Da Vinci Code The Walkthrough :
This walkthrough for Da Vinci Code The [Playstation 2] has been posted at 16 Jan 2010 by metallica and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up metallica and share this with your freinds. And most important we have 6 other walkthroughs for Da Vinci Code The, read them all!
|
metallica |
Walkthrough - FAQ/WalkthroughWalkthrough for: The Da Vinci Code (Playstation 2, XBox, PC) Version 1.8 Author: Eric Waechter THIS WALKTHROUGH IS AVAILABLE ON MY OWN WEBSPACE IN WEBPAGE FORMAT COMPLETE WITH IMAGES ALREADY INCLUDED AT: http://www.northsearesearch.com/dvwt1.html VIEW AND JOIN THE DA VINCI CODE SCREENSHOT GALLERY AT: http://www.northsearesearch.com/dvcgallery/index.php ************************************************************************* VERSION HISTORY ************************************************************************* May 21, 2006 - Version 1.0 Completed first draft of COMPLETE walkthrough. May 22, 2006 - Version 1.1 Corrected mixup of church organ room and closet with can of oil and bolt cutters in Saint Sulpice. May 23, 2006 - Version 1.2 Easier solution to slider puzzle in Chateau Villett added. Link to image of completed picture puzzle at Westminster Abbey at Newton's Tomb added Link to image of gear placement in the basement of Temple Church added May 23, 2006 - Solutions to Anagrams and button puzzle in Rosslyn Chapel Revisited added May 24, 2006 - Version 1.3 New and improved description for the solution of the torch puzzle at the end of Normandy Mansion May 26, 2006 - Version 1.4 "Helpful Images" added throughout the entire walkthrough. Credits added and contact info updated. Some spelling and grammatical errors corrected and some puzzle descriptions improved. June 3, 2006 - Version 1.5 Added the "Before you contact me" section. Clarified how to unlock everything in Rosslyn Chapel Revisited. Corrected number of "creepy monks" found in Saint Sulpice. Added links to PDF and DOC version of this walkthrough (Version 1.4) June 9, 2006 - Version 1.6 Replaced all image links with working ones to a site where I haven't "exceeded my bandwidth limit". Added link to webpage version of this walkthrough with images included. June 12, 2006 - Version 1.7 Added FAQ and Dumb FAQ section. Changed contact address to walkthrough specific address. June 13, 2006 - Version 1.8 Authorized sites list updated. ************************************************************************* Copyright Notice ************************************************************************* This document is copyrighted © 2006 by Eric Waechter (author) This guide is for personal use only and may not be altered, printed or distributed for any commercial purposes. This guide may be printed for personal use providing it is not further distributed or sold. No part of this guide may be used without written consent of the author and the requester agrees to provide proper recognition. Violators of this copyright will be prosecuted to the fullest extent of the law. All characters, trademarks and images taken from this game are property of Dan Brown, 2K Games and The Collective. The only Internet sites that have permission to use this guide are: www.northsearesearch.com www.gamefaqs.com www.cheatcc.com www.cheatcodes.com www.ign.com www.gamerstemple.com www.1up.com www.supercheats.com www.neoseeker.com www.cheathappens.com www.gamesradar.com www.cheatplanet.com www.gamesolves.tk www.gameboomers.com http://reviews.ofgods.com www.cheats365.com www.gamesover.com www.playwalkthrough.com If this guide is found on any other sites, please contact the author. ************************************************************************* INTRODUCTION ************************************************************************* Being that this is my first and probably only walkthrough I will ever do, I'll just say now that I originally just wrote this stuff down to help my wife when she played the game, and since there were no walkthroughs up for it yet, I decided to go ahead and submit it. The walkthrough, while truncated, answers every puzzle, reveals every secret item and will successfully get you through the entire game including the "Revisited" levels. The nitpicky little stuff like controls I won't be including because I feel like if you went through the trouble to look up a walkthrough, then you are probably capable of reading the book the game came with to get the controls. I'm also not going to retell you the story of the game. If you want the story, read the book. This walkthrough is designed simply to get you through the game when you get stuck. UPDATE JUNE 10, 2006 - Due to the popularity of this walkthrough and from numerous requests to do so, I will retract my statement about this being the only walkthrough I am doing. I am beginning work on the walkthrough for Grand Theft Auto: Liberty City Stories. ************************************************************************ TABLE OF CONTENTS ************************************************************************ I. The Louvre II. Saint Sulpice III. Normandy Mansion IV. Bank of Zurich V. Chateau Villette VI. Biggin Hill Airfield VII. Temple Church