Breath of Fire: Dragon Quarter Walkthrough :
This walkthrough for Breath of Fire: Dragon Quarter [Playstation 2] has been posted at 11 Oct 2010 by bashir24 and is called "Strategy Guide/Walkthrough". If walkthrough is usable don't forgot thumbs up bashir24 and share this with your freinds. And most important we have 11 other walkthroughs for Breath of Fire: Dragon Quarter, read them all!
|
bashir24 |
Walkthrough - Strategy Guide/Walkthrough======================================================================= ```````````````````BREATH OF FIRE V: DRAGON QUARTER```````````````````` `````````````````````Strategy Guide & Walkthrough`````````````````````` ```````````````````````Version 5.0 by DavidK519```````````````````````` ```````````````````````E-mail- DKK5@comcast.net```````````````````````` `````````````````````````Updated March 7, 2005````````````````````````` ======================================================================= ================= Table of Contents ================= _________________________________________________ / \ | 1. Version History | | 2. Introduction and Character Bios | | 3. Game Systems | | A. The Main Menu | | B. Equipment and Skill Threading | | C. PETS | | D. The Battle System | | E. The Scenario Overlay System | | F. The Dragon System | | G. Special Note on PAL Version | | 4. The Walkthrough | | I. Lift to Bio Corp | | II. Old Waste Shaft | | III. Lift: Low Sector | | IV. Corp Lab | | V. Frozen Road | | VI. Storage | | VII. Industrial Area | | VIII. Old Trade Sector | | IX. Trinity Pit | | X. Lifeline | | XI. Power One | | XII. The Final Mission | | 5. Skills | | A. Ryu | | B. Bosch | | C. Nina | | D. Lin | | E. Shield Skills | | 6. Side Quests | | A. Fairy Colony | | B. Kokon Horay | | C. Party XP and Zenny Loops | | D. D-Ratio | | E. Secret Weapons | | 7. Acknowledgments and Closing | \_________________________________________________/ To quickly find the section you're looking for, hit Ctrl+F and type in the full name of the section from the table of contents above. ======================================================================= 1. VERSION HISTORY ======================================================================= (3/7/05) Updated to Version 5.0- NO! I haven't forgotten about this FAQ. It took me a while, but I finally got around to making an update. I did a little bit of reformatting, mainly an overhaul of the D-Ratio areas within the walkthrough. I also added a short section under Game Systems dedicated to the differences between the NTSC and PAL versions. Finally, I enhanced the Fairy Colony section with an in-depth explanation about how to make big money with your colony. That's pretty much it for now. (10/31/03) Updated to Version 4.0- I've made some adjustments in the formatting, as well as completed the Shield Skill list. Some more frequently asked questions have also been added to the D-Ratio section. And finally, I have also switched over my listed e-mail address to my Comcast mailbox. (8/16/03) Updated to Version 3.0- I reformatted the entire guide, putting in lines for all the sub sections and chapters to make things easier to read. (8/3/03) Updated to Version 2.0- Added tips to all the Review Board Challenges. Added chest item, Save Token, level, and D-Counter listings for each chapter. Added a skill missing from the skill list. Added the steal item for the Cyclops boss. ======================================================================= 2. INTRODUCTION AND CHARACTER BIOS ======================================================================= Ages ago, a terrible disaster destroyed the surface of the planet, forcing all life to retreat underground. Humanity has been hidden below the surface for so long that the sky has become a legendary myth. Ryu, a low class member of the government force known as the Rangers, begins his journey with a seemingly ordinary assignment under the wing of an aspiring high ranking ranger named Bosch. During the assignment, Ryu inherits the powers of an ancient dragon who reveals Ryu’s destiny: to reach the sky. Later, Ryu meets a girl whose life is jeopardized by the poor atmospheric conditions of their dying world and vows to save her, even if it means committing anarchy. As Ryu and his companions climb closer and closer to the surface, they face opposition spawned from fear, doubt, and rivalry, and he will only be able to achieve his destiny through the destructive powers granted to him and his own determination. %%%%%%%%%% Characters %%%%%%%%%% Ryu- Ryu is a ranger grunt with a D-Ratio of 1/8192 and the hero of the story. Despite his low rank, Ryu is driven by determination and has just the right attitude to back it. Early on, he receives the powers of the dragon Odjn. His out of battle action is the D-Dash, which allows him to drive through enemies without initiating a battle. In battle, he wields a nice arsenal of close-range sword skills. Putting that together with his practically invincible dragon powers makes Ryu your most valuable party member. Bosch- With his 1/64 D-Ratio, Bosch is a high class ranger with the dream of one day becoming a regent. However, his blind arrogance may cost him dearly in