Dark Cloud Walkthrough :
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Walkthrough - Bestiary FAQDark Cloud Bestiary Version 1.2 completed by Odge (djgaunt86@hotmail.com) Contents 1) Introduction 2) Version History 3) Bestiary 4) Legal Stuff and Credits 1) Introduction Hooray! Dark Cloud is finally out and the PS2 has its first half-decent RPG. The long wait since I first bought my PS2 had certainly been worth it, since Dark Cloud is certainly a unique and extremely playable game. Dark Cloud combines elements of a city-building game, and a Zelda-like RPG. Basically, a Dark Genie has been released, and is destroying all the towns of a peaceful continent (original story, I don’t think.) Your job is to rebuild these villages. Easy, huh? Unfortunately, no. The pieces of the village have been transported into a dungeon by the ‘Fairy King,’ to prevent their destruction, and of course its your job to go in their, slaughter bucketloads of enemies that have just coincidentally turned up, and return with the pieces to rebuild the village. However, it doesn’t end there. Once you’ve rebuilt a house and put villagers inside it, they will start demanding things of you, such as things they want in their house, and where they want their house within the village. Only once you’ve fulfilled the needs of all the villagers can you fully complete the village. One of the main joys of the game is creating your own village design using a god-game like interface, deciding where you want to place houses, rivers, and trees. You can then zoom down to the ground, and walk around in your newly created village, chatting to the villagers, and admiring the views. The dungeon part of the game is also worthy of note, and blends parts of Zelda with Vagrant Story, which obviously produces a winning combination. Dark Cloud takes the map, the real time battle system (including the lock on and charge attacks), and the day-night system of Zelda. It then takes the entire weapon system from Vagrant Story (not from Final Fantasy VII and VIII, like some people are saying), including the gem attachments, the weapon attributes (although these are not affected by attacking enemies, rather by attaching gems), and the fact that you can evolve weapons. Since the weapon system in Vagrant Story was ace, this means that I seriously like the weapon system in Dark Cloud. Another aspect of the game pinched from Zelda is the fishing game. I have it from a seasoned fisherman that this mini-game is better than many of the full-price fishing games that he has played (which probably only shows how much effort game programmers put into fishing games...) The only real sticking point of the game is the fact that it repeats itself so often. Basically, you travel to a new town, which has been destroyed, and then go into its accompanying dungeon, slogging through 15 floors of enemies, opening chests and atla (containing town pieces), before beating a boss, and finishing the town. However, this is compensated for by the variety of enemies, the excitement of picking up new pieces of town and improving your weapon. Right, that’s enough about the game. This FAQ is basically a guide to all of the monsters in the game (well, it will be), giving you detailed battle strategies and hints for each one. Included are extra-detailed boss strategies that give you complete coverage of what to do, from buying items to avoiding the monster’s attacks. To find a particular monster, you’ll need to use the Find function in your text editor, and type into the search box what monster you want to look up. Eventually, they’ll be in alphabetical order, but for now, you’ll have to just make do with the Find function. 2) Version History Version 1.2 Completed 22/12/01 Completed: -Game completed (at last!) Strategy for Dark Genie is now included (under ‘D’, unsurprisingly.) -Corrected some bits and bobs that I noticed were wrong. -Started including strategies for Demon Shaft enemies, and updating existing enemies that are also in the Demon Shaft. Future Plans: -Finish Bestiary Sections on the Demon Shaft -Add some other sections (possibly) Version 1.1 Completed 30/11/01 Completed: -All monsters covered up to 151 Years Ago in the Gallery of Time -Monsters ordered alphabetically -Included sections detailing monsters’ attribute weaknesses and monster type. -Added sections on all the characters’ weapon skills Future