Crouching Tiger: Hidden Dragon Walkthrough :
This walkthrough for Crouching Tiger: Hidden Dragon [Playstation 2] has been posted at 14 Jun 2010 by BLOODY KILLER # 2 and is called "FAQ". If walkthrough is usable don't forgot thumbs up BLOODY KILLER # 2 and share this with your freinds. And most important we have 1 other walkthroughs for Crouching Tiger: Hidden Dragon, read them all!
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Walkthrough - FAQWelcome to my first FAQ. It is designed to get you through the game with all of the frills but the least amount of trouble. My e-mail is pandemonium24@yahoo.com and while I don't necessarily check it every day, I do check it pretty often. Please be patient. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright Troydyn Monachelli 2004. Outline: I. Characters II. Weapons III. Items IV. Controls V. General Info VI. Walkthrough VII. Endings VIII. Secrets IX. Thank You's I. Characters There are three main playable characters in the game. You begin as Jen. Then you play as Shu Lien. Finally, there's Li Mu Bai. Jen's Special Moves: Unarmed Shou Ling Long - Triangle, X - Flips opponent and delivers a sharp kick to the torso. Shou Yi Long - Circle, Circle, X - Kick to opponent's mid-section, then swings herself around the opponent, and throws. Shou Ba Long - Square, Square, X - Three spinning kicks high, low, and high. Shou San Long - Circle, Triangle, Circle, X - Lifts opponent into the air with a few kicks, launches a flurry of kicks, and ends with a kick which launches her opponent into the stratosphere. Sword Jian Si Long - Circle, Triangle, Square, X - Flurry of kicks finished by a sword strike. Jian Wu Long - Square, Circle, X - Sweeps her opponent's legs and drives her sword through their torso. Jian Liu Long - Square, Triangle, X - Spinning sword attack which can hit five times. Jian Qi Long - Circle, Square, Triangle, X - Five quick sword slashes. Spear Qiang Ba Long - Square, Circle, Triangle, X - Flurry of kicks followed by a strike Axe Yue Jiu Long - Triangle, Circle, Square, X - Flurry of kicks followed by a mean slash. Shu Lien's Special Moves: Unarmed Shou Ling Jie - Circle, X - Twists arm of her opponent and delivers a nasty elbow. Shou Yi Jie - Triangle, Triangle, Square, X - Flurry of kicks. Shou Er Jie - Triangle, Triangle, Circle, X - Series of bone crunching holds followed by a throw. Shou San Jie - Triangle, Square, Circle, X - Awesome series of kicks. A must see. Sword Jian Si Jie - Triangle, Square, X - Rolls over enemy and delivers a sword strike. Jian Wu Jie - Circle, Triangle, Square, X - Flurry of kicks followed by a sword strike. Jian Liu Jie - Circle, Circle, Circle, X - A deadly slash to the neck. Jian Qi Jie - Square, Square, Square, X - Impales her enemy and cracks their skull as they fall. Spear Qiang Ba Jie - Triangle, Triangle, Triangle, X - Series of strikes. Qiang Jiu Jie - Circle, Circle, Triangle, X - Leg sweep followed by an impale. Axe Yue Shi Jie - Square, Square, Circle, X - Rolls over opponent and gives an axe strike. Li Mu Bai's Special Moves: Unarmed Shou Ling Zhu - Circle, Square, X - Rolls over opponent and kicks. Shou Yi Zhu - Triangle, Circle, X - Sweeps opponents legs and delivers a kick into the air. Shou Er Zhu - Square, X - Grabs opponent, twirls them around, and drops them. Shou San Zhu - Circle, Triangle, X - Sharp elbow, leaping knee to the face, flip over, and another sharp elbow. Sword Jian Si Zhu - Triangle, Square, X - Rolls over enemy and delivers a sword strike. Jian Wu Zhu - Square, Circle, X - Sweeps his opponent's legs and drives his sword through their torso. Jian Liu Zhu - Circle, Triangle, Square, X - Flurry of kicks followed by a sword strike. Jian Qi Zhu - Triangle, Square, Triangle, X - Grabs opponent's leg, lifts them into the air, and delivers an awesome flurry of slashes. Spear Qiang Ba Zhu - Circle, Circle, Square, X - Rolls over enemy and delivers a strike. Axe Yue Jiu Zhu - Square, Square, Triangle, X - Sweeps opponent's legs with axe and delivers a mighty chop to their torso. II. Weapons: Swords- Green Destiny (*)- Rank S -The sword of legends. Mu Bai's personal weapon. Gladius (42)- Rank B -A broad blade that is well crafted. Snake Sword (36)- Rank C -An exotic weapon with an unusual blade. Firangi (24)- Rank C -A very sharp, but light blade. Sabre (36)- Rank D -A medium blade with a sharp edge. Falchion (42)- Rank D -A heavy weapon with a curved blade. Mace (60)- Rank D -A heavy, bashing weapon with high durability. Sword (30)- Rank E -Useful, but of low quality. Cracked Sword (12)- Rank E -An old, damaged sword. Spears- Snake Spear (42)- Rank B -An exotic spear with a curved blade. Spear (36)- Rank C -A short blade attached to a long pole. Cudgel (30)- Rank D -A simple weapon made of hard wood. Axes- Halberd (48)- Rank A -A special weapon with many cutting surfaces. Axe (60)- Rank A -A slow, but powerful heavy weapon. Glaive (84)- Rank B -Can be used for both slashing and striking. III. Items Small Healing Salve - Minor HP recovery. Medium Healing Salve - Major HP recovery. Large Healing Salve - Full HP recovery. Phoenix Essence - Gradually recover HP for a short time. Antidote - Cures poison. Restore - Cure all status effects. Discipline - Temporarily increases the experience earned from combat. Dragon's Spirit - Temporary invulnerability Phoenix Blood - Automatically restores full HP just before death. The Jen's Comb - An important personal item for Jen. Jing Seed - One of four ingredients in a powerful antidote. Qi Root - One of four ingredients in a powerful antidote. Shen Flower - One of four ingredients in a powerful antidote. Kun Leaf - One of four ingredients in a powerful antidote. Tiger's Claw - Unique Item. Increases Jen's Attack rating. Blacksmith's Hammer - Unique Item. Increases the weapon endurance for Shu Lien. Tortoise Stone - Unique Item. Increases Mu Bai's defense rating. Bamboo Gate Key - Opens the gateway to the Bamboo Forest. Governor's Mansion Key - Opens the gateway to the Governor's Mansion. Tiger Key - A small stone with