Crash Bandicoot: Wrath of Cortex Walkthrough :
This walkthrough for Crash Bandicoot: Wrath of Cortex [Playstation 2] has been posted at 26 Aug 2010 by neilsirocz28 and is called "Professional Time Trial Guide". If walkthrough is usable don't forgot thumbs up neilsirocz28 and share this with your freinds. And most important we have 4 other walkthroughs for Crash Bandicoot: Wrath of Cortex, read them all!
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Walkthrough - Professional Time Trial GuideXCARVENGER PRESENTS: ====ooo==== | _______________________________________|_______________________________________ oo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-oo | | o---- PROFESSIONAL TIME TRIAL GUIDE for --------------------------------------o | _________ .__ | | \_ ___ \____________ _____| |__ | | / \ \/\_ __ \__ \ / ___/ | \ | | \ \____| | \// __ \_\___ \| Y \ | | \______ /|__| (____ /____ >___| / | | \/ \/ \/ \/ | | __________ ___ __ __ | | \______ \_____ ____ __| _/|__| ____ ____ _____/ |_ _ | | | | _/\__ \ / \ / __ | | |/ ___\/ _ \ / _ \ __\ (_) | | | | \ / __ \| | \/ /_/ | | \ \__( | ) | _ | | |______ /(____ /___| /\____ | |__|\___ >____/ \____/|__| (_) | | \/ \/ \/ \/ \/ | | | | _______ __ __ __ __ __ ___ | | |_ _| |--.-----. | |--| |----.---.-| |_| |--. .-----.' _| | | | | | | -__| | / \ | _| _ | _| | | _ | _| | | |___| |__|__|_____| |________|__| |___._|____|__|__| |_____|__| | | ______ __ | | | |-----.----| |_.-----.--.--. | | | ---| _ | _| _| -__|_ _| | | |______|_____|__| |____|_____|__.__| | | | |_____________________________________________________________________________| o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | | | oo-----------oo | | | GAME INFO | | | o-------------o | | | | GAME TITLE : Crash Bandicoot: The Wrath of Cortex | | US RELEASE DATE : 29 October 2001 | | PLATFORMS : PS2, NGC, X-Box | | GENRE : Platformer | | DEVELOPER : Traveller's Tales | |_____________________________________________________________________________| o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | | | oo-------------oo | | | GUIDE INFO | | | o---------------o | | | | GUIDE TITLE : Professional Time Trial Guide | | VERSION : 3.0.0 | | FIRST RELEASED : 24 March 2007 | | LAST UPDATE : 24 March 2008 | | AUTHOR : Frandy "Xcarvenger" aka "Chocobo" | | CONTACT : xcarvenger at gmail dot com | | | | | | İ Copyright 2007-2008 Frandy "Xcarvenger" T. | o_____________________________________________________________________________o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= oo---------------------------------------------------------------------------oo | Xcarvenger GameFAQs Contributor Recognition Page: | | http://www.gamefaqs.com/features/recognition/70144.html | o-----------------------------------------------------------------------------o _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. TABLE OF CONTENTS [0101] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. TABLE OF CONTENTS . . . . . . . . . . . . . . . . . . . . [0101] II. TIME TRIAL OVERVIEW . . . . . . . . . . . . . . . . . . . [0201] III. PROFESSIONAL TIME TRIAL GUIDE . . . . . . . . . . . . . . [0300] Level 1: ARCTIC ANTICS ................................ [0301] Level 2: TORNADO ALLEY ................................ [0302] Level 3: BAMBOOZLED ................................... [0303] Level 4: WIZARDS AND LIZARDS .......................... [0304] Level 5: COMPACTOR REACTOR ............................ [0305] Level 6: JUNGLE RUMBLE ................................ [0306] Level 7: SEA SHELL SHENANIGANS ........................ [0307] Level 8: BANZAI BONSAI ................................ [0308] Level 9: THAT SINKING FEELING ......................... [0309] Level 10: H2 OH NO .................................... [0310] Level 11: THE GAUNTLET ................................ [0311] Level 12: TSUNAMI ..................................... [0312] Level 13: SMOKEY AND THE BANDICOOT .................... [0313] Level 14: ESKIMO ROLL ................................. [0314] Level 15: FAHRENHEIT FRENZY ........................... [0315] Level 16: AVALANCHE ................................... [0316] Level 17: DROID VOID .................................. [0317] Level 18: CRASHTEROIDS ................................ [0318] Level 19: CORAL CANYON ................................ [0319] Level 20: WEATHERING HEIGHTS .......................... [0320] Level 21: CRASH AND BURN .............................. [0321] Level 22: GOLD RUSH ................................... [0322] Level 23: MEDIEVAL MADNESS ............................ [0323] Level 24: CRATE BALLS OF FIRE ......................... [0324] Level 25: CORTEX VORTEX ............................... [0325] Level 26: KNIGHT TIME ................................. [0326] Level 27: GHOST TOWN .................................. [0327] Level 28: ICE STATION BANDICOOT ....................... [0328] Level 29: SOLAR BOWLER ................................ [0329] Level 30: FORCE OF NATURE ............................. [0330] TOTAL TIME ............................................ [0340] IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . [0401] Controllers Equivalent for Different Consoles ......... [0411] Reference for Action Performed by Crash Bandicoot (unless otherwise stated) .......................... [0421] How to Speed Up Some Machines ......................... [0431] Reference to Types of Crate ........................... [0441] V. FREQUENTLY ASKED QUESTIONS (FAQS) . . . . . . . . . . . . [0501] VI. TIME TRIAL RECORDS TABLE . . . . . . . . . . . . . . . . [0601] Players Details ....................................... [0611] Notes ................................................. [0612] VII. MISCELLANEOUS . . . . . . . . . . . . . . . . . . . . . . [0701] List of Glitches ...................................... [0711] Differences Between Versions .......................... [0721] VIII. ACKNOWLEDGEMENT / CREDITS . . . . . . . . . . . . . . . . [0801] IX. VERSION HISTORY / WHAT IS NEW . . . . . . . . . . . . . . [0901] X. CONTACT ME . . . . . . . . . . . . . . . . . . . . . . . [1001] XI. DISCLAIMER / LEGAL STUFF . . . . . . . . . . . . . . . . [1101] ~SPECIAL: GUIDE'S STATISTICS~ . . . . . . . . . . . . . . . [1201] Chocobo ................................................. E N D _______________________________________________________________________________ How to use the table of contents: --------------------------------- If you are currently using any Windows operating system, the following method is the standard shortcut to find a specific section in my guide: 1. Highlight the square brackets and the number inside, e.g. [0000]. 2. Hold Ctrl, then press C. 3. Hold Ctrl, then press F. 4. Hold Ctrl, then press V. 5. Press Enter. 6. Voila!!... You have been teleported to your destination. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ II. TIME TRIAL OVERVIEW [0201] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Crash Bandicoot: The Wrath of Cortex (TWoC) is very similar to Crash Bandicoot 3: Warped in almost every way. However, most of the levels are longer and harder compared to Warped. As we know, in time trial, you have to beat the level without dying. Longer and harder levels mean that you will die more often when attempting time trial. This is the main reason why time trial in this game is not as popular as Warped's time trial. However, there is a programming short-sight that allows us to take an Aku Aku mask into time trial without losing it when we touch the clock. We can even bring in two Aku Aku masks (otherwise known as Golden Aku Aku mask) to time trial! (for more bugs/glitches, check out Section VII). Just remember that for most running levels, this is a compulsory requirement in order to beat the Master Time. For what the Master Time is, please read the very first part of Section III. Another reason why the time trial in this game is not as popular as Warped's is because the times set for platinum relics seem to be a bit random and untested. Platinum relics for some levels - mainly plane levels (i.e. level 2, 9, 18) and secret warp room levels (i.e. level 26-30) - are way too easy to obtain whereas some longer running levels (such as level 17 and 22) are really difficult for beginner and intermediate players. That's why in some later versions of this game (for Gamecube and X-Box), some relic times have been adjusted in order to bring the difficulty down a little bit. The bazooka control in this game is vastly different from Warped's bazooka. In Warped, you would find it very difficult to move the target of the bazooka and you can't target objects outside the screen. In TWoC, you would notice that the bazooka control is pretty easy and you are allowed to shoot objects outside the screen, which means the bazooka has a longer shooting range compared to Warped. This long range shooting ability is very useful in order to shoot the clock from as far as possible in some running levels. This isn't really possible in Warped due to the awkward control and the short range of the bazooka. There are 30 levels in TWoC, same as Warped. The level length in TWoC is generally longer, but there is a ridiculous amount of time boxes in each level. For example, Level 1 in TWoC, Arctic Antics, is longer than Level 1 in Warped, Toad Village, but Arctic Antics has over 100 boxes, and so you would expect there would be a lot of time boxes too. And yes, there are heaps of time boxes. Boxes that usually stay the same in Warped, such as nitros and TNTs can also turn into time boxes in TWoC, adding more time boxes. As has been said above, you can bring in 2 Aku Aku masks to time trial in TWoC, but the invincibility (when you collected 3 Aku Aku masks) does not give you additional running speed (Warped gives you extra speed while invincible). Moreover, the invincibility is only last for a few seconds (finished faster than Warped), so