VIII. Westminster Abbey IX. Rosslyn Chapel X. The Louvre Revisited XI. Rosslyn Chapel Revisited XII. Credits XIII. Cheat Codes XIV. FAQ XV. Dumb FAQ XVI. Contact Information ************************************************************************ HELPUL NOTE: ************************************************************************ Since the walkthrough must be presented to the various websites in a .txt based format, I have included URL's throughout the walkthrough to images that I have posted to help you get through the game. Because of the popularity of the walkthrough, the website that I had originally hosted the images on has shut me down because I exceeded my allotted bandwidth within a span of 2 days, therefore, I've put them up on my own webspace upping my monthly bandwidth limitation from 250MB to 30Gig. These images are hosted in a photo gallery of my own creation on one of my own websites. I have only put in a few as necessary to help you get through the game, however there are over 800 screenshots in total throughout the entire gallery if you would like to view it. It can be found at http://www.northsearesearch.com/dvcgallery/index.php As of June 3, 2006, the PDF and DOC versions can be downloaded from the links shown below: PDF: http://www.northsearesearch.com/dvcfiles/DVinci14Illustratedpdf.zip DOC: http://www.northsearesearch.com/dvcfiles/DVinci14Illustrateddoc.zip ************************************************************************ BEFORE YOU WRITE TO ME!!! ************************************************************************ I do not mind answering questions, in fact I have enjoyed hearing from folks all over the world already and have met some really great people, but I would ask this: Please don't write with a question until you have CAREFULLY checked the walkthrough to be sure the answer isn't there. I have been recieving a LOT of e mail and I'm the type of person who has to answer EVERY SINGLE ONE (it is just the kinda guy I am and I wouldn't sleep if I didn't answer one - not that I sleep anyway). Far too many of the questions have been things that were answered in the walkthrough, and either because the individual read too quickly or they had not read far enough, they didn't find the answer they needed. Please help me by making absolutely sure the answer isn't in the walkthrough already. I am a writer. I write in english and I appreciate those that respond to me in english, do it correctly. I do not respond to "internet shorthand". Do not write "r" instead of "are". Do not write "4" instead of "for". Do not write "2" instead of "to" and for God's sake, don't write "knoe" instead of "know". I took the time to write using proper english, you will take the time to respond to me in proper english. I believe "internet shorthand" is an abomination of the language and simply goes to demonstrate INCREDIBLE laziness. I also used capital letters, punctuation and sentence structure. I expect you to do so as well. The idea here is that if you can read it correctly, then you ought to be able to write it correctly too. This is a major pet peeve of mine and I will not bend on it. Any e mail sent to me like this will simply get this paragraph, copied and pasted, in return. **EDITED JUNE 3, 2006 -- OK PEOPLE, FOR THE LAST TIME, IF THE ANSWER IS IN THIS WALKTHROUGH, I AM NO LONGER ANSWERING YOUR E MAILS!! ONE GUY HAS EVEN DECIDED TO ARGUE WITH ME THAT I DON'T GIVE THE 4 DIGIT CODE NEEDED AT THE BEGINNING OF BANK OF ZURICH, WHEN NOT ONLY IS IT THERE, ITS THERE TWICE!! SO FROM THIS POINT FORWARD, IF I DON'T ANSWER YOUR MAIL, THE ANSWER IS IN THE WALKTHROUGH AND YOU MISSED IT!!!!!!** ************************************************************************ I. The Louvre (3 Secrets) ************************************************************************ (Secrets will be indicated by surrounding stars and all capital letters. eg: **SECRET**) Starting with the opening scene with Silas sitting on the bed, carefully watch the entire opening scenes. Take special note of the order in which each character appears in the opening sequence. I know its a little early to be talking about it now, but this sequence of character appearance will be important to you in the very last puzzle of the game. You'll go through some more scenes and finally you will gain control. You will get a phone call that doesn't make any sense to you, and you will say as much to Sophie. She will then slip you a business card. Go into your inventory and examine the business card and you will find a number on the back of it. Then use the cell phone in your inventory and dial "454" on the phone and there will be a message that will clear things up a bit. You'll then end up in the bathroom with Sophie. Get the bar of soap from the counter, go into your inventory and combine it with the tracking device. Use the buttons you are instructed to, to lift the window and throw the resulting device out. **I have recieved numerous e mails about people not being able to get this window open. You have to tap the button that appears at the bottom of the screen REPEATEDLY until that icon turns bright green (you have built up his strength), then you must QUICKLY push up on both joysticks and the window will raise. If you don't push up quickly enough, Langdon will lose his strength and you will have to start again. Get used to this procedure!! You will be using it a lot in this game!