Culdcept Walkthrough :
This walkthrough for Culdcept [Playstation 2] has been posted at 27 Jan 2010 by sasuke and is called "Card FAQ". If walkthrough is usable don't forgot thumbs up sasuke and share this with your freinds. And most important we have 2 other walkthroughs for Culdcept, read them all!
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Walkthrough - Card FAQ/XXX\ XX XX XX X X XX XX XX X XX/ XX XX XXXXX X / XX XX XX X X X X XX /XXXX /XXXx /XXXx XXXXX\ XX X \ X X XX X XX X X X X XX X\ XX X XX\ X X XX X XX X XXXXXXX XX XX XX X X X X XX X XX X x X XX X/ XX \XXX/ \XX/X XX \XXXX \XXX/ \XXXX/ XXXX/ XX XX XX X/ Table of Contents I Opening Statements A Introduction B Thank You's C Versions II Items A Scrolls B Weapons C Armor D Accessories III Creatures A Neutral Creatures B Red Creatures C Blue Creatures D Green Creatures E Yellow Creatures IV Defense Creatures A Neutral Creatures B Red Creatures C Blue Creatures D Green Creatures E Yellow Creatures V Support Creatures A Neutral Creatures B Red Creatures C Blue Creatures D Green Creatures E Yellow Creatures VI Creatures with Territory abilities A Neutral Creatures B Red Creatures C Blue Creatures D Green Creatures E Yellow Creatures VII Creatures with First Attack ability A Neutral Creatures B Red Creatures C Blue Creatures D Green Creatures E Yellow Creatures To make it easier to get to desired section, please use the search function (CTRL F). Just type the corresponding Roman Numeral follow by 2 spaces and then the letter of the section you wish to see. (example: a search for "III B" will take you to the table of Red creatures. I Opening Statements =-=-=-=-=-=-=- I A Introduction =-=-=-=-=-=-=- Welcome to my Culdcept FAQ. There isn't anything new included in this FAQ, but I just wanted something to make it easier to compare the various cards that are included in the game. I have the cards categorized by type. and then sorted by cost. I hope it can be of assistance for some deck designs or even just for knowledge about how some of the cards can work. I need to throw out some thanks, because this wouldn't have been created without some help. =-=-=-=-=-=-= I B Thank you's =-=-=-=-=-=-= Thanks to NEC: the makers of Culdcept (it has quickly become one of my favorite games). Also, a big thank you to ExMortis and his Card/Medal FAQ: It's a fantastic reference guide (especially for the cards that I do not currently possess) and has a lot of useful information. http://db.gamefaqs.com/console/ps2/file/culdcept_card_medal.txt Also, I need to plug The Culdcept Forum website for its dedication to the game with some great people and enough information for anyone and everyone with an interest in the game. http://culdcept.proboards27.com/index.cgi Most importantly - I need to thank my wife for her love and support while I'm off playing my games and for just putting up with me in general. =-=-=-=-=- I C Versions =-=-=-=-=- Version 1.0 to 1.3 were rejected due to various formatting errors on my part I'm new to FAQ's and ended up having to learn as I went to finally get it straight and in good enough condition to be accepted by GameFAQs. The dates for these submitted versions was Feb 4 and 5, 2004. Version 1.4 was happily accepted on Feb 6, 2004. It just has the pure Basics(meat and potatoes) of this particular FAQ. It lists all Culdcept items by category and by how much G that each item card cost to play (plus effects) Version 1.5. (Feb 7, 2004) Its finessing time. Time to try an add a little style to the FAQ and try to give it a half-way descent looking title and straighten out the tables so that they line up a little bit better. Version 1.6 (Feb 8, 2004) Added Neutral creatures with cost, abilities and special types. Version 1.7 (Feb 10, 2004) Massive update - Added Red, Blue, and Green creatures with cost, abilities and special types. Version 