Plans: -Complete Bestiary for the Gallery of Time -Do Bestiary Sections on the Demon Shaft -Add some other sections Questions: -Does anyone have any other strategies for the monsters mentioned here? I’ll be more than welcome to include them in my guide. Version 1.0 Completed 22/11/01 Completed: -All monsters covered up to the end of the Sun and Moon Temple Future Plans: -Finish the Bestiary (obviously) -Order monsters alphabetically (at current they are in an entirely random order) -Add sections on all the characters’ weapon skills -Include sections detailing monsters’ attribute weaknesses and monster type. Questions: -Does the Yammich exist in the UK version? If so, where? If it doesn’t exist in the UK version, I need someone with the USA version to give me a bestiary section for the Yammich. 2) Character’s Weapons Before we get started with the Bestiary, I thought that I’d include this little section, since in many of the Bestiary sections, I refer to the characters attacks, and so, it is important for you to understand what I’m talking about Toan: Attack#1 – Attack. The basic move. Press X, and Toan will slice the sword in whatever direction you are facing. Attack#2 – Combo. Press the X button repeatedly, and Toan will perform a series of slightly different attacks, before performing a slightly more damaging hit at the end. Combos can ‘interrupt’ some enemy’s attacks (i.e. if they raise their sword, but you start your combo, then they will be forced to put away their sword, and will not attack you. Attack#3 – Charge. Hold down the X button until Toan glows once. Then release it, and Toan will jump, flip over in the air, and smack his sword down on anything in front of him. Attack#4 – Windmill Slash. This move is only available after you’ve completed the first dungeon. Hold down the X button until Toan glows twice, and then release it when necessary. Toan jumps up in the air, flailing his sword around him, and hitting everything within a pretty large radius of him. Goro: Attack#1 – Attack. Press the X button, and Goro will pound the ground in front of him using his weapon (usually a large, blunt instrument.) Attack#2 – Charge. Hold down the X button until Goro glows. Now release it, and Goro will flip over in the air and slam his mallet into the ground in front of him. If you’re near enough to an enemy, as Goro flips over in the air, your weapon should strike that enemy. Xiao: Attack#1 – Attack. Press the X button, and Xiao will fling a pellet out of your current slingshot, at the nearest enemy. Ruby: Attack#1 – Attack. Press the X button, and Ruby will idly fling a magic bolt in the direction you are facing. Attack#2 – Charge. Press and hold the X button, until Ruby glows. Then release it, and Ruby will throw a gigantic ball of magic at the enemy, that will do a lot more damage than your regular blasts. The longer you hold down X, the more potent your attack becomes (up to a certain point.) Ungaga: Attack#1 – Attack. Press the X button, and Ungaga will slash once using his long pole-like weapon. Attack#2 – Combo. Press the X button repeatedly, Ungaga will perform a series of attacks. His combo is slightly shorter than Toan’s (it only consists of three slashes, whereas Toan’s consists of about five.) Attack#3 – Charge. Hold down the X button, and Ungaga will start whirling his pole around like a windmill, and if any enemies are nearby, they will be caught in the blast, and hit multiple times as the pole whirls round. This attack can potentially go on forever – however, your WHp are slowly drained away as you perform it. So, unless you want to lose all your WHp, then you’ll have to stop it yourself, by taking your finger off the X button. Osmond: Attack#1 – Attack. Press the X button, and Ungaga will fire one bullet out of his machine gun, in the direction you are facing. Attack#2– Machine Gun. If you hold down the X button, then Osmond will fire off a volley of shots, until he runs out of shots in his cartridge, upon which he’ll have to reload. 