the image of a Tiger. Dragon Key - A small stone with the image of a Dragon. IV. Controls Using the default setting for the PS2 controller: D-pad - is only used to highlight options in menus. There is no function in gameplay. L1 - When pressed and held, this puts your character into a defensive position. You can still be hit from behind, otherwise you will "block" moves. If you're using a weapon, it can shatter, if not, weapons will still damage you slightly. When the combo symbol (located beneath your health jewel) pulses, pressing L1 rapidly will perform a combo block. You will receive a 10% health boost for a successful combo block and your weapon will receive no damage. You can combo block weapons or fist combos when you're unarmed, but you can only combo block weapons if there's a weapon in your hand. R1 - When outside of combat, R1 is a jump button. At any point during the jump, R1 can be pressed again for an extra flip. After the flip, if R1 is held, the character will glide for as long as R1 is pressed. During combat R1 will often flip or roll your character out of danger. R1 will also flip you up onto a ledge you are hanging from. L2 - Will grab an opponent for a special move. Oftentimes your opponents will break away, but otherwise you will have a few seconds to input a special moves command. R2 - While moving in any direction, pressing R2 will allow your character to sprint for a short distance after which the character will slow down to normal speed. There is no limit to how often a character can sprint. If the character is near certain walls, they will often run up the wall performing a "wall run." L3 Analog - Moves your character in any direction. Characters can walk, run, or jog depending on how far you move the control. Pressing down on L3 is the action command. This will allow you to pick up items, open doors, and talk to other characters. L3 will also make your character fall from a hanging position when pressed. R3 Analog - Manual control of the camera. Use it to zoom in and out (up and down, respectively) or to pan right and left. Pressing down on R3 moves the camera to a neutral location. Note: there are points in the game where the camera is "set" and cannot be altered. This happens mostly near walls and in corners. Square - Light hand to hand attack. This will also put your weapon away. Triangle - Fierce hand to hand attack. This will also put your weapon away. X - Light weapon attack. This will also draw your weapon. Note: if you do not have a weapon in your character's possession, this button does nothing. Circle - Heavy weapon attack. This will also draw your weapon. Note: if you do not have a weapon in your character's possession, this button does nothing. Select - Uses the smallest healing salve in your inventory Start - Pauses the game and brings up the menu. V. General Information My walkthrough assumes you leave each section by going through the door flanked by blue torches every time unless told otherwise. Also, weapons you pick up from enemies carry over from section to section, so if you grab a sabre, your starting weapon for the next section will be that sabre. My starting weapon indicator is the default weapon. Weapons do not carry over scene changes. Film clips are earned from regular gameplay. Get an A overall ranking for a scene, and earn a film clip. If you fail to get an A, don't panic. When you complete the game, you can save your completed data which will allow you to restart the game with all of your experience and (if you found them) several special items. 3 film clips become available from beating Lo's story. Special Moves can only be done after you successfully grab an opponent. I'll repeat that since I've seen this question on so many different message boards. Special Moves can only be done after you successfully grab an opponent. Earn new special moves by leveling up your unarmed and weapon skills. Which skills you earn does depend on which skill you level up. In other words, if you level up your unarmed skill, you can learn a new unarmed combo. Enemies get easier to grab as their health goes down, but that's never a guarantee that they won't throw you off right away. Also, just because your opponent throws you off once, doesn't necessarily mean they'll throw you off quickly every time. If they are barely clinging to life, keep trying to grab them and perform a combo. It's worth it for the bonus experience. Wall running can only be done on certain levels and certain walls. I haven't figured out how to discern a runnable wall just by looking, but a simple test will let you know. Get a short distance from the wall and sprint at it. If your character runs up and backflips off, then it's a good one. Next align yourself next to the wall, and sprint along beside it. Steer your character against the wall, and viola, you should have a nice wall run going. Wall running is really pointless other than just to look good. Occasionally you'll wall run without intending to, but that should be rare if you don't sprint everywhere like I do. Boss type battles which usually involve you fighting a main character (Jen, Lo, Shu Lien, Jade Fox, Li Mu Bai, and maybe Bo), have a little extra bonus. They regenerate their health. They all seem to have a constant slow regeneration, and several of them will jump up their health at key points. I guess they have healing salves, too. Multiple level fighting surfaces seem to really hinder your character, but not your enemies so much. When fighting on stairs, sloped roofs, or even slight hills, I seem to miss a lot more while my enemy wails away on me. Another drawback is that grabbing seems pretty ineffectual unless your feet are the exact same hieght. Update: upon further experimentation, every time I grabbed an enemy who happened to be fighting on a slope or stair, they threw me off 99% of the time. The same enemy was easily grabbed when I lured them to a flat surface. Even the slightest change in elevation seemed to affect it. For example, in the dojo, the center of the floor is slightly recessed