Astro Boy Walkthrough :
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Walkthrough - FAQ/WalkthroughAstro Boy (Playstation 2): FAQ/Walkthrough by Carlos Soriano (aka paulstreet) Version 1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASTRO BOY (PLAYSTATION 2) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Astro Boy Walkthrough version 1 For Playstation 2(tm) (US version) By: paulstreet Submitted: March 2008 E-mail me at: cpps90@yahoo.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= THIS IS NOT A SPOILER-FREE WALKTHROUGH -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-= INTRODUCTION =-=-=-=-=-=-=-=-=-=-=- This is a Walkthrough for the Astro Boy video game for the Playstation 2. Astro Boy was developed by Sonic Team and released in the US by Sega Aug 18, 2004. ESRB Rating - E This game is NOT the same as "Astro Boy Omega Factor" for Game Boy Advance. While they have similar titles, they are completely different games. To find a specific section in the Walkthrough, please do a search on the identifier shown in "[]" in the CONTENTS. -=-=-=-=-=-=-=-=-=-=-= CONTENTS =-=-=-=-=-=-=-=-=-=-=- I. Progress/Updates/Revisions....................[PROG01] II. Game Information..............................[GAME01] a. Game Controls..............................[GAMECT] b. Saving your game...........................[GAMESA] c. Characters.................................[CHAR01] 1. Astro Boy..............................[ASTRO1] 2. Other Characters.......................[OTHR01] III. Walkthrough...................................[WALK01] a. Introduction...............................[INTR01] b. Sequence 1.................................[SEQ001] 1. Introduction............................[SEQ01A] 2. Robot Attack............................[SEQ01B] 3. Gain Rocket Feet........................[SEQ01C] 4. Your First Flying Ring Course...........[SEQ01D] 5. Return Home.............................[SEQ01E] c. Sequence 2 - Magnamite.....................[SEQ002] 1. Gain Supersonic Hearing.................[SEQ02A] 2. Spin Attack.............................[SEQ02D] 3. Bay Area................................[SEQ02B] 4. Magnamite...............................[SEQ02C] d. Sequence 3 - Denkou........................[SEQ003] 1. Introduction............................[SEQ03A] 2. Central City............................[SEQ03B] 3. Gain X-Ray Vision.......................[SEQ03C] 4. Denkou - Part 1.........................[SEQ03D] 5. Denkou - Part 2.........................[SEQ03E] e. Sequence 4 - Atlas.I.......................[SEQ004] 1. Introduction............................[SEQ04A] 2. Renegade Robots.........................[SEQ04E] 3. Gain Digibeam...........................[SEQ04B] 4. Bee Attack..............................[SEQ04C] 5. Metal Door..............................[SEQ04D] 6. Atlas.I.................................[SEQ04E] f. Sequence 5 - Venus Robots..................[SEQ005] 1. Introduction............................[SEQ05A] 2. Venus Robots............................[SEQ05B] 3. Gain Power of Analyzation...............[SEQ05C] 4. Venus Robot Leader..... ...............[SEQ05D] g. Sequence 6 - Atlas II......................[SEQ006] 1. Introduction............................[SEQ06A] 2. Robot Attack #1.........................[SEQ06B] 3. Gain the Arm Cannon.....................[SEQ06C] 4. Robot Attack #2.........................[SEQ06D] 5. Atlas.II................................[SEQ06E] h. Sequence 7 - Pluto.........................[SEQ007] 1. Introduction............................[SEQ07A] 2. Robot Battles...........................[SEQ07B] 3. Robot Battles - Purple Robots...........[SEQ07C] 4. Robot Battles - Flamethrower Robots.....[SEQ07D] 5. Pluto...................................[SEQ07E] 6. Gain 1 Million HP Strength..............[SEQ07F] i. Sequence 8 - Brokken Volcano...............[SEQ008] 1. Introduction............................[SEQ08A] 2. Brokken Volcano.........................[SEQ08B] 3. Acheron.................................[SEQ08C] 4. Post-Acheron............................[SEQ08D] j. Sequence 9 - Eagle Building................[SEQ009] 1. Introduction...........................[SEQ09A] 2. Room 01................................[SEQ09B] 3. Hallway 01.............................[SEQ09C] 4. Room 02................................[SEQ09D] 5. Room 03................................[SEQ09E] 6. Hallway 02.............................[SEQ09F] 7. Room 04................................[SEQ09G] 8. Room 05................................[SEQ09H] 9. Room 06................................[SEQ09I] 10. Hallway 03.............................[SEQ09J] 11. Hallway 04.............................[SEQ09K] k. Card Collection............................[CRDCOL] l. Sequence 10 - Blue Knight, Fortified Rocket ..............................[SEQ010] 1. Introduction...........................[SEQ10A] 2. Space Robots...........................[SEQ10B] 3. The Blue Knight (with Leto)............[SEQ10C] 4. The Blue Knight (without Leto).........[SEQ10D] 5. Fortified Rocket.......................[SEQ10E] a. Introduction........................[SEQ10F] b. Tips................................[SEQ10G] c. Strategy............................[SEQ10H] d. Conclusion..........................