3) Bestiary AA A A AAAA A A A A Monster: Alexander Dungeon: The Gallery of Time Attacks: Close Range (Sword Swipe) + Projectile (Bolt) Can defend? Yes Monster Type: None Monster Weakness: None How to defeat: This monster is rather like the Mask of Prajna, which you encountered in the Shipwreck, only he now wields a chunky sword and shield, instead of a petty fan, and has the ability to belch gigantic bolts of death at you. Nasty. Attacking this bloke with a projectile weapon is virtually impossible, due to the fact that he defends so often. The easiest way to kill him is by using Ungaga, and by swiping at him using your pole-arm, out of the reach of his sword. Watch out for his bolts, though. Monster: Arthur Dungeon: The Moon Sea and The Demon Shaft Attacks: Close Range (Spear Lunge) Can defend? Yes Monster Type: Metal Monster Weakness: Lightning How to defeat: This monster is perhaps the toughest to defeat in the moon sea, due to its extremely dangerous lunges. It is somewhat difficult to defeat this monster using a close range weapon, since as soon as you get near, the monster lunges at you, blasting you back. I recommend that you either use Ungaga, because his spears have a further reach than the weapons of either Toan or Goro, or pick him off using projectile weapons. If these have a steal element, then you can, in addition, steal a Repair Powder to fix the damage done to your weapon in slaying this mechanised menace. Monster: Auntie Medu Dungeon: Shipwreck and the Demon Shaft Attacks: Close Range (Lance)+ Projectile (Magic Spell) Can defend? Yes Monster Type: Mage Monster Weakness: Ice (in the Demon Shaft anyway) How to defeat: You should probably only use projectile weapons for this monster, as its lance attack is extremely damaging, and it rarely chooses to defend itself. Side step to avoid its spell attacks. BBB B B BBB B B BBB Monster: Billy Dungeon: Gallery of Time Attacks: Projectile (Magic Bolt) + Close Range (Suicide Blast) Can defend? Yes Monster Type: Mage Monster Weakness: None How to defeat: This master of magic is very similar to Mr. Blare from the Sun and Moon Temple, and the Sax from the Shipwreck. As with his predecessors, defeating him is a doddle. Avoid his rather speedy magic bolts, and close in on him. He will start guarding, so stand close to him, and wait for him to uncross his hands, upon which you can let fly a combo, and kill him. You should watch out for his suicide blast, which he performs when his health is getting low. He will blow up in a spectacular display of conflagration, and if you are fighting with a close range fighter, you’ll most likely be caught in the blast. So make sure he’s never allowed to stay on a low amount of HP for too long. Monster: Black Dragon Dungeon: The Gallery of Time Attacks: Projectile (Unholy Breath)+ Close Range (Claws) Can defend? Yes Monster Type: Dragon Monster Weakness: Holy How to defeat: Its another dragon again, and you really shouldn’t have any problems with it, save the fact that battering its scaly hide usually annihilates your weapon in next to no time, which isn’t funny. Simply get up close, dodging it’s breath, and slash away while side-stepping out of the way of its mouth. One combo should easily be enough to kill this beast. Monster: Blizzard Dungeon: The Gallery of Time Attacks: Close Range (Pound + Punches) Can defend? No Monster Type: Stone Monster Weakness: Wind (possibly) How to defeat: This monster is the latest variant in the Golem line of monsters, and again, is not really too taxing. Just whip out Goro, and get into the usual routine of slamming him with your axe in between his attacks, dodging away before he pounds you. Easy really. Monster: Blue Dragon Dungeon: Sun and Moon Temple Attacks: Projectile (Icy Breath)+ Close Range (Claws) Can defend? Yes Monster Type: Dragon Monster Weakness: Fire How to defeat: Like many of the monsters in the sun and moon temple, the blue dragon is simply a hardened dragon, with much the same statistics. Again, this monster has an extremely rough hide and loads of HP, meaning that defeating it will often whittle a whole WHp bar down to nothing. Just side step until you are behind it, and wear its health down with a few combos. Monster: Bomber Head Dungeon: Sun and Moon Temple Attacks: Close Range (Punch Spin) + Final Explosion Can defend? Yes Monster Type: Mage Monster Weakness: None How to defeat: I wouldn’t advise attacking this guy using close range weapons for three reasons. Firstly, he tends to guard all the time. Secondly, his spin punch attack is extremely damaging and tends not to be interrupted by combos. Thirdly, his final attack, a huge explosion, is very dangerous, and will almost certainly catch you if you are in close. So stay away, and wear away his health with projectile