invincibility hardly gives any advantages, other than you can destroy all enemies and crates that are blocking your way. This sole advantage is the reason why invincibility in TWoC is still important. In TWoC, jumping, spinning and (especially) hanging on a bar will slow you down significantly, unlike Warped where they won't slow you too much. Therefore, you should be able to go faster with invincibility because you don't need to spin or jump to destroy enemies and crates. There are also some very helpful technical glitches that are allowed to be used for getting the best time. These glitches are the "invisible floor" glitch and Crashteroids glitch (see Section VII for more details). However, Wizards and Lizards glitch IS NOT ALLOWED for setting a record because the glitch makes you finish the level in under one second with NO SKILL REQUIRED WHATSOEVER, which defeats the purpose of time trial. Moreover, the Wizards and Lizards glitch can only work in the original NTSC PS2 version of TWoC, so if it is allowed, this would give a very BIG unfair advantage to those who own this version. In conclusion, when comparing to Warped, the records for TWoC are generally faster, even though the levels are longer, as demonstrated in the example above - you can get a faster time in Arctic Antics than in Toad Village, although Arctic Antics is far longer. You will enjoy the time trial in this game if you like Warped's time trial. However, you WILL get frustrated on your first few attempts due to the high probability of failing. Just keep on practicing, follow this guide and soon you should be able to get all the Platinum, and even beating some Master Times! Good luck! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ III. PROFESSIONAL TIME TRIAL GUIDE [0300] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section will be divided into 30 parts for each level. Each level section will start with the level number, followed by the title of the level in English. Then, the time for all in-game relics, Master Time, my best time, best time achieved by another player and LTP (Lowest time possible) will be provided as a reference. Note that the relic times in this guide are from the PAL PS2 version of this game. Let's look at what each of these times refers to: oo----------oo | Sapphire | o------------o Time for this relic is easily beaten. You should have no problem with this at all. This is the minimum requirement to complete the game. All sapphire relics can be gained without the running shoes (i.e. before you finish the game). oo------oo | Gold | (-x:xx.xx = difference between Gold and Sapphire) o--------o The time for this relic was set with all Crash Bandicoot players in mind - from beginner, intermediate to highly skilled players. All players was expected to get at least gold relics for full game completion. For some, this may be a challenging task to do, but for others, they can beat the gold times easily. oo----------oo | Platinum | (-xx:xx.xx = difference between Platinum and Gold) o------------o This relic is not for everyone. The players need to practice a lot and know the level inside out in order to get the platinum relic. If you follow the strategies outlined in this guide and practice your skill diligently, you should be able to beat the Platinum times with ease. oo-------------oo | Master time | (-xx:xx.xx = difference between Master Time and Platinum) o---------------o The Master Time is an unofficial benchmark set by me, which is similar to the "Developer Time" of Crash Bandicoot 3: Warped. The time is not shown in the game. This is the time that you should achieve if you understand the strategies outlined in this guide and practice them with dedication. Beating Master Time will give you a huge sense of accomplishment (just like beating the "Developer Time" in Warped) and show people that you have mastered that level in time trial. oo---------oo | My time | (-xx:xx.xx = difference between My Time and Master Time) o-----------o This is my personal best record. This is pretty hard to beat since I have been playing this game for quite some time now. You may beat a few of my times easily, but some of them are (probably) world records. However, nothing is perfect. There are always room for improvements. oo-----------oo | Best time | (-xx:xx.xx = difference between Best Time and Master Time) o-------------o This is the best time achieved by other players who have played this game competitively. oo----------------------------oo (-xx:xx.xx = difference between LTP and | LTP (Lowest Time Possible) | Best/My Time whichever is lower) o------------------------------o LTP is a theoretical lowest time possible using strategies outlined in this guide. All LTPs is supposed to be impossible to beat as you are expected to NEVER get any lower than the time specified here. LTP is calculated using a theoretical perfect run if you follow everything in this guide, minus few milliseconds. However, as new strategies