** Now you'll have a cryptogram puzzle. Rearrange the letters in "OH LAME SAINT" to make "THE MONA LISA" A clue! Now you'll be Sophie and you'll have to creep towards the entrance way to get the UV light from the Crime Investigators box. Just crouch and sneak past the first two guards and in the next room grab the pole on the ground and sneak up behind the third guard staring into the box and club him quietly to the floor. Examine the box and you'll eventually find the UV light. Poof - You're standing in front of the Mona Lisa and Langdon is with you again. Examine the Mona Lisa with the UV light and you'll see the cryptogram. Use the UV light to highlight EVERY SINGLE character and it will switch you over so you can solve the puzzle by replacing the symbols with letters. The solution will be: DA VINCI PAINTED THOSE THAT KNEW BETWEEN BACCHUS AND URIEL LIES THE CLUE Congratulations, you've solved the first of many cryptograms. Grab the **SATURN SPHERE** from the statue in the middle of the room. IMAGE http://www.northsearesearch.com/dvcgallery/displayimage.php?album=2&pos=32 Take note of the glowing symbol on the statue before you grab the item. This is what you will look for to find further secret items. Now head out the door back into the main hall. Just outside the door you'll find the paintings of both Bacchus and Uriel and a cutscene will ensue. Examine the painting in between the two and you'll find something. Lift Sophie up and she'll grab the PRIORY RING. More cutscene. Now you'll be heading to Sauniere's office. Either hide out in the main hall and sneak past the guards (wait for them to walk out), or double team them and beat 'em up, your choice. Go into the office (the guards won't return). Examine all the objects on the desk (grab the small bandage in the top right drawer if you need it). When you've done that, move to the wall and examine the map with the UV light. Another clue! Go to the air vent on the wall just to the left of the map and lift Sophie up to climb in. She'll open up the Restoration room and let you in. In here you'll need to examine another desk and read a note to learn about mixing chemicals. Directly behind you on top of some boxes, you can find **DA VINCI'S ARIAL SCREW** (There are no glowing symbols to indicate any of Da Vinci's contraptions, you've actually gotta look for those) IMAGE http://www.northsearesearch.com/dvcgallery/displayimage.php?album=2&pos=1 Now you want to head to the table with the chemicals on it and examine that. Just to sort out what you read at the desk, you want 1 shot of Chitinase, 1 shot of Dismutase and 1 shot of Catalase (1st, 2nd and 4th chemicals) and you'll have your mixture. Now look by a yellow toolbox and find the TOWEL. Combine the towel and the chemical. Take the resulting red rag and use it on the dirty painting. When the cutscene is done, grab a first aid kit from a corner of the room behind some tall paintings and you can head out of this room. You're heading back down to the Mona Lisa room. When you get back in there, creep up the left side of the room because a guard will come around from the right side of the Mona Lisa. You want to go where he came from, you just want to get there from the left side of the painting. Creeping will avoid having to deal with him at all. Go through the doorway behind the Mona Lisa and creep directly to the left side of the two doorways and hide in that corner. In just a second, the two guards in the next room will get called away and you can cruise in there without having to deal with either of them. There is nothing of importance in that room so just run on through to the other side and you'll enter the Nike room. Go down either stairwell, it doesn't matter. When you get to the landing and start to go up the next set of stairs, a guard will pop out from behind the Nike Statue. If you're creeping, then he won't see you and in just a second, he'll turn his back to you and go up a set of stairs to the left. Creep up behind him and do the stealth knockout and you can breathe relief. Examine the statue and learn stuff. Go back up to the platform you knocked out the guard on and examine the display case there. You'll see a round hole here. Be sure to pan the camera so that the round hole is in the center of the screen and is indicated as such at the top of the screen. Use the PRIORY RING on it and a drawer will slide out to give you a FLEUR-DE-LIS DISC. You're all done here and now its time to escape the Louvre. Go down to the landing below the Nike statue and two guards will start to come up towards you. Hide to the right, wait for them to separate and you can take them both out with stealth attacks. After both guards are knocked out, look around on the lower landing (the right side as you came down the stairs). You should see a glowing symbol on the wall as you turn to look back up the stairs. Examine the railing and you'll find the **LEAD COIN**. Finally, head carefully out