1.8 (Feb 11, 2004) Added Yellow creatures. Added easier search design. Thanks for viewing, any questions, comments, constructive criticism please feel free to email me at: dragonmak2@sbcglobal.net Mark (dragonmak2) =-=-=-=-=- The FAQs =-=-=-=-=- II Items II A Scrolls Name Cost Effect ----------------------------------------------------------------------------- Fire Bolt 40 ST=30 (Penetration). Critical hit to Blue creatures. Freeze 40 ST=30 (Penetration). Critical hit to Red creatures. Stone Hail 40 ST=30 (Penetration). Critical hit to Yellow creatures. Wind Cutter 40 ST=30 (Penetration). Critical hit to Green creatures. Sleep 40 Does status effect of "Sleep" to opponent. Death 80 Death to opponent (60%), Death to user's creature (40%) Hell Blaze 80 ST=40 (Penetration). Critical hit to creatures with 20 ST or less. Tearing Halo 80 ST=30 (Penetration). Critical hit when user's creature is not Neutral. Ignore item destroy/capture effect. Nuclear Fusion 120 ST=50 (Penetration). ----------------------------------------------------------------------------- II B Weapons Name Cost Effect ----------------------------------------------------------------------------- Mace 0 ST +20. Nunchaku 0 ST +30. HP -10. Air Slasher 10 ST +20. Critical hit to Yellow Creatures. Flame Tongue 10 ST +20. Critical hit to Blue Creatures. Icicle 10 ST +20. Critical hit to Red Creatures. Long Sword 10 ST +30. Rock Biter 10 ST +20. Critical hit to Green Creatures. Spear 20 ST +20. HP +10. Battering Ram 30 ST +20. Death to "Defense" creatures. Battle Ax 30 ST +40. Aura Blade 40 ST + value of HP. Boomerang 40 ST +20. HP +10. Recycles back to hand. Dagger of Mite 40 ST + game ranking x20. Glaive 40 ST +20. HP +20. Morning Star 40 ST +30. HP +10. Vorpal Sword 40 ST +30. Critical hit to creatures with 40 MHP or more. Kris 50 ST +30. Ignore item destroy/capture effect. Masamune 50 ST +50. HP -10. Claymore 60 ST +50. Storm Causer 60 ST +60. HP -30. Crossbow 70 ST +30. HP +20. Trident 70 ST +40. HP +10. Lance of Odin 80 ST +50. HP +10. Prismatic Wand 80 ST +40. HP +40. Only if creatures are of different elements. Catapult 90 ST +30. HP +30. ----------------------------------------------------------------------------- II C Armor Name Cost Effect ----------------------------------------------------------------------------- Leather Armor 0 HP +20. Chain Mail 10 HP +30. Magic Shield 10 HP +20. Neutralizes scroll attacks. Earth Shield 25 Neutralize Green creatures attack; If Green creature uses it then all attacks neutralized (except scrolls). Fire Shield 25 Neutralize Red creatures attack; If Red creature uses it then all attacks neutralized (except scrolls). Water Shield 25 Neutralize Blue creatures attack; If Blue creature uses it then all attacks neutralized (except scrolls). Wind Shield 25 Neutralize Yellow creatures attack; If Yellow creature uses it then all attacks neutralized (except scrolls). Buckler 30 Neutralize attacks of creatures with 30 ST or less (except scrolls). Chameleon Armor 30 HP = level of territory battle is on x20. Shadow Armor 30 HP + (7 - level of territory) x10. Scale Armor 30 HP +40. Knight Shield 40 Neutralizes creatures with 40 ST or more (excluding scrolls). Magus's Mirror 40 HP +20. Reflects scroll attack/effect back to opponent. Tower Shield 40 Reduce damage taken by half (excluding scrolls). Vestment 50 HP +30. Ignores the item's destroy/capture effect. Diamond Armor 60 ST -30. HP +60. Plate Mail 60 HP +50. Spike Shield 60 Reflects 1/2 damage received back to opponent. ----------------------------------------------------------------------------- II D Accessories Name Cost Effect ----------------------------------------------------------------------------- Bandit's Glove 0 Bonus attack. Takes damage given to opponent x2G of magic power. Changing Salve 0 During battle, creatures ST and