Dark Cloud Walkthrough :
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Walkthrough - FAQ/Walkthrough
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for
Playstation®2
The Ultimate Unofficial Dark Cloud Strategy Guide
Written by AdrenalineSL &
Azaroth
Version 2.0: Released August 14, 2002
Visit: http://www.azaroth.com
The very latest versions and updates can be found at GameFAQs:
http://www.gamefaqs.com
_____________________________________________________________________________
This is currently [Version 2.0] of Adrenaline's and Azaroth's Dark Cloud
Walkthrough and Strategy Guide.
THIS COMPLETE DARK CLOUD FAQ/WALKTHROUGH EXPLICITLY INCLUDES:
* Complete know-it-all basics section for dummies
* A full walkthrough that can lead you from point A to Z
* Georama help when you are stumped with that 89%
* Help on how to fulfill requests of all the villagers and getting 100% in
all categories
* Story and character information
* Everything, and I mean everything about weapons
* Weapon stats, weapon abilities, you name it
* Complete Bestiary with battle strategies
* Complete Item lists and their uses
* "Fool-proof" boss strategies for all bosses
* Extra random stuff about Dark Cloud
COME BUY IT NOW! Available at most retail stores that sell wads of printed
guides from the internet. Suckers. I will hunt you down and kill you 'til you
die.
--------------------
--- WHAT'S NEW ---
--------------------
Version 2.0 | August 14, 2002
After some contemplation, I just don't want to add my *NEW* e-mail address in
this guide. All the help I can offer is found here. If you can't get the help
you need, then consult the message board, PLEASE! No need to try my old addy.
I don't use it anymore. Well, hardly. For those of you that have endlessly
tried to contact Azaroth--he hasn't been online for months!! Anyway, I just
kinda fiddled around with the format. I didn't add anything, but I did take
out some things. The old updates have been deleted and stuff. There's nothing
more I can really add, so I hope I don't need to update anymore. Good day,
good night and good game.
[Old updates deleted]
_____________________________________________________________________________
Table of Contents
------------------
01. Controls & Gameplay
Controls
Dark Cloud Concepts
Exploration Mode
Battle Mode
Fishing
02. Dark Story
Characters
03. Walkthrough
Chapter One
Chapter Two
Chapter Three
Chapter Four
Chapter Five
Chapter Six
Demon Shaft
04. Rebuilding The Villages
Norune Village
Matataki Village
Queens
Muska Lacka
Moon Factory
Gallery of Time
05. All Things Weapons
Weapon Stats
Weapon Evolutions
Weapon Flowcharts
Weapon Abilities
Secret Weapons
Attachments
Weapon-Building Hints
06. Bestiary
07. Boss Strategies
08. Item List
09. Miscellaneous
Tips & Tricks
Frequently Asked Questions
10. Outro
Special Thanks
Contributor Credits
Legal Junk
Shameless Self-Promotion
___ _________________________________________________________________________
\ \\___ ___________________________________________________________ ___/
| | | | | |
| | | | 01. C O N T R O L S & G A M E P L A Y | |
| |____| |___________________________________________________________| |___
/___________________________________________________________________________\
-----------------------------------------------------------------------------
Controls
-----------------------------------------------------------------------------
Left Analog Stick - Run/Walk
*Climb ladders
*Move cursor on the menu screen
Right Analog Stick - Adjust camera angle
Triangle Button - Open Menu
*Buy/Sell items
Cross Button - Main Action button
*Confirm selections
Square Button - Use active item
*Use menu ("!")
Circle Button - Close menus
*Cancel selections
L1 Button - Select weapons/items/Switch Target
L2 Button - Adjust camera angle
R1 Button - Block attacks
R2 Button - Adjust Camera/First-person view
Start Button - Confirm selections
Direction Buttons - Move character/cursor
-----------------------------------------------------------------------------
Dark Cloud Concepts
-----------------------------------------------------------------------------
I will be comparing Dark Cloud with many games, but mostly the Final Fantasy
series and Zelda. If you are offended in some way (I don't know how), then
don't read my guide. Don't laugh; some people are paranoid like that. Mostly
those Square fanboys though.
DUNGEONS
---------
Dungeons are typical segments found in many games. Without dungeons, you will
have to slog through a repetitive pattern of "Explore" -> "Talk" -> "Save
People" -> "Get the girl". Sounds a little humdrum, no? Well, it is! Having
dungeons in a game is indispensable for players such as me. I'd be dying of
boredom, otherwise. So it appears that the Dark Genie has transformed once
peaceful environments into vast dungeons congested with monsters looking for
a buffoon to accidentally stumble onto them, unarmed. Dungeons are especially
essential to Dark Cloud since they contain the valuable Atla. Don't know what
an Atla is? Read below.