the future. His field action is a simple kick which he can use to initiate battles. With his initially high stats and Beast Blade fencer, Bosch is your most valuable attacker at the beginning of the game. Nina- Nina is a young girl who grows extremely fond of Ryu after he rescues her early in the game. Although she cannot speak, her emotions and actions convey her desire to stay under Ryu’s protection. For some unclear reason, the rebel organization known as Trinity wishes to capture her. Nina’s field action is the item vacuum, which allows her to suck up loose items in an area. In battle, Nina attacks from a long range with magic spells, making her incredibly useful at exploiting elemental weaknesses. She can also set magical traps during battle which can block enemies from attacking you. Lin- Lin is a member of the rebel organization called Trinity and joins your party when Nina refuses to leave Ryu’s side. Since she’s part of a group committed to anarchy, her government ranking is withheld. Lin’s out of battle action her gun blast, which can be used to start a battle from a distance or blow enemies away. You can lock onto enemies by holding down R2. While fighting, Lin can attack from a distance using various shot skills, therefore, making her very useful against enemies that can only attack at a close range. Lin has a vast arsenal of special attacks which can be used through combos. ======================================================================= 3. GAME SYSTEMS ======================================================================= ---------------- A. The Main Menu ---------------- If you press Start anytime outside of a battle or a cut scene you can access the main menu. In the upper right hand corner is the D-Counter (if it has been activated yet) and below that is a small box with your D-Ratio. Underneath your D-Ratio there is a box labeled Data that displays your zenny (money), party XP, your number of retries, and your total game time. In the upper left corner, you’ll find a brief status screen for all of your party members, and underneath that is the list of main menu commands: Item- Selecting this allows you to view, use, sort, and drop the items in your inventory. You can also view vital items here. Trap- Here you can view and select various traps to use outside of battle. The number to the right of each trap is the number of traps you have in your inventory. Equip- This lets you view the equipment for each of your characters. Here you can change equipment, look at equipment stats, and look at the skills you have threaded into your equipment. Skill- Selecting this lets you change the skills you have threaded to your equipment. There will be more about this in the Equipment and Skill Threading section. Party- This allows you to view your party’s full stats including HP, AP, core stats, equipment, skills, and experience. By using the Add XP option, you can distribute party XP to your characters here. Options- This command lets you adjust your game settings such as button configuration and sound. Quit- Selecting this allows you to make a temporary save if you suddenly need to stop playing. There are two types of saves in this game, and this is one of them. First off, a save you make at a Telecorder using a Save Token (a “hard” save) is just like a normal save you would make in other RPG’s. A temporary (or “soft”) save can be made just about anytime and is separate from your hard save file. However, when you load a soft save, it will be erased. Under the command box you’ll notice an L2 option labeled emergency Give Up. If you get into a bad situation an need to make an SOL Restore or SOL Restart, you should use this option to do so. By using this option as opposed to getting killed, you will retain ALL of your party XP and zenny. -------------------------------- B. Equipment and Skill Threading -------------------------------- In this game, each member of your party has three main pieces of equipment: a weapon, a piece of armor, and a shield. You can look at and change your equipment by selecting Equip on the main menu. You’ll notice that for each type of equipment there are three slots for each character. This is because each person can carry up to three pieces of each type of equipment. This is so that you can change equipment during battle. However, only one piece of each type of equipment can be equipped at once. Although you can buy equipment, it isn’t a wise thing to do in the early stages of the game when zenny is scarce. However, this is hardly a problem as the enemies you fight in normal battles frequently drop equipment. Once you find some equipment out in the field, it will be labeled with question marks, and you must carry it in your item inventory until you get it appraised. You can do appraisals with the Item Storage girl found near most shops and save points. The cost to appraise any piece of equipment is 100z. Once it is identified, it gets placed in your Weapon Locker. Now, you can either keep it in your locker, sell it, or take it out of the locker to carry with you. Weapons and shields can have skills equipped or “threaded” into them. You can do this using the Skill