Baldur's Gate: Dark Alliance Walkthrough :
This walkthrough for Baldur's Gate: Dark Alliance [Playstation 2] has been posted at 26 Jun 2010 by luke298 and is called "Item Guide". If walkthrough is usable don't forgot thumbs up luke298 and share this with your freinds. And most important we have 5 other walkthroughs for Baldur's Gate: Dark Alliance, read them all!
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Walkthrough - Item Guide+-----------------------------------------------------------+ | GAME NAME : Baldur's Gate: Dark Alliance | | FAQ NAME : Item Guide | | PLATFORM : Playstation 2 (XBOX and GC Supported too) | | VERSION : 4.00 | | DATE : 2004.05.09 | | AUTHOR : Keith McLeod | | E-MAIL : mcleodkw@hotmail.com | | COMPOSED WITH : MS Word 79 pt. | +-----------------------------------------------------------+ +---------------------------+================================================== | [01-00] Table of Contents |================================================== +---------------------------+================================================== In order to make the guide more accessible I have implemented Damir Kolar's Search feature into my guide. To use it, press CTRL + F to bring up the Find dialogue box. Copy the code in there and press enter. You will go to the area of the FAQ that you put in. I took care to only put the code in twice so you should never have to press Enter more than once. However, I'm certain there's still some kinks to work out with the new formatting, and thus I haven't implemented the actual search feature as of 4.00; soon, though. +---------+-------------------------------+-------+ | NUMBER | NAME | CODE | +---------+-------------------------------+-------+ | [01-00] | Table of Contents | G0100 | +---------+-------------------------------+-------+ | [02-00] | Introduction | G0200 | | [02-01] | How To Use This Guide | G0201 | +---------+-------------------------------+-------+ | [03-00] | Armor | G0300 | | [03-01] | Notes | G0301 | | [03-02] | Body Armor | G0302 | | [03-03] | Boots | G0303 | | [03-04] | Gloves / Arm Protection | G0314 | | [03-05] | Helmets | G0305 | | [03-06] | Shields | G0306 | | [03-07] | Armor Modifiers | G0307 | +---------+-------------------------------+-------+ | [04-00] | Weapons | G0400 | | [04-01] | Notes | G0401 | | [04-02] | One Handed Weapons | G0402 | | [04-03] | Two Handed Weapons | G0403 | | [04-04] | Ranged Weapon | G0404 | | [04-05] | Weapon Modifiers | G0405 | | [04-06] | Arrows | G0406 | | [04-07] | Unique Weapons | G0407 | +---------+-------------------------------+-------+ | [05-00] | Other Items | G0500 | | [05-01] | Quick Reference Table | G0501 | | [05-02] | Potions | G0502 | | [05-03] | Gems | G0503 | | [05-04] | Jewelry | G0504 | | [05-05] | Jewelry Modifiers | G0505 | +---------+-------------------------------+-------+ | [06-00] | Key and Quest Items | G0600 | | [06-01] | Act I Key Items | G0601 | | [06-02] | Act I Quest Items | G0602 | | [06-03] | Act II Quest Items | G0603 | +---------+-------------------------------+-------+ | [07-00] | Frequently Asked Questions | G0700 | +---------+-------------------------------+-------+ | [08-00] | Cheats and Secrets | G0800 | | [08-01] | Secrets | G0801 | | [08-02] | Cheats | G0802 | | [08-03] | Glitches / Exploits | G0803 | | [08-04] | GameShark Codes | G0804 | +---------+-------------------------------+-------+ | [09-00] | FAQ Information and Copyright | G0900 | | [09-01] | Version Information | G0901 | | [09-02] | Credits | G0902 | | [09-03] | Contacting Me | G0903 | | [09-04] | Item Generation Program | G0904 | | [09-04] | Copyright | G0905 | +---------+-------------------------------+-------+ +----------------------+======================================================= | [02-00] Introduction |======================================================= +----------------------+======================================================= +----------------------+ =| [02-01] Introduction |====================================================== +----------------------+ - There are Minor Spoilers in this Guide. Hi, this is an item guide for the excellent game, Baldur's Gate: Dark Alliance. Everything should work for all three systems that the game is designed for - Playstation 2, X-BOX, and GameCube, except for the Cheats section. For an excellent Cheats guide, go to GameFAQs and look at the Cheats FAQ there by Fragnarok. [02-00-01] Disclaimer --------------------- Just like in any document that has information gained from empirical tests, not actual values, there may be some values or information in this FAQ that could be wrong, or things that I have overlooked. This bodes the same for any FAQ written that uses empirical evidence. If I didn't use empirical evidence, I would have to get my values from the DVD. Though I don't have anything against hex editing and the like, I simply don't have the knowledge, skills, or tools to do so. As such, I am limited to knowledge found by my own means. However, if you would like to teach me some things about this, I would be _more_ than happy to accept. +------------------------------+ =| [02-01] How to Use This Guide|============================================== +------------------------------+ This is the general layout for all the items in this FAQ. The layout for