Site Objective: Acquire the commodity. Reward: 0c Difficulty: ****** Recommended setup: Head - 69S(tune cooling to max) Core - 69U(tune cooling to max) Arms - 72F(tune cooling to max) Legs - LT69(tune cooling to max) Booster - none FCS - MUREX Generator - G91(tune energy output to max) Radiator - R76(tune normal cooling to max) Inside - none Extension - SAISUI Back L - GERYON Back R - none L - none R - PIXIE3 Optionals: none Enemies: MT08H/M-OSTRICH, CR-MT98G Strategy: Destroy the MTs in the area with the PIXIE3. Eventually you'll meet.. Boss: Green Horn and MT Pilot(CR-MT85B) Hotspur AC setup: Head - E2 Core - 3UA Arms - GIBBON2 Legs - BOAR2 Booster - none FCS - COWRY Generator - KUJAKU Radiator - R92 Inside - DD Extension - MORAY Back L - LADON Back R - SKYLLA2 L - SILKY R - PIXIE3 Hangar L - ARGOS2 Special computer type data: The unit is equipped with multiple energy weapons. Mobile attack maneuvers are recommended. Quotes: MT Pilot(CR-MT85B) dies: You're even better than they say... Green Horn's AP at 50%: You're not bad... Your AP at 50%: This is too easy... Your AP at 10%: You're mine! This otherwise difficult fight can be made extremely easy by taking advantage of the tunnels. Horn starts outside the tunnel and usually won't enter. You can play peek-a-boo with Horn and feed him a GERYON shot as long as you are in the tunnel. The battle is easy as long as you remain in the tunnel. If you ever hear a charging sound, that means Horn is about to fire the railgun. These weapons fire extremely high velocity shots and are nearly guaranteed to hit. They usually can overheat ACs per hit and always stun your AC. Avoid these by hiding in the tunnels. The rest of the weapons are weak, except for the SKYLLA2. After beating up Green Horn, take care of the MT Pilot in their CR-MT85B machine. Secret part: CR-YWH05R3(left). Beat the mission. YWH07-DRAGON(left). Beat Hotspur. S-RANK Difficulty: *** The aforementioned strategy is good enough to yield an S. Just don't exit the tunnels to avoid losing AP. ------------------------------------------------------------------------------ Pursue Withdrawing MT ****READ BELOW********* SEE PULVERIZER #1 PATH! ****READ ABOVE********* ------------------------------------------------------------------------------ Retake Distribution Center Requester: Alliance Tactical Unit Operation Area: Diorgan Distribution Center Objective: Eliminate the occupation force. Reward: 100,000c Difficulty: *** Recommended setup: SHADE, GOLGI Enemies: CR-MT85M, MT08M-OSTRICH, MT11-STARLING, foot soldiers Strategy: A DAE mission. No need to explain. The laser-firing STARLINGs are the only MTs that might pose a threat. Only attack them when they are on the ground and remember to dodge their laser. It can take out your AP fast so don't let them live too long. S-RANK Difficulty: ** As stated above, the STARLINGs are the only threat to an S. Aside from this minor issue, you should get it on your first try. ------------------------------------------------------------------------------ Recover The Cargo Requester: Alliance Headquarters Operation Area: Garav Desert Objective: Recover the cargo. Reward: 136,000c Difficulty: *** Recommended setup: SHADE, GOLGI Enemies: MOLE Strategy: Another DAE. You don't even need to protect anything since there are no defense targets. The MOLE MTs can dive into the ground, negating all attacks. Obviously, wait until it resurfaces. Its pulse blasts are fairly damaging though but you should kill them before that happens. Keep away and damage should be kept to a minimum. S-RANK Difficulty: * Should get this on your first attempt. ------------------------------------------------------------------------------ Protect Allied Squadron Requester: Independent Warlord(Mumu) Operation Area: Airsul Dam Objective: Escort squadron and destroy enemy units. Reward: 108,000c Difficulty: **** Recommended setup: hover leg unit, HB(hover booster), GAST, SHADE, EO core Enemies: CR-MT77M, AEW360R, CENTAUR-AA, CR-AH79(defense target) Strategy: Destroy all the MTs you come across. When you get to the end, deactivate the hovers and wait for the energy to recharge. When enemies start appearing, activate the hovers and destroy them quickly. Repeat until all waves of AH79s have made it to the other side of the map. If you are using a hover leg unit, you should have no problem traversing the waters. Secret part: CR-WB03LGL2. S-rank the mission. All AH79s must survive the attacks. Two weapons with high attack power but sufficient ammo are needed. An EO core also helps, as well as a long-range FCS. S-RANK Difficulty: ***** See Secret part strategy. ------------------------------------------------------------------------------ Protect Transport Team Requester: Independent Warlord(Mumu) Operation Area: Old Nire Industrial Area Objective: Ensure the safety of the transport team. Reward: 110,000c Difficulty: **** Recommended setup: GAST, SHADE, EO core Enemies: CR-MT77RO, CR-MT83RS, CR-MT06SB, MT08M-OSTRICH, foot soldiers Strategy: Quickly use the GAST and SHADE to get rid of the ROs. Run over the