[SEQ10I] IV. Card Locations................................[CRDLOC] 1. Card 1.................................[CRD001] 2. Card 2.................................[CRD002] 3. Card 3.................................[CRD003] 4. Card 4.................................[CRD004] 5. Card 5.................................[CRD005] 6. Card 6.................................[CRD006] 7. Card 7.................................[CRD007] 8. Card 8.................................[CRD008] 9. Card 9.................................[CRD009] 10. Card 10................................[CRD010] 11. Card 11................................[CRD011] 12. Card 12................................[CRD012] 13. Card 13................................[CRD013] 14. Card 14................................[CRD014] 15. Card 15................................[CRD015] 16. Card 16................................[CRD016] 17. Card 17................................[CRD017] 18. Card 18................................[CRD018] 19. Card 19................................[CRD019] 20. Card 20................................[CRD020] 21. Card 21................................[CRD021] 22. Card 22................................[CRD022] 23. Card 23................................[CRD023] 24. Card 24................................[CRD024] 25. Card 25................................[CRD025] 26. Card 26................................[CRD026] 27. Card 27................................[CRD027] 28. Card 28................................[CRD028] 29. Card 29................................[CRD029] 30. Card 30................................[CRD030] 31. Card 31................................[CRD031] 32. Card 32................................[CRD032] 33. Card 33................................[CRD033] 34. Card 34................................[CRD034] 35. Card 35................................[CRD035] 36. Card 36................................[CRD036] 37. Card 37................................[CRD037] 38. Card 38................................[CRD038] 39. Card 39................................[CRD039] 40. Card 40................................[CRD040] 41. Card 41................................[CRD041] 42. Card 42................................[CRD042] 43. Card 43................................[CRD043] 44. Card 44................................[CRD044] 45. Card 45................................[CRD045] 46. Card 46................................[CRD046] 47. Card 47................................[CRD047] 48. Card 48................................[CRD048] 49. Card 49................................[CRD049] 50. Card 50................................[CRD050] 51. Card 51................................[CRD051] 52. Card 52................................[CRD052] 53. Card 53................................[CRD053] 54. Card 54................................[CRD054] 55. Card 55................................[CRD055] 56. Card 56................................[CRD056] 57. Card 57................................[CRD057] 58. Card 58................................[CRD058] 59. Card 59................................[CRD059] 60. Card 60................................[CRD060] 61. Card 61................................[CRD061] 62. Card 62................................[CRD062] 63. Card 63................................[CRD063] 64. Card 64................................[CRD064] 65. Card 65................................[CRD065] 66. Card 66................................[CRD066] 67. Card 67................................[CRD067] 68. Card 68................................[CRD068] 69. Card 69................................[CRD069] 70. Card 70................................[CRD070] 71. Card 71................................[CRD071] 72. Card 72................................[CRD072] 73. Card 73................................[CRD073] 74. Card 74................................[CRD074] 75. Card 75................................[CRD075] 76. Card 76................................[CRD076] 77. Card 77................................[CRD077] 78. Card 78................................[CRD078] 79. Card 79................................[CRD079] 80. Card 80................................[CRD080] 81. Card 81................................[CRD081] 82. Card 82................................[CRD082] 83. Card 83................................[CRD083] 84. Card 84................................[CRD084] 85. Card 85................................[CRD085] V. A Little History..............................