ATLA
-----
These things are round, magical spheres that behold the ever-so important
pieces of your homeland. In the split second of total destruction of Toan's
home, the Spirit King safely tucks them away in these spheres. If you're
sharp, you will have known that they are called Atla. Each Atla contains a
piece of the lost Western Continent, which you will need to diligently find
to restore order back into the world. Atla can contain people missing from
villages and foundation parts such as trees, fences, roads, bridges, rivers,
etc. Of course, you can't just walk and pick up these Atlas. You'd need a
special device to not only let you obtain the Atla, but also help you find
it. Well, this item is given to you by the man himself so I won't delve into
that.
THE ("!") ALERT
-----------------
This neat thing was undoubtedly culled from Final Fantasy IX's ("!") action
thing. Maybe this is one of the features that have been added into this
version (don't send hate mail if it ain't). Well anyway, it works generally
the same as the one in FFIX; assuming, you've played it. :/ Uh, ok, for those
of you who haven't the slightest idea what it is, think of it as a treasure
detector. When Toan is in front of a treasure (or whatever), the ("!") will
appear. This hints that Toan has hit the motherload and should be prompted to
hit the X button. Upon doing so, Toan will dish out the treasure and add it
into his inventory. This also works with the Atla. Sometimes, when the ("!")
icon appears, it either means you've found treasure OR Toan has to do a task
or use an item to trigger the next event.
ALLIES
-------
In Dark Cloud, you will make new friends and have them join your party. But
the downside to this is that only one character may appear on the screen at
once. No worries though, you will be able to switch characters in and out of
action. Your allies have special skills that can help you progress in your
epic quest to save the world, so it's essential for you to use all your
allies to get the real gist of the game. You can switch allies by holding the
Directional Left pad and Select simultaneously.
TIME
------
This feature was definitely borrowed from Zelda: Majora's Mask. It's arguably
the same thing. Dark Cloud's world DOES gradually change to reflect the time
of the day. As you lounge around, time flies by and before you know it, it
may be nightfall. People interact differently at certain times of the day,
like in Zelda:MM. Talk to them at a certain time of the day, they might give
you presents, or just talk to you. It is dependant on the time of the day. I
repeat, the time of the day. The tough part is to now figure out how the heck
you're going to know how the people will interact with you the way you want
them to during what part of the day. Morning? Noon? Night? Never? That is the
true meaning of exploration.
PERSON LEFT ARROW
-------------------
If I haven't mentioned this before, I will mention this again: Dark Cloud and
Zelda:MM are rather akin to each other. This Person Left Arrow concept was
also present in the Zelda game. The blue arrows are used to indicate there is
a person in the distance that can be spoken to. As you approach the person,
the alert changes to the name of the person. If you find this annoying, you
can turn it off via the Options menu.
GEORAMA MODE
-------------
This is pretty simple and doesn't need a long explanation. There are in-game
tutorials if you really need help. The only thing you'd need help on is how
you'll want to place the houses and stuff so everyone would be happy. Anyway,
to open the Georama window, press the SELECT button to toggle Georama mode
first then press the (/\) button to open the menu. You can use this mode once
you have collected enough Atla in dungeons to rebuild _something_. Pop into
the Georama menu, and start assembling pieces of the world.
When assembling villages, make sure you have the proper foundations for such
tasks. Select the object you would like to plant into the ground. Press the
(X) button for bird's eye view of the land. Experiment with the buttons. If
you mess up, you can always level the villages and rebuild them. :) Remember
to keep everyone happy.
Tip: Wander through town chatting with everyone to find out what they want in
their house, their landmark, and everything else you need to know about their
ideal house.
-----------------------------------------------------------------------------
Exploration Mode
-----------------------------------------------------------------------------
CHESTS
-------
Chests can be found in various places and may appear at random. Most chests
can be seen on the casual screen. When you've found one, simply walk up to it
and open it using the X button. However, some chests are "trick" chests. They
contain harmful traps, kinda like Vagrant Story's trap floor panels. It's not
possible to watch out for them until you're caught in one.
KEYS
------
Most doors in town are unlocked, but some require special keys to open them.
Where do you find these keys? Monsters will usually drop them upon defeat,
and you may sometimes obtain them through friendly conversations with the
locals. Keys can also be found in chests. You can usually tell if a door is
locked when they can't be opened with the X button. =P
WATER
-------
Believe it or not, this is the first game I've seen that requires Toan and
co. to keep their bodies properly hydrated with water. Water, in this game,
can replenish your health, water meter, and stuff...So a good thing to keep
in mind is when you come across a spring, drink up and call upon your other
party members to drink their fill as well. Don't be a water hog! If there're
no springs or water-related things around, just pray that you've remembered
to bring along an available water flask. If your character becomes dehydrated
his HP will gradually decrease, and like humans, they become weaker in combat
and other actions.