weapons. CCCC C C C CCCC Monster: Cannibal Plant Dungeon: Wise Owl Forest Attacks: Close Range (Vine Whip) + Projectile (Goo Cloud) Can defend? No Monster Type: Plant Monster Weakness: None How to defeat: This guy is fairly simple, since, unlike many other monsters, he’s fixed on the spot and so can’t run after you. Run towards him, avoiding the Goo clouds he shoots at you, and then do a couple of combos. Usually, while you’re doing a combo, the plant’s vine whip won’t harm you (this does not work 100% of the time) but if it does, it will poison you, so its probably best to wear an Antidote Amulet before you fight this plant. Monster: Captain Dungeon: Shipwreck Attacks: Close Range (Two-sword swipe) Can defend? Yes Monster Type: Undead Monster Weakness: None How to defeat: This guy is basically an upgraded version of the Corcea but is not much harder to defeat. Use the same tactics, and use a slash combo as he raises his swords, backing away to prepare another attack. Monster: Captain’s Chariot Dungeon: Shipwreck Attacks: Projectile (Cannonball) Can defend? No Monster Type: Metal Monster Weakness: None How to defeat: The cannonball moving out of this machine moves extremely quickly, and is extremely damaging, making this monster one of the tougher ones that you’re likely to meet on the Shipwreck. However, it does have a major weakness – it has a minimum range. So, dodging its cannonballs, you should run right up to it, and try to get some slashes in before the chariot starts wheeling backwards to try and get away. You’ll most likely end up following the Chariot as it tries to escape, until it ends up in a corner where you can defeat it at your leisure. Monster: Cave Bat Dungeon: Divine Beast Dran’s Cave Attacks: Close range (Fangs) Can defend? No Monster Type: Sky Monster Weakness: None How to defeat: An aerial monster, this bat has the ability to poison your character when it attacks you. Despite being fairly weak, the fact that this monster can poison you is dangerous, especially near the beginning of the game when Antidote Drinks are rare and expensive. Ideally, it is best to pick this guy off with a projectile weapon (Xiao's Catapult) but you can also kill him with a well-placed Charge attack. Monster: Club See the Section entitled ‘Playing Card Soldiers.’ Monster: Corcea Dungeon: Shipwreck and the Demon Shaft Attacks: Close Range (Two-sword swipe) Can defend? Yes Monster Type: Undead Monster Weakness: None How to defeat: This guy is fast with his swords, but not very strong physically. You should approach him and, as he raises his swords for a swipe, launch off a quick combo, which will put him off his attack. A couple of combo attacks should do him in. Monster: Crabby Hermit Dungeon: Sun and Moon Temple Attacks: Close Range (Shell Spikes and Pincers) + Gas Cloud Can defend? Yes Monster Type: Marine Monster Weakness: Fire How to defeat: It looks like the Gunny has gone away and had a thought about his attack patterns, and has managed to make himself a bit harder. He now spews gas clouds a lot more often, and has had a special “Shell Spikes” defence mechanism installed in his shell – basically, when he withdraws into his shell, four spikes poke out briefly, to try and catch you off guard. This means that you’ll have to be a bit more careful. If, when you’re attacking him, he withdraws into his shell, you’ll have to step back to avoid the spikes. Otherwise, you can use the same tactics on this beast as for the Gunny. Monster: Crescent Baron Dungeon: The Moon Sea Attacks: Close Range (Cloak Whip) + Projectile (Crescent Blast) Can defend? No Monster Type: Sky Monster Weakness: None How to defeat: This is one of the many tough enemies in the moon sea, due to its fast projectiles, and deadly whip attack. Its probably best to take it out using projectile weapons, while side-stepping to avoid its crescent blasts, or use a close range weapon, and repeatedly Charge attack it, moving away when it tries to whip you. Osmond is ideal for taking this beast out as you can strafe left and right to avoid his blasts while machine gunning him. Monster: Curse Dancer Dungeon: Gallery of Time Attacks: Close Range (Cursed Flip) Can defend? No Monster Type: None Monster Weakness: None How to defeat: As it approaches you, the curse dancer will bend backwards, before suddenly snapping forwards with a jump, hoping to hit you in the process. This