[HIST01] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= PROGRESS/UPDATES/REVISIONS [PROG01] -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-= ****Version 1: Written February 2008 -=-=-=-=-=-=-=-=-=-=-=-= GAME INFORMATION [GAME01] =-=-=-=-=-=-=-=-=-=-=-=- ================ GAME CONTROLS [GAMECT] ================ L1 - Lock on L2 - Rotate camera left R1 - X-Ray Vision R2 - Rotate camera right Directional pad ("D-pad") - Move camera Left analog stick - Move Astro Select - lst Person camera (looking out of Astro's eyes) Start - Pause Triangle - Arm cannon Circle - Digibeam (X) - Jump/Hover (double tap) Square - Action button (context-sensitive) Right analog stick - Up/Down; push forward to start flying Soft reset: L1+L2+R1+R2+Select+Start (press all at the same time) Use Soft reset if you want to restart the game from your last Save point. Health gauge (blue) - displayed in upper left corner of screen Force (energy) gauge (red) - displayed in the upper left corner of the screen under the Health gauge The boss' health gauge is displayed at the bottom of the screen. Metro City map - displayed in lower right corner when Astro is in Metro City. Red arrow shows where Astro is. Flashing marker indicates a destination. Yellow non-flashing marks show entrances and exits. ==================== SAVING YOUR GAME [GAMESA] ==================== There are two Save points in the game: a. Astro's Home b. Ministry of Science To save your game, walk up to Nora (the yellow robot), then press Square ("Talk"). This brings up the Save menu. To Cancel, press Triangle. Occasionally, the game provides other chances to save (like in Sequences 4 and 5). =============== CHARACTERS [CHAR01] =============== Astro Boy - [ASTRO1] ------------- Astro Boy is a robot boy created by the brilliant but obsessed Dr. Tenma as a replacement for his young son who died in an accident. Over time, Dr. Tenma grew dissatisfied with the robot, and sold him to a cruel circus owner. In the original 1960 anime, Astro's great strength was showcased by forcing the young robot to fight wild animals in the circus ring. Later, the kindly Dr. O'Shay saw him at the circus, and adopted him. Astro Boy is 4 1/2 feet tall (1.35 meters). He has black hair (with two cowlicks), doughnut-shaped ears, a round nose, and huge black eyes. While super heroes traditionally wear a full, brightly colored outfit, Astro's clothing is surprisingly sparse, consisting only of large red boots and black, tight-fitting shorts. His bare body is generally featureless, but his heavily built arms and massive fists are clear indications of exceptional physical strength. Astro Boy's Powers - a. 100,000 Horsepower Strength Enables Astro to lift tremendous amounts of weight and battle foes that are many times his size. Available at the beginning of the game. b. Rocket boots Astro's red boots can turn into rocket boosters, giving him the power of flight. Gained after robot battle in Sequence 1. To make Astro fly, push forward on the right analog stick. c. Supersonic Hearing Gained after Zoran first shows Astro her card collection, Sequence 1. This ability allows Astro to pick up transmissions from Yuko and O'Shay. This is not a controllable function, and only appears during cut-scenes when Astro is being sent on a new mission. d. X-ray Vision Gained in Sequence 3 during the Denkou fight. Press R1 to use it. e. Digibeam Energy ray. Gained in Sequence 4 after Astro defeats the bats and the hoverbikes, and enters Denkou's Tower. Press Circle to use it. f. Power of Analyzation Enables Astro to understand different languages. Like Supersonic Hearing, this is not a controllable function. However, it is a required skill for getting some of the Character Cards. Gained during Sequence 5. g. Arm Cannon Gained in Sequence 6 during the fight with the robots in the sky. Press Triangle to use it. h. 1 Million Horsepower Strength Gained after defeating Pluto (Sequence 7). OTHER CHARACTERS - [OTHR01] ------------------- 1. Dr. O'Shay - ("Dr. Elefun" in 1960s TV series) the kindly director of the Ministry of Science. Reactivated Astro after the boy robot was discarded by Tenma. Astro lives with O'Shay as a son. 2. Dr. Tenma - ("Dr. Boynton" in 1960s TV series) creator of Astro Boy. Dedicated to helping robots take over the world. The robot foes that menace Astro were all created by Tenma. 3. Atlas - Another boy robot created by Tenma. Dedicated to furthering Tenma's desire for a robot-dominated world. 4. Zoran - ("Uran" in original series) Astro's robot sister. She possesses several of the same powers as Astro, although she only has a fraction the boy's fabled strength. She can also communicate with animals. 5. Yuko - O'Shay's assistant. She sends Astro on missions during gameplay. 6. Nora - (Nanny Organizer Robotic Android) Astro and Zoran's "nanny". Also, a Save point for gameplay. 7. The Blue Knight - a robot who wants to emancipate all robots from human domination. He rides a horse named Leto. 8. Sharaku - a mysterious little boy who enlists Astro's help to exorcise people who are possessed by demons 9. Shadow - Wants to create a robot kingdom with himself as king; plans to destroy Earth and the humans using his Fortified Rocket; the creator of Acheron 10. Pluto - a robot whose mission is to be the world's strongest robot LOCATIONS - [LOCT01] ------------------- 1. Astro's Neighborhood - (see "Home") 2. Bay Area - Location of the Magnamite battle as well as several Character Cards. Entrance is the blue tunnel located west of Home. 3. Brokken Volcano - Location of the Pluto battle. Entrance is the red-orange tunnel in the west portion of Metro City. Inside, the area is broken up into S-shaped corridors and cylinder-shaped "volcanoes." Many of these volcanoes have hidden entrances to rooms that contain several Character Cards. 4. Central City - A shopping mall located southwest of the Ministry of Science. It a round building with a dark green roof. Entrance is an open doorway on the west side of the building. 