Breath of Fire: Dragon Quarter Walkthrough :
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Walkthrough - D-Counter Guide
======================================================================= ```````````````````BREATH OF FIRE V: DRAGON QUARTER```````````````````` ```````````````````````````D-Counter Guide````````````````````````````` ```````````````````````Version 4.0 by DavidK519```````````````````````` ```````````````````````E-mail- DKK5@comcast.net```````````````````````` ```````````````````````Updated November 3, 2004```````````````````````` ======================================================================= ================= Table of Contents ================= _________________________________________ / \ | 1. Version History | | 2. Introduction | | 3. How the D-Counter Increases | | 4. The D-Counter Guide | | A. The Summary | | B. The Guide | | 5. When Your D-Counter Gets Too High | | 6. Acknowledgments and Closing | \_________________________________________/ To quickly find the section you're looking for, hit Ctrl+F and type in the name of the section from the Table of Contents above. ======================================================================= 1. VERSION HISTORY ======================================================================= (11/3/04) Updated to Version 4.0- Possibly the final update. Once again, I did some reformatting. The mini-walkthrough is layed out much neater, and I also re-vamped the guide to contain no spoilers. That's about it. The only other thing I would really like to add are D-Breath formulas but I can't determine them. If anyone has any valid information about how the damage is calculated, I would greatly appreciate your input. (11/21/03) Updated to Version 3.3- I made some slight alterations in the format, as well as change my e-mail address over to my Comcast mail box. (10/3/03) Updated to Version 3.2- No big update here. I just fixed an error in the Table of Contents. (9/29/03) Updated to Version 3.1- A very small but interesting update. I added some general formulas for calculating the D-Counter usage of D-Dash. I also added some other, very minor things. (8/16/03) Updated to Version 3.0- Made some major changes in the formatting, mainly the header and the dividers. (8/3/03) Updated to Version 2.0- Did an error check, hopefully fixing any and all spelling and grammer mistakes. Made some slight alterations in the formatting. ======================================================================= 2. INTRODUCTION ======================================================================= Breath of Fire V: Dragon Quarter, like all the Breath of Fire games before it, features its own unique dragon system. After a certain event early in the game, the main character, Ryu, hosts the powers of a dragon named Odjn. From that point on, Ryu can transform into a dragon during battle. In dragon form, you wield incredible powers and are able to defeat just about any foe in the game with great ease. However, this power comes at a price. As you progress through the game and employ your dragon powers, your D-Counter will increase. Whatís the D-Counter? Itís the icon with the little cube inside that ominously hangs in the upper right corner of your screen. After receiving your dragon powers, a counter appears under the cube. The counter starts at 0.00% and gradually goes up as you move through the game. It goes up rapidly whenever you use your dragon powers. When the counter reaches 100%, your entire party is automatically wiped out, and you can continue your game with the same Scenario Overlay options you get when your party is defeated normally. ***THERE IS NO WAY TO DECREASE THE D-COUNTER*** Learning to use your dragon powers sparingly and otherwise utilizing methods to keep the D-Counter from rising too quickly is vital in order to finish the game. ======================================================================= 3. HOW THE D-COUNTER INCREASES ======================================================================= ------ D-Dive ------ Description- Dragonized Form. Draws out the power of the Wyrm D-Counter cost- 1.00% Notes- Provides a great increase in stats and grants you immunity to all negative status effects and stat lowering spells. It costs no AP to move and your movement radius is infinite in dragon form. Weapon range is carried over into dragon form. It costs 2.00% on the D-Counter per turn to stay in dragon form. ------ Vortex ------ Description- Target: Unit, Universal Damage, Base: Attack Power x2 D-Counter cost- 1.00% Notes- A Level 1 attack that can only be used in dragon form --------- Hurricane --------- Description- Target: Spread, Universal Damage, Base: Attack Power x2 D-Counter cost- 1.25% per target Notes- A Level 2 attack that can only be used in dragon form ------- Twister ------- Description- Target: Unit, Universal Damage, Base: Attack Power x3 D-Counter cost- 1.50% Notes- A Level 3 attack that can only be used in dragon form. It hits the enemy twice and has a hit-back effect. -------- D-Charge -------- Description- Increase Attack Power for 1 turn D-Counter cost- 2.00% Notes- It can be used several times in one turn to increase your attack power tremendously. Three D-Charges will