surfaced, some LTP may be broken and need to be revised. ________________________________ After all of these information listed, the strategy on how to get the best time will follow. This strategy is designed to help you beat the Master Time, so if you only want to get the platinum, you may want to skip some difficult tricks along the line. The strategy will assume that you bring no Aku Aku to the level. The strategy may also refer you to a video that can be found in the links part at the end of each level section. The links part will provide all the links to proofs that have been posted over the internet for that level (either a full run video or just a screenshot). Let me know if any of the links are down. Note that sometimes I may give you specific frozen times break down along the way in a level. The times were estimated from what I experienced while playing time trial in the level. Usually when I said xx.xx - xx.xx (e.g. 5.80 - 6.30), the lowest time in the range can only be achieved with a very good run and some luck, so if you are on the higher end or just a bit over the range (1 or 2 sec over the range is ok), don't worry too much, you will still be able to get platinum relic easily. However, you may just miss out on beating the Master Time. Just keep practising. Getting the average of the range is considered "very good". Getting lower than this range means that you should be able to beat My Time easily if everything runs perfectly until the end. And if you haven't realised it yet, I haven't successfully done all the tricks I wrote in this guide for all levels because if I did, I should have beaten all the Best Time from other players. I have got 15 BEST TIME EVER (BTE) for time trial in this game so far. Some may be beaten easily because I have not done every tricks in the level perfectly. However, because I have the best time for that level, this basically means no one else has effectively executed all the tricks too. If you do, I am sure you will beat My Time. Credits section at the end of each level is provided to acknowledge every person who has shared their strategies with me. When there are no credits for techniques, glitches or tricks listed on that level, then that means I learned these strategies with no reference from external sources (such as the Tornado Alley order for destroying the generator) or they are common strategies (such as cutting corners and get all the time boxes). Note that for the best time on all running levels, you must have a running shoes super power, which you can obtain by defeating the last boss for the first time. You need to keep on running ALL THE TIME by holding R2 down at all times (exception is when you are hanging or in a machine). With all these in mind, let's start! o-----------------------------------------------------------------------------o _______________________________________________________ oo===================================================oo [0301] | | | Level 1: ARCTIC ANTICS | o_____________________________________________________o |=================o===================================| | Sapphire | 1:15.00 | o-----------------o-----------------------------------o | Gold | 0:45.00 (-0:30.00) | o-----------------o-----------------------------------o | Platinum | 0:37.00 (-0:08.00) | o-----------------o-----------------------------------o | Master time | 0:32.00 (-0:05.00) | o-----------------o-----------------------------------o | My time | 0:31.76 (-0:00.24) | o-----------------o-----------------------------------o | Best time | 0:30.81 (-0:01.19) by. pardiez | o-----------------o-----------------------------------o | LTP | 0:29.90 (-0:00.91) | o=================o===================================o oo----------oo | STRATEGY | o------------o First of all, get yourself a golden Aku Aku mask. This can be done by doing the time trial, get the Aku Aku box after the second seals march, then restart trial. Repeat once more to get a golden Aku Aku mask. Once you have a golden Aku Aku mask, it's time to start your championship run. Shoot the clock using bazooka from the three crates ahead, preferably from BEHIND the boxes, NOT in front of the boxes (it is easier from the front but that will waste approximately 10 milliseconds). Spin the boxes right after the time trial starts, so you should have 0.02 - 0.10 now. Then run, avoid seals, cut corner, spin the time box (DON'T JUMP while running) and get invincibility from the Aku Aku box. Small jump over the pit. Cut another corner by small jump over the pit, then get all time boxes in your way. Your invincibility should run out when you pass the two normal crates stack together on the ice. Normal jump over the pit and spin the 2 sec time box on top of a TNT. Your time should be 9.60 - 10.00 now. Small jump the pit where the whale jumps. Spin the next time box. Normal jump passed the TNT on its right but spin before you land so you don't waste an Aku Aku mask and get stuck in the