5. Denkou's Tower - The tallest, largest structure in the Industrial Area. The entrance is straight across from the sculpture and up the white stairs. The building is surrounded by a rotunda, and has a magnet tower extending up from its roof. 6. Eagle Building - An off-white building located in the far eastern part of Metro City. It has a statue of an eagle on top. Entrance is a door directly below the eagle's face. Inside, the building is divided into corridors and rooms. Several rooms have entrances to "hidden" rooms that contain health boosts and Cards. 7. Home ("Astro's Neighborhood" "Dr. O'Shay's Home") - where Dr. O'Shay, Astro, and Zoran live. The entrance is the pink tunnel south of Ministry of Science. Location of one of the game's Save points. 8. Industrial Area - Location of Denkou's Tower. Astro battles Atlas and Pluto here. Entrance is an invisible green tunnel west of Home; need X-Ray Vision to see it. 9. Metro City - The main city. All the main buildings like Central City, Ministry of Science, and Eagle Building are located here. You "enter" Metro City by flying straight up into the air from any outdoor location. 10. Ministry of Science - Tall, white tower located in the center of Metro City. It looks a little like the Space Needle in Seattle. Entrance is a door at the very top of the tower on the west. Both Dr. O'Shay and Nora can be found here. Location of one of the game's Save points. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WALKTHROUGH [WALK01] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =================== INTRODUCTION [INTR01] =================== Astro Boy for PS2 is a short game. People have finished it in as little as five hours. The main storyline consists of 10 Sequences. Sequence 10 contains the final boss battle. In addition to the main story, the game has 85 Character Cards available for collection. For more information, see the Card Collection section. Collecting Cards is not required to finish the main story. However, it is advisable to wait until after Sequence 9 to start Card collecting since many Cards require Astro's special abilities (X-Ray Vision, 1 million HP Strength, etc). ============================== SEQUENCE 1 - GETTING STARTED [SEQ001] ============================== Introduction [SEQ01A] ------------- When first loading the game, you can watch the short opening animation or press START to skip it. However, if you watch the opening over and over, you will hear a different character saying something about Astro Boy: ***Astro: Astro Boy, that's me! ***(kid's voice - Denkou?): (laugh) Astro Boy, great! ***Dr. O'Shay: This...is Astro Boy! ***Nora: That's my Astro Boy! ***(low gruff voice): It's Astro Boy! ***Zoran: Astro Boy! That's my big brother! ***(man's voice: Blue Knight?): Astro Boy, is it? ***Dr. Tenma: Astro Boy - or so they call you. ***(female: Yuko?): It's Astro Boy! When the game starts, listen to Nora's long speech about game controls. After she is done, press Square ("Talk") to bring up the menu. Select Save (press X) and save your game. Use the left analog to turn around and face the two doors. Exit the door on your left by walking up to the door and pressing Square when the the menu in the upper right corner of the screen says "Open". Astro will see a flock of birds on the ground. Walk up to the birds. Robot Attack [SEQ01B] -------------- Now a group of robots will appear out of nowhere and land in front of you. They demand that "Tobio" show them how really strong he is. This is your first fight. Approach a robot until the purple circular Lock On icon appears. Press L1 to lock on to one robot; the Lock On icon will turn green. Now press Square to punch him. This is not a hard fight, so use this time to get used to the controls. I found myself punching air a lot even when I thought I had locked on to a target. Gain Rocket Feet [SEQ01C] ------------------ After defeating all the robots, you will see a cut-scene where one robot will somehow survive and knock Astro off the building. This is where you gain Astro's Rocket Feet and the ability to fly. Your First Flying Ring Course [SEQ01D] ------------------------------- Dr. O'Shay will come over and express surprise over Astro's ability to fly. He asks Nora to set up some rings for Astro to fly through. When you regain control, fly through the rings. The rings are pretty big and they don't move around. Get the feel of flying through rings because some of the Cards require you to do some ring flying to get them. Return Home [SEQ01E] ------------ Dr. O'Shay congratulates Astro for flying through all the rings. Now return Home by flying through the pink tunnel located in the south. At Home, use Nora to save your game. Walk up to the yellow robot, then press Square ("Talk"). The Save menu will appear. Save your game. Now talk to Zoran, Astro's sister (press Square). She will act really excited over Astro's ability to fly. Talk to her again, and she will show Astro her Card collection. Right now, she only has one Card, the Astro card. Save your game again. This completes Sequence 1. ============================== SEQUENCE 2 - MAGNAMITE [SEQ002] ============================== Gain Supersonic Hearing [SEQ02A] ------------------------ Go outside. Push the right analog stick forward and fly straight up into the air. You will be asked if you want to go to Metro City; select Yes. This is how you enter Metro City throughout the game. Normally, you will be taken directly to Metro City. But here, you will see a cut-scene where Astro gains Supersonic Hearing. Supersonic Hearing is not a controllable function in this game. All it means is that Astro will now be able to hear Yuko and O'Shay when they assign missions to him. SPIN ATTACK - [SEQ02D] ------------------- The Spin Attack is the first special attack that is available. It is also the one you will be using the most, so this is a good time to practice. You have to be flying to use it. If you are on the ground, push the right analog forward to make Astro fly. Fly toward a target until the purple Lock On icon appears. Then press L1 to lock on to your target. When the Lock On icon is yellow, hold down Square, and Astro will perform multiple hits with his fists. (He's not really spinning; he's just flying back and forth, pounding the target.) Remember, you need a ***Yellow*** Lock On icon to do this. If you get too close to the target, the yellow Lock On icon will turn green, and you will wind up doing a punch instead of a Spin Attack. Watch Astro's energy gauge (the red one in the upper left corner of the screen). When it gets to zero, you need to retreat and recover energy before you can use Spin Attack again. Bay Area [SEQ02B] ---------- You will see a cut-scene where Astro hears Yuko telling him that O'Shay is missing, and also that Magnamite is going berserk over in the Bay Area. To get to the Bay Area, turn Astro a quarter turn to the left. Fly toward the blue tunnel and go in. You will find yourself on a big bridge. You can also use the Minimap in the lower right corner of the screen. Fly in the direction of the flashing yellow mark. Magnamite [SEQ02C] ----------- O'Shay has been captured by Magnamite and needs Astro to rescue him. Magnamite is straight ahead of you on the bridge. You can see O'Shay's yellow car on top of him. This battle has two parts. Part 1 - You must take down six tentacles. You need to fight them one at a time. First fly into the air by pushing the right analog forward. The tentacles like to throw boulders and swing around and hit you. Staying in the air makes it easier to avoid getting attacked. Now fly toward one of the tentacles. When you see a purple Lock On icon, press L1. The icon turns yellow, which means you can Spin Attack. Press and hold down Square, and Astro will proceed to hit the target a couple of times. NOTE: It's a lot easier to defeat the tentacles with Spin Attacks rather than closeup punches. After a few hits, the tentacle will be stunned and the Lock On icon will turn green. In the lower left, you will see the Special Action screen telling you to Grab. Pull back on the right analog to put Astro back down on the ground, then run up to the green icon and press Square. This causes Astro to grab hold of the tentacle. Using the left analog, pull the tentacle until it snaps. When it snaps, immediately fly back up in the air to recharge Astro's energy for the next Spin Attack. It's a good idea to recharge up in the air where you are much less likely to get attacked. Attack all the other tentacles the same way until you defeat six of them. After six tentacles are defeated, Magnamite will release O'Shay and his air car. Part 2 - Now Astro must fight Magnamite's main body. To defeat Magnamite's main body, hover around the Lock On icon, and pound away at him. Remember, you need a green icon to punch him. NOTE: Punches work better against Magnamite than Spin Attacks. Magnamite has a couple of attacks. The first is the Laser Beam, which he uses at the start of the battle but never uses again. He also uses physical attacks with his body and electrical attacks. The attacks look bad, but they actually don't hurt that much. When I did this battle, Astro was getting hit a lot, but there was still plenty of health left. Between his attacks, keep throwing punches at him. It won't be long before he collapses. NOTE: Although Magnamite is really big, you can't just hit him anywhere and expect to do damage. You need to stay next the Lock On icon and keep pounding it. When Magnamite is defeated, he rears up, and then collapses noisily onto the ground. This is followed by a cut-scene where Astro is restored to full health and energy. Now there is a cut-scene where Magnamite asks Astro to absorb some of his excess energy. When you regain control, return to Metro City by flying straight up into the air. In Metro City, find the pink tunnel and return Home. Once you're Home, talk to Nora and save your game. This completes Sequence 2. =========================== SEQUENCE 3 - DENKOU [SEQ003] =========================== Introduction [SEQ03A] -------------- At Home, speak to O'Shay. He thanks Astro for rescuing him, and suggests that the boy rest. Actually, all you need to do is save your game after he finishes talking to Astro. It is night now. Go outside and fly straight up into the air and go to Metro City. In the next cut-scene, Yuko sends Astro to Central City to investigate a string of jewelry robberies. Central City [SEQ03B] -------------- Central