MAP
-----
The map, like any map, lays out the current area for you. Voids will fill as
Toan explores the area and discovers new areas and such. Sometimes you can
find map fragments in chests. Map fragments help patch up the holes and
disclose other areas of the dungeon, or whatever. It immediately gets added
to the map information displayed. When reading maps, you may find many icons
and color-coded shapes. You can obtain these "location" information by
finding the Magical Crystal on each floor. Once found, the symbols will
instantly be displayed on the map. These shapes and icons are meaningful if
you know how to read the map properly. These are what those symbols mean:
"Pink arrow" – Toan's current location on the dungeon floor
"Green dots" – locations of Atla
"Green squares" – Floor entrances
"Yellow square" – Floor exits
"Red dots" - Symbolize monsters. When they begin to move, they're
coming for you. Beware.
"Yellow dots" - chests and objects that can be accessible
"Blue Circles" - Water sources where you can quench your thirst
"Small Circles" – Mystery circles. These cause either good or bad status
effects.
"Pink ("?")" - designate entrances to the secret areas
-----------------------------------------------------------------------------
Battle Mode
-----------------------------------------------------------------------------
LIFE METER
------------
Naturally, your life meter is the most essential stat to watch for. Always
remain vigilant to this meter. The life meter is marked by a heart and is the
top meter of all meters in position. It represents how much damage Toan or
some other ally can sustain. Technically, the higher the better chances for
survival. Of course, each ally has their own life meter, meaning it may come
in different lengths. If the meter depletes to 0, the character is K.O.ed and
cannot perform any further actions. Life can be restored using curative items
or by nice, refreshing water from a local gutter.
WEAPON HIT POINTS (WHP)
-------------------------
The duration of your weapon is dependant on how you maintain it. Weapons have
feelings too, you know. You should never overwork your weapon, or it will not
only break, it also means that you've wasted your effort in trying to
strengthen the darned thing. As you strike with a weapon, be it a slingshot
or some huge club, it will begin to lose its efficiency and its WHP will
decrease. If, or when all WHP is gone, the weapon breaks and disappears from
your inventory. However, the character's default weapon will remain no matter
how badly you abuse it. :) The Weapon Hit Point meter is marked by a sword.
With the use of the Repair option, only then can you help maintain its edge.
You will need to have some Repair Powder handy first to be able to use the
Repair option. So the tip of the day is to have Repair Powder in abundance!
Doesn't hurt to have extras of everything.
ABSORTION METER (ABS)
----------------------
The ABS meter is vital to upgrading your weapon (if you want it upgraded). As
you continue using the same weapon (without wearing it out), the ABS meter
will increase. Once it reaches the heightened point of the meter, you can
upgrade your current weapon by selecting the UPGRADE option in the weapon
menu. Cool.
THRIST METER
--------------
In Dark Cloud, not only do you need to worry about your HP, but you have also
got to watch your Thirst Meter. Both these meters are pretty systematic and
they pretty much work in the same way. However, the depletion of the thirst
meter does affect your HP meter. If your warrior is dehydrated, his HP will
start to decrease. The thirst meter is represented by a line of water
droplets. As Toan, or other allies, grow more parched, the droplets will
begin to fade away. When this happens and you are near the end of your water
supply make excursions to a nearby river, stream, gutter, puddle, etc., or
hunt for one. Like normal human beings, water is a vital ingredient to life.
Period.
ACTIVE ITEM SLOTS
-------------------
Active Item Slots are those three squares at the top of the screen. You can
set up your items here for instant use, without having to open your inventory
menu. You can quickly use these items by pressing the [] button. Use the
Direction buttons to move between the items. Items can range from offensive
items to auxiliary items. Go figure.
SPEED
-------
The speed meter does not determine how fast your character can react, but
rather how quickly he can swing the sword, or weapon. The greater the speed,
the more combos he can pull off. And we all know how devastating combos can
be if used correctly. If the speed meter is empty, you must wait patiently
for the meter to slowly refill again. Speed increases as you allocate certain
attachments to a weapon. The speed meter is displayed at the lower left
corner of the screen. Speed also changes dramatically as your weapon grows
stronger. Stronger is better.
DAMAGE
--------
Depending on your recklessness, you can either receive little (or no damage),
or major wallops. Each time you or the monster receives its share of pain,
the "damage" will be distinctly identified in a red light and the amount of
HP lost will be displayed.
CHARGED ATTACKS
----------------
In contrary to primary attacks, which do moderate damage to your foes, each
character can execute special attacks called charge attacks. Though, it does
not hold a catchy name, it's exceptionally powerful, mind you. To properly
deliver these deathblows, press and hold the (X) button until the character
basks in red light; then release the button. This should have the character
go on a frenzy of attacks. For each character, he or she will perform their
own signature moves, or different types of charge attacks:
_____________________________________________
| Toan | Jump Slash and Windmill Slash |
| Goro | Spin Smash |
| Ungaga | Tornado Spin |
| Ruby | Charge Magic Bolt |
| Xiao | Power Shot (Hold button down) |
|___________|_________________________________|
THROWING
----------
Like the Throw command in the Final Fantasy games, throwing items at enemies
in Dark Cloud can be beneficial, or sometimes rueful. To prepare an item for
throwing, place it in one of the Active Item Slots for convenient purposes.