give you enough power to defeat nearly any enemy in the game with one Twister. -------- D-Breath -------- Description- Target: Line, Universal Breath Attack D-Counter cost- Dependant on how long the breath is emitted Notes- The range of this attack is unlimited. The longer the O Button is held, the more damage the attack will do and the more it will count towards your D-Counter. This attack makes the D-Counter go up very rapidly. ------ D-Dash ------ Description- Grants great speed and invincibility on the field D-Counter cost- Dependant on how long it is used* Notes- This is Ryuís special field skill and can be used by holding down the R2 Button. It is useful for getting past enemies when you do not want to fight. The most effective way to use it is to approach the enemy normally and then quickly tap the R2 Button to drive through the enemy. Doing this only adds hundredths of a percent to your D-Counter, whereas holding down R2 for several seconds increases the D-Counter very quickly. *There are some simple formulas you can use to figure out about how much the D-Counter will increase while D-Dashing for any given amount of seconds. For times of 5 seconds or less, use this formula: 0.08 x Seconds spent D-Dashing For times between 5 and 10 seconds, use this formula: (0.915 x Seconds spent D-Dashing) - 5.1 For times of 10 or more seconds, use this formula: (1.2 x Seconds spent D-Dashing) - 7.68 -------------------------------- The D-Counter Also Increases By: -------------------------------- 0.01% every 9-20 steps outside of battle 0.01% every turn in battle (not including extra turns). This may seem like the D-Counter is putting a "time limit" on your game, but this is actually nothing to fret about. That 0.01% is quite insignificant. Putting this meager 0.01% into perspective, you would have to exceed well over 100 hours of gameplay to make the D-Counter hit 100% just by walking! Don't let it bother you! ======================================================================= 4. THE D-COUNTER GUIDE ======================================================================= This guide is intended to help you keep your D-Counter as low as possible as you move through the game. This is not a full walkthrough. It begins at the point in the game at which your D-Counter is activated. I have also provided the range your D-Counter should be in at the start of each area. If your D-Counter is even lower than I recommend, then you are doing quite well. If your D-Counter is on the high side of my range, then you should still be ok, but try to hold up on using your dragon powers a little bit. The guide itself will NOT contain SPOILERS (it previously did, but I have since revamped it to exclude major plot spoilers). But if youíre just checking on your D-Counter, I have provided a summary of all my recommended D-Counter ranges (Note- My recommendations apply to those who plan on using dragon form on all the bosses in the final mission). Again, these are the ranges you should be in at the beginning of each area. ----------------------------------------------------------------------- A. THE SUMMARY ----------------------------------------------------------------------- Lift: Low Sector.............. 2-6% Low Sector Borough............ 5-8% Corp Lab...................... 10-15% Frozen Road................... 11-25% Storage....................... 11-26% Industrial Area............... 20-31% Mid Sector Mall............... 25-35% Old Trade Sector.............. 25-35% Trinity Pit................... 28-36% Lifeline...................... 31-39% Top Sector Borough............ 35-42% Power One..................... 35-42% Centre........................ 40-45% Cemetery...................... 55-66% GeoFront...................... 65-76% ----------------------------------------------------------------------- B. THE GUIDE ----------------------------------------------------------------------- ~~~~~~~~~~~~~~~~ Lift: Low Sector ~~~~~~~~~~~~~~~~ RANGE: 2-6% This mission begins right after leaving End Sector Borough with a boss battle against three foes, during which Ryu automatically uses D-Dive. Low Sector Boss --------------- Enemies: 3 Difficulty: Easy D-Dive Recommended: Yes (in your first game) D-Dive Strategy: Use single Vortex or Twister per enemy Although the three will get to attack you first, they pose no threat to you in your dragon form. Have Nina and Lin unleash attacks on the two minions standing behind them. If their combined efforts canít defeat both of them during the first turn, simply have Ryu finish them off. It should take only one Vortex to take out each of them. So you should come out of this battle with no more than a few percent added to your D-Counter. After the fight, go stock up on healing items at the nearby shop. Youíll pick up a lot of Heal Kits during this mission so you donít need to purchase all that much. If you want to pick up some extra items, head over to the Lift: End Sector 1 area, although youíll have to deal with Deathcows if you want the blue chest in that area. To continue, take the path to Lift: Low Sector 2. This area is home to several duke enemies, including the powerful Duke Battler who is asleep and easily avoidable. If you donít mind