City is west of Astro's home. After you enter Metro City, turn Astro a quarter turn to the left. Descend a little bit, and then head on out, using the Metro City map to guide you. Look for a low-lying building with a green roof. When you get close, you will see the words "Central City" on your screen. The entrance is an open doorway on the west (far) side of the building. Inside Central City, you will see a circular area. When you go in, bear left and go into the corridor. Find Detective Tawashi standing next to the Sapphire Jewelry Store. Talk to him and he will tell you to go play somewhere else. Now go talk to three kids (the easiest way is work your way around counterclockwise): a. Abercrombie - tall, blonde heavyset boy in purple outfit with white long sleeves; standing near the corridor where the detective was. While talking, select "I'm investigating a crime." b. Alejo - short girl with orange hair and green shirt; standing near the Item Shop (looks like an open jewelry display). c. Kennedy - boy with dark skin and blue shirt; standing near the entrance. At this point, Astro receives a message from O'Shay to check out the Sapphire Jewelry Store. Go back and talk to Tawashi and the three kids again. Again, moving around counterclockwise is the fastest way to get to everyone. After Alejo and Kennedy join Abercrombie at the corridor, talk to the kids one last time. A short cut-scene takes place where the three kids successfully draw Tawashi away from the Sapphire Store. Go into the corridor, and find Denkou. Gain X-Ray Vision [SEQ03C] ------------------- Denkou wants Astro to play with him, and then disappears. When that happens, Astro gains X-Ray Vision. To use X-Ray Vision, press R1 to go into X-Ray Vision mode. Press R1 again to turn it off. Denkou - Part 1 [SEQ03D] ----------------- Press R1 to go into X-Ray Vision mode. This will also focus the camera on Denkou's location, making it easier to chase him down. NOTE: You only have to press R1 once. When Astro gets close (when the Lock On icon is green), press Square to grab Denkou and pull him in the opposite direction. This is how you "attack" Denkou. Keep doing this until he stops. This is a rather strange battle. First of all, Denkou doesn't attack Astro; he just runs away. Also, the game really helps you a lot. It automatically gets Astro flying or walking whenever either one is necessary. All you do is use the left analog to get close, then press Square when the Lock On icon turns green. You don't need to get really close to grab him. Just get close enough for the Lock On icon to turn green, then quickly press Square. Denkou - Part 2 [SEQ03E] ----------------- Astro gets a message from the evil Dr. Tenma (Astro's creator) who says that Denkou has an EMP (electromagnetic pulse) bomb around his waist which will blow up Central City in three minutes. You have three (3) minutes to repeat the process of chasing down Denkou. Denkou is running faster now, and he is also jumping around, making it a lot harder to keep up with him. Press R1 once, and start flying after him. Again, you don't need to get really close to grab him. If you wait until you're really close, you may take too long and run out of time. I just grabbed him twice and the battle was over. After Denkou is "defeated," Astro is restored to full health and energy. This is followed by a cut-scene with Denkou, and then the game gives you the chance to save your game. Go ahead and save. This completes Sequence 3. ============================== SEQUENCE 4 - ATLAS I [SEQ004] ============================== Introduction [SEQ04A] -------------- This is the first real "dungeon" of the game. And like any dungeon, you will not be able to save your game until it's all over. So you need to watch your health carefully the entire time. (Astro's health bar is the blue bar in the top left corner of the screen.) At home, talk to O'Shay. He says the EMP was built using many of Dr Tenma's techniques. Astro apparently doesn't know who Tenma is, but O'Shay is unable to tell him the whole story. Instead, he suggests that Astro find out what Denkou was up to. Go outside and fly directly upwards and go to Metro City. There, Astro will receive a message from Yuko advising him to use his X-Ray Vision. But you don't need X-Ray Vision. Just turn a 1/4 turn to the left, and head toward the olive green tunnel (Industrial Area). It's right next to the Home entrance. You may run into some bats around the entrance of the Industrial Area. Ignore them and go in. You need to save your health for the following battle. Renegade Robots [SEQ04E] ---------------- After you enter the Industrial Area, you will meet a frantic robot who needs your help dealing with some renegade robots prowling the streets. You will find robots on hoverbikes and mechanized bats. Both move very fast and have high evasion. My biggest problem was the foes swarming all over me, and Astro only being able to hit one foe at a time. The hoverbike guys are ramming into you, and the bats are firing rays, causing lots of damage. The solution is basically to use the Spin Attack. But if you're having trouble dealing with all the fast-moving, swarming conditions, here is a little trick that might help. The moment the