TNT box stack. Sometimes you need to spin the ice skater which may cost you 10 to 20 milliseconds. For the best time, you may need to restart trial, but otherwise keep going. Spin the next time box. Avoid spinning penguins. Small jump the first and second pits. Run pass the third small pit. Then small jump all the remaining pits while getting the two time boxes. Time should be 19.40 - 20.00 now. Cut corner, pass the TNT from the left side (DON'T JUMP) and avoid spinning penguins. Get the two time boxes when you are out of the cave. Now here is the trickiest part of the level to do it properly. Small jump to the long main island in the middle. Then small jump to 2 sec time box on the right. When you are bouncing from the time box, immediately use double jump and tornado spin to get both 3 sec and 2 sec time boxes ahead. Right after getting the 2 sec time box, jump (normal or small jump depending on where you land after performing the tornado spin) and land behind the switch box. Time should be around 27 seconds now. Cut corner and spin the last time box (around 29 seconds is good) and run to the warp portal. You may slide to the portal to make it few milliseconds faster but the risk of missing the portal while sliding is very VERY high. So, it's up to you if you want to slide or just run to it. Best bet is, just run. Voila! You just beat the master time! Congrats! Your time should be 31.20 - 31.90. The second link below shows you how to do this strategy well. The only problem with this video is Stelzig did not shoot the clock at the beginning. If he did, this run will easily beat the Master Time. The first link shows the difference between the PAL and NTSC versions. On 21.00 seconds time trial game time in the first video (NTSC video), you can see two time boxes behind a box stack, while this doesn't exist in the PAL version. It appears that Crash runs a little slower in the NTSC version by about 1.5 second in total for this level, so equal run in NTSC version would be about half a second faster than its PAL counterpart. oo---------oo | CREDITS | o-----------o - Thanks to Stelzig for the video. - Thanks to byebyeblimps for the bazooka technique. oo-------oo | LINKS | o---------o 1. http://youtube.com/watch?v=EjxzdlFuk10 pardiez -- 0:31.05 -- Full Run Video (NTSC) 2. http://youtube.com/watch?v=hxFas_X6NOg Stelzig -- 0:33.48 -- Full Run Video (PAL) 3. http://img329.imageshack.us/img329/9516/imgp0001xy2.jpg Fethy -- 0:31.74 -- Screenshot 4. http://img211.imageshack.us/img211/5172/0603071022xg1.jpg Xcarvenger -- 0:31.76 -- Screenshot 5. http://img116.imageshack.us/img116/4005/20728801hq0.jpg PlanesWalker -- 0:32.80 -- Screenshot o-----------------------------------------------------------------------------o _______________________________________________________ oo===================================================oo [0302] | | | Level 2: TORNADO ALLEY | o_____________________________________________________o |=================o===================================| | Sapphire | 2:00.00 | o-----------------o-----------------------------------o | Gold | 1:20.00 (-0:40.00) | o-----------------o-----------------------------------o | Platinum | 1:00.00 (-0:20.00) | o-----------------o-----------------------------------o | Master time | 0:21.00 (-0:39.00) | o-----------------o-----------------------------------o | My time | 0:18.82 (-0:02.18) | o-----------------o-----------------------------------o | Best time | 0:18.30 (-0:02.70) by. Fethy | o-----------------o-----------------------------------o | LTP | 0:17.70 (-0:00.60) | o=================o===================================o oo----------oo | STRATEGY | o------------o Just when you start, turn to the left immediately. Go up a bit until you can see a normal crate balloon, then turn right so you are now in line with a health balloon nearby. Then keep shooting the 1st balloon - not the box - behind the health balloon (see diagram below for location) when you are just beside the health balloon. When you feel your next few bullets will hit the balloon, quickly turn around and shoot the clock while moving your plane to the second time box. You must do this very very fast. So, when you start, you should have between 0.00 - 0.60 with 6 seconds frozen time from the two time boxes you cracked earlier. Check video on link #2 for visual aid. Link #3 shows more difficult technique by Slazzy. Both results should be similar. Note that you must do this very fast, otherwise the 1st box may hit the ground already before you start the time trial, which means you will lose 3 seconds. An alternative easier but slower method is: Just when you start, turn to the left immediately. Then go behind the 2nd time box (see diagram), then shoot the balloon and the clock from there... Note that this method is slower than the first method as you don't take the other time box. This is the diagram: ............5........... ........................ 