character is somewhat difficult to kill using Toan, as combos do not interrupt his attacks, and he’ll flip forward in the middle of your combo. Nasty. Therefore, I suggest using Ungaga to pick him off from a safe range, and dodging round the dancer when it tries to attack. He’ll go down fairly easily with a few swipes of Ungaga’s stick. Monster: Cursed Rose Dungeon: Shipwreck Attacks: Projectile (Poisoned Breath) + Close Range (Vine Whip) Can defend? No Monster Type: Plant Monster Weakness: None How to defeat: Since this monster cannot move, you are at somewhat of an advantage. Approach the monster, side-stepping to avoid the gas clouds being continually belched forth. When you get near, unleash a combo or two to beat the monster. During a combo, you are usually immune to the monster’s vine whip. DDDD D D D D D D DDDD Monster: Dark Flower Dungeon: Gallery of Time Attacks: Close Range (Vine Whip) + Projectile (Gas Cloud) Can defend? No Monster Type: Plant Monster Weakness: None How to defeat: Another copy of an earlier monster, this time a copy of the Cursed Rose from the Shipwreck and the Cannibal Plant from the Wise Owl Forest. This monster again puffs clouds of gas at you when you are far away, and tries to whip you when you come close. Both of these attacks probably cause negative status effects. However, you don’t want to find out which ones, so use the normal tactic of dodging the clouds, and using a combo on the plant when you’re close. Even if the vines whip you, they can’t harm you when you’re slashing away, so don’t worry. Just pick up whatever it drops and be on your way. Monster: Dark Genie [BOSS] Dungeon: Gallery of Time Attacks: Phase 1: Close Range (Hand Grab) + Projectile (Mind Wave) Phase 2: Projectile (Mind Melt and Eye Laser) Phase 3: Projectile (Earth Shake and Eye Laser) Can defend? See Below Monster Type: None Monster Weakness: See Below How to defeat: Let me make no bones about this – this boss is a complete nightmare to beat. La Saia was a pansy compared to this evil creature of hell. But then, he is the last boss in the game, and you did have it a bit easy with Minotaur Joe. In this battle, you’re gonna need to use at least two of your characters – your best close range fighter (probably Toan) and your best projectile fighter (not Osmond – either Ruby or Xiao.) These characters need to be in tip-top condition, with high HP and defence levels. Try searching around all the villages and non-dungeon areas that you’ve visited during your journey – you’re bound to find Fruits of Eden/Gourds/Defence Foods that you’ve missed, and that you can use to improve your character’s stats. The characters you plan to use should also have exceptionally powerful weapons – preferably ultimate ones, if possible. If they’re pants, then you need to do some training to evolve them into better ones. To evolve weapons quickly, you need gems, which you can either get by visiting Back Floors in the dungeons, or you can obtain them by catching fish and buying gems using the fishing points you obtain. If you have a lot of back floor items or fishing baits that are festering away in your inventory somewhere, then now is the time to use them to try and obtain as many gems as possible. My advice on fishing is to use your Minons and Battens to catch Tartans in the Peanut Pond in Matataki Village, and your Petite Fishes and Potato Cakes to catch the fish that dwell in the Oasis in Muska Racka. Most of the fish in these places give you from about 20 to about 60 fishing points. If you use the Poisonous Apple as a bait while fishing in the Oasis at dusk, you can sometimes also catch a Mardan Garayan fish, which will give you in excess of 200 fishing points. Nice. Once you’ve got suitably large weapons (when I fought the Dark Genie, Toan was wielding a 7th Heaven, and Ruby (my projectile fighter) was using an Athena’s Armlet) you should now be worrying about items. Here’s a basic list of what you’ll need: 5 Waters 5 Repair Powders 3 Auto Repair Powders 25 Premium Chickens 10 Stand In Powders 10 Revival Powders 3 Dran’s Feathers 15 Stamina Potions You probably won’t get round to using all of this, but it helps to be prepared nevertheless. Put an Auto Repair Powder, a Dran’s Feather and a Premium Chicken in your Active Item slots. Phew! Got everything? Well, if you have, and you’ve pieced together all the Atla pieces from the Gallery of