option on he main menu. First, select the weapon or shield you want to thread skills onto. Although a shield can only have one skill threaded onto it, each weapon can have up to nine skills. For weapons, there are three levels of skills, and you can thread up to three skills for each level depending on the weapon. You’ll notice that each skill slot can have one of three kinds of conditions: No lock over the button- This means you are free to thread any skill from your skill list you want to this slot. Locked button with a pre-threaded skill- This means that this slot already has a skill threaded to it. You cannot unequip these pre-threaded skills. Locked button with UNAVAILABLE in the skill slot- This indicates that the slot cannot have any skills threaded into it. Each weapon has it’s own unique configuration of available, pre-threaded, or unavailable skill slots. In most cases, better weapons have more available slots. And a weapon’s slot configuration does not change with its level. For example, a normal Dragon Blade will have the same configuration as a Dragon Blade+9. Note that you cannot thread skills to levels other than their own. For example, you can’t equip a level 1 skill to a level 2 slot. Likewise, you can’t thread weapon skills to shields and vise versa. So, how do you get skills? You can either find skills in treasure chests, steal them from enemies, or get them pre-threaded with a weapon. When you find a skill, it will be in the form of an item. To learn the skill, simply use the item. Take note that when you use a shield skill item, all of your characters learn it. Also keep in mind that some skills (for example Violet Death and Grand Smash) that are pre-threaded into weapons cannot be learned. Therefore, the only way to use these skills it to have that weapon equipped. ------- C. PETS ------- Dragon Quarter has a unique enemy encounter system called the Positive Encounter and Tactics System or PETS. In this system you can interact with enemies on the field to gain the advantage before the battle even begins. This is done through the employment of various traps that can be found or purchased throughout the game and the use of your characters’ special field actions. Traps can be used to do various things such as attract or repel enemies, damage enemies both in and out of battle, and induce status changes to enemies. You can scroll through your trap list on the field by using L1 or L2 or you can select your trap using the Trap command on the main menu. To set your trap, simply hit the Square button. If you want to throw your trap, hit the Square button and tap the analog stick in the direction you want to throw it in. Keep in mind that you can only have three traps on the field at once. You can recover your traps simply by picking them up like a normal item. If you start the battle with a trap on the field, you can use that trap during the battle by walking up to it and selecting Use from your L2 battle options. If you use a damaging trap during battle, every enemy within the trap’s damage radius (indicated by the red circle) will take damage. The simplest way to gain a huge advantage in every normal fight is to initiate the fight. To do this, all you have to do is hit the enemy with your weapon using the X button. The character who starts the battle will get an extra turn to attack before turn 1 even begins. You should try to spend all of your AP during your extra turn as AP left over from extra turns does not carry over to the next turn. Be cautious, however, because if the enemy attacks you on the field first, then it will get an extra turn. In some special cases, you might not even have to initiate a battle to defeat your enemy. Some extraordinarily weak enemies (an example would be Hychees) can be defeated just by hitting them with your weapon on the field. Other foes can be manipulated into situations where they can be killed outside of battle as well. Besides making battles easier, employing good strategy using PETS also has another reward. As you might know, you can gain party XP after every battle and find party XP on the field. Party XP accumulates just like money and can be distributed to your characters outside of battle to level them up. The amount of party XP you receive from a fight is determined by how well you conduct yourself both in and out of battle. It is based on many factors including how many enemies you defeated, how quickly you defeated them, how much damage you took, and how well you utilized PETS. -------------------- D. The Battle System -------------------- The battle system in this game incorporates some elements of real time fighting into a turn based system. When a battle is initiated, you will be fighting in the same exact environment that you were in on the field. This allows the environment to play a role in battle, unlike in most turn based RPG’s. Before starting what could be a tough battle, think about how your surroundings could give you an advantage. Just about everything you do in battle, from attacking to simply moving, revolves around your AP. You start each battle with a full AP gauge, and one AP gauge is restored after every turn. If your AP