6....................... .......................4 ...B1................... ........................ ....H.......3........... ........................ ............C........... ...B2................... ............S........... ........................ 1......................2 Note: NOT TO SCALE S = start point C = the clock to start time trial H = the health balloon B1 = the first balloon you should shoot before starting time trial B2 = the second balloon you should shoot before starting time trial ... and then shoot the tornado generator in the order I have put. Follow the order as shown in the diagram. Shoot all time boxes (the red balloons). You can shot the box or the balloon. However for the last two time boxes, you must shoot the box, NOT the balloon as it takes too long for the box to hit the ground, so you would lose a lot of frozen milliseconds if you don't shoot the box. For the best time, you also need some luck and 100% accuracy, i.e. quickly move on when you know you have shot enough bullets to destroy the generator, even before the generator is destroyed. oo---------oo | CREDITS | o-----------o - Thanks to Fethy for the easier starting trick video and for the "Alternative easier but slower method". - Thanks to Slazzy for the alternative "shooting two balloons before starting time trial" technique. oo-------oo | LINKS | o---------o 1. http://youtube.com/watch?v=D1pC280dvRQ Fethy -- 0:24.42 -- Full Run Video 2. http://youtube.com/watch?v=B_LE0Q_gqEg Fethy -- ... -- Starting Trick Video 3. http://youtube.com/watch?v=luSxlb0e-Og Slazzy -- ... -- Starting Trick Video 4. http://img132.imageshack.us/img132/9950/imgp0004jq2.jpg Fethy -- 0:19.86 -- Screenshot o-----------------------------------------------------------------------------o _______________________________________________________ oo===================================================oo [0303] | | | Level 3: BAMBOOZLED | o_____________________________________________________o |=================o===================================| | Sapphire | 1:15.00 | o-----------------o-----------------------------------o | Gold | 0:35.00 (-0:40.00) | o-----------------o-----------------------------------o | Platinum | 0:25.00 (-0:10.00) | o-----------------o-----------------------------------o | Master time | 0:13.00 (-0:12.00) | o-----------------o-----------------------------------o | My time | 0:11.58 (-0:01.42) | o-----------------o-----------------------------------o | Best time | 0:09.96 (-0:03.04) by. Fethy | o-----------------o-----------------------------------o | LTP | 0:09.40 (-0:00.56) | o=================o===================================o oo----------oo | STRATEGY | o------------o Note that to get the best time, you SHOULD NOT wait even a single frame for the first elevator platform to come down. The platform should be on the ground and when you are on it, it should move up immediately. The platform stays at the exact same place where it was on your previous time trial attempt. So, wait for the platform to be on the ground, then restart trial. On your next time trial attempt, the platform should be on the ground for you to roll on to. Move on as fast as you can. Conserve momentum and get all time boxes. Watch the video (link #1) to learn the techniques required for this level. Some improvements that can be made from the video (link #1): You can cut the first spiral by jumping to the lower part. To cut the first spiral, you should be in the lower half of the spiral before getting the 1 sec time box, then roll as fast as possible to the top part getting the 1 sec time box, and then you should jump out of the spiral before it begins to turn. This means you will have to miss a 2 sec time box. If you get the 2 sec time box, it will slow you down and you will not be able to jump to the lower part. You should have 5.20 - 5.60 when getting the 3 sec time box underneath. Highlights from the video (link #1): In the video, Fethy used the fence to gain more speed, in particular when he climbed the hill right after the first spiral. This is very hard to do and require specific angle to perform this successfully. You may need some practice so you can do this without decreasing your speed. He used the fence technique once more just before he got the time box near nitro on the optional left way. Note that once you get this time box beside nitro and all 3 sec time boxes on this dead-end, the time should be frozen for the rest of the level. So, if you don't get the record you want at this point, you may want to restart trial, or just practice for the later part of the level. To maintain the frozen time, you should get the time boxes up high using the elevator just after you coming out from the dead-end. You also have to cut the third spiral, like what you did on the first spiral. To do this properly, you need to stop right after you jump out of the spiral, so you should fall on the downhill and gain enough speed to roll up fast on the next uphill. If you roll full