Time, then you’re ready to fight the boss. We’ll start with Phase 1... Phase 1: Genie Hands All right, this is it. The final showdown. The Genie, for this phase of the battle, takes the form of some kind of gigantic winged devil, floating on a large earthen pedestal. This means that you can’t actually get at the main body of the Genie. However, one of the attacks the Genie uses does give you the opportunity to attack him. Utilising his complete power over time and space, the Genie can thrust his hand down into the pedestal, and it will then warp to a location underneath you and thrust upwards in an attempt to grab you. Slashing the hand as it comes up is currently the only way you can damage the boss, so that’s what you’re gonna have to do. Charge up a Charge attack. As the Genie thrusts his hand downward, start moving backwards to avoid the hand as it erupts from the earth – if the hand does hit you, it will do enormous damage to your character (80-90 HP of damage), and you should heal using a Premium Chicken as quickly as possible. When the hand reaches its apex, then release the attack to do around 200-300 HP worth of damage to the Genie. You can also simply run out of the way of the hand as it emerges, and attack it normally, causing 100-200 HP of damage. Of course, it’s not quite as simple as that. The Genie’s hand has a specific elemental weakness, which is the hand’s only weakness (so none of the other elements do any damage whatsoever.) This weakness changes every time the Genie covers his body with his gargantuan wings. To find out what the boss’ weakness is at any point during the battle, look at the colour of the gem currently attached to the back of his hand – this is the colour of the element that he is currently weak against. So change your weapon’s attribute to that element, and start attacking that hand, before he manages to cover his body with his wings again! Of course, if you can’t be bothered to do all this attribute swapping, then you can always just remove any attribute properties from your weapon, and just bash the hand regardless of what gem it has on it. You won’t do as much damage, but you don’t need to do so much boring menu trawling. The Genie also has another attack, the Mind Wave, which hits you wherever you are on the screen, for a small amount of damage. There is little that you can do to avoid this attack, since it can reach your character regardless of where you are in the battle arena. However, there are two ways of stopping the attack damaging your main character. One is to swap characters to an ally you do not plan to use in this battle, so that he/she takes the damage instead. The other is to use a Stamina Potion, which nullifies the damage that the attack would normally cause. I don’t recommend using a Stamina Potion yet though (unless you’ve got loads) since you’ll need them later in the battle. Use the first method, and heal Toan when his health gets low using Premium Chickens. Once you’ve killed one hand, the Genie uses his other, and so you’ll need to kill that in the same way. When this is done, you can get on to the second phase of the battle. Phase 2: Genie Eye There now! That wasn’t too difficult was it? Well, the battle’s not over yet by any means. Now that you’ve mauled the poor old Genie’s baby-soft hands, he’ll now turn to his ultra-powerful laser eye to try and eliminate you. This is the time for your projectile fighter to come into play (simply because you can’t reach his eye with any kind of close range weapon.) This bit will be hell if you haven’t got a good projectile weapon, but if you’ve followed my advice, you should have a finely crafted hell-raiser of a projectile weapon, so this phase won’t take long to beat. You’ll notice that you can now lock on to the Genie, so do so. The Genie still has his old Mind Wave attack (no doubt you’ll be pleased to hear...) but now can use a Laser Eye attack, which always kills you in one hit. However, you get a lot of warning that he’s about to use the attack (he crosses his arms over his eyes) which gives you time to move sideways out of the path of the blast. When he’s finished the attack, you have an ideal opportunity to hit him with your weapon (you don’t have many other opportunities, since he’s invulnerable while he’s performing both his Mind Wave and his Laser Eye attack.) You might want to use two or three of your Stamina Potions