from the area around it. This slight change was enough to trigger the characters to throw me off. My guess: it's just a programmer's measure to avoid awkward animations during combos. There is a maximum level for each character's fighting prowess. Jen's skills top off at level 30 (max HP of 596), Shu Lien's at 35 (max HP of 651), and Li Mu Bai grinds up to 40 (max HP of 740). After the maximum level has been reached, no more experience can be added to that stat. So, if you've peaked out your Weapon Skill Level, put away the blade and let the fists and feet fly. Otherwise, you're just wasting experience. If a character is carrying an axe or spear type weapon, that charcter will be limited in several ways. First, your character will not sprint. Second, your character will not flip during a jump and also will not glide. Third, your character will not evade enemy combos when pressing R1. To do any of these things, press Square or Triangle to put your weapon away. Double tapping for a jump isn't necessarily the best way to go. I have much better luck waiting for my character to reach the apex of his/her jump before adding the flip and then gliding. That is the best for distance. For height, however, you want to add the flip just before the apex of the jump. That tends to make your character jump a little higher. Scenes will not end if you happen to be hanging from something. If this is the case, merely flip up or drop down to allow the scene to end. If you have taken a lot of damage in a fight, get down to one opponent and let him go to town on you. Keep your back to a wall or corner if possible, and combo block every attempt he makes. You get 10% of your health back with every successful combo block. Be careful who you choose for last, however. I still seem to have a hard time successfully combo blocking spear type weapons. I can do it, just not consistently. So I'll make sure an axe or sword type opponent is last. As scenes progress, the unarmed men who throw knives will gain an extra ability which allows them to poison you when they hit you with a knife. This poison can be cured with an antidote or restore, or it will wear off after a little bit of time. I usually just wait it out, but if you want to cure it, open your menu with the start button, select items, select the antidote (or restore) and press X to use it. VI. Walkthrough Jen Scene 1 Sir Te's Residence Starting Weapon: Green Destiny Items: 7 Small Health Salves (2 more will be dropped by opponents) 1 Medium Health Salve Enemies: 6 Unarmed Men 2 Men with Swords As the scene opens, five enemies are rushing Jen including two swordsmen who will take positions flanking a doorway behind Jen. Of the three unarmed men, the one on the right is holding a small healing salve for you. Either beat him down now and get the salve or explore the level to get the seven others. The first small healing salve is on the Northermost building's roof (use the map feature). From there, run off the western side of the building to find two more small salves (one is in a jar). On the other side of the same building is another small salve hidden in a jar. On the roof of the northeast building is a medium healing salve. The northwest building's roof has another small salve. The sixth small salve is located on the roof over the southernmost door and the last one is on the ground in the southeast corner. After collecting all eight salves, find the two swordsmen guarding the door. Defeat the one on the left for another small salve. If you haven't gotten the other small salve from the unarmed man, leave the swordsman on the right for last; otherwise destroy all with impunity. As soon as the last enemy drops, a cut scene begins and when it ends, you'll be in a new location. That's why you need to collect everything before beating everybody. Beijing Interior Section Starting Weapon: Green Destiny Items: 3 Small healing salves (1 more will be dropped by an opponent) 2 Medium healing salves 1 Large healing salves Enemies: 2 Unarmed men 1 Man with a Cudgel Take down the fighters and enjoy your first free time in the game. Don't miss the small healing salve that the man with the cudgel drops. Now, there are a couple of hard to get to areas which will help hone your skills, and net you some healing salves. The first small salve is on the roof over the doorway to the north. From there, check out the tall tower to the left. We're going to climb it. Getting on the first tier should be easy. Climb this tower by jumping up from one level to the next. This involves jumping out, away from the tower, without bumping your head and flipping up to the next level. Get all the way to the top and look around with the R3 analog. You should see an otherwise inaccessible tower that Jen can glide to which has a large healing salve for you. If you missed the top of the tower, find the ladder and climb up. From the landing, jump onto one of the short walls on either side. One of those should give you the height you need to make it to the top. Now, jump back over the wall and jump onto the roof of the adjacent row of buildings (on the left side of the map). On the lower section of the first building's roof is a medium healing salve. Now run south on the rooftops until you reach the last one. Use the analog to look left. You should see a large structure spanning the ground below. Look to the left side of the structure to find a pole jutting out from the side. Line up a jump with the pole. Walk to the edge of the rooftop and jump, flip, and glide to the pole. If you did it right, she'll grab on, swing herself around, and launch herself to the other side. Once while I was playing Li Mu Bai, he swung himself around but missed the roof. He made it on the next try, so if you miss, try again. There is a small area with a building in it which is otherwise inaccessible. That roof bears another medium healing salve. A nearby ladder will get you back on the roofs, but don't jump down just yet. Instead, run down the row of rooftops to collect another small healing salve. The last small