Constantine Walkthrough :
This walkthrough for Constantine [Playstation 2] has been posted at 03 Jan 2010 by regirock and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up regirock and share this with your freinds. And most important we have 2 other walkthroughs for Constantine, read them all!
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Walkthrough - FAQ/Walkthrough____ _ _ _ / ___|___ _ __ ___| |_ __ _ _ __ | |_(_)_ __ ___ | | / _ \| '_ \/ __| __/ _` | '_ \| __| | '_ \ / _ \ | |__| (_) | | | \__ \ || (_| | | | | |_| | | | | __/ \____\___/|_| |_|___/\__\__,_|_| |_|\__|_|_| |_|\___| ASCII art from: http://www.network-science.de/ascii/ +------------------------------------+ | Game Title: Constantine | | Guide Type: FAQ/Walkthrough | | Written By: Robert Carr | | Version: 1.00 | | Started: 01/05/2005 | | Finished: 11/06/2005 | | Email: rcarr0(at)aol(dot)com | | FAQ Size: 147KB | +------------------------------------+ ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ Table of Contents ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ 1. Version History 2. Controls 3. Enemies 4. Weapons 5. Spells 6. Upgrades 7. Walkthrough 7.01: Hellblazer 7.02: Finding Hennessey 7.03: Elriu's Apartment 7.04: Elriu's Basement 7.05: Sangre de Dio 7.06: Edward Crowley Memorial Library 7.07: Mortuary 7.08: 13th Precinct House 7.09: Journey to Papa Midnite's 7.10: Hell's Museum 7.11: 20 Lanes Bowling Alley 7.12: Hell's Highway 7.13: Hell's Temple 7.14: Balthazar Zynergy Registry 7.15: The Reckoning 7.16: Ravenscar Hospital 7.17: Hydrotherapy Pool 8. Copyright 9. Credits ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ 1. Version History ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ +---------------------------+ | Version 0.45 - 01/05/2005 | +---------------------------+ Started the FAQ. Added Controls, Enemies, Weapons, Spells, and Upgrades. I also added the first six levels of the walkthrough - Hellblazer, Finding Hennessey, Elriu's Apartment, Elriu's Basement, Sangre de Dio, and Edward Crowley Memorial Library. +---------------------------+ | Version 0.60 - 04/05/2005 | +---------------------------+ Only managed to add one level today - the Mortuary. More levels will be added in the next update. +---------------------------+ | Version 0.80 - 07/05/2005 | +---------------------------+ Managed to add quite a few levels - 13th Precinct House, Journey to Papa Mid- nite's, Hell's Museum, and 20 Lanes Bowling Alley. The final few levels will be up in the next update. +---------------------------+ | Version 1.00 - 11/06/2005 | +---------------------------+ Added the final six levels to the walkthrough - Hell's Highway, Hell's Temple, Balthazar Zynergy Registry, The Reckoning, Ravenscar Hospital, and Hydrotherapy Pool. This is the last update and it's unlikely that this will be updated again unless I get any contributions. ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ 2. Controls ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ Note: This section is from the game manual. +-------------------------------------+---------------------------------------+ | Button | Action | +-------------------------------------+---------------------------------------+ +-------------------------------------+---------------------------------------+ | R1 Button | Fire Primary Artefact | +-------------------------------------+---------------------------------------+ | L1 Button | Fire Secondary Artefact | +-------------------------------------+---------------------------------------+ | Left Analog Stick | Move Character | +-------------------------------------+---------------------------------------+ | L3 Button | 180º turn | +-------------------------------------+---------------------------------------+ | Right Analog Stick | Look | +-------------------------------------+---------------------------------------+ | R3 Button | Over-the-shoulder view toggle | +-------------------------------------+---------------------------------------+ | X Button | Action/Melee | +-------------------------------------+---------------------------------------+ | Square Button | True Sight | +-------------------------------------+---------------------------------------+ | Triangle Button | Initiate Spell-Casting | +-------------------------------------+---------------------------------------+ | Circle Button | Flask of Enlightenment | +-------------------------------------+---------------------------------------+ | R2 Button | Change Primary Artefact | +-------------------------------------+---------------------------------------+ | L2 Button | Change Secondary Artefact | +-------------------------------------+---------------------------------------+ | Up Directional Button | Draw Weapon | +-------------------------------------+---------------------------------------+ | Down Directional Button | Holster Weapon | +-------------------------------------+---------------------------------------+ | Left Directional Button | Next Spell | +-------------------------------------+---------------------------------------+ | Right Directional Button | Previous Spell | +-------------------------------------+---------------------------------------+ | Start Button | Pause Menu | +-------------------------------------+---------------------------------------+ | SELECT Button | Journal | +-------------------------------------+---------------------------------------+ ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ 3. Enemies ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ Note: This section is from the game manual. ------ Vermin ------ These demonic rats will swarm to attack victims en masse. ------------------ Hosts and Bile-Riz ------------------ Hosts are the bodies of the recently deceased who are inhabited by Bile-Riz Demons. The possessed Hosts are incredibly strong, and can inflict immense damage. The Bile-Riz themselves are only vulnerable