reaches zero after an attack your turn will automatically end. However, any AP that you don’t use during a turn will be carried over to the next turn. For example, if your total AP is 60, and you have 10 AP left after ending your turn, you will start the next turn with 70 AP (Note- AP from extra turns does not carry over). You can have a maximum of two full AP gauges, so if your AP is 60, the maximum amount of AP you can have at any time during battle is 120. Your freedom to move about the battlefield is controlled by your Movement rating and your AP. You consume a good amount of AP by walking on the battlefield, so in many cases, it’s best to let the enemy come to you. Just how much AP you use up through walking is determined by your Movement stat. The greater your Movement rating, the less AP you’ll use. Your Movement also determines your Movement Radius, which is the big green circle that limits how far you can walk from your location at the beginning of the turn. The greater your Movement rating is, the bigger that circle will be. Like moving, attacking also costs AP. As you probably already know, your attacks are divided into three levels. Level 1 attacks cost 10 AP each, level 2 attacks cost 20 AP, and level three attacks cost 30 AP. Obviously, you can only use a skill if you have enough AP. The most effective way to attack is to attack in combos. To do this, hold R2 when you want to add a new skill to your combo. Consider this skill arrangement for Ryu for the next few examples: Level 1 Skills: O- Side Slash X- Slice []- Rust Armor Level 2 Skills: O- Vert Slash X- Crimson Raid []- Discharge Level 3 Skills: O- Deathcleaver X- Roundsaber []- Deathbringer While attacking in a combo, you can only combo into skills with the same level or button assignment on the next level. So, if you were to use Slice you could combo into either Side Slash, Rust Armor, or Crimson Raid. However, if you have already used multiple skills on the same level, you can combo into any skill in the next level as long as it has the same button assignment as a skill you’ve used on the lower level. For example, if you use Side Slash then Slice, you could combo into either Rust Armor, Crimson Raid, or Vert Slash. Also, you can never combo backwards. So you can’t use Slice then Side Slash then go back to Slice again. Likewise, you can never combo to a lower level skill from a higher level one. For instance, you can’t use Vert Slash and then go down to Side Slash or any of the other level 1 skills. Also, whenever you add a new attack to a combo, you get a 10% damage increase bonus. Let’s say you started your combo with Discharge and then used Deathbringer. If Deathbringer normally did 100 damage, that 10% bonus would cause Deathbringer to do 110 damage. The more different skills you use in a combo, the higher your bonus damage percentage will get. The only thing that doesn’t cost AP in battle is the use of items. To use items, hold down R2 and hit the desired button (Note- You can also use this function to change your equipment and access the special battle abilities of that character). As long as your AP is above zero, you can use an unlimited amount of items in a single turn, given you have an unlimited amount of items in your inventory. You should take advantage of this luxury as items are the only way to heal your characters. Like in most RPG’s, you can also run away from battle. There are three ways to do this. One way you can flee from battle is to get near a door which you have opened on the field. You can then use the Retreat option on the L2 battle menu. You can also run away by using an item called the Escape. The last way to run form battle is to use the Penalty Retreat, which can be accessed by pressing Start. However, doing a Penalty Retreat will cause you to lose 10% of your zenny. ------------------------------ E. The Scenario Overlay System ------------------------------ Scenario Overlay, or SOL, is a unique system within Dragon Quarter that lets you start over either from the very beginning of the game or from your last save point while retaining some of the thing’s you’ve worked so hard for. These are the things you keep and don’t keep in any SOL situation: Things you keep: - Everything you have stored in the item and weapon lockers - All equipped and carried equipment - All the skills that you have learned - All of your zenny and party XP *if you use the Give Up option* - Half of your zenny and party XP *if you die* - Five Heal Kits, one Tonic, and one Save Token Things you don’t keep: - All the items in your inventory - Your Backpack pages except for the initial two you start with - Your levels - Your D-Counter Whenever you die (whether your D-Counter reaches 100% or your party is defeated) or select the Give Up option from the main menu, you’ll have two SOL options to choose from (Note- When you die, you’ll also get a Game Over option): SOL Restart- This option lets you restart the game from the very beginning. By doing this, your D-Counter is completely erased and you return to your initial levels. SOL Restore- This option allows you to return to the last Save Token or “hard” save. Your D-Counter will return