healing salve is located in the southwest corner of the map. Make your way to the southernmost building and get on the higher roof. The last salve will be right in front of you. Now that you have your fill, make your way back to the northeast corner of the map and enter the door flanked by the two blue torches. Back Alley Starting Weapon: Green Destiny Items: 4 Small Healing Salves (1 more will be dropped by an opponent) 2 Medium Healing Salves Enemies: 3 Men with Swords 1 Man with a Spear 2 Men with Cudgels 6 Unarmed Men Bo Meet Bo. A minor character in the movie, and guess what? A minor character in the game. Feel bad for Bo. For those who don't know/remember, Bo is the one in black with a Cudgel. He'll hide behind other characters and he enjoys hitting you when your back is turned as you finish a combo. He has more life than the flunkies you've been fighting so far, but he shouldn't be a real threat. After the battle, you'll receive a message that you picked up the Governor's Key. Feel free to grab any healing salves you may need. There is a small salve in the larger gap of the southern buildings. You may need to smash the wagon to see it. Another small salve lies in the southeastern corner and a medium salve lies in the northeastern corner. The three jars behind the northwest building hold two small salves and another medium salve. Beijing Interior Section Starting Weapon: Green Destiny Items: 1 Medium Healing Salve dropped by an opponent. Enemies: 6 Men with Swords 1 Man with a Cudgel 1 Man with a Sabre This screen starts with two men with swords and the man with the cudgel bearing down on Jen. As they are defeated, the southern door will release two more men with swords and one man with a sabre. The man with a sabre will drop a medium healing salve upon his defeat. After these foes are beaten, finish by defeating the two guards flanking the southwest door. If you missed or skipped any salves from your first vists here, feel free to grab them now. Governor's Mansion Starting Weapon: Green Destiny Items: 3 Small Healing Salves 1 Medium Healing Salve Enemies: Inspector His Daughter This is a fake-out battle. You just have to do enough damage to be taken to a cut-scene and then to the next area. So, explore and grab any salves you need before you start fighting. There is a small salve on the roof to the northwest and another in the southeast corner. Next go under the archway to the outer area. There is a medium salve in the large pot in the northeast corner and a small salve in the small pot in the southeast corner. Northern Gateway: Items: 3 Small Healing Salves (1 more will be dropped by an opponent) 1 Medium Healing Salve (1 more will be dropped by an opponent) 1 Discipline 1 Phoenix Essence Jing Seed Enemies: 6 Men with Swords 5 Men with Cudgels 4 Unarmed Men (Rooftops) 1 Man with a Sabre Begin this section by fighting two men with swords and one man with a cudgel. There are three sets of this grouping, so be prepared to battle. The third swordsman out will drop a small healing salve. There are two more small salves in the northwest and northeast corners. Wall jump to the rooftops. If you're having trouble getting up there, find the ladder on the southern side of the second row of buildings. Finish off both of the unarmed men and make your way on the roofs to the southwest until you find the large stack of crates. Drop down and smash two crates. Just two...for now. Run around the building to the north for another small healing salve. Now return to the rooftops either by wall jumping or backtracking to the ladder. Return to the southwest section and jump onto the stack of crates. From this stack, jump up to the tower and claim the Jing Seed. There is nothing to do with the Jing Seed for now, so pocket it and forget about it. Jump down and smash the rest of the crates for Discipline. Now travel south and get the guys on the roofs, drop off northern side for cudgel, smash boxes, fight, fight again, collect, done. Southern Gateway Starting Weapon: Green Destiny Items: 6 Small Healing Salves (1 more will be dropped by an opponent) 3 Medium Healing Salves (1 more will be dropped by an opponent) 1 Large Healing Salve Enemies: 5 Men with Swords 8 Men with Spears 4 Unarmed Men (Rooftops) 1 Man with a Glaive Like the last level, this scene begins with three attackers. Two men with spears and one man with a sword begin the conflict, and like the last level there are three sets of this grouping. Now take to the roofs and claim the small salve on the roof of the northeast building and another small salve on the eastern side of the rooftop of the building directly south of the entrance. If you're still not comfortable wall jumping, follow the ground path southeast, west, and south. The path continues east, but look around with the R3 analog to find lights hanging off of poles jutting out of the buildings. Jump up to these poles and Jen should swing from one to the other until she lands on the rooftop to the east. To the south of that eastern rooftop are large wooden scaffolds. A small healing salve rest on top of one and another rests on the ground behind it. Run west and then south along the ground until you find another set of scaffolds. Another small healing salve rests behind this scaffold and another one lies on the ground to the east. Return to the scaffold and run up the stairs. An easier wall jump will land you on the taller section. Jump and glide to the lower scaffold to the southwest. Look for more poles which Jen can swing on to take her to the eastern rooftop. Now follow the rooftops around north and west to get to a tower with a large and medium healing salve on it. Drop down into the last southern area and get ready to scrap. Two men with swords, two men with spears, and one man with a glaive drop from the skies. One of the spearmen will drop a medium healing salve upon his defeat. Finish everyone off and climb the towers for two more medium healing salves. Courtyard Starting Weapon: Green Destiny Items: 4 Small Healing Salves (1 more will be dropped by an opponent) Enemies: 4 Unarmed Men (Rooftops) Shu Lien Okay, so they're not on the rooftops per se. You do need to get up there, though. Two methods I've found so far. 1) Go to either corner that is behind Jen when the level starts. You'll notice that the walls are very close together here. You can wall jump back and forth to get to the upper section. 