when separated from their Hosts. Once expelled, they will crawl quickly, dragging their spinal cord, to inhabit the nearest dead body they can find. The Exorcism spell will destroy Bile-Riz in one attack. ----------- Half-Breeds ----------- Outwardly normal-looking, Half-Breeds are actually Demons masquerading as full human beings. In human form they wield earthly weapons such as guns, and have a very strong grab attack. Once stripped of their human appearance, they will use long-range magic attacks. ---------------- Scavenger Scouts ---------------- The smallest of the Demon caste, these are the damned that have spent the least amount of time in Hell, and are thus the least deformed. Able to scuttle around on both floor and ceiling, they will try and grab hold of John at close range and use a spit attack at long range. ------------------ Scavenger Soldiers ------------------ Soldiers are the standard infantry Demon of Hell, stronger and larger than Scouts. Soldiers attack in groups to overwhelm their prey with close-range, battering attacks. ------------------ Scavenger Warriors ------------------ The strongest and largest of the Scavengers, these Demons have been in Hell for an eternity. Over time they have become twisted and deformed, their skin has hardened to an armour-like shell and their nails have sharpened into claws able to rip through flesh - which they use to slash at their victims. ---------- Seplavites ---------- Swift and deadly, these flying Demons can summon up Hell plasma to throw at their victims from above. When defeated, they launch a last-ditch death-dive into their opponents. -------- Cleavers -------- Warped by their eternal suffering in Hell, Cleavers have been twisted by hate, their right arms evolving into huge blades. In addition to swiping this deadly blade at their targets, they can also spin it to deflect ammunition and are equipped with a long-range spike attack. -------- Bastados -------- The result of two humans dying horrifically together and now fused into one gestalt entity, this Demon launches salves of green Hell fire in a deadly long range barrage. They can also dematerialise, only to materialise in a new location at will, but they can't stay hidden from John's True Sight. -------- Impalers -------- People who have committed suicide by jumping from high buildings or throwing themselves into in front of cars or trains are eternally doomed to suffer the pain of death from the broken shards of bone that impale their skin like knives. Over time, the flesh and bone of these Demons hardens into a fossil- like substance over most of the surface of their bodies. Impalers lash out at victims in a deadly charge attack. Note that once they begin moving, they find it difficult to change direction. ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ 4. Weapons ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ Note: This section is from the game manual. ------------- Witch's Curse ------------- This large-barelled pistol was made in 1845 for one purpose only - to kill Demons. Legend has it that there were originally a pair of these weapons, cast from religious relics for the use of a 19th-century Demon Hunter. --------- Crucifier --------- The Crucifier is an ancient Artefact fashioned by a tribe from the lost con- tinent of Alantis. Its hollow interior magnifies energy, sending any metallic objects placed within it barrelling out at great speeds. But beware: prolonged use can lead to overheating. The Crucifier is used to rapid-fire Martyr's Nails, six-inch iron nails pulled from the flesh of dead martyr's. The nails can be reclaimed once they have been fired. --------------- Dragon's Breath --------------- The Dragon's Breath is no ordinary flamethrower. Loaded with pressurised copper chambers which contain the fire of dragons, it shoots out a continuous jet of mystical flame and is very effective against groups of weaker enemies. ------------ Holy Shotgun ------------ John must find the three separate pieces of the Holy Shotgun. Once all of the pieces have been located, they automatically slot together to create a powerful weapon which fires shells made from blessed metals imbued with magic power. The Shotgun is deadly at close range, and makes it possible to hit multiple enemies in one shot - but the reload time is fairly slow when compared to the other Artefacts. ------ Purger ------ A mechanically operated, poweful crossbow created by the death god Crom Culach, the Purger fires iron-tipped bodkins which are very effective at long range. Bodkins may be reclaimed and reused once they have been fired. ---------------- Holy Water Bombs ---------------- A glass container filled with Holy Water which shatters on impact and splashes the water in a wide radius as it breaks. Holy Water Bombs are very effective against Half-Breeds. They strip away a Demon's outer protection (their human body), making them easier to combat. ------------------------- Amityville Screech Beetle ------------------------- A small black beetle from Amityville encased in a matchbox, the Screech Beetle is a sonic grenade for the Demonic hordes. When the matchbox is thrown, the Screech Beetle emits a frequency that causes immense pain to any Demons within range. All Demon attacks cease while the sound is in effect. The Beetle can be retrieved and used repeatedly, as John can only carry one Beetle at a time. True Sight will help locate it again once thrown. ------------ Moses Shroud ------------ The Moses Shroud is part of the cloth that was used to wrap the body of the Prophet Moses. When lit, the Shroud explodes with a violent bright light that engulfs Demons in a shockwave of death. This item is extremely rare but is also extremely powerful. ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ 5. Spells ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ Note: This section is from the game manual. --------- Stormcrow --------- The Stormcrow incantation summons multiple bolts of occult lightning to strike down any targeted enemies, who freeze in place as the spell drains them of their power. The spell can last up to a few seconds if John is standing still, but will be cut short if John is attacked or moves while it is in effect. The longer John holds this spell before releasing it, the more damage it will cause. ---------- Protection ---------- The "Protection" incantation encases John in a magical shield that deflects projectile attacks for a limited amount of time. ------ Hunger ------ A powerful spell that engulfs any targeted enemies in a swarm of dark, hungry insects who devour their victim whole. "Hunger" is lethal against smaller enemies, and good for distracting larger ones. --------- Confusion --------- This incantation makes a targeted enemy appear to be John Constantine to any Demons in the vicinity. Any enemies within range of the illusion will immediately attack the false target. Targets are automatically toggled. -------- Gargoyle -------- This stun spell freezes all enemies in range for a limited period of time. Frozen enemies take no damage from the spell itself, but while frozen a single hit from a projectile weapon will shatter them like glass. However, once the spell effect is over, any non-shattered enemies will return to full power. ----------- Demon Leech ----------- The "Demon Leech" spell bounces any damage from Demon attacks back at the attacking Demon. For a few seconds after the spell is cast, attacking Demons will take all the damage, while John takes none. ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ 6. Upgrades ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ Note: This section is from the game manual. ------ Charms ------ Charms are ancient occult scrolls decorated with arcane symbols that, when collected, tattoo themselves onto John's body, increasing his Life Force. John's body is covered with these ornate tattoos, and each new symbol that he acquires permanently increases the maximum amount of his Life Force Bar. ------ Relics ------ John can increase the maximum capacity of his Magic Reserve bar by finding Relics, enabling him to pull off even more devastating magic attacks. ------------ Voodoo Dolls ------------ Fashioned by a Voodoo High Priestess to collect the magic of a powerful Loa spirit, these Dolls increase the amount of occult energy John can absorb from vanquished Demons. Seek them out to improve the strength of John's Spell Casting Bar. ----------- Tarot Cards ----------- Finding a Tarot Card allows you to unlock extra bonus content accessible from the Main Menu. ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ 7. Walkthrough ======~~======~~======~~======~~======~~======~~======~~======~~======~~======~ +------------------+ | 7.01: Hellblazer | +------------------+ Watch the opening cutscene which introduces Constantine and Beeman. After the cutscene, you'll be in Beeman's apartment. A few notes will be added to the Journal which you can read if you want and take note of the sink beside the table in the middle of the room. These can be used to refill your health and Flask of Enlightenment if you need to. First, walk over to the water ampoule and stand in the water. Press the triangle button to start a spell. You then have to press the highlighted buttons in the corner of the screen in the order they are highlighted to enter Hell. You will now be in Hell where you meet your first enemies. Scavenger Scouts and Scavenger Soldiers. Quickly take out your Witch's Curse pistols and start shooting them. They are pretty weak but can become annoying in large groups. If they get too close they will jump on you. Just keep tapping the X button to get them off. When they are all dead, walk past the rusty car wrecks on the right, and just around the corner, a manhole will explode, and two more Scavenger Soldiers will appear. Shoot them and move on. Turn the corner and a message will pop up on screen instructing you to press the L3 button to be able to make a fast 180-degree turn. Try it out before going further. First pick up the pistol ammo from under the alcove and more Soldiers will attack you. When they are taken care of, continue making your way around the wrecked cars until you reach a blocked-off tunnel. Head to the left where a fireball will destroy another blockage, allowing you to pass. Go forward and pick up the ammo by the car in front of you. A fireball will have destroyed part of a building on the left. Go through the open doorway; kill any Soldiers that appear and on the left is a doorway that's blocked by part of a door. Walk into it to climb over, and a Soldier and a Scout will appear. Kill them both and go through the hole in the wall. There's more ammo in the corner just past the hole if you need it. Turn the corner and head down the hallway. Another explosion will destroy part of a wall. Kill the two Scavenger Soldiers that appear and head through the hole. Go through the hole in the wall on the left to find several more bags of ammo, otherwise go through the hole on the right and head up the stairs. Make your way through the rooms until you meet another Soldier. Take care of him and turn the corner where a fireball will destroy part of the floor. Run straight towards the gap in the floor to automatically jump it. Head through the next hallway where you'll find another hole in the floor, two more Scouts and a Soldier. Take care of the Scouts and Soldier before jumping the gap. Drop down the hole in the floor at the end of the hallway to get back to the street. Kill the Soldier and you'll see a vehicle get blown down the street. Go through the gap on the left where the vehicle was and some debris will fall from a collapsing tunnel. Three more Soldiers will appear as the debris falls so kill them and go through the doorway on the left. Kill