here, both to speed up the battle (you can be doing in excess of 500 points of damage per hit with a good weapon) and to try and avoid his frequent Mind Wave attacks. Just keep moving and blasting his eye and soon his second form will be vanquished. Only one to go... Phase 3: Genie Spider Things start getting a bit surreal here. Just as you think that you’ve defeated the Genie, he goes and turns into a weird robotic-spider-monster thingy, and you’re both transported into space to do battle. (Weird or what, eh?) Hmm. Anyway, you’ve not got any time to think about the whys or wherefores, you’ve just got to beat the crap out of this thing before he makes mincemeat out of you. The first thing that this boss is likely to do is summon two Gaciouses, who act like guardians to the Genie. He then starts attacking you with an eye laser, which isn’t as dangerous as the previous one, but isn’t static like the Genie’s old one, and tracks you across the ‘floor’ (you are in space), which makes it a lot more dangerous. I advise using a projectile fighter in this battle for two reasons. Firstly, you can stand a distance away, and so can see exactly what is going on, and what the boss is about to do next. Secondly, you don’t have to get too close to attack, and risk being hit by one of the boss’ varied attacks. The first thing you should probably do is get rid of the Genie’s Gaciouses, since they are a nuisance, and if you defeat them, the Genie opens his mouth more often (the significance of this will be revealed in a minute.) Simply use a Stamina Potion to power yourself up, and a couple of shots each should finish them both off. Now focus on the Genie. When the Genie uses his Eye Laser, you’ll need to run around the area to try and avoid it, since it is continually tracking you. Should you get hit, use a Premium Chicken as quickly as possible, and use the Dran’s Feather to get away as quickly as possible. When the Laser ends, look round at the Genie, and see if his mouth is open, revealing an orb. If it is, lock on, and fire at it to do damage to the Genie. When his mouth is open, the Genie will typically also use a ground pound attack to try and hit you when you’re firing at him – simply strafe sideways to avoid it. Simply keep firing at the mouth in the intervals when his Eye Laser is off, and killing the Gaciouses when they revive. Use Premium Chickens generously to keep your health in a good condition, and keep the Stamina status using Stamina Potions. Very soon, the Genie will be defeated, and you can watch the end of game sequence. With the game complete, you can now go on to tackle the Demon Shaft, a massive 100 level dungeon, which will now be open to you. Monster: Dasher Dungeon: Divine Beast Dran’s Cave Attacks: Close range (Club) Can defend? No Monster Type: Beast Monster Weakness: None How to defeat: A basic enemy, the Dasher can run extremely fast, but has a very small amount of HP. Simply lock on to him as he approaches you, and pick him off with a combo. Monster: Diamond See the Section entitled ‘Playing Card Soldiers.’ Monster: Divine Beast Dran [BOSS] Dungeon: Divine Beast Dran’s Cave Attacks: Projectile (Fire Ball) + Close Range (Bite) Can defend? No Monster Type: Beast Monster Weakness: None How to defeat: You will need to combine the efforts of both Toan and Xiao to beat this huge puppy dog with seriously bad breath. To beat this boss, you should have a well honed blade (I used a Sax, but any sword with an attack power of over about 25 will do.) You also need a reasonable catapult or two (I had the good luck to find the Bandit Slingshot in this dungeon, but pretty much any slingshot will do.) You will also need several Repair Powders (about 5) and some Breads (about 5 again.) When the battle starts, switch to Xiao, and equip her with her most powerful slingshot. Lock on to Dran, and as he gets near, press X. If you don’t hit, run after him, and try again. You should be shooting just as he flies overhead. Once Dran lands to lick his wounds, switch back to Toan, with his best sword. Approach his back, and charge up a Charge attack, before releasing it on the mighty beast. Be careful not to release it too close, or you’ll land on Dran, sapping your HP. Make sure you always attack Dran’s back, because he’ll bite you if you attack his front. He’ll then fly into the air. Switch to Xiao, and repeat the process several ti |