2) Notice the doors to Jen's left and right when the level starts. There is a small overhang which Jen can land on and use to jump and flip up to the upper section. Feel free to use either method. Beating the northwestern guy will net you a small healing salve. Four more salves are located on the northern and southern landings of the upper level. After the men are defeated, Shu Lien will show up and another fight begins. This is a bit tougher. Shu Lien has some nasty combos with that blade of hers, and she blocks like a fiend. The good news is: you can break her blade. The bad news is: she's just as devastating with her unarmed combos. She still blocks like a fiend, but at least she takes small damage when she blocks. The combo I particularly liked to use on her was light, light, light, and grab. After three light hits, she'll be stunned for a second. Use that time to move in and grab her and perform a combo move. The other technique I used was to run near her and then away again. This would leave my back to her. The AI senses this and usually will start an attack combo. Turn around and beat her down. Swords have a longer reach than fists, and you can't block while you're attacking. She might get you a few times with some of her lunging moves, but you should nail her more often. After you finish off Shu Lien, you are awarded a Bonus Continue and scene one ends. Congratulations on the first assault. Save your game if you like and continue on to scene two. Jen Scene 2 Governor's Mansion Starting Weapon: Green Destiny Items: 3 Small Healing Salves 1 Medium Healing Salve Enemies: None The salves in this section are in the same locations as your first visit here, when you fought the inspector and his daughter. Since this is a new scene, all the salves have returned. Beijing Interior Section Starting Weapon: Green Destiny Items: 3 Small Healing Salves 2 Medium Healing Salves 1 Large Healing Salve 1 Discipline Enemies: None All salves from your previous visits here have been respawned. The only difference is on the tower where the large healing salve resides, a discipline has joined it. Sir Te's Residence Starting Weapon: Sword Items: 7 Small Healing Salves 1 Medium Healing Salve Enemies: Li Mu Bai Farewell for now, Green Destiny, we will meet again. All the salves are back, so collect any you may need before facing Li Mu Bai. To advance to the next section, you need to perform two successful combo blocks. Li Mu Bai doesn't try to fool you by running around or anything. He just advances and attacks. Rapidly hit the L1 button and you should get through. After the second successful combo block, a bonus continue is awarded, and a cut scene begins. When the cut scene ends, Jen will be in another area. Beijing Interior Section Starting Weapon: Sword Items: 1 Small Healing Salve dropped by an opponent Enemies: 3 Unarmed Men 2 Men with Spears Drop the three unarmed men coming from the east, and then tackle the two men with spears to the south. The spearman on the right will drop a small healing salve when he is defeated. After the fray, collect any salves you may have missed/skipped and move on to a new area. Temple Stairway Starting Weapon: Sword Items: 4 Small Healing Salves (1 more will be dropped by an opponent) 1 Medium Healing Salve (1 more will be dropped by an opponent) 1 Discipline Tiger's Claw Enemies: 11 Men with Swords 8 Men with Spears 1 Man with a Sabre This scene can change slightly depending on how you tackle it. Two men with swords and two men with spears are on the stairway in front of Jen. As you defeat them, more enemies will emerge. If you are high up on the stairs, they will begin to emerge from the top doorway. If you are low on the stairs or on the ground, they will emerge from the southern door. So, beat all the enemies when and where you find them. I tended to lure my opponents to the landings or to the ground to fight because I had a terrible time of missing while fighting on the stairs. So, fight everyone you see until you beat the man with the sabre at the top of the stairs. If the torches don't ignite, that means there is one or more opponents waiting for you at the bottom of the stairs. After finishing all the foes, collect any healing salves you need. There a small one on the ground at the bottom of the stairs, and a medium salve behind the sign. Smash the three statues and a discipline will drop down. The rest of the healing salves are on the landings, but some are in jars. Now for an exercise in frustration. Return to the area where you smashed the statues, and jump up on the pedestal closest to the stairs. Now jump and flip and try to grab the ledge of the archway. It's difficult, but it can be done. Keep trying. It can take me a few minutes of trying to get up there, but I always make it in the end. Anyway, flip up onto the overhang and make your way to the other side. There is the Tiger's Claw. (An alternate way to reach the Tiger's Claw as provided by tjm113 from the GameFAQ boards: "jump from the step where the light stops"! Thanks!) Collect it once and never lose it again. This item increases Jen's Attack rating making her a more efficient killing machine. Huzzah! Temple Starting Weapon: Sword Items: 2 Small Healing Salves 1 Phoenix Essence 1 Discipline Enemies: Li Mu Bai This is another combo blocking test, but you need to do it four times to pass this trial. First, however, run around to collect any goodies you might want. The western statue houses a discipline, the northwest corner hides a phoenix essence, and the southeast and southwest corners each have a small healing salve. Now you're ready for your combo blocking. Just like before, Li Mu Bai doesn't try any tricks to get around your block, so just