fighting a few extra dukes, pick up Linís Blow up! skill in this area. Just remember, if you donít want to fight, Fresh Meat is your best friend; use it to distract pesky enemies. Be cautious going into Lift: Low Sector 3, because there are more of those spider enemies that drop from the ceiling here. Either fight them individually or run away. Take the left hand catwalk if you donít want to deal with the spiders. When you reach the forth area, youíll encounter lots of little worms on the ground. Use Ryuís sword to turn them into Heal Kits. When you reach the danger room at the end, youíll find yourself fighting Duke Battlers along with a couple little Duke Magi. Divide and conquer is the best strategy here. Get rid off all the little Duke Magi and then have Lin engage the Duke Battlers. Have Lin pluck away at a distance with multiple Level 1 skills until their armor cracks, then Ryu should rush in with his sword and finish them off. They counter physical attacks at a close range, so keep your distance until youíre ready to charge in. Remember that Nina's magic circles are useful in keeping them at a distance. After clearing this room, pick up the Backpack and the other items scattered around and then proceed to the elevator that will take you back up to Low Sector Borough. ~~~~~~~~~~~~~~~~~~ Low Sector Borough ~~~~~~~~~~~~~~~~~~ RANGE: 5-8% When you get back to town, youíll notice that the entrance to the Bio Corp labs near the item vendor is now open. Restock your healing items here and also make sure to buy a couple of Antidotes as well (at least three, but get as many as you want). Make a hard save here too if youíre willing to relinquish a Save Token. When youíre ready, take the path to Bio Corp to discover, upon examination of the door at the end of the left path, that you need an id card to proceed. Before going back to Low Sector Borough, explore the right area to find a few items and find a fairy behind a door so you can begin cultivating a Fairy Colony. Return to town, and youíll get into a boss fight with three foes again. Low Sector Borough Boss: ------------------------ Enemies: 3 Difficulty: Moderate D-Dive Recommended: No Theyíve flooded the area with nerve gas, so your party will be poisoned every turn. Use Antidotes to cure the poison if it becomes a bother, but leave three to use after the battle. Each enemy has a different specialty: sword, gun, and magic. Focus your attacks on the mage first, because his Iceblast attack deals a good amount of damage. Just make sure everyone is healed at the beginning of each turn and you should be fine. Ryu should build AP for a turn and then run in and hack away with his sword skills. If any of the enemies are close together, see if Ryu can hit two (or all three) of them at once with X Blade (Side Slash + Vert Slash). Have Lin constantly hit all three of them at once with Blow up!, while Nina casts her best spells from as far away as possible. Once youíre done with the mage, kill the swordsman, then the gunner. This battle really doesnít call for D-Dive, but if they start giving you too much trouble, especially with the poison and all, just quickly employ D-Dive to either deal a great amount of damage to them, or finish them off completely. Again, one Vortex or Twister each should do the trick. Once the cut scene after the battle is done with, heal anyone whoís poisoned and pick up the Bio Corp Id near the nerve gas tank. Then proceed back to the locked door to access the Bio Corp labs. Before entering the labs youíll have a chance buy items, weapons, and save. Stock up and then continue into Bio Corp. ~~~~~~~~~~~~~~~~~~ Corp Lab (Biocorp) ~~~~~~~~~~~~~~~~~~ RANGE: 10-15% Depending on whether or not you used D-Dive in the previous boss fight, you should be very careful about using your dragon powers in this mission. There are no enemies in the initial Corp Lab 1F area, although there is a D-ratio door that leads to a two floor side area with some extra items and enemies to fight. But if this is your first play through, you neednít concern yourself with that. Pick up all the items in this area and then move on to and second floor. Make your way to the middle room with the two catwalks to encounter large groups of Buzzes hanging out around the catwalks. Either run past them or throw some Fresh Meat in their midst to bunch them all up into a tightly packed group. Have Lin initiate the battle and use her Blow up! skill as many times as she can on the whole group to do huge damage. Defeat them quickly to get big party XP. But if you let several of them attack you, you might find yourself in big trouble, so donít fight unless youíre prepared. Continue to the southern end of this area and clear the room full of Rafflesia to obtain the treasure key for Roundsaber, a very useful skill for Ryu. You should have either Ryu or Lin initiate the battle and leave the attacking to them. Skip Ninaís turns, because using magic on Rafflesia makes them stronger. Once youíre done here, you can either go down to the Corp Lab 1F southern side area, or continue to the third floor. If you are low on healing items and donít wish to fight, just go on to Corp Lab 3F. Thereís not much to do on the third floor except watch a few