another Soldier as you head up the stairs. At the top of the stairs, go through the hole in the wall and head back to the street to start a cutscene. Constantine will pick up a weapon, and a Seplavite will swoop down and pick him up. The Seplavite will drop you in a building somewhere in the level where the Holy Shotgun is waiting. However, you will be attacked by six Soldiers at this point. Continually strafe around the Soldiers and pick them off. Another group will attack you after, so do the same to them. When they are all dead, run over to the Holy Shotgun at the back of the room and press the X button to start a cutscene. This ends the first level. +-------------------------+ | 7.02: Finding Hennessey | +-------------------------+ After the cutscene you'll be in an alley behind the bar. Draw your weapons and climb over the wire gate in front of you. Run into it to climb it. When you drop down a dumpster will tip over and several rats will appear from a pipe on the left. They will hurt you, so kill them quickly. Rats aren't threatening at all but can be tricky to hit because of their size and because they move quite quickly. When all the rats are dead, climb onto the dumpster in the corner on the right and climb over the wall. Drop down into the car and head right. All the cars' headlights will come on, and a couple start bouncing. One will even drive right past you and crash into the wall so watch out for that. Another car will explode from inside a garage and two Soldiers will appear from the wreckage. Kill them and one or two more will jump down from above. Kill them all and enter the garage that exploded. Climb the ladder and get onto the roof. A helicopter will fly past and two more Soldiers will appear. Kill them both and head through the narrow gap behind the grating you just came from. A basketball will be bouncing around in the court in front of you. Ignore it and head down the alley. A little further up a body will be thrown out of a window on the right. First go to the end of the alley and pick up the bonus card and then turn around and climb onto the wooden crate below the window that has just been smashed. Then climb through the broken window. Head down the hall way and a cutscene will start. An old lady appears from a door but a Scavenger drags her back inside. After the cutscene, the lights will go out and you'll be ambushed by several groups of Soldiers. Take care of them quickly as you won't be able to see them very easily. You can use True Sight if you want to. When all the demons are dead, head up the steps and grab the ammo by the door at the end. Head up the steps you just passed, and turn the corner. Go through the door on the left at the end of this hall, and grab the bonus card by the steps. Make your way along this narrow rooftop and climb through the broken-barred window at the other end. Grab the bottles of water on the crates on the left as you drop down to refill your health and flask. A Scout will jump out from the crates so shoot him and several crates will fall down the stairs in front of you. Head down the stairs and you'll find a bonus card behind the stairs in the shadows. Head back up the stairs, past the crates and under the arch at the end of the walkway. Ignore the rumbling and head down the steps around the corner. Go through the double doors on the right to start a cutscene. You meet Hennessey and the level ends. +-------------------------+ | 7.03: Elriu's Apartment | +-------------------------+ After the cutscene, you'll be in an alley near Elriu's apartment. First, grab the two bottles of water against the wall next to you if you need it and head down the alley. As you exit, equip your weapon and pick up the ammo against the wall in front of you. A manhole will flip as well, but ignore it. Turn around and head down the alley on the left. You'll lose your weapons for the moment and be ambushed by two Soldiers. A message will pop up instructing you to cast the "Stormcrow" spell. Press the triangle button to start the spell and then press the buttons in the order they are highlighted to cast the spell. Stand still while you are casting the spell and two massive blue bolts of lightning will shake the screen and you'll easily kill the two demons. When both demons are killed, continue down the alley you were in just now. There's some ammo against the fence if you need it. Enter the small compound on the left with the dumpster in the middle, and you'll be attacked by four more Soldiers. Kill them as normal and another two will appear. When the remaining two Soldiers are dead, a cutscene shows an open window leading to Elriu's apartment. A fire escape ladder will be lowered as well. After the cutscene, climb the ladder to the balcony, and climb over to the balcony opposite. Climb the next ladder and climb across to another balcony opposite. Climb through the window on the right leading to Elriu's apartment. You now have to search Elriu's apartment. There's a bonus card behind the couch on the right and more ammo on the cabinet between the two couches on the right. Go through the hole in the wall and a message will tell you to find a key for the locked door on the left. The first room on the right contains more ammo, and another bonus card. In the bedroom is a Voodoo Doll on the bedside cabinet and if you press the square button to enter True Sight, you'll see a symbol on the wall next to the war- drobe. Press the X button when you are standing by the wardrobe to put your back against the wall. Shimmy through the narrow gap and into the secret room behind the wardrobe. Inside this small hidden room is a glowing green charm which will increase your life bar. Shimmy back through the gap again and go back out to the hallway. Head into the final room, the kitchen. In the kitchen is some more ammo on the shelf next to the fridge. Press the X button to open the fridge and find some