Breath of Fire: Dragon Quarter Walkthrough :
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Dragonmaster 1 |
Walkthrough - D-Counter Guide======================================================================= ```````````````````BREATH OF FIRE V: DRAGON QUARTER```````````````````` ```````````````````````````D-Counter Guide````````````````````````````` ```````````````````````Version 4.0 by DavidK519```````````````````````` ```````````````````````E-mail- DKK5@comcast.net```````````````````````` ```````````````````````Updated November 3, 2004```````````````````````` ======================================================================= ================= Table of Contents ================= _________________________________________ / \ | 1. Version History | | 2. Introduction | | 3. How the D-Counter Increases | | 4. The D-Counter Guide | | A. The Summary | | B. The Guide | | 5. When Your D-Counter Gets Too High | | 6. Acknowledgments and Closing | \_________________________________________/ To quickly find the section you're looking for, hit Ctrl+F and type in the name of the section from the Table of Contents above. ======================================================================= 1. VERSION HISTORY ======================================================================= (11/3/04) Updated to Version 4.0- Possibly the final update. Once again, I did some reformatting. The mini-walkthrough is layed out much neater, and I also re-vamped the guide to contain no spoilers. That's about it. The only other thing I would really like to add are D-Breath formulas but I can't determine them. If anyone has any valid information about how the damage is calculated, I would greatly appreciate your input. (11/21/03) Updated to Version 3.3- I made some slight alterations in the format, as well as change my e-mail address over to my Comcast mail box. (10/3/03) Updated to Version 3.2- No big update here. I just fixed an error in the Table of Contents. (9/29/03) Updated to Version 3.1- A very small but interesting update. I added some general formulas for calculating the D-Counter usage of D-Dash. I also added some other, very minor things. (8/16/03) Updated to Version 3.0- Made some major changes in the formatting, mainly the header and the dividers. (8/3/03) Updated to Version 2.0- Did an error check, hopefully fixing any and all spelling and grammer mistakes. Made some slight alterations in the formatting. ======================================================================= 2. INTRODUCTION ======================================================================= Breath of Fire V: Dragon Quarter, like all the Breath of Fire games before it, features its own unique dragon system. After a certain event early in the game, the main character, Ryu, hosts the powers of a dragon named Odjn. From that point on, Ryu can transform into a dragon during battle. In dragon form, you wield incredible powers and are able to defeat just about any foe in the game with great ease. However, this power comes at a price. As you progress through the game and employ your dragon powers, your D-Counter will increase. What’s the D-Counter? It’s the icon with the little cube inside that ominously hangs in the upper right corner of your screen. After receiving your dragon powers, a counter appears under the cube. The counter starts at 0.00% and gradually goes up as you move through the game. It goes up rapidly whenever you use your dragon powers. When the counter reaches 100%, your entire party is automatically wiped out, and you can continue your game with the same Scenario Overlay options you get when your party is defeated normally. ***THERE IS NO WAY TO DECREASE THE D-COUNTER*** Learning to use your dragon powers sparingly and otherwise utilizing methods to keep the D-Counter from rising too quickly is vital in order to finish the game. ======================================================================= 3. HOW THE D-COUNTER INCREASES ======================================================================= ------ D-Dive ------ Description- Dragonized Form. Draws out the power of the Wyrm D-Counter cost- 1.00% Notes- Provides a great increase in stats and grants you immunity to all negative status effects and stat lowering spells. It costs no AP to move and your movement radius is infinite in dragon form. Weapon range is carried over into dragon form. It costs 2.00% on the D-Counter per turn to stay in dragon form. ------ Vortex ------ Description- Target: Unit, Universal Damage, Base: Attack Power x2 D-Counter cost- 1.00% Notes- A Level 1 attack that can only be used in dragon form --------- Hurricane --------- Description- Target: Spread, Universal Damage, Base: Attack Power x2 D-Counter cost- 1.25% per target Notes- A Level 2 attack that can only be used in dragon form ------- Twister ------- Description- Target: Unit, Universal Damage, Base: Attack Power x3 D-Counter cost- 1.50% Notes- A Level 3 attack that can only be used in dragon form. It hits the enemy twice and has a hit-back effect. -------- D-Charge -------- Description- Increase Attack Power for 1 turn D-Counter cost- 2.00% Notes- It can be used several times in one turn to increase your attack power tremendously. Three D-Charges will give you enough power to defeat nearly any enemy in the game with one Twister. -------- D-Breath -------- Description- Target: Line, Universal Breath Attack D-Counter cost- Dependant on how long the breath is emitted Notes- The range of this attack is unlimited. The longer the O Button is held, the more damage the attack will do and the more it will count towards your D-Counter. This attack makes the D-Counter go up very rapidly. ------ D-Dash ------ Description- Grants great speed and invincibility on the field D-Counter cost- Dependant on how long it is used* Notes- This is Ryu’s special field skill and can be used by holding down the R2 Button. It is useful for