cut scenes. Pick up all the items on the floor and ascend to Corp Lab 4F. Now on this floor, youíll have to deal with Bio Corp Patrollers. Youíll know them when you see them (in fact, you may have already seen a pair of them down on the second floor). These guys are very annoying, and you should avoid fighting them, not because theyíre strong (actually, they are quite weak), but because if you attack them, much stronger guards will appear later on in huge numbers. So when you encounter these Patrollers, either wait for an opening and do some fancy maneuvering to get around them, or you can use D-Dash. Run up to them and just tap R2 to blow by them quickly with very little penalty towards your D-Counter. Believe me, this is MUCH better than D-Dashing through those large groups of Bouncers. Make your way through this floor (itís pretty straightforward) and take the elevator up at the end to reach the final floor of Corp Lab. But first, if your D-Counter will allow you to do some extra D-Dashing, kill the Goo Prism in the northwest area of the fourth floor to make the treasure key for this floor appear. Then hike back to where the blue chest was in the little room off to the side of the hall to pick up a Backpack; very nice. There are no enemies on the fifth floor, so just check the area for items and head over to the room at the opposite end of the floor to find the item/weapon/locker girls along with a save point. You wonít need a huge amount many healing items for this next mission, but if Bio Corp wore you down, then restock your inventory. Do whatever needs to be done here and then continue through the big doorway in the center of this area to find the path to the Frozen Road. ~~~~~~~~~~~ Frozen Road ~~~~~~~~~~~ RANGE: 11-25% This is a nice, short, and easy mission that shouldnít require the use of any of your dragon powers. So, enjoy it while you can. Electric based attacks are very effective here, so employ Ninaís best electric spells and use electric based weapons to make the fights here as easy as possible. On the first floor, there are a lot of items to pick up, such as Linís Greetings skill in the blue chest in the room with all the Aggrossers. Throw Fresh Meat into their group so theyíll all bunch up, making it easier to hit all of them at once. But if youíve been having trouble taking on large enemy groups, then simply divide and conquer instead. Be very careful when you begin the second floor, because there are monsters disguised as item boxes lying around. Before approaching an item box, throw some Fresh Meat at it to check whether or not itís a monster. You need to defeat the Big Jack-Box to get the treasure key for this floor (Note- The more times you hit Jack-Boxes, the more zenny they will drop). But thatís not even the hardest part. Go into the next room, and youíll find that the chest is being guarded by a bunch of enemies, including two Deathcows. Yikes! The item in the chest isnít worth going for if you donít think you can take on the two Deathcows, but there is a Save Token over there as well. So, if youíre in need of Save Tokens, you might want to consider going for it. If not, continue to Frozen Road 3F. On the third floor, youíll find a group of little Goo Sapphires along with a big Ice Goo (the grown up form of the Goo Sapphires) who holds the key to this floor. Get rid of all the lesser Goos then take out the Ice Goo. The chest is in the next room, which houses a large group of new enemies called Drill Bugs that look kind of like Nuggets. Either distract them with Fresh Meat while you go for the chest, or just duke it out with them. If you want to fight the big one, make sure you isolate it from all the little ones, or just kill all the little ones first. When youíre done here, continue into the next room. This is another danger room, home to two Beaks (lesser Deathcows) and a few Aggrossers hanging from the ceiling. Throw some Fresh Meat down and then walk under the Aggrossers so that theyíll go for the food instead of you. Then fight them individually. If you donít think you can take on both Beaks at once, do your best to isolate them. But if you just canít separate them, toss Fresh Meat at them so you can keep them close together. Them have Ryu hit them with X Blade, have Lin use Blow up!, and have Nina use her strongest electrical spell (probably Lightning). After beating those two, youíll only have a few more Aggrossers to deal with. On the fourth floor you may encounter some more of those Jack-Boxes, so be cautious. Youíll have to fight some Gars as well, but they shouldnít be too much of a problem. Also, there is a little pod of those little worm-like creatures called Hychees on this floor, so kill them and reap their Heal Kits. Near the end of the road, there is an area with several Beaks roaming around. If you want the last treasure key, youíll have to defeat them all. I strongly suggest you get the skill in that chest, because it will be very helpful in some battles coming up. If youíre low on healing items, you can go buy some from the shop at the end of the road and then come back. The best thing to do here, once again, is to split them up and kill them individually. Once you open the last blue chest, continue