the Quest Items can be found in their respective section. ------------------------------------------------------------------------------- Name of Item ------------------------------------------------------------------------------- - A short description of the item. - Any special attributes of the item. - #. A description of an alternate look of the item. Types: = Found in the weapons section, tells the composition and style of the weapon. Damage\Armor Class: = Tells either the unmodified Armor Class of the armor or unmodified damage of a weapon. Weight: = The weight of the item, in pounds. Selling Price: = The price of the item when you are selling it, in gold pieces. Buying Price: = The price that the item can be bought from. For items that cannot be bought in stores, the predicted price is found in brackets. Notes: = The effect or other information of an item. +---------------+============================================================== | [03-00] Armor |============================================================== +---------------+============================================================== +---------------------+ =| [03-01] Armor Notes |======================================================= +---------------------+ [03-01-01] Armor Notes ---------------------- - Firstly, although armors that are a lower level then their counterparts have a lower base defense, if a modified (see 3.A.vii) armor of a lower level has a net AC of higher then the counterpart of the higher level, it should be preferred for the benefit of weight reduction. - The levels of armor are just in the order of how they increase in AC and weight. AC stands for armor class, or the "strength" of the armor. The levels are, in increasing base AC: Table 3.1 - Armor Levels +------+------------------------+ | Set# | Name | +------+------------------------+ | 0 | Basic Clothing | | 1 | Padded Armor | | 2 | Leather Armor | | 3 | Studded Leather Armor | | 4 | Scale Mail | | 5 | Chain Mail | | 6 | Half Plate Mail | | 7 | Full Plate Mail | +------+------------------------+ Notes on the Following Chart: ----------------------------- - The locations given are very general, because all locations in a certain areas have been found to drop the same armor sets throughout. (For example, the Sewers Level 1 and Level 2 have the same sets of armor throughout). - This table was designed to show the potential of all items that could be dropped. The educated assumption was made that all possible pieces of a set could be dropped in any given area. - It must be noted that earlier on, the weaker sets are dropped most often, while in later locations, stronger sets are usually dropped. However, the other (lower) sets still have the potential to drop. - Higher Set Numbers sets will always be quite rare to find in any given area (that has the potential to drop them), but the potential to find them is still there. - Modifiers (discussed in 3.A.vii) are not considered to affect the item's find rate. - Armor can be dropped by enemies and found in treasure chests. This table encapsulates both possibilities. +------------------------+ Table 3.2 -Armor Locations | Set Number | +--------------------------+------------------------+ | Location | 1 2 3 4 5 6 7 | +--------------------------+------------------------+ | The Cellar | * | | The Sewers | * * * | | The Crypts | * * * | | The Thieves Guild | * * * * | +--------------------------+ | | The Windwalk | * * * * | | The Burning Eye Mountain | * * * * | | The Drow Mines | * * * * * | | The Dark Wood | * * * * * | | The Ice Caves | * * * * * | +--------------------------+ | | Adderspine | * * * * * * | | The Marsh of Chelimber | * * * * * * * | | Castle of Chelimber | * * * * * * * | | The Rotten Bog | * * * * * * * | | The Temple | * * * * * * * | | The Onyx Tower | * * * * * * * | +--------------------------+ | | The Gauntlet | * * * * | +--------------------------+------------------------+ - All the sets of armor can eventually be bought in the game. The shopkeepers sell them to you at one base price, however, some sets that the shopkeepers sell have modifiers on them (see 3.A.vii) and therefore, their cost differs. These are applicable to the Easy, Normal and Hard difficulty levels, and the following table shows you what is available. Table 3.3 - Set Buying Areas +--------------------------------+ | Act # Set Sold | +--------------------------------+ | 1 2 3 4 5 6 7 | | Act I * * * * | | Act II o o o * * | | Act III o x * * | +--------------------------------+-----+ | Legend: | | * Sold Normally | | o Sold With (a) Modifier(s) | | x Sold Normally And With Modifiers | +--------------------------------------+ - The selling and buying prices give were used given a 0% charisma bonus. To find the cost your character will get, multiply it by the charisma percentage modifier in game. - Some notes about Extreme Difficulty and it's relation to armor - In Extreme Difficulty, the shops carry seemingly randomly generated armors. This is proven by observing the amount of similar armors in any given shop keeper's selection (for example, Bartley sometimes has two sets of Half Plate Boots +5). Therefore, a table cannot distinctly organize this. - Almost all armors in Extreme have a modifier (see 3.A.vii) on them. - All types of armor have the potential to drop at any point in the game, and generally, they have a modifier. Later on in the game, the lower sets (1-3) hardly ever drop, but as usual, the potential is still there. Finally, the general (my) consensus on the armor sets: ------------------------------------------------------ 0. Basic Clothing ----------------- Useless. Pointless. Only used to cover up otherwise indecent parts of the polygon's body. I recommend that these are ditched as soon as possible, i.e. the start of the game, mostly because they take up valuable weight space and add absolutely no defense to the overall rating. The one bonus is that they cover up the dwarf. 