HP are switched. Coin of Piety 0 After winning the battle, gain 10 of the same symbol element as the territory where the battle took place. Golden Goose 0 Receive HP x10G if the creature is destroyed in battle. Offering Doll 0 Depending on if the User wins invading or defending a territory, the element symbol value of the creature will increase by 30%. Protean Ring 0 Creature transforms into random creature. Bell of Law 10 Destroy card with the highest power in opposing Cepter's hand. Recycles back into the book. Claw of the Ghoul 10 Bonus attack. Does status effect of Paralysis to opponent. Hourglass 10 First attack. Neutralizes opponents' First attack ability. Neutral Amulet 10 Changes creature's element to Neutral and is treated as a Neutral creatures during battle. Recycles back to the book. Winged Boots 10 First attack. Recycles back into the book. Gem of Life 20 Destroys opponent & user's creatures if they have less than 20HP or less at the end of the battle. Phoenix Amulet 20 Recycles to User's hand if creature is destroyed. Stink Bottle 20 Destroys the tool items and support creatures. Recycles back into book. Trapezon 20 Transform creature into "Ba=Al". Venom 20 Does damage of 50% HP to opponent after battle. Black Orb 30 Ignore opponent's Neutralize or Reflect ability. Earth Amulet 30 ST +10. 1st attack. Critical hit if Green creature uses it. Emerald Ring 30 ST +20. Penetration to Green creature. Fire Amulet 30 ST +20. HP +10. Regeneration. Critical hit if Red creature uses it. Heart Fibula 30 ST +20. MHP +20 when the opponent is destroyed (max 80). Marker Flag 30 Offense Cepter will be able to use Territory command or fight battle again. Mujina Mask 30 HP increased by the # of cards in opponent Cepter's hand. Power Bracelet 30 ST is doubled. Ring of Succubus 30 First attack. Bonus attack reduces opponent ST to 0. Ring of the Vampire 30 First attack. Bonus attack - Combine damage given to opponent to HP. Ruby Ring 30 ST +20. Penetration to Red creature. Sapphire Ring 30 ST +20. Penetration to Blue creature. Smoke Torch 30 Neutralize scroll effect and attack from Penetration. Water Amulet 30 ST +30. Critical hit if Blue creature uses it. Wind Amulet 30 ST +10. HP +10. Critical hit if Yellow creature uses it. MHP +10 if opponent is destroyed (max 80). Amber Ring 40 ST +20. Penetration to Yellow creatures. Sling 40 First attack. ST +10. HP +10. Bell of Chaos 50 Opponent's item card will be removed from all books and hands. Ignore item destroy/capture effect. Dynamite 50 ST +60. Creature is destroyed after battle. Iksear 50 HP increased by number of Blue territories the Cepter owns x20. Ignores item destroy/capture effect. Luna Stone 50 Interchange opponent's ST & HP at the end of battle. Petrify Stone 50 ST =0. HP = 80. Rainbow Piece 50 HP +40. Neutralize effect of scroll. Remove status effect that was on the territory where the battle took place. Rat Hunter 50 Bonus Attack. Transforms opponent into "Giant Rat". Terrair 50 ST increased by number of Yellow territories owned x20. Ignores item destroy/capture effect. Necro Scarab 60 If creature is destroyed, the creature transforms into a "Zombie". Gaseous Form 70 ST =0. Neutralizes attack (excludes scrolls). Gremlin Amulet 70 Destroy opponent's item at the beginning of battle. Holy Grail 80 Neutralizes all attacks. User will lose damage attack x2G of magical powers (excluding scrolls). Counter Amulet 100 ST =0. Reflects attack back to opponent (excludes scroll attacks). Silver Plow 100 Territory level +1 after battle. ----------------------------------------------------------------------------- III Creatures III A Neutral Creatures Name Cost Abilities ----------------------------------------------------------------------------- Giant Rat 0 ST: 20. HP: 10. First attack. No scrolls. Goblin 0 ST: 20. HP: 30. Golden Totem 0 ST: 