getting past enemies when you do not want to fight. The most effective way to use it is to approach the enemy normally and then quickly tap the R2 Button to drive through the enemy. Doing this only adds hundredths of a percent to your D-Counter, whereas holding down R2 for several seconds increases the D-Counter very quickly. *There are some simple formulas you can use to figure out about how much the D-Counter will increase while D-Dashing for any given amount of seconds. For times of 5 seconds or less, use this formula: 0.08 x Seconds spent D-Dashing For times between 5 and 10 seconds, use this formula: (0.915 x Seconds spent D-Dashing) - 5.1 For times of 10 or more seconds, use this formula: (1.2 x Seconds spent D-Dashing) - 7.68 -------------------------------- The D-Counter Also Increases By: -------------------------------- 0.01% every 9-20 steps outside of battle 0.01% every turn in battle (not including extra turns). This may seem like the D-Counter is putting a "time limit" on your game, but this is actually nothing to fret about. That 0.01% is quite insignificant. Putting this meager 0.01% into perspective, you would have to exceed well over 100 hours of gameplay to make the D-Counter hit 100% just by walking! Don't let it bother you! ======================================================================= 4. THE D-COUNTER GUIDE ======================================================================= This guide is intended to help you keep your D-Counter as low as possible as you move through the game. This is not a full walkthrough. It begins at the point in the game at which your D-Counter is activated. I have also provided the range your D-Counter should be in at the start of each area. If your D-Counter is even lower than I recommend, then you are doing quite well. If your D-Counter is on the high side of my range, then you should still be ok, but try to hold up on using your dragon powers a little bit. The guide itself will NOT contain SPOILERS (it previously did, but I have since revamped it to exclude major plot spoilers). But if you’re just checking on your D-Counter, I have provided a summary of all my recommended D-Counter ranges (Note- My recommendations apply to those who plan on using dragon form on all the bosses in the final mission). Again, these are the ranges you should be in at the beginning of each area. ----------------------------------------------------------------------- A. THE SUMMARY ----------------------------------------------------------------------- Lift: Low Sector.............. 2-6% Low Sector Borough............ 5-8% Corp Lab...................... 10-15% Frozen Road................... 11-25% Storage....................... 11-26% Industrial Area............... 20-31% Mid Sector Mall............... 25-35% Old Trade Sector.............. 25-35% Trinity Pit................... 28-36% Lifeline...................... 31-39% Top Sector Borough............ 35-42% Power One..................... 35-42% Centre........................ 40-45% Cemetery...................... 55-66% GeoFront...................... 65-76% ----------------------------------------------------------------------- B. THE GUIDE ----------------------------------------------------------------------- ~~~~~~~~~~~~~~~~ Lift: Low Sector ~~~~~~~~~~~~~~~~ RANGE: 2-6% This mission begins right after leaving End Sector Borough with a boss battle against three foes, during which Ryu automatically uses D-Dive. Low Sector Boss --------------- Enemies: 3 Difficulty: Easy D-Dive Recommended: Yes (in your first game) D-Dive Strategy: Use single Vortex or Twister per enemy Although the three will get to attack you first, they pose no threat to you in your dragon form. Have Nina and Lin unleash attacks on the two minions standing behind them. If their combined efforts can’t defeat both of them during the first turn, simply have Ryu finish them off. It should take only one Vortex to take out each of them. So you should come out of this battle with no more than a few percent added to your D-Counter. After the fight, go stock up on healing items at the nearby shop. You’ll pick up a lot of Heal Kits during this mission so you don’t need to purchase all that much. If you want to pick up some extra items, head over to the Lift: End Sector 1 area, although you’ll have to deal with Deathcows if you want the blue chest in that area. To continue, take the path to Lift: Low Sector 2. This area is home to several duke enemies, including the powerful Duke Battler who is asleep and easily avoidable. If you don’t mind fighting a few extra dukes, pick up Lin’s Blow up! skill in this area. Just remember, if you don’t want to fight, Fresh Meat is your best friend; use it to distract pesky enemies. Be cautious going into Lift: Low Sector 3, because there are more of those spider enemies that drop from the ceiling here. Either fight them individually or run away. Take the left hand catwalk if you don’t want to deal with the spiders. When you reach the forth area, you’ll encounter lots of little worms on the ground. Use Ryu’s sword to turn them into Heal Kits. When you reach the danger room at the end, you’ll find yourself fighting Duke Battlers along with a couple little Duke Magi. Divide and conquer is the best strategy here. Get rid off all the little Duke Magi and then have Lin engage the Duke Battlers. Have Lin pluck away at a distance with multiple Level 1 skills until their armor cracks, then Ryu should rush in with his sword and finish them off. They counter physical attacks at a close range, so keep your distance until you’re ready to charge in. Remember that Nina's magic circles are useful in keeping them at a distance. After clearing this room, pick up the Backpack and the other items scattered around and then proceed to the elevator that will take you back up to Low Sector Borough. ~~~~~~~~~~~~~~~~~~ Low Sector Borough ~~~~~~~~~~~~~~~~~~ RANGE: 5-8% When