1. Padded Armor --------------- Also fairly useless. Use only if you don't have leather. They are used pretty much to take up space and offer minimal defense. However, since they are light compared to other armor of their relative AC, if you do come across one that is modified enough (see 3.A.vii) that makes it have a higher AC then something of the leather variety, use this over the other kinds. Other then that, it really has no perks. 2. Leather Armor ---------------- Once again, this is pretty much transition. Upgrade to and from this in as small of a time span as possible. 3. Studded Leather ------------------ The last non-metal set of armor. This is definitely a decent set of armor, usually the armor of choice for most of the game for many sorceresses because of its lightness. The defense is good enough for the purposes of a sorceress. Modified Studded Leather is a very good alternative to Scale or Chain mail because Studded Leather with a high modifier will allow for a competitive AC and a very low weight, which is essential to the success of a sorceress. 4. Scale Mail ------------- Not good. Low AC with a high weight. Basically transition, only use if there is nothing else or once again if there is a high modifier on it. 5. Chain Mail ------------- Decent armor, albeit heavy. Not much else to say, usually is the armor of choice before heading into the third act. Look for the Elven modifier to use to equip on sorceresses. 6. Half Plate Armor ------------------- This is an interesting set. Although the main body protection still has a buying price lower then that of Set 7, the other pieces of the set have a higher buying price. This is because of the weight to AC ratio of this armor: since the AC is relatively high and the weight is lower then that of Set 7 armor. Still, the weight is quite high and is recommended for dwarves and humans that have invested in strength and endurance over dexterity. Some brave sorceresses have been known to equip high-number modified strength rings and in turn equip set 6 & 7 armors. Elven modifiers on this and set 7 are rare, but if you can find them, consider yourself lucky. 7. Full Plate Armor ------------------- The grand daddy of all armors. This has the highest AC and weight and costs less then the Half Plate armor (some pieces). Dwarves should always use pieces of this when its possible and has net AC higher then that of the Half Plate Armor. Humans can use this also, and later on in the game, when +15 Strength rings flow like wine, these armors are definitely the best choice. [03-01-02] Is Armor Useful? --------------------------- The quick answer to this question is that, no, it isn't. From Interplay.com, one of the developers named Dave Malando made this post: "Unfortunately, the way BGDA handles armor, to-hit rolls, and monster statistics makes armor relatively ineffective later in the game. Basically, any attacker's chance to hit a target is its base attack divided by the target's armor bonus; the problem was that later monsters often had so high a base attack that the resulting number was always one or greater--in other words, a 100% or better chance to hit. In addition, armor has no damage resistance (a la the D&D rules), meaning that if it's not stopping monsters from hitting the character completely, it does no good at all." [03-01-03] Quick Reference Table -------------------------------- +----------------------------Quick Reference---------------------------+ +-------------------------+--------+------+--------+---------+---------+ | Name | Type | AC | Weight | Buy | Sell | +-------------------------+--------+------+--------+---------+---------+ | Chain Boots............ | Feet 07 04.0 3000 1349 | Chain Gloves........... | Arms 07 04.0 3000 1349 | Chain Helmet........... | Head 07 04.0 3450 1552 | Chain Mail............. | Body 24 40.0 10000 4499 | Cloth Boots............ | Feet 00 03.0 2* 1 | Cloth Bracers.......... | Arms 00 01.0 2* 1 | Clothes................ | Body 00 05.0 4* 2 | Full Plate Boots....... | Feet 12 06.0 3300 1484 | Full Plate Gloves...... | Arms 12 04.0 3700 1709 | Full Plate Helmet...... | Head 12 08.0 3000 1349 | Full Plate Mail........ | Body 39 50.0 25000 11249 | Half Plate Boots....... | Feet 09 05.0 3500 1574 | Half Plate Gloves...... | Arms 09 04.0 3800 1664 | Half Plate Helmet...... | Head 09 07.0 3300 1484 | Half Plate Mail........ | Body 30 46.0 16000 7199 | Iron Shield............ | Shld 04 15.0 540 261 | Leather Armor.......... | Body 09 15.0 1200 539 | Leather Boots.......... | Feet 02 02.0 300 134 | Leather Gloves......... | Arms 02 01.0 350 157 | Leather Helmet......... | Head 02 01.0 350 157 | Padded Armor........... | Body 06 12.0 400 179 | Padded Boots........... | Feet 01 02.0 100 44 | Padded Gloves.......... | Arms 01 01.0 110 49 | Padded Helmet.......... | Head 01 01.0 120 53 | Scale Boots............ | Feet 05 03.0 1450 652 | Scale Gloves........... | Arms 05 02.0 1350 607 | Scale Helmet........... | Head 05 03.0 1450 652 | Scale Mail............. | Body 21 30.0 5000 2249 | Studded Leather Armor.. | Body 12 17.0 2200 989 | Studded Leather Boots.. | Feet 03 03.5 650 292 | Studded Leather Gloves. | Arms 03 02.0 650 292 | Studded Leather Helmet. | Head 03 02.0 650 292 | Wood Shield............ | Shld 02 05.0 64* 35 +-------------------------+ +----------+ | Legend | +----------+-----------------------------------------------------------------+ | | | Type Where the armor protects | | [Body] = Body Armor [Head] = Helmet [Arms] = Gloves / Arm Prot. | | [Feet] = Boots / Leg Protection [Shld] = Shield | | AC Armor Class of the item | | Weight Armor's Weight | | Buy Armor's Buying Price * = Approximate Value | | Sell Armor's Selling Price | +----------------------------------------------------------------------------+ +--------------------+ =| [03-02] Body Armor |======================================================== +--------------------+ ------------------------------------------------------------------------------- Clothes ------------------------------------------------------------------------------- Armor Class: = 0 Weight: = 5.0 Selling Price: = 2 Buying Price = (4) ------------------------------------------------------------------------------- Padded Armor ------------------------------------------------------------------------------- Armor Class: = 6 Weight: = 12.0 Selling Price: = 179 Buying Price = 400 ------------------------------------------------------------------------------- Leather Armor ------------------------------------------------------------------------------- Armor Class: = 9 Weight: = 15.0 Selling Price: = 539 Buying Price = 1200 ------------------------------------------------------------------------------- Studded Leather Armor ------------------------------------------------------------------------------- Armor Class: = 12 Weight: = 17.0 Selling Price: = 989 Buying Price = 2200 ------------------------------------------------------------------------------- Scale Mail ------------------------------------------------------------------------------- Armor Class: = 21 Weight: = 30.0 Selling Price: = 2249 Buying Price = 5000 ------------------------------------------------------------------------------- Chain Mail ------------------------------------------------------------------------------- Armor Class: = 24 Weight: = 40.0 Selling Price: = 4499 Buying Price = 10000 ------------------------------------------------------------------------------- Half Plate Mail ------------------------------------------------------------------------------- Armor Class: = 30 Weight: = 46.0 Selling Price: = 7199 Buying Price = 16000 ------------------------------------------------------------------------------- Full Plate Mail ------------------------------------------------------------------------------- Armor Class: = 39 Weight: = 50.0 Selling Price: = 11249 Buying Price = 25000 +----------------+ =| [03-03] Boots |============================================================ +----------------+ ------------------------------------------------------------------------------- Cloth Boots ------------------------------------------------------------------------------- Armor Class: = 0 Weight: = 3.0 Selling Price: = 1 Buying Price = (2) ------------------------------------------------------------------------------- Padded Boots ------------------------------------------------------------------------------- Armor Class: = 1 Weight: = 2.0 Selling Price: = 44 Buying Price = 100 ------------------------------------------------------------------------------- Leather Boots ------------------------------------------------------------------------------- Armor Class: = 2 Weight: = 2.0 Selling Price: = 134 Buying Price = 300 ------------------------------------------------------------------------------- Studded Leather Boots ------------------------------------------------------------------------------- Armor Class: = 3 Weight: = 3.5 Selling Price: = 292 Buying Price = 650 ------------------------------------------------------------------------------- Scale Boots ------------------------------------------------------------------------------- Armor Class: = 5 Weight: = 3.0 Selling Price: = 652 Buying Price = 1450 ------------------------------------------------------------------------------- Chain Boots ------------------------------------------------------------------------------- Armor Class: = 7 Weight: = 4.0 Selling Price: = 1349 Buying Price = 3000 ------------------------------------------------------------------------------- Half Plate Boots ------------------------------------------------------------------------------- Armor Class: = 9 Weight: = 5.0 Selling Price: = 1574 Buying Price = 3500 ------------------------------------------------------------------------------- Full Plate Boots ------------------------------------------------------------------------------- Armor Class: = 12 Weight: = 6.0 