0. HP: 30. DEFENSE. Territory[0] User will be given 300G in magical powers and self-destruct. Mystic Egg 0 ST: 0. HP: 30. Egg hatches into different creature during battle based on item used. Squonk 0 ST: 20. HP: 30. SUPPORT. Returns to hand if opponent is destroyed. Doppelganger 10+C ST: 0. HP: 30. Transforms in the same creature as the opponent's during battle. Amber Mosquito 10 Transform into "Tyrannosaurus" or "Giant Rat" during battle. No scrolls Baldanders 10 ST: 0. HP: 30. During battle, transform to random. Clockwork Owl 10 ST: 0. HP: 20. Territory[30] target Cepter can move a direction of choice in the next turn. Wolf 10 ST: 20. HP: 40. No scrolls. Bandit 20 ST: 20. HP: 20. SUPPORT. Bonus attack, damage to opponent of 2G magical power taken from opponent. Lunatic Hare 20 ST: 20. HP: 20. Switch opponents ST and HP after battle. Statue 20 ST: 0. HP: 50. DEFENSE. Statue can't get recover area. No weapons or scrolls. Zombie 20 ST: 20. HP: 40. Decrease of 20HP at the end of battle. No scrolls. Wonder Wall 30+C ST: 0 HP: 30. DEFENSE. Neutralize Red, Blue, Yellow, Green creature's attacks. No weapons or armor. Dancing Doll 30 ST: 20. HP: 20. Territory[70] Lowers value of the symbols by 20%. Living Sword 30 ST: 30. HP: 1. Adds ST+30. HP+1. Can be used as a item. No weapons, armor, or scrolls. Skeleton 30 ST: 30. HP: 40. Regenerate. No scrolls. Thief 30 ST: 20. HP: 40. Steal opponent's item at the beginning of battle (if User hasn't used it). Werewolf 30 ST: 30. HP: 30. Bonus attack, transform opponent into "Wolf" (60% chance of success). Decoy 40+C ST: 0. HP: 10. Reflects attacks back to the offense (excluding scroll attacks). No weapons or armor. Wraith 40+C ST: 10. HP: 30. Death (50%). Destroyed at the end of battle. No armor. Brass Idol 40 ST: 0. HP: 20. DEFENSE. All the Cepters will draw 2 cards on their turn. No Weapons or scrolls. Ebony Idol 40 ST: 0. HP: 20. DEFENSE. All creatures cannot use territory abilities. No weapons or scrolls. Fighter 40 ST: 40. HP: 40. Horned Chameleon 40 ST: 20. HP: 30. Land effect can be gained from any land element. No scrolls. Iron Idol 40 ST: 0. HP: 20. DEFENSE. Only 4-6 will be rolled. No weapons or scrolls. Living Shield 40 ST: 0. HP: 30. Adds HP+30. Can be used as a item. No weapons, armor, or scrolls. Little Gray 50+C ST: 10. HP: 20. Bonus attack. Randomly send opponent to vacant land. Basalt Idol 50 ST: 0. HP: 20. DEFENSE. No creature can use ability if destroyed or at end of battle. No weapons or scrolls. Berserker 50 ST: 40. HP: 50. Confusion (You receive 30% of the damage done to opponent). Borgess 50 ST: 30. HP: 30. BOOST (Neutral creature HP +20). Jade Idol 50 ST: 0. HP: 20. DEFENSE. No territories receive lowering level effect except for territory commands. No weapons or scrolls. Living Spear 50 ST: 20. HP: 20. Adds ST+20. HP+20. Can be used as a item. No weapons, armor, or scrolls. Silver Idol 50 ST: 0. HP: 20. DEFENSE. All defense creatures will gain First attack. No weapons or scrolls. Trojan Horse 50 ST: 0. HP: 30. Penetration. SUPPORT. No weapons, armor, or scrolls. Cleric 55 ST: 10. HP: 30. SUPPORT. Death to Neutral creature (80% chance). Archbishop 60 ST: 30. HP: 30. Territory[50] Remove status effect. Ignore item destruction/capture effect. Battle Gear cx 60 ST: 40 HP: 20. SUPPORT. Coalition with Battle Gear B. Untargetable by Spells or territory abilities. Battle Gear B 60 ST: 20. HP: 40. SUPPORT. Coalition with Battle Gear cx. Neutralizes scroll attack. Cray Idol 60 ST: 0. HP: 20. DEFENSE. Damage will decrease by 10 for all the creatures based on Spells and Territory abilities. No weapons or scrolls. Cyclops 60 ST: 50. HP: 50. Last Attack (first attack given to opponent even if on offense). Granite Idol 60 ST: 0. HP: 20. DEFENSE. All Cepters are unable to choose Spells except for "Dispel". Ivory Idol 60 ST: 0. HP: 20. DEFENSE. The