you get back to town, you’ll notice that the entrance to the Bio Corp labs near the item vendor is now open. Restock your healing items here and also make sure to buy a couple of Antidotes as well (at least three, but get as many as you want). Make a hard save here too if you’re willing to relinquish a Save Token. When you’re ready, take the path to Bio Corp to discover, upon examination of the door at the end of the left path, that you need an id card to proceed. Before going back to Low Sector Borough, explore the right area to find a few items and find a fairy behind a door so you can begin cultivating a Fairy Colony. Return to town, and you’ll get into a boss fight with three foes again. Low Sector Borough Boss: ------------------------ Enemies: 3 Difficulty: Moderate D-Dive Recommended: No They’ve flooded the area with nerve gas, so your party will be poisoned every turn. Use Antidotes to cure the poison if it becomes a bother, but leave three to use after the battle. Each enemy has a different specialty: sword, gun, and magic. Focus your attacks on the mage first, because his Iceblast attack deals a good amount of damage. Just make sure everyone is healed at the beginning of each turn and you should be fine. Ryu should build AP for a turn and then run in and hack away with his sword skills. If any of the enemies are close together, see if Ryu can hit two (or all three) of them at once with X Blade (Side Slash + Vert Slash). Have Lin constantly hit all three of them at once with Blow up!, while Nina casts her best spells from as far away as possible. Once you’re done with the mage, kill the swordsman, then the gunner. This battle really doesn’t call for D-Dive, but if they start giving you too much trouble, especially with the poison and all, just quickly employ D-Dive to either deal a great amount of damage to them, or finish them off completely. Again, one Vortex or Twister each should do the trick. Once the cut scene after the battle is done with, heal anyone who’s poisoned and pick up the Bio Corp Id near the nerve gas tank. Then proceed back to the locked door to access the Bio Corp labs. Before entering the labs you’ll have a chance buy items, weapons, and save. Stock up and then continue into Bio Corp. ~~~~~~~~~~~~~~~~~~ Corp Lab (Biocorp) ~~~~~~~~~~~~~~~~~~ RANGE: 10-15% Depending on whether or not you used D-Dive in the previous boss fight, you should be very careful about using your dragon powers in this mission. There are no enemies in the initial Corp Lab 1F area, although there is a D-ratio door that leads to a two floor side area with some extra items and enemies to fight. But if this is your first play through, you needn’t concern yourself with that. Pick up all the items in this area and then move on to and second floor. Make your way to the middle room with the two catwalks to encounter large groups of Buzzes hanging out around the catwalks. Either run past them or throw some Fresh Meat in their midst to bunch them all up into a tightly packed group. Have Lin initiate the battle and use her Blow up! skill as many times as she can on the whole group to do huge damage. Defeat them quickly to get big party XP. But if you let several of them attack you, you might find yourself in big trouble, so don’t fight unless you’re prepared. Continue to the southern end of this area and clear the room full of Rafflesia to obtain the treasure key for Roundsaber, a very useful skill for Ryu. You should have either Ryu or Lin initiate the battle and leave the attacking to them. Skip Nina’s turns, because using magic on Rafflesia makes them stronger. Once you’re done here, you can either go down to the Corp Lab 1F southern side area, or continue to the third floor. If you are low on healing items and don’t wish to fight, just go on to Corp Lab 3F. There’s not much to do on the third floor except watch a few cut scenes. Pick up all the items on the floor and ascend to Corp Lab 4F. Now on this floor, you’ll have to deal with Bio Corp Patrollers. You’ll know them when you see them (in fact, you may have already seen a pair of them down on the second floor). These guys are very annoying, and you should avoid fighting them, not because they’re strong (actually, they are quite weak), but because if you attack them, much stronger guards will appear later on in huge numbers. So when you encounter these Patrollers, either wait for an opening and do some fancy maneuvering to get around them, or you can use D-Dash. Run up to them and just tap R2 to blow by them quickly with very little penalty towards your D-Counter. Believe me, this is MUCH better than D-Dashing through those large groups of Bouncers. Make your way through this floor (it’s pretty straightforward) and take the elevator up at the end to reach the final floor of Corp Lab. But first, if your D-Counter will allow you to do some extra D-Dashing, kill the Goo Prism in the northwest area of the fourth floor to make the treasure key for this floor appear. Then hike back to where the blue chest was in the little room off to the side of the hall to pick up a Backpack; very nice. There are no enemies on the fifth floor, so just check the area for items and head over to the room at the opposite end of the floor to find the item/weapon/locker girls along with a save point. You won’t need a huge amount many healing items for this next mission, but if Bio Corp wore you down, then restock your inventory. Do whatever needs to be done here and then continue through the big doorway in the center of this area to find the path to the Frozen Road. ~~~~~~~~~~~ Frozen Road ~~~~~~~~~~~ RANGE: 11-25% This is a nice, short, and easy mission that shouldn’t require the use of any of your dragon powers. So, enjoy it while you can. Electric based attacks are very effective here, so employ Nina’s best electric spells and use electric based weapons to make the fights here as easy as possible. On the