Only throw items if you have surplus quantities of that item, unless it's a
useless item then uh, use it. To "auto-throw" an item at an enemy, you must
first have your ideal enmity locked-on target. Next, select the item you'd
like to pelt your foe with, and press the ([]) button to throw. To manually,
aim and throw is a bit trickier. Select an item from the Active Item Slots or
whatever, then press and hold the ([]) button. A cross-hair will appear to
help you aim your shot. When you've got your victim down, release the ([])
button and watch 'er go! A nice thing about throwing items is the exchange
between the monster and you. It might drop attachments that will aid you in
defeating monsters of the same attribute later.
SWITCHING ALLIES
------------------
Team work is what everyone needs to get through grueling tasks. With a one-
man party it's impossible. Be a team player! Anyway, to switch your allies in
and out of the role, press the SELECT button and a circle of all your party
members will appear. Use the Directional buttons to choose between members,
and press the (X) button to confirm your selection. However, in some areas,
you are prohibited to use any other ally. These such areas are called Limited
Zones. The hell are these Limited Zones?
LIMITED ZONES
---------------
Limited Zones are randomly placed in floors of dungeons. These place morbid
restrictions on the player such as using a weapon can reduce ABS instead of
the other way around and getting thirsty quicker. These are silly examples of
Limited Zones. Simply put: They aren't fun.
DUELS
-------
Throughout the game, enemies you encounter will challenge you into a simple
Duel. During Duels, the player does not have complete control over the
character. It doesn't take brute force and strategy to win these battles,
but rather it takes a precision of timed buttons. Kinda like Squall's
Renzokuken in Final Fantasy VIII. When a duel is about to commence, a ("!")
icon will appear overhead. At the start of the duel, a blue bar appears at
the bottom, and scrolling white block will appear on the left side of the
screen. As we digest this, controller button replicas start to appear on the
right side and work their way to the left side. As the buttons overlap the
white block, press the buttons according to the buttons displayed on screen.
It takes a little practice to master it. Winning Duels award you with nice
items.
-----------------------------------------------------------------------------
Fishing
-----------------------------------------------------------------------------
Upon popular demand, I've created and opened this section for those players
who are having trouble learning the ways of the fishermen. First, look for a
decent fishing pond and spot. Examine the fishing sign, and select Fish. Now,
Toan will hold the fishing rod. Choose a spot you'd like to fish. An options
box will appear with the options: (X)Cast, ([])Change Bait, and (_)Quit. The
last option just tells you what you have as your current bait. Look into the
pond; you can vaguely tell that there are fish in there. Attach the bait on
to the hook first, then cast the line into the spot with the most fish. Move
around a little bit to attract the fish. Hold on to the rod until you feel a
nibble (you can also see it on the screen, or even feel it).
Now that you know a fish is interested in your bait, stay neutral a bit until
you're sure the fish is hooked to your bait. Rotate the camera a bit for a
better view. Now, attempt to reel in the line and the fish should grab on to
it. Mash the (X) button to successfully catch it. Your points will be
evaluated depending upon how big the fish is. Remember that you can lose the
bait if you let it dawdle for too long. Also, to be a good fisherman, keep in
mind that it is better to fish at night and in the morning. That's when the
fishies get hungry. Toan's first fishing experience will be in Norune when
you rebuild the pond. Prickly bait works well there. Give it a try and master
it.
------------------------
Yadda, yadda. I'm getting restless with these game basics. Let's get on with
the meat of the game. If you really don't understand Dark Cloud's elements,
it's best advised you keep playing to get used to it, or you return the game
and get your darned money back.
___ _________________________________________________________________________
\ \\___ ___________________________________________________________ ___/
| | | | | |
| | | | 02. D A R K S T O R Y | |
| |____| |___________________________________________________________| |___
/___________________________________________________________________________\
The following is the story written with my own words with absolutely no
embellishments. Honest. You really can't blame me for trying.
Ok, so the milieu of the story takes place on an unspecified world, with two
moons and magical creatures you'd usually find in fairy tales; it's much
different from ours, that's for sure. While it resembles a plot clipped out
of Aladdin, the world of Dark Cloud is actually much more than turban attire
and oversized flying dogs. Now I won't blame the people who translated Dark
Cloud for trying, but they did a poor job on the story. Actually, I'm one to
talk, aren't I? Well anyway, it appears that this king 400 years ago, could
not bear to watch his kingdom in ashes. His anguish was great enough to bring
forth a dark power that can grant one's wish. Of course, the king wished for
the safety of his kingdom and that is what he had gotten. The king breathes a
sigh of relief and starts to kick back upon a fortunate victory.