foot soldiers next and wait. Once the RS MTs appear, go to where the first wave of trucks are. Destroy the OSTRICHs quickly, then destroy the approaching RS MTs. Stand by the doors leading to the exit for the trucks. The moment the doors open, fire the EOs, GAST, and SHADE on the SB MTs. Stand right next to them to protect the targets. Repeat for the next door. That wasn't so hard was it? Secret part: JIREN. S-rank the mission. All defense targets must survive. To get an S, you must destroy the MTs the moment they arrive. The 83RS MTs can destroy one vehicle in one shot so they are the first to go. There are two waves of them towards the end so be careful. S-RANK Difficulty: ***** See Secret part strategy. ------------------------------------------------------------------------------ Secure The Terminal Area Requester: Alliance Tactical Unit Operation Area: Walter Material Storage Site Objective: Create a diversion/secure terminal area. Reward: 131,000c Difficulty: ******* Recommended setup: Head - CICADA2(tune shell defense to max) Core - 89E(tune arm capacity to max) Arms - XS(tune shell defense to max) Legs - 81A2(tune shell defense to max) Booster - none FCS - LIMPET Generator - G91(tune energy output to max) Radiator - ANANDA(tune normal cooling to max) Inside - none Extension - JIREN Back L - CHIMERA Back R - CHIMERA L - GORGON R - SHADE Optionals: AMINO, SS, EC, GOLGI, PHAGE, 79L+ Enemies: CR-MT98G, TAP-LT6 Strategy: The 98G MTs take quite a beating so use the GORGON and SHADE to destroy them. These units use a small grenade gun and a napalm howizter, which has the same effect as napalm rockets. Soon enough, an old foe reappears to fight. Boss: Omega Clown Face AC setup: Head - WASP Core - E2 Arms - MACAQUE Legs - ORYX2 Booster - VULTURE FCS - 73H Generator - LOTUS Radiator - ANANDA Inside - BIKUNI Extension - RM3 Back L - 72CGL Back R - SPARTOI L - 95G R - M2 Special computer type data: The unit equips a variety of weapons, including a rapid-fire machine gun. Close-range combat is not advised. Quotes: Omega's AP at 50%: ... Yet another Nexus Raven makes their debut in Last Raven. Those who fought Omega before are well aware of how dangerous he is. He's even more dangerous now with the extension missiles and better AI. The machine gun, EO, and the grenade gun all quickly eat AP, specifically yours. Lucky, the CHIMERA and the GORGON can quickly turn the tides in your favor. Once the cutscene ends, drop the SHADE, fire the GORGON and CHIMERA, and activate the EOs. Keep firing the GORGON and CHIMERA when lock on is achieved. If you have difficulty getting a lock on with the CHIMERA, blindy shoot it. The four beams fired at once are large enough to hit a part of Omega if you're lucky. Secret part: KARURA. In the east end of the sewers. When you drop down to the last sewer area, boost all the way to the end. CR-H0X5-EYE3. Beat Clown Face. S-RANK Difficulty: ******* Using the setup I recommend is suffice to reap the rewards. You just need to ensure Omega doesn't take off too much AP and you don't miss with the GORGON and CHIMERA. If you still have difficulty, switch to biped legs and use the SPIRIT hi laser rifle and the GAEA EOs. A blade will do for the 98G MTs. ------------------------------------------------------------------------------ Rescue Allied Force Requester: Alliance Tactical Unit Operation Area: Walter Material Storage Site Objective: Rescue the allies and secure the facility. Reward: 90,000c Difficulty: ** Recommended setup: head with bio-sensor function, LB2 Enemies: AMIDA Strategy: It's DAE for this one. Just blade all the AMIDAs to death. Then, head for the room where the defense target is. Kill them fast before they chomp your AP with their rapid pulse blasts. S-RANK Difficulty: * You should nab this on your first attempt. ------------------------------------------------------------------------------ Destroy Plant's Defenses Requester: Alliance Tactical Unit Operation Area: Duerr Energy Plant Objective: Destroy all enemy defenses. Reward: 132,000c Difficulty: ***** Recommended setup: SHADE, LB2, good ECM performance Enemies: SPORE, MT09ROE-OWL, MT11-STARLING Strategy: Another DAE. Blade the OWLs to get rid of the ECM problems, shoot the SPOREs, and watch out for the STARLINGs' laser blasts. To make this easier, get rid of all the OWLs first, then the SPOREs, and finally the STARLINGs. Caution is advised as there are numerous STARLINGs in this mission and your AP can go down FAST. Secret part: WH03M-FINGER(right). S-rank the mission. Shoot down all SPOREs first to make things easier. Next, blade the OWLs but don't do it in front of them. The STARLINGs can dodge well so only fire when on the ground. S-RANK Difficulty: **** See Secret part strategy. ------------------------------------------------------------------------------ Protect The Bridge Requester: Alliance Tactical Unit Operation Area: Ruga Tunnel Objective: Protect the bridge's anchor point. Reward: 108,000c Difficulty: *** Recommended setup: SHADE, GAST, EO core |
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