first floor, there are a lot of items to pick up, such as Lin’s Greetings skill in the blue chest in the room with all the Aggrossers. Throw Fresh Meat into their group so they’ll all bunch up, making it easier to hit all of them at once. But if you’ve been having trouble taking on large enemy groups, then simply divide and conquer instead. Be very careful when you begin the second floor, because there are monsters disguised as item boxes lying around. Before approaching an item box, throw some Fresh Meat at it to check whether or not it’s a monster. You need to defeat the Big Jack-Box to get the treasure key for this floor (Note- The more times you hit Jack-Boxes, the more zenny they will drop). But that’s not even the hardest part. Go into the next room, and you’ll find that the chest is being guarded by a bunch of enemies, including two Deathcows. Yikes! The item in the chest isn’t worth going for if you don’t think you can take on the two Deathcows, but there is a Save Token over there as well. So, if you’re in need of Save Tokens, you might want to consider going for it. If not, continue to Frozen Road 3F. On the third floor, you’ll find a group of little Goo Sapphires along with a big Ice Goo (the grown up form of the Goo Sapphires) who holds the key to this floor. Get rid of all the lesser Goos then take out the Ice Goo. The chest is in the next room, which houses a large group of new enemies called Drill Bugs that look kind of like Nuggets. Either distract them with Fresh Meat while you go for the chest, or just duke it out with them. If you want to fight the big one, make sure you isolate it from all the little ones, or just kill all the little ones first. When you’re done here, continue into the next room. This is another danger room, home to two Beaks (lesser Deathcows) and a few Aggrossers hanging from the ceiling. Throw some Fresh Meat down and then walk under the Aggrossers so that they’ll go for the food instead of you. Then fight them individually. If you don’t think you can take on both Beaks at once, do your best to isolate them. But if you just can’t separate them, toss Fresh Meat at them so you can keep them close together. Them have Ryu hit them with X Blade, have Lin use Blow up!, and have Nina use her strongest electrical spell (probably Lightning). After beating those two, you’ll only have a few more Aggrossers to deal with. On the fourth floor you may encounter some more of those Jack-Boxes, so be cautious. You’ll have to fight some Gars as well, but they shouldn’t be too much of a problem. Also, there is a little pod of those little worm-like creatures called Hychees on this floor, so kill them and reap their Heal Kits. Near the end of the road, there is an area with several Beaks roaming around. If you want the last treasure key, you’ll have to defeat them all. I strongly suggest you get the skill in that chest, because it will be very helpful in some battles coming up. If you’re low on healing items, you can go buy some from the shop at the end of the road and then come back. The best thing to do here, once again, is to split them up and kill them individually. Once you open the last blue chest, continue to the end of the road where you’ll find the item/storage girls. Buy A LOT of healing items, because you’ll need them for what lies ahead. When you’re ready, make a save at the save point here and then climb up the next ladder to the Storage area. ~~~~~~~ Storage ~~~~~~~ RANGE: 11-26% Before even entering Storage, make sure your party is fully healed. When your group reaches the main room in the Storage area, you’ll be ambushed. Now you will have to fight three boss battles in a row with no chances to heal in between. Storage Boss 1: --------------- Enemies: 8 Difficulty: Moderately Hard D-Dive Recommended: No In the first fight, you’re up against eight solid fighters consisting of swordsmen and gunners, divided up into three groups surrounding you. The trio you have to worry about the most is the one that has the two swordsmen with the shields and a gunner that raises their defense the first turn. Take them out first and the other six rangers will be easy. Have Ryu and Lin stay where they are and build AP for a turn while Nina sets down a Fragball to get in the way of the swordsmen. The gunners will shoot at you from a distance while the swordsmen will spend their turn running towards you. Then, if the two shielded swordsmen managed to bunch themselves up, have Ryu unleash X Blade on them as many times as he can, and have Lin nail them with Blow up! If Nina is in range, she should attack as well. Even after this wave of attacks they probably won’t be dead, but they should be weak enough to kill during your next turn. Once those two are out of the way, the rest of them are easy pickings. Have Ryu and Lin work together to take out the rest of the enemies while Nina throws in her best attack spells. You should be able to take out two (maybe three) of them per turn with the combined efforts of Ryu and Lin. Just make sure you say healed throughout the battle and you should be able to squeeze by without D-Dive. If the shielded guys are giving you a lot trouble and you have some room on your D-Counter, then D-Dive, give them each a Vortex, then cool back down. Don't go overboard! Due to the sheer number of enemies in this fight, using D-Dive to kill them all would raise your counter considerably. Storage Boss 2: --------------- Enemies: Multiple (smaller robots respawn) Difficulty: Easy D-Dive Recommended: No The next battle, you’ll be fighting a giant robot. This is a pretty easy battle, because if you play your cards right, you’ll take little or no damage. The big robot itself rarely attacks unless you let it get too close to you, but it spawns two little electric posts called Annexes each turn that hit you with electric attacks. If you can kill the Annexes just as quickly as the big robot makes them, you