Selling Price: = 1484 Buying Price = 3300 +---------------------------------+ =| [03-04] Gloves / Arm Protection |=========================================== +---------------------------------+ ------------------------------------------------------------------------------- Cloth Bracers ------------------------------------------------------------------------------- Armor Class: = 0 Weight: = 1.0 Selling Price: = 1 Buying Price = (2) ------------------------------------------------------------------------------- Padded Gloves ------------------------------------------------------------------------------- Armor Class: = 1 Weight: = 1.0 Selling Price: = 49 Buying Price = 110 ------------------------------------------------------------------------------- Leather Gloves ------------------------------------------------------------------------------- Armor Class: = 2 Weight: = 1.0 Selling Price: = 157 Buying Price = 350 ------------------------------------------------------------------------------- Studded Leather Gloves ------------------------------------------------------------------------------- Armor Class: = 3 Weight: = 2.0 Selling Price: = 292 Buying Price = 650 ------------------------------------------------------------------------------- Scale Gloves ------------------------------------------------------------------------------- Armor Class: = 5 Weight: = 2.0 Selling Price: = 607 Buying Price = 1350 ------------------------------------------------------------------------------- Chain Gloves ------------------------------------------------------------------------------- Armor Class: = 7 Weight: = 2.0 Selling Price: = 1349 Buying Price = 3000 ------------------------------------------------------------------------------- Half Plate Gloves ------------------------------------------------------------------------------- Armor Class: = 9 Weight: = 4.0 Selling Price: = 1664 Buying Price = 3800 ------------------------------------------------------------------------------- Full Plate Gloves ------------------------------------------------------------------------------- Armor Class: = 12 Weight: = 4.0 Selling Price: = 1709 Buying Price = 3700 +-----------------+ =| [03-05] Helmets |=========================================================== +-----------------+ ------------------------------------------------------------------------------- Padded Helmet ------------------------------------------------------------------------------- Armor Class: = 1 Weight: = 1.0 Selling Price: = 53 Buying Price = 120 ------------------------------------------------------------------------------- Leather Helmet ------------------------------------------------------------------------------- Armor Class: = 2 Weight: = 1.0 Selling Price: = 157 Buying Price = 350 ------------------------------------------------------------------------------- Studded Leather Helmet ------------------------------------------------------------------------------- Armor Class: = 3 Weight: = 2.0 Selling Price: = 292 Buying Price = 650 ------------------------------------------------------------------------------- Scale Helmet ------------------------------------------------------------------------------- Armor Class: = 5 Weight: = 3.0 Selling Price: = 652 Buying Price = 1450 ------------------------------------------------------------------------------- Chain Helmet ------------------------------------------------------------------------------- Armor Class: = 7 Weight: = 4.0 Selling Price: = 1552 Buying Price = 3450 ------------------------------------------------------------------------------- Half Plate Helmet ------------------------------------------------------------------------------- Armor Class: = 9 Weight: = 7.0 Selling Price: = 1484 Buying Price = 3300 ------------------------------------------------------------------------------- Full Plate Helmet ------------------------------------------------------------------------------- Armor Class: = 12 Weight: = 8.0 Selling Price: = 1349 Buying Price = 3000 +-----------------+ =| [03-06] Shields |=========================================================== +-----------------+ ------------------------------------------------------------------------------- Wood Shield ------------------------------------------------------------------------------- A round wooden shield with several defensive studs on it. Armor Class: = 2 Weight: = 5.0 Selling Price: = 35 Buying Price = (64) ------------------------------------------------------------------------------- Iron Shield ------------------------------------------------------------------------------- A large iron shield meant for defense in times of heavy siege. Armor Class: = 4 Weight: = 15.0 Selling Price: = 261 Buying Price = 540 +-------------------------+ =| [03-07] Armor Modifiers |=================================================== +-------------------------+ +-------------------------------------------------------------------------+ | | | WORN = Decreases Armor Class, Prices by 1/2 | | | | ELVEN = Decreases Weight by 1/2, Increases Prices | | | | JEWELED = Doubles price of the armor. | | | | +(x) = Adds (x) to the Armor Class of the armor, (x) can be 1-5. | | Increases price, much greater price increase with greater | | increase in (x). | | | +-------------------------------------------------------------------------+ +-----------------+============================================================ | [04-00] Weapons |============================================================ +-----------------+============================================================ +----------------------+ =| [04-01] Weapon Notes |====================================================== +----------------------+ [04-01-00] Weapon Information ----------------------------- - You can wield one ranged weapon and one melee weapon at a time. Press left or right to change between the two different weapons. Note that this allows you carry a shortbow with arrows and a single handed weapon with a shield or a two handed weapon. - Much unlike armors, weapons are far less organized. They appear all throughout the game, albeit with modifiers, and have the potential to drop at any given time after the Crypts in Act I. It is rare later on in the game that a weapon listed will not come with a modifier. - **Weapons** in the shops are set. This means that every time you play the game through on [Easy, Normal and Hard] OR [Extreme] Difficulty the items in the shops will be exactly the same. - As one would expect, weapons usually get better as one progresses through the game. However, as usual, the *potential* for a poor item drop is always there. Weapons with higher damage usually drop later on in the game, however, it is not greatly uncommon if something drops that would seem to be over powered in reference to other things that have dropped. - Prices given were with a base charisma modifier of 0%. To find the price your character will have to pay / sell, multiply the price by their percentage modifier (it is found in the Status tab of the game menu) - Item appearances may change if they are not just normal or worn / rusty. They are noted by the numbers in front of the description. The items appearances don't have to be different if they are on a s - If you have no weapons at all, you can attack with your martial arts skills. The sorceress kicks, and the dwarf and the human punch. The base damage for unarmed combat is 1-2. The Strength Modifier is added onto this directly. You can see the damage that you do if you unequip your weapon and go to the status screen. [04-01-01] Damage Calculations vs Inventory Damage -------------------------------------------------- Note that the following weapon values are for the inventory. The info in the inventory is a good gauge, but not completely accurate. Believe it or not, the information in the inventory is falsified to a degree, by this I mean that they don't show the right damage. Forum member Vendetta and myself (mostly Vendetta) have discovered this. So how do you know if your weapon damage is falsified? Well, - your weapon must have an elemental modifier - your weapon must have a quality modifier (such as fine, masterwork) As I have explained previously, the way that the damage is calculated in this game's inventory (the numbers that you can actually view) is in the following method: 1. Base Damage 2. + Elemental Damage 2. + the number on the end of the weapon 3. Multiply final damage by the quality mod HOWEVER. This is not how the REAL damage is calculated. The game does this instead: 1. Base Damage 2. + the number on the end of the weapon 3. Multiply this damage by the quality mod 4. + elemental damage So here is an example of this: Say you have a Frost Masterwork Longsword +5. In the inventory the damage would be calculated like this. 1. Base Damage: For a long sword, this is base damage is 2-8. 2. + Elemental Damage: The elemental damage from the frost is given in the guide as +1 min, +12 max. So now the damage is 3-20. 3. + Number on the End of the Weapon: The number at the end of the weapon is + 5, so the damage is 8-25 (note steps 2 and 3 can be interchanged) 4. Quality Mod: Multiply the final damage by the quality mod. For masterwork, this is x2; so the final damage that is listed in the inventory is 16-50. So this is what the damage should be, right? Wrong. The real damage is this: 1. Base damage for the Longsword stays the same, 2-8. 2. Then the number on the end of the weapon is added. This shows the damage to be 7-13. 3. Now the damage is multiplied for the modifier. The damage is doubled which results in 14-26. 4. Finally, the elemental damage is added on. In this case, the frost modifier is +1, +12, which gives the weapon a final damage of 15-38. This is a pretty huge difference. In any case, values for the modifiers stay the same, just the order that they are calculated in change. The weapons that suffer the most are the ones with Shock / Shocking Burst modifiers, because they have the highest modification numbers. So if you think that shocking burst weapons are really friggin' strong, they still are, but not to the degree that the inventory will mislead you to. To put this in perspective, the use of the most powerful item in the game, damage wise, the Shocking Burst Adamantine Great Sword + 5, deals a theoretical 64 - 224 damage. However, it actually deals 61 - 140 with the actual damage; so there is a very large percent error here. This makes the values of Onyx Sword, which indeed do deal accurate damage, far better. Plus, the Onyx Sword is statistically a million times