Blessed with the retentive memory of his easy-earned victory, it was a only a
matter of time before his kingdom was once again engulfed in flames. From
this, we learn that with one's selfish and greedy desire comes consequences.
Now, we all know this is a foreshadowing sentence. Someone 400 years later is
going to come along and stumble across this urn in which this Dark Genie is
concealed in, and release it to bring forth his most lustrous desires. Argh.
The clock fast forwards to the present. In the rural village of Norune, the
villagers gather to celebrate the Harvest Festival. As you probably would
have guessed, the Harvest Festival is a time of rejoice and other cheesy
stuff--a time to thank the gods for another successful year of copious crops.
It is here, in this village, where all the troubles begin to play out--where
it all starts. The player is introduced to his game companion, Toan, a young
audacious boy who wears spandex.
Elsewhere, in a secluded area where the Dark Shrine bear its ominous shadows,
a wave of a more sodden mood is given off. Not the mirth atmosphere like the
one in Norune Village, but a more sullen and creepy aura fills the warm air.
An army of what seem to be armored mages pray and perform rituals for the
figure at the foot of the urn. Who is he? Only but the most ridiculous name a
video game character has ever been bestowed, Colonel Flag. Apparently, they
have all gathered to perform a ceremonial resurrection of a dark god known as
the Dark Genie (this shows how talented Level 5 is with their naming skills).
After what seems to be hours, the seal on the urn begins to wear off, and the
evil-being slowly emerges from the urn, as if in a trance. Moments later,
the plump genie overshadows the entire room. In trepidation, the Colonel
plucks up enough courage to squeak a few words. A few words that can mean the
total destruction of the world. The Dark Genie recognizes him as its master,
and in a blink of an eye, devours an unfortunate priest. Being encapsulated
in a bottle for 400 years helps work up a voracious appetite, no? :)
Meanwhile, back in Norune, Toan searches for Paige in a village teeming with
dancers and jostling people. Suddenly, the shadow of the incoming Dark Genie
covers the night sky and fills the land with complete darkness until...BOOM!
A sinister ballet of destruction follows. Toan's village suddenly leaps up
in flames, as the Dark Genie continues to twirl and spin around, pitching
destructive bolts toward the village. Everything is in chaos. People
screaming for their lives and chickens clucking, trying to find their pens.
In all the carnage, Toan makes a heroic dive to save Paige from an early
death, but to no avail. Everything dies out.
Toan awakens to find himself in a strange place with an elderly man standing
before him. And who might he be? The almighty Spirit King to say the least.
He has apparently saved Toan's hide from hell and recognized his heroic
actions to save his loved ones. You ask yourself, _Why me? Why am I the only
survivor?_ Surprise! You're not. You're not that special.
Apparently, the Spirit King made last minute efforts to save the village and
other parts of the world, encapsulating them in balls (that resemble
dragonballs). Encased in these balls are your fellow cronies and parts of
villages--trees, bridges, cats, fences, people, rivers, the works. Your
assignment is about to be foretold. The Spirit King bestows you the power to
rehabilitate your world. You must now venture to different dungeons and seek
out these balls called Atla. Though, it's not just a picnic in the park,
you'll meet much stiff resistance. By showing true gallantry, only then can
you survive and restore Toan's homeland back to its pristine state.
____________----------------------------------------------------_____________
\ Characters /
/___________----------------------------------------------------____________\
Toan
-----
Weapons: Swords
Favorite Food: Fluffy Doughnut
Toan is the main protagonist of the game. The big, not-so-beefy tyke that's
going to save the world from the sinister of evil. He's been granted with the
power to recreate the world from these little teeny balls called Atla.
Encased in these Atla are pieces of the lost world Toan must restore. With
the Atlamillia, only Toan can capture these lost fragments and overcome the
dangers of perilous dungeons they have been stashed away in.
Let's see now, Toan has a wimpy-build, looks too young to assume he has even
gone through puberty yet, wears oversized shoes and gloves, and plus he has a
flair for that silly turban on his head. Not the greatest image of a hero,
huh? Well, if the Spirit King decides to instill the fate of the world on
this boy, then I guess it doesn't hurt to believe in him. After all, we'll be
controlling him. Eh, eh?
Xiao
-----
Weapons: Slingshots
Favorite Food: Fish Candy
Xiao is, or rather, was a stray cat found by Toan while exploring the Divine
Beast Cave. Xiao takes an immediate liking to Toan after he rescued her. Xiao
follows him home to his village and gets turned into a cat warrior. Being a
half-cat, half-human creature, she packs quite a wallop. She flings her
slingshot like nobody's business. She is not, however, fighting material, so
it's best advised not to rely on her too much. She may lack in the looks
department but she sure is cute sometimes. Having two fluffy ears, claws and
a tail does make her act in a cute demeanor. My impression anyway.