more bottles of water. Go back out to the hallway and head back down the hallway to the bathroom at the other end. A message will pop up telling you to use True Sight. Use True Sight and you'll see some weird colours where the wall should be. Exit True Sight and pick up the Holy Water Bombs by your feet. Press the X button to open the wall panel and find a secret room. Straight ahead of you are the keys sitting on a broken shelf. There's also a bonus card in here so pick it up. Pick the keys up and head back to the locked door in the hallway. Open the door to the next room. A cutscene shows a cop standing over another cop who he has shot dead. John enters True Sight and discovers the cop is actually a Half-Breed in disguise. After the cutscene, you'll be in the hallway. You'll be fighting a new enemy here, a Half-Breed. Half-Breeds are stronger than the Scavengers you've fought so far and take quite a few hits with a weapon, so you need to weaken them a bit. First, equip the Holy Water Bombs you picked up earlier and toss one at him to get him to uncover his true form. Now, switch back to your weapon and shoot him until he's dead. Turn around and pick up a bonus card by the window. Head past the cop and to the double doors at the end of the hallway to start a cutscene and end the level. +------------------------+ | 7.04: Elriu's Basement | +------------------------+ You start off in the basement of Elriu's apartment. The enemies will start getting tougher here. You start off in the laundry room. Equip your weapon and take note of the water cooler on the left side of the room. You can use this as often as you want to refill your health. Open the door on the far left side of the room you're currently in. Press the X button when you're standing by the small shelf against the wall on the right to move it away from the wall. Against the wall is a new weapon, the Amityville Screech Beetle. The Screech Beetle will stop any Demon in its tracks by screeching loudly, allowing you to get a few shots in at them or just to finish killing them. Once you've used it, you can pick it up and reuse it. If you can't find it, use True Sight. A black mark on the floor will show you where it is. Head back outside to the laundry room and you'll be attacked by another swarm of rats. Same as last time, you have be quick shooting them as they move quite quickly. When all the rats are dead, enter Elriu's Office on the right side of the room that you are currently in. Open the locker in here to find Elriu's Note. Leave the office and head down the hallway on the right. Turn right next to the office and go through the door at the end. A cutscene shows a door at the top of some collapsed steps that you need to reach. After the cutscene, move the middle dumpster against the back wall and push/pull it over to where the steps used to be. First grab the bonus card behind the dumpster and climb onto the dumpster and up to the door. You discover the door is locked and your new objective now is to find the key to unlock it. Return to the hallway, and go right. Make your way to the end of this hallway and go through the last door on the left. Head down the steps and turn the corner at the end of the darkened hallway. Enter the boiler room on the left and parts of the floor will collapse. You have no choice but to drop down to the room below. Head down the steps on the left and climb over the gate on the right. You'll be in a dark little maze. It is pretty small so you can't get lost. Remember that there will be a new enemy inhabiting this area - Scavenger Crawlers as well as a few Soldiers. They are the same as Scouts but prefer to crawl around on the ceiling more so they'll be harder to hit and they can take more hits, but there are three bonus cards to find in this area so it's worth it. When you've found all three bonus cards and cleared the area of Crawlers and Soldiers, make your way back to the gate and climb back over. Now that you've left the maze, look for a wire gate with a red light above it. Open the gate and head up the stairs. Turn the corner and open the next gate and you'll be in a room with a generator. There are three lockers on the left as you enter, one of which contains a Crawler waiting to jump out at you and another which contains some ammo. Next to the lockers are the Workshop Keys that will open the locked door you found earlier. Now that you've found the keys, it's time to get out of here. Climb onto the crate and then climb over the wall and you'll be in the room with the collapsing floor again. You'll be attacked by two more Soldiers and Crawlers so quickly take care of them and make your way back to the locked door. Climb back up to the door and open it by pressing the X button. The next room is a hallway lined with pipes. Make your way down the hallway and at the end, a new weapon is waiting for you on the workbench - the Crucifier. You'll need this to fight some of the upcoming Demons as your pistol won't be of much use for much longer. Continue down the hallway to start a cutscene. Constantine finds a note left by Elriu telling him about a spell called the "Sangre de Dio". You need to find it before the Demons do. After the cutscene, you'll be back in the hallway. Make your way to the end of the hallway and open the grate at the end. Drop down into the room below and pick up the Generator Door Key on the table. Go over to the generator and press the X button to cut the generator's power. Use the Generator Door Key to leave the room and turn right as you exit. Go back through the last door on the left at the end of the hallway and make your way back through this hallway. You'll be attacked by another Soldier and Crawler. Kill them both and continue making your way back to the room with the collapsing floor. At the back of the room is a ramp leading down. Grab the bonus card behind the stack of boxes next to the ramp and