easier to acquire and you can use your Iron Shield +5 (though useless, it can block nicely) and you get your damage against the last boss too. [04-01-02] Weapon Quick Reference Table --------------------------------------- +-------------------------------Quick Reference-------------------------------+ +-------------------+-------+------+------+-----+-----+------+--------+-------+ | Name | Hands | Comp | Type | Min | Max | Wght | Buy | Sell | +---------------+---+-------+------+------+-----+-----+------+--------+-------+ | Bastard Sword | 2 S B 08 18 08 1931* 878 | Battle Axe... | 2 S B 04 12 07 687 307 | Club......... | 1 W U 02 03 03 129* 59 | Dagger....... | 1 S B 01 04 01 112 50 | Great Axe.... | 2 S B 12 16 20 1947 1064 | Great Sword.. | 2 S B 10 24 15 3058* 1390 | Halberd...... | 2 S B 02 24 18 2494 1122 | Handaxe...... | 1 S B 01 06 05 205 92 | Long Sword... | 1 S B 02 08 04 426* 194 | Lt Mace...... | 1 S U 01 06 06 205 92 | Morning Star. | 1 S U 08 12 08 1913* 832 | Scimitar..... | 1 S B 05 07 04 732* 333 | Short Sword.. | 1 S B 01 06 03 202* 92 | Shortbow..... | 2 W B 04 08 02 521 234 | Spear........ | 2 S B 02 06 08 240 131 | Staff........ | 2 W U 01 06 04 396 177 | Warhammer.... | 2 S U 01 08 08 197 88 +---------------+ +----------+ | Legend | +----------+-----------------------------------------------------------------+ | | | Hands # required to hold | | Comp Material the weapon is composed of [S] = Steel [W] = Wood | | Type Damage type of the weapon [B] = Blade [U] = Blunt | | Min Weapon's Minimum Damage | | Max Weapon's Maximum Damage | | Wght Weapon's Weight | | Buy Weapon's Buying Price * = Approximate Value | | Sell Weapons Selling Price | +----------------------------------------------------------------------------+ +----------------------------+ =| [04-02] One Handed Weapons |================================================ +----------------------------+ ------------------------------------------------------------------------------- Dagger ------------------------------------------------------------------------------- A knife, usually used as a side arm. 1. The hilt and the blade are both gold colored, and the pommel has a fabric loop on it. Types: = Steel, Blade Damage: = 1-4 Weight: = 1.0 Selling Price: = 50 Buying Price: = 112 ------------------------------------------------------------------------------- Short Sword ------------------------------------------------------------------------------- A short, light blade. 1. The hilt is darker, the pommel is bigger, and the whole sword is a bit wider. Types: = Steel, Blade Damage: = 1-6 Weight: = 3.0 Selling Price: = 92 Buying Price: = (202) ------------------------------------------------------------------------------- Long Sword ------------------------------------------------------------------------------- A longer, battle-practical blade. 1. The area that separates the hilt and the blade is in an "S" shape, and the blade itself is a bit grey. The blade also looks a little bit serrated. 2. The hilt and blade are now gold colored, and the sword itself is thinner. Types: = Steel, Blade Damage: = 2-8 Weight: = 4.0 Selling Price: = 194 Buying Price: = (426) ------------------------------------------------------------------------------- Scimitar ------------------------------------------------------------------------------- An exotic curved blade. 1. The scimitar's blade is larger and has symbols inscribed on it. Types: = Steel, Blade Damage: = 5-7 Weight: = 4.0 Selling Price: = 333 Buying Price: = (732) Improved Critical (5% better chance of inflicting critical hits) ------------------------------------------------------------------------------- Handaxe ------------------------------------------------------------------------------- A light axe that was designed for the use with one hand. 1. The blade on the axe is now double sided. Types: = Steel, Blade Damage: = 1-6 Weight: = 5.0 Selling Price: = 92 Buying Price: = 205 ------------------------------------------------------------------------------- Lt. Mace ------------------------------------------------------------------------------- A blunt, ridged mass of metal with a red handle used for pounding. 1. The handle is black, the mace portion is gold, and the mace has more pronounced flanges. Types: = Steel, Blunt Damage: = 1-6 Weight: = 6.0 Selling Price: = 92 Buying Price: = 205 ------------------------------------------------------------------------------- Morning Star ------------------------------------------------------------------------------- A spiked metal ball with a wooden handle used for pounding. Types: = Steel, Blunt Damage: = 8-12 Weight: = 8.0 Selling Price: = 832 Buying Price: = (1913) ------------------------------------------------------------------------------- Club ------------------------------------------------------------------------------- A crude piece of wood. 1. Has some metal bands around the widest part, along with some spikes protruding from it. Types: = Wood, Blunt Damage: = 2-3 Weight: = 3.0 Selling Price: = 59 Buying Price: = (129) +----------------------------+ =| [04-03] Two Handed Weapons |================================================ +----------------------------+ Note: Sorceress can only use two handed weapons designated by a +. ----- ------------------------------------------------------------------------------- Bastard Sword ------------------------------------------------------------------------------- A smaller, more practical version of the Great Sword. Types: = Steel, Bladed Damage: = 8-18 Weight: = 10.0 Selling Price: = 878 Buying Price: = (1931) ------------------------------------------------------------------------------- Great Sword ------------------------------------------------------------------------------- A massive, powerful blade. 