Goro
-----
Weapons: Hammers/Axes
Favorite Food: Grass Cake
Goro's a chunky looking feller who can maul things like a hot knife in
butter. He is just another one of those strong, but brainless companions
you'd find in any game. His attacks are devastating and can easily wipe out
fairly strong monsters. Because of Goro's bulky built, he can be a nuisance
to control. He lives in what seems to be a cozy tree house adjacent the main
portion of Matataki Village. At first, he does not join Toan on his quest,
but rather he wants to challenge him. Looks like making friends isn't that
easy after all.
Goro wields a ridiculously huge, wooden hammer and wears a bearskin over his
head. Talk about a fashion statement. He has, like about a hundred rolls on
his arms, legs and his beer belly. But he's an all around good fighter uh,
minus the speed and intelligence.
Ruby
-----
Weapons: Rings/Armlets
Favorite food: Witch Parfait
Ruby is a luscious babe Toan had summoned from a lamp. Don't be so fooled by
her appearance, as she will be your most useful character in the game. Time
to throw a party, ya'll! She wears powerful magic rings that can really toast
some bad guys! Who wouldn't want a beautiful gal on their team? She'll really
blows you and your mother's mind away (her attacks and stuff, dummy). Do not
leave home without her. :)
Ungaga
-------
Weapons: Spears/Staves
Favorite food: Scorpion Jerky
Ungaga is a warrior of the desert people whom you first encounter on your
arrival at the Sun & Moon Temple. He has lost his courage and belief in his
own abilities as a warrior after he could do nothing to stop the destruction
of his village at the hands of the Dark Genie.
Ungaga will join you after you activate the event at the 3 Sisters House in
Muska Lacka. He will regain his courage and will to fight, joining with Toan
to continue his quest to rebuild Muska Lacka and defeat the Dark Genie. He's
a good short range fighter with better reach than either Toan or Goro but he
starts out rather weak. You should use him sparingly until you complete Muska
Lacka and get the Mirage which can be built up into both of his Ultimate
Weapons.
Osmond
-------
Weapons: Machine Guns/Spell Shooters
Favorite food: Carrot Cookie
Osmond is the boss of the moon people in Yellow Drops and is trying to win
the Sun Gem in the games at the Coliseum. You will find him on the eighth
level of the Moon Sea, and he will immediately join up with you on the quest
to defeat the Dark Genie. He starts out with a relatively weak weapon so you
might want to build him up a little bit before you reach the limited level on
the Moon Sea where you're forced to use him exclusively. I would recommend
that you hold off building up his weapons too much for the time being; you
should be able to acquire a Hexa Blaster in the Gallery of Time which can be
built up to his most powerful weapon, the Supernova.
___ _________________________________________________________________________
\ \\___ ___________________________________________________________ ___/
| | | | | |
| | | | 03. W A L K T H R O U G H | |
| |____| |___________________________________________________________| |___
/___________________________________________________________________________\
The opening movie is based on the story foretold in the manual (or by me, if
you've read "Dark Story"). Name your character "Toan", or name him some
other appropriate name. His name could be "Sweat Socks" for all I care. The
movie opens out at the Dark Shrine, where an army of dancing who knows what,
is performing some kind of resurrecting ritual. It's pretty long, so you can
stop killing your controller now. Let's skip ahead, as you can watch it
without by guidance, or do you...?
Anyway, meet Toan (I will be using the default names, thank you very much)
and his mom, although the game doesn't state her name. Toan's gotta hurry up
and finish his meal, or he's gonna miss the opening ceremony. Just as Toan
starts to bathe in the joyous atmosphere, ready for a good time, the Dark
Genie appears and lurks about in the sky. Mass destruction ensues. Dancing
and prancing about while hurtling destructive beams from his body parts. The
star symbolizing Toan's destiny has moved. This bodes for a promising future
for our hero. The time has come for his destiny to be known.
=============================================================================
CHAPTER ONE - NORUNE VILLAGE
=============================================================================
When you regain control of Toan, you'll find the land completely devoid of
life. Run forward and the Village Chief's house will loom into view. It has
miraculously escaped the mass annihilation of all things. Er, anyway, speak
to the Village Chief. He will immediately instill the duty of having you go
to the Divine Beast Cave to check up on good ol' Dran. He gives you the Cave
Key which you will need to unlock the huge stone doors. And for being great
Survival buddies, he fills your item bag with useful items you'll need during
the excursion to Dran. Afterwards, check the closet behind the chief to find
a Prickly. Leave his house.
Note: You can come back anytime to have your bag refilled with useful items.
Head northeast towards the entrance of the Divine Beast Cave. Use the Cave
Key the village chief gave you and press on. Know that I will not be able to
guide you step by step through the dungeons. You're going to have to pull
through this yourself since the dungeons are randomized. Meaning, every time
you enter the cave, you'll be at different parts of the floor.