face him and quickly tap L1 when the combo block starts. Good luck. Combo blocking is a good skill to have, so if you're not getting the feel for it, use up a continue or two practicing here. As you finish the fourth combo block, a cut scene begins and scene two ends. Save your game. Jen Scene 3 Desert Camp Starting Weapon: None Items: 6 Small Healing Salves 3 Medium Healing Salves Enemies: Lo 6 Men with Falchions 2 Men with Axes 2 Men with Glaives 1 Man with a Sabre This section has two parts. The first is beat Lo and the second is to chase him. As things begin Lo comes charging at you and Jen must perform three special moves to advance. Remember that you have to grab an opponent to do a special move. I personally liked the combo of light, light, light, and grab. Also remember that you have no weapon, so the X and Circle buttons do nothing right now. After you grab Lo, you can perform the same combo three separate times or perform three different combos. It's all up to you. An alternate way to beat Lo is to trick him. As soon as you gain control of Jen, run to her left to find a the edge of the cliff and a small gap. Simply jump over this gap to the other side to make Lo fall. If he follows you, jump again. Repeat as needed. If Lo falls, the second part starts automatically. A third method of beating Lo involves getting his back to any edge and performing the light, light, fierce combo which will launch him off. Dirty tricks, but they work. After defeating Lo, two men with falchions and two men with axes fall from the sky. As you defeat them, two more flachion bearing bandits will join the battle. After defeating them all, press the L3 analog to pick up any weapon you choose. For quick exploring, the northwest corner has two boxes which hold a medium salve each. In the southwest corner, a small salve lies behind the hut. Finally, in the northeast corner, a small salve lies on the ground. Now climb the east side of the northeast wall. You can chase Lo here from the beginning of the second part and skip the six enemies if you wish. Look for broken bridge. You can't cross by running and jumping. The secret in crossing lies in the rope on the right side of the bridge. Jump up and glide and steer Jen to this rope. Watch your angles, Jen has to face the rope or she won't grab it. Once you have it, hand over hand all the way down and Jen'll drop off on the other side. Now run (carefully!) around the next sharp turn and find another gap. This one is large and requires a jump, flip, and glide to cross. Remember to jump forward when you do this, because if you jump straight up, and then flip and glide, you won't make it. The next set of jumps are easier, but be careful not to overdo it and go careening off the edge. After those jumps you should see a bridge and Lo standing on the other side of it. This bridge crumbles as you cross it, so keep moving. If you want/need the small healing salve on the bridge, line up with it before you start to cross and make sure you don't fall off the bridge. As you get near, Lo jumps down and runs off again. Behind the hut is another small salve. Drop down to the level below where Lo jumped down. Five more enemies drop down including two guys carrying falchions, two guys carrying glaives, and one guy carrying a saber. Be careful when using R1 to escape attacks, as I've happily flipped right off the edge of the cliff more than once. After the battle, claim the small salve behind the hut (carefully!). Then climb the towers for another small salve and a medium salve. Stone Bridge Starting Weapon: None Items: 1 Small Healing Salve dropped by an opponent Dragon's Spirit Enemies: 2 Men with Falchions 2 Men with Spears 1 Man with an Axe Here's a little side trek for the completionists out there. As the scene begins, rotate the camera around so that it faces you. Walk forward and as the first section begins to fall, jump straight up, flip, and glide without drifting any direction. As you sink down, you'll see an alcove with a box in it. Smash the box for a Dragon's Spirit. Now move to the right side of the alcove and make a gliding leap of faith along the wall to reach the ground. After a few moments, a band of enemies will charge you. Two men with spears, two men with falchions, and one man with an axe. The man with the axe will cough up a small healing salve on his defeat. After defeating all the enemies, your only exit is the northern passageway flanked by green torches. Lava Valley Starting Weapon: None Items: None Enemies: None This board is just how it looks. Jump from platform to platform and avoid the jets of steam which will knock you back. A warning: watch out for the small cracks on the ground. It may look like you can step right over it, but nine times out of ten you'll fall. Also, once you fall in the lava below, there's no way out. I personally did not like trying to walk on the very narrow planks which span some of the chasms, so I just jumped/glided over all of them. It can be done. Keep going and find the exit flanked by blue torches. Log Bridge Starting Weapon: None Items: 4 Small Healing Salves (1 more will be dropped by an opponent) 1 Medium Healing Salve Enemies: 2 Men with Falchions 1 Man with a Sabre Fight a quick match against the two men with falchions (one of whom will drop a small healing salve) and the man with the sabre. Run to the southwest wall and find the platforms jutting out of the wall. These platforms will be your stepping stones to the top. I found it easiest to pull the camera all the way back to make it easier to see. Get to the top and run north. Smash the hut for a small healing salve. Now cross the bridge and head to the right of the blocked passage for another small healing salve. Smash the nearby hut for a third small healing salve. Now look south to see three tall platforms. This requires some big jumps, but falling doesn't mean death. If you fall, just climb up the stepping stones and try again. Once you make it, smash the two boxes for a medium and a small healing salve. Cross back and take the western