battle began, fly straight up, high into the air. This is your safe zone: no one attacks you here. This is where you can recover energy so you can use Spin Attack again. The thing about the hoverbikes/bats is that if you try to attack them near the ground, they can easily dart away and hide behind the many trees and structures found in the area. The Spin Attack becomes totally useless when this happens. The trick is to attack a foe when he is not so close to the ground. So while you are up in the air, look down and see what foes are running around. Now, slowly descend toward them, and the minute you see a Lock On icon, hit L1 to target. The icon should turn YELLOW, which means you are far enough away to use Spin Attack. Immediately, hold down Square and beat him to pieces. You won't get swarmed while doing the Spin Attack. Now, fly back up again to your safe zone. Recover your energy if you need to, and repeat the process. If everything works right, you should be able to do this entire battle without losing much health. Gain Digibeam [SEQ04B] --------------- When the renegades have been defeated, go up the steep steps and enter the building (Denkou's Tower). There is an elevator platform directly ahead of you. Step onto it, press Square ("Search") and go down. Downstairs, move toward the picture of the robot (Atlas) on your right and press Square ("Search"). A holograph of Dr. Tenma appears. He wants to know how strong "Tobio" has become, and unleashes a swarm of mechanized bees to attack him. Just before the bees attack, Astro will gain the Digibeam ability. It's like a laser beam weapon, and you use it by pressing Circle. Bee Attack [SEQ04C] ------------ As long as the bee hives are around, the bees will just keep respawning over and over. So your goal is to destroy the hives. The "hives" look like mailboxes. There are three of them: one directly behind the spot where Tenma appeared, and one on each side. The hives can be easily taken out with about three punches each. The trick is getting to them. The bees swarm all over you and can knock you away with their attacks. If the bees get really bad, use the Digibeam (Circle) to destroy some of them. When all three hives are gone, you have to kill all the remaining bees before you can continue. Just use the Digibeam. Try to save as much health as you can for the battle with Atlas. Metal Door [SEQ04D] ------------ After the bee fight is over, jump onto the elevator and go back up. You will find the exit blocked by a metal door. You will receive a message from Yuko advising you to use the Digibeam. Do it. The door should come open after you use about half of your energy. If you want, pause for a few seconds to regain some energy before going outside. Atlas I [SEQ04E] --------- Outside, Atlas flies in on his hoverbike. Atlas is a boy robot who is determined to destroy Astro and any other robot "puppet" of the humans. If you're low on health, smash the three blue boxes around the perimeter for health boosts. What makes this tricky is that the camera controls are disabled during this battle, and they swerve around crazily when you get close to a blue box. Keeping Astro on foot, however, will make it a lot easier to maintain your bearings around the circle. Of course, Atlas is on your tail the entire time. But you have an advantage: Atlas is *really* lousy at hitting moving targets! If you're lucky, you'll be able to get your health boosts without getting hit. Now you're ready for Atlas. I use Spin Attacks for the entire battle. The game says you can pick up light poles and use them like clubs. But I prefer not getting so close to Atlas as his attacks can cause a lot of damage. You will already see a yellow icon on Atlas when the battle begins. So just start flying in circles to avoid his attacks. Atlas can't hit you if you are moving sideways. When flying, don't get too far from him. You want to be close enough to reach him quickly, but not so close that the yellow Lock On icon turns green. The best time to attack is right after he releases an electrical cloud. Once the cloud is gone, press Square and Spin Attack. I recommend Spin Attacking for three hits, and then moving away. Three hits is about the most you can do at your present energy capability. Also, you don't want to spend too much time near him or you will get hit. When Atlas is down to about 1/2 health, he starts using an energy ray as well as the electrical cloud. Now, the best time to attack is right after the energy ray. In general, don't rush. Let your energy gauge refill. Remember, he can't hit you while you are flying in circles. Some guides recommend knocking Atlas into a propane tank when he's stunned, but you don't need to do that. Once his health goes to zero, the battle is over. The game also tells you about Quick Dash (left analog plus "X") to help you avoid attacks. I never used it because I was able to avoid Atlas' attacks by just moving sideways. When Atlas is defeated, you will get a chance to save your game. Do so, then fly straight up into the air to return to Metro City and return Home. This completes Sequence 4. ============================== SEQUENCE 5 - VENUS ROBOTS [SEQ005] ============================== Introduction [SEQ05A] -------------- At Home, talk