S Rarity cards are 1.5 times stronger. R and E cards are 2x the magical usage power. No weapons or scrolls. Steam Gear 60 ST: 50. HP: 50. The toll fee of the played territory will be halved. No scrolls. Gold Idol 70 ST: 0. HP: 20 DEFENSE. Creatures will ignore all conditions except for magical powers when creature is summoned. No weapons or scrolls. Marble Idol 70 ST: 0. HP: 20. DEFENSE. Creatures that are already played cannot be summoned. No weapons or scrolls. Sanctum Guard 70 ST: 40. HP: 40. First attack. If opponent is destroyed, user will gain 5 symbols of the same element of the territory where the battle was fought. Migoal 80+C ST: 40. HP: 40. Critical hit to Blue and Green creatures. Neutralize Red and Yellow creature's attacks. Tyrannosaurus 80+C ST: 50. HP: 60. No armor or scrolls. Ninja 80 ST: 40. HP: 40. First attack. Scroll critical hit. Samurai 80 ST: 50. HP: 30. Death to creature with 30 MHP or less (60% chance). Colossus 120 ST: 70. HP: 70. Cannot get Recover Area, cannot be affected by spells or territory abilities. Cannot use any items. ----------------------------------------------------------------------------- Note: +C = + Offering Card from hand. III B Red Creatures Name Cost Abilities ----------------------------------------------------------------------------- Domovikha 10 ST: 10. HP: 20. Territory[70] Cast "Land Protect" on target creature. Domovoi 10 ST: 20. HP: 20. Territory[30] Does "Phantasm" effect to target creature. Heat Imp 10+C ST: 20. HP: 20. Territory[50] decrease symbols that the opposing Cepter has by 40%, and self-destruct. Sulfurous Balloon 15+R ST: 10. HP: 30. Opponent's HP is -30 if destroyed in battle. No scrolls. Dragonfly 20 ST: 30. HP: 20. First Attack. No scrolls. Kobold 20 ST: 20. HP: 30. Fanatic 25+R ST: 20. HP: 20. Territory[60] Decreases its own HP by 20, and does 20 damage to target creature. Bard 30 ST: 30. HP: 30. Bonus attack. Warps to vacant land when the opponent could not be destroyed. Barrow Wight 30+R+C ST: 20. HP: 30. Bonus attack. Put "Sleep" effect on opponent. Pillar of Flame 30 ST: 30. HP: 50. DEFENSE. No Blue land, armor, or scrolls. Boggart 40 ST: 10. HP: 30. Placed territory's toll is 2 times higher. If destroyed by spell or territory ability, card returns to hand. No armor. Conjurer 40 ST: 20. HP: 30. Territory[80] Summon Ba=Al to a selected vacant land, and self-destruct. Scroll critical hit. No weapons. Old Willow 40+RR ST: 20. HP: 40. DEFENSE. When placed in Red land, Cepters other than the user will be stopped in territory. No weapons or scrolls. Phoenix 40 ST: 30. HP: 30. Return to hand if destroyed in battle. No scrolls. Sorcerer 40 ST: 0. HP: 30. Scroll critical hit. Use ST=20 In scroll attack if item is not used. No weapons. Manes 50 ST: 30. HP: 40. If the territory that the battle took place has Status Effects, HP is +20. Mephistopheles 50+C ST: 40. HP: 30. When destroyed by Spells or Territory abilities, Spell user will lose 200G of magical power. Peri 50+R ST: 30. HP: 30. Of opponent's book has 3 more the user's, ST+20, HP+20. Untargetable by Spells or Territory abilities. Pyrallis 50 ST: 30. HP: 40. ST=# of Red lands owned x10 during battle. If user owns Blue land, HP-20. No Blue land or scrolls. Sharazad 55 ST: 20. HP: 30. SUPPORT. Territory[30] Erase status effects on all Cepters. Cait Sith 60 ST: 20. HP: 30. Untargetable by Spells or Territory abilities. Neutralizes attacks or creatures with 40 ST or more. No Blue territory. Efreet 60+C ST: 40. HP: 60. Last Attack, Scroll attack - User will lose the same amount of HP as magical powers. No Blue territories. Executer 60+C ST: 70. HP: 20. No weapons. Golem 60 ST: 40. HP: 50. ST-10, HP-10 at end of battle. Son Ascetic 60 ST: 0. HP: 30. SUPPORT. Will O' The Wisp 60 ST: 10. HP: 50. Last attack. Bonus attack, using Cepter takes the remaining HPx2G