another swarm of rats will appear. Kill them and head down the ramp and into the water. As you turn the corner, you'll get another message instructing you to cast another spell. Stand in the water and press the highlighted buttons in the order they are highlighted to cast the spell. You will be sent into Hell. Go back into the room you came from, and kill the Soldier and Crawler that appear. To the right of the ramp is a hole in the wall. Go through the hole in the wall and make your way through the narrow hallway and turn right as you exit to find a water ampoule. Use the water ampoule to end the level. +---------------------+ | 7.05: Sangre de Dio | +---------------------+ You start the level off in a hallway. Make your way through the hallway until you reach a steam room. You have to make your way around the pipes in order to reach the door at the end. First, grab the bonus card behind the pipes on the left. Time your movements so that you can crouch and move under the pipe when there's no steam. Coming into contact with the steam will hurt you. Crouch back under the pipe and move right around the room. Be careful of the steam coming from the pipes. Go through the opening in the wall and wait for the steam to stop before passing. Turn and wait for the steam to stop again before climbing over the pipe in the middle of the room. Walk over to the charm on the table on the left and pick it up to increase your magic reserve. Wait for the steam to stop before entering the next hallway. In this hallway, an explosion will destroy part of a wall and two Soldiers will appear. Take care of them and turn left into the next room at the end of the hallway where two more Soldiers are waiting. Kill them and turn the valve on the right side of the room to turn off the gas preventing you from going further. Turn the corner and open the gate to start a cutscene. Constantine discovers a Demon which breaks up as it runs into the shadows and a new enemy appears - Bile- Riz. After the cutscene, you'll be facing a new enemy - Hosts. These demons are quite deadly as you could be fighting them for ages. The two Bile-Riz will crawl over to the two dead bodies and inhabit them. You have to shoot the heads of the bodies to knock the Bile-Riz out of the bodies. You must them quickly shoot them before they inhabit another body. They move quite fast and take quite a few shots. It's best to use the Crucifier here if you still have ammo for it because of its rapid-fire. When both of the Bile-Riz are dead, you will be attacked in small waves by Scouts and Soldiers. Deal with them and then pick up the bonus card behind the crates on the right side of the room in the middle. Search this room to find Nails, Stones, and Water. Nails are important to you now, as you need lots of Crucifier ammo to take care of the Demons in the upcoming levels. When you've finished searching the room, open the gate and turn the corner to find a cop running from something. He will knock you over and lock the gate you just came from so you can't go back. Several rats will appear so kill them all and continue down the hallway. When you turn the corner, you will see a Half-Breed who is armed with the cop's gun. Take him out quickly with a Holy Water Bomb and your pistols and carry on down the hallway. You might need to heal. Continue along the hallway until part of the ceiling collapses. A book will drop down, so pick it up and you will learn the Exorcism spell. A Host will suddenly stand up, so quickly cast your newly-learned Exorcism spell to kill him before he gets too close. When he's dead, a Soldier will burst into the hallway. Kill him and head through the doorway. In the room he came from, you can find a sink to fill your flask if you are low on health. There are also some Nails and Holy Water Bombs on the shelf. Leave the room and continue along the hallway and several rats will pour out of a broken pipe. Kill them and move on. A little further up you will encounter two more Hosts. When they are both dead, search the room they came from to find Stones and Nails. Continue down the hallway and enter the dark room you come to straight ahead. If you want to, head to the end of this hallway to find some Nails. In the dark room, take care of the Scout waiting for you and make your way into the next room. Use your True Sight to see better. Kill the Crawler that appears in the next room and crouch under the gap in the wall on the left. As you exit, head down the hallway and into the room ahead where three Half-Breeds are looking for the spell that you need to find. Use Holy Water Bombs and the Crucifier to take care of them, and then enter the room they were in. In the far right corner of the room by the steps is a crate. Move the crate out of the way and crouch under the hole in the wall behind it. Open the door in front of you and enter another hallway. There's a sink on the right that you can use. Turn left and head down the hallway. At the end of the hallway, crouch under the wooden planks and enter the next room to start a cutscene. The Sangre de Dio is in the middle of the room but you first need to solve a puzzle to get rid of the force field protecting it. There are 8 panels on the floor in this room. You have to stand on them in the correct order to disable the force field. If you picked up Elriu's Note then the answer is there, otherwise, the answer is in the diagram below: +--------+ +--------+ | | +--------+ +--------+ | | | 5 | | | | | | 2 | | | | 4 | | 3 | | | +--------+ | | | | +--------+ +--------+ +--------+ +--------+ +--------+ | | +--------+ +--------+ | | | 8 | | | | | | 1 | | | | 6 | | 7 | | | +--------+ | | | | +--------+ +--------+ +--------+ If you hit the wrong panel, you will be knocked to the floor and will lose some of your health. When you've hit all the panels in the correct order, the force field disappears. Pick up the spear in the