1. The sword now has a pure steel blade, and the part seperating the hilt and the blade now has a wing like design on it. Types: = Steel, Bladed Damage: = 10-24 Weight: = 15.0 Selling Price: = 1390 Buying Price: = (3058) ------------------------------------------------------------------------------- Battle Axe ------------------------------------------------------------------------------- A large, two handed one sided axe. 1. The axe portion of the weapon is now gold colored. Types: = Steel, Bladed Damage: = 4-12 Weight: = 7.0 Selling Price: = 307 Buying Price: = 687 ------------------------------------------------------------------------------- Great Axe ------------------------------------------------------------------------------- A massive, double sided axe. Types: = Steel, Bladed Damage: = 12-16 Weight: = 20.0 Selling Price: = 1064 Buying Price: = 1947 Triple Critical (3x damage on critical hits) ------------------------------------------------------------------------------- Halberd ------------------------------------------------------------------------------- A long, powerful, and awkward pole arm. Types: = Steel, Bladed Damage: = 2-24 Weight: = 18.0 Selling Price: = 1122 Buying Price: = 2494 ------------------------------------------------------------------------------- Spear+ ------------------------------------------------------------------------------- A long range jabbing weapon. Types: = Steel, Bladed Damage: = 2-6 Weight: = 8.0 Selling Price: = 131 Buying Price: = 240 ------------------------------------------------------------------------------- Warhammer ------------------------------------------------------------------------------- A large hammer designed for battle. 1. The hammer portion is now gold colored. Types: = Steel, Blunt Damage: = 1-8 Weight: = 8.0 Selling Price: = 88 Buying Price: = 197 Triple Critical (3x damage on critical hits) ------------------------------------------------------------------------------- Staff+ ------------------------------------------------------------------------------- A fashioned piece of wood, usually used by sorceresses. 1. The staff has a circle with a chord on top as an ornament. 2. The staff has grips on it and has a double side bat like ornament on the top. Types: = Wood, Blunt Damage: = 1-6 Weight: = 4.0 Selling Price: = 177 Buying Price: = 396 +------------------------+ =| [04-04] Ranged Weapons |==================================================== +------------------------+ The shortbow is unique because you can switch back to your melee weapon at any time by pressing left or right on the control pad. Thusly, you can wield a bow, with arrows, and either a two handed weapon or a one handed weapon with a shield at the same time. ------------------------------------------------------------------------------- Shortbow+ ------------------------------------------------------------------------------- A ranged arrow-launcher. You must have arrows in the other hand to use the shortbow. Types: = Steel, Bladed Damage: = 4-8 Weight: = 2.0 Selling Price: = 234 Buying Price: = 521 +-------------------------+ =| [04-05] Weapon Modfiers |=================================================== +-------------------------+ +----------------------+ | Universal Modifiers | +----------------------+------------------------------------------------------+ | | FINE = Increases max\min damage by 150 %. | | MASTERWORK = Increases max\min damage by 200 %. | | SHOCK = Adds +1 min, +24 max lightning damage, added after every | blow. | | FROST = Adds +1 min, +12 max ice damage, added after every blow. | Has a chance of freezing the enemy. | | FLAMING = Adds +1 min, +6 max fire damage, added after every blow. | Has a chance of setting the enemy on fire. | | SHOCKING BURST = Adds +1 min, +24 max lightning damage, added after every | bow. On a critical hit, adds +1 min, +40 max lightning | damage. | | ICY BURST = Adds +1 min, +12 max ice damage, added after every blow. | Adds +1 min, +20 ice damage on a critical hit, and has a | high chance of freezing the enemy. | | FLAMING BURST = Adds +1 min, +6 max fire damage, added after every blow. | Adds +1 min, +10 max fire damage on a critical hit. Has a | high chance of setting the enemy on fire on a critical hit, | for two seconds (much like WOUNDING). | | KEEN = Increases the chance of a critical hit. Seems fairly cons- | tant, about a 1/6 of a chance of critical damage per hit. | Other sources say it as a 5% chance, but I think that it | occurs more frequently than that. | | WOUNDING = Inflicts the enemy with constant damage for four "hits". | There is a random chance of the damage inflicted per "hit" | being from 1-5, and the damage stays as that for the dur- | ation of the wound. Two seconds long. |
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