to the end of the road where youíll find the item/storage girls. Buy A LOT of healing items, because youíll need them for what lies ahead. When youíre ready, make a save at the save point here and then climb up the next ladder to the Storage area. ~~~~~~~ Storage ~~~~~~~ RANGE: 11-26% Before even entering Storage, make sure your party is fully healed. When your group reaches the main room in the Storage area, youíll be ambushed. Now you will have to fight three boss battles in a row with no chances to heal in between. Storage Boss 1: --------------- Enemies: 8 Difficulty: Moderately Hard D-Dive Recommended: No In the first fight, youíre up against eight solid fighters consisting of swordsmen and gunners, divided up into three groups surrounding you. The trio you have to worry about the most is the one that has the two swordsmen with the shields and a gunner that raises their defense the first turn. Take them out first and the other six rangers will be easy. Have Ryu and Lin stay where they are and build AP for a turn while Nina sets down a Fragball to get in the way of the swordsmen. The gunners will shoot at you from a distance while the swordsmen will spend their turn running towards you. Then, if the two shielded swordsmen managed to bunch themselves up, have Ryu unleash X Blade on them as many times as he can, and have Lin nail them with Blow up! If Nina is in range, she should attack as well. Even after this wave of attacks they probably wonít be dead, but they should be weak enough to kill during your next turn. Once those two are out of the way, the rest of them are easy pickings. Have Ryu and Lin work together to take out the rest of the enemies while Nina throws in her best attack spells. You should be able to take out two (maybe three) of them per turn with the combined efforts of Ryu and Lin. Just make sure you say healed throughout the battle and you should be able to squeeze by without D-Dive. If the shielded guys are giving you a lot trouble and you have some room on your D-Counter, then D-Dive, give them each a Vortex, then cool back down. Don't go overboard! Due to the sheer number of enemies in this fight, using D-Dive to kill them all would raise your counter considerably. Storage Boss 2: --------------- Enemies: Multiple (smaller robots respawn) Difficulty: Easy D-Dive Recommended: No The next battle, youíll be fighting a giant robot. This is a pretty easy battle, because if you play your cards right, youíll take little or no damage. The big robot itself rarely attacks unless you let it get too close to you, but it spawns two little electric posts called Annexes each turn that hit you with electric attacks. If you can kill the Annexes just as quickly as the big robot makes them, you wonít get attacked. This is really easy to do because Linís shot attacks do huge damage to the little Annexes. Have Nina set Fragballs right in front of the big robot the entire battle while Ryu slashes away at it with his sword and Lin takes care of the Annexes each turn. When youíve completely depleted the big robotís HP bar, it will self destruct in three turns. In the meantime, it will still release Annexes. Continue the battle as usual until there is only one turn left until it self destructs. Then have all of your characters get as far away from it as possible, because anyone caught in the explosion will surely be killed. There is really no need at all for D-Dive in this battle. Storage Boss 3: --------------- Enemies: 3 Difficulty: Hard D-Dive Recommended: Yes D-Dive Strategy: D-Charge once and use Twister on the main foe Finally, youíre up against the main boss, along with two minion support mages. The key to an easy fight here is to keep the main foe at bay until youíre ready to unleash all fury upon her. To do this, have Nina set up a barricade of Fragballs between you and the boss. Instead of biting the bullet and going through the traps, sheíll go all the way around the big pile of junk to get to you (that is, if you manage to completely obstruct her path), giving you about two turns before she finally reaches you. First off, take out one of the mages, and then begin gathering AP. Also, make sure to keep your party formation as spread out as possible so the mages wonít be able to hit multiple characters with Iceblast. Gather AP until the main boss comes into your midst, then throw everything youíve got at her. You should be able to bring her HP down considerably. After taking enough abuse, she will spend a turn using Last Resort. Now, finish her off before she gets another opportunity to attack, or else sheíll use Violet Death, which can be devastating. Although, this may be difficult to do if she still has a lot of HP, because she gets a shield after using Last Resort. If this gives you too much trouble, D-Dive and quickly finish her off with either a single Vortex or Twister. After thatís all over, pick up the sword the main boss drops and return to the item/storage girls at the end of the Frozen Road to have it identified. Then restock all of your healing items and proceed to the Industrial Area. ~~~~~~~~~~~~~~~ Industrial Area ~~~~~~~~~~~~~~~ RANGE: 20-31% This is a long, hard mission if youíre going through it for the first time, so