in magic power from opposing Cepter. Gas Cloud 70 ST: 30. HP: 30. Only get half damage during battle (excluding scrolls). No armor. Gladiator 70 ST: 40. HP: 40. Critical hit to Red, Blue, Green, and Yellow creatures. No Armor, Accessories, or Scrolls. Manticore 70+R ST: 0. HP: 50. ST and HP is User's hand x10 during battle. Minotaur 70 ST: 40. HP: 40. Valkyria 70+R ST: 30. HP: 30. First attack. SUPPORT. ST+10 if she destroys opponent (max 80). Larvae 75+C ST: 30. HP: 50. If User holds 3 more cads than opposing Cepter, ST+20, HP+20 during battle. Ba=Al 80+R+C ST: 50. HP: 50. First Attack. Destroy one upper hand card at random at the end of the battle. Catoblepas 80+R ST: 20. HP: 50. When an item is not used, creature inflicts damage equal to opponent's ST. Chimera 80+R ST: 30. HP: 50. First Attack. Every time User gain a lap bonus, ST +10 (max 80). No scrolls. Hell Hound 80 ST: 50. HP: 40. Does half damage to Blue creatures. Pyro Drake 80 ST: 30. HP: 40. During battle, ST+20, HP+20 if no item is used. No Blue lands or armor. Salamander 80+R ST: 40. HP: 50. When attacked by Red creature, regains HP corresponding to the damage level. No Blue lands or armor. Ares 90+RR ST: 50. HP: 60. BOOST (offense creature ST +20). No Blue territory. Dragon 90+RR ST: 40. HP: 60. Changes ST+20, HP-20 when used on offense. No Blue territories or Armor. Lava Worm 90+R ST: 40. HP: 50. Penetration to Blue creature. Ignore land effects and causes damage. No armor. Fire Giant 100+R ST: 50. HP: 50. Critical hit to Blue creatures. Flame Lord 140+RR+C ST: 70. HP: 70. BOOST (Red creatures HP+10). User will lose 100G at end of battle. No Blue territory. ----------------------------------------------------------------------------- Note: +C = Requires an offering Card from hand to be discarded. +R = Requires that at least 1 Red land must be owned to play. +RR = Requires that at least 2 Red lands must be owned to play. +R+C = Requires that at least 1 Red land must be owned plus an offering card must be discarded. +RR+C = Requires that at least 2 Red lands must be owned plus an offering card must be discarded. III C Blue Creatures Name Cost Abilities ----------------------------------------------------------------------------- Suiko 0+C ST: 20. HP: 30. Put "Vitality" effect on defense creature at end of battle. No Red land. Book Worm 10+B ST: 10. HP: 20. Territory[40] Choose 1 card from target Cepter's hand and destroy it. No scrolls. Mad Clown 10+B+C ST: 10. HP: 20. BOOST (ally creatures HP+10). Banshee 20+BB ST: 10. HP: 40. Territory[60] HP damage increase of 25% will be given to all places creatures. No weapons. Marfolk 20 ST: 20. HP: 30. Alga Sphere 30 ST: 10. HP: 40. DEFENSE. Territory[30] MHP+10. No armor or scrolls. Bloody Pudding 30 ST: 20. HP: 20. SUPPORT. At the beginning of battle, support creature's HP combines with MHP (max 80). No scrolls. Remora 40 ST: 20. HP: 40. Bonus attack. Destroys 1 of opposing Cepter's hand cards at random. No Red or Yellow lands, No scrolls. Wall of Ice 40 ST: 0. HP: 40. DEFENSE. HP+30 during battle. No Red land. No armor or scrolls. King Tortoise 45 ST: 10. HP: 50. Last attack. No scrolls. Pirate 45 ST: 10. HP: 30. SUPPORT. Wizard 45 ST: 0. HP: 30. SUPPORT. Scroll critical hit. No weapons. Giant Amoeba 50 ST: 30. HP: 30. Neutralize Red and Green creature attacks. No armor or scrolls. Hyde 50+B ST: 30. HP: 30. Territory[50] Put "Paralysis" on target creature. No Red land. Lung 50+BB ST: 0. HP: 30. During battle, ST and HP=# of Blue symbols that the Cepter owns. No weapons or armor. Medusa 50+C ST: 30. HP: 30. Bonus attack. Turn opponent into "Statue". Mujina 50+B ST: 0. HP: 30. During battle, ST and HP=# of opposing Cepter's hand x10. Nymph 50+B ST: 10. HP: 30. Neutralize Red creatures attack. Bonus attack, opponent with HP |
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