with O'Shay and Zoran, then go outside, go to Metro City, then enter the Ministry of Science (go to the very top of the tall tower right in front of you). (If you try to go to Metro City without talking to O'Shay first, you will run into a horde of bats, and you won't find O'Shay at the Ministry.) At the Ministry, Astro overhears a conversation between Tenma and O'Shay. Tenma wants to take Astro away, but O'Shay refuses. Talk with O'Shay, and you will get another distress mission from Yuko. Exit the Ministry of Science and go to Bay Area (the blue tunnel toward the west). Follow the minimap to get there. Venus Robots [SEQ05B] ------------- After Astro arrives in Bay Area, you will see a cut-scene showing several red robots jumping onto the road. However, during the actual battle, you will only see a few robots at a time. Your mission is to take out 20 ice robots. When you attack one robot, it rolls up into a ball. You can then grab it and throw it at another robot for a second quick kill. The only problem is that this exposes you to their ice attacks which can cause you a lot of damage if they hit you enough. But if you want to avoid their ice attacks, Spin Attacks are the way to go. They won't attack you if you are in the air. The counter to the right keeps track of your victories. By the way, the camera controls (L2 and R2) are often disabled throughout this fight and the next. So watch out for that. Gain Power of Analyzation [SEQ05C] --------------------------- After defeating 20 robots, Astro will gain the Power of Analyzation, which enables him to understand all languages. This is not a controllable function; it happens automatically. Astro translates what the robots are saying. Then he receives a call from O'Shay to leave Bay Area to defend the Ministry of Science. Fly straight up into the air, and the game will automatically take you to the next battle. You will see a short cut-scene that shows the gold-red ice robot marching toward the Ministry. Venus Robot Leader [SEQ05D] -------------------- The Venus Robot Leader (yellow and red) and his smaller minions are marching on the Ministry. Taking out the Leader will take everyone out. You need to target the boss before attacking him. For me, this was the hardest job because it is tough to lock on to just the Leader with all the little robots standing near him. Once locked, just Spin Attack over and over. This is not a hard fight, but it will take several attack cycles to knock him out. Staying in the air will protect you from the boss' ice attacks. Also, the minions disappear. When he turns into a ball, he becomes invulnerable. Just wait for him to resume his normal form, then resume your attacks. Toward the end of the battle, Astro's attacks may cause the boss to fall off the bridge. The boss will then be out of range for your Spin Attack. Just stay around the bridge area and wait for the boss to come back. When he returns, use L1 to retarget him. All the minions have disappeared, so this isn't quite so hard. Then resume your attacks. When the Venus Robot Leader goes down, Astro will be restored to full health and energy. You will see then see a cut-scene that explains why the Venus robots attacked the Ministry and who was responsible. Save your game when offered. This completes Sequence 5. ============================== SEQUENCE 6 - ATLAS II [SEQ006] ============================== Introduction [SEQ06A] -------------- Go to the Ministry of Science and speak with O'Shay. Watch the cut- scene showing the history of Dr. Tenma and the creation of Astro. Yuko enters frantically, crying that"Astro" is destroying Metro City. Exit the Ministry of Science. Robot Attack #1 [SEQ06B] ---------------- Astro needs to find and defeat five robots who are "impersonating" him. (Actually, they don't look anything like Astro.) You don't have to actually find the robots to start the battle. After you exit the Ministry of Science, just fly east toward the "X" that you see in the minimap. The game will start the battle for you when you are close enough. Use Spin Attacks to take out the robots. When the robots are defeated, you will see a cut-scene of Tenma. After the cut-scene ends, Astro will gain the Arm Cannon. Gain the Arm Cannon [SEQ06C] --------------------- The Arm Cannon causes a lot more damage than either Spin Attack or Digibeam. It also has a very long range, which allows you to attack from a far distance. To use the Arm Cannon, lock onto the target with L1, then hold Triangle for about two seconds, then RELEASE. This is different from the Spin Attack and the Digibeam where you have to hold down the face button continuously. NOTE: You do not need a yellow Lock On to use the Arm Cannon. The Arm Cannon doesn't use that much energy. You can use it three or four times before you run out of energy. The Arm Cannon never misses. Even if you are far away, as long as the Lock On icon is in sight, you will hit the target. There is also no noticeable delay between uses, allowing you to attack several times before you run out of energy. The only disadvantage is that Astro has to stand still for a few |
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Another Astro Boy Walkthrough :
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