make sure youíre well prepared for it. The majority of the enemies in the Industrial Area will not go after Fresh Meat, so itís going to take some good field maneuvering to survive this mission. Also, be aware that quite a few of the enemies in this place are weak against ice based attacks. The mission is divided into two levels: Indust One and Indust Two. You start at Indust One and work your way up. In the first area of Indust One 1F, youíll run into some Bandits and Highwaystars. Neither of these guys go for Fresh Meat, and Bandits chase you relentlessly once they spot you. Thankfully, they arenít that hard to kill. Just donít let them steal from you and get away with it. Thereís also some Odd Hychees around this area too, so find them and convert them into Mega Aid Kits. As you move on, youíll find yourself in an open room with some more new enemies: little Ebonfire bats as well as their lord, the Baphomet. You could easily ignore them and simply continue to the next floor, but if you need the XP and have the patience, itís worth it to fight them. Try to separate them as best as you can, taking note that these guys will go for Fresh Meat. If you can, take out the Ebonfires first, then engage the big guy. They are quite weak against ice element, so have Nina use her most powerful ice based spells while Ryu and Lin back her up with some ice elemental weapons, perhaps. The Baphomet regenerates HP every turn, so make sure youíre dealing enough damage to it. Also, keep your party in a very spread out formation so it canít nail you with Fireblast. After youíve killed all those guys, continue to the second floor. Indust One 2F is divided into west and east wings, starting in the western section. Thereís not all that much to do here if this is your first run through the game except fight a few new enemies, including the Capek. These robots are easily dealt with by using Ninaís ice spells and Ryuís sword attacks. Thereís a big group of them guarding a D-ratio door in this area, so if this is your first play through, donít even bother with them unless you really want the XP. If you do go through the D-ratio area, you can access an extra blue chest and shortcut through Indust One 2F East. If not, simply continue to the eastern wing. In these next few areas, youíll encounter Petrophages. These quick little bugs are quite annoying to fight, because they are so fast. The best way to deal with these guys is to kill them outside of battle. To do this, quickly run past them so theyíll charge and flip over after running into a wall. Then run up and slash them with Ryuís sword before they can recover. But if you do end up having to fight them, take note that they are very weak against fire attacks. The rest of the enemies youíll see in here youíve seen before. Pick up the item in the treasure chest if you wish and then continue to Indust One 3F. The first thing youíll have to do on this floor is fight your way through a danger room with a lone Baphomet along with a huge group of Ebonfires occupying an extremely narrow hallway. Fighting the Baphomet inside the hallway is a bad idea, because that way your characters are bunched up, making it very easy for the Baphomet to hit everyone with Fireblast. Throw some Fresh Meat in the doorway and initiate the battle from the larger room. Then take out the overgrown bat as usual. Once the leader is gone, toss Fresh Meat into the hallway to bunch up the Ebonfires, so you can kill them easily with spread attacks. After clearing the danger room, continue to the final area of Indust One 3F to find yourself in a huge room crawling with Capeks. Divide and conquer is the best strategy here if you wish to fight them and gain access to the treasure chest in this room. Otherwise, just maneuver around them, being careful not to be seen by them. Pick up the loose items around here and take the elevator up at the end to reach Indust Two 1F. In the first area, youíll find a bunch of dead rangers lying around along with two locked doors that require idís to open. Examine the dead ranger bodies and a locked door and head to the center of the room to discover who killed all the rangers. Youíll now have to fight the first boss of the Industrial Area. Industrial Area Boss 1: ----------------------- Enemies: 1 Difficulty: Moderate D-Dive Recommended: No This isnít too hard if you can defeat him quickly. A long, drawn out battle against this guy will cause you to waste your much needed healing items. Heíll cast Sleep on your party and most likely use his trademark spell, Forcacion, which literally drains your stats for three turns. Whoever falls victim to Forcacion will become almost useless for attacking for three turns, so rely on your other two people to deal out most of the damage. Nonetheless, everyone should still attack constantly. Also make sure to stay healed at all times. Keep at lest one character, such as Ryu or Lin, close to him so heíll use Drain instead of Forcacion. He will slow your progress a little by using Drain to both harm you and heal himself, but itís better than having two (or even all three) of your characters under the effects of Forcacion. Just be sure youíre able to deal out more damage than his Drain heals many times