middle of where the force field was and grab the bonus card on the ledge on the left. When you've done that, a cut scene starts and a boss appears. +==========================+ | Boss Fight: Vermin Demon | +==========================+==================================================+ | This is the demon you saw break apart in the shadows earlier. It's a pretty | | simple fight. Run up to him and melee attack him a few times. He will break | | apart and the rats that form him will scatter about. If you don't already | | have a weapon equipped, quickly take one out and start shooting at the | | rats. It won't take long before they rejoin. Repeat this until you defeat | | him. When the Vermin Demon is defeated, he will drop another part of the | | Holy Shotgun. Pick it up to end the level. | +=============================================================================+ +---------------------------------------+ | 7.06: Edward Crowley Memorial Library | +---------------------------------------+ Watch the cutscene, and then you'll be in the Edward Crowley Memorial Library. Prepare yourself for this level, you'll be facing a tough new enemy in this level. When the level starts, take note of the water cooler on the left. You can use this to refill your health and flask. Go through the archway and into the central hub of the library. A cutscene will show something through the glass in the room below. Head over to the right side of the central hub and go into the hallway. Make your way round and open the tall double doors at the end. A bookcase will fall over in this room and a few books will fall from the shelves but ignore it. Enter the next part of the library where you'll see a strange Demon run off. Open the tall double doors at the back of this room and head along the hallway. A chandelier will fall in the hallway, just ignore it and open the next set of double doors. Turn right and head up the steps to the next floor. On this floor you'll be in the central hub of the floor above. You might also see the strange Demon again in the doorway across from you. Anyway, placed around the balcony are several busts that you need to push. They will drop and smash the glass floor below you. You only need to push one over, but make sure you'll be able to drop down through the glass after. If you push the wrong bust over, your movement will be restricted because of the bookcases. Anyway, head back downstairs and drop down into the room below. You'll lose some health, so use your flask to heal yourself. In this room, you'll find some Stones. Smash or shoot the glass in the middle of the room, and you'll be able to get the book which contains the Hunger spell. After the cutscene, a Half-Breed will appear. Use the Hunger spell to kill him. When he's dead, open the door he came from and head up the stairs. Open the double doors at the top and you'll be in a room with a fireplace. Grab the bottles of water and ammo by the chair, but watch out for a huge head that jumps out of the fireplace. Go through the door on the right and follow the hallway round to another set of double doors. Open these and you'll be back in the central hub with the broken glass floor panels. Cross the central hub to the stairs opposite and head back up to the second floor again where you pushed the busts over. Now you can explore this floor. On the left is the IT Lab. Enter the IT Lab and head through the double doors on the right. In this room a group of Soldiers will flash up in front of you. Forget about them for now. Use True Sight and you'll see a bookcase has a secret room behind it. Open the bookcase to find a Charm inside which will increase your Life Bar, and some Flaming Nails. Head back to the central hub and enter the room across from the IT Lab, the Reading Room. Go through this hallway and pick up the bonus card on the table and back to the central hub. Now enter the room to the right of the hallway you've just come from. Make your way through this hallway and open the double doors at the end. The doors across from you will close preventing you from leaving the room, and you now have to take care of the two Half-Breeds that are waiting for you. Same as always, use Holy Water Bombs and the Crucifier to take care of them. When both Half-Breeds are dead, grab the shelf between the two chairs and drag it over to the side of the shelf where the two Half-Breeds were. Climb onto the shelf and then onto the bookshelf to find a bonus card. Now head over to the double doors that closed earlier and next to it are two glass windows. Shoot the windows to break the glass and then drag the shelf over to the bookcase below it. Climb onto the shelf and then onto the bookcase and you can drop into the room below. In this room, step into the water ampoule and cast a spell to take you into Hell. Immediately as you enter Hell, you are attacked by a Scout. Shake him off and shoot him. Now that you've taken care of him, you can find the Naissance de Demoniacs. Be warned that you will be fighting a tough new enemy soon. Go through the doorway and a cutscene will show a tall door on the right with part of the top broken off that you need to get over. In the far left corner of this room is a water ampoule. There's nothing you can use in this room at the moment to get over the door, so return to Earth and you'll see a table near the door. Push the table over to the door and leave it there. Now go back into the previous room and use the water ampoule again to return to Hell and now the table will be by the door. Climb onto the table and climb over the door and drop down into the hallway. Make your way through the hallway until you reach the central hub again where you'll meet two Seplavites. There is a very good weapon for killing Seplavites but since you don't have it yet, you're stuck with the pistol as the Crucifier is absolutely useless against them. Watch out for the