to what it was when you made that save. Your characters’ levels will also return to what they were at that save. The SOL System serves many different purposes. First of all, by using SOL, you can unlock cut scenes that you wouldn’t normally be able to see. Since SOL also applies to starting over after completing the game, some scenes can only be unlocked until you have beaten the game at least once. Also, this system can be used to help you get out of emergency situations such as major problems with the D-Counter. However, its most useful purpose is gaining party XP, which is done in a cycle called a loop. To do this simply save using a Save Token and store anything in your inventory that you don’t want to lose in the item locker. Then, go out and gain as much party XP as you can using your dragon powers. Then use the Give Up option to SOL Restore. And remember to ALWAYS USE THE GIVE UP OPTION FROM THE MAIN MENU WHEN DOING ANY KIND OF SOL FUNCTION! -------------------- F. The Dragon System -------------------- First of all, if this section seems familiar it’s because I borrowed it from my own D-Counter Guide. Breath of Fire V: Dragon Quarter, like all the Breath of Fire games before it, features its own unique dragon system. After a certain event early in the game, Ryu hosts the powers of a dragon named Odjn. From that point on, Ryu can transform into a dragon during battle. In dragon form, you wield incredible powers and are able to defeat just about any foe in the game with great ease. However, this power comes at a price. As you progress through the game and employ your dragon powers, your D-Counter will increase. What’s the D-Counter? It’s the icon with the little cube inside that ominously hangs in the upper right corner of your screen. After receiving your dragon powers, a counter appears under the cube. The counter starts at 0.00% and gradually goes up as you move through the game. It goes up rapidly whenever you use your dragon powers. When the counter reaches 100%, your entire party is automatically wiped out, and you can continue your game with the same Scenario Overlay options you get when your party is defeated normally. THERE IS NO WAY TO DECREASE THE D-COUNTER Learning to use your dragon powers sparingly and otherwise utilizing methods to keep the D-Counter from rising too quickly is vital in order to finish the game. Here is a list of Ryu’s dragon abilities and things that otherwise increase the D-counter: D-Dive ------ Description- Dragonized Form. Draws out the power of the Wyrm D-Counter cost- 1.00% Notes- Provides a great increase in stats and grants you immunity to all negative status effects and stat lowering spells. It costs no AP to move and your movement radius is infinite in dragon form. Weapon range is carried over into dragon form. It costs 2.00% on the D-Counter per turn to stay in dragon form. Vortex ------ Description- Target: Unit, Universal Damage, Base: Attack Power x2 D-Counter cost- 1.00% Notes- A Level 1 attack that can only be used in dragon form Hurricane --------- Description- Target: Spread, Universal Damage, Base: Attack Power x2 D-Counter cost- 1.25% per target Notes- A Level 2 attack that can only be used in dragon form Twister ------- Description- Target: Unit, Universal Damage, Base: Attack Power x3 D-Counter cost- 1.50% Notes- A Level 3 attack that can only be used in dragon form. It hits the enemy twice and has a hit-back effect. D-Charge -------- Description- Increase Attack Power for 1 turn D-Counter cost- 2.00% Notes- It can be used several times in one turn to increase your attack power tremendously. Three D-Charges will give you enough power to defeat nearly any enemy in the game with one Twister. D-Breath -------- Description- Target: Line, Universal Breath Attack D-Counter cost- Dependant on how long the breath is emitted Notes- The range of this attack is unlimited. The longer the O Button is held, the more damage the attack will do and the more it will count towards your D-Counter. This attack makes the D-Counter go up very rapidly. D-Dash ------ Description- Grants great speed and invincibility on the field D-Counter cost- Dependant on how long it is used Notes- This is Ryu’s special field skill and can be used by holding down the R2 Button. It is useful for getting past enemies when you do not want to fight. The most effective way to use it is to approach the enemy normally and then quickly tap the R2 Button to drive through the enemy. Doing this only adds hundredths of a percent to your D-Counter, whereas holding down R2 for several seconds increases the D-Counter very quickly. The D-Counter increases 0.01% every 9-20 steps outside of battle and every turn in battle (not including extra turns). ------------------------------ G. Special Note on PAL Version ------------------------------ This is a VERY important note for those of you playing the PAL version of this game. Some changes were implemented in the PAL version of the game creating a significant difference in gameplay between it and the NTSC version (this FAQ was written based on the NTSC version). And since the PAL manual is (as far as I know) identical to the NTSC manual, I'll explain