won’t get attacked. This is really easy to do because Lin’s shot attacks do huge damage to the little Annexes. Have Nina set Fragballs right in front of the big robot the entire battle while Ryu slashes away at it with his sword and Lin takes care of the Annexes each turn. When you’ve completely depleted the big robot’s HP bar, it will self destruct in three turns. In the meantime, it will still release Annexes. Continue the battle as usual until there is only one turn left until it self destructs. Then have all of your characters get as far away from it as possible, because anyone caught in the explosion will surely be killed. There is really no need at all for D-Dive in this battle. Storage Boss 3: --------------- Enemies: 3 Difficulty: Hard D-Dive Recommended: Yes D-Dive Strategy: D-Charge once and use Twister on the main foe Finally, you’re up against the main boss, along with two minion support mages. The key to an easy fight here is to keep the main foe at bay until you’re ready to unleash all fury upon her. To do this, have Nina set up a barricade of Fragballs between you and the boss. Instead of biting the bullet and going through the traps, she’ll go all the way around the big pile of junk to get to you (that is, if you manage to completely obstruct her path), giving you about two turns before she finally reaches you. First off, take out one of the mages, and then begin gathering AP. Also, make sure to keep your party formation as spread out as possible so the mages won’t be able to hit multiple characters with Iceblast. Gather AP until the main boss comes into your midst, then throw everything you’ve got at her. You should be able to bring her HP down considerably. After taking enough abuse, she will spend a turn using Last Resort. Now, finish her off before she gets another opportunity to attack, or else she’ll use Violet Death, which can be devastating. Although, this may be difficult to do if she still has a lot of HP, because she gets a shield after using Last Resort. If this gives you too much trouble, D-Dive and quickly finish her off with either a single Vortex or Twister. After that’s all over, pick up the sword the main boss drops and return to the item/storage girls at the end of the Frozen Road to have it identified. Then restock all of your healing items and proceed to the Industrial Area. ~~~~~~~~~~~~~~~ Industrial Area ~~~~~~~~~~~~~~~ RANGE: 20-31% This is a long, hard mission if you’re going through it for the first time, so make sure you’re well prepared for it. The majority of the enemies in the Industrial Area will not go after Fresh Meat, so it’s going to take some good field maneuvering to survive this mission. Also, be aware that quite a few of the enemies in this place are weak against ice based attacks. The mission is divided into two levels: Indust One and Indust Two. You start at Indust One and work your way up. In the first area of Indust One 1F, you’ll run into some Bandits and Highwaystars. Neither of these guys go for Fresh Meat, and Bandits chase you relentlessly once they spot you. Thankfully, they aren’t that hard to kill. Just don’t let them steal from you and get away with it. There’s also some Odd Hychees around this area too, so find them and convert them into Mega Aid Kits. As you move on, you’ll find yourself in an open room with some more new enemies: little Ebonfire bats as well as their lord, the Baphomet. You could easily ignore them and simply continue to the next floor, but if you need the XP and have the patience, it’s worth it to fight them. Try to separate them as best as you can, taking note that these guys will go for Fresh Meat. If you can, take out the Ebonfires first, then engage the big guy. They are quite weak against ice element, so have Nina use her most powerful ice based spells while Ryu and Lin back her up with some ice elemental weapons, perhaps. The Baphomet regenerates HP every turn, so make sure you’re dealing enough damage to it. Also, keep your party in a very spread out formation so it can’t nail you with Fireblast. After you’ve killed all those guys, continue to the second floor. Indust One 2F is divided into west and east wings, starting in the western section. There’s not all that much to do here if this is your first run through the game except fight a few new enemies, including the Capek. These robots are easily dealt with by using Nina’s ice spells and Ryu’s sword attacks. There’s a big group of them guarding a D-ratio door in this area, so if this is your first play through, don’t even bother with them unless you really want the XP. If you do go through the D-ratio area, you can access an extra blue chest and shortcut through Indust One 2F East. If not, simply continue to the eastern wing. In these next few areas, you’ll encounter Petrophages. These quick little bugs are quite annoying to fight, because they are so fast. The best way to deal with these guys is to kill them outside of battle. To do this, quickly run past them so they’ll charge and flip over after running into a wall. Then run up and slash them with Ryu’s sword before they can recover. But if you do end up having to fight them, take note that they are very weak against fire attacks. The rest of the enemies you’ll see in here you’ve seen before. Pick up the item in the treasure chest if you wish and then continue to Indust One 3F. The first thing you’ll have to do on this floor is fight your way through a danger room with a lone Baphomet along with a huge group of Ebonfires occupying an extremely narrow hallway. Fighting the Baphomet inside the hallway is a bad idea, because that way your characters are bunched up, making it very easy for the Baphomet to hit everyone with Fireblast. Throw some Fresh Meat in the doorway and initiate the battle from the larger room. Then take out the overgrown bat as usual. Once the leader is gone, toss Fresh Meat into the hallway to bunch up the