-----------------------------------------------------------------------------
DIVINE BEAST CAVE
-----------------------------------------------------------------------------
When you first enter, the only accessible floor at this time is, of course,
the first floor. So we'll start here and work your way up and stuff. Don't
worry too much about dying. The first time you get KOed, the Fairy King will
come to your aid and impart Georama knowledge into your pea brain with the
help of a Manual. So, every time you die, you'll get transported outside with
some items lost.
Floor B1:
^^^^^^^^^
There are a total of eight Atla to collect here, some of which include Macho
and his house. You can choose to start building his house if you'd like.
Start hunting for that Dran's Crest and pick up the nice items along the way.
Don't forget to fill up on your water supply. Just look for a blue stain on
the map and that should be your water source. Be sure to pick up the Tram Oil
for "back room" purposes. The question mark on the map denotes the location
of the backroom entrances. In this case, it's a Tram. It should be located on
every floor and you can only use it when you've found Tram Oil.
Floor B2:
^^^^^^^^^
Toan will find a wandering cat on this level, but runs away at the sight of
him. Another eight Atla to gather here to add to the ever growing collection.
Be sure to plunder all the chests for weapons and stuff. Since the dungeons
are so randomized, it's kinda hard to tell what you'll get and stuff.
Floor B3:
^^^^^^^^^
After snagging the six Atlas here, you should have a total of 22 fragments of
your village. Hey, you're getting there! If you're getting restless, you may
go back to the empty lot and start rebuilding your town with what you have. I
would. You might encounter Statues on this floor (from here onwards). They're
pretty tough to handle; that is, if you don't have the Stone Breaker placed
on your swords. You can stick in an Undead Killer, as well. You can find
these attachments in the chests, as you empty the chests. A good reason to
explore the dungeons more than once.
Floor B4:
^^^^^^^^^
On this floor, you'll encounter the first duel with a skeleton. First you're
Going to have to fend off a trio of Skeleton Soldiers. Simple enough isn't
it? Probably not for the first time. To pull this off in succession, follow
the scrolling buttons and hit them as they pass through the white line on the
left. It ends pretty quickly. This mini-game takes precision timing and may
need a little practice. Don't fret if you've lost. The game will allow you to
redo it again and again.
Floor B5:
^^^^^^^^^
You might want to build up your weapon on this floor, as it proves to be a
nice battle ground. Don't forget to search for those Atla. There're a total
of five on this level.
Floor B6:
^^^^^^^^^
Collect seven scattered Atla on this floor and just fight your way to F7. You
might catch a glimpse of a kitty cat.
Floor B7:
^^^^^^^^^
The 7th floor is the first to expose you to these Limited Zones. This one
causes ABS to reduce as you strike with your weapon. So a good idea is to
put it away and avoid any battles. Oh, the Dran's Crest. This is going to be
tough, especially since you want to upgrade your weapons. Just blindly pick
out a few victims and hope that it will drop the Dran's Crest. There are
also eight Atla to find on this level.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ AVOID THE ABS HANDICAP TIP SUBMITTED BY: Dorothy Hall ~*
*~ ~*
*~ On B7 where your weapon loses abs, I have found if you go down with ~*
*~ a recently powered up weapon, you don't lose anything. That is to say, ~*
*~ if you are at 0 abs, you do not go into negative abs. ~*
*~ ~*
*~ It may seem too obvious, but it might be an idea to include. Just a ~*
*~ thought. Thanks again for a great FAQ -- I look forward to seeing the ~*
*~ updates as and when you get around to them. ~*
*~ ~*
*~ Thanks very much to Dorothy Hall for such a wonderful tip. :) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Floor B8:
^^^^^^^^^
On this level, you'll run into a mysterious young man. He'll challenge you to
a duel. This is a dud, as you can't win. Toan will just fall and be at the
mercy of the white-haired guy's blade. What's this? Toan fell deliberately to
protect a poor cute cat from danger. Before the mysterious man leaves, he
tosses some Changing Potion to you. Is this out of kindness, or is it filled
with poison to suck the life force out of you? Oops, Toan isn't supposed to
drink it. At this point, you may want to return to the village and trigger
Toan's event with the stray cat. Use the Changing Potion on the little gal.
It'll join you afterwards. From here onwards, things will be much easier for
you to handle. Use Xiao to jump over that chasm.
Floor B9:
^^^^^^^^^
As usual, just collect the Atla on this level. There's nothing exciting or
unusual to take note of.
Floor B10:
^^^^^^^^^^
Fight. Collect Atla. Progress. Same old, same old. Lather. Rinse. Repeat. Is
that simple enough for you to follow?
Floor B11:
^^^^^^^^^^
Encounter yet another Limited Zone. Only this time, Xiao can only be used on
this level. Therefore, if you haven't recruited her, yet. Now is a good time
to do so. This is pretty hard, since Xiao is physically weaker than Toan and
cannot sustain too much damage. Your number one priority is to find a Dran's
Crest and move on. This is based on luck, I guess. I personally, had a hard
time with this level. You might want to consider emptying the chests first,
then move onto finding the Crest. If you're still having trouble, upgrade her
weapon and come back later.