the differences here. There is NO soft save (temporary save) option in the PAL version. Don't ask me why they removed it, I think it was a stupid idea too. As consolation, you begin the game with 9 Save Tokens instead of just 1, and I also believe you get 9 Save Tokens back whenever you use the SOL System. There may also be a difference in how many hard save slots you have available, but I'm unclear on this. ======================================================================= 4. THE WALKTHROUGH ======================================================================= Here’s the walkthrough that you can use if you ever get stuck somewhere in the game. I’ve divided the missions up into chapters to make things more convenient. At the beginning of each chapter, I will display a list of the treasure chest items and the number of Save Tokens in the mission, as well as level and D-Counter recommendations for the start of the mission. Keep in mind that the set patterns of enemies and item boxes that you face in each mission are chosen at random. Save for a few situations in the beginning of the game, the enemy patterns stay somewhat consistent with each other so there shouldn’t be too much difference in difficulty no matter what pattern you get. Also be aware that when I am making a reference to a direction (e.g. north, west, left, right) I am referring to that direction on your map in the lower right corner of the screen, or the big map you can access by hitting the O button on the field. I will also indicate when an SOL scene will appear, but I will not go into any detail about it. ----------------------------------------------------------------------- I. Lift to Bio Corp ----------------------------------------------------------------------- Treasure Chest items- Steal, Side Slash, Kick Save Tokens- 2 (Including the one you start with) Recommended level- 1 Recommended D-Counter- None After a brief SOL scene, the game’s introduction begins amidst a scene of the rangers Ryu and Bosch preparing for their day’s assignment. Once the scene is over and you gain control of Ryu, head out the door at the top of the screen. Follow this hallway and go up the stairs at the end. In this next room, head right and go through the door at the end of the hall (Note- If you talk to the people in this area you may get some helpful tips). Go talk to Bosch, who’s waiting for you outside captain Zeno’s office. You’ll then go inside and get a mission briefing from the captain. Your mission is to protect a lift holding some important cargo from the Bio Corp labs. Once your briefing is over, Bosch requests to speak with the captain alone. After a brief SOL scene, Bosch emerges from Zeno’s office and tells you to meet him up at the Liftport. Now, leave this room and head left. Go through the door ahead past the stairs to the left and there will be an SOL scene. Afterwards, climb down the stairs and head left. Go through the passageway on the left end of this area to reach a small town area called the Low Sector Borough. Explore a little bit and pay a visit to the item shop. You have 300z, so buy some Heal Kits. Once you’re done here, go back to the Low Sector Junction and go through the passageway to the right to reach Liftport. Meet up with Bosch, and you’ll discover that the transport has broken down, and you’re going to have to walk all the way to the lift. Bosch then joins your one man party. So now, climb down the small stair set and go through the big passageway to reach the path to the lift. ----------------------------- Lift to Bio Corp 1 (-1000.0m) ----------------------------- First, go through this hall picking up any items in the white boxes along the way and go through the door at the end. Head forward past the opening to the south and you should encounter your first Duke monsters. These guys aren’t too tough. If you picked up some Fresh Meat from the previous hall, use it to distract the Dukes while Bosch kicks them to initiate the fight. With most of the enemies in this first mission, you’re going to want to divide up their groups and fight them one at a time. In battle, have Bosch use Snakebite and then combo up into Lion Smash to perform his powerful Twin Wake skill. Ryu should stick to using Deathbringer for now. Once you’ve defeated all the enemies in your way, continue up the path and go inside the small room to the north to find a yellow box. Take the item inside of it and head back to the beginning of this room. Go through the southern opening and you may encounter some little creatures with big eyes called Nuggets. You shouldn’t have any trouble with Nuggets as they are considerably weak. Follow this path going west and head through the door at the end. Now, you’ll find yourself on a catwalk with a small troop of Nuggets and maybe a Duke roaming around in the middle of it. Try to use Fresh Meat to draw them away for the group one at a time to make the fighting easier. Again, Ryu should use Deathbringer and Bosch should attack with his Twin Wake combo. If you’re having trouble starting the battle with Bosch’s kick, switch over to Ryu and have him initiate the fights with his sword. After killing all the gen |