Ebonfires, so you can kill them easily with spread attacks. After clearing the danger room, continue to the final area of Indust One 3F to find yourself in a huge room crawling with Capeks. Divide and conquer is the best strategy here if you wish to fight them and gain access to the treasure chest in this room. Otherwise, just maneuver around them, being careful not to be seen by them. Pick up the loose items around here and take the elevator up at the end to reach Indust Two 1F. In the first area, you’ll find a bunch of dead rangers lying around along with two locked doors that require id’s to open. Examine the dead ranger bodies and a locked door and head to the center of the room to discover who killed all the rangers. You’ll now have to fight the first boss of the Industrial Area. Industrial Area Boss 1: ----------------------- Enemies: 1 Difficulty: Moderate D-Dive Recommended: No This isn’t too hard if you can defeat him quickly. A long, drawn out battle against this guy will cause you to waste your much needed healing items. He’ll cast Sleep on your party and most likely use his trademark spell, Forcacion, which literally drains your stats for three turns. Whoever falls victim to Forcacion will become almost useless for attacking for three turns, so rely on your other two people to deal out most of the damage. Nonetheless, everyone should still attack constantly. Also make sure to stay healed at all times. Keep at lest one character, such as Ryu or Lin, close to him so he’ll use Drain instead of Forcacion. He will slow your progress a little by using Drain to both harm you and heal himself, but it’s better than having two (or even all three) of your characters under the effects of Forcacion. Just be sure you’re able to deal out more damage than his Drain heals many times over and you should be able to take him down without D-Dive. Once Tantra is out of your way, pick up the id card he was carrying and continue through either of the two locked doors in this room. Both of these paths are short and ultimately lead to the same place at the end of the mission, so it doesn’t matter which one you take. Or does it? There is one enemy along each of the two paths. Taking the path to Indust Two 2F North takes you to the sub-boss Deegon, and the southern path leads to Geegagis. You can either fight one of them and continue to the end of the mission, or head over to the other path after defeating one of them to fight the other as well. If this mission has been hard enough already, I highly suggest only fighting one of them. If you choose to fight Geegagis, be aware of his high defense. Have Nina pound him with Iceblast while Ryu and Lin use skills that ignore defense. Just don’t bunch up, or else Geegagis will hit your entire group with Fireblast. And when he starts to gather fury, either finish him off quickly or get as far away from him as you can to avoid his most powerful attack. Deegon can be a little tougher, but definitely not too hard to handle. Make your combos with Ryu as long as possible, because Deegon counters with the powerful Sledgehammer attack after every combo. Otherwise, keep Nina and Lin far away from him as they commence with their attacking. Ice based attacks are effective here as well, so utilize them. Be sure to keep a spread formation in this fight as well, because Deegon also wields the Fireblast spell. When you’re finished here, head up to the final floor. Heal yourself in the little prep room and reap all the items inside. Once you’re ready, continue into the next room to find the next boss. Industrial Area Boss 2: ----------------------- Enemies: 1 Difficulty: Moderately Hard to Extremely Hard D-Dive Recommended: Yes D-Dive Strategy: No more than 2 D-Charges and a Twister He absorbs whoever you defeated in Indust Two 2F, thereby gaining most all of their abilities. If you killed both Geegagis and Deegon, you’re in for a hell of a fight. But if he only incorporates one of his fallen buddies, then you should be ok, although don’t expect this fight to be as easy as the first. He still uses his most bothersome spells at the beginning of the battle, including Forcacion, Sleep, and Drain. Have Nina stand back and build AP for a turn while Ryu and Lin spread out and surround him on opposite sides. Use power-up items to counter the effects of his Forcacion. You could even steal the precious 7th Sense he’s holding and use it on one of your characters in the same battle. Have Nina and Lin use their attacks from a safe distance, while Ryu charges right in and pesters Tantra with his sword skills each turn. He will use Drain a lot in this battle, as well as employ the skills he acquired from his fallen comrades. Depending on who he absorbed, fight him combining the most effective parts of your strategies against Geegagis, Deegon, and Tantra the first time you fought them. You’ll end up using a lot of healing items in this battle, but if you have plenty of them, this fight should turn out to be not all that hard. Fighting him with only one friend absorbed shouldn’t require much dragon power, if any. But if your healing items run short and he starts to get on your nerves, D-Dive and quickly finish him off with a single Twister. Fighting him with both friends accumulated is a different story. You may find him too hard to handle this way if you’re lacking healing items. Try fighting him normally first with the healing items that you have. If his super form is just too high caliber, then go ahead and take him to town with no more than two D-Charges and a Twister. When you’ve finally put him down for good, continue to the Mid Sector Mall (Note- If you only fought the last boss with one friend absorbed, you can still go back to where the other friend would be to get the blue treasure chest there by killing a Goo Prism). ~~~~~~~~~~~~~~~ Mid Sector Mall ~~~~~~~~~~~~~~~ RANGE: 25-35% Consider this just a nice, short pit stop