Floor B12:
^^^^^^^^^^
Same old, customary routine. Collect the Atla and move onto the next level.
Floor B13:
^^^^^^^^^^
Collect Atla and grab some goodies from chests. Then move onto the next level
if nothing else.
Floor B14:
^^^^^^^^^^
One floor left before facing the big guy. If you're weapon isn't at LEAST a
Dagger+5, you're in bad shape. So, if you haven't been diligently training
your weapons, you'd better start now. Also, try to stock up on Repair Powder
and the sorts. Gather the remaining Atla and move to the final floor of this
dungeon. But first, you'll need the Horned Key. To get that you must rebuild
Dran's Windmill. By now, you should have ALL the Atla, if not, enough, to
build Dran's Windmill. Rebuild the entire thing until you trigger the event
and inside the windmill should be a chest containing the Horned Key. Whew!
You might want to save. Before heading down to the final floor to square off
with the boss, you should explore those backrooms.
Back Rooms:
^^^^^^^^^^^
The enemies in the back rooms are generally tougher than the ones on the
actual dungeon. However, the plus side to this detour is to attain very nice
items and attachments. To access the back room in this dungeon, you must
first find the Tram Oil situated in one of the chests on any floor. Now, find
a red hook on your map if you can find it and head in that direction. When
you get there, look for an old rusted tram. Lubricate it with the Tram Oil
and use it to gain entrance to the back room. From there, you're on your own.
Good luck.
Before heading off the square off with the guardian of the village, make sure
you have a defense of at least 15 for both Toan and Xiao. To raise their DEF,
find some Fluffy Doughnuts and Fish Candy. Those food items can raise defense
considerably. You can find those items in dungeon chests, or chests outside
of the newly rebuilt homes.
Floor B15:
^^^^^^^^^^
Meet Dran, a lively, cheerful guy...that's about to tear your body apart! Get
it together and fight!
_____________________________________________________________________________
BOSS FIGHT: Dran
For the first boss, he is tough if you don't know what to do. If you do, that
is wonderful. To make this puppy prowl, use Xiao to fling a slingshot at him
in the face. He'll get irritated and drop on the ground. Switch to Toan and
let him have it with a few pokes in the butt. Giving it to him in the leg can
prevent any damage to you. Remember to back up when you've landed a few hits,
or he'll knock you to the ground. Having item Dran's Feather could somewhat
help you in the fight. Wouldn't use it though. Just remember to keep Xiao a
good distance away from him to avoid any damage to her. Repeat this method
several times over and the possessed Dran will finally give in. Use Repair
Powder if you need to.
_____________________________________________________________________________
Upon defeat, Dran will finally knock out of his trance and become apologetic.
Mention the Dark Genie and he'll start to tell you about a similar being he
calls the "Black Demon." Long ago, this Black Demon brought mass destruction
to the world, much like what the Dark Genie had done now. It was massacre and
blood after massacre...and blood. This powerful magic tribe called the Moon
People were sickened by the Black Demon's reign, they sealed the demon in a
giant urn. People commemorate the day the Moon People saved the world from
the evil, but now that it has been released from its entrapment, it's up to
Toan to restore peace through the land.
Now that Dran's done telling his side story, he'll offer to help you in your
quest to rebuild the world and save it from the Dark Genie's grasp. Toan
hitches a ride on Dran's back to return to the village. There, Dran gives him
give the World Map, except this map is "magical". Great. He also adds that
when you reach Matataki Village, you should seek help from the Great Treant.
Now it's time to completely rebuild the village and fill in the patches. Make
any last preparations. Be sure to get the fishing pole from Alnet when you've
refurnished her home. She will gladly hand it over as recompense, but don't
tell Pike! See the Rebuilding Help section for details.
When you've done everything there is to do in the village, go visit Dran and
he will bestow you with your first charge attack: WindMill Slash. It'll come
in handy (to get this attack, you must have 100% in all three categories in
the Georama Analysis menu.). Now that you've taken the first step to a whole
new world, it's time to migrate to the next village that is Matataki Village!
=============================================================================
CHAPTER TWO - MATATAKI VILLAGE
=============================================================================
Watch the rather short cut-scene. You will find Matataki Village as decimated
as Norune Village had started out with. There's still the waterfall and a few
broken bridges and the dried up trenches. Toan turns to find a chunky-looking
guy staring back at him; the guy runs off to the back. When you can control
Toan again, pursue the man that had just run away. You'll come to a clearing,
and in the middle is a massive treehouse. Approach the ladder and the fat man
will plummet to the ground. He attacks you and a duel commences. This is easy
as long as you watch for a "rotation" button.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
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