the exit door there at the very bottom. You'll see one guard, but there are actually two. Creep up behind the statue to the left and if you're lucky, you can take out one of them with a stealth attack, but at a minimum you're going to end up fighting at least one of them, so take them out. When they are disposed of, head to the exit and the level is over. ************************************************************************ II. SAINT SULPICE (2 Secrets) ************************************************************************ Once the opening sequence is done you'll be standing in a bedroom. There is a small bandage on the table between the beds, other than that, there is nothing useful in here at all. Head out and go to the bedroom straight across. Examine the dead sister on the floor (make sure you examine her outstretched hand). Examine the desk and read stuff. The numbers "7:14" are important. That's all you can do in here for now, so go out of this room and go to the door to the right (balcony) and enter. Cross the balcony to the other door (there is nothing useful on the balcony) and enter. You find yourself in a closet, so search around and be sure to find the CAN OF OIL and the BOLT CUTTERS and then head back across the balcony. Back in the living quarters area, head into the little alcove with the two doors in it. The door to your right is the sisters room and if you knock on her door, she will give you hints, but if you're using this guide, you don't need her. Go out the other door. First things first, there is a creepy monk walking away from you. Simply creep up behind him and knock him out with a stealth attack, then search around this area (don't go down the stairs yet) and you'll find the diagram on the wall that tells you the letters that corresponds to symbols. Note this because you'll need this twice in this level -- IMAGE http://www.northsearesearch.com/dvcgallery/displayimage.php?album=3&pos=0 or you can just keep using this walkthrough 'cause I'm gonna tell you anyway. Head back to the room with the dead sister on the floor. If you examined her hand earlier, he said something about her pointing to the bed. Stand beside that bed and pull it out of the way. You will reveal a safe on the floor that has a slide puzzle lock. The center row of the puzzle has symbols in the blocks underneath the slider tiles. These tell you what letters should be in the center row using the earlier noted diagram. You want the center row to say "SION". IMAGE http://www.northsearesearch.com/dvcgallery/displayimage.php?album=3&pos=16 I generally hate these kind of puzzles, but its already pretty close and you can make that arrangement in about 5 moves. Complete it and it will open to give you the BRONZE SLIDE. Head back out to the area that had the alphabet diagram. Now you can head down those steps and enter the door, then you will go through yet another door and you'll be standing in one big a$$ room. There are two creepy monks walking around in here, one of whom is right in front of you with his back to you. Creep up behind him and stealth attack his butt. There is a large bandage in this area where you knocked him out, behind a round concrete thingy with a cross on top. The other creepy monk is way down near the other end of this giant room. Hunt him down and take him out. (There MAY be a third creepy monk in here, I forget, but I don't think so.) You may now freely explore this very large room. You can listen to the stories on all 14 of the posts, but note the little platform on the bottom of each one. Get the **TIN COIN** in the window of the dark alcove between #'s 9 (IX)and 10 (X). IMAGE http://www.northsearesearch.com/dvcgallery/displayimage.php?album=3&pos=18 The quickest way to get this done is to go down to the end of the room between #'s 7 (VII) and 8 (VIII)where you will find two fountains that look like seashells. In the fountain closest to #8 you will find an ORNATE KEY. Grab this key and head all the way back up to the room with the dead sister and the "under the bed" puzzle. Use the ornate key on the armoire. (Once again, be sure to center the camera on the keyhole of the armoire.) Look inside to find a small statue of Jesus after his death, then head back down to the giant room. I don't believe the creepy monks come back when you return, so you should be ok. Now we're ready to finish up this room (for such a large room, there isn't a whole lot to do here). Go to the alcove between #'s 3 (III) and 4 (IV). Read the book there and then turn to the stone tablet on the floor and examine it. Using what you learned in the book, you know that you have to turn the left dial to "Aprilis" and the right dial to "XI". IMAGE http://www.northsearesearch.com/dvcgallery/displayimage.php?album=3&pos=22 Just outside the alcove, a piece of the floor will rise up and there you will find another small statue of Jesus carrying the cross. Now head down to the large double doors near pillar #7. You'll know you are at the right one because it is locked with a padlock. Yank out the trusty BOLT CUTTERS and unlock the door. You will go up a short set of stairs and enter another door. You are standing in front of the