before moving on. You’ve got everything you need here: item/weapon/storage girls, a save point, and a fairy if you began your colony. Restock your healing items, identify all the stuff you picked up in the Industrial Area, and take care of any other business that needs attending to. Once you’re ready to go, head over to the Old Trade Sector. ~~~~~~~~~~~~~~~~ Old Trade Sector ~~~~~~~~~~~~~~~~ RANGE: 25-35% Although this is a fairly short mission, it’s also a very annoying one. In this mission you have to deal with undead monsters called Zombies. You can fight and kill the Zombies all you want, but they will never go away until their host has been eliminated. Brokenhearts, the little green ghosts floating around, are the hosts. Kill them, and you’ll never have to deal with getting around Zombies. The problem is, these little guys are very evasive. However, they are weak against Nina’s ice based spells. Also use attacks from Ryu and Lin that are weighed toward accuracy, such as Too slow!!. Do this, and you’ll have no need for dragon powers in this mission. You start in Old Trade Sector A, which is overrun with Zombies. Thankfully, the Zombies are incredibly slow, making them somewhat easy to maneuver around to reach their hosts, the Brokenhearts. There’s not too much to do in the first room besides pick up a few items that may be lying around. Move on to the second room to find more Brokenhearts and more Zombies. Also be sure to check around corners and look up, because there may be a Bandit hanging from the ceiling. Kill all the hosts in here before moving on to the next room. In the next room, you’ll find Zombies and new enemies called Worm-Men. Both of them are easily avoided in here. Just pass through this room to emerge in another room full of Zombies and their hosts. Kill all the Brokenhearts in this room to eliminate the last of the Zombies and cause the treasure key to appear near the chest in the previous room. Pick up the much needed Backpack and continue to Old Trade Sector In. This floor is just a very small network of narrow halls, making it hard to avoid enemies that are in your way. You won’t encounter as many Zombies and Brokenhearts in this area, but you will see a lot of pesky Petrophages, who aren’t as easy to dodge in these narrow halls. Luckily, you can sneak up behind them some of the time. Just be sure to check around corners. You’ll also probably come across the infamous Trilizard here. With their high HP and speed and their elemental changes every turn, these guys are definitely one of the most annoying enemies in the game. They usually get the first attack, unless you are super fast, so pay attention to what attack they use. If they use fire, fight them back with ice, and so on. If you want to explore the entire Old Trade Sector, head over to the eastern end of Old Trade Sector In to find a path leading to the side area of Old Trade Sector B and a small back area of A. If not, simply stay on the west side and head north. You’ll eventually reach Old Trade Sector B which empties out into Trinity headquarters. ~~~~~~~~~~~ Trinity Pit ~~~~~~~~~~~ RANGE: 28-36% Once you reach Trinity Pit, Ryu will be left alone to explore the place. Have a look around and stop by the item/storage girls to take care of any necessary business there. To continue, you’ll have to go have a little chat with Trinity’s leader. Afterwards, you’ll be left in a room where you can either rest or continue looking around. If you’re up for a fairly long side quest, don’t rest and go talk to Lin, who asks if you want to help her on a side quest. Say yes, and you can go do a optional mission in another area of the Old Trade Sector (the entrance to it is in the same room where you can choose to rest). The layout of this side quest is similar to Old Trade Sector In, except it is much more vast. You’ll mostly see the same enemies you encountered at Old Trade Sector in addition to some other monsters as well, such as Gars and Aggrossers. Keep in mind that you will NOT have Nina in your party for this side quest. I highly suggest you at least go down there and retrieve Ryu’s Discharge skill, which will be a vital attack to have later in the game. There are a lot of other good items down there as well, so consider making the trip. If you decide not to go, then stock up on healing items and rest. After resting, you're forced into a boss battle. Trinity Boss: ------------- Enemies: 4 Difficulty: Moderate D-Dive Recommended: No In order to win the fight, you must keep Nina alive at all costs, which can be difficult at first because she starts off surrounded by two soldiers who target her specifically. Since she’ll get the first move, have her cure herself of the Silence status change she starts the battle with. Then get as far away from the two goons as possible, especially the swordsman. Afterwards, the mage still may be able to hit Nina with Iceblast, but it shouldn’t kill her. Just make sure she stays healed at all times. As Nina gets away from the fighting, have Ryu and Lin charge in to protect her. Combine their efforts to take down the swordsman first, then kill the mage who should go down much quicker. After defeating those two, two more hoodlums will come after you. Thankfully, they start out very far away, giving your party a turn or so to prepare for their arrival. Ryu and Lin should go out into the other room to wait for them, while Nina stays in the first room. As long as you don’t let either of the two soldiers get through that doorway, you should be fine. As Ryu and Lin chip away at the two antagonists, Nina can build her AP and cast hit-and-run magic right through the wall every other turn. As long as you keep Nina away from the fighting and make sure Ryu and Lin’s HP stays high, there should be no need for D-Dive in this fight. If you were to D-Dive at all (which I strongly suggest you don’t), only do so to quickly take out the initial