speed when jumping down on the third spiral, you will be struggling to go uphill. This may break the frozen time you should have kept to the end. After the spiral, get all the time boxes and choose the bottom way where there is a stack of 4 nitros blocking the way (NOT the one with the elevator). You can roll pass the stack from the side and immediately break the nearest two time boxes (see video). If you miss these two time boxes, the time would get unfrozen and you will lose a few milliseconds. Then just roll to the end warp to get your record saved! oo---------oo | CREDITS | o-----------o - Thanks to Slazzy for "cutting the first spiral" technique. - Thanks to Fethy for "fence" technique and the video. oo-------oo | LINKS | o---------o 1. http://youtube.com/watch?v=2ahRJ6Q8c3s Fethy -- 0:11.40 -- Full Run Video 2. http://img408.imageshack.us/img408/5844/imgp0001fa3.jpg Fethy -- 0:09.96 -- Screenshot 3. http://img69.imageshack.us/img69/8949/0603071023xv9.jpg Xcarvenger -- 0:11.58 -- Screenshot o-----------------------------------------------------------------------------o _______________________________________________________ oo===================================================oo [0304] | | | Level 4: WIZARDS AND LIZARDS | o_____________________________________________________o |=================o===================================| | Sapphire | 1:15.00 | o-----------------o-----------------------------------o | Gold | 0:45.00 (-0:30.00) | o-----------------o-----------------------------------o | Platinum | 0:35.00 (-0:10.00) | o-----------------o-----------------------------------o | Master time | 0:29.50 (-0:05.50) | o-----------------o-----------------------------------o | My time | 0:27.02 (-0:02.48) | o-----------------o-----------------------------------o | Best time | 0:26.08 (-0:03.42) by. Fethy | o-----------------o-----------------------------------o | LTP | 0:25.50 (-0:00.58) | o=================o===================================o oo----------oo | STRATEGY | o------------o NOTE THAT THE USED OF SELECT GLITCH IN THIS LEVEL IS STRITCLY PROHIBITED. For the reason, check Section VII of this guide. First of all, get yourself a golden Aku Aku mask. To do this fast, play the time trial until you are chased by a dragon (or a big lizard?). You should be able to get the 2 Aku Aku in one run. Once you have a golden Aku Aku, restart trial. Before you begin the time trial, go and defeat all the enemies up to the first checkpoint crate: 3 shield knights, 2 bats (note that one of them is harmless so you can leave it if you want), and the wizard. Just be careful, NOT to slide the last shield knight, as if you slide him, there is a very good chance that he will fly into the box behind him which happens to be a checkpoint crate. Breaking a checkpoint crate will make the clock disappear so you will not be able to start time trial. You have to go back to the warp room and then come back to the level (after waiting forever for the loading), so the clock will be there again. Therefore, just double jump on to the last shield knight, DON'T slide him. Once you cleared all the enemies, stand just to the left of where the first bat was. You will then have to shoot the clock with the bazooka from there. The clock is a bit to the left. Just after shooting the clock, quickly move the target of your bazooka a bit to the right to shoot the 2 time boxes there. Shoot twice to break both time boxes. This is very hard to do unless you have been practicing a lot. Once you have done these a lot of times, you will notice that when you stand on a specific pixel of the floor, you can learn where exactly you should move the target of the bazooka in order to shoot the clock and the time boxes 90% of the time successfully. Once that's done, run to the right following the way. After you get your first invincibility, the time should be around 3 seconds. While being chased, do a small jump to get the 3 sec time box above the fire pit. Land on the right side of the pit, then run on the right side of the barrel just beside the pit. It may take few practices before you can run between the barrel and the pit safely (without falling down to the pit). No need to jump. Don't get the second Aku Aku box on the left side; it wastes time. Just run as straight as possible and get all the time boxes. Small jump all the pits that is in your way, and also small jump the nitro line. If you can avoid pits and boxes, AVOID them because spinning or jumping will slow you down. At the part where there are 6 boxes and 2 of them are time boxes, just spin them once, and then spin the time box close to them (NOT tornado spin - just normal spin twice). On the side scrolling part of the level, slide into all the knights. DON'T jump over any normal crates, always spin them. At the 1 sec time box and a normal crate with a nitro on top of them, just slide into the time box. Alternatively, you can spin it to get faster time, but the nitro must |