church organ. To your left there is a small bandage on the floor. Go to the crank to the right of the organ and use it to change the clock to 7:14. IMAGE http://www.northsearesearch.com/dvcgallery/displayimage.php?album=3&pos=9 A slot in the floor will open up in front of the organ keys and you will get the COPPER SLIDE. Now head back to the large pillar room. Three creepy monks return in the pillar room when you return, so do what you have to do to get rid of them. Now go to pillar #7 and examine it. Put the statue of Jesus carrying the cross on the platform. From there go to pillar #14 and put the remaining statue there. IMAGES http://www.northsearesearch.com/dvcgallery/displayimage.php?album=3&pos=24 http://www.northsearesearch.com/dvcgallery/displayimage.php?album=3&pos=27 A trapdoor in the floor between pillars 10 and 11 will unlock and thats where we're going next. Open the trapdoor and enter. You'll find yourself in a cave. There is a stack of boxes immediately to your right, behind which you will find **DA VINCI'S ORNITHOPTER**. IMAGE http://www.northsearesearch.com/dvcgallery/displayimage.php?album=3&pos=12 Head around to the left to the stone table with the 3 lanterns on it. Stand behind the table and examine it. Use the can of oil on the oil valve. Now open the lanterns and put the sliders that you found in the appropriate lantern (Put the BRASS SLIDE in the BRASS LANTERN, etc) and use the matches to light all the lanterns. You will now see the word "JERUSALEM" projected on the wall. That's a hint, folks. Now go to the crypt to the left of the lanterns (left as you are looking at the word projected on the wall) and push it to the side. Behind it you will find a series of buttons with those symbols on them that you found in the alphabet diagram at the beginning of this level. The symbols all correspond to the letters in the word "JERUSALEM" and there- fore need to be pushed in that order. (Since there are two "E's", the first one you push is indicated by 1 dot and the second indicated by 2 dots) To help you out, I'll translate the buttons in the diagram below: ------------------------------------ / S / E / R / J / L / A / M / E / U / ------------------------------------ 1 2 When the puzzle is solved, a door in the floor will open up and you will get a list of all the Grand Masters of the Priory of Sion. You will never use this or hear mention of it again in the rest of the game, so I'm not entirely sure why we had to go through all this except to be able to move on to the next level of the game. As soon as the cutscene is done, two creepy monks will be heading towards you from the way you came in and they are blocking your hasty exit. Since facing two of these guys in a fight when you are alone RARELY works out in your favor, hide behind the crypt opposite the button puzzle. (There is one of those golf club looking things on the floor there for your convenience - although I'm not sure what a golf club is doing in an ancient crypt). Keep an eye on these two and when they head in separate directions, do your best to creep up behind one of them and take him out with a stealth attack (usually the easiest one to get is the one that heads towards the lanterns). You are then free to fight the other monk as you wish. (If you do manage to get discovered by both monks, simply take the option to run away and get as far away as possible. It doesn't take long for them to believe they lost you and resume their patrol) Head out the way you came in after you've disposed of the monks. Now that you've made it out of that trap and are back up in the large 14 pillar room, you will find that the game has kindly placed 3 monks into this room now. You can either carefully beat the crap out of all of them one at a time, or slowly creep past all of them . . .either way, your goal here is to get back to the door to head back upstairs. Once you've chosen your method, get to the door and head back up. You are going to knock on the door of the sisters room and get the cutscene that ends the level. Yay you. ************************************************************************ III. NORMANDY MANSION (2 Secrets) ************************************************************************ You begin facing the mansion. Don't worry about the dogs yet, they're not coming after you unless you go right up to them and you're not going over there yet anyway. Go behind the shed to your right and climb in the back window. As soon as you start to move, the Creepy Monk Leader (Silas) will follow you in in a cutscene and then you'll have to beat him unconscious before you can do anything. Once he's out, you need to go examine the lockbox on the shelves next to the chalkboard with the numbers on it. The numbers indicate the Fibonacci Sequence which is simply a sequence in which the next number is the sum of the two numbers in front of it. (1+1=2, 2+1=3, 3+2=5, 5+3=8; thus 1,1,2,3,5,8) This being like a hint and all, it means that the number you need to unlock the box is related to this. Quite simply, you just need the next numbers in the sequence, so it's solved like this: 5+8=13, 8+13=21, 13+21=34 or 13, 21, 34 Unlock the box with the