fireballs they spit at you and strafe backwards and forwards to dodge them. Get in close and try to shoot them quickly. They only take two hits but in the later levels they are a lot stronger. When they're dead, move to the door opposite the one you just came from and a Soldier will knock the door over. Kill him and go through the door to the right of the room you just came from. Pick up the bottle of water and bonus card at the end of this hallway and open the double doors. Now return to the hallway the Soldier came from and you should be able to crouch through a hole in the wall on the right. As you exit the hole a fireball will strike the floor. Exit the hole and pick up the Dragon's Breath flamethrower from the destroyed crate. This new, long-range weapon is very good at getting rid of Scouts and Soldiers but tougher enemies are harder to hurt with it. Use it on the Scouts that appear and then use your pistols to finish off any others. When all the Scouts are dead, enter the door on the left at the back of this room and more Scouts will appear from the hallway ahead. Kill them all and go down the hallway. At the end, climb over the bars blocking the doorway at the end and head down the stairs. At the bottom, you'll find a bottle of water and a bonus card along with some Nails. Head back up the stairs to the fourth floor. A bonus card is on the bookshelf on the left side of the stairs and some Stones and Nails on the bookshelf on the right side of the stairs. When you've got what you need, use the water ampoule in front of the gate to get back to Earth. Back on Earth, you can now proceed past the gate and into the central hub of the fourth floor. There is a bonus card on the table straight ahead. Head through the doorway on the right side of the room, and follow the trail of blood along the hallway. Open the double doors at the end and you'll be in a room with four dead bodies. There's a water cooler in here that you can use. In this room are Flasks, Holy Water Bombs and ammo. When you've got everything you want, use the double doors in this room to enter the next room. There's a dead body in the chair but you should ignore it. Get the keys from off the table and head back to the previous room. The four dead bodies in this room are now inhabited by Bile-Riz. This can be tough as they can gang up on you. Take on one of them at a time, and constantly strafe around the room. If you want to, use a powerful spell to get them. When they're dead, head back to the central hub and more Soldiers and Scouts will arrive. Take care of them as usuall, and then use the keys to open the locked across from the hallway you just came from. Follow the hallway round until you reach a dead end with a fire place. Pick up the bottles of water and ammo from the tables and use the water ampoule to head back to Hell. Now you're back in Hell, and there's a new enemy waiting for you - Scavenger Warriors. They are tougher than Soldiers and take more hits to kill. This one is weaker though but the ones in later levels are tougher. Note the water ampoule in this room. You can use this to return to Earth for health refills. Anyway, head through the doorway on the left and make your way round the hallway. Kill the Warrior that appears and go through the door on the right where two Soldiers are waiting. More Soldiers and a Warrior will appear when the first two are dead, so take care of them as you make your way around the balcony. Enter the last room on the right where the broken-down elevator waits. Grab the bottle of water that's sitting inside the elevator and start climbing up the shaft until you reach the fourth floor and a cutscene will start. Kan-Gore the dragon that jumped out of the fireplace earlier appears. +======================+ | Boss Fight: Kan-Gore | +======================+======================================================+ | This boss is huge, but is not much tougher than the last boss you fought. | | At the start of the fight, most of your movement is restricted because of | | the bookcases. Kan-Gore's most powerful attack is the fireball he spits at | | you. This can easily be avoided though. There are a few bottles of water | | scattered around if you need it. You need to equip a weapon (I used the | | Crucifier) and shoot at the inside of his mouth to damage him. Once you hit | | him, he will wave his head about and destroy some of the bookcases, giving | | you more space to move around. Repeat this and he will destroy the remain- | | ing bookcases, giving you a lot more space to dodge his attacks. Now he | | will also try to hit by waving his head around. Stay back and shoot at his | | mouth when he opens it and you'll defeat him. | +=============================================================================+ When he's defeated, you can pick up the Naissance de Demoniacs book on the other side of the room. Behind it, a fireball will destroy part of a wall. Enter the hole in the wall, pick up the final Holy Shotgun piece on the table on the right, and use the water ampoule to return to Earth and end the level. +----------------+ | 7.07: Mortuary | +----------------+ After the cutscene, you'll be outside the Mortuary. You need to meet up with Hennessey inside and find Elriu's body. At the start, you'll have a new weapon available to you - the Holy Shotgun. This will be very useful against the new upcoming monsters you'll be fighting. There's a few Impalers in this level so you need to be prepared. At the start, you'll see an open loading bay dock door. Head over to it and to the left of it in the corner is a dumpster. You can find a bonus card next to the dumpster. Pick it up and enter the Mortuary. The ambulance sirens will flash on for a moment, but ignore it. Head over to |
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Another Constantine Walkthrough :
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