exit flanked by green torches. Stone Bridge Starting Weapon: None Items: 2 Small Healing Salves Qi Root Run north for a small healing salve and run south for another. Now back the camera up and jump/glide to the lower ledges. On the lowest ledge you'll find the Qi Root. Now jump back up to where you came from and take the eastern exit. Log Bridge Starting Weapon: None Items: Nothing New Enemies: None Just dash to the southern exit. Rocky Slope Starting Weapon: None Items: 7 Small Healing Salves Enemies: None Yes, you have to do what it looks like you have to do, and yes it's just as annoying as you think. No real strategy here. I just hugged the inside wall and sprinted a lot. Only try for the seven small healing salves along the outer edge if you really need them. The boulders don't hurt too bad, so if you take a few licks, just shrug it off and keep going. Bandits Hideout Starting Weapon: None Items: 4 Small Healing Salves (3 more will be dropped by opponents) 2 Medium Healing Salves (1 more will be dropped by an opponent) Enemies: 5 Men with Glaives 5 Men with Falchions 4 Unarmed Men 3 Men with Sabres 2 Men with Spears 1 Man with an Axe The northern platforms and bridge crumble if you touch them, so head south. Smash or jump on the small tower for a small healing salve. The nearby platforms will not crumble, so take your time. As you reach the far side, head south to nab a quick medium healing salve. Now head north and face off with a couple of enemies armed with a sabre and glaive respectively. A steady of stream of enemies will follow, but try not to knock them into the chasm you just crossed. If you do, you'll have to jump down there to finish them off and find the stepping stones to climb back up. As the first two fall, here is the order of foes that I fought. Men with a flachion, axe, spear, sabre, spear (drops a small healing salve), sabre, unarmed, unarmed, and a glaive. Next I tackled the unarmed man to the east. He drops a medium healing salve, but his death also starts another wave of enemies. Fight off men with a glaive (drops a small healing salve), falchion, falchion, glaive, glaive (drops a small healing salve), falchion, and falchion. Finally I took out the unarmed man to the east. Want another dirty trick? There is a sweet spot on the south edge of the map. As the enemies stream from the eastern hut, you can stand in the sweet spot and your foes will run off the edge and plummet like lemmings. You'll know the spot when you find it and you're enemies start sying. Now, if you check your map, you'll see one more red dot. That's Lo. He'll take off and drop down into the chasm you originally crossed and running out the north exit. Climb up to the northeast hut. There's a small healing salve on top of the hut and one behind it as well. Now head west and drop down onto the ledges. Don't miss the medium healing salve if you need it. Keep going to the bottom. Once there, smash the southeast hut for one more small healing salve. On the middle of the west wall are the stepping stones you would need to use if you fell earlier. Don't use them now. Instead follow Lo to the north exit. Cliff Starting Weapon: None Items: 3 Small Healing Salves (1 more will be dropped by an opponent) 1 Medium Healing Salve 1 Large Healing Salve 1 Phoenix Essence Enemies: 2 Unarmed Men 2 Men with Falchions 1 Man with a Spear As this part begins, the crowd of five badguys rush Jen. Beat down the men with falchions, a spear, and the two unarmed men. One of the unarmed men will be nice enough to leave you a small healing salve. Now head north, but don't miss one small healing salve on the east edge of the ground and another due west of that one. Now jump on the north platform and pull the camera back. If you choose, you can dash to this platform and start the the jumping path and avoid fighting, but what's the fun in that? Anyway, make six jumps to six successive platforms, carefully minding that the camera will shift around the fifth one. Now there are no more platforms to the east, so jump to a new ledge to the west. Don't cross the bridge just yet. Instead jump up to the north and smash the box for a small healing salve. Now make your way down to where you see evidence of where a bridge was before. Position yourself so you can jump and grab the center pole and fling yourself across to the other side. Follow the path to find three boxes. Break them open for a phoenix essence, a large healing salve, and a small healing salve. Now jump back down to the ground which is west. Climb back up the platforms and back to the bridge we ignored before. Cross it now. Jump up north for the exit. Lo's Cave Starting Weapon: None Items: The Jen's Comb 2 Small Healing Salves 2 Medium Healing Salves Enemies: Lo As this scene begins, Lo will wander back and forth a few times before sitting down to tend to his stew. If you want the Jen's comb (which is Jen's trigger), you must sneak up behind Lo and smack him without being seen. The easiest way to do this is to run up as soon as you can control Jen, but just remember to stay a little right. Lo will start by walking left, so it's relatively easy to get a shot at his back. If you get it right, you'll get a message about getting the Jade Comb, but in your inventory it is the Jen's Comb. If however, Lo sees you, a fight begins. You must perform five special moves...or knock him off a cliff...or my personal favorite: lead him near an edge. Make sure he doesn't start a fight combo. Jump, flip, and glide off the edge. As you gracefully float down, Lo will drop like a rock. His death will register just before your own and you'll get the bonus continue and the ending cut scene. If you want to explore a bit, there is a medium healing salve inside a northwest tower, a small healing salve hidden behind a partial wall to the north, another small healing salve near the eastern edge behind a partial wall, and a medium healing salve just south of that. No matter how you beat Lo, it finishes Jen's scene three. Jen Scene 4 Teahouse Starting Weapon: Green Destiny Items: 3 Small