two soldiers, because that is when Nina has the greatest risk of being double teamed. After the fight, you can move on to the Lifeline. Make sure you have plentiful healing items (especially Tonics) before you head off to the next mission. This would also be a good time to save using a Save Token. Once you’re ready to go, take the lift up to the Lifeline. ~~~~~~~~ Lifeline ~~~~~~~~ RANGE: 31-39% The Lifeline can seem like a very long, drawn out mission, especially if you explore all of the D-ratio areas. But if this is your first play through, then you don’t have to worry about that. Here you’ll also encounter some new enemies, as well as some old ones. You begin at Lifeline Low Sector, where you can encounter a variance of enemies. Among them are your old friends the Bandits and Trilizards. Bandits are weak and easily dealt with, while Trilizards will always pose a problem. You don’t need to defeat any Trilizards to obtain treasure keys throughout this entire mission, so do your best to avoid fighting them unless you really need the XP. On this level, you’ll also encounter Shadowplayers, who look very similar to Bandits except they are much stronger. Not only that, but they are also really fast. They are not particularly weak against anything, so just attack them as usual. There’s not too much to do in the first room unless you have a high D-ratio, so move on to the second room to find a band of thieves standing around near a blue treasure chest. Go inside the small room in the southeast corner on this floor to meet the keeper of the key, a Gigantis, along with four buddies. Take just a few steps towards them and they’ll all charge at you very quickly. Slash them with Ryu’s sword to gain the initiative, because you’ll need it. The Gigantis is quite strong, and having four little friends around doesn’t exactly help. Have Ryu hack away at the Gigantis while Lin uses spread skills to incorporate as many enemies as possible into her attacks. Nina should do the same with her strongest spells. Stay healed, because when the Gigantis gets low on HP, he’ll get even stronger. After the fight, pick up the treasure key and go back to the treasure chest to pick up a nice skill for Lin. When you’re done exploring here, move on to Lifeline Mid area. This section of the Lifeline is just one long straightforward path that has a D-ratio area running parallel to it. Unless you’re running through the D-ratio area, there aren’t any treasure chests in either of the two wings. You’ll pretty much see more of the same enemies in this area, with the exception of some Goo Prisms and maybe a Wonder Box. When you reach the end of the first wing you’ll come across three, yes, three Trilizards along with a DeVogue. They’re all bunched up together right in front of the door you need to go through. If your D-Counter isn’t too high, you might want to consider D-Dashing. Otherwise, divide and conquer. Use Fresh Meat to lure the Trilizards away from the group one by one. Let Nina get the initiative so she can use the extra turn to pound the Trilizard with her strongest electric spells, either Lightning or Valhalla. Don’t worry if the DeVogue gets caught up in the midst, because he’s easily taken care of with Ryu’s sword attacks. Also make sure to stay healed, because on normal turns, the Trilizards will most always get the first attack. Once you finally get past those guys and reach Lifeline Mid West, things get much easier. You can probably avoid fighting throughout the rest of this floor, but don’t skip out on battles if you could use the experience. In one hall, you’ll find three Gigantis standing together along the left side of the path. They won’t charge you if you stay as close as you can to the right wall as you walk by them. Continue until you reach the lift to Lifeline Top East. In the first room on this floor, you’ll find a very large group of Bandits, amongst them is one Shadowplayer who holds the treasure key for this floor. You may have picked up a few explosive traps on the previous floor. If you did, lob them into the band of thieves and try to do as much damage outside of battle as you can. Then run in and kill the Shadowplayer. You don’t have to kill the whole group, but once the leader is gone, the rest are pretty easy to take down anyway. The doorway on the side of the room where the big group of Bandits were standing leads to the chest and the way out of the Lifeline, but if you head through the doorway on the opposite side and explore the vast side areas there, you can pick up a bunch of much needed healing items from all the little worms in the area. However, these are not the same little Hychees you’ve been harvesting before. You actually have to fight these guys in battle because they’re stronger. But, they do drop better healing items as well. Also make sure, throughout this entire floor, to check around every corner because there could be a Gigantis around the bend waiting to charge at you. Once you’re done there, continue into the next hallway near where the thieves were to find a bunch of item boxes with a Cerebus trapped behind them. The Cerebus looks just like a dark colored Trilizard, except it’s much weaker and doesn’t go through those annoying elemental changes. Kill it easily with ice spells and it’ll drop an extremely valuable 7th Sense. Now continue along this path and pick up the item in the treasure chest near the end of this area. Before continuing into the next area, make sure your party is fully healed. A boss is waiting for you in this final area of the Lifeline. Lifeline Boss: -------------- Enemies: 1 Difficulty: Hard D-Dive Recommended: Yes D-Dive Strategy: Two D-Charges and one Twister This fight can be extremely tough if you don’t use dragon form. If you |
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Another Breath of Fire: Dragon Quarter Walkthrough :
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