combination 132134. Get the key found inside and leave the shed. IMAGE http://www.northsearesearch.com/dvcgallery/displayimage.php?album=4&pos=22 Time to deal with the dogs. Walk straight out from the shed to the other building and find the boarded up door at the end. (You should be looking almost straight at it when you exit the shed). Break down the door. Inside this small room, locate the freezer that you can examine, and get the steak out from inside. Head back out of this little room and over to the open cage with the dog bowls in it. Put the steak in the bowl (You only need to put it in one bowl, the steak will appear in both bowls after you do it) Walk out of the cage and turn to the left (back towards the room with the freezers). You'll see a big square on the sidewalk there (its a shadow of the belfrey) and there is a rope there. Pull the rope and the bell will ring and the dogs will run up to eat. You are now a friend to the dogs and they are no longer a threat. Now you need to turn the bridge so you can get to the mansion, so go down to the big spool just below the shed. Grab the crank and turn it to spin the bridge around. (NOTE: This action is SUPER picky compared to every other action you will do in this whole game. Do EXACTLY what the indicator on the bottom of the screen is showing you . . . .do not get ahead of it, and don't fall to far behind what it is indicating. You will need to spin it 4 times. It's annoying, but keep trying.) Once the bridge is spun, head across to the mansion. Don't let the dogs upset you, they're your friends now, but it kind of freaked me out the first time I saw them running at me. Go up to the door and use the key you found in the shed. Now that you are standing inside, ignore the stairs in front of you for now and head into the alcove on the left. Look in the cabinet you find there and you will find the AENEAS STATUE. Go into the room opposite the cabinet with the lions head with the fleur de lis discs over it. Notice that there is a disc missing. Well, now you know what to do with that disc you found back in the Louvre, but now she's crabbing about not remembering how they are supposed to be rotated, so we'll have to figure that out. Head towards the back of this room and look on a little table on the left side. Sitting right there in front of everybody with no puzzle or locks or cabinets or anything is the CUPID STATUE. Grab it. Keep going out the back of this room and head up the stairs you find here. You can examine the stained glass windows here, but at the moment it is meaningless to you, so head all the way to the top of the stairs. The PRIORY RING is what unlocks this door, so unlock it and head in. You find yourself in a bedroom (wish I had a bedroom like that). First, examine the bed and find **DA VINCI'S TANK**. IMAGE http://www.northsearesearch.com/dvcgallery/displayimage.php?album=4&pos=16 Now go to the dresser and examine it. There is a poem you need to read in the top center drawer, which gives you a clue as to how you are going to rotate the discs downstairs. There is a large bandage in the middle drawer on the right. The drawer on the bottom left is locked, but once again, the PRIORY RING is the key to unlock it. In that drawer you find the VULCAN STATUE. Now head back out the way you came in and go observe the stained glass windows. You'll see that each window has a God on it and Sophie will tell you the story of each one. Each God has a fleur de lis symbol in a pane above it rotated in a certain direction. Each line of the poem you found in the dresser refers to one of these God's, and your goal here is to figure out which God each line refers to and therefore which direction their respective fleur de lis is facing. IMAGES http://www.northsearesearch.com/dvcgallery/displayimage.php?album=4&pos=11 http://www.northsearesearch.com/dvcgallery/displayimage.php?album=4&pos=12 It's all very confusing at first, but for the purposes of this walkthrough, head down to the fleur de lis discs over the lion's head and examine the discs again. Turn them like this: (The direction refers to which way the TOP of the design faces) DOWN, RIGHT, UP, LEFT IMAGE http://www.northsearesearch.com/dvcgallery/displayimage.php?album=4&pos=23 The lions mouth will open and give you the VENUS STATUE. Now head back up to the bedroom. Go all the way through the bedroom and into the library on the other side. Stay on the top level for now and go to the table you see to your left. Look inside the box first and you'll get the JUPITER STATUE, then read the note on the table. After you've read the text of the note, you'll get your second cryptogram of the game. Give it a shot first (hint: the symbols always represent the same letter in EVERY cryptogram you will do in the whole game), but if you don't wanna, this is what it says: JUPITER IS ABOVE VULCAN AENEAS IS BELOW MARS MARS IS TO VULCANS RIGHT Now head down the stairs to the lower part of this library. Upon reaching the bottom of the stairs you will be treated to another cutscene and another "You don't have any choice close quarters fight with a crazed monk". Once you have disposed of the monk, examine the table with the ske |