Healing Salves 1 Medium Healing Salve 1 Large Healing Salve dropped by an opponent Enemies: 2 Unarmed Men These two thugs are pretty hearty, but the Green Destiny will wear them down pretty quickly. Smash through them and be awarded a large healing salve. A medium healing salve lies under the tent to the west. Two small salves lie just inside the southern building. A final small healing salve lies hidden in one of the pots to the northwest. There's only one exit, so use it. Mountain Path Starting Weapon: Green Destiny Items: 2 Small Healing Salves dropped by opponents 1 Medium Healing Salve (1 more will be dropped by an opponent) Enemies: 10 Men with Spears 10 Men with Swords Bo 2 Men with Firangis 1 Man with a Gladius 1 Man with a Halberd This scene starts with one battle and finishes with another. The first battle involves ten men with spears, ten men with swords, and Bo. Don't worry, though, the men with swords and spears don't all come out at once, just two of each at a time. Bo is the key to this fight. Beat him and the whole thing is over. Unfortunately, he still likes to run away, hide behind others, and hit you from behind. It probably is a little easier just to beat all the other flunkies first. One of the men with swords will drop a small healing salve for you and the fifth or sixth man with a spear will drop one as well. When Bo goes down you're treated to a quick cut scene and then another fight starts. This time your opponents are two men with firangis, one man with a gladius, and one man with a halberd. Beat them down and the man with the halberd will donate a medium healing salve to you. At the crossroads, head north across the bridge and up the hill. Smash the far bench for another medium healing salve. Now go back down and head for the southern exit. Village Starting Weapon: Green Destiny Items: 3 Small Healing Salves 2 Medium Healing Salves Enemies: None At the start, look southwest to see three pots. Smash them to get a small salve. Head east for a medium one. Now take a good look at the nearby garden. How nice! Someone has left a spot for you. If you don't know, the Jing Seed will spoil at the start of scene five, so we better do something with it. Face the small hole and press the action button to plant your Jing Seed. (Major credit to DarkKnight12 from the boards for this info! Thanks again!)(The Jing Seed was also confirmed by New Day Dawning. Thanks!) If you don't get a message, then it didn't work. Move around a little and try again. Try not to stand on the hole, but nearby for the best results. Now run to the southwest and smash a box for a small salve. Run east to the other side of the building for a medium salve. The final small salve is located on the roof of one of the southeast buildings. Look for the one that's set a little back on the map. Now you're ready for a big brawl. Enter the restaurant. Restaurant Starting Weapon: Green Destiny Items: 5 Small Healing Salves (3 more will be dropped by opponents) 2 Medium Healing Salves (3 more will be dropped by opponents) 1 Large Healing Salve dropped by an opponent 1 Restore Enemies: 12 Men with Halberds 8 Men with Firangis 6 Unarmed Men 5 Men with Gladius 5 Men with Maces 2 Men with Glaives This is just a big fight. I like to take it to the northeast area. It's more open to fight in, and you can lure enemies out a few at a time. The stream of enemies seems pretty endless, so just keep your health up and keep your attacks coming. The first man with a glaive and the first man with a mace I beat both dropped small healing salves. The fifth, sixth, and twelfth men with halberds all dropped a medium salve. The eighth man with a halberd dropped a small salve, and the tenth man with a halberd dropped a large salve. After the fray, you can score a few extra salves. On the upper tier of the restaurant, the northwest table of the eastern section hides a medium salve. Also on the upper tier, in the northeast area, there is a small healing salve at both ends of the walkway. On the ground of the northeast area, a large pot hides a small salve, and another lingers on an overhang to the east. Back inside the restaurant on the lower tier, head for the northwest section. The southeast corner of this section has a medium salve and the southwest corner of this section has a small salve for you. Back to the main area of the restaurant (by the entrance/exit), a restore hides behind the bar in the northwest corner. Time to leave. Village Starting Weapon: Green Destiny Items: None Enemies: None Nothing new here. Just travel to the eastern exit. Dojo Courtyard Starting Weapon: Green Destiny Items: 2 Small Healing Salves 1 Medium Healing Salve Enemies: None Think of this as the eye of the storm. Things will get busy again pretty soon. Boxes in the northwest and southwest corners contain small healing salves, and a box in the southeast corner contains a medium one. Enter the Dojo. Dojo Starting Weapon: Green Destiny Items: 4 Small Healing Salves (1 more will be dropped by an opponent) 1 Medium Healing Salve Enemies: 2 Men with Sabres 1 Man with a Mace 1 Man with a Spear 1 Man with a Halberd Shu Lien This part starts out simply enough. A good old fashioned throw down with five heavily armed men. No problem. Just to be nice, the man with the halberd gives you an extra small healing salve. When the last man drops, a small cut scene has Shu Lien entering the fray. This is similar to the first fight you had with Shu Lien, but she's a little faster, a little stronger, and has a lot more HP. I had fun smashing her weapon and then destroying the weapon's racks along the walls. Shu Lien will grab a new weapon when she can, and I recreated the great scene from the movie...well, almost. Anyway, scene 4 ends with the defeat of Shu Lien, so if you need any of the salves in this section